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Oblivion Headed to PSP & PS3

Zonk posted more than 8 years ago | from the go-little-tamriel-go dept.


errorjustin writes "More Pre-E3 news is coming out - Bethesda's 2006 line-up has been revealed, and on the list is are PS3 and PSP ports of Oblivion. Both are currently slated for a November release, which further backs up Sony's insistence that the PS3 will launch in November. A formal announcement is expected in a couple weeks at E3."

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Hah! (3, Funny)

Knight Thrasher (766792) | more than 8 years ago | (#15199509)

If Oblivion chugs my AMD Socket 939 2ghz system with a 6800GTX a 1GB of RAM, I can't wait to see what it'll do to a PSP :P

Re:Hah! (3, Informative)

Nesetril (969734) | more than 8 years ago | (#15199623)

The PSP version is going to be all sprite-based. My source is the advertisement leaflet that came inside the Oblivion box (for PC).

Re:Hah! (2, Insightful)

PoderOmega (677170) | more than 8 years ago | (#15200341)

The leaflet I got was for mobile phones, not the PSP

Re:Hah! (4, Funny)

johnfink (810028) | more than 8 years ago | (#15199754)

Look, if you can't pony up for the dual-core Athlon [] , and the doubled up GeForce 7900 [] , don't take it out on the game developers. Come on out of the stone age, why don'tcha.

I just have no tolerance for people that let their technology sit around for months without upgrading.

Re:Hah! (0)

Anonymous Coward | more than 8 years ago | (#15199973)

Anyone without a 4-way dual core opteron with a custom FPGA and quad G80 SLI does not deserve an iota of respect. If your not a generation ahead of the state of the art you are just bringing the rest of us down you filthy luddites.

Still not enough (0)

Anonymous Coward | more than 8 years ago | (#15200461)

You laugh, but I'm running Oblivion on an A64 X2 4400+ w/ 2GB PC3200 and 2 GTX 7800s and framerates will occasionally "chunk out" when loading areas in the wilderness or opening a particularly stuffed chest.

Granted, I've got everything maxed except for HDR is turned off and only running 2X FSAA but still...

Re:Still not enough (1)

@madeus (24818) | more than 8 years ago | (#15200669)

Indeed, same here - curiously I've found turning off the (very poor quality) "long distance" scenery completely resolves this - which is boggling, as it's such starkly low quality in the first place. The foliage is also something of an issue (even with 2 x 7800's and an AMD FX), but I don't mind playing with that turned off (it is quite overbearing). The downside of turning off distance draw is of course it stops drawing things at highly unrealistically short distance, which is about as equally distracting.

Decent engine performance makes all the difference to how immersive the experience is for me, it's a shame they didn't manage to get the engine right with Morrowind or Oblivion, which are otherwise the most immersive games I've ever played. On the plus side, great 3D model quality and very impressive indoor environments (and short to middle distance). drawing Just a shame about the poor quality / poor performance of the long-distance scenery. Still, having not even had the option in Morrowind, I suppose having the option is an improvement!

I think I preferred Morrowind though, the world seemed a lot more varied and the quests far more epic and I liked not having the main quest hand holding (though equally I realise a lot of people didn't like that about it). I'd buy it again if they released it with a better engine - not even having an option to set the draw distance at whatever you like (rather than some imposed overly short distance) is something I find very bemusing and frustrating.

Re:Still not enough (1)

Petrushka (815171) | more than 8 years ago | (#15200798)

I like the long-distance scenery (it's a big thing I missed in Morrowind -- what's with this haze that prevents me from seeing entire cities directly below me when I'm levitating??), so I've solved all my Oblivion problems by turning off the grass. Runs fine and looks nice on a 6600GT at 800x600 with 2x AA (though I must say I never thought I'd be going back to 800x600).

I agree about your preference for Morrowind, though. I find dungeon design, especially, a lot less interesting in Oblivion. Morrowind has some fantastic dungeons. In fact I think I'll go back to it after I finish playing through Oblivion.

Re:Still not enough (1)

Babbster (107076) | more than 8 years ago | (#15201495)

Decent engine performance makes all the difference to how immersive the experience is for me, it's a shame they didn't manage to get the engine right with Morrowind or Oblivion, which are otherwise the most immersive games I've ever played.

This is where patient PC gamers can really win out in the end. Folks who are willing to shift their gaming timetables by a year or two will much more easily be able to play Oblivion at its maximum settings with good resolution. They will also have the advantage of getting all of the "bonus" content and bug fixes before they even load up the game.

Don't get me wrong. For some games, I'm not in the above group. I bought an Xbox to play Morrowind (didn't want to deal with PC upgrading) and I might just buy a 360 to play Oblivion (my PC is dead). Someday, I'll learn to follow my own advice but for now waiting a year or more probably isn't in the cards. :)

Re:Still not enough (1)

iainl (136759) | more than 8 years ago | (#15203166)

Personally, it took me until a couple of weeks ago (and all this Oblivion hype) to get Morrowind.

I added a bunch of the 3rd-party mods around to make it a touch more nice to look at, and it still runs nice and smoothly on my thoroughly ancient overclocked 9550. Plus, the game itself cost me less than three quid, rather than fifty.

So yes, I'm pretty happy with getting older games...

Re:Still not enough (1)

Negatyfus (602326) | more than 8 years ago | (#15203179)

You'll be glad to know that there are several mods for Oblivion that enhance the distant land textures with higher-resolution ones. They make a big difference. You might want to check them out:

Landscape LOD Replacement (21MB) - This mod replaces all the distant blurry LOD landscapes with better looking higher resolution textures. This means you don't have to use the uGridsToLoad command, and hence you won't experience any major performance reductions or visual glitches. More details here.

Landscape LOD Replacement (Border Regions) (42MB) - By the same author as the mod above, this mod fixes all the blurry landscapes from the border regions as well. More details here.

Normal Map LOD Replacement (16.5MB) - This mod replaces all the normal maps for distant land - basically it improves the shadows in all distant terrain, and is a great complement to the Landscape LOD Replacement mods further above. []

Re:Still not enough (1)

@madeus (24818) | more than 8 years ago | (#15203305)

Oooh awesome, thanks for that. It never occurred to me to look for any mods that might do that (especially as it's such a new title).

Re:Still not enough (1)

Negatyfus (602326) | more than 8 years ago | (#15203349)

Yeah, in such a short time there have been released a whole slew of mods for Oblivion. The Natural Environments mod tries to adjust lighting and settings to make everything look more natural (but personally I don't like it), there's one that makes the UI fill your screen so it's bigger, a coloured map, small mods that get rid of the "Loading Area..." message (this is a must!) and a lot of .ini tweaks that improve performance and graphics a lot. Search around and improve your game...

Re:Still not enough (0)

Anonymous Coward | more than 8 years ago | (#15204076)

Get the Morrowind FPS optimizer (google it, I'm feeling lazy). It has an option to increase the view distance beyond the game's maximum.

image word: biceps

Re:Still not enough (1)

@madeus (24818) | more than 8 years ago | (#15204509)

Oh, awesome [] - an excellent excuse to dig it out again (been wanting to re-play it for ages). Thanks!

Re:Still not enough (1)

Bega (684994) | more than 8 years ago | (#15202370)

That's strange -- the occasional chunkouts -- that is. It's not like a game developer would release half-complete stuff, right?

Re:Still not enough (1)

Channard (693317) | more than 8 years ago | (#15206851)

Particularly stuffed chest? I think you're getting confused with Tomb Raider.

Except, I HAVE a dual core Athlon (1)

popo (107611) | more than 8 years ago | (#15204993)

(from Alienware) with 4 gigs of RAM and a nVidia Quadro 3450.

Now, granted, the Quadro is a top of the line CAD card, and not a gaming card
but still you'l think that my setup would be able to handle Oblivion without

Re:Hah! (1)

freedumb2000 (966222) | more than 8 years ago | (#15200398)

My bet is it will be top-down view 2D.

you must have something wrong with you system (1)

bitbiter (632065) | more than 8 years ago | (#15200405)

You must have something wrong...I run Oblivion on a 939 3000+ with a 256 meg 6800 with a gig of ram at 1280 x 1024 and it runs like a charm. I work in a computer repair center and have for the last 11 years. Most of the time when a game runs poorly on a system that it should run fine on. It's alot of crap running in the background. If you have more than 3-4 icons down in the bottom right hand side, next to your clock you've got too many. (and they should be things like a speaker icon, not messagers or hp allinone helper programs) I also my wireless card also...Oblivion it's networkable to why waste the resorces?

Re:you must have something wrong with you system (1)

@madeus (24818) | more than 8 years ago | (#15200885)

I also experience dubious performance with it, not to the extent it's unplayable but enough to be distracting and spoil the game, with an AMD68 FX, 2 GB DDR, 2 x 7800 GTX 256 MB and I don't run anything else in the systray (I only use Windows for games, as it's not suitable for Real Work) and yes it still has performance problems due to an inadequate engine, just like it's pre-decesor Morrowind did.

This is not due to overly aggressive FSAA, Ansiotropic filtering, multisampling or supersampling or something else that I've done to it - purely down to the implementation - in particular of the low quality 'long distance' LOD (which seems to have been 'tacked on' to makeup for the short draw distance that Morrowind suffered from). The foliage is not implemented in the most efficient way either, but I find this forgivable (as it's not a distraction to disable it and I don't find it impairs the experience much - YMMV).

It's definitely a step up, but (artwork, models and gameplay aside) the engine isn't able to provide as immersive an experience as other engines that handle large outdoor environments.

Re:you must have something wrong with you system (1)

William Baric (256345) | more than 8 years ago | (#15201074)

And what do you mean by "runs like a charm" ? What is your framerate outdoor when fighting two or three NPC at the same time ? If there's a lot of foliage, rain at the same time and if the NPC casts spells I'd say that with your config you should get about 7 or 8 FPS (assuming you play on the default high setting). That's what I get and I have a better computer than you.

Oblivion has some serious performance problems.

BTW... I'm a computer consultant (for about 13 or 14 years now) so you don't impress me with your "I work in a computer repair center" (mainly because several times, some of my client's employees asked me if I could "repair" their computer AFTER they send it to a "computer repair center").

Re:you must have something wrong with you system (1)

bitbiter (632065) | more than 8 years ago | (#15201565)

well i haven't looked at frame rates..i just know it doesn't chunk..looks smooth outside in the rain fighting a couple of npc's. Not sure i like the attack on computer repair center techs. I will agree alot of them are a+ certified morons, doesn't mean we all are. Also getting a game to run right sometimes has alot to do with the ver of drivers that you are using, and what brand of hardware you are running it on. If the original poster is running it on a cheap motherboard, or on a "big store box" not built for gaming then you will have problems. And I am not impressed either with your "I'm a computer consultant (for about 13 or 14 years now). Just wondering is your better system a dell or and itel based box?

Re:you must have something wrong with you system (1)

William Baric (256345) | more than 8 years ago | (#15205445)

What I was trying to say is "looking smooth" for someone may be "slideshow" for someone else. The original poster may have a better framerate than you and still thinks Oblivion is a slideshow. My personnal limit is 20 FPS. Type tdt from the console and look at your framerate (or use Fraps). Compared to other games with similar graphic quality, Oblivion is really bad.

As for attacking repair center techs, this was not my intention. But as you said yourself, "a lot of them are a+ certified morons". Don't try to show off, it makes you look like a fool. That's all.

BTW, as a lot of people here, I build my system myself, thank you. My clients buy Dell, not me. And it's AMD, not Intel.

Re:Hah! (0)

Anonymous Coward | more than 8 years ago | (#15203403)

It runs well enough on my 2.8Ghz P4 with 1 GB and 6800 Nvidia. I can play at highest settings with HDR lighting at 1280x1024. Sometimes there is a bit of 'lag' when fighting but the graphics are so good i keep them at high.

jew jEw jeW Jew jEW JEw (0, Offtopic)

BisexualPuppy (914772) | more than 8 years ago | (#15199513)

slashdot readers are JEWS !!! lol@wtc AS JEWS DID WTC !

Re:jew jEw jeW Jew jEW JEw (-1, Offtopic)

elrous0 (869638) | more than 8 years ago | (#15199759)

You know I'm all for humane treatment. But I still say putting in those broadband connections at Gauntaunamo was a mistake. At least contribute to the discussion, you damned towel-head!


xbox360 and ps3? (1)

Nesetril (969734) | more than 8 years ago | (#15199514)

with Oblivion no longer exclusive to the xbox360, the Console Wars are totally going to be a dogfight. However, they should have done the PS3 version first, so that the xbox version could get parallelized better (and make a better use of the power triple core)...

Re:xbox360 and ps3? (1)

TooMuchEspressoGuy (763203) | more than 8 years ago | (#15199741)

Oblivion never *was* exclusive to the XB360. It came out for PC, too. :P

Re:xbox360 and ps3? (0)

Anonymous Coward | more than 8 years ago | (#15201136)

Something Sony and Microsoft don't understand is that third Party exclusive games are a thing of the past unless they simply can not be produced on another platform for technical reasons. With understanding the basic technical limitations of the systems I can honestly say that the only technical barrier between the PS3 / Revolution / XBox 360 is the controller interface; there are performance differences but they are less than half the difference you usually see between a PC Games minimum requirements and its optimal system. (Oblivion's miminum requirements for those who are curious 03&Section=SYSTEMREQ#PROD [] )

Oh for gods sakes... (4, Funny)

Nananine (967931) | more than 8 years ago | (#15199519)

My PSP will potentially run Oblivion better than my current rig. I cry.

Re:Oh for gods sakes... (1)

DesireCampbell (923687) | more than 8 years ago | (#15199559)

Same here buddy. Day of release: GeForce FX cards supported. Day after release: GeForce FX cards not supported. Thanks a bunch, fuckers.

Re:Oh for gods sakes... (1)

Nesetril (969734) | more than 8 years ago | (#15199574)

Read the elder scrolls forums, they got it to run on an FX.

Re:Oh for gods sakes... (1)

DJNephilim (832695) | more than 8 years ago | (#15199890) runs just fine (albeit, with considerably low video settings) on my wife's Athlon XP 2100/Geforce FX 5900.

Have you updated your drivers? What are your other system specs?

Feel free to send me a message here or email me if you would like further assistance.

Re:Oh for gods sakes... (1)

DesireCampbell (923687) | more than 8 years ago | (#15200090)

I've got a 5500 - which is registered for Pixrl Shader 2.0, but doesn't do it well. And the whole game is heavy on the Pixel Shader 2.0, so my card falls balls-first trying to do anything. I can get it to run fine if I force Specular Lighting off, but then the game is way too dark to play.

Three words. (1)

ShadeARG (306487) | more than 8 years ago | (#15199676)

Horrible loading times.

The Bigger Question (0, Flamebait)

neonprimetime (528653) | more than 8 years ago | (#15199532)

The Bigger Question ... when (if ever) will we see a PS3? Delay, Delay, Delay []

Release dates mean nothing (4, Insightful)

kevmo (243736) | more than 8 years ago | (#15199545)

"Both are currently slated for a November release, which further backs up Sony's insistence that the PS3 will launch in November"

Yea, and Oblivion was originally slated for release on the 360 for LAST November, but we all know how that ended up.

Re:Release dates mean nothing (1)

hopopee (859193) | more than 8 years ago | (#15199630)

Well, this time the game is actually done. Basically everything but the engine (scripts, graphics, sounds, all the quests etc) is already done. I don't see why they couldn't actually port the engine to the PS3 in the next 5-6 months. It's not like these new consoles have that big restrictions performancewise compared to PC that they need to be mega-optimized (like in the case of Max Payne and 64MB of memory of xbox).

Re:Release dates mean nothing (1)

ivan256 (17499) | more than 8 years ago | (#15199634)

The system came out on time and the game didn't?

If it turned out the same way for the PS3 version, wouldn't you be validating the assertion instead of countering it?

Re:Release dates mean nothing (1)

Cheapy (809643) | more than 8 years ago | (#15202570)

You forget one slight thing...Oblivion wasn't done back then.

And now it is complete.

Re:Release dates mean nothing (0)

Anonymous Coward | more than 8 years ago | (#15203177)

You forget one slight thing...Oblivion wasn't done back then. And now it is complete.

The Windows and XBox360 versions are complete. That doesn't mean the PSP and PS3 versions are complete.

The PSP version will have to be a complete rewrite with a cut-down last-gen engine, and the PS3 version? Well, we've had Sony fanboys going on for years now about how unique the Cell is and how it's totally different and totally awesome. Surely programming for such a revolutionary processor is not simply going to be a case of toggling a few compiler flags?

Non-Event (-1, Troll)

Anonymous Coward | more than 8 years ago | (#15199590)

It appears Fahrenheit 360 fans are suiciding across the Net, Oblivion is a large, buggy, x86 pc gamer style RPG that is a lot like playing as the only person on a single player MMORPG server.

There are massive numbers of huge games coming out for the PS3 launch or 'launch window', Oblivion is going to be a minor sideshow.

It is funny to watch PS3 fans rubbing in the news of another lost 360 exclusive for a game the vast majority of PS3 fans don't even care about. PC developers appear to have almost zero confidence in the 360.

Re:Non-Event (0)

Anonymous Coward | more than 8 years ago | (#15199645)

As far as I can tell Oblivion was killer game #2 in MS's bag of tricks. Next up - Halo 3 due out for Dreamcast 360, PS3 and Rev all at once!

Re:Non-Event (1)

WNight (23683) | more than 8 years ago | (#15199646)

It's up a LOT more than any MMO and you aren't being griefed by the admins like in EQ, or the techs, like with WoW. I like that...

Re:Non-Event (0, Flamebait)

elrous0 (869638) | more than 8 years ago | (#15199734)

There are massive numbers of huge games coming out for the PS3 launch or 'launch window'

Considering how much the game system itself is going to get pushed back, expect that to be a very large "window."

Unless you want to defect over to the Japs, you'd better not be expecting to go home any time soon, Joe!


Bugs? (0)

Anonymous Coward | more than 8 years ago | (#15200527)

No bugs on the PC, except for the 50% chance of the process crashing out when I exit the game.

What problems are the 360 guys having with Oblivion (other than no dev console/construction kit/ free mods)? Hadn't heard of any yet...

Re:Bugs? (0)

Anonymous Coward | more than 8 years ago | (#15201531)

There was an article posted on at least one bug a few days ago. The 'Married in Oblivion' one, about the guy who couldn't get rid of an orc that was accompanying him because the character he had to kill to complete the quest wasn't appearing.

I don't have the game myself, but there do appear to be reports. (Don't think there's anything completely game-breaking yet, but there are reports.)

Re:Bugs? (1)

bigman2003 (671309) | more than 8 years ago | (#15202556)

Sure, about 50% of the people trying to play Oblivion on the PC report problems. (Just read the thread you are in now...and any other source)

But you've heard 'reports' of problems on the Xbox- and there is that one guy with the Orc problem.

So are you saying the 360 version sucks?

Re:Bugs? (0)

Anonymous Coward | more than 8 years ago | (#15202689)

So are you saying the 360 version sucks?

Get defensive much?

Re:Bugs? (1)

Vo0k (760020) | more than 8 years ago | (#15202807)

50% chance on exit.
100% chance when looking at certain objects while Specular lighting is disabled.
10% chance of freezing indefinitely while loading certain areas.

3% chance to have the quest phase not acknowledged by essential NPC, making it impossible to proceed with the quest. (with the number of quests, and their phases, that's a lot!)
70% chance for friendly NPC to do something terribly dumb during a battle.
5% chance to get kicked out of all guilds whenever fighting near a horse.
1% chance to get stuck inside the rock, wall, etc whenever you knock against it at high speed.
0.3% chance to fall through the floor after a jump.
90% to open any lock with one lockpick, no matter what your character level/skill.
100% chance there won't be any worthwhile loot until you're a character of level 15 with world so full of powerful levelled creatures that you'll have your butt kicked no matter what wonders the chest contains.

The game is easiest to finish for a level 1 character. Then it only gets harder and the more levels you gain, the harder to do anything, bandits you kicked around at level 3 will kill you in matter of seconds at level 20. The only way to get through the game is to pick a heavyweight barbarian and play it as a strictly pure mage, or get a pure mage and use only heavy armour and heavy weapons and no spells... this way you buff up the character and don't level up. If that's not a bug....

Re:Bugs? (1)

FoamingToad (904595) | more than 8 years ago | (#15203138)

Agree with your comments regarding levelling. I played with a character class that matched my game preferences and got up to level 20, although any fighting was extremely difficult due to the NPCs levelling up alongside my character.

I've created a new character, with a custom class, with all my frequently used skills in the Minor class, and have found that it balances the game quite a bit better.

Had a couple of saved games go corrupt, and frequently experience the crash on exit but otherwise quite happy with the game.

It's not Morrowind, but that's not necessarily a criticism. There seems much more variety in Oblivion with regard to the creatures you encounter (admittedly, there are several skins applied to standard models) but at least you're not having to batter cliff racers every two minutes.

And, I laughed like a drain on finding the exploded Alchemist's shop.

Re:Bugs? (1)

Vo0k (760020) | more than 8 years ago | (#15203231)

The simple answer is that Bethesda set our expectations too high with Morrowind.
The game isn't all that bad. But it's way worse than Morrowind. And it reeks with bad management decisions. The world, the general idea, plot, background, the part that belonged strictly to developers and designers is great. But then you see a lot of shit tacked on top of it, that looks like a manager sat for 5 minutes to the play, got some idea and told people to implement it. It stinks, it spoils the fun. Minigames, levelled everything, dumbed down enchanting system, fast travel, compass. This junk is a crime against the idea of RPG.
And of course it traditionally contains its gallery of bugs :)

As for cliff racers, there were some "obligatory" mods for Morrowind, I preferred Passive Healthy Wildlife (keeping most of cliff racers in air, never bothering the player), though played some with the anti-cliffracer belt too (zap any cliff racer that gets closer), and it was fun. Extremists would use "no cliffracers" which would leave just one cliffracer in the game, hanging from the roof of Skaal village hall in Solstheim :)

Re:Non-Event (1)

drewmca (611245) | more than 8 years ago | (#15201466)

I don't mean this as flamebait but what do you mean by this:

"PC developers appear to have almost zero confidence in the 360."

I don't understand that in the context of either the article or your post.

PSP Disk Access (1)

Babbster (107076) | more than 8 years ago | (#15199653)

I really want to get excited about the idea of Oblivion on a portable console. I've come to a point where I enjoy handheld gaming just as much, and sometimes more, than I do gaming on either my monitor or console. That said, it's really hard to get excited about such a big game being ported to the PSP given that the thing tends to get bogged down by disk access. If it weren't for that issue, I might own one already because, damn, the graphics on the PSP look great. :)

Re:PSP Disk Access (0)

Anonymous Coward | more than 8 years ago | (#15199878)

I agree with you 100%. I bought a PSP thinking I would use it for gaming and then get a lighter notebook strictly for work. Unfortunately it takes about 5 minutes just to *start* a game on the PSP after load times.

Call it short attention span, but by the time it's ready to go, I'm ready to do just about anything else except wait another 5 minutes.

Re:PSP Disk Access (1)

antek9 (305362) | more than 8 years ago | (#15200854)

Just get a larger Memory Stick, grab some ISOs, and forget about loading times. Well, almost. Or so I heard...

Oh cool (3, Insightful)

Anonymous Coward | more than 8 years ago | (#15199774)

Maybe by the time Oblivion comes out on the PS3 all the bugs will be fixed.

And hey, Oblivion makes perfect sense for the PSP, becuase Oblivion is chock-full of the one thing the PSP really excels at-- load screens!

Anyway, things are looking really, really bad for the 360 on the exclusives front, honestly. The 360 had what looked like an impressive or at least sizable runup of coming games a year ago, but it's now looking like basically everything the 360 has either has a PC release already, is getting a PC release eventually, or is getting a PS3 release eventually. It looks like pretty much all the 360 has left for exclusives is Halo 3 and Gears of War. And as Halo 1 and 2 show us, all we have to do is wait a year or two and Halo 3 will come out on the PC as well. After the number of exclusives which have jumped ship already, the exclusivity of the ones that are left is in serious doubt. For example I wonder how long Gears of War will stay exclusive..?

This is a problem, because the 360 can't fall back on being "the multiplatform games system" as easily this time. Almost none of the really important XBox 1 games were exclusives. But that was okay, because whenever a game came out for multiple systems, the XBox 1 version was invariably the best; so the XBox formed this nice little niche where it had a variety of standout versions of the best games for the PC and PS3 of the time. The 360, though, will be either matched or surpassed in power by the PS3, so the 360 won't have this advantage that the XBox had. The 360 version of [insert game here] will vaguely lag the PS3 version in quality, instead of the other way around. Microsoft has abandoned the niche they held last time. Instead the 360 is basically settling into the niche of, it's the system for the hardcore PC gamer who doesn't want to bother maintaining a PC. I'm certain the 360 will serve this niche very well, but I somehow doubt this is a niche likely to grow much over the next 3-4 years...

Re:Oh cool (1, Insightful)

Anonymous Coward | more than 8 years ago | (#15202438)

Your assertion that PS3 games are always going to be at least equal or superior to 360 games is entirely presumptious- only backed up by Sonys' infamous hyperbole, or by making a 'theoretical' comparison of 'potential' hardware performance only.

This discounts the 360s other platform benefits like superior development tools, a proven internet platform with Live instead of 'Yes we'll have the same features that have taken you years to develop in a month and they'll be much better!' thread-bare promises from Sony, easier to develop for hardware, cheaper hardware, a one year lead time which means the platform will already be on its second generation of titles as the PS3 is hitting generation one. etc

I think it is still too early to say whether the PS3 is going to even match the baseline of next-gen that is the 360, let alone exceed it, and if the PS3 comes out expensive then its' pretty much dead in the water no matter how many exclusives the PS2 currently gets.

You can't assume just because they own the market now that they always will. Developers will jump ship to whatever is selling. The 360 has alot going for it to try address that.

Re:Oh cool (0)

Anonymous Coward | more than 8 years ago | (#15205589)

I just don't know how the 360 can be the hard core system this time around. The Playstation will be more expensive, more powerful, more expensive, might not be as backwards compatible as everybody assumed, it's more expensive, it won't work as well with your Windows Media PC, and, oh yeah, it's more expensive.

MS has gone the more mainstream route this time, by trying to hold costs down a bit better. Considering they're going to drop to the 65nm part size, they should be able to have an even cheaper and more living room friendly system available just as the Playstation starts to make a real push to get more sales out the door.

That said, Go Revolution! It's probably the only one I have a chance of convincing my wife that we should have in our house since she'd be able to play the games they had a home when she was a kid.

Revolution? (0)

Anonymous Coward | more than 8 years ago | (#15199824)

If they can lower the specs enough to make it run on the PSP, WTF are they thinking NOT putting it on the Revolution. Everything about Oblivion (other than the HD graphics) just SCREAMS "PUT ME ON REVOLUTION!!!"

Re:Revolution? (-1, Troll)

Vo0k (760020) | more than 8 years ago | (#15202780)

Exactly, "Everything about Oblivion (other than the HD graphics)...".
Translation for those who haven't seen Oblivion: "Nothing worthwhile about Oblivion would suggest moving it to Revolution."
The game is all about gfx. Oh, and herb picking. All the rest sucks.

God of War 2 (0, Offtopic)

scolby (838499) | more than 8 years ago | (#15200072)

Perhaps slightly OT, but I find it interesting that God of War 2, which will be one of the biggest games of whatever year it's released in, is slated for February of 2007...that's a good four months after the launch of the PS3. So why, then is God of War 2 a Playstation 2 title? Wouldn't it have been better to put it on the PS3?

Re:God of War 2 (0)

Anonymous Coward | more than 8 years ago | (#15200736)

The ps3 is backwards compatible so God of War 2 should play fine on it (with possibly some graphical enhancements through emulation). Not to mention that the ps2 is an already established console with 100~ million of them floating around. No reason to shut out all the fans who bought the original game. And from the screenshots i've seen, the game engine looks almost the same as the original, which leaves the devs with more time to work on the story, art, and voice work.

Re:God of War 2 (1)

TomHandy (578620) | more than 8 years ago | (#15201064)

Exactly. It's sort of like the whole debate about whether The Legend of Zelda: Twilight Princess should have been moved to be a Revolution-only title; by making it a GameCube title, they get something that can be sold to existing GC owners and Revolution owners.

Re:God of War 2 (1)

Duds (100634) | more than 8 years ago | (#15203051)

Because they want to sell it to more than 3 people.

Cramming Oblivion onto a PSP (1)

Sarusa (104047) | more than 8 years ago | (#15200556)

I hope Oblivion on a PSP is hugely reworked to just preserve the essentials (like the Oblivion mobile phone game). Otherwise, mostly due to the excruciatingly slow access times, I view jamming Oblivion into a PSP much as I view cramming a an entire magnum bottle of fine wine up my ass.

Re:Cramming Oblivion onto a PSP (1)

Pandishar (172163) | more than 8 years ago | (#15200889)

And this happens how often? The cramming of the entire magnum bottle of wine up your ass, I mean? Not sure how you could relate that to anything computer/games related. This must be a slashdot first.....

Re:Cramming Oblivion onto a PSP (1)

HaloZero (610207) | more than 8 years ago | (#15200951)

Believe it or not, that would get you drunk-er, quick-er than the simple imbibing of the wine.

Re:Cramming Oblivion onto a PSP (1)

Zentac (804805) | more than 8 years ago | (#15202154)

"I hope Oblivion on a PSP is hugely reworked to just preserve the essentials (like the Oblivion mobile phone game). Otherwise, mostly due to the excruciatingly slow access times, I view jamming Oblivion into a PSP much as I view cramming a an entire magnum bottle of fine wine up my ass."

I'd rather see them jam Oblivion on a PSP than see you jam a bottle of wine up your ass though, Somehow I doubt there are a lot of people who share your view

So wait (1)

Drakin030 (949484) | more than 8 years ago | (#15201187)

Wait a min...You mean to tell me that Oblivion can run just as well on a PSP as an XBOX360?

Surly there has to be some lack of hardware power here?

Bethesda? November? (1)

XMultiply (947654) | more than 8 years ago | (#15201220)

With all due respect to Bethesda (Oblivion's the best thing to hit 360), they are quite known for their delays. From the complete Elder Scrolls series, to even Pirates of the Carribean on the standard Xbox; they never make their proposed date, and it's usually months, not weeks before the product sees the light of day. If a PS3 version becomes a reality, my guess is first quarter of 2007 -- oh, and hopefully there will be a PS3 to play it on by that time.

I'll believe it when I see it. (2, Funny)

Allison Geode (598914) | more than 8 years ago | (#15202397)

excerpt: The unconfirmed but authentic-looking release list...

translation: gamasutra got played.

News is still unconfirmed (2, Informative)

DeeDob (966086) | more than 8 years ago | (#15203730)

There are so many rumors and people claiming to have proof concerning Oblivion on PS3 that i'll beleive it when i see it... []

"At present we have no announced plans to bring Oblivion to any platforms other than PC or Xbox 360." - Bethesda staff Let's wait before "official" news come in before we get hyped about Oblivion on PS3.

The TFA should say (1)

popo (107611) | more than 8 years ago | (#15204977)

Fully patched, ready-for-release, version of Oblivion heading to PS3!

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