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Duke Nukem Forever Update

Zonk posted more than 8 years ago | from the heh dept.

250

Gamasutra reports on an update to one of the longest running jokes in the games industry, Duke Nukem Forever. The title, already ten years in development, may (possibly) see release this decade. From the blurb: "3DR's George Broussard also demonstrated world interactivity that includes Duke standing in front of a computer and emailing the player, if he provides his email address for the game. But, according to the piece, Broussard was bashful, overall, about showing off the game, commenting: 'The problem is that when we show it, people are going to be like, Yeah, whatever. Honestly, at this point we just want to finish it.'"

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250 comments

What Went Wrong? (5, Insightful)

eldavojohn (898314) | more than 8 years ago | (#15120566)

You know, I think there's a lot to be said about project management when developing a computer game. Computer games have so many frail aspects.

They are complex.

The technology is forever changing.

There are multiple platforms.

They become obsolete after two months.

The fan base is one of usual hypercriticality.

With these aspects working against you, developing them is just all the more difficult. How many times has this game changed the engine it's being built upon? Too many.

From the article:
The game has undergone at least one complete change to its game engine during the course of development. Originally utilizing id Software's Quake II engine, the 3D Realms team switched in 1998 to Epic's Unreal engine 1.0 [6], forcing a revision of all previous work except for the game's textures, which were later replaced anyway.

3D Realms continued to receive updates from Epic for their newly licensed engine, and in 2000 they moved to the Unreal Engine 1.5 technology branch. However, in mid 2001 they cut themselves off entirely from Epic and went their own way [7].

2002 marked the start of what is widely considered to be the second project restart. After hiring several new programmers, the team completely re-wrote the renderer and other game engine modules, beginning work on a new generation of game content. Broussard estimates that around 95% of the previous level design work has since been scrapped. The engine (now based on Unreal engine 2.0) is for the first time supposedly complete, and supporting such features as pixel shading, normal mapping and high dynamic range based lighting.

George Broussard has stated several times that the only parts of the Unreal engine that are still part of their code base are UnrealScript, the networking code, and the level editor. Everything else, except Meqon, which is the physics engine, has been written from scratch by 3D Realms. The principal technical reason given by Broussard for the extensive delays was the unstable tech base. Now that this problem seems to have been solved, 3DR have expanded their team considerably, from 22 to 31 members, marking what many hope to be the final stage of the development cycle.

When a major game comes out, it is humorously suggested in many fan circles that Duke Nukem Forever will be switching to the renderer of that recently released game.
There's also a very informative timeline. As the last sentence of the above excerpt illustrates, Duke Nukem Forever came to suffer a development process that simply could never complete itself because it always needed the newest latest and greatest renderer. This is insanity, and I predict that this game will lack original content and any sort of story line since they are relying on graphics and graphics alone to satisfy the customer requirements. You could release a side scrolling version of Duke Nukem (a la Duke Nukem II) that I would play given a good story line and fun puzzle-solving levels.

How Many Big Games... (1, Insightful)

saudadelinux (574392) | more than 8 years ago | (#15120628)

...have been thought up, created and gone through two or three versions in this timeframe?

Re:What Went Wrong? (2, Insightful)

maxwell demon (590494) | more than 8 years ago | (#15120642)

Now that this problem seems to have been solved, 3DR have expanded their team considerably, from 22 to 31 members, marking what many hope to be the final stage of the development cycle.

What happens again if you add more people to a late project? :-)

they DID release a side-scrolling Duke Nukem (0)

Anonymous Coward | more than 8 years ago | (#15120724)

Manhattan Project or something. I've got a copy, it's fun.

Re:they DID release a side-scrolling Duke Nukem (0)

Anonymous Coward | more than 8 years ago | (#15120932)

You're right [gamespot.com] .

Re:they DID release a side-scrolling Duke Nukem (1)

MikeBabcock (65886) | more than 8 years ago | (#15120968)

They did in fact, and the only version I played for that matter.

I miss Commander Keen too :-)

Re:What Went Wrong? (3, Interesting)

AKAImBatman (238306) | more than 8 years ago | (#15120729)

The game has undergone at least one complete change to its game engine during the course of development. Originally utilizing id Software's Quake II engine, the 3D Realms team switched in 1998 to Epic's Unreal engine 1.0 [6], forcing a revision of all previous work except for the game's textures, which were later replaced anyway.

It's worse than that, actually. From a PC Gamer article I read back in the 90's, DNF started with the Quake I engine, then moved to the Quake II engine. They thought it would be an easy transition until they realized that the higher resolution of the Q2 engine meant that they needed to add more detail to all their models. By the time they got to the Unreal engine, everyone was already starting to wonder if it was going to ship.

So in short, they've been picking up and throwing away their work for a long time now.

What Went Wrong?-Conjunction Function. (0)

Anonymous Coward | more than 8 years ago | (#15120876)

And yet everyone else [gamershell.com] has already surpassed the Unreal 2.0 engine, and maybe even Unreal 3.0.

reminds me of Aero Glass (0, Offtopic)

xusr (947781) | more than 8 years ago | (#15120755)

in a way...it's ironic that the eye candy can be the most crucial and protected thing to a company.

I think the line between useful and interfering GUIs was crossed with Mac OS 8.5, although I know some that would say it was really the move from System 6 to 7. I admit, System 7 days were Good Days. That could also be the fact that I was 8.

Re:What Went Wrong? (5, Insightful)

rolfwind (528248) | more than 8 years ago | (#15120795)

What went wrong?

Yeah, there can be a multitude of reasons but I think it boils down to: Someone in the chain of command didn't know when to call quits.

When to quit tweaking the game. When to quit adding shit. When to quit revising it. When to quit the project period.

This obviously isn't the game they had in mind years ago, hell, it's been majorly revised several times. The problem is, in that span, a normal team could have gotten several (say 2-4) of the better concepts for a DukeNukem game to market and have had at least one good, if not great game.

As it is, I don't see any strong direction for the game now, it looks like it's being designed to be a jack-of-all-trades. And through all the hype and time, the bar is set so high, that it better be nothing short of spectacular.

Personally, I'm betting it'll be thoroughly mediocre.

Re:What Went Wrong? (4, Funny)

rueger (210566) | more than 8 years ago | (#15121073)

Yeah, there can be a multitude of reasons but I think it boils down to: Someone in the chain of command didn't know when to call quits.

When to quit tweaking the game. When to quit adding shit. When to quit revising it. When to quit the project period.


As I recall, these attributes are considered to be a good thing within the Open Source community.

Re:What Went Wrong? (5, Insightful)

geobeck (924637) | more than 8 years ago | (#15121257)

The problem is, in that span, a normal team could have gotten several (say 2-4) of the better concepts for a DukeNukem game to market and have had at least one good, if not great game.

They say projects are never completed; they are merely abandonned.

You are exactly right. 3DRealms should have released 2-4 good (but not great) games since I bought my copy of Duke Nukem Atomic Edition way back when. I still load that game onto my computer occasionally when I feel like blasting some aliens, because even though the game technology is years old, it's still a very playable game.

Here's my armchair perspective of how 3DR should proceed:

  1. Replace the project manager - Whoever is in charge of the project has obviously never managed a project for a company where the customer sets the deadlines. Replace this guy with a non-game developer type who knows when a product is good enough for the market.
  2. Kill "Forever" - The name of the current vapor-game implies that this will be the ultimate Duke Nukem experience, the game to end all games, after which every gamer will burn his Quake, GTA, and DOOM3 CDs in despair. Forget pursuing the Holy Grail. Just make a game.
  3. Release your results after one year no matter what - Sure, you'll have cool stuff you want to add on release day, but you can save it for Duke 5. You know? The one you'll be able to develop because Duke 4 brings in some revenue?

3DR needs to stop thinking of Duke 4 in terms of a motion picture masterpiece that will go down in history with Ben Hur, Lawrence of Arabia, or Debbie Does Dallas. Think of it more like James Bond or Star Trek. Some people will like each release, some people will hate it. But it brings in enough dough to keep the franchise going, and gives your core fan base a whole lot of fun.

Re:What Went Wrong? (1)

babbling (952366) | more than 8 years ago | (#15120927)

What I don't understand is WHY Duke Nukem Forever had to take so long. In the same time that it has taken to do DNF, 3D Realms has shipped several other decent games, for example, Max Payne and Max Payne 2. I understand that these games would have been developed by separate teams within 3D Realms, but why did they have the wrong team working on their BIG game? They could have shipped at least 3 Duke Nukem games in the time it has taken to do DNF. No one expects a Duke game to be the best game ever. It's supposed to be some quick fun.

Re:What Went Wrong? (0)

Anonymous Coward | more than 8 years ago | (#15121080)

I think the problem (with this iteration of its development) is that they added in gimmicks like emailing the player before actually creating the game. That is the sort of thing you add in once you actually have a game, when you are finished and at the "bells and whistles" stage.

not just graphics (0)

Anonymous Coward | more than 8 years ago | (#15121153)

Actually, according to them they are relying on interactivity and storyline, rather than just eye candy (i.e. graphics). I think they are clear on this point, at least in their forums. They've also rewritten a lot of the Unreal 2.0 engine to support interactivity.

Quake 3 was a good example of excellent eye candy - but crap for interactivity and storyline. Pretty boring after awhile.

FWIW I'm definitely looking forward to DNF, so I guess you could call me a fanboy and all that...

Re:not just graphics (1)

Karma Farmer (595141) | more than 8 years ago | (#15121234)

Actually, according to them they are relying on interactivity and storyline, rather than just eye candy (i.e. graphics)

Yeah, they're done with the textures, physics engines, and most of the guns, and now they're trying to figure out the story, monsters, and levels.

Apparently, they think storyline and interactivity are so important, they decided to do them last.

You Retards! (4, Funny)

Anonymous Coward | more than 8 years ago | (#15120574)

April Fools day was on the first. This story is 13 days too old!

Re:You Retards! (5, Funny)

TigerNut (718742) | more than 8 years ago | (#15120696)

You don't understand... the power of DNF is such that anything related to it, even press releases and Slashdot stories, show up late.

Re:You Retards! (2, Funny)

Bluey (27101) | more than 8 years ago | (#15120875)

I suppose this means we'll be waiting at least 24 hours for the first dupe to be posted?

Re:You Retards! (1)

Daniel_Staal (609844) | more than 8 years ago | (#15121029)

No, the dupe will be posted after the product ships.

Re:You Retards! (-1)

Anonymous Coward | more than 8 years ago | (#15121070)

DNF=Did not finish? lol

Re:You Retards! (0)

Anonymous Coward | more than 8 years ago | (#15120812)

You Retard!

If April Fool's was on the first and today is the 13th the sotry is only 12 days to old!

13 - 1 = 12

Re:You Retards! (0)

Anonymous Coward | more than 8 years ago | (#15120873)

April Fools day was on the first. This story is 13 days too old!

No, no, no... The April Fools day joke was that there was no article about DNF... This is just the dupe of that non-article. (or something)

Re:You Retards! (1)

mwilli (725214) | more than 8 years ago | (#15120917)

Well, it appeared on April 1st [slashdot.org] too!

Re:You Retards! (1)

Rolgar (556636) | more than 8 years ago | (#15121048)

An article [arstechnica.com] published on April 1st by an Ars staff member that he had played 12 maps from the game, compiled from a series of disks that he'd recieved as part of a promotional kit. The article was a three page review of the game that said, while fun, it's not going to knock anybody's socks off.

Preorder? (5, Funny)

skelman (848976) | more than 8 years ago | (#15120576)

This sounds great...where can I preorder it?

Re:Preorder? (2, Informative)

u-235-sentinel (594077) | more than 8 years ago | (#15120762)

This sounds great...where can I preorder it?

I noticed it's available for download at http://freshmeat.net/projects/dukeforever/ [freshmeat.net] and it's being written in Perl. I knew Perl was powerful but now I'm really impressed :-)

Re:Preorder? (5, Funny)

revery (456516) | more than 8 years ago | (#15120814)

Just pre-order the Phantom Game Console and you're automatically pre-ordered for Duke Nukem Forever, or you can sign up the most exciting magazine never to hit the stands, Vaporware Monthly, every month VM pushes back the deadline for what will be the most spectacular magazine launch in history. Each soon to be published issue is expected to be packaged with a virtual Blue Ray disc potentially containing the full version of thousands of super-exciting games that will never be released. Additionally, a mustn't miss feature of each issue is Shrodinger's SoapBox, a visionary look at the state of next year's vaporware. Subscribe Now!!!

Re:Preorder? (4, Funny)

wolfemi1 (765089) | more than 8 years ago | (#15121163)

HELLO GOOD SIR.

MY NAME IS MIKE OBUTU. I HAVE RECENTLY COME INTO POSESSION OF 1000000 (ONE MILLION) COPIES OF DUKE NUKEM FOREVER.

Stupid lameness filter isn't letting me post the full message, but you get the idea.

post (-1)

Anonymous Coward | more than 8 years ago | (#15120580)

first post?

April 1 lasts a long time at Slashdot. (4, Funny)

MyLongNickName (822545) | more than 8 years ago | (#15120581)

And you forgot the "OMG P0n13s!!!11"

THIS IS INCREDIBLE! (-1)

spacemky (236551) | more than 8 years ago | (#15120595)

Was that a flying, frozen pig from hell that I just saw fly by?

Re:THIS IS INCREDIBLE! (1)

ScrewMaster (602015) | more than 8 years ago | (#15120722)

No, that was the lead balloon that 3D Realms just dropped.

Nothing for you to see here, move along (3, Interesting)

Bogtha (906264) | more than 8 years ago | (#15120597)

But, according to the piece, Broussard was bashful, overall, about showing off the game, commenting: 'The problem is that when we show it, people are going to be like, Yeah, whatever. Honestly, at this point we just want to finish it.'"

Sounds to me like Broussard has finally realised that endless rewrites and engine changes were a mistake, and that at some point you have to accept limitations and ship the product. Now that he has realised this, I expect DNF will actually be released in the near future.

Re:Nothing for you to see here, move along (5, Funny)

Kangburra (911213) | more than 8 years ago | (#15120738)

I expect DNF will actually be released
Oooooh, I get it. I thought DNF was Did Not Finish. The penny drops....finally.

Finally some REAL progress! (4, Funny)

coupland (160334) | more than 8 years ago | (#15120608)

"mainly just pieces of the game in progress and tech demos", including "an early level, a vehicle sequence, a few test rooms"

OOOoooo, an early level *and* some test rooms? Sounds like they've been busy these past ten years! If we're lucky maybe they've also completed a Pong mini-game, which leaves nothing left to create except the game itself.

What /I'm/ waitng for.. (1, Interesting)

Lord Bitman (95493) | more than 8 years ago | (#15120617)

I can't wait 'till this is delayed because they need to take some violence and sexual content out instead of because "it doesnt exist"

Re:What /I'm/ waitng for.. (1)

xenoandroid (696729) | more than 8 years ago | (#15121105)

It's only sexual content that would cause it to be delayed. Remember GTA, running around killing police gets an M rating but a nipple makes it AO.

Remember, in America the idea of taking lives is less offensive than the idea of the nude human body and procreation.

Sending email? (5, Funny)

wwrmn (42399) | more than 8 years ago | (#15120632)

Once again proving the old adage that all computer programs evolve until they can handle email.

I expect we'll see a realease right after Duke Nukem gets threaded news reader and RSS support.

Evolve? (4, Funny)

Chuck Chunder (21021) | more than 8 years ago | (#15120819)

Seems feasible, it clearly isn't intelligent design.

Re:Postponed Again (1)

lymond01 (314120) | more than 8 years ago | (#15121075)

Duke Nukem Forever postponed waiting on release of next version of SeaMonkey. Single-Player demo...err...video clip...umm...sound byte...sigh...unedited text from blog at 11!

It's already in testing (1, Redundant)

PFI_Optix (936301) | more than 8 years ago | (#15120648)

On Atari 2600. They've got the splash screen, but they can't figure out how to get the other 2 GB on the cartridge.

Wait...this *is* just a late 4/1/06 joke, right?

Re:It's already in testing (0)

Anonymous Coward | more than 8 years ago | (#15121078)

What's so special about the 4th January 2006?
Closed minded United Statean.

Re:It's already in testing (1)

Hal_Porter (817932) | more than 8 years ago | (#15121252)

Shush. They're probably still upset about the 9th of November.

April first (0, Redundant)

minus_273 (174041) | more than 8 years ago | (#15120655)

thsy should have posted this 2 weeks ago. This along with boot camp would have made April Fools really fun.

Relevant? (5, Insightful)

TheGreatDonkey (779189) | more than 8 years ago | (#15120656)

The brand itself seems to have lost a significant amount of value and overall relevancy to me. I remember many endless nights playing Duke 3D, and the great world it immersed you in. The character itself was great, as was the game. Everyone was excited to see what they could do next with the franchise, and they sounded really ambitious about what they wanted to do. Then, time passed.. and passed.. and passed.. and games like Deus Ex came out, which again kicked some serious ass (the sequel maybe not quite as much). So, obviously the industry has moved on, and would this game coming out even make as much as a splash as much as it once may have? I mean in all this time, they had plenty of opportunity to license another engine (again, like Deus Ex) and take the original game to the next level. Instead, I honestly have no idea what they have been doing, and in the meantime, many other great games have come along to fill the void. No matter what they come out with at this point, it is never going to live up to the expectations that they have working on this game, theoretically, for 10 years now.

Re:Relevant? (2, Interesting)

ScrewMaster (602015) | more than 8 years ago | (#15120788)

Well, just for old time's sake try this [edgenetwork.org] , if you still have your original game disc handy to get the .GRP file from. Phenomenal Duke 3D port (he's working on Shadow Warrior now) and the network support is now UDP-based, rather than IPX like the original, and works great over broadband. It's remarkable playing Duke Nukem 3D at 1600x1200 resolution with shading and a lot of other modern OpenGL effects, not to mention several other players. Runs flawlessly in Win2K and XP ... haven't tried it under Wine yet. I guess the developer is a good friend of Ken Silverman, author of the original Build engine. Whoever he is, he's one sharp cookie.

Re:Relevant? (1)

mqduck (232646) | more than 8 years ago | (#15120790)

No matter what they come out with at this point, it is never going to live up to the expectations that they have working on this game, theoretically, for 10 years now.

Maybe not, but it'll be the fastest-selling game ever released.

Re:Relevant? (1)

x2A (858210) | more than 8 years ago | (#15120817)

It is hard to tell whether anyone outside of the "yeah, it's gonna be released with Vista" style jokes on slashdot knows the name, apart from those who played the previous games all those years ago, it's going to be difficult to break the collective image that people have of it.

It's possible they're going to have to be marketting it less as a sequal, but as a new game. I don't think they can rely on the name they had, because it's very much a "had".

Re:Relevant? (1)

elrous0 (869638) | more than 8 years ago | (#15120894)

Yeah, how many gamers today even REMEMBER Duke Nuke'em at this point? It would be like releasing a "Pole Position" sequel that tried to trade on the cache of a game that most gamers only vaguely remember (if at all). Duke Nuke'em is more the butt of jokes now than a serious franchise.

-Eric

Re:Relevant? (1)

x2A (858210) | more than 8 years ago | (#15120996)

"how many gamers today even REMEMBER Duke Nuke'em at this point?"

The one's that are going to have this old game imprinted deep into the memories that they have "grown up from" now...

I think they need to start again, but with a new name ;-)

sounds like a scam (0)

Anonymous Coward | more than 8 years ago | (#15120663)

Considering they've already been paid out something like 4.5 million bucks according to the article yet have after ten years completed 1 level and some "test rooms" I think it was basically a big scam never intended to be finished.

Boy they sure milked that one for all it's worth.

Uh-oh (0, Redundant)

Kazymyr (190114) | more than 8 years ago | (#15120673)

Wait, I thought it was released 13 days ago...

Honestly, at this point we just want to finish it. (4, Funny)

Midnight Thunder (17205) | more than 8 years ago | (#15120680)

Honestly, at this point we just want to finish it.

Yeah, whatever. ;)

Want to know... (0)

Anonymous Coward | more than 8 years ago | (#15120700)

...the funniest news I've read about in 2006?

They're planning a sequel. [computeran...ogames.com]

who? (3, Insightful)

dlc3007 (570880) | more than 8 years ago | (#15120711)

I think the most important question at this point is: Who cares? Is there anyone who is still looking forward to this game? Anyone?
I remember playing Duke Nukem 3D, but I honestly can't remember what computer I was playing it on because it was so long ago. It isn't like there haven't been three or four generations of shooters since this game was announced.
Sure the original was amusing, but it wasn't that good. Just give it up. No matter what they finally release, it won't be worth the wait and no one will really care.

Oh please (4, Interesting)

thepotoo (829391) | more than 8 years ago | (#15120822)

There is more viral marketing behind this game than you could possibly imagine. This game is a fucking legend. Every 10-year-old on AOL knows that when DNF is released, hell will freeze over, Elvis will return, and Linux will gain 100% marketshare.

Because of this, the instant it's released, a million people will rush to buy the game just because of the hype.

It may be that a week later, the game will turn out to be shitty, and no one will care, but I'm predicting that the game will at least cover its development costs within that first week.

Re:Oh please (1)

Jonny_eh (765306) | more than 8 years ago | (#15121193)

The game would need to cost $200 just to cover the development costs. Can you imagine how much the salary of 20-30 people, over 10 years costs? Plus the cost of licensing technology, and office space!

At this point, they're just going to have to try to lessen their losses, and spit out a few quick games after, built on the technology. I am shocked that this company still exists. They must have made a lot of money on duke3d and max payne to pay for this exercise in hopelessness.

Re:who? (1)

Soul-Burn666 (574119) | more than 8 years ago | (#15121178)

Exactly!
And we have an excellent example too: Doom3.
The first dooms were great, but Doom3 was just not very fun.
Hell, after finishing D3, I fired up jDoom (opengl engine for the original doom) and played coop with a friend. Guess what? It was a lot funner!

Re:who? (0)

Anonymous Coward | more than 8 years ago | (#15121202)

It was that good. The multiplayer was instantaneous even with 8 people and the weapons were innovative. With health up to 200%, there were no one hit kills, and laser tripmines and pipebombs made it a blast. I played for untold hours with friends. Much more than quake.

I'll buy it. (3, Funny)

Graemee (524726) | more than 8 years ago | (#15120712)

Hell, I get it just to put it on the shelf, whether it is crap or win.

It might look good next to BOB and Daikanata.

Re:I'll buy it. (1)

SpyPlane (733043) | more than 8 years ago | (#15120769)

I was thinking the same thing. It might be a huge seller, just so people can have it on their shelves or take screenshots to put along side all of their jokes. I know I'll take a screenshot and make it my avatar on other forums!

Re:I'll buy it. (1)

AndyG314 (760442) | more than 8 years ago | (#15120931)

I think I'd buy it, just to see what 10 years of game developement gets you...

Get rich quick... in ten years (1)

Headcase88 (828620) | more than 8 years ago | (#15121089)

This gives me an idea.

1. Announce game
2. Start working on it 10 years from now
3. ???
4. Profit!

*MIB memory-eraser thing flashes*

All right everybody, we at Headcase88 Enterprises are starting a new game, simply named "Ben". Scheduled release date: Summer 2007. If it takes us much longer than that, expect an awesome game!

If this isn't the best damn game EVER (1)

Red Samurai (893134) | more than 8 years ago | (#15120720)

The universe will surely implode.

What they don't say: (0)

Anonymous Coward | more than 8 years ago | (#15120732)

What they don't say:
the game will be of the tabletop type. You know, pencil & paper.

What the?! (1)

beluv (757231) | more than 8 years ago | (#15120733)

No one quipped about the Phantom game console yet?

Re:What the?! (1)

Minced (871651) | more than 8 years ago | (#15120835)

This just in, Duke Nukem Forever has just been announced as a launch title for the aptly named "Phantom" game console.

Re:What the?! (2, Funny)

hoborocks (775911) | more than 8 years ago | (#15120851)

Why would they? This is the joke to end all jokes about delays. No need to call in lesser jokes.

Re:What the?! (1)

Aqws (932918) | more than 8 years ago | (#15121074)

That's because that project has been given up. So, while I may be playing Duke Nukem Forever sometime near the end of this century, I will never be playing it on a Phantom game console. However jokes about playing this on Windows Vista are still valid.

Re:What the?! (2, Funny)

Impy the Impiuos Imp (442658) | more than 8 years ago | (#15121232)

[b]A Random Gamer:[/b] Hurry up now and finish Duke!

[b]3D Realms:[/b] Why? We running out of time?

[b]Gamer:[/b] Technically, yes. The universe is collapsing and the time dimension is starting to rotate into a physical dimension.

World Interactivity (4, Funny)

VorpalRodent (964940) | more than 8 years ago | (#15120748)

Broussard also demonstrated world interactivity that includes Duke standing in front of a computer and emailing the player

So they've built a spambot that runs from inside a game? And all it took was 10 years. Wow...what innovation.

Wow. 10 years for.... (3, Interesting)

bobwoodard (92257) | more than 8 years ago | (#15120774)

... a test level, a vehicle sequence and a few test rooms????

Maybe you guys don't see the true humor here... (3, Funny)

danpsmith (922127) | more than 8 years ago | (#15120777)

...even the duke nukem forever april 1st joke is late!

Re:Maybe you guys don't see the true humor here... (1)

Crayon Kid (700279) | more than 8 years ago | (#15120881)

At least it's not a dupe... but the time ain't lost yet.

Mod parent funny (1)

elrous0 (869638) | more than 8 years ago | (#15121186)

Man, I wish I had some points for ya.

-Eric

Truths (5, Funny)

tomstdenis (446163) | more than 8 years ago | (#15120787)

1. Some game website will first frown on it, then get a beta copy and hype all the neato features.

2. Other testers will then buy $800 graphic cards to test it out on their vapor cooled 5Ghz Pentium4 box, then say, meh, only gets slightly better FPS than Jazz Jackrabbit or something equally stupid

3. The game will be released, it will sit on 5 CDs instead of one DVD to keep "costs down" and pirated versions will appear with all the speech replaced with mexican festival music

4. People will realize the game is as deep as the pamphelet their latest credit card came in and will toy with the game until 17 minutes after initial release someone posts a complete walkthrough with every secret bonus and glitch found.

5. The online site will be inundated with delinquant 13 yr old sharp shooters who won't give us hard working adults a chance to just play the game and have fun.

6. Some dude in Korea will die after playing the game for 79 hours straight.

7. A full week after the release of the game a dozen patches will come out to fix various holes in the game [re: pirates] and each one will take a full 200MB to replace 39KB of code in the binary.

8. A full week and one day after release the game will become yesteryear news and people will be clamouring about the latest "let's kill the mutant aliens in obviously dangerous situations game" ... oh fuck call it Far Cry 2.

9. The folk at 3DR will be vindicated then bought out by MSFT and outsourced to India to make the "books" look good.

Tom

Manhattan Project (1)

DiscoNick (743960) | more than 8 years ago | (#15120794)

This game came and went when Duke Nukem Forever bashing was at its peak. Manhattan Project was more of a side scroller with a 3d twist, but was still a ton of fun. I don't know why this was stayed under the radar, I found it a ton of fun personally... and it still had the twisted humor.

Demo of Duke Nukem Forever [filenuts.com]

Re:Manhattan Project (1)

DiscoNick (743960) | more than 8 years ago | (#15120974)

Apologies for the erroneous comment, The Demo is for the Manhattan Project!!

one comment. (2, Funny)

Fiachra06 (945611) | more than 8 years ago | (#15120800)

Can the moderators forgive me for not saying anything of value but:

HAHAHAHAHAHAHAHAHAHHAAHAHAHAHAHAHAHAHAHA!!!!!!! pull the other one.

What's the point? (1)

biggerboy (512438) | more than 8 years ago | (#15120850)

From a marketing standpoint, Duke Nukem lost its brand effectiveness a long time ago (and arguably morphed into something very negative). It's like releasing Q*bert Reloaded. Who's going to buy this damn thing?

LOL (2, Funny)

GmAz (916505) | more than 8 years ago | (#15120855)

I think its just too funny to see a) that Wiki has DNF listed in their site and also b) the image used on their page. That image alone really dates the game. I vote they use that original image for their auctual game box.

E-mail? (5, Insightful)

The-Bavis (855107) | more than 8 years ago | (#15120862)

If the big feature they have is that the game's character can e-mail you a form letter then the game is in even worse shape than I ever imagined. They don't talk about innovative gameplay at all, but they were sure to show off how Duke can write you an e-mail probably telling you to "keep it real!"

This "feature" should be a late addition in the final production or something a programmer added on their lunch breaks, not something to show off.

No kidding! (1)

The Cubelodyte (913142) | more than 8 years ago | (#15121006)

Duke standing in front of a computer and emailing the player, if he provides his email address for the game

Damn, that's pretty cutting-edge, being able to store and retrieve string data. Valve and id had better watch their backs.

How long is it gona take? (1, Funny)

mlopes (671391) | more than 8 years ago | (#15120912)

Are they going to be developing Duke Nukem forever?

A serious Attention Whore, maybe? (1)

ip_freely_2000 (577249) | more than 8 years ago | (#15120914)

George B. should just shut up until he either sells the game or delivers it. He's wayyy past "hype" and moving past "pity" onto "people wishing he would just go away"

Why does 3DR bother? This game will get crapped on no matter how good it really is. The common refrain will be "It took them ten years to do this? "

They would be MUCH farther ahead to sell the game rights to someone else. 3DR gets money now, the new developer will catch all the crap when the game is launched and 3DR gets to say "Well, gee. Maybe we should have picked someone else."

Duh Nukem (3, Funny)

Doc Ruby (173196) | more than 8 years ago | (#15120921)

"The problem is that when we show it, people are going to be like, Yeah, whatever. Honestly, at this point we just want to finish it."

Inspired, insightful thinking like that is getting Duke Nukem finished and downloaded to your computer at lightning speed.

Blame Walmart! (1)

happyfrogcow (708359) | more than 8 years ago | (#15120950)

I bet their electronic game reviewers won't let this see the light of day.... yeah, that's the reason it's so late.

Release date: September 29, 2006 (3, Informative)

Mathiasdm (803983) | more than 8 years ago | (#15121034)

Re:Release date: September 29, 2006 (1)

Mostly a lurker (634878) | more than 8 years ago | (#15121147)

Release date: September 29, 2006, but note that release dates are subject to change.

Does the Wayback Machine archive Amazon? Tempting to see if they had something similar predicting September 29, 2005 a year ago.

Copy Cats! (1)

basketbeatle (958202) | more than 8 years ago | (#15121062)

I liked it better the first time it came out when it was called Serious Sam 1+2! [croteam.com]

DNF value (0)

Anonymous Coward | more than 8 years ago | (#15121085)

...all I can say is that DNF had better be at least as funny as the original, and have as many well designed levels with all sort of hidden features and gimmicks, although I must admit that I really only played the first few levels or so SP as we usually played DN on a LAN, after beating DOOM to death over a LAN, although I DID end up playing more of DOOM SP than I did DN. I really don't know why as DN had some really neat features for the time, and some of the background and sound bites were plain hilarious whereas DOOM was just another Id slag through a shooter that looked nice(for the time, of course DN looked better as I recall, it's been a while...).

It was almost done... (1)

chadamir (665725) | more than 8 years ago | (#15121118)

It was almost done so they decided to throw more programmers at it to speed it up. So we can expect to see this never...

Even if it does release... (1)

LightningTH (151451) | more than 8 years ago | (#15121161)

Even if it does release, due to all of the hype, it will have to out perform every game on the market both graphically and in the story. If it fails to do that, it will flop very quickly. What is the point of developing a game this long if you can not even out do the current market?

Old gameplay tropes (2, Interesting)

Benzido (959767) | more than 8 years ago | (#15121206)

One of the interesting things about this is that, in the 10 years since this was announced, the FPS genre has been and gone. After Duke3d, there has been quake, quake2, quake3, doom3, etc etc. The poor critical reception of doom3 is an indication that old gameplay tropes won't fly anymore. It is easy to forget sometimes, but games have developed radically in a lot of ways other than graphically.

It's a reasonable educated guess that a 10-year-old game design will be received very poorly. It's kind of like if you spent a hundred years developing a missile defence system.

All Together Now.... (1)

pedalman (958492) | more than 8 years ago | (#15121224)

Big F****** Deal!

DNF and graphics (1)

sprintstar (903557) | more than 8 years ago | (#15121230)

DNF shouldn't need fancy graphics. Ok so make them better than DN3D, but that wouldn't be hard. My friends and I were still playing DN3D together, long after Quake (GLQuake!) and Quake II were out, simply because it was sooo good. All DNF needs is Duke (of course), his attitude, a good interactive environment, some big guns, and lots of aliens to kill. We used to play this level that was set in a supermarket; having an RPG firefight in the milk section was just pure class, milk everywhere..

Considering what this game has been through... (2, Interesting)

wjcofkc (964165) | more than 8 years ago | (#15121280)

It would be a nice surprise if it turned out to be one hell of a game. Then again I haven't been a gamer since quake 1 and quake world over a modem... those were the days The fact that it started with the quake 1 engine really adds perspective:

http://www.gamepro.com/computer/pc/games/previews/ images/50334-1-2.jpg [gamepro.com]

Then upgraded to the quake 2 engine:

http://games.cnews.ru/trophy/screens/duke-nukem-fo rever/aai.jpg [cnews.ru]

Not sure what engine this is from 2001: http://www.gamenavigator.ru/pub/gallery/news/news2 005100605.jpg [gamenavigator.ru] 2001

If you are out of the loop like me:

http://www.planetduke.com/duke4/faq/ [planetduke.com]

I can't find a single current screenshot on the web and am very curious. Anyone got a lead on that?

Burnouts? (1)

Yuioup (452151) | more than 8 years ago | (#15121303)

I wonder how the people working on DNF managed to keep it up without having seriuos burnouts...

I mean... hearing the phrase "Hail to the King Baby" day-in day-out for 10 years must drive anybody INSANE!!!

You have to admire their perseverance. Somebody should award them with a world record or something...

Y

its still real! (0)

Anonymous Coward | more than 8 years ago | (#15121307)

Its still real to me damnit!
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