Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

EA's E3 Lineup

Zonk posted more than 8 years ago | from the spoooooore dept.


Next Gen continues its rundown on E3 2006 offerings, with a listing of what EA will be bringing to the party. As far as I'm concerned, there's only one game on this list: "Spore - As a contrast to Crysis, consider Spore, a game where design is the be-all and end-all of the buzz surrounding it. Enthusiasts of game mechanics in both the player community and the industry itself have placed this game on an untouchable pedestal: the last great hope for innovation from the last great innovator in the industry, Will Wright. While we can concede that he may not be the 'last great innovator', there's no question that Wright has a long pedigree of thinking so powerfully outside the box that the box implodes from the pressure - The Sims in particular changed the way people thought about how to cater to different players. It also may very well be that Spore represents his most ambitious design yet - the player starts with a single-celled organism and ends up with a space-faring civilization. The whole thing is generated on the fly, meaning every player's race and culture will be different." Update: 04/26 22:14 GMT by Z : Sorry, I should point out these are the games *they* want to see at E3 from EA. I missed the disclaimer at the bottom the first time through.

cancel ×


Sorry! There are no comments related to the filter you selected.

Hats off to Will Wright (1)

Komarechka (967622) | more than 8 years ago | (#15207050)

From the video footage and fact sheets I've seen on Spore, it looks like one of the best things to come out of Maxis since SIM Copter.

It is unfortunate that in recent years Maxis has been a pawn to EA's money-hungry ways. Don't get me wrong, The Sims is an amazingly popular franchise that holds a special place in many peoples' lives (I personally like to find the most creative ways to kill my Sims). Other then The Sims and the continuation of SIM City, Maxis has been off the map.

EA has been known to latch on to good concepts and release sequel after sequel after painfully repetitive sequel. It's refreshing to see something new coming out of their publishing doors. I am glad to see the creative genius that is Will Wright being set loose on a new project, one that will change the way we look at sandbox games, something Maxis seems to be good at.

Star Trek linked to pedophilia? (0, Offtopic)

Anonymous Coward | more than 8 years ago | (#15207166)

This has very little to do with the article, but the L.A. Times recently published an article regarding the Toronto Sex Crimes Unit [] that focused on their fight against child pornography ("Sifting Clues to an Unsmiling Girl" [] ). They are the law enforcement organization that photoshopped the victims out of child porn photos in order to get the public's assistance in identifying the backgrounds (it worked). In any case, the article had this amazing claim:
On one wall is a "Star Trek" poster with investigators' faces substituted for the Starship Enterprise crew. But even that alludes to a dark fact of their work: All but one of the offenders they have arrested in the last four years was a hard-core Trekkie.
Wow. All but one in four years. Seemed rather unlikely to me.

So, I called the Child Exploitation Section of the Toronto Sex Crimes Unit and spoke to Det. Ian Lamond, who was familiar with the Times article. He claims they were misquoted, or if that figure was given it was done so jokingly. Of course, even if the figure was given jokingly, shouldn't the Times reporter have clarified something that seems rather odd? Shouldn't her editors have questioned her sources?

Nevertheless, Det. Lamond does confirm that a majority of those arrested show "at least a passing interest in Star Trek, if not a strong interest." They've arrested well over one hundred people over the past four years and they can gauge this interest in Star Trek by the arrestees' "paraphenalia, books, videotapes and DVDs."
Det. Constable Warren Bulmer slips on a Klingon sash and shield they confiscated in a recent raid. "It has something to do with a fantasy world where mutants and monsters have power and where the usual rules don't apply," Bulmer reflects. "But beyond that, I can't really explain it."
I asked Det. Lamond if this wasn't simply a general interest in science fiction and fantasy, such as Star Wars or Harry Potter or similar.

Paraphrasing his answer, he said, while there was sometimes other science fiction and fantasy paraphenalia, Star Trek was the most consistent and when he referred to a majority of the arrestees being Star Trek fans, it was Star Trek-specific.

Holy. Fucking. Shit. (1)

heauxmeaux (869966) | more than 8 years ago | (#15207204)


Re:Star Trek linked to pedophilia? (0, Offtopic)

voice_of_all_reason (926702) | more than 8 years ago | (#15207235)

You seem to know alot about Star Trek, citizen. How about we have a talk down at the station...

+1 Skillful Troll (0)

Anonymous Coward | more than 8 years ago | (#15207273)

Well trolled. It almost makes me wish that there was a mod option for a really skillful troll. Gems like this should not be beaten to death with -1 trolls. This sort of troll is part art.

Hey that gives me an idea. How about a modern art exhibit of nothing but excellent trolling posts? Shit, if they will take a bucket of paint thrown at a wall as "art", then they should take a nice collection of trolls.

It's Anti-Slash, where the art is saved. (0)

Anonymous Coward | more than 8 years ago | (#15209473)

Do not visit the Anti-Slash website with the same web browser that you visit with Slashdot; because it is known that brother Rob (CmdrTaco) has written the Slashcode to detect whether a reference or ip reference is from Anti-Slash, and then the code bans or prevents moderation of any kind for the life of the account.

There are only a couple reasons to visit Anti-Slash, and that is for reconasence to determine if anyone is using prior art to fool everyone in attributing a troll's intellect to the intellect of the true author of the posted comment.

You have been warned! /*fades into darkness*/

Re:Hats off to Will Wright (-1, Troll)

Anonymous Coward | more than 8 years ago | (#15207227)

Speaking of lineups...
I'd love to line up the hot men of slashdot and slowly suck the penises of each of you until you deposit your delicious milky sperm payload on my tongue. I would even let any hawt slashodot boy with a user id of under 100,000 lick my sweet pink pussy and put their throbbing erection in my pretty, puckered asshole!

I can offer some criticism for EA and Maxis (0)

Anonymous Coward | more than 8 years ago | (#15207339)

If you all want to try a free(beer) and opensource(speech) entertainment title, that I've experienced and found exciting, then try Tremulous [] ; it's like first-person starcraft, without the waiting. It doesn't build on any excess theme, doesn't need exorbiant computer hardware (tuned Pentium 200 and a openGL-capable rated near DirectX 6 qualifies), and is quite a hit. It should've been sold for 10 dollars per hit at the store or online, but it's freely available to download in about 100 MegaBytes.

For the criticism on EA and Maxis.

Any corporation (think EA) that threatens to sue another to have reserved senior claim for a public event or theory (think Sports press), needs to be boycotted.

Any corporation (think Maxis) that creates software that is designed by theory to repetitively stress the user into submittance to the theory of the game, and does not productively resolve that theory within acceptable limits of resource (time; think Everquest, The Sims, SimCity, Monopoly, etc), and even tries to dictate economic theory beyond the game to skew the experience of the owner, needs to be boycotted.

I remember trying that Sim City crap back in High Schrool, and it was just a pile of crap that tries to present a form of community development in attempt to mis-report the prior developments of townships and parishes and villages; happiness, taxes, police, etc? Sim City was a cheap hack (look even at Sim City 1000). Everquest has helped to find and kill the weaker minds, read the news. Monopoly burned any improvements people could have made in their lives, way back in the "Great Depression" of the United States of America. There are better things to do than watch a Sim watch TV, or wash dishes, or censored hygiene and pretended pleasure. Are people really that predetermined to live a Second Life in the game on what they wanted their life to be like? Outside of the box, the people have freedom; if you know the common law, then you can move about the country without a Driver's License, without Income Tax, without the Admiralty always making seizures, without pretended drawing rights and Contract compelling performance on irrelevant and non-injurious private matters. The problem with the people in America is they are being supressed.

What do people see in EA, other than another yearly Madden Football game that doesn't improve ethically and presentably on what was offered on the previous yearly release? What do people see in Will Right, other than Will Right's pee? Kings (Americans) need to comprehend, and their servants (state Citizens) need to know these thoughts, and their servants' servants (State citizens) need to know these thoughts, and the emancipated perpetual slaves in the United States (not manumit: citizens of the United States) need to stand-under/under-stand these things.

EA and Maxis are patent nightmares; just wait untill those corporations bring their claims to the politic and skew the diversity of citizenship clauses...already done.

Spore (2, Interesting)

BigZaphod (12942) | more than 8 years ago | (#15207096)

Spore is the only game I care about at this point. It looks like damn cool tech - and it was made mostly by demoscene coders! You can't beat that! Hopefully there's a cool "greetz" cheatcode or something which activates a screen of flying and oscillating words, bright rotating and flashing background lines, and a rockin' retro MOD score blasting from the speakers.

popular EA (1)

neonprimetime (528653) | more than 8 years ago | (#15207119)

Is it just me, or is EA somehow flooding the Slashdot news recently?

this [] (today)
overtime [] (today)
e3 [] (yesterday)
(monday) []

Somethings wrong here (5, Funny)

Duct Tape Jedi (802164) | more than 8 years ago | (#15207146)

There were no sports or movie based games on that list. You sure this is EA we're talking about right?

Re:Somethings wrong here (1)

paladinwannabe2 (889776) | more than 8 years ago | (#15207264)

Disclaimer: These are Next Generation's E3 picks which we are hopeful to see or are anticipating highly. This is not the publisher's official E3 lineup announcement.

I'm sure the official list has all the sport and movie titles you are looking for.

Re:Somethings wrong here (1)

irwtdvoys (926650) | more than 8 years ago | (#15207723)

err... "Superman Returns" ... ?

E3 - who cares? (1)

boldra (121319) | more than 8 years ago | (#15207167)

I had never given a shit about e3, although I'm quite an avid gamer, if you'd asked me a year ago, I couldn't have told you what e3 was. But since I first heard about spore, I've been counting the days to e3, hoping there'll be an update. I've decided to hold out my next pc upgrade until I know what I'll need to run spore.

Let spore deliver on half of the promises Wright made last year, and I'll buy it. Please please please let it deliver on everything!

oh yeah, and in case you still haven't seen it: spore video [] on google video (short version)

Re:E3 - who cares? (1)

Nesetril (969734) | more than 8 years ago | (#15207226)

traditionally, all Maxis games are CPU-heavy, but this life simulation thing is practically guaranteed to be nuts. That's what is going to be the real problem here. Faster video cards are rolling out on like a monthly basis, but not so with the CPUs which have recently switched to increasing the number of cores, rather than the raw frequency. So, either Spore will require a dual core CPU or it will cut down on a bunch of features, or they are going to delay it for year.

Forget Will Right and Sim-neuter ...try Tremulous (0)

NRAdude (166969) | more than 8 years ago | (#15207469)

I don't see any talk about Tremulous (Screenshots and Download link) [] , so I'll say it here. It's a first-person-shooter, but is more than just shooting things; a few commercial titles have been based on it, like Starcraft or Command And Conquer (I like turning the IP around on What looks like What).

I'ld rather the children try a game they would be satsified with playing after a couple hours, than a game that does more to enslave and numb the mind of someone (Second Life, Everquest/EverCrack, Will Right and his Sim bullshit, EA and potbelly-football clubs that follow, etc).

Try out Tremulous; play as Alien or Human, subdivided between two castes to call-forth structures to erect or a more Weaponized caste to go about with various improvements based on a credit system on enemy Kills.

I'm surprised Tremulous is GPL; based on Quake3 engine, first was a Quake3 mod, but now it can be downloaded as a stand-alone game including the Quake3 engine for its custom use. Download size is hefty at about 90MB for the Mod or about 105MB for the Mod and Quake3 bundle.

I can't wait for Spore! (4, Insightful)

Shihar (153932) | more than 8 years ago | (#15207213)

I bet it will be super awesome just like Black and White was!

You would think people would learn by now. Take the hype, divide it by 100, and that is what you really get in the end. Spore is going to promise the world and then deliver a rough facsimile of a tiny sliver of the world it promised. If the hype involves AI in a video game, divide that hype by 1000.

I am not saying that it this game will suck. On the contrary, it might very well rock. I am just saying that the bullshit hype they are spewing right now is nothing but that, bullshit hype. The closest game I have seen to really living up to such hype has been Oblivion, and even then demons of Oblivion's "radiant AI" could have been renamed "AI in the magical kingdom of scripting".

All of that said, I really do hope that some fresh ideas come out. Game developers have made me sick with the lack of originality and balls in their games over the past year or two. The only really guts project to come out in the past couple of years has been Oblivion. Outside of that, these past couple of years have been thoroughly underwhelming.

Oh look, what is that? Another Halo with blandly generic FPS style gameplay that has been around since Doom and the original Quake? Yawn.

Re:I can't wait for Spore! (2, Insightful)

Blakey Rat (99501) | more than 8 years ago | (#15207629)

Considering Oblivion is basically Morrowind with better graphics, physics and AI, and Morrowind is better Daggerfall with better graphics, physics, and AI... well, Bethestha is more of an "evolution" studio than a "revolution" studio. Of course, all their games are excellent and there's nothing at all wrong with it, just that the example you give isn't that good.

Re:I can't wait for Spore! (1)

AvitarX (172628) | more than 8 years ago | (#15209809)

Most of their games are not excellent, go look at their line-up.

Re:I can't wait for Spore! (0)

rAiNsT0rm (877553) | more than 8 years ago | (#15207666)

... or Fable, or any number of other "highly anticipated" titles. I have been a game reviewer for some years, and amazingly I still fall for one game a year being a truly groundbreaking title... it never happens. Fable, Guild Wars, Odama, and my next ones Okami and Spore.

I've finally given up and pay no attention to the hype or press a game gets and am just pleasantly surprised when something new and cool breaks through like Katamari Damacy... caught me offgaurd totally.

To be a true unknown it canlt have years of build-up and hype surrounding it, it has to just "happen" and my doubts are already in place for spore. If you just think about it for a moment, the concept is too big and grand to actually come to fruition. It will be tweaked and tuned to be consumer friendly and much will be cut or lost in one way or another making it homogenized and a slightly bland shell of what it could have been. We'll see.

Re:I can't wait for Spore! (1)

Bobsledboy (836872) | more than 8 years ago | (#15211903)

I have the japanese version of Okami. Unless they severely mess up the translation, you're guaranteed to enjoy it.

Re:I can't wait for Spore! (4, Interesting)

American AC in Paris (230456) | more than 8 years ago | (#15207849)

I bet it will be super awesome just like Black and White was!

Wil Wright is not Peter Molyneux. A more appropriate sentence would have been, "I bet it will be super awesome just like The Sims was!".

Spore is going to promise the world and then deliver a rough facsimile of a tiny sliver of the world it promised.

Even simply watching his old presentation on the game makes me want to play it--and we're talking about rough-cut tech demos here, not four-color glossies, demos-on-rails, or pre-rendered FMV. Unless he's deviated -significantly- from what has already been shown or there are serious bugs in the final release, odds are it'll at least live up to the early tech demos--which, in my humble opinion, were seriously cool.

I am just saying that the bullshit hype they are spewing right now is nothing but that, bullshit hype.

We've already seen live, interactive demonstrations of much of the hype--I'm thinking particularly about the procedure-oriented behavior of your creatures and the building editor. (Consider, too, how much of the hype has been generated by community response to these previews as opposed to a concerted ad campaign.)

All of that said, I really do hope that some fresh ideas come out.

Agreed. As far as Spore is concerned, I see two big opportunities for this game to either soar or crash: powerful, easy-to-use editors and continuity of experience. I'm more concerned about the second issue: if the various stages of the game don't transition well, it could seriously detract from the gameplay.

I'm expecting Spore to shine as an example of what a really good dev team can do with funding, math, talent, and pre-existing titles. Wright doesn't hide the fact that each stage of the game is firmly rooted in some pre-existing title or genre. What makes Spore so exciting is that we've never really had all these different genres wrapped up into one neat, sprawling, procedurally-run, community-driven video game.

Think about "The Godfather" (the movie, not the book or game.) It didn't pioneer any significantly new ground in cinema. At root, it was an organized crime drama, which had been done before. It didn't introduce any substantial new technical milestone. Instead, it was brilliantly written, directed, acted, shot, and edited--they didn't do anything all that new, but they did everything amazingly well. That's what I'm hoping Spore will be--nothing we haven't seen before, but something that does it all very, very well.

So yes, "wait and see", but I've got high hopes, and I think they're pretty well-founded...

Re:I can't wait for Spore! (0)

Anonymous Coward | more than 8 years ago | (#15209400)

The Godfather - the best home movie ever made.

Re:I can't wait for Spore! (1)

Hells Ranger (305981) | more than 8 years ago | (#15209983)

The way spore is coded with procedural-oriented behavior. It would really simplify the process to also code the physic component of the game for a ppu card.Since it's an open ended game anything can happen. So your best bet is to code a physic engine as open as you can, to cover a maximum of possibility. Since you cannot prerender anything or have an artist define everything.Also it would allow realistic movement for you creature and their interaction with the environnement. From the fluid dynamic when you are a bacteria to planet movement when you are a spacefaring race.

It wouldn't surprise me if that's one of the first game to use an ageeia ppu card.

Re:I can't wait for Spore! (1)

kamapuaa (555446) | more than 8 years ago | (#15213008)

I bet it will be super awesome just like Black and White was!

Wil Wright is not Peter Molyneux. A more appropriate sentence would have been, "I bet it will be super awesome just like The Sims was!".

Sim Life was complete shit, and would seem to have a lot more in common with Spore than either Peter Molyneux or The Sims.

Re:I can't wait for Spore! (4, Interesting)

Jerf (17166) | more than 8 years ago | (#15208004)

Take the hype, divide it by 100, and that is what you really get in the end.

Naw, that's a crappy formula. That says the less hype the game gets, the worse it will be.

I'd go for something more like "the upper bound of quality is inversely proportional to the hype". Even this has counterexamples, but it's much closer to true.

(In the case of Spore, I am very skeptical because while I believe that a fun game of that description can be produced, I am not convinced that one iteration can jump that far. The more crazy things you try in one iteration, the more likely it is that at least one of them will wreck the game. I think this is what happened to Black and White; the "pet" alone wrecked the game for me, and there were a couple of other deal-breakers that bothered other people. The technology, on the other hand, was pretty impressive, and there was a fun game there if somebody had just taken a knife to several aspects of the game. What they needed to do was sneak up on the pet aspect, starting out simple and relatively unimportant, and developing it over several iterations until they eventually reached what they thought they had in the first Black and White, only this would have actually worked.)

Re:I can't wait for Spore! (1)

Kingrames (858416) | more than 8 years ago | (#15209456)

You're looking at it backwards.

You all seem to think that the hype is what causes the bad game.
Publishers look at the game, they have people test it and play it, and then they determine how much hype and advertising will be needed in order to sell the product.

If the game sucks, it needs more hype. if the game is intended for a smaller audience, which is not prone to heavy spending habits, it needs more hype. If the game stands on its own two feet, release lots of videos, and the people on the internet will BECOME the hype.

Take Guild Wars for example:
In E34E, Guild Wars was quite simply the best game ever created. It was not only very fun, but if you played games slow, GW could accomodate. if you were a freakish speed-demon and demanded the fastest gameplay available, you got it. If you wanted a pretty game, GW delivered in spades. The best graphics in the entire industry at the speed you'd get from another game with the video settings turned all the way down. The result was spectacular.

From that event alone, GW secured the pocketbooks of millions of customers, and began what would be the biggest user-driven hype event ever. People still laud GW of E3 that year, and many who play now wish it was reverted back to that state. (the biggest complaint now is that you have to "unlock" skills and runes and weapon upgrades, whereas before, during the 3-day events, everything was open to you.)

Spore has driven people crazy with just a live demonstration of the game, in which Will Wright performed some amazing things. If you haven't gotten a chance to see it, go search google for it, dodge chairs if necessary (I'm looking at you, Ballmer Jr.), and then make the judgement call yourself.

Re:I can't wait for Spore! (2, Interesting)

Jerf (17166) | more than 8 years ago | (#15209719)

In the equation A = B, A does not cause B, nor does B cause A. There's no causation claim, just a relationship claim. I'd never claim 'hype causes a bad game'. You didn't disagree with my point, you elaborated on it. Fairly well, I think. (Your "games standing on their own two feet" correspond to my clause about "exceptions", because such games are definitely exceptions.)

As for Spore, I've seen the videos. But it's only slightly easier to determine how fun a game is to play from a video than to learn a language just from hearing people speak, with no chance to interact. I remember how awesome the Black & White videos were, and how un-awesome the game is. I remember the zoom in from the sky to the worm in the apple. What the demo-er didn't tell you is that the worm in the apply is the only thing in the world that has detail that fine. Any number of such things could be going on in the Spore videos. We can't know.

I'm not convinced the game is crap or anything; in fact I'm not convinced of much of anything, because we have almost no data. Been here, done this. I hope it succeeds. I'm just skeptical, and have good reason to expect failure.

Babies (-1, Troll)

Anonymous Coward | more than 8 years ago | (#15207214)

I eat babies
(sometimes ponies)

I should work for EA

Just a fanboy's wishlist . . (5, Insightful)

Skotlake (891399) | more than 8 years ago | (#15207240)

From the article:

Disclaimer: These are Next Generation's E3 picks which we are hopeful to see or are anticipating highly. This is not the publisher's official E3 lineup announcement.

Hail 2006 (2, Insightful)

Dr. Eggman (932300) | more than 8 years ago | (#15207282)

2006 is shaping up to be the best year in gaming since, well a long time. Rise of Legends in May, Half-Life 2: Episode 1 in June, New Super Mario Bros. sometime in the summer, Nintendo Revolution toward the end of the year and I think the PS3's in there somewhere. Not to metion all the nice games that came out since january. If spore could squeeze it's self in somewhere towards the end, it'd be perfect. Otherwise 2006 and 2007 will be the best two gaming years since, well... a long time.

Re:Hail 2006 (1)

Aidski (875851) | more than 8 years ago | (#15208839)

The new Super Mario Bros. is slated for release on May 15, 2006, according to Nintendo's American website. Now seeing how that's a couple of weeks away, I have my doubts.

EA != Games (0, Flamebait)

Atomm (945911) | more than 8 years ago | (#15207292)

EA = Marketing

If EA spent 1/2 as much time on game development as they did game marketing, they might actually put something out that was not beta software disguised as the final product.

Re:EA != Games (2, Funny)

scolby (838499) | more than 8 years ago | (#15207573)

But if EA coders are working 6 days a week, 9 am to 10 pm...even allowing 2 hours for breaks (maybe), that's about 70 hours a week of programming time per coder. That means, at minimum, EA marketers are working 140 hours a week. Where's the outraged wife with a blog?

Re:EA != Games (0)

Anonymous Coward | more than 8 years ago | (#15207694)

EA = Marketing

Yesterday, when EA Los Angeles VP made negative comments about the Revolution because of lack of HD support, I saw thousands of comments online from people who did not get this. (In fact I'm surprised that Zoink didn't like the article to show how "superior" Microsoft's XBox 360 was). EA is really not a company that understands inovation or originality, they understand Marketing buzzwords; the quality that their games have is simply due to the fact that it is easier to market a pretty good game than a bad game. The whole reason that Spore is being made is that "Life Simulation" has an amazing buzz-word value to it; look at are AI, it has so much synergy that we can produce a life simulation with it.

I know this is off topic, but companies like EA are actually terrified of true inovation for the purpose of inovation; it isn't easy to market. You can sell a game with "Now HD compliant" far easier than you can market "Electroplanktin, it's almost a game!".

Re:EA != Games (1)

Atomm (945911) | more than 8 years ago | (#15212559)

Ok, so you think I'm being Flamebait. I guess I need to clarify. I buy a lot of EA games. I am tired of buying a game when it's released only to wait a year or more before all the bugs and issues are worked out. In my comments, I said making games and not coding games. Making games includes Quality Assurance and Testing. While the coders may work their butts off, EA has continued to push games out the door before they were ready. Even then, they would rather start working on the next game instead of fixing the game they have already pushed out the door.

Case in point, Battlefield 2 has been out a year. To this day there is a bug where a member of your Team (Blue Tags) actually shows up as an Enemy (Red Tags). You kill them and it's a TK. Slightly more rare, there is a bug that does the exact opposite with an Enemy appearing with a Blue Tag. After complaining for months, they finally made it a priority to fix the bug. The 1.21 patch was suppose to fix it. Guess what? It's still there. Oh, then there is the 1.22 patch which came out to fix problems introduced by the 1.21 patch. Again, where is QA? Where is testing? Where is a commitment to the customer? There is more to making a game than just "coding".

So, what is EA focusing on? Releasing two Paid "Booster Packs" with 3 maps each. Most companies release this stuff for free. Then there is the next Battlefield game BF2142. Marketing has already started hyping and pumping these games, yet the games that are currently out there continue to have major issues. EA is a Marketing company that happens to make games, not the other way around.

So, what you mistook for Flamebait is frustration from a paying customer.

The Sims2 AI (1)

SmallFurryCreature (593017) | more than 8 years ago | (#15207303)

Oh boy. Two games, Gray Company and Spores, are going to be relying heavily on it. The first directly and the second is going to be made by the same guy that gave us toilet training 101.

If you ever played The Sims 1 or 2 you know that the biggest pain is to get your sims to not pee their pants. Especially the morning is a problem becauser they all need to go at once and if your house has only a dozen toilets for every member of the household well then they are all going to cue in front of one. Since my sims are all girls (what kind of sicko plays with a male avatar?) they have the bladder control of a happy puppy.

The other needs are just as hard to fill but at least waiting endlessly in cue for one bath/shower doesn't cause any damage.

In short, I am not that impressed with the AI in The Sims if they can't even get the characters to use all the available bathrooms/showers etc etc. It can't be that hard. Find path to nearest bathroom. If occupied, find nearest bathoom except this one. At least then any accidents would be realistic.

I am old and I remember open games before that were going to use AI to get away from thighly scripted games and let you truly be free. Never works.

As for Maxis delivering a truly free game. Yeah right. Name one single Maxis game in wich you truly are free and are not forced onto one very narrow road to success.

Don't believe me? The Sims, the only path is capatalist. There is no social security system in the game. So you can't be a stay at home single parent living of social security. Neither can you sponge of your parents.

Same way with Sim City. Just try to create a non-car based city.

Perhaps Spore will be different. I doubt it.

Re:The Sims2 AI (1)

rabbit994 (686936) | more than 8 years ago | (#15207386)

In the Sims you don't have to be a money grubbing bastard per say but it's hard to live on welfare (something that similar to real life) or social security. I haven't played Sims 2 so I'm not sure if you can transfer money between people but I bet the answer is no. Anyways, I doubt the desire to play those two paths is high anyways.

Re:The Sims2 AI (1)

Rob T Firefly (844560) | more than 8 years ago | (#15207391)

The Sims, the only path is capatalist. There is no social security system in the game. So you can't be a stay at home single parent living of social security. Neither can you sponge of your parents.

That's why we have infinite-money cheats. Now, if I can just find the money cheat for non-simulated life, I'll be set...

Re:The Sims2 AI (1)

Nesetril (969734) | more than 8 years ago | (#15207398)

you forgot Black and White: - creature impossible to toilet train and leaves its poo everywhere - forget about being a purely evil god with an evil creature

Re:The Sims2 AI (1)

MindStalker (22827) | more than 8 years ago | (#15207551)

Shrugs, I've created train based cities in sim city that worked pretty well. And implementing social programs in the sims in just silly they can only be expected to program so much.

Sim Earth? (1, Insightful)

Anonymous Coward | more than 8 years ago | (#15207348)

Is it just me or does this seem like a rehash of Sim-earth?

Re:Sim Earth? (0)

Anonymous Coward | more than 8 years ago | (#15210880)

Uh... have you: played SimEarth, and: watched the Spore video? There's a world of difference, old-school beauty of an ascii-style representation of a planet nonwithstanding. Not to mention that Spore focuses more on the creatures themselves, making it more similar to SimLife than anything.

There's a bit in Spore where you get to terraform and muck around with planets with the alien ship, but the similarities end there. On anything else but a very limited and superficial level, they are really, absolutely, totally different games.

To me, EA is (1)

Null Nihils (965047) | more than 8 years ago | (#15207362)

To me, EA is just a company that sells sports games to Joe Sixpack that come out yearly with the "24 more polygons than the last version!" selling point, while the company clothes itself in the empty husks of other once-glorious companies that it purchased and ravaged to the bone long ago.

Aside from the space-warping anomaly of Will Wright's Spore (that might collapse under the gravity of its own hype at any moment,) is anything to do with EA actually News for Nerds or Stuff That Matters?

Re:To me, EA is (0)

Anonymous Coward | more than 8 years ago | (#15207661)

If you want to know the answer to your question you might want to try to RTFA for a change.

There is not a single sports game mentioned in it, had you read it perhaps to you, EA would not be just a company that sells sports games.

Re:To me, EA is (1)

Null Nihils (965047) | more than 8 years ago | (#15207789)

I was referring to EA in general. They are a huge corp. and push a lot of titles besides those speculated about in TFA (which I did read.) I don't really have anything to say about the article itself. It doesn't exactly reveal anything outside of the author's speculation.

Sure, the games-that-might-be mentioned in TFA could turn out to be awesome, genre-reinventing, "innovative" titles (especially Spore, we all have high hopes!) but I doubt it (see all the other "won't live up to hype" posts) and there is a good chance that EA as a whole will keep doing the business-as-usual crap mentioned in my grandparent post.

If this had been an informative article about Spore at E3 instead of marketing for EA, then I wouldn't question whether or not it was News-for-Nerds worthy.

Wow, way to RTFA (0)

Anonymous Coward | more than 8 years ago | (#15207521)

Disclaimer: These are Next Generation's E3 picks which we are hopeful to see or are anticipating highly. This is not the publisher's official E3 lineup announcement.

Calling all trolls? (1, Interesting)

casualsax3 (875131) | more than 8 years ago | (#15207667)

If ever there was an article that deserved to be blasted by the thousands of haters who hover here everyday - this is it.

The company that's doing its best to stifle the industry is talking about a single interesting title, and suddenly we let them off the hook for being complete bastards? No thanks. More EA bashing please.

Mod Parent Up (0, Troll)

Null Nihils (965047) | more than 8 years ago | (#15207823)

I agree with the parent.

EA is all about the corportate shenanigans, a hardly does anything positive for computer-game culture these days.

Re:Calling all trolls? (1)

BecomingLumberg (949374) | more than 8 years ago | (#15211292)

Hear Hear!

But remember, I has never been done successfully before, so it will never be done successfully in the future! If the luddites had their way, Linux would stop fighting MS for market share...

cue the asbestos underpants!

Without reading the article (0, Flamebait)

Opportunist (166417) | more than 8 years ago | (#15207827)

May I predict what the list is?

NHL Hockey 2007
The Sims 3
(insert some random silly The Sims addons)
Sim City 5
Battlefield (insert random number)
Command and Conquer 4 (or are we at 5 already?)
Battle for Middle Earth 3
Need for Speed Underground 3 (4? 5? I can't remember)
Halflife 3 (preview)
Burnout 4
FIFA Soccer 2007

Re:Without reading the article (0)

Anonymous Coward | more than 8 years ago | (#15210345)

Burnout 4

Burnout 4 (Burnout Revenge) has been out for a while [] (released on September 13th 2005). I bought the PS2 version several months ago.

Re:Without reading the article (1)

MoriaOrc (822758) | more than 8 years ago | (#15210477)

Battlefield (insert random number)

And the random number is .... 2142 [] .

Will Wright's reputation (1)

MilenCent (219397) | more than 8 years ago | (#15210037)

Will Wright's reputation is well-deserved.


Plenty of people can think outside boxes. You can probably do it yourself. Thinking different comes not from intrinsic ability, but because a person has learned insufficently to be the same.

And "The last great innovator in the industry" is that way only because he's allowed to be. Wright is, unquestionably, a genius, but there are other geniuses, whose names you've never heard of, and probably never will.
Check for New Comments
Slashdot Login

Need an Account?

Forgot your password?

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>