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Oblivion To Be Patched, Sells Well

Zonk posted more than 8 years ago | from the still-working-on-the-thieves-guild dept.

93

Gamers with Jobs has word that a patch for Oblivion should be expected sometime in the near future. The future official content downloads, at the same time, should be cheaper to obtain. Meanwhile, the game has been burning up the charts, according to Next Generation: "The title has become the fastest-selling Xbox 360 game in North America, and according to The NPD Group, it's currently the best-selling PC game, with the Oblivion Collector's Edition following behind at number 2. NPD also reports that the RPG made up 13 percent of PC game sales during its first week on the market -- more than four times the sales volume of the next best-selling title."

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Post Frost (-1, Offtopic)

Anonymous Coward | more than 8 years ago | (#15099842)

Please try to keep posts on topic.
Try to reply to other people's comments instead of starting new threads.
Read other people's messages before posting your own to avoid simply duplicating what has already been said.
Use a clear subject that describes what your message is about.
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Games.. *sigh* (1)

SonicBlue (921984) | more than 8 years ago | (#15099853)

"Let's not make it perfect, we can always patch it later!" 3

Re:Games.. *sigh* (2, Insightful)

/ASCII (86998) | more than 8 years ago | (#15099912)

I specifically gave up PC gaming and wen't over to consoles to avoid this. Seems like time has caught up with me.

This pisses me off no end.. (1)

Channard (693317) | more than 8 years ago | (#15104385)

Because when the X-Box 1 was launched, it was stated Live wouldn't be used for patches. And with the exception of one patch for online play on Unreal Tournament, it wasn't. X-Box 1 games were pretty bug free because the makers couldn't patch them later. The 360, on the other hand.. well, Microsoft seems to have ignored what they said and about a third of all 360 games released so far have had big bugs in them. Dead or Alive wiped your save, Call of Duty 2 stopped you progressing and so forth..

Re:Games.. *sigh* (1)

teeseejay (967400) | more than 8 years ago | (#15100060)

You can't make it perfect, and there's considerable difference between "rushing the game out the door" and "developing routine patches after release." Without seeing the release notes for the patch, you can't tell which is the case with Oblivion, but if I had to guess, I'd say that the forthcoming patch is simply routine.

Re:Games.. *sigh* (1)

SatanicPuppy (611928) | more than 8 years ago | (#15100153)

I never early adopt on Elder Scrolls games...They almost always have some issues coming out the gate. Morrowind was a joke, in terms of system stats. If you had the recommended system specs, that meant you could play the game with normal settings at a normal framerate (we're not talking advanced graphics options here). Anything less than the reccommended settings, you were going to have problems, and god help you if you were hovering around the supposed minimum stats. There were a lot of annoying little bugs in places as well.

All that being said, Morrowind was a good game on release day (if your system was buff), and the bugs weren't game killers, they were just annoying. From what I've heard about Oblivion, the same applies. I think, with the scale that these games usually run in, a certain number of bugs are bound to slip through the process.

Re:Games.. *sigh* (1)

AvitarX (172628) | more than 8 years ago | (#15100226)

I havn't read the Oblivion manual, but I have an apperent bug dropping things. I get 2 problems regularly.

1) I get not enough room problems, once I emptied a bookshelf, became over encumbered and couldn't drop anyhting, I reloaded.

2) Stuff floats around in my crosshair getting generally in the way

I now only leave things in corpses and chests to make life easier.

the error could be between chair and keyboard though.

Re:Games.. *sigh* (1)

Mycroft_VIII (572950) | more than 8 years ago | (#15100674)

Hold down the Shift Key and left click on the item to be droped in your inventory. The Item may act like you threw it hard, but it'll go somewhere other than your inventory.
    I've never got the no room message except when trying to drag it out of my inventory rather than when using shift-click.
    I've found turning in place to drop something elsewhere usually helps with the no-room messqage when dragging items out of my inventory as well.

Mycroft

Re:Games.. *sigh* (1)

Quince alPillan (677281) | more than 8 years ago | (#15100329)

Another note to mention is that even though a developer can have as many combinations of hardware as possible, there's no feasible way for them to have them all.

Some games are pickier with hardware than others. I seem to remember Command & Conquer Generals being very picky about your memory. If you had any error at all, the game would crash. People that had other games running fine (UT2k4, RTCW) had to get new memory because the old memory was causing C&C Generals to crash. I was one of them. No matter how many tests I ran on my memory, it kept coming up good, but as soon as I removed the faulty stick, C&C Generals ran fine.

There are also some other bugs, including a certain NPC who doesn't behave properly (goes to the wrong house at night, etc) but with hundreds of NPCs, I can see one or two escaping. I've been playing Oblivion pretty religiously since it came out and haven't found any glaring bugs other than the occasional CTD.

Oblivion doesn't seem rushed at all to me. I've played other games where the game was completely unplayable to all but a select few people who ran the magic combination of hardware/software, not to mention glaring bugs in AI and graphics (major ones, such as all ATI/Nvidia cards seeing an error) that make you wonder what the developers were smoking to NOT notice it. Even console games are not immune to games like that. See Spyro: Enter the Dragonfly [gamespot.com] .

Re:Games.. *sigh* (1)

raodin (708903) | more than 8 years ago | (#15100821)

Are you using a Creative soundcard? I solved my Oblivion CTDs by turning audio acceleration down a notch in dxdiag.

Re:Games.. *sigh* (1)

Quince alPillan (677281) | more than 8 years ago | (#15101582)

Nope. I'm using the onboard sound that came with my Abit A7N. It only rarely happens anyway, so its not that big a deal. I played most of Saturday and I only had it crash once in the evening. Since I work M-F, I only have it happen once every couple of days. That isn't too much to worry about, and I can wait for the official patch to come out.

Re:Games.. *sigh* (0)

Anonymous Coward | more than 8 years ago | (#15100074)

Go away, troll. No "perfect" game has ever been released for obvious reasons.

Re:Games.. *sigh* (1)

/ASCII (86998) | more than 8 years ago | (#15100265)

There is a big reason between releasing a perfect game and releasing a game that is bug-free enough you don't need to release a bug-fix patch a few weeks after initial release.

Re:Games.. *sigh* (2, Insightful)

wolrahnaes (632574) | more than 8 years ago | (#15102630)

From my experience, this is one of the most bug-free games I've played in a while. The bugs I know of are minor script issues, not serious engine glitches.

As for patches within weeks, think about it this way: Bethesda's beta testing probably encompassed a few hundred machines at most. Upon release, the game was being run on hundreds of thousands of machines with various hardware and software configurations. Bugs are inevitable which weren't discovered in the testing process. The fact that they responded this quickly with a patch is a good thing.

I'm totally against shipping a known broken game where you have to patch it to play in the first place, but so far I have heard of no showstopper bugs in Oblivion, just minor issues and a few hardware conflicts which could just as well be bad drivers. There's a big difference between "we can always patch it later" and "oh, we didn't know about that, here's a patch".

Re:Games.. *sigh* (1)

AlexMax2742 (602517) | more than 8 years ago | (#15103619)

Name one game as complex as Oblivion that has not needed a patch after release.

This isn't a case of Q&A being terrible, this is a case of Oblivion being really really big, and not possibly having the time to test EVERYTHING.

As an owner of a copy of Oblivion... (2, Insightful)

StupidKatz (467476) | more than 8 years ago | (#15100195)

... let me be the first to say that this is one of the most trouble-free games I have ever used out-of-the-box. (The sole exception to that was due to an old *.ax codec file on my PC, which caused crashes very often, but was not the developers' fault, and was quickly addressed in a FAQ.) The only bug that I'm aware of is that shopkeepers' gold on-hand doesn't decrease when you sell them things. Whoops!

I'm aware the parent post was just a quick blurt out to get a comment up, but Oblivion has been a great example of what a PC game should be.

Additionally, good luck getting all the free, fan-made content on your XBOX! :) I use a tweak which speeds up magical projectiles to provide a bit more of a challenge, and a mod to make the zero-mana cost Night Eye "power" available to the Khajit an on/off item rather than a free "spell" with a set duration.

Re:As an owner of a copy of Oblivion... (0)

Anonymous Coward | more than 8 years ago | (#15100525)

My understanding is that shopkeeper gold is constant to represent the buying power of the NPC. It's not meant to go down since you could always wait around until the shopkeeper had more gold anyway. This was an intentional change from Morrowind, and welcomed by many as less annoying.

Re:As an owner of a copy of Oblivion... (1)

lazyl (619939) | more than 8 years ago | (#15105164)

The only bug that I'm aware of is that shopkeepers' gold on-hand doesn't decrease when you sell them things. Whoops! That's not a bug. That number doesn't represent the merchant's amount of gold; it represents the most he is willing to pay for a single transaction (single item). The number goes up if you reach master level in mercantile. The merchants, like most other games, have an infinite amount of gold. Aside from the fact that it is very unintuitive, I think it's a better system then morrowind.

Re:Games.. *sigh* (1)

chrish (4714) | more than 8 years ago | (#15106094)

XBox 360 - Bringing the PC gaming experience to your living room!

Timeboxing (0)

Anonymous Coward | more than 8 years ago | (#15108380)

The industry term is 'timeboxing'. You don't release when you're ready. Instead you set the date when you want to have the money rolling in, and you release what you have.

(Actually that's the worst case description. Normally, as the deadline looms, you decide which features you ditch in order to meet the deadline. Testing still occurs.)

You might also call it 'banana software'. It ripens at the customer's site.

Not surprising (2, Insightful)

DrMrLordX (559371) | more than 8 years ago | (#15099864)

It's no shocker that Oblivion is selling well for Xbox 360. There hasn't been much else for 360 owners to buy, and I'm sure many 360 owners bot the console for this game in much the same way that PSX owners bought their units for FF7 (albeit Oblivion has probably lead to fewer sales than FF7). The fact that Oblivion is doing well for both 360 and the PC is pretty damn impressive, though. Just goes to show you that not everything has to be a MMOG or have multiplayer features to be fun.

Re:Not surprising (1)

DrMrLordX (559371) | more than 8 years ago | (#15099933)

Ugh, "bought" not "bot" grrr rawr.

Re:Not surprising (1)

Nightspirit (846159) | more than 8 years ago | (#15100186)

I bought the 360 specifically for oblivion. I first bought oblivion for the computer, but my system ran so shitty it brought down the experience (ati 9800 pro, amd 3200+, 1 gig ram. Yah I could have run on medium settings, but that would suck). Also, I could have upgraded my computer, but I'm also going to use it for business, don't want it sounding like a jetliner taking off full throttle, and it is fast enough for business. I don't even want to bother putting a whole new system together, and that would have cost much more than $399.

I don't regret the purchase. Heck, I don't even own any games other than oblivion, but you can download a dozen demos of games for free, and I had a blast playing games I usually don't play (project gotham). Geometry Wars is awesome and my wife is having a blast playing Zuma. Achievements, the leaderboard, and the gamer card are genius ideas and I hope nintendo and sony implement them. I plan on getting at least the revolution unless it turns out to be a gimmick. I was originally looking at the ps3 instead of the 360, but with an estimated price of $600-700, and a delay of launch (and it likely won't even be available until 3 months after launch unless you want to stay in line all night) I just said screw it.

Not sure if he was just trying to pull a sale, but the best buy rep said they had few 360s come back as returns from their 2nd shippment, unlike the 1st shipment with the powersupply issues.

Hint for those looking for a 360: open up the boxes in the store, I doubt anyone will care. On the back of the 360 it has a manufacture date. Apparantly the first batch of 360s had shitty DVD drives, so look for a later date (mine had one of march).

Having to pay for live gold is stupid, and I hope sony implements something equivalent that is free to encourage MS to drop the fee.

If you have an amd64 3200+ (1)

Nazmun (590998) | more than 8 years ago | (#15105410)

Oblivion runs decently on my 3 year old machine with a fairly low end graphics card (radeon 9500). I run it at a mere 800X600 resolution to keep the frame rate decent but it's such an old system. I don't have any hdtv's so it'd be pointless really to have a slightly higher resolution on my xbox.

Re:Not surprising (2, Informative)

argStyopa (232550) | more than 8 years ago | (#15100943)

As a PC player, I have to say there are some irksome (albeit easily fixed) UI issues which I suppose were a legacy of Xbox360-compatibility decisions.

For example: default to detecting and running joystick. Something like half or more of the people I personally know (me included) started the game, and in the first 'scene' ended up creeping or lunging one way or another, and once you hit a wall (or bars) you were unable to move....until you figured out that it was reading the JOYSTICK input. And no, as far as I know there's no way to turn it off - just unplug the joystick, but still.

Second: the inventory/spell lists, or really any list in game is lowest-common-denominator resolution, probably to make sure people playing on a non-HD TV could still see the details, but the rest of us playing at 1600x1200 on a 24" monitor don't REALLY need to see each icon about 1.5" tall.

Critical? Nope, not at all. Annoying, yeah, until you mod it.

(Oh, and I'd personally be rather ticked if I was a X360 owner, as I understand it unable to download ANY mods for the game without paying for them. Blech.)

Re:Not surprising (1, Informative)

Anonymous Coward | more than 8 years ago | (#15101114)

And no, as far as I know there's no way to turn it off - just unplug the joystick, but still.

open My Documents\My Games\Oblivion\Oblivion.ini

There's a line in there bUseJoystick=1 (or something like that). Change the 1 to a 0.

Re:Not surprising (1)

Duds (100634) | more than 8 years ago | (#15104132)

I thought that, then I realised that despite buying the console with obliv at least partly in mind, I've pushed buying it back to next month so I can buy Tomb Raider and Football Manager 06 first.

Re:Not surprising (1)

Yaruar (125933) | more than 8 years ago | (#15104499)

That and the fact that it's a lot cheaper for a lot of people to buy oblivion + 360 than it is to upgrade their gaming pc to the point where the game is playble and looks above average.

The manual was a guide on how to avoid bugs. (3, Funny)

Anonymous Coward | more than 8 years ago | (#15099872)

The manual was a guide on how to avoid bugs.

Take this excerpt from page 53:

You may be tempted to enter the ancestrol tomb of C'Baothag, which holds silks, spices, and unimagineable riches beyond measure. DON'T. Entering this cave will cause the game to crash to your desktop, erasing all your saved games. You have been warned.

Re:The manual was a guide on how to avoid bugs. (3, Informative)

Kjella (173770) | more than 8 years ago | (#15099970)

In case someone actually believes that, page 53 would be the last page with ad for the "official game guide and oblivion for mobile phones(!). There's no page in the manual with "known bugs".

Re:The manual was a guide on how to avoid bugs. (1)

mezron (132274) | more than 8 years ago | (#15100681)

*snicker* you looked too huh?

Re:The manual was a guide on how to avoid bugs. (1)

MK_CSGuy (953563) | more than 8 years ago | (#15101960)

oblivion for mobile phones

So... that's like what, 1e-8 FPS?

Sales of items (2, Interesting)

Lord_Dweomer (648696) | more than 8 years ago | (#15099877)

What I'd love to see are the sales of the horse armor. Something tells me that despite all the backlash and player resentment towards this, they will release a statement along the lines of "Customer feedback has been extremely positive and we've sold tons! Look forward to more content scraped from the original release to be sold to you as we bend you over even further!"

Re:Sales of items (1)

SirTalon42 (751509) | more than 8 years ago | (#15099932)

I agree that the horse armor thing is pretty stupid, though the 2 up-coming plugins (Orrery & Wizard's Tower) they show look pretty cool, and probably are actually worth the $2, though I'm sure there will be many free plugins that will be pretty similar.

I doubt I will buy any of the plugins from obliviondownloads.com, though hopefully they will release expansion packs for Oblivion (like they did for Morrowind) and I already expect to be buying all of them this time around (unfortunately I had bought the xbox version of Morrowind so I couldn't get any of the expansion packs without completely rebuying the game, I didn't make that mistake again with Oblivion).

Re:Sales of items (1)

wolrahnaes (632574) | more than 8 years ago | (#15102658)

Xbox GOTY edition got you both expansions and cost less than the original game, or those with a proper Xbox could just FTP over the files from the PC expansions and they worked.

Re:Sales of items (1)

the_demiurge (26115) | more than 8 years ago | (#15099942)

Surely you read the fine article?
The Horse Armor Pack has been very popular, and exceeded what we thought it would sell. Despite that, we're still trying to find the right spot, so we're putting a much larger plugin out for less than the last one and we'll see what happens.
I wouldn't pay for the horse armor personally, but I might pay for quest content.

Impressive. (1)

Blakey Rat (99501) | more than 8 years ago | (#15099886)

Wow, that's pretty impressive. All I can say is: "Away from me, housecat! Look at that fur, what a disgrace!"

Hehehe.

Re:Impressive. (0, Redundant)

Attrition_cp (888039) | more than 8 years ago | (#15099947)

Fur licker.

The Patch and Paid Content for the PC (1)

Halloran (182820) | more than 8 years ago | (#15099913)

I wonder if their future patch plans include the creation of a sort of online marketplace for paid add-on content for the PC similar to what is offered via Xbox Live.

Now granted this may not appeal strongly to those of us in the community that can go out and get our own free content, it could certainly be of some benefit to a standard, non-power user.

Anyway, I'd be interested to see what this company may try and do to bridge the gap and bring in additional incremental revenue.

Re:The Patch and Paid Content for the PC (1)

Taulin (569009) | more than 8 years ago | (#15103168)

That would be great to see a semi-Second life model come about. People with PCs can create mods, which everyone, including XBox owners, can buy with in-game gold. Of course XBox owners would complain, but I guess paying 'so much more' for my PC was worth it after all!

Hehe... (1)

Kjella (173770) | more than 8 years ago | (#15099918)

Just exited Oblivion now, the game is very good but it's too easy in the endgame. I've made myself a spell called "Death Incarnate" which gives:

100/1 Fire damage
100/1 Shock damage
100/1 Frost damage
100/1 Drain Health (will return if it doesn't kill the creature)

Almost anything falls to the first hit of that combo, which eats 250 of my 340 SP. Then wait for me to recharge, spot the next enemy on the horizon, BAM! I finished all the Arena quests today without breaking a sweat. Did Necromancer's Amulet and Bloodstained Helm, all necros die before they even spot me. Haven't run into any quest bugs either yet, but I wish they'd fix the Z-axis detection.. if you're in a cavern one level down, and it circles so you're "close" but in a completely different tunnel, they detect you. Very unrealistic unless they all have Life Detection (magic).

Re:Hehe... (0)

Anonymous Coward | more than 8 years ago | (#15099960)

If the game is "too easy", maybe you should change your gameplay style or at least turn up the difficulty rating. But then again, the whole point is too have fun, so if that's how you want to have fun, so be it. Meanwhile, I'm having a blast mastering the combat system and power attacks with my sword & shield.

Re:Hehe... (3, Informative)

DrMrLordX (559371) | more than 8 years ago | (#15099991)

Yeah, the new magicka regenration rates make mages more powerful than they were in Morrowind. In Daggerfall, there was an ugly bug they never quite patched away that allowed you to absorb your own spells at 100% efficiency if you had innate spell absorption, so you could build a ranged AE spell and fire it at the floor at your feet to kill everything at an overall cost of 0 magicka. This made mages tiny gods.

Morrowind had the stupid Breton/Atronach combo that allowed you to cast a spell summoning an ancestor spirit, piss it off, and absorb about 50% of the sleep spells it cast at you for tons of extra magicka. It was convoluted, but it made the Atronach sign work pretty well and kept mages going without excessive potion use. This combo got even uglier using items enchanted with summon spells if you were good at recharging them.

Oblivion has innate magicka regeneration that sort of renders the Atronach sign obsolete unless you can find something like the summoning trick from Morrowind (who knows, maybe there is one). Anyone with sufficient magicka can just build bad-ass spells, cast em, then wait a few seconds to get their magicka back and keep on truckin.

So yeah, magic is kinda overpowered, though it was insanely overpowered in Daggerfall.

Re:Hehe... (1)

MikeBabcock (65886) | more than 8 years ago | (#15101052)

Last I checked, high level mages are supposed to be overpowering.

Seriously, despite how easy it might make the game if you level your character a lot, don't you think a high-level wizard /should/ be able to lay waste to an entire army?

This is fantasy people ...

And if you don't like the role, play a thief or fighter. Its a single player game, its not like there's balance needed like in MMORPGs.

Re:Hehe... (0)

Anonymous Coward | more than 8 years ago | (#15102305)

That's your opinion, and it's likely based on limited experience with the range of fantasy settings. In some, mages are extremely rare god-like beings. In others every man and his dog can use magic to some extent. Since there is a Mages Guild in the Empire and it's not all-powerful, I put to you that this is not a world where a single mage will dominate everything s/he comes across.

Re:Hehe... (1)

skroz (7870) | more than 8 years ago | (#15100008)

Too easy? Turn the difficulty slider up all the way. Your "death blossom" won't be so cool anymore.

Holy Crap, you mean... (0)

Anonymous Coward | more than 8 years ago | (#15099935)

Game developers make a good game, and people buy it? Whodathunk?

In all seriousness, this is the only X-box 360 game most people BOUGHT their 360 for. Personally as a big fan of Morrowind, I wouldn't be caught dead with anything other then the PC version simply for the mods. Don't know why any Elder Scrolls fan could do without the mods.

The game is really quite impressive too, and if you crank the settings you can get a very pretty immersive environment. Too bad you can't @#$!@#$ levitate anymore.

Re:Holy Crap, you mean... (2, Interesting)

SirTalon42 (751509) | more than 8 years ago | (#15099964)

"Personally as a big fan of Morrowind, I wouldn't be caught dead with anything other then the PC version simply for the mods. Don't know why any Elder Scrolls fan could do without the mods."

Speaking as one of the people that bought Morrowind for the XBox, I'll tell you why I did that: I had no clue about the plugins on the PC version, I didn't even know there was a PC version. Morrowind was the first time I had ever heard of the Elder Scrolls.

Re:Holy Crap, you mean... (1)

eieken (635333) | more than 8 years ago | (#15100105)

Yeah, I think thats true for alot of people. I just so happened to be lucky and experience it first on PC. Some of the mods for the original Morrowind are really professionally done. It's amazing how many things they added. Considering within a week there were already some cool mods for Oblivion, I can't wait to see what the community cooks up in another month or so. I would really like to see some of those interesting objects in the game used for something other then just looking pretty. Like the scales, the hourglasses, and some of that other interesting but fluff items.

Re:Holy Crap, you mean... (1)

MaineCoon (12585) | more than 8 years ago | (#15100163)

I bought the PC version myself, but heres why my friends with 360s (I have one as well, so it was an option should I have taken it) got the 360 version:

1. Playing it on a 40, 50, or in one case, 60" TV, on their couch.
2. Running it at excellent graphical settings, in HD, on a video game system that costs about as much as a graphics card that can match the performance.

Re:Holy Crap, you mean... (1)

eieken (635333) | more than 8 years ago | (#15101444)

Good point, here is how I see it:

PC Version: Mods (they have nice UI mods too), Mouse is nice for managing inventory, and if you like settings its full of em.

Xbox 360 Version: Controller great for intense combat, no settings to tweak.

Re:Holy Crap, you mean... (1)

MaineCoon (12585) | more than 8 years ago | (#15102086)

Except that the PC can use the wired Xbox360 controller (it's standard USB; Windows XP recognizes it as "Xbox360 Wired Controller for Windows")... so the 360 version doesn't even win the controller aspect :)

Re:Holy Crap, you mean... (0)

Anonymous Coward | more than 8 years ago | (#15101892)

FYI, you COULD play it on a 50" HDTV with your PC too y'know. I've done it on a 50" Plasma TV with a vga plug on the back, can run 1024x768 just like the PC.

Re:Holy Crap, you mean... (2, Interesting)

Kaldaien (676190) | more than 8 years ago | (#15101235)

I am a big fan of the Elder Scrolls series as well. I have a computer that is more than powerful enough to run Oblivion with most of the bells and whistles turned on, but I bought the XBOX 360 version because I wanted to play it on my beautiful SONY HDTV from my bed. I do not care about user created modules because the public modules for Morrowind all sucked; perhaps that changed at some point, but I stopped paying attention to user modules rather quickly. I think that Bethesda ought to offer a system to copy modules onto a USB storage device from the computer and transfer them onto the XBOX 360; Microsoft would probably have a tizzy though, since this would essentially penetrate their XBOX Live Marketplace only distribution system.

Official Word from Bethesda (0)

Anonymous Coward | more than 8 years ago | (#15099944)

From their forums: [elderscrolls.com]

Todd and I wanted to give everyone an update on a number of things we have in the works.

Patch/Update
We are working on a patch/update for both the PC and Xbox 360. It will address a number of issues that we have found and ones that have been reported to us and confirmed. It is our plan to first release it as a beta patch for the PC when it has cleared our initial testing cycles internally. Since its a beta patch you should be aware that issues may come up that we havent found yet and we strongly recommend you backup save games and understand it may be necessary to reinstall the game when the final patch comes out.

We are also looking into the localization issues that have come up in Europe and are working to address some of those issues. A European Patch/Update will be available after the English versions.

Were doing both of these things as fast as we can and will let everyone know as soon as they are available.

Downloadable Content
We have been working on downloadable content since we finished the game in February, and we continue to feel this is a great avenue for us to continue to add to the Oblivion experience.

We have already announced two of them:

The Orrery
The Orrery allows you to help the Mages Guild of Cyrodiil repair the Imperial Orrery, an ancient dwarven machine with mystical properties. Bandits have stolen a shipment of parts destined for the Arcane University; if you can return them, the Orrery will function once more.

Features

* A new, full-featured quest, including dialogue, journals, and rewards
* Access to the Imperial Orrery in the Arcane University, an incredible mechanical marvel
* New powers available for your character based on the phases of the moons

The Wizards Tower
Located high in the Jeral Mountains of Cyrodiil away from prying eyes, this Wizard's Tower, Frostcrag Spire, will become available. Packed with numerous useful enhancements, this structure will prove invaluable to magic-oriented characters.

Features

* A fully detailed tower for you to explore
* A breathtaking view of Cyrodiil from the highest point in the land
* Simple furnishings including a bed for leveling up
* An indoor botanical garden with over 130 specimens... including Oblivion-native herbs!
* Summon Atronach Familiars that obey your commands
* Instant teleports to every Mages Guild in Cyrodiil
* New Spell and Recharge vendor in the Imperial City
* Fully upgrade the furnishings in your lair to suit your needs
* Upgrade to a fully functional Enchanting and Spellmaking station with no need to join Mages Guild
* Upgrade to a laboratory that buffs your Alchemy skill

We hope to have The Orrery available for purchase next week. This plugin will cost 150pts on Xbox, and $1.89 on the PC. The Horse Armor Pack has been very popular, and exceeded what we thought it would sell. Despite that, were still trying to find the right spot, so were putting a much larger plugin out for less than the last one and we'll see what happens. Your feedback as we move forward in this is invaluable. Tell us what you want to see, how much of it, and what it might be worth to you. No, dont say you want it free, because these plugins take a surprising amount of time to create, polish, and test (much more then Morrowind's).

Finally, thank you to everyone who has supported not just Oblivion, but Bethesda Softworks over the years. Oblivion has been a tremendous success for us, and we thank you all for making that happen. We hope we continue to earn your gaming time.

Pete (and Todd)

oblivion needs to be patched (1)

JeanBaptiste (537955) | more than 8 years ago | (#15099954)

too bad for the XBOX owners

***Is there anyone here playing Oblivion that can tell me why level scaling doesn't suck???***

i went through the first 'main' mission with a level 1 fighter with no problem. level 9 thief and i cant get past the first guy. its even that much more impossible with my level 33 mage.

i did find a mod that tries to remove the traditional RPG where gaining a level will help you rather than hurt you (oscuro), but its not perfect and i'd rather have an official fix from bethesda, cause as far as im concerned its broken as it is now.

(and its pretty easy to power-level... just set up a spell, then find a heavy object (in real life, not in game) and place it on the 'c' key on your keyboard. i got to level 33 in less than a day. but it didn't help as the enemies were just that much more powerful (and yes I do know how its important to have a well rounded character.... but thats only because of the level scaling.))

again, I'd love to know why level scaling doesnt suck because I haven't seen any reasons yet.

SOLUTION (0)

Anonymous Coward | more than 8 years ago | (#15100027)

Turn down the difficulty slider. Simple as that.

Re:SOLUTION (1)

Henry V .009 (518000) | more than 8 years ago | (#15100167)

I did this and it ruined the game for me. Now I never have to worry about how strong enemies are -- I can just adjust the level slider to fit.

Re:oblivion needs to be patched (1)

peteyp666 (940245) | more than 8 years ago | (#15100034)

I just don't get why anyone would do this, especially in a non mmo. What fun is it 'cheating' (yourself) to get your levels up instead of just playing the game? I know that one of the goals of the game is to play it however you want, but there should be a cheat (if there isn't already) for people to do this without wasting an entire day. I haven't seen a problem with leveling yet, but I'm also a noob and play the game how I want.

Re:oblivion needs to be patched (1)

SirTalon42 (751509) | more than 8 years ago | (#15100061)

Theres several cheat plugins already out there, and also theres the console to change all the settings while in the game!

On the other hand theres also plugins that slow level so it takes longer to level up, and many other things to make the game harder (great if you find Oblivion to be too easy).

Re:oblivion needs to be patched (0)

Anonymous Coward | more than 8 years ago | (#15100118)

I don't see any problem with level scaling. It works very well for me. At the start, I chose abilities I wanted to focus on, and as a result my character levels up quickly. Right now I'm around level 28 or so, and have very high marks for blade, marksman, and sneak and moderate marks for security, block and restoration. My strength, agility, and speed are all very high. I own every house and have an extra 60,000 on me. There aren't many enemies I see that give me much of a problem that I can't solve with a combination of my blade/block, bow, and healing spells. The reason I am able to beat these guys is because I have played the game for nearly 100 hours and have worked up my own skills as a player, in addition to my character's skills, so I understand how to deal with threats in the game.

When you sit there and say "level scaling is stupid, I hold down my C key until I'm level 33 and then I can't beat anything", you sound like a moron. Just play the game, pick your abilities to match what you want to do and play the game. Unless you really suck, you shouldn't have any problems.

Re:oblivion needs to be patched (1)

PoderOmega (677170) | more than 8 years ago | (#15100239)

I'm around level 28 or so, and have very high marks for blade, marksman, and sneak and moderate marks for security, block and restoration. My strength, agility, and speed are all very high

The level scaling does work well in your scenario. If you play a bard, for example, or your major skills are non-combat you can easily get killed by a mountain lion. If you level as a result of mercantile, alchemy, and speechcraft, this does not help much in combat (the alchemy helps a little). Those 3 skills don't help me in battle, but the enemies keep getting stronger. So now as a bard I am purposely not doing any alchemy, speechcraft, and mercantile and just focusing on blade, block, and armor just so I can kill the simple animals in the field.

Re:oblivion needs to be patched (1)

rvw14 (733613) | more than 8 years ago | (#15102018)

What this game needs is some mercenaries that bards like you can hire to be a body guard for you. If you are role playing a bard, then it makes sense that a bard is not able to fight very well. The option to create a character that can't fight, but has enough earning power to buy the best bodyguards would be great.

Re:oblivion needs to be patched (1)

LurkerXXX (667952) | more than 8 years ago | (#15106828)

Morrowind had a couple NPCs that would join you (if you knew where to find them). I never used them, but it was build into the game. I'd be suprised if they didn't do the same for Oblivion. It's probably just a matter of finding them (before something kills you).

Re:oblivion needs to be patched (2, Informative)

DrMrLordX (559371) | more than 8 years ago | (#15100136)

The problem is that Elder Scrolls games have had broken levelling systems since Morrowind. They're counter-intuitive. If you level up with your major skills only, you're looking at maybe +7 stat points per level. You don't get much improvement in your other skills, and you're missing out on potential stat points by doing this. The game will still scale up in difficulty, so difficulty scales up quickly while your power scales up slowly.

You gain the most by focusing on skills not in your chosen skill set because you can get up to +15(or more?) stat points per level, and you get a large number of skill increases across the board with a limited number of level-ups. This means difficulty scales up slowly but your power scales up quickly.

example: the best possible mage is set up to be a mage's mage(like High-Elf/Apprentice) but has nothing but combat skills as major skills, and the class is focused on combat. Why? Simple: level up your magic skills so that you get +5 Int and +5 Wil at next level up(say +5 Destruction and +5 Mysticism?) and then level up your main skills in the same stat 7 times or so (let's say +7 Athleticism) and you get

+5 Speed
+5 Intelligence
+5 Willpower

with one level. I think? Do that 10-15 times and you have 100 in all three stats and a ton of skill in Athleticism and all the magical skills, which is very useful to have. After 20-30 levels of this, you should be able to have 100 Speed, Strength, Willpower, and Intelligence easily.

In the end, all the Elder Scrolls games reward you for doing everything with your character while having the highest possible magicka and hitpoints possible (with magicka being more important). Mix and match racial and sign-based bonuses to taste.

Re:oblivion needs to be patched (2, Interesting)

MMaestro (585010) | more than 8 years ago | (#15101137)

In the end, all the Elder Scrolls games reward you for doing everything with your character while having the highest possible magicka and hitpoints possible (with magicka being more important).

Sure if you like being a magic/alchemy nerd that can barely hold all of his potions let alone armor and a weapon.

The leveling system in the Elder Scroll games were always 'OK' as long as you didn't try making a 'jack-of-all-trades master-of-none' character. Try creating a character class with athletics, acrobatics, sneak, security, illusion, restoration and marksman (half of those skills are useless in combat and the other half causes your levels to skyrocket since they're so useful/easy to skill up) and watch as you get creamed by daedra, vampires and anything that uses a shield.

On the other hand, create a class with block, blade/blunt/hand-to-hand, heavy/light armor and any other skills of your choice and you can plow through the entire game with the expection of the Thieves Guild quests. (The first three skills turn you into the perfect Warrior and the Thieves Guild penalizes you for unauthorized murder on the job.)

Re:oblivion needs to be patched (2, Informative)

ivan256 (17499) | more than 8 years ago | (#15100174)

I'd love to know why level scaling doesnt suck because I haven't seen any reasons yet.

The concept isn't terrible. It's the ballance that is broken.

You're having trouble because you're not an all-out combat mage. Your magic and magic regeneration scale up when you level, so if you had been using destruction magic all this time you'd still be taking those guys out easy. If you want to be any other type of character, well... Sorry, you're out of luck.

Re:oblivion needs to be patched (1)

ZombieRoboNinja (905329) | more than 8 years ago | (#15100244)

"again, I'd love to know why level scaling doesnt suck because I haven't seen any reasons yet."

One reason is something you touched on - because leveling in Oblivion is as easy as holding down the "C" button, there would be no challenge to the game if you could beat everything just by gaining more levels. It would add a "grind" aspect to the game that many people feel detracts from the fun.

Re:oblivion needs to be patched (1)

blckmage (912843) | more than 8 years ago | (#15101149)

I think any open game like Oblivion MUST have level scaling. If the monsters did not scale, then you'd have areas with hard enemies that are effectively out of bounds to low level characters, which would pretty much force linearity into the game. With level scaling, you can travel anywhere at any time, and always encounter monsters that are both not too hard or too easy to kill (provided you built your character by playing and not holding down the 'c' button for a day, of course).

Re:oblivion needs to be patched (0)

Anonymous Coward | more than 8 years ago | (#15101178)

its pretty easy to power-level... just set up a spell, then find a heavy object (in real life, not in game) and place it on the 'c' key on your keyboard.

Why would you do that? If you want to level up your skills normally, just play the game.

Otherwise just open the console and type modpcs destruction, 100

If you're going to cheat, why the hell would you waste time weighing a key down? It's not like it's more fair...

Best Buy (0, Offtopic)

ShadowsHawk (916454) | more than 8 years ago | (#15099965)

I overheard an employee attempting to sell a middle aged woman a 360 with the line; "Your kids are going to love this thing. It has a ton of great games like Oblivion!" I realize it's a bit off topic, but how true is that statement? I'm not interested in a 360, so I haven't been following any releases.

Re:Best Buy (1)

CaymanIslandCarpedie (868408) | more than 8 years ago | (#15100171)

So you'd be interested to know about the 360 and you don't already know because your NOT interested in the 360? ;-)

Here [xbox.com] is a pretty complete list of all the announced 360 games and release dates (if they haven't already been released).

Re:Best Buy (1)

Zadaz (950521) | more than 8 years ago | (#15101039)

A list of games and release dates is just about useless as an evaluation tool for a console. It's like trying to sell a sports car by listing the roads you can drive it on. That's all well and good, but is it any fun?

Re:Best Buy (0)

Anonymous Coward | more than 8 years ago | (#15105244)

That's a fucking stupid analogy. If there were 3 brands of cars, and each brand could only drive on certain roads, you'd want to find out which roads before you bought the car!

How do you have fun with a console without any games? Do you only ever play Pictochat and the 360 lightsynth?

Hmm (1)

Gorkamecha (948294) | more than 8 years ago | (#15099992)

In regards to the horse patch..."selling well" without stating a number is a marketspeak trap. For example, if they only expected to sell 2 and they sold 3, then the product is selling well. It doesn't really MEAN anything....The fact they are releasing the second pack at a lower cost would lead me to believe that "well" in this case = not well enough.

Re:Hmm (1)

GrumblyStuff (870046) | more than 8 years ago | (#15100068)

The fact they are releasing the second pack at a lower cost would lead me to believe that "well" in this case = not well enough.

Any sells would be "well" since it only costs, what, the player and MS for the bandwidth? They got all the suckers for that price range so they're lowering it to get all the suckers who held out because they thought buying content for their game (which they bought too) was stupid but hey, now that it's cheaper....

Re:Hmm (1)

SirTalon42 (751509) | more than 8 years ago | (#15100088)

The second and third plugin looks to be a lot better than the horse armor (one of them is a new quest, and the other is a pretty neat sounding wizard's tower). Don't forget that it also costs them money to make the plugins (its not like it magically appears), so there is a certain amount of sells that would be a break even point (though for the horse armor I doubt its too high).

Re:Hmm (1)

GrumblyStuff (870046) | more than 8 years ago | (#15101315)

True enough but the costs of making and getting the new content to players is far less than that of making an expansion pack (no need for advertisments, pressing CDs, shipping CDs...). This just rubs me the wrong way when companies like Epic make a game then follow it up with maps, mods, and skins/models.

Level scaling? (1)

CptPicard (680154) | more than 8 years ago | (#15100009)

Does anyone know what this patch is going to fix/alter? Is there going to be at least an option to get rid of the weirdness caused by the level scaling monsters and in particular the scaled stuff that causes roadside mobs to be equipped with überloot while they're still blackmailing you for 50gp?

If the patch fixes this (or makes it optional) I might actually consider buying Oblivion...

Re:Level scaling? (1)

SirTalon42 (751509) | more than 8 years ago | (#15100038)

Theres a few community made plugins out that remove the level scaling for monsters (so at any level you can find any level monster), and also ones that make it so that higher level bandits will still have more common armor and stuff, and the 'überloot' will be much rarer.

Re:Level scaling? (1)

ivan256 (17499) | more than 8 years ago | (#15100199)

The level scaling isn't as bad as all those internet threads have lead you to believe. The only thing wrong with Oblivion is the UI, which is terrible, and made only slightly less so by the UI mod. Bartering just isn't implemented. Everything takes way more clicks then it needs to, etc...

BUy it. It's worth it, even if it doesn't live up to Morrowind.

Re:Level scaling? (0)

Anonymous Coward | more than 8 years ago | (#15104243)

Can't buy it. I haven't got XP and I cannot agree to the EULA so I cannot install anyway.

Off topic (1)

LurkerXXX (667952) | more than 8 years ago | (#15106910)

Brilliant. Why don't you go over to the BMW forums and tell them all how you can't buy the sweet new set of 3rd party tires for them because you won't buy a German made car. I'm sure they'll all be interested in that insightful comment.

How much? (0, Troll)

Pearson (953531) | more than 8 years ago | (#15100012)

So, any word on how much the patch will cost? =P

good news for TTWO (0)

Anonymous Coward | more than 8 years ago | (#15100106)

Take-Two's stock climbs 5%.

Content addons? (1)

danpsmith (922127) | more than 8 years ago | (#15100161)

Who are these people that find that Oblivion just does not have enough content and they must buy even more addons? From my view, it looks like you'd never even, in imaginable life, even if you were playing hours upon hours a day, really come across everything in Oblivion it is so big, and you need more? Then you wanna complain about high prices? Anyone dumb enough to need more content in that game deserves to pay.

Re:Content addons? (1)

Gunslinger47 (654093) | more than 8 years ago | (#15100340)

According to my Xfire profile [xfire.com] , I've been playing for 28 hours. Already, I'm finished with the thieves', assassins' and mages' guilds, and completed every random quest I could find inside of all the major settlements.

Next in line is the closing of the random Oblivion gates. They're annoyingly redundant, but luckily, nothing can stop the 'Fox. This should be finished soon, considering that I can close a gate in about five minutes if I try hard enough.

So in conclusion, while Oblivion may be large, it is by no means infinite.

Re:Content addons? (1)

Kaldaien (676190) | more than 8 years ago | (#15101070)

I beg to differ. It only took me ~140 hours to get all 1000 points on XBOX Live and a fame rating of 160 on my primary character. Granted, I used three different characters for the different factions. It is true that Oblivion is much larger and more open-ended than most (if not all) CRPGS, but I still think Oblivion could have used some more polish. In Morrowind, in addition to the normal mages and fighters guilds, there was a temple faction and 4 or 5 house factions that kept me busy for well over 400 hours.

I know I have not, and never will, finished every quest in Oblivion, but I got to the point where it takes at least an hour of searching to find more quests. I *really* miss the glossary in Morrowind's journal, it made the story much more immersive; the new quest system in the journal is great, but I would have liked to see the glossary continue. I miss trapped chests, flying potions and spells, ships and striders and teleport/recall spells too, but overall I am happy with Oblivion. I'll keep busy by reading the in-game books until an expansion is released ;)

I am not particularly fond of paying for modules either though. I figured content downloads on the XBOX Live Marketplace would cost money (as that's pretty much the norm for games on XBOX Live! -- sadly, you pay more for an XBOX 360 version of a game only to have to shell out more cash when patches or trivial content additions are relased). I was surprised to hear that PC users also had to pay for the content updates. I think Microsoft has corrupted Bethesda; I would not even pay $0.10 for the horse armor packs, because horses are a vanity feature. All of my characters can run faster than even the most expensive horse, they're fun to steal though.

The patch... (1)

hrrY (954980) | more than 8 years ago | (#15100337)

I hope they fix the slowdown in the Hackdirt/Weynon Priory area....

Lack of Decisions in Oblivion (1)

Akuinnen (174212) | more than 8 years ago | (#15100442)

I really enjoyed this game and the previous game "Morrowind".

That said, the biggest annoyance was the lack of decisions you can make during a quest. The quests and dialog choices are on rails. If a quest has an objective, often you have to perform that objective to the letter. There were many times during the game where I would have liked to betray someone, perform a quest in a different manner or just flat out refuse to do something. Each time I found the game pushing me down a specific path. While I love the world exploration aspect of this game, it lacks some of the role playing experience I've had in games like BG: II or Planescape Torment.

Simple example of huge scaling problem (1)

jbridges (70118) | more than 8 years ago | (#15102821)

Put off doing the main quest until you are a few levels up, then go into "hellish" area.

The monsters have scaled up to match your level.

Your allies have NOT!!!!

Allies die quickly, you are stuck alone fighting the hordes.

(of course if you decide to play the game casually, do a bit of thief, do a bit of combat, do some magic, you know... have fun..... then you will be screwed as you level up! Exploring the average dungeon soon becomes a massive chore of running and healing from every single creature.. UNFUN).

Re:Simple example of huge scaling problem (1)

Dameian (913475) | more than 8 years ago | (#15103824)

You can always turn down the difficulty, then turn it back up later when you're in a better fighting condition. :O)
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