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MMOG Sites Under IGE Merging?

Zonk posted more than 8 years ago | from the dirty-pool dept.

52

CTD writes "Grimwell Online notes that IGE has announced a merger of networks involving: Thottbott, Allakhazam, OGaming, and L2Orphus. There is a thread in the Allakhazam forums that brings all the release data together - but still leaves some questions about what is to come. Grimwell raises one in his post about this: 'Even more fun for our friends who work PR for gaming companies. IGE = RMT, which is not the Devil - but is not exactly welcomed at most companies. Will this move help push things past the tipping point and force developers to deal with the new, larger network?'"

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Sellout? (2, Informative)

Hossicle (945360) | more than 8 years ago | (#15259257)

from the Alakazam admin: "We are now owned by a company that owns a bunch of stuff, including IGE. They bought both of us (and several other sites as well) and then split us into separate divisions so that there is no interaction between them. You know my stand on gold selling. Before agreeing to anything like this, I wanted to make sure that there would be no interaction between those divisions and that I would have complete control over the new network, including the sites that used to be part of ogaming." In other words so as long as I am not in the unethical division it is all cool with me. I respect selling your company but ignoring your own morals is wack.

Re:Sellout? (1)

Reapman (740286) | more than 8 years ago | (#15262663)

If he honestly believes that he's whacked... remember when Hotmail sold? Ya MS did'nt mess around with Hotmail at all....

wtf? (0)

Anonymous Coward | more than 8 years ago | (#15259262)

what was that article about? anyone.... nope...

Re:wtf? (1)

abandonment (739466) | more than 8 years ago | (#15264799)

no idea...so...next topic

Very thourough detail on IGE, this purchase & (5, Informative)

CTD (615278) | more than 8 years ago | (#15259302)

This was put where I could find it, and is a very interesting read. Lots of great detail about IGE/Allakhazam if you want to learn more.

http://wow.azzor.com/445/truth_about_IGE.php [azzor.com]

Re:Very thourough detail on IGE, this purchase &am (1)

Lord_Dweomer (648696) | more than 8 years ago | (#15262862)

That linked article is a truly fascinating read, thanks for posting CTD. I'm curious though...if this company is making so much money...I'm kind of shocked that they haven't created their own MMO yet...I mean, thats basically a license to print money!

Re:Very thourough detail on IGE, this purchase &am (1)

garylian (870843) | more than 8 years ago | (#15263479)

Incredible article, and thank you very much for sharing.

Um...wow. Well, there goes any future Allakhazam subscriptions. IGE is the devil!

The Devil is in the Details... (2, Informative)

iCEBaLM (34905) | more than 8 years ago | (#15259489)

IGE = RMT, which is not the Devil

I wish he would speak for himself! RMT has almost destroyed the economy of FFXI to the point where you have to buy in game currency (gil) in order to afford anything of even moderate worth. This was due to the RMT gil sellers dominance and monopoly over entire mines, harvesting and logging areas, notorious monsters, etc. Only recently that SE has banned 700 accounts and seized over 300 billion gil [playonline.com] have things been normalizing. This was done in early Feb and prices are still dropping, slowly but surely, on most commodity items.

RMT has real effects on MMORPGs, some games more than others depending on how the economy works.

Re:The Devil is in the Details... (0, Insightful)

Anonymous Coward | more than 8 years ago | (#15259653)

Yeah, blame the sellers for meeting demand. Except they didn't create the demand, Square-Enix did. It's Square-Enix's game design that causes the demand that the gold sellers exploit.

World of Warcraft hasn't been having anywhere near as large problem with goldsellers than FFXI has. The reason is that WoW was designed well, and FFXI - well, wasn't.

Don't blame the gold sellers, blame the game manufactorers that make buying currency the only way to get ahead - like Square-Enix did. Allakhazam is, without a doubt, the largest FFXI fansite on the web. It's really not that surprising that IGE would be interested in it, because FFXI is designed to make currency selling necessary, and nothing Square-Enix does will ever change that.

It's hardly IGE's fault that Square-Enix misdesigned their game. As World of Warcraft proves, it's possible to create a good MMORPG, and Square-Enix, quite simply, failed.

Right, who could blame IGE? (5, Insightful)

Somatic (888514) | more than 8 years ago | (#15260368)

Yeah, blame the sellers for meeting demand. Except they didn't create the demand, Square-Enix did. It's Square-Enix's game design that causes the demand that the gold sellers exploit. [...] It's hardly IGE's fault that Square-Enix misdesigned their game.

I see. So, because these companies only destroy half the games they infiltrate, that makes it ok. The games that do get ruined were asking for it. Pick a different reason for every game, but it's the game designer's fault for not being able to handle these cartels when they try to take over. Because after all, this has only happened to FFXI.

Cartels like IGE ruin games for profit. They work full time, either exploiting bugs or taking what they want by brute force. They're larger than the largest guilds. They have the financial means, and the manpower, to get what they want in any of a hundred ways.

Blaming the gamers or the game designers for the fact that these guys exist is like blaming someone for getting mugged. Yes, you had a lock on your front door, but was it a titanium lock with 53 bolts? Because these guys just designed a way to pick the old 52-bolt locks last week. Go ahead and upgrade, but just remember, there are a thousand guys in your hallway with hundreds of millions of dollars of resources, and they'll be working on that lock 24/7, and every time they get in, it's your fault. Also, you can't tackle the problem like a normal security expert does, because what these guys do is apparently not illegal. They have nothing to lose, in fact everything to gain, by trying again, and again, and again.

Online games obviously need to defend against it better, but blaming them because this huge, sustained effort against them exists is just insane.

Re:The Devil is in the Details... (4, Insightful)

GundamFan (848341) | more than 8 years ago | (#15260994)

You know... I am tired of hearing "World of Warcraft is the best MMO ever" every time somone mentions another MMO. I won't get into details about why I take issue with WoW... but I will say this, perhaps the reason WoW is so sucessfull has to do with its population rather than specifics of content... if you take any MMO and fill the servers up it will be more fun (for those who can get in) because if you compare WoW to most other MMOs feature to feature it is a very simple game. ...Forgive my rant, have fun in WoW or any other game you deside to play... but please don't try to make everyone who doesn't play guilty about it.

Re:The Devil is in the Details... (0, Flamebait)

Anonymous Coward | more than 8 years ago | (#15261578)

I disagree. I absolutely hated FFXI. I liked WoW.

But I hate MMORPG's in general. Hated EQ2, FFXI, DDO,... I tried to like them. But even the one's I kind of liked (WoW, CoH, ...) just got really tedious and boring.

Maybe you will like any MMORPG with a population. I certainly won't.

For a casual gamer, FFXI is a nightmare.

Re:The Devil is in the Details... (0)

Anonymous Coward | more than 8 years ago | (#15264802)

And this is why I stopped logging into Slashdot.

It's fair and objective moderation.

Re:The Devil is in the Details... (0)

Anonymous Coward | more than 8 years ago | (#15268448)

Nah. You're just a dick and we're all sick of yor whining.

Re:The Devil is in the Details... (0)

Anonymous Coward | more than 8 years ago | (#15263000)

Lick lick lick FFXI sucks slurp pant slurp lick WoW rules lick spit slurp

Re:The Devil is in the Details... (1)

iCEBaLM (34905) | more than 8 years ago | (#15264500)

World of Warcraft hasn't been having anywhere near as large problem with goldsellers than FFXI has. The reason is that WoW was designed well, and FFXI - well, wasn't.

Right, just yesterday my friend at work bought WoW gold. Another friend told me if he traded in his truck for a car which would be better on gas then he could afford to buy 1000 gold every two weeks. Yet another friend offered to give me items purchased through bought gold. WoW has huge RMT problems, it's just not as evident because it is a lot easier in WoW to make gold than it is to make gil in FFXI.

Re:The Devil is in the Details... (0, Flamebait)

AuMatar (183847) | more than 8 years ago | (#15259664)

Square ruined FFXI by creating a game where insane farming drives people to buy gil. Its IGE and the like who make the game somewhat playable.

Re:The Devil is in the Details... (2, Insightful)

paitre (32242) | more than 8 years ago | (#15262946)

Fuck you.

The game is more than bearable if you actually do things other than farm and level jobs (hint: HELM AND CRAFTING).
It's not supposed to be a race to 75 - the game is the journey. Good fucking god...I keep forgetting that most of the end-game people now are still not much better than the noobs they were in the dunes.

Re:The Devil is in the Details... (3, Interesting)

Psmylie (169236) | more than 8 years ago | (#15264070)

I never have mod points when I need them. Maybe IGE could get into the "instant rate-up" biz.

I've played FFXI since the NA release. I've never bought gil. I've never farmed excessively, I have one job at 75, and my highest craft skill is 60. And that's in cooking, hardly the best profit maker in the game. And I've always been able to buy what I needed. You don't NEED the best gear, you can get along fine without it, and decent gear for your level is very easy to obtain. The best of the best gear is SUPPOSED to be hard to get, that's what makes it valuable.

SE didn't make things expensive. Players supply almost all the high-end gear. Players set the prices, players pay the prices. Why go and blame SE for something that we did to ourselves?

To the grandparent post, and to anyone else who thinks that you need to zip through this game as fast as possible, and feel the need to buy gil so you never have to be without the best equipment... Maybe this is not the game for you. SE set the rules to the game, and instead of playing by those rules, you cheat. Nobody forces you to cheat or to play this game. Go elsewhere if you can't hack it. And anyone who buys gil/gold/platinum can go straight to hell.

Re:The Devil is in the Details... (1)

Anonymous Coward | more than 8 years ago | (#15266240)

Why go and blame SE for something that we did to ourselves?

At the release of the CoP expansion there was an NPC that would buy back items for more gil than it sold that item for. Players who realized this maxed their gil. SE did not correct this for almost a week, but by that time the players had long since laundered the gil to other accounts.

For almost 2 years, SE did nothing effective to deter the literally hundreds of fishing bots in certain areas of the game, most notably around the Port Windurst fishing guild and Rabao. The fishing bots targeted Rusty Caps that could be sold to NPCs for a decent amount gil. At one point in the life of the game, that resale amount was enough to buy a new fishing rod. But then SE reduced that resale amount, which led to the popularity of synthing Rusty Caps into Padded Caps using a light crystal. This led to high prices for light crystals because many of the fishing bots then started to synth the padded caps, which the NPC would buy for even more than the old price of Rusty Caps. It took another nine to twelve months for SE to reduce the NPC resale amount for padded caps. And all that time, the bots were busily making gil. One account was making 1million per night of botting/synthing rusty caps/selling to NPC, which I believe at that time was equivalent to $20-$30USD.

Fishing at that time was probably a simple bot because the item fished was randomly selected based upon your fishing skill, bait, and rod. SE's solution at the release of the CoP expansion was to change fishing to become a minigame whereby you have to hit the left and right direction buttons quickly to reduce a fish's stamina. However, through observation (or, for a bot, memory reading) you can detect whether or not the item you have hooked is worthwhile to fish up. So, the bot fishers can target certain fish (notably Black Sole, which is used in the actually profitable Sole Sushi cooking recipe). To deter the fishing SE added a fatigue effect to fishing whereby the number of fish caught per day is limited. The concept is there is a fatigue counter that increments each time a fish is caught + reeled in, and when that counter value exceeds a certain number, the rate of catches decreases significantly. The fatigue counter apparently resets overnight each earth day. However, only at the most recent update have they changed it so that the fatigue effect increments each time any fish is hooked; previously the bots could detect the type of fish without actually reeling it in, and thereby target the more profitable types of fish without subcumming to fatigue.

Anyway, the point is, the bugs SE left in the game were quickly and mass exploited to destroy the economy. SE was also slow (or purposefully slow) in eliminating the game design problems that made it possible for the game to be mass exploited.

Re:The Devil is in the Details... (2, Interesting)

0racle (667029) | more than 8 years ago | (#15259825)

RMT has many negative effects, but the assertation that you have to buy gil to progress is just flat out wrong. Anyone who believes it is just looking for an excuse for their cheating.

SE doesn't make big announcements when they ban people to placate the masses like WoW does so you never know how many people have been banned over the course of the game. That announcement was made because things had gotten so out of hand so quickly this past christmas that they had to let their players know they did something about it. However, christmas price increases are not strange.

Re:The Devil is in the Details... (1)

iCEBaLM (34905) | more than 8 years ago | (#15264378)

RMT has many negative effects, but the assertation that you have to buy gil to progress is just flat out wrong. Anyone who believes it is just looking for an excuse for their cheating.

If you are insinuating that I buy gil then I expect you to retract your statement.

I am a level 70 black mage on the Unicorn server. I have never bought gil. I did not say you have to buy gil to *progress*. I did say however that you have to buy gil to be able to afford items of moderate worth. I currently have around 1.4 million gil and I cannot afford many equipment peices that I should have. Some are over the 5 million gil mark.

Re:The Devil is in the Details... (1)

robosmurf (33876) | more than 8 years ago | (#15264774)

In the current FFXI economy 5 million gil isn't really a huge amount of money. At level 70 you really should be able to make 5 million in under a day's play. OK, so that is still quite a long time, but not compared to the time it will have taken you to get to 70. Grab some other black mages and mana-burn some burning circles. You should be able to make millions without too much trouble.

The economy seems fairly sane at the moment. Elite end game gear takes a significant amount of effort to acquire, but is certainly not unobtainable.

Re:The Devil is in the Details... (1)

iCEBaLM (34905) | more than 8 years ago | (#15276834)

In the current FFXI economy 5 million gil isn't really a huge amount of money. At level 70 you really should be able to make 5 million in under a day's play.

5 million gil is a huge amount of money. You can make it in a day if you are *lucky* doing BC/KSNM (which I have never been), otherwise it will take months of farming/crafting/HELM.

I have no idea what server you play on where you can make 5 mil a day guaranteed but I sure hope they open migrations to it.

Re:The Devil is in the Details... (2, Insightful)

TecKnow (902884) | more than 8 years ago | (#15260070)

Define normalizing? Falling prices cut both ways, and you get less of a profit on the things you sell to earn gil towards that now-cheaper thing you want to buy.

This is complicated by the fact that it is basically impossible to make a profit by selling things to NPCs, so gil is streaming out of the econemy (NPCs still sell useful goods and services) faster than it is coming in.

The only question that really matters is how much playtime a player has to spend farming/crafting/etc to get a particular item, and in my case, deflation has not improved those numbers, and sometimes made them worse.

There are many, many problems with FFXI and the econemy would be one of them even if gillsellers had never existed.

Re:The Devil is in the Details... (0)

Anonymous Coward | more than 8 years ago | (#15260571)

If you'd posted this back in early January, when inflation was insane and prices were soaring on a daily basis, I'd have agreed with your post entirely. However, my impression is that since then, Square-Enix have brought the problem under control (although not erradicated it). Since the big purge back in February, prices have plummeted back to sensible levels and, on many "keystone" items used to measure inflation (basic newbie armour sets, leaping boots, penitent's rope, peacock charm etc), are actually still falling. Most decent and even premium gear is now within easy enough reach of any relatively serious player. Players with a job at 75 should, provided they actually use their brains a bit and expend some effort, be able to afford items costing more than 10 million gil without either buying gil or pumping all of their time into some viciously regimented HNM linkshell.

So why do the complaints persist? Because far too many players get lazy once they hit 75 and become unwilling to put any effort into actually earning gil. Believe it or not, with a level 75 character, you can farm gil from ordinary, non-NM mobs pretty damned fast. I set aside a couple of hours for this every Saturday morning and that ensures I'm never short on gil and never have to wait too long for an item I want. Too many players, however, would rather sit around in Jeuno or Al Zahbi moaning that their linkshell won't go out and get a venemous claw for their scorpion harness, rather than going out there and earning the money themselves. More infuriating still, I meet countless players who moan about being broke and then let slip that they've got 400 beastman seals sat in their mog safe. In 2 years of FFXI, I've earned somewhere in the region of 70 million gil worth of items (at current prices) from BC and KS fights. People who refuse to take the initiative and organise runs on this stuff are a bigger problem than the RMTs they whinge about, in my opinion.

Re:The Devil is in the Details... (2, Informative)

robosmurf (33876) | more than 8 years ago | (#15260839)

It wasn't true that you had to buy gil in FFXI. Yes, there was a period of hyperinflation, but that didn't really make a huge amount of difference as the price of farmed items went up as well, as did the profit from crafting. I never bought gil, and never had a problem with affording high-end gear.

Prices seem to have largely stabilised now.

People keep complaining about the economy in FFXI, but they are usually missing the point. The FFXI economy is much more player driven than, for instance, WoW. This means that you get price fluctuations and other economic problems, but that is what makes it interesting to play a MMORPG. If you want fixed prices, then single player rpgs may satisfy you more.

Re:The Devil is in the Details... (1)

TecKnow (902884) | more than 8 years ago | (#15262710)

The econemy in FFXI really isn't very player controlled. Lets look at some of the hard limits on player control of the econemy in FFXI. Many goods and services can only be obtained from NPCs, many goods can only be 'produced' once per character, many cannot be traded and NPC buy prices, quest rewards, and mob drops are almost all inflexible.

Now how about some things that you could technically do but that the game doesn't support? Such as comission something or in any other way illustrate the demand for something that's not currently being sold? There is no in-game support for buy orders.

What about large scale distribution without an army of mules? Why can we only have seven items on auction at a time per character? Why can we only have 8 outgoing packages at a time? This certainly isn't anyhere near appropriate to the production capacity of a crafter unless its sole purpose is to cripple him or her. Bazaars are a joke, fleamarkets have thier place, but often even those are more organized than walking up to random, unsorted vendors and assaulting them for a list of goods.

What about community ownership of property or money? Why can't linkshells be more than simple chat channels?

What about proper record keeping? The game goes out of its way to prevent this by not only having no logging to speak of, the prices for the things you buy arn't even displayed in the log, but by preventing alt-tabbing so that if you want to keep records you can either get another computer, use pen and paper, or cheat.

Probably the biggest limitation on the FFXI econemy is that the main advancement producing activity of the game, killing mobs to gain EXP, results in such small amounts of gil as to be mostly non-monetary, and such random and unreliable loot compared to farming that it is basically useless for dependable industry. Gil isn't a sign of advancement, it is an advancement stopping technique.

Re:The Devil is in the Details... (1)

robosmurf (33876) | more than 8 years ago | (#15264686)

The econemy in FFXI really isn't very player controlled. Lets look at some of the hard limits on player control of the econemy in FFXI. Many goods and services can only be obtained from NPCs, many goods can only be 'produced' once per character, many cannot be traded and NPC buy prices, quest rewards, and mob drops are almost all inflexible.

It's true that there are constraints on pricing of items, but even that can add to the complexity. During the recent hyperinflation a number of crafting recipes became profitable that were previously not profitable, and some that used to be profitable were no longer so.

Now how about some things that you could technically do but that the game doesn't support? Such as comission something or in any other way illustrate the demand for something that's not currently being sold? There is no in-game support for buy orders.

Yeah, that is quite an annoying limitation (and one I've not really seen any other MMORPG have a sendible solution to). It's also a real pain trying to open up a market in a item that might be in demand, but is very rarely made so no one bothers to look for it.

Having said that, I have made quite a few items to order, but this has to be arranged via chat.

a sad day (1)

McCarrum (446375) | more than 8 years ago | (#15259498)

one gold farming group to rule them all ..

Re:a sad day (1)

Sathias (884801) | more than 8 years ago | (#15259634)

And in the darkness, soulbind them

Game DBs defeating the purpose of playing? (2, Interesting)

fotbr (855184) | more than 8 years ago | (#15259715)

Ignoring all the gold-farming issues, am I the only one who finds the idea of having a massive database of where everything can be found to be sort of self-defeating?

I hate "grinding" as much as most people, but isn't part of the coolness factor of having a level 60 whatever with a complete set of epic armor the simple fact that they've done a lot? It seems that if you know exactly where everything is, and exactly what is required for X quest, and that the fastest way to get item Y is to kill monster Z because it has the best drop rate, you've turned the ENTIRE game INTO "grinding".

What is the point in playing then?

Re:Game DBs defeating the purpose of playing? (2, Interesting)

Bios_Hakr (68586) | more than 8 years ago | (#15259782)

There are a lot of reasons to use something like this.

As a noob, sometimes the directions the NPC gives are misleading. "Go take this to some guy north of here" is a perfect example. That happens in WoW all the time. The guy might actually be NorthEast or NW. You just can't tell. Sometimes, they change the locations of mobs in a patch but don't update the quest text. You could spend an hour looking for evil spiders in the North while the actual spiders have moved to the East.

As an experienced player, you'll be more focused on guild teamwork. No matter what you are doing, someone in your group will have done it a few times before. Having a map while following the other players around keeps you from getting lost.

Also, as an experienced player, sometimes you need to work on your new characters. In that case, the story is unimportant. You just need to level up quickly.

Re:Game DBs defeating the purpose of playing? (2, Insightful)

garylian (870843) | more than 8 years ago | (#15263732)

I have to agree with you.

Most of the time, what I want to do is find out where some obscure mob is to be found, or find out what their idiotic spawn rate is.

Forgive me for having a family, but I don't find the idea to sit in a zone/area for hours/days on end waiting for a freakin' mob to spawn so I can kill him to advance some quest. And since the damn thing spawns so infrequently, I want to know WHERE he spawns, so I have a chance to find it.

In WoW, at worst, most of the quest mobs spawned right away, or in some cases you had to wait an hour. (That stupid tiger in SV that spawns only once an hour comes to mind, and fighting through Hunters that wanted it as a pet before they nerfed its speed some, was a chore.) In EQ, though, it really helped to know where that mob spawned, and WHEN it spawned. Nothing like trying to time Phinny just right while working on one of 4 different epics. Dummest idea ever, 1 mob that was a required kill with poor loot chances, but 4 different clases needed him.

This is the part of the grind I don't like. I don't want to wait hours/days/weeks and even months to get some quest completed, even if it is an uber quest. It's not fun. And this is why people sell items and currency.

It took a few months for me to kill Phinny for my wizard epic in EQ, and he was a 12hr spawn! I think I downed that fish more than 15 times! Grrr. Nobody liked going into KK to kill Phinny. It was a PITA to make sure everyone could breath underwater, and to navigate it. I didn't mind killing Phinny 3-4 times. After more than 10 (including a few solo kills), I was more than fed up, and when a friend got the staff off of him while helping a bard on his attempt, I decided that I wasn't too proud to MQ that damn quest.

There's grind, and then there's GRIND. I can deal with a little grind, but that major GRIND just wears me out. I don't have the time or the willingness to try to be at my PC every 12hrs to kill one freaking mob. And with the wife about to pop out a baby, I'll have even less. I love the interaction with others and the fun of working together to complete a task, but for now, MMOs have come off my current game playing list.

Re:Game DBs defeating the purpose of playing? (1)

phxbadash (883828) | more than 8 years ago | (#15264178)

The fact that you need to create a new character in the first place is one of the fundamental problems with many MMO's out now.

It's a cover for poorly designed game mechanincs.

Of course WoW is a prime example of Cut-And-Paste developement at it's finest.

Re:Game DBs defeating the purpose of playing? (1)

aafiske (243836) | more than 8 years ago | (#15265442)

Your first point is true. Although I agree with the grandparent that going and looking everything up online and acquiring it kind of defeats the point, sometimes it's nice to have a resource when you don't want to run around in circles for 4 hours.

On the other hand... one of the things I hate most about MMORPGs (and I actually kind of like them, mind you) is that in a group, you're never experiencing anything new. Everyone else is just rushing ahead because they've done it a dozen times, and you have to just keep up and go through the motions as you're supposed to. That doesn't seem fun. When I explore the Mighty Dungeon of Everlasting Night in a party, I'd want us all to be exploring and seeing what's there. As opposed to 'Oh, yeah, I killed Lord Demonfangtooth 4 times last week looking for his magic dagger, take a left at the next shrieking corpse, we're almost there.' I want an adventure, not a guided tour.

In short, I think that the sites can be useful, like a game guide, but overusing them is like buying the walkthrough to your new game, and following it step by step. Why bother?

Dick comparison maybe (1)

Opportunist (166417) | more than 8 years ago | (#15260828)

There are people playing those games to show off. "Look, I got a level $maxlevel char, with $rareitem and $rank, and $insaneamount money!".

They don't care how they got it. If money is no issue, simply buy it. If it is, the fastest way to get that is by grinding with the help of a game DB. Because the people to show off won't know how you got it, that you actually didn'T "work" for your items, that you didn't solve the quests and that you bought the money.

For me, I play these games to show off to myself. Here I am, managed to get $maxlevel char with...

And it's quite hard to fool yourself. For me, the game and the char would lose its value if I knew that I didn't do it myself, but simply had my wallet do the job.

Re:Game DBs defeating the purpose of playing? (1)

Reapman (740286) | more than 8 years ago | (#15262702)

I played the style you mention in Ultima Online back in the day, never looked up information, considered it cheating. End result? Never maxed, never best gear etc etc... if it takes some people MONTHS to get that epic gear WHEN THEY KNOW EXACTLLY WHAT TO DO... how long do you think it'll take when you don't know how to get it? Or even if it exists? I know play FFXI and use databse sites all the time... and honestly have way more fun because I'm not spending all my time wandering around in circles.

Re:Game DBs defeating the purpose of playing? (1)

Sage Gaspar (688563) | more than 8 years ago | (#15263341)

Not exactly. First off, quests are meant to be solved communally. Maybe not on exactly that level, but there's a quest in EQ2 that, for example, requires you to traverse the globe searching for 20-some-odd dragon runes. These things are tiny and hidden in relatively random locations across the entire world. There aren't really any clues as to where they are. If you didn't have some sort of resource pooling... *shrug*

Secondly, bugs happen quite frequently in MMOs. Whenever there's a possibility of hundreds of players to interact with something simultaneously and over an internet connection, there's a decent chance something will go wrong. Sites like these let you know what's supposed to happen so that you don't get burned. A recent example would be the large number of quests in EQ2 that were recently affected when ring events broke. I'm not going to explain them if you don't know what they are, but suffice it to say you could've been trying to get something to work for three hours and not know that it was broken and you had no chance of getting it done.

WoW :( (1)

stanleyfog (967848) | more than 8 years ago | (#15259760)

It's a sad day for MMO fans. I'm a WoW addict myself, thinking about switching to Goblin Workshop. I don't mind the google gold ads, but anyone know if they have a shady parent company?

Re:WoW :( (1)

Bieeanda (961632) | more than 8 years ago | (#15259920)

No idea what their parent company might be, but I found their site to be next to absolutely useless.

This is old for L2Orphus (1)

Kyokugenryu (817869) | more than 8 years ago | (#15259972)

L2Orphus was purchased by IGE almost a year ago now, and they've had a massive banner ad for IGE for 2 years now. RMT ruined Lineage II. And while it looks like Square is doing something about it for FFXI, there's no action on NCSoft's part on L2. It's bad when dealing with L2 because NC already doesn't give half a rat's shit about their american customers, it's all focused on Korea. When I can't go XP in Enchanted Valley because there's 20 different bot trains on L2Walker or L2Wind, there's nothing I can do. If I kill them all, I risk losing the gear that in order to replace, I'd have to go buy money from the people I killed! It's ridiculous, and hearing about the company that kills my favorite game even more expanding their empire makes me sick to the stomach.

Re:This is old for L2Orphus (1)

vmardian (321592) | more than 8 years ago | (#15260003)

It's an inevitability. Companies exist to fill a demand. IGE came into being approximately 4 years after RMT started happening on eBay. If you want a non-RMT-able game, the only solution is completely different game design. It may not even be possible.

Re:This is old for L2Orphus (1)

Kaziel (907821) | more than 8 years ago | (#15264987)

I agree that it may not be possible, but it is possible to minimize the impact of RMTs. This is probably been best showin in WoW, from the games I've played. Money is easily made, and the best of the best gear is mostly only available via Bind on pickup items from instances and raid instances (a few exceptions, but for the most part that's the way WoW is designed). But this really was designed into the game. Blizzard saw the issues and took serious pre-emptive steps to have this not happen.

Where IGE and it's bretheren hit hardest are games that were designed prior to the big boom of RMTs, games like EQ1, and FFXI. They were either released or were in late design phase prior to when RMTing became huge, so they were created with flaws which wouldn't have been so horrible if these things weren't in existance, but since they are, they can merely try to fix what plat/gil/goldfarmers and sellers break, which is not an easy prospect since portions of the game were designed like this, and that would mean a total redesign of an aspect of the game, post release.

How they are swinging it (2, Informative)

falcon5768 (629591) | more than 8 years ago | (#15261081)

from how the partys involved are describing it, there is a new parent company called RPGholdings who has a division that owns the gaming sites, and a division that owns IGE and their sister sites.

The the CEO of all of them IS IGE's CEO, so in essense, they made a fake company, bought out everyone (including IGE) then said "oh btw, Brock Pierce is now your new boss"

Oh! (0)

Anonymous Coward | more than 8 years ago | (#15261173)

I originally thought that said "Zerging" ;-)

BS (0)

Anonymous Coward | more than 8 years ago | (#15261486)

Funny how anytime I submit anything to slashdot remotely about a riot on those forums it gets rejected, but make it an article sounding like its all about RMT and then suddenly the A word is allowed to be linked here.

This is only the 4th time the membership has muteneed on the administration of alla, its miracle they held on this long. Several of the hardware upgrades were DONATED if that tells you anything about the number of "premium" accounts actually sold in proportion to the userbase. Its no small wonder the owner sold out. The admining is 99% volunteer, there was never any money. They could have apointed actual mods frm the user base and did away with the largest problem on the site - that fucking rating system. I don't care how much work you put into it pikko, it failed to reduce workload or to make a self policing system. Evrytime we had to post that it was "working as intended" I wanted to fucking puke, we soudned just like the playonline support staff, and thats where we got that line from.

        -former admin

p.s.

anyone need a coder good with cgi perl java php and bbs's? I suddenly have more free time..

Re:BS (0)

Anonymous Coward | more than 8 years ago | (#15263642)

Which former admin? Angsty? Dana? {Help me out!}

Re:BS (0)

Anonymous Coward | more than 8 years ago | (#15274217)

Angsty isn't an admin, he just enjoys acting like one and responding to question people ask the admins.

Re:BS (1)

mediagoddess (817752) | more than 8 years ago | (#15264244)

Reading the posts its quite funny how the userbase is splitting. There are more than a few older posters, with high post counts and premium subscriptions, walking away out of disgust. The issue isn't just that Allakhazam was bought out by IGE/RPGholdings, it's that for the longest time Allakhazam (the guy) has been vehemenently (sp) anti-RMT for years, and now for whatever reason, caved to the very people he was against for so long. People feel betrayed, as Allakhazam was one of the few sites that tried to stay RMT-free ad-wise (despite what stupid users would post). Alla himself posted, after IGE offered to buy them out a year or so ago: "I can assure you that Allakhazam.com never has had and never will have any association with IGE. No amount of money will change that. We are players ourselves and disagree with everything they stand for. I've turned down their advances so many times in so many ways over the years that I think they have finally give up on us." Now he goes to this extreme: "We are now owned by a company that owns a bunch of stuff, including IGE." Interesting, no?

Re:BS (0)

Anonymous Coward | more than 8 years ago | (#15264985)

Anyone who ever ran a community site that was popular can appreciate the time, effort, and cash Alla has put into his network, I run a small FFXI server forum at http://www.qcdn.org/ [qcdn.org] and even for my small operation I struggle to keep up with the costs of running the site. There are only so few people who are willing to subscribe, and Adsense revenue is miniscule.

I had to recently upgrade to 512MB guaranteed - 2048MB burstable, and hosting now runs $1200/year. I won't even go into how many hundreds of hours I spend on trying to improve my site.

Good for Alla that he got some financial backing. People who are going nutz about this need to read up how corporate ownerships work.

-Sculli
http://www.qcdn.org/ [qcdn.org] Admin

Re:BS (0)

Anonymous Coward | more than 8 years ago | (#15268601)

I had to recently upgrade to 512MB guaranteed - 2048MB burstable, and hosting now runs $1200/year. I won't even go into how many hundreds of hours I spend on trying to improve my site.
Your getting ripped off at that price for that amount. Alla had a massive user base untill here, of customers whose NUMBER 1 COMPLAINT was that rate system. At any time actual moderators could have been apointed from from normal users. Instead that damn system was added. each and every time jeff asked the users what it would take to get them to go premuim, that karma BS was the number one problem, followed by site speed.
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