Oblivion Patch Causing Issues 68
The much anticipated patch for Oblivion is here, but it has come at a cost. 1up reports on complaints from users about lockups, lagging, and some curious technical problems. From the article: "Even though the patch cleans up a number of glitches quests, many are still upset because it doesn't solve their existing issues. If you've already run into and experienced a glitch quest, there's a good chance the patch will do nothing to fix it; the patch can't fix contaminated saves. Consequently, Bethesda employees have been recommending fans start new characters if they want to experience these quests."
Oh no. . . . (Score:5, Funny)
Re:Tolerate their Intolerance (Score:1)
Also, does anyone else think it is unfair that the Redguards are forced to use separate water fountains and bathrooms within the Tamrielic Empire? I wish Emperor Uriel Septim would have done something about this prior to his assaniation!
The problem extends as for North-East as Morrowind in Vvardenfell . . . I commonly see Redguards forced to the back of the silt strider!
Re:Tolerate their Intolerance (Score:2)
Bosmer discrimination is real though. No one CHOOSES to be born Wood Elf.
-Eric
Re:Suck it Bethseda... (Score:2)
Re:Suck it Bethseda... (Score:5, Insightful)
Re:Suck it Bethseda... (Score:2)
Re:Suck it Bethseda... (Score:5, Interesting)
It can be avoided.
I'm serious.
The problem is that game companies are some of the most behind in state-of-the-art testing. I'm not talking about QA process, either. I'm talking about Model Checking [cmu.edu]. It's the kind of thing military contractors do with their code to make sure missiles never accidentally blow up in the wrong spot.
(It was the topic of an article on Slashdot a few weeks ago - which, I'm sorry to report, nobody here actually understood, thinking it was about automatic code generation. Talk about not RTFAing.)
Here's how it works: you model your quests and quest variables as finite state automata. (Remember discrete math?) You use a very expressive language for this, which makes it easy to read. A character, say, killing a certain fish would change a boolean quest variable. Then you define properties that your FSM should have, so that if a quest becomes unsolvable, one or more properties fails. Throw it at a model checking system and in a few minutes, it tells you whether a quest can be made unsolvable and how to get into that state.
It's extremely simple with quests, most of which are totally independent, leading to a relatively small global quest FSM.
Someone competent in Model Checking could add a new quest to the system and check it in less than two hours.
Re:Suck it Bethseda... (Score:2)
OK, it may still be worthwhile to perform such model checking (errors may and probably will be found as a result), but I do not know that the time/money aspect is worth it.
However, the good news is that people are continuing to research how to more closely and automatically link specifications and m
On a More Serious Note (Score:4, Interesting)
Has anyone else tried to help the Fisherman in Weye by killing enough slaughterfish for him, but accidentally already killed one of the slaughterfish in the lake in the quest area before you took on the quest? That is what happened to me and now when I get to the slaughterfish I already killed in the quest order, a dead fish is there (because I killed it), but I can't move on to the next slaughterfish location! Anyone know how to fix this?
Re:On a More Serious Note (Score:3, Insightful)
restart the entire game over again becuase you are the idiot that did something you weren't supposed to BEFORE you activated the quest you had no clue was going to involve that creature!
I love how this looks on bethsadias part, they fuck up to rush a game out there instead of properly bug testing it (cause let's face it, some of these bugs are rather serious) and their responce ot everyone who has been enjoying the game only to find out the hours/weeks/months they ju
Re:On a More Serious Note (Score:1)
Re:On a More Serious Note (Score:2, Interesting)
only it's not supposed to be randomly. They play through the game like a normal person would, when they encounter something they find strange they will do it multipule times to see if it comes up again or if it's just a completly random thing (some stuff you just can't program out).
But they usually go through a certain section (since this game is so huge they have multipule people doing different points of the game) and they play it normally just to make sure, t
Re:On a More Serious Note (Score:2)
How can they possibly know if a bug has been fixed? That it hasn't introduced or uncovered any existing bugs?
Professional testers use automated tests, which they can re-run reliably and test its coverage.
IAmateurs play around a bit until they find something wrong.
Re:On a More Serious Note (Score:1)
Re:On a More Serious Note (Score:2)
If you can't reliably reproduce the tests you can't reliably reproduce the bugs. If you can't do that then you can't know you've fixed them.
Professional testers have automated, repeatable tests. Incompetents pretend that "playing around" is testing.
Re:On a More Serious Note (Score:1)
Re:On a More Serious Note (Score:1)
However, if you are playing the xbox360 version, you're screwed...
Re:On a More Serious Note (Score:1)
ARGH! ZORK!
ARGH! ZORK!
Re:On a More Serious Note (Score:1)
1. start a new game
2. when in the character creator, access the load menu, and load your 'corrupted' game
3. play your game from your 'corrupted' save.
The saves are not actualy fully corrupted. They just have an issue with their primary load. If you load the save, from an already running game, a full load is not needed, and you skip past the 'corrupted' section of the save.
Re:On a More Serious Note (Score:1)
I actually stopped playing the game when I realized I could just walk anywhere and do anyhting whenever I fealt like it. I don't like grinding and grinding to level up, but there are enough sidequests that you should be able top level some without it feeling useless.
I guess I could increase the difficulty and then slowly ease it again and pretend I levelled far enough for the next primary quest, but it seems really cont
Re:On a More Serious Note (Score:2)
I bumped into exactly the same problem. If you start killing Rumare Slaughterfish before accepting the fisherman's quest (and making it your current quest), you will only be able to find and kill six slaughterfish, well short of the ten (twelve?) you need to complete the quest.
Luckily, I had a sav
Re:On a More Serious Note (Score:2)
Huh. Well then why, when Shameer gets killed for pickpocketing (I witnessed him creep up to a stablehand, who then yelled, "Stop, thief!" and shortly thereafter got killed by a guard -- it was completely AI-driven; I did nothing to trigger it), you can loot the key off his corpse and then wander through his house in town and snarf whatever you like. You can even sleep there. Or is that a bug, too?
Schwab
Re:On a More Serious Note (Score:2)
Perhaps they have family members who inherited the house. Of course, it would be fun if, in that case, the house became "f
Re:On a More Serious Note (Score:1)
Re:On a More Serious Note (Score:3, Informative)
Re:On a More Serious Note (Score:2, Informative)
Re:On a More Serious Note (Score:1, Informative)
Re:On a More Serious Note (Score:2, Informative)
This problem has been reported by many oblivion players. So while this quest is somewhat buggy in the way its designed, you can at least finish it.
Re:On a More Serious Note (Score:5, Informative)
http://www.elderscrolls.com/forums/index.php?show
This should help 80% of people.
The easiest one is the "player.placeatme ID#" command; use it in the console with the ID# being found in the location you're in inth e construction set.
Ooops (Score:2, Troll)
-Bethesda
Ok so... (Score:2)
Since I'm sure it's an auto-update (meaning I have no say in whether or not the thing gets downloaded and installed), I'm going to opt to play with my 360 not connected to my network. Anybody know if plugging it back in once my game is loaded will let me avoid the download and register my acheivements to my Xbox Live account?
Re:Ok so... (Score:2)
Re:Ok so... (Score:2)
But what about plugging it back in during play, anybody know if that'll let me avoid the download (say, to continue XBLM downloads I've started while I play my game...)?
Re:Ok so... (Score:1)
You are playing oblivion, and decide to connect to XBL. (Side note, you might want to save at this point). You connect the ethernet cable to the 360. After connecting, the guide pops up: "There is an update available for this game! You [must/should] download it before you continue playing. Options: Yes/No." Since you don't want the update, you
Re:Ok so... (Score:1)
Re:It's funny... (Score:3, Insightful)
Re:It's funny... (Score:2)
Re:It's funny... (Score:2, Interesting)
Did I forget the sarcasm tags again?
Be thankful that you've had no problems with the game. Unfortunately, a lot of people do have problems with it, and
those nifty tradeoffs.... (Score:1)
Meh... (Score:4, Insightful)
Re:Meh... (Score:4, Insightful)
Re:Meh... (Score:2, Informative)
If only I could have typed some heiroglyphs into the console to reinstate the now missing dead dude at the bottom of the Mage's Guild well ...
Haven't downloaded the patch yet - still holding out hope that he'll reappear.
Jony
Re:Meh... (Score:1)
And to the other respondant with the script-kiddie nick (not going to go posting two separate replies), double-meh to you too, you're not fixing it for Bethsoft, or some idiot customer from work (I do that all day too, and I hate those fucktards), you're fixing it for *you*, and while you're at
Re:Meh... (Score:1)
Beacause, generally, it just works. Except it seems that sometimes it just doesn't, which is what I don't like about Oblivion (and PGR3 for that matter).
Hand in your geek badge at the door.
Don't worry, it's made of plastic. It's not dangerous.
Jony
Re:Meh... (Score:1, Interesting)
Sorry. I've been fixing other people's screw ups for a long time, and I'm sick of it. It's not fun. It never will be fun. And I would not be happy to discover I paid $50 for the privilege of doing so.
Indoor issues... (Score:2)
Re:Indoor issues... (Score:3, Insightful)
Fool me once, shame on you... (Score:2)
Bethesda has indeed fooled me twice. I purchased both Daggerfall and Morrowind right after their release, and it took several long months to have each game patched enough to be fully enjoyable. Sorry, but unless you are brand new to the Elder Scrolls series, I have no sympathy for you if you purchased Oblivion soon after its release, a few months after it's been truly completed.
People are lazy... (Score:4, Informative)
Damn complainers.... (Score:2, Insightful)
I have logged around 90 hours so far in this game... and it is unbelievable. I haven't hit anything that I have noticed as a bug... but I'm also an extremely careful player (hence the 90 hours).
What other game out there gives you _SO MUCH_ with so few problems? In such a huge game like this there are bound to be some issues. Have a couple of minor glitches in a couple of side quest and get castrated even though there are _hundreds_ of quests with no problems.
Good god people.
Re:Damn complainers.... (Score:1)
Re:Damn complainers.... (Score:3, Insightful)
I can't see how anyone can argue that Oblivion is _not_ a polished product. Just because a couple of small things slip through Q&A doesn't mean it's not polished. I haven't bought/used a single piece of software that didn't have atleast one bug... it's the nature of large software products. Does that mean that I've never used a "polished" piece of software? I don't think so.
What I'm trying to say is that $50 buys you a very polished
Re:The curse of the MMORPG (Score:1, Troll)
Monsters Nearby (Score:2, Interesting)
Cause I'm freeeeeeeee-falliiiiiiing (Score:1)