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Hope for Another Star Control Sequel?

Zonk posted about 8 years ago | from the beware-the-ur-quan dept.


Pluvius writes "A recent post on GameSpot's Rumor Control blog suggests that there may be a chance for a new entry in the classic Star Control series in the foreseeable future. It would be developed by Toys for Bob, the creator of the first two games in the series, and it is implied that the company already holds the rights for the franchise. Quoting from the article: 'But maybe, just maybe, if enough of you people out there send [Alex Ness, producer] e-mails requesting that Toys For Bob do a legitimate sequel to Star Control 2, I'll be able to show them to [Toys For Bob parent company] Activision, along with a loaded handgun, and they will finally be convinced to roll the dice on this thing.'"

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Frungy! (5, Funny)

RogueyWon (735973) | about 8 years ago | (#15137464)

Yes, but...

Will it have Frungy?

Will I be able to load in the stats from the latest Frungy season? All the latest players, their colouring patterns, tentacle length and favorite flavour of delicious lichen? Will I be able to customise team-lineup, including the infamous 1-9-18-2 formation? What about personalised limpets? Man, I was so steamed when I found out that we... ah... I mean those funny, yet unutterably powerful, fearsome yet compassionate and all-around great guys the Zoq-Fot-Pik had been cut from the atrocity that was Starcon 3.

All I can say is, you better get it right this time!

Re:Frungy! (1, Funny)

Anonymous Coward | about 8 years ago | (#15137482)

Frungy! Frungy, Frungy! Sport of Kings!

Re:Frungy! (1, Insightful)

Anonymous Coward | about 8 years ago | (#15137779)

Frungy is one of those things that is better left to the imagination, I'll certainly be pissed if they do implement Frungy as some stupid side game in the new SC.

Re:Frungy! (0)

Anonymous Coward | about 8 years ago | (#15139032)

All I can say is, you better get it right this time!

Yes, and tracker music please to preserve the feel. The music in 3 didn't feel right. Of course, almost everything about 3 didn't feel right.

Frungy! (1)

TrevorB (57780) | about 8 years ago | (#15139260)

A Frungy mini game inside the game would be *most* excellent.

Hell, let's face it, Toys for Bob could probably release "Frungy! (The Sport of Kings)" as it's own title and we'd probably all wet our pants in excitement.

Just think of it... the Interstellar Frungy League, with the Pkunk players screaming out "Idiot! Moron! Worm!". Khor-Ah with their Talking Pet cheerleading squad cheering: "You will be annihilated!". The Chmmr won't ever be ready to take the field when gametime comes around.

Maybe a Slylandro would be the ball.

The Ur-Quan Masters (4, Funny)

DimGeo (694000) | about 8 years ago | (#15137473)

I, for one, welcome our new Ur-Quan [sourceforge.net] Overlords. (ducks)

Re:The Ur-Quan Masters (1)

kEnder242 (262421) | about 8 years ago | (#15137610)

Pick your color Korh-Ah [stack.nl] or Kzer-Za [stack.nl]

"Well, I guess a lot can happen to a species in three Drahn like turning green and evil."

Re:The Ur-Quan Masters (1)

DimGeo (694000) | about 8 years ago | (#15137911)

Since I don't want to go extinct, I choose the SlaveShield(tm). Perfect protection from all kinds of enemies. Especially big, evil, hidden ones.

Re:The Ur-Quan Masters (0)

Anonymous Coward | about 8 years ago | (#15138103)

What the hell are Ur-Quan Overlord Ducks?

Star Control 2 (5, Informative)

Mprx (82435) | about 8 years ago | (#15137475)

If you haven't played this classic game, then go to http://sc2.sourceforge.net/ [sourceforge.net] . The 3DO version source was released under the GPL and the music and art is free to distribute with the source.

Oh wow (1)

level99 (968745) | about 8 years ago | (#15137495)

Oh wow. Oh wow wow wow. That would really be killer. SCII is still one of the best PC games of all time - even the music has been on my iPod mini since I bought it.

Music (1)

Otis2222222 (581406) | about 8 years ago | (#15141414)

One of the absolute best features of Star Control 2 was, without question, the music. How many people here got one of the SC2 songs in their head when they saw the title of this article? I got the "flying through space" music stuck in my head when I saw it.

This may be one of the reasons SC2 was so memorable. Not only was the music in it good but at the time, using .MOD files for music in a video game was something that, up to that point, you only got (for the most part) on an Amiga. The music sounded great on any system, even if you didn't have a sound card it would play on the PC speaker. There was also the side benefit of the fact that you could "rip" the MOD files out of the game's data files and play them in your favorite tracker.

I made a CD of all the tracks that I keep around for whenever I get the urge to listen to game music. I'm sure I wasn't the only one. So my only plea for SC4, should it ever happen, would be that they continue putting good, catchy tunes in there.

Try SCTW (2, Informative)

Anonymous Coward | about 8 years ago | (#15137504)

Posted anon to avoid karma whoring...
I highly recommend the open-source "Star Control Timewarp". It's awesome:

http://timewarp.sourceforge.net/ [sourceforge.net]

Re:Try SCTW (1)

ephedream (899351) | about 8 years ago | (#15140063)

I loved timewarp... I thought it was great melee action. But does anyone play it online? I've been wanting to play SC2 against other people since I was a kid.

P.S. I rule at melee with the Earthling Cruiser.

doesn't work in Linux despite what you may read (0)

Anonymous Coward | about 8 years ago | (#15140591)

Yeah, great game written with cross-platform libraries. It used to work in Linux too, but they gave up on that, which really pisses me off.

Why bother using cross-platform tools at all? There are always sites which claim that this still works in Linux, even linuxgametome lists it as a game, lol - I've written them to tell them otherwise, but they still show the game there. Oh well - more unlucky saps will have to figure out the bad news on their own, I guess...

It's the best 2D "space war" type game I've ever played, but the folks behind the project really piss me off by releasing Windows-only versions...

What platform would it be for? (1)

Slylandro (790629) | about 8 years ago | (#15137549)

Toys for Bob haven't made games for PC's for a long time, even if a sequel would be made, what platform(s) would be able to run it?
I really hope that the sequel gats made, and also that it wouldn't be limited to just game consoles.
Star Control was fun, and Star Control 2 is one of the best games ever!
If you haven't tried it, do yourself a favor and go get it at http://sc2.sourceforge.net/ [sourceforge.net]

Re:What platform would it be for? (1)

MobileTatsu-NJG (946591) | about 8 years ago | (#15137713)

"Toys for Bob haven't made games for PC's for a long time, even if a sequel would be made, what platform(s) would be able to run it?"

If I had my pick, it'd be the Nintendo DS. No, not because I'm a raving Nintendo Fanboy (well, I am, but that's not the reason this time) and no, not because I have some weird idea of how the touch screen would be great for it. I want them to work on a simpler system. One of the things that left a bad taste in my mouth about SCIII (yes, I know TFB didn't make that game, don't hit reply telling me it wasn't their fault.) is that they tried to 'improve' everything, causing the game to be rather complex. I'm hoping that by using a console, they'll be forced to focus on the 'fun' gameplay and the excellent storyline.

Okay, I may be a bit narrow-minded about this. The story was really what appealed to me. I firmly believe that one of the biggest reasons that everybody wants a sequel to this game is that the second one teased us with a longer story. There's a Mark II? Zelnick married Talana? The Ur-quan ran to the clouds of Magellan, did they eventually return? I want to hear more. That was a great little sci-fi universe they created.

Re:What platform would it be for? (2, Interesting)

Junta (36770) | about 8 years ago | (#15138328)

I think it's easy to say Star Control 2 was the definiitive game for the continued fame of Star Control. I'll also say that the PC version is the one people really got, and the 3DO's only legacy is being the one that they still had source code to make UQM a reality.

With this in mind, I would say their target market would be largely comprised of those who were around and immensely enjoyed Star Control 2. While probably many of that market have game consoles of some variety, they all are probably more likely to be heavily into their computer. People who played DOS games in the 90s generally were consistantly computer oriented, probably because it was more of a hastle back then for so many games that required x amount of conventional memory and you had to fiddle with things to get rid of memory resident things not needed for that game and move whatever else you could to 'high memory'. Those were the days...

Anyway, considering the bulk of their target market would be those who already played SC2, the platform that makes sense is personal computers. To go a step further, it should be cross-platform and run on at least Linux/x86 and Windows. Though I don't have definitive evidence for it, I strongly suspect large portions of SC2's fanbase is on linux and that uqm usage statistics may be enlightening. Additionally, developed correctly it isn't that hard to make even a fairly sophisticated game run on different Operating systems, so the cost/benefit ratio should be good regardless.

It's hard looking at their list of games to establish them to now be console-only, they haven't developed enough games, and none of them have been notable enough compared to SC2. Their best bet if they had the opportunity to do a sequel would be to target their old fans as closely as possible. If it is a good game, it would be a nice revival for their name which hasn't seen a big title since 1992.

Re:What platform would it be for? (1)

kisrael (134664) | about 8 years ago | (#15141686)

If memory serves, the 386-era was the pinnacle of difficult memory setups. I think things were a bit more stable by the time the 486s rolled in, and Wing Commander III was much easier to run than Wing Commander (assuming you had the CD-ROM player...)

I know I hightailed to console games after the realizing what an impact different PC types had on multiplayer games. I decided early on it was a treadmill race I didn't want to be on.

I'd say DS would be the ultimate platform for this. Go anywhere, double screens, touch screen, and the lack of analog control just not that important. There's already a bunch of clones and projects for this on PC, there would be a risk of being lost in the noise, and the DS represents a huge market, with a chance or breaking beyond the nostalgia crowd.

I shouldn't be surprised... (4, Insightful)

The_Incubator (819401) | about 8 years ago | (#15137555)

So there's people in the game industry who need to be convinced that another real Star Control game is a good idea?

I knew the industry was in sad shape but I didn't think it was that bad, even after 50,000 Madden games.


Re:I shouldn't be surprised... (1)

MobileTatsu-NJG (946591) | about 8 years ago | (#15137579)

"So there's people in the game industry who need to be convinced that another real Star Control game is a good idea?"

To be fair, the third one was a stinker. I don't think it was widely known that TFB did NOT work on SCIII. I can imagine quite a few people assuming that whatever magic there was to the second game turned out to be a fluke.

Re:I shouldn't be surprised... (1)

bckrispi (725257) | about 8 years ago | (#15140949)

SC3 was lame, especially at the ending. :( But it did have its moments. Who can forget:

The Daktaklakpak Vivisector explodes in an orgy of Mechanical Rapture!

Re:I shouldn't be surprised... (1, Insightful)

July 21, 2006 (968634) | about 8 years ago | (#15139713)

Honestly, it's so tiresome to keep seeing these attacks on the Madden franchise. To fans of video game football, the series has been a benchmark for many years. Do you offer any other reasons for the industry being in sad shape other than the fact that a game series that you don't like is quite popular? Get over yourself.

Re:I shouldn't be surprised... (1)

Relic of the Future (118669) | about 8 years ago | (#15142581)

Yeah, seriously, it's not like they tried to capitalize on the franchise before and lost gobs and gobs of money... twice. How could they *possibly* be skitish?

Ok, something smells funny... (0, Troll)

geminidomino (614729) | about 8 years ago | (#15137557)

We already knew TFB had the rights to SC2 (though apparently not the name, thus the port goes by Ur-Quan Masters, IIRC). So has something new happened that suggested that they might want to, depending on interest, or is this just another one of those "spam the everloving crap out of this guy until they cave in!" tactics?

Re:Ok, something smells funny... (1)

Louis A. J. (724488) | about 8 years ago | (#15138388)

No. Alex Ness posted this on his blog, and indicated that people should email him with expressions of interest.

From http://www.toysforbob.com/database/tfb_news.html [toysforbob.com] (April 11, 2006)
"But maybe, just maybe, if enough of you people out there send me emails requesting that Toys For Bob dod a ligitimate sequel to Star Control 2, I'll be able to show them to Activision, along with a loaded handgun, and they will finally be convinced to roll the dice on this thing."

He also reposted a link to the gamespy petition:

http://starcontrol.classicgaming.gamespy.com/petit ion/ [gamespy.com]

Re:Ok, something smells funny... (1)

operagost (62405) | about 8 years ago | (#15138791)

Actually, his spelling was a heck of a lot better. Why did you try to reproduce the same text that appears at the top of this article anyway?

The mycon said it best... (5, Funny)

Xaositecte (897197) | about 8 years ago | (#15137568)

Pulsing hot liquid flows through my outstretched tendrils, sending thrills into my interior, The moment has come. I swell and burst.

No, you have it all wrong (0)

Anonymous Coward | about 8 years ago | (#15139414)

"Juffo-Wup fills in my fibers and I grow turgid. Violent action ensues."

Best game of the 1990s (4, Interesting)

TrevorB (57780) | about 8 years ago | (#15137573)

I spent years believing that Star Control 2 was the very best game of the 90's. Particularly for the plot. Layers within layers within layers, and humour to boot! Side stiching laughter.

Hell, I admit it. I played one of the pirated versions from the 90's whlie I was at university. The ones that deliberately crashed in the starmap because (said the urban legend at the time) it knew if the game was cracked in the "obvious" manner, and crashed a lot as punishment. It didn't matter, I managed to play it all the way through anyways.

I've played the game several times since, including the latest version of the open source Ur-Quan Masters, which is pretty rock solid at this point. I also now own the game (A CD re-release), with the box proudly displayed in my computer room.

I've raved about this game for the past 13 years. Plotwise, the only game I've seen that's beaten out SC2 has been "The Longest Journey" by Ragnar Tornquist, which has a sequel "Dreamfall" finally coming out on Monday. I've been dreaming about a Longest Journey sequel for 5 years, but come to think of it, I've been dreaming about a SC2 sequel, a *PROPER* SC2 sequel, for 13. SC2.1 would have "nerd-squee!" (or "OMG! Ponies!!" if you prefer) written all over it.

Hell, at this point I'd be happy if they used the existing UQM open source engine, and gave us a new plot in the StarCon universe. Hell, I'd be willing to do voice acting for the thing. (UQMites, I'm also hopeing that someday soon we'll see UQM mods with user made storylines. That would be cool too)

Re:Best game of the 1990s (1)

Snaapy (753650) | about 8 years ago | (#15137716)

I'd rather not use UQM engine. It's based on the orignal SC2 source which is C code from the beginning of 90s. Programming tools have radically improved in 15 years (i.e. making developers more productive).

The current UQM tree is based on 3DO source code. A long long time ago, before UQM, we asked Paul and Fred for PC source code, but it was lost since the creators didn't bother back-up their old HDs. But AFAIK later popped up that some subcontractor had 3DO source code in safe.

We even had an effort to decompile the SC2 PC version with folks at #starcontrol (kudos for this community which has survived over ten years of waiting for *real* SC3...). It could have been done with enourmous amount of work, but luckily no one had too much time in his/her life =)

Re:Best game of the 1990s (1)

theguyfromsaturn (802938) | about 8 years ago | (#15137762)

Another thing that'd be nice... porting UQM as a mod for the VegaStrike Engine. Keep all the goodie storyplot but do VS space battles. The VS engine seems well adapted to UQM. I know, I know, lots of work for someone.

Pac-man and Activision can (-1, Flamebait)

Anonymous Coward | about 8 years ago | (#15137587)

chomp on my noodly shlong C-----~==~=

Mooses (1)

Megagun00 (968750) | about 8 years ago | (#15137590)

Well then: I think we all know what to do, right? Spam the nice Toys for Bob guy until Activision breaks and decides that a Star Control 2 sequel would be a nice idea... Hands up everyone who didn't send an e-mail yet, so I know who to LAUNCH FIGHTERS! at.. :)

Alex's original post (4, Informative)

pcgabe (712924) | about 8 years ago | (#15137606)

Here is a copy of Alex's original newspost on the Toys for Bob [toysforbob.com] site, to which TFA references.

The petition [gamespy.com] referenced at the end of the post is old and busted, and he gave the wrong link anyway. It was part of The Pages of Now and Forever [gamespy.com]

I know it's not SOP to RTFA, but for those of you that are unfamiliar with the off-the-wall humor that comes out of TfB, you might want to check it out.
Apr 11 2006
Star Control Sequel - Get Out Of My Dreams..

You know what I haven't done in a while? Written any news. Some things have happened but nothing you would be that interested in. We've definitely hired a bunch of people in the last 6 months (See? I told you so.)

The game we've been working on for about a year is scheduled to come out in early November or so. What game are we working on? That's the funny thing. I can't tell you. I don't even know myself. What I mean is, "I don't even know, (comma) myself." Actually that doesn't make sense if I write it that way. I just didn't want you to think that I didn't know myself, even though I really don't. I wanted you to think that I didn't know what game we're working on, even though I really do.

Apparently, Activision is going to finally reveal the secret identity of our game at E3, which is about a month away. Hopefully I will know what game it is beforehand because I am supposed to be demo-ing it down at the show. If you're down there and want to say hi, just try and find me. You never will. I'm extremely difficult to find. And I won't answer to my own name (Alex). If you think you see me and call out a different name, like say, Stefan Jacobs, look for the person that doesn't turn around. That person is probably me. You may think that makes me fairly easy to find but again, you are wrong (I can't remember the first time you were wrong but I'm assuming it's happened at least once). Most people, you will notice, will turn around to the name Stefan Jacobs.

So it's taken me my usual 3 paragraphs to get to the real meat of this news article. And here it comes: A Star Control Sequel. We (I) want us to do a Star Control sequel. Back in the early 90s, Paul and Fred and some other people made Star Control 2. Personally, I thought it was pretty amazing. It was like a drug to me. Not quite as much like a drug as the drugs were but very, very close. I know there are other people that loved this game too. Sometimes you email me and ask if we'll ever do a sequel. And I always tell you that I wish we could do a sequel but it's very hard to convince large publishing companies that a new Star Control would sell very well in the current video game market. But maybe, just maybe, if enough of you people out there send me emails requesting that Toys For Bob do a legitimate sequel to Star Control 2, I'll be able to show them to Activision, along with a loaded handgun, and they will finally be convinced to roll the dice on this thing.

Will you do that for me? Your old pal, Alex? If you were working at a video game development company who had 2 founders that had worked on a classic, epic space role-playing and combat game years ago for which you had recently re-acquired rights to and were hoping to convince your new parent company to let you make a sequel by asking for the public to send in requests for said sequel, I'd email you. There's actually even a petition online. I have no idea how to sign it but here it is: http://starcontrol.classicgaming.gamespy.com/petit ion/petition_signed.shtml [gamespy.com]

Do the sequel already!!! \o/ (0)

Anonymous Coward | about 8 years ago | (#15137654)

Just remember that SC3 never happened. Continue the story right after SC2.

Re:Do the sequel already!!! \o/ (0)

Anonymous Coward | about 8 years ago | (#15137737)

Apparently, I am one of the few people who actually liked that game. Of course, I liked Legend Entertainment, too, so maybe I was biased.

Re:Do the sequel already!!! \o/ (1)

Pluvius (734915) | about 8 years ago | (#15139200)

So did I. It's really a shame that some of the changes (which I like to blame Accolade for) made it a disappointing sequel to SC2, but it was still a good game that kept a lot of the humor that made the predecessor's storyline so great (and the voice acting didn't hurt). I think most people who've actually played SC3 hate it because they have an attachment to SC2 that is slightly unhealthy. That said, I'd definitely like to see the original developers make a new one, preferably not ignoring that SC3 ever existed (because, you know, that would be a pussy thing to do).


No. One reason Legend was terrible: (1)

StarKruzr (74642) | about 8 years ago | (#15139604)


They turned the Syreen from a race of blue-skinned hotties into reptile-people from Uranus.

Jesus CHRIST was that a terrible idea. And why eliminate Hyperspace? You had the impression you were actually doing something worthwhile and GOING somewhere traveling through Hyperspace - and of course the game eventually eliminated the long travel times for you.

No. Legend and everyone OTHER than TfB needs to stay the fuck away from this one.

Re:No. One reason Legend was terrible: (1)

Pluvius (734915) | about 8 years ago | (#15139913)

Thanks for proving my point.

And the main reason the warp-engine thing was bad was because of the way getting fuel for it worked, which I think most people agree was an Accolade idea. Most of the game was long periods of waiting for your power plants to refill broken by spurts of actual gameplay. Thank God they implemented a game-speed option, otherwise SC3 would've been nearly unplayable.


Re:No. One reason Legend was terrible: (0)

Anonymous Coward | about 8 years ago | (#15141169)

Sorry, but Star Control 3 was one of the worst games of the 90s. So bad it killed an epic series, producing no further sequels for a decade. It's Star Control's version of Ultima 9. That was kinda a given considering none of the talent that made Star Control 2 the amazing creationi it was worked on Star Control 3. Maybe you think it's better because you never played Star Control 2 and are impressed by the bits and pieces they cut+paste from an /actually/ great game?

If they make a sequel, it should be "Star Control: Not quite 3" and simply forget that Star Control 3 existed.

Re:No. One reason Legend was terrible: (1)

Pluvius (734915) | about 8 years ago | (#15144726)

Here's something funny: Ultima 9 isn't that bad either if you patch it.

But hey, keep saying that SC3 was so bad that its badness is self-evident and requires little to no explanation if you want. Doesn't keep me from enjoying both SC2 and SC3.


Re:No. One reason Legend was terrible: (1)

geminidomino (614729) | about 8 years ago | (#15146036)

Just be careful in SC3. One of the things that always annoys the hell out of me:

It's possible to make the game unwinnable by doing things in the wrong order. Of course, there's no real way to KNOW it's the wrong order, but that's Legend's fault.

SC3: not *that* terrible (1)

kisrael (134664) | about 8 years ago | (#15137684)

SC3 certainly lacked the flair and originality that a proper SC sequel, done by the previous core team, would have had, but I don't think it was all that bad. It kept me up til 5am in fact, and I enojoyed myself. The resource management was ok, the storyline was decent, the combat was acceptable... sometimes I wonder why people think of it as such an abomination.

What are you kidding? (0)

Anonymous Coward | about 8 years ago | (#15139083)

It would be like waiting for a new corvette to be released and when they unveil it, it looks and drives like a Chevy Cavalier.

That game was unoriginal, predictable, drab, etc... and was in no way worthy of the Star Control name. It stunk like some marketing idiots got together and said "gee, how can we profit off of this name", rather than "I have this good idea for a game and a story that's worth telling".

If I ever meet the person who was responsible for that game, I'm going to make them cry.

Re:SC3: not *that* terrible (1)

MMaestro (585010) | about 8 years ago | (#15139389)

I wouldn't have thought SC3 was bad IF it wasn't for the simple fact that the gameplay was AWFUL. The starmap was a HORRIBLE mess if you couldn't wrap the fact that it attempt to simulate a rotating 3D sphere. Planet management was like trying to run an international business and the only way to communicate was through face-to-face talks. The number of ships actually DECREASED between SC2 and SC3, some of the storyline aspects of SC2 were either changed or outright ignored (why did the Spathi join when in SC2 they sealed themselves off on their home planet?) and the fact that the plot was piss-poor. (A supernatural race of beings comes into the galaxy to harvest food and you prevent the mass harvesting of life simply by fixing their food container? Very lame after SC2's genocide inspired storyline.)

The Spathi's Escape (1)

Decimal (154606) | about 8 years ago | (#15139466)

> The number of ships actually DECREASED between SC2 and SC3, some
> of the storyline aspects of SC2 were either changed or outright
> ignored (why did the Spathi join when in SC2 they sealed themselves
> off on their home planet?)

As explained by Niffiwan (the Spathi) in SC3, the Chmmr came and popped their protective sheild "like a soap bubble" and announced that the Spathi "were free".

Re:The Spathi's Escape (1)

MMaestro (585010) | about 8 years ago | (#15139623)

Except the Spathi state that they actually improved the shielding technology and since it was self-imposed, whats was to stop the Spathi from simply turning it back on again? (Yes they could've simply constantly repopped it but after the 3rd or 4th time I think the message would've been clear. "Leave us alone.")

Re:SC3: not *that* terrible (1)

Guppy06 (410832) | about 8 years ago | (#15140893)

"The starmap was a HORRIBLE mess if you couldn't wrap the fact that it attempt to simulate a rotating 3D sphere."

Never played SC1?

God sent (0)

Anonymous Coward | about 8 years ago | (#15137692)

Finally our ten years of worshipping Dogar and Kazor at #starcontrol brings good news to our Hyperwave broadcaster.

I need to lit my Torch and joy this. It's time for the culture 22, full of CS and WoW sissies, see the afterblow of my afterburner. SNORT.

Re:God sent (1)

MobileTatsu-NJG (946591) | about 8 years ago | (#15137718)

"Finally our ten years of worshipping Dogar and Kazor at #starcontrol brings good news to our Hyperwave broadcaster."

Hey! I thought I told you to say warship!!

*parties* (5, Funny)

OverflowingBitBucket (464177) | about 8 years ago | (#15137805)

Star Control 3 made many of us *frumple*. But if Toys for Bob are *jumping in front*, and hope to bring Star Control back into *heavy space*, I would be a very, very *happy camper*. I imagine there will be much *dancing* to make this a reality due to the *silly cows* who hold the license, but if Toys for Bob can get *many fingers* into *slow time*, I'm sure there will be many *parties* *in the middle*. *Spicy games* are always fun.

Re:*parties* (0)

Anonymous Coward | about 8 years ago | (#15143595)

Damnit! Am I the only one who enjoyed Star Control III? I even liked the muppets!

Star Crap (-1, Troll)

Anonymous Coward | about 8 years ago | (#15137812)

How old are you people? I can't believe you wasted you're time on this game. I clicked on the link the game isn't even 3D, lol. Maybe I'm just not a startrek nerd but if you want to play a real rpg try final fanatasy XI, it blows this out of theh water. Just annother reason why digg rules slashdot.

Re:Star Crap (2, Insightful)

ScottyH (791307) | about 8 years ago | (#15138062)

I'm 23 years old.

And FFXI it doesn't come close.

I can't even play Japanese movie-fests. Star Control makes you feel like you're a part of something. It's pretty amazing really. Funny, exciting, rich in interesting characters, difficult and has a great battle engine (you can play melee against your friends for hours).

It's easily in my top 5 games of all time, along with MOO2, X-COM, Fallout 2 and Buldar's Gate 2, none of which are 3D.

We really should have age limits on Slashdot...

Re:Star Crap (1)

l33t gambler (739436) | about 8 years ago | (#15141892)

I can't even play Japanese movie-fests. Star Control makes you feel like you're a part of something. It's pretty amazing really. Funny, exciting, rich in interesting characters, difficult and has a great battle engine (you can play melee against your friends for hours).
FF7 made me cry when Aeris died. Really!

It's easily in my top 5 games of all time, along with MOO2, X-COM, Fallout 2 and Buldar's Gate 2, none of which are 3D.
System Shock 2! Very creepy and scary, very good voice acting and dialogues and the story was excellent. It was everything Doom3 tried to be...

Planescape Torment also has some good dialogues
http://jooh.no/ss_planescape.html [jooh.no]

These days I'm playing SpellForce. Louse acting and dialogues, but I haven't lost so much sleep because of a game since Baldurs Gate 2.

Space Rangers! (1)

olman (127310) | about 8 years ago | (#15137818)

You can always try Space Rangers 2. It's not a clone, but the premise is very similar with wildly different SF game styles fused into one whole. It's dirt cheap too. Check it out.

http://www.gamespot.com/pc/rpg/spacerangers2domina tors/review.html?q=space%20rangers [gamespot.com]

Does anyone RTFA anymore? (3, Informative)

flithm (756019) | about 8 years ago | (#15137871)

A recent post on GameSpot's Rumor Control blog suggests that there may be a chance for a new entry in the classic Star Control series in the foreseeable future.

Now to quote the article:

When pressed for details by GameSpot... He said he does, of course, know what game he's working on, and it's not a Star Control sequel. "It's pretty cool and fun but has nothing to do with Star Control or space or role-playing," he said. "It should be out by the end of the year. My hope was that some time in the future, maybe the next project or maybe the one after, we would get a chance to make another Star Control game."

And to further quote the article, which after reading it, doesn't really seem to suggest all that much, they even bother to neatly sum it all up in one sentence:

Bogus or not bogus?: Bogus...for now.

Pretty weak rumor if you ask me. The guy basically says maybe in the future a project or two from now we'd like to do a sequel. How the hell is this newsworthy? In fact I kinda wish I had the minutes back it took to read TFA.

I'm starting to understand why no one reads the articles anymore. A) they suck. and B) even slashdot appears to be more about sensationalism than actual news delivery.

The funny thing is... sensationalism only works for a while. Yeah it gets people hyped up and interested in the short term, but it only causes dissent in the long term.

I have personally stopped watching or reading traditional news sources altogether simply for that fact. They can't be trusted. Might as well read a tabloid because it starting to amount to the same thing.

Re:Does anyone RTFA anymore? (2, Informative)

Pluvius (734915) | about 8 years ago | (#15139234)

Did you read the article? It makes it quite clear that Ness is referring to something else completely separate from the game that Toys for Bob is going to show at E3 this year. I even pointed this out when I submitted the article but Zonk edited that part out for some reason.

What Ness wants people to do is send him emails so he can prove to Activision that there is substantial interest for another Star Control game. If you can't see how that's newsworthy, then you're an idiot.


Re:Does anyone RTFA anymore? (1)

flithm (756019) | about 8 years ago | (#15141702)

To me, it's just not the right way of going about it. You know that the article didn't quite match the summary, and that's all I was pointing out.

If the summary said something different I wouldn't have had a problem.

Re:Does anyone RTFA anymore? (1)

Guppy06 (410832) | about 8 years ago | (#15139441)

Alas, I must now remove my Mask of Rampant Jubilation and Jumping With Ecstatic Glee and replace it with my Mask of Ultimate Embarrassment and Shame. If only Toys for Bob had the Ultron, then I'm sure there'd be a proper sequel!

Well Star Control Fans (4, Informative)

GreggBz (777373) | about 8 years ago | (#15138079)

Well you Star Control people, there are plenty of non-complete projects out there that are very similar to the Star Control concept. First, there's the: incredible looking Infinity [fl-tw.com]

Then there is the Starflight III [starflightcentral.com] game. Starflight I & II being very similar, and many feel inspirational to the Star Control series. Starflight III has been in development for bloody ages. They are making progress though, and my bets say we'll have it before long. I can't wait for it to finish.

There are others, and I've even spent about 18 months developing my own unoffical sequel [outerspacecrew.net] to Starflight with original content. Boy is it hard, despite having basically the full requirements and design goals laid out in the best way possible, the original games. The worst part is the team's motivational considerations. It's hard to work on a game in your own time for weeks on end. I'm probably making a project that no one will play, save the few die hard fans of the old games. I had notions that there may be a wider audience, but after running the game idea past a few 13-14 year olds, I'm not sure the current generation of gamers will appreciate, or even understand a space-opera Star-Trek esq single player RPG since they are not fueled by those romantic memories of games of old. It seems if there is not some military or MMORPG element to games these days, no one wants to publish them. (there's a few exceptions)

On the other hand, there is a counter culture in game development that craves smaller independent type games. PC gamers are all getting pretty sick of 1-2 great titles each year, and the rest, which is pretty much me too crap, from the big publishers.

Re:Well Star Control Fans (1)

mbius (890083) | about 8 years ago | (#15139517)

W00t for this series as well. And the days when "journal" meant the legal pad you kept next to the chair to write down what your clues and objectives were.

Re:Well Star Control Fans (0)

Anonymous Coward | about 8 years ago | (#15142185)

Don't give up! Please finish the project. I, for one, will definitely play it.

Star Control Zero (2, Interesting)

Zephiris (788562) | about 8 years ago | (#15138117)

Of course, rumors are usually just very silly rumors, but why does everyone seem to want the same sequels for the same series over and over, and why are game developers so comfortable in producing those sequels over and over? The results usually don't turn out that great after a few iterations (cough, Wing Commander Prophecy pretty much was Doom all over again, and then Origin Systems died), and unremarkably, most don't feature all that much 'new', let alone earth-shattering plot and character development. Games are a lot like movies, once it's up to Rocky 3, or (darnit) Rocky 5, if you aren't doing much new and innovative with it, it's usually time to just move on. Take the example of System Shock. Now, there was System Shock, it blew, well, the few people who gave it time away. Capitalizing on that, there was the amazing System Shock 2, but because of the slightly unforgiving interface and unique gameplay, it was never really a huge commercial success. Now, with the 'spiritual successor' BioShock hitting shelves next year, it uses some of the same interesting and different concepts, but is a completely different game. Originality? It sure looks like it. But why don't more developers 'take the plunge' and use their famous name and bankroll to do something more interesting and original? Instead of Half Life 3 and X4 and Civilization 5, why not try producing something actually playable, fun, and interesting, like so many of the 'new and original' games of the early to mid 1990s, not to mention some of the great games of the late 1980s? If studios are so 'concerned' about sequels that they constantly put out, then they just need to be strong-armed by big-name studios into putting up for more original and interesting games. There's a reason why 'indie' game quality, despite being rough around the edges, is starting to casually surpass that of big commercial games. Even if the big commercial games are flashier and have 1GB worth of graphics and 50MB worth of content, it often doesn't make them very playable or intelligent, and why spend $50+ on a boring big-name game when you can spend $0-10 on a fun and remarkably polished indie game? Many, even if in the 'same old' genre, do things that haven't been done in similar games for more than a decade now, and do it very well. Nevermind that they also tend to be maintained and patched for a bit longer. It's pretty infuriating when that 'big game' only gets one or two patches, but they never fix the critical issues that some people or everyone are getting, leaving some games even completely unprogressable after a certain point for many people (cough, Knights of the Old Republic). And that's not to say that all sequels are bad, but...if it's a good continuation of the same story, which actually tells that story, and does a good job of it objectively, before fanboyism? Then sure...by all means (just like Wing Commander and WC2, or even WC: Privateer and the lesser known sequel Righteous Fire), but if the primary goal is just to sell an engine, or otherwise make money? Screw you. As a game developer (though certainly not big name), it's just really not right to completely sell a game out, rather than offering something that's actually meaningful, playable, and a fun and unique experience.

Re:Star Control Zero (0)

Anonymous Coward | about 8 years ago | (#15141015)

I seriously, seriously doubt that Half Life 3 won't be "playable, fun and interesting". Wait until a series hits its Wing Commander Prophecy (actually, I thought WC4 was totally awful and Prophecy was just meh) then kill it, bury it and never speak of it again.

Games don't have to be unique. Do you eat a different meal every night of your life, or want to come back to pepperoni pizza every now and again? Ever have sex in the same position with the same person twice? Watch two episodes of a series? I like new stuff a lot, but I have no problem that my game collection includes Pac Pix as well as half a dozen rather similar FPS games. I like some of the FPS games better than Pac Pix, for all that they're just a series of incremental improvements over Quake with new maps.
They don't have to be meaningful either... was Tetris meaningful? Playable and fun are the better criteria for games, and even then they aren't all important - you can play games for other reasons.

I'd be surprised if it happened... (1)

ramar (575960) | about 8 years ago | (#15138312)

This petition [gamespy.com] circulated from Jan 03 - Dec 04 before it appears to have become innoperable. There's also been a similar effort in one of the forums used for a SC open source clone. What makes you think spamming Alex Ness will result in more favorable results??

Best game ever (1)

tigrezno (968796) | about 8 years ago | (#15138621)

I played hours and hours with star control 1, it's one of the best games i've played ever, i really hope for a new version soon. I hate current 3D games, they are all the same, no originality on them.

Blow up an Ur-Quan for me, Captain! (1)

AtariDatacenter (31657) | about 8 years ago | (#15138842)

There is so much I loved in Starcon II. I almost didn't reply to this topic after sending my email this morning. Too bad this got posted on Easter.

One examples of what I very much liked about Starcon II is how it had the battle of ideals between the Kohr-Ah and the Kzer-Za. It fit together in such a wonderful way... kind of like The Terrible Secret of Space [ungrounded.net] [the Flash movie based on the music from The Laziest Men on Mars]. (Two robots arguing if the best way to protect humans from The Terrible Secret of Space is by pushing them down the stairs, or instead, shoving them down the stairs.)

It was the great humor that made the game. Toys for Bob totally understands this. I really _do_ hope this game gets made, and that Toys for Bob gets the work.

deuteros (1)

SpectralDesign (921309) | about 8 years ago | (#15140076)

I think I still prefer Deuteros... sure SC has a better combat system, but Deuteros (Atari ST) has an elegant way of integrating "new technology" (in-game) in a way that enhances game-play. I don't have the ol' ST anymore, but MAME handles it without too many crashes :)

Looking forward to Star Control! (2, Insightful)

MaWeiTao (908546) | about 8 years ago | (#15140092)

I eagerly hope to see a new Star Control game. The originals were great. I just hope whoever develops the game keeps things simple and is faithful to the gameplay of the originals. But man, there's a lot of potential here.

Star Control movie (1)

stilgar2006 (968850) | about 8 years ago | (#15140158)

It has always been one of my dreams to create a Star Control movie. With all of the great star wars and star trek fan movies circulating around, how great would it be to create a star control fan movie? hell, I'd even be willing to sink some money into it (read- the little I get for being a poor grad student)

Some of the Best games of my Generation (1)

Anti-Trend (857000) | about 8 years ago | (#15140435)

Toys For Bob made some extremely fantastic, and unfortuantely severely underrated, games while I was growing up. I don't know how many hours I spend enjoying the Star Control series, but it's a lot. If Toys For Bob released a new SC game which would run well on Linux in some fashion, I'd be first in line to pay full retail price for it.

The obvious (1)

Guppy06 (410832) | about 8 years ago | (#15140871)

"I'll be able to show them to [Toys For Bob parent company] Activision, along with a loaded handgun, and they will finally be convinced to roll the dice on this thing.'"

I'm surprised there hasn't been any comparison between Activision and the Crimson Corporation yet.

Important SC questions! (1)

Guppy06 (410832) | about 8 years ago | (#15140887)

If a Mycon, an Umgah and an Orz attempt to have a conversation, will it create a singularity or a perpetual motion machine?

If the Pkunk and the Spathi went to war, who would win?

Will we ever learn the purpose of the ceremonial dagger on the Syreen "uniform?"
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