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Quake is 10

timothy posted more than 6 years ago | from the shaky-decade dept.

405

cyclomedia writes "Late on 22nd June 1996 Quake was uploaded to cdrom.com's archives in the form of 7 1.44MB floppy disk images. Though it wasn't until the 23rd that everyone realised (or at least, that's my excuse for being a day late with the news submission). Cue much aggravation on the newsgroups as eager downloaders experienced glorious 2 FPS gameplay."

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405 comments

Old schoolin' (5, Interesting)

Pope (17780) | more than 6 years ago | (#15591946)

Hell, I remember going to a vending machine at a local mall to buy Doom! Had to supply my own 3.25" floppies and everything. What a crazy way of getting software, and IIRC it was $18 in 1 dollar coins.

Re:Old schoolin' (4, Funny)

stupidfoo (836212) | more than 6 years ago | (#15592071)

3.25" floppies? Crazy. Where'd you get those from?

3.25" floppies (5, Funny)

artemis67 (93453) | more than 6 years ago | (#15592188)

Basically, you had to buy some 3.5" floppies and then trim .25" off of one edge with the scissors before they would fit in the vending machine.

Re:Old schoolin' (4, Funny)

Mercano (826132) | more than 6 years ago | (#15592345)

AOL used to send me 3.5" flopies in the mail all the time for me to reformat and use for whatever. Now all I get is read-only coasters. Sigh, can't get good swag anymore.

Re:Old schoolin' (1)

CommunistHamster (949406) | more than 6 years ago | (#15592104)

Yeah, I still have one of my old PC's, not quite 1996 (I didn't even have a PC back then) and if I could gt the thing working I'd try out Quake on it.

Re:Old schoolin' (0, Offtopic)

glindsey (73730) | more than 6 years ago | (#15592284)

Anyone who mods this "Interesting" instead of "Funny" is obviously under the age of 25.

Excellent. (0)

Anonymous Coward | more than 6 years ago | (#15591952)

Impressive.

Time to go into the real world.... (1)

agent (7471) | more than 6 years ago | (#15591961)

Time to go out into public, and kill 10 people. The computer, not the TV, is telling me to do that. You will notice me by my tin foil hat!

First post? (-1, Troll)

Anonymous Coward | more than 6 years ago | (#15591975)

HUMILIATION!

10 years! (5, Funny)

uberjoe (726765) | more than 6 years ago | (#15591992)

Insert Ob "My God, now I feel old" comment.

Re:10 years! (1)

Stachybotris (936861) | more than 6 years ago | (#15592039)

Tell me about it. I remember how great that game was at the time and what a change it was from the 2D games like Commander Keen. I still remember how excited we were to get 'new' hardware just so we could run at a good framerate at 800x600!

Re:10 years! (1)

plague3106 (71849) | more than 6 years ago | (#15592377)

Anyone else remember the Threewave CTF mod?

Quake + 3Wave CTF 3... took up a great deal of my time in college.

Re:10 years! (5, Insightful)

doti (966971) | more than 6 years ago | (#15592042)

Specially if you realize that today's multi-giga games don't offer much more, neither in fun, gameplay, and even content.

Next you'll be telling kids to get off your lawn (5, Insightful)

Sycraft-fu (314770) | more than 6 years ago | (#15592236)

Seriously, what is it with the grouch crowd on Slashdot that lvoes to hate on any game newer than 1980s? Look man, I'm big on old games, really big. I play onld NES and SNES games all the time, I've worked hard to get my DOS emulator working well on XP-64 so I can play X-com, Castles, Darklands, Epic Pinball and such. I really enjoy classic gaming. However, I play new games too, and let me tell you, there's been major improvements.

There are plenty of great new games, if you haven't found them it is because you are being willfully blind. Some are nothing more than updates of old games, but wonderful ones at that. Civilization 4 is a good example. As the name implies it's the 4th in the series. Each game is just the old one made anew. The fundimental premise of the game doesn't change. However each one is a worthy successor. The gameplay and mechanics take a huge step up, as well as graphics and sound. Some are more orignal, such as Knights of the Old Republic. Jedi Knight meets NWN.

Also, I think you'll discover that if you take off the rose coloured glassess of memory you'll find that many of those great old games, well, aren't. I've found that games that I just loved as a kid are not nearly as good now. I remember how tought Final Fantasy used to see, how a group of us would get together on the weekends and play it as a team. Now it's trivial, formulaic even. If enemy if type X, do strategy Y, etc. Still cool, but no comparison to, say Baldur's Gate 2. Of course I doubt I'd have liked BG2 as a kid, too high level, too much reading.

So please, let's stop with this "new games don't bring anything to the table". Yes they do. They aren't all great, of course, but you would be positively amazed at the utter crap released for old systems. Ever play Captian Novilon? I thought not, it was an SNES game about diabeties. Yes really. A huge pile of shit and it's just one of a massive list.

There are plenty of new, good games. There are plenty of resources to help you find them, or you can ask on Slashdot. However if you can't find any good modern games, the problem is not the state of games, the problem is you.

Re:Next you'll be telling kids to get off your law (4, Insightful)

arivanov (12034) | more than 6 years ago | (#15592308)

There is nothing wrong with the slashdot crowd.

In fact everything is right with the slashdot crowd.

The slashdot crowd is absolutely bloody right to expect that 10 years later something with the visuals of Quake and the level of game AI complexity of Nethack should have been written released and shipped.

And that has not happened. The monsters in the newer quakes, dooms and the likes are as daft as in the original. There is no random or even pseudorandom level generation.

It is the same old grind. Granted it is with very fancy visuals, but in 10 years I would have expected the industry to come up with something moderately more engaging.

So the slashdot crowd is entitled to bitch and it surely does.

When it is not engaged playing Nethack. Where the f... did that storm giant go... I need to kill it and eat it as I am missing the intrinsic...

Re:Next you'll be telling kids to get off your law (5, Interesting)

irc.goatse.cx troll (593289) | more than 6 years ago | (#15592371)

Name one thing that is in an FPS game that isn't in current quakeworld engines. Note that quakeworld has been opensourced for a long time now and has had time to evolve purel based on peoples desire for a better engine, no desire to try to be able to sell polished crap. Whether you're a visual junkie(Specular lighting, 24bit textures, Luma textures, Bloom lighting, Weather effects, Per pixel shadows, particle explosions/trails, etc), a Tech junkie(MD1/2/3 model support (thats quake1 through quake3 and everything between), BSP1/2/3 (Again, q1-3 and every game based on it), PK3 support(the compressed archive q3 uses to store its files), even so far as to support Quake3 QVMs, which is pretty much a .dll that is the entirety of a mods game-code, Direct encoding from ingame to an avi (xvid+mp3), etc)

And then theres the stuff for gameplay. Fully customizable hud. Arbitrarily re-coloring text(makes for good teamplay scripts), Regular expression triggers for console text(so you can match "someone stole your flag!" and play a sound for example), TCL scripting(I don't like it, but to each their own), Advanced scripting (if/then blocks, variables, math), etc.

It's not that games havn't improved since 1996, its that while companies are busy trying to add a few new features to their engines so they can hype it up, we've all been sitting here playing with the best christmas present anyone ever got us--Quake's source.

Of course I only focused on the engine (whats important-- as a good mod has its balls cut off by being on a bad engine), but for gameplay just look at stuff like CustomTF, RocketArena, MidAir, ClanArena. For that matter, I've yet to have a better co-op experience than quake right out of the box.

Re:10 years! (2, Insightful)

stratjakt (596332) | more than 6 years ago | (#15592247)

Oh bullshit.

Quake 4, Half Life 2, etc.. All the fun and more, with a healthy dose of jaw-dropping graphics.

Quit trying to get cred by waxing nostalgic for graphics that sucked.

I remember Quake fondly, one of my first University projects was to write a report analysing the usage of a particular language, and while most of the class jumped on the shiney new Java, or latest iteration of Visual Basic, and I did QuakeC. Got like a 97% on the project too, dragged down by a couple stupid typos.

It was fun pissing my roommate off by playing various Quake mods all hours of the night, and when he'd complain I could retort with "I'M RESEARCHING MY PROJECT ASSFACE"

Indeed (2, Informative)

PhrostyMcByte (589271) | more than 6 years ago | (#15592158)

The single-player was fun, but the real accomplishment of Quake is bringing in the era of deathmatch.

And it's still alive and.. well.. ok, so it's just twitching. I got this game the week it came out (wow, I was 10yo then) and havn't stopped playing since. Connect to oc9.org with your QuakeWorld client [fteqw.com] for some fun :)

It's the arcade-ish physics meant to run on 10 year old cpus that differenciates the game from modern ones, and actually makes the game more fun to play. Your skill in multiplayer depends a lot on mastering the physics that will let you go 10x your normal speed if you let it (there is no spoon!). Be sure to check out QdQwav [gamespy.com] if you havn't already seen it.

Re:Indeed (3, Interesting)

drinkypoo (153816) | more than 6 years ago | (#15592198)

The single-player was fun, but the real accomplishment of Quake is bringing in the era of deathmatch.

To me the major accomplishment was that it had co-op play. Unfortunately, it totally failed to usher in an era of co-op. Playing Quake with two or three people (or Doom for that matter - it's not like Quake was the first FPS with that feature) was just riotous fun. I have played Q2 with the co-op mod, but it's buggy. Or it was then...

Re:Indeed (2, Interesting)

PhrostyMcByte (589271) | more than 6 years ago | (#15592262)

Yup, back with Doom the serial cable was god! The endless co-op games of Doom and Quake were awesome - no matter how many times you'd gone though the game, it was still fun if you had a buddy plastering baddies guts next to you. That ended with Quake, though. Quake 2's co-op felt somehow lacking.

I wish ID would go back to their roots and stop making these single player tech demos :(

2 FPS? (-1, Troll)

stupidfoo (836212) | more than 6 years ago | (#15591995)

What POS systems where they using?

ah...

It's the FPU requirement......a 486 FPU just doesn't have the muscle to
run quake well....

Re:2 FPS? (1, Funny)

Anonymous Coward | more than 6 years ago | (#15592024)

There are some classic comments in there, that still ring true today.
 
...blah blah blah true 3d blah blah 2.5d blah blah Pentium blah blah id
are gods blah blah 3d realms suck blah duke has toliets, quake has true 3d
blah blah blah blah only id can code games blah blah blah i want to have sex
with john carmak blah blah blah upgrade blah blah blah only lamers have 486s
blah blah blah blah blah...

Re:2 FPS? (3, Interesting)

PoderOmega (677170) | more than 6 years ago | (#15592075)

It was playable 486DX2/66 with 8 megs of RAM

Re:2 FPS? (2, Informative)

fistfullast33l (819270) | more than 6 years ago | (#15592139)

Yeah I seem to remember playing quake in Windows 95 with those hardware specs. And someone was complaining about TCP/IP in that mailing list, but I seem to remember playing Quake over the internet on dialup. Fun times. I miss the custom Quakeworld skins myself. And I think there was AirQuake as well that rocked.

Re:2 FPS? (1)

drinkypoo (153816) | more than 6 years ago | (#15592219)

I too played Quake on a 486, mine was a DX33! I played at 320x240 with most options disabled. It was slowish but playable. And yes, Quakeworld was entirely playable and responsive, even with a shitload of players on the server, if you used a modem. To this day no FPS appears to have the quality of prediction code that Quakeworld did.

Re:2 FPS? (1)

joshsisk (161347) | more than 6 years ago | (#15592215)

Really? I thought it required a Pentium to run. I remrmeber my 486 66 was not able to run it.

Re:2 FPS? (0, Flamebait)

SnowDeath (157414) | more than 6 years ago | (#15592330)

It did - those people above that claim to have run it on a 486 are ass-faced liars. Period. It requires an FPU which 486's simply don't have.

Re:2 FPS? (1)

Black.Shuck (704538) | more than 6 years ago | (#15592320)

No, it was playable on a 486 DX2/100 with 16 megs of RAM.

Back in college there were two computer rooms next to each other: One with 486 DX2's running at 66MHz with 8 megs of RAM, the other with 100MHz machines. If you were lucky you'd get around 5-10 FPS on the 66s. Needless to say, the second room experienced a sharp rise in popularity at lunchtimes. :p

Re:2 FPS? (2, Informative)

Myself (57572) | more than 6 years ago | (#15592370)

And a lot more playable on a 486DX40, also with 8 megs. The difference is that the DX2/66 clocked its bus at 33MHz, whereas the 40 was a real 40MHz bus. I was running a Trident 9400CXi in a VLB slot, and while only rated for a 33MHz bus, it did fine at 40.

Since the video card wasn't doing any of its own processing, moving the CPU-->Video data as fast as possible was the best thing you could do for that game. And you didn't need gobs of RAM either, if your hard drive was also sitting behind a fast VLB controller.

Indeed... (1)

cswiii (11061) | more than 6 years ago | (#15591996)

...this came out when I was in college, and we too [wiw.org] were quite addicted. The article linked was written about six months later when we were good and jonesin'.

Anyone Remember... (1, Informative)

HappyCycling (565803) | more than 6 years ago | (#15591997)

Anyone remember the shareware cd that had all the id Software games on it? And how it was possible to use a serial # to unlock all those games?

Re:Anyone Remember... (0)

Anonymous Coward | more than 6 years ago | (#15592029)

I do. Good stuph that was.

Re:Anyone Remember... (2, Funny)

gauntlet420 (646001) | more than 6 years ago | (#15592178)

Indeed I do. Doom I and II, Final Doom, Quake, Heretic, Hexen and Wolf3d ... and the miracle of qcrack.exe...

quake on a dual ISDN (1)

GSpot (134221) | more than 6 years ago | (#15592009)

Oh the memories, my brothers roomate was (still is) quite the internet dork back in the day. He had a dual-ISDN connection to the internet. A whopping 10K connection if memory serves me. The pings were low, man was it fun to frag! I was hooked. ./good times.

Re:quake on a dual ISDN (1)

milamber3 (173273) | more than 6 years ago | (#15592102)

A dual ISDN line would have been roughly 128 kbps or 16 KB/sec.

Re:quake on a dual ISDN (1)

stratjakt (596332) | more than 6 years ago | (#15592222)

And in the real world, you'd see about 10K.

Just like I've never seen anything faster than about 300K come through my "6 megabit" cablemodem.

blah blah (-1, Troll)

XenoPhage (242134) | more than 6 years ago | (#15592013)

blah blah blah ten years blah blah blah blah blah blah run linux blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah had sex with a goat blah blah blah blah blah blah blah blah blah not newsworthy blah blah blah blah blah blah blah blah blah blah blah blah blah blah use a spellchecker blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah damn zealots blah blah postercomment repressed blah blah

Re:blah blah (-1, Offtopic)

LordKaT (619540) | more than 6 years ago | (#15592059)

blah blah blah sell your Pentium, then earn money yourself and buy it
blah blah blah blah rich parents lblah blah blah stupid kids blah blah

stupid mods (-1, Troll)

stratjakt (596332) | more than 6 years ago | (#15592148)

blah blah blah Read the second newsgroup post blah blah blah (or maybe third). blah blah blah Duke Nukem is older blah blah blah Duke Nukem Forever blah blah blah Quake 4 is a Halo ripoff with Doom 3 graphics blah blah blah

Re:blah blah (1)

linvir (970218) | more than 6 years ago | (#15592212)

-1, Troll
Proof that you don't have to RTFA to get mod points. At the very worst, that post deserved to receive no moderation in either direction.

Re:blah blah (2, Insightful)

stratjakt (596332) | more than 6 years ago | (#15592273)

blah blah blah slashdot mods are fags blah blah blah everybody knows this blah blah blah karma is just a game to play blah blah no meaning blah blah blah kiss some linus ass and get your karma back blah blah browse at -1 for the good comments blah blah

blah blah stupid mods blah blah RTFA blah blah (2, Informative)

spun (1352) | more than 6 years ago | (#15592335)

This is funny in the context of the article. RTFA before you mod, m'kay?

ah the memories (5, Funny)

Anonymous Coward | more than 6 years ago | (#15592014)

I have a 486 Dx2/80 with a Diamond Stealth 64 2120
> video card and I get 6.2 fps in the start. While in Duke 3D, I get well
> over 30+ fps. Why is Quake so slow compared to Duke 3D?



Ahh... the last time anything besides Windows Vista got compared to Duke Nukem.

Still my Pentium favourite (2, Interesting)

saskboy (600063) | more than 6 years ago | (#15592025)

I used to run Quake I on a 486DX 80MHz with 8MB of RAM. It was fantastic when I upgraded to 12MB then 20MB. It was THE reason to get a Pentium computer.

In recent years Unreal has replaced it as my favourite. I got my screenname [used on Slashdot now too] from playing Quake on dialup, and P2P with another local kid.

Happy Birthday! (2, Insightful)

Thrymm (662097) | more than 6 years ago | (#15592032)

This game alone changed my gaming habits! Countless nights after the bar a friend and I would go out onto pubs and frag or try to frag all drunk! Or would just dial each other for 1 on 1 DM!

Fun times!

I can still remember Quake 1 being released (5, Interesting)

phaetonic (621542) | more than 6 years ago | (#15592037)

1) Quake 1 was released for $9.99 as shareware with the full soundtrack. It was able to be unlocked with a code, and so of course, keygens came out and enabled you to play the full version for $9.99 with the awesome Trent Reznor soundtrack in all it's glory. 2) When QuakeWorld came out, you could play with others anywhere at 600 ping and still be o.k with it. There was a few seconds delay, but you would essentially predict what you wanted to do. I remember I would turn, grapple against a wall, let go, and shoot hoping I was able to hit something. I don't remember broadband back in the day. I wonder what the next innovation will be that redefines video game playing.

Re:I can still remember Quake 1 being released (0)

Anonymous Coward | more than 6 years ago | (#15592096)

I know some cats in the Q3 DM servers who claim they have a hard time hitting anything with the Railguin on a low ping. They got used to higher pings when it comes to the Railgun and they developed their play around it. They use what is known as "shot leading" and that doesn't work with a low ping, as it's a compensation for the higher pings. Of course, they also claim to be able to "feel" anything below 125FPS, which I always found a tad questionable. Snake oilers.

Re:I can still remember Quake 1 being released (0)

Anonymous Coward | more than 6 years ago | (#15592126)

I remember playing Quakeworld over dialup and it was pretty reasonable. But then I got a cable modem in the late 90s and it was downright amazing. Pretty much lagless.

Re:I can still remember Quake 1 being released (1)

spyrochaete (707033) | more than 6 years ago | (#15592217)

That CD was awesome! It also had unlockable versions of Doom, Ultimate Doom, Final Doom, Doom 2, Heretic, and Hexen!

Re:I can still remember Quake 1 being released (1)

Feyr (449684) | more than 6 years ago | (#15592274)

i still have that CD, i lost the keygen ages ago of course, but the soundtrack alone is well worth keeping the cd for

Re:I can still remember Quake 1 being released (2, Insightful)

0xdeadbeef (28836) | more than 6 years ago | (#15592278)

Been there, done that. Hey, I was a poor college student!

Coincidently, I still have the soundtrack on my mp3 player. Which, interestingly enough, has more horsepower than the machine I bought to play Quake (with a student loan, I might add).

I was playing qtest1 for weeks before the official release. My first real-world program was a utility that queried servers for the people playing on them. God, I miss that game.

Re:I can still remember Quake 1 being released (1)

Mr. Flibble (12943) | more than 6 years ago | (#15592289)

When QuakeWorld came out, you could play with others anywhere at 600 ping and still be o.k with it. There was a few seconds delay, but you would essentially predict what you wanted to do. I remember I would turn, grapple against a wall, let go, and shoot hoping I was able to hit something. I don't remember broadband back in the day.

I remember that well, I started deathmatching with DOOM - indeed, I setup my first LAN with college buddies just to play DOOM over the network (yet we could only ever have a max of a 3 player game - 4 players always caused a lockup, no idea why)

I just fired up Half Life 2 deathmatch the other night, not having played DM in about a year. Within about 5 min I was being accused of "HAX! FLIBBLE HAX!!!" I guess the experience of Quakeworld on a 14.4, then 33.6 modem helped hone skills as broadband progressed. I guess it helps to have a good base in the old games? Or maybe just experience in DM? I dunno, but it is funny that I can leave DM for about a year, and get accused of using "HAX" within minutes of joining a game...

I remember the days when the only "Hax" were the not-widely known "features" like strafe jumping, advanced sizzlefry, and the rocket jump.

Ah, those were the days.

Your excuse (5, Funny)

aborchers (471342) | more than 6 years ago | (#15592048)

(or at least, that's my excuse for being a day late with the news submission)

I thought it was because you were using that Procrastnatr calendar thingy...

Not Quake, but GL Quake! (3, Interesting)

9Nails (634052) | more than 6 years ago | (#15592083)

For me, the game wasn't on until a little later a company called 3DFX released the Voodoo graphics card. Which you could install a front end called GL Quake to play Quake with arcade quality graphics. That, was a true game revolution for me. The full 3D engine, and liquid smooth graphics. I love it!

Now hurry and get people to help out at http://www.quakeremix.com/ [quakeremix.com] !!!!!

Re:Not Quake, but GL Quake! (2, Interesting)

spyrochaete (707033) | more than 6 years ago | (#15592283)

I remember seeing GLQuake for the first time. It really blew me away. The thing that convinced me that 3D was the way to be was the effect where rockets became their own light source. I seem to recall reading that this effect was coded in 30 minutes on a bet.

Speed on 486 (1)

miscz (888242) | more than 6 years ago | (#15592085)

I'm surprised that people from mentioned discussion were having so much trouble with running Quake on 486. I had 486 DX4 100mhz (AMD, possibly overclocked, 133mhz? I don't remember) with 8MB of ram at the time and I could run the game with decent speed in 320x240. Then again it was a strange processor because after moving to Pentium 90 everything felt slower. I don't have any measurements since I was about 10 at the time and console was pure magic back then ;)

I love Quake, John Carmack is a god.

Wrong date? (0)

Anonymous Coward | more than 6 years ago | (#15592093)

Weird, the wiki [wikipedia.org] says July 22nd?

Quake still has a feature no other FPS has... (4, Interesting)

drinkypoo (153816) | more than 6 years ago | (#15592108)

...it's playable with 32 players on a single server when all the players (though not the server of course) are on modems. Quakeworld rocked my world then, and it still does. Let's also not forget how easy it was to mod; sure there were doom mods, but quake was the game that catapulted us into the wide world of modding.

Quake 4 (aka Halo 3) (-1, Troll)

stratjakt (596332) | more than 6 years ago | (#15592112)

It's pretty cool, even if they did liberally borrow elements from Halo.

My wife wanted to know what I was making so much noise about, as I frantically shook the mouse and pounded the keyboard trying to get out of the conveyor-belt gurney thing, as I watched the soldier ahead of me have his legs cut off, big needles jammed into his brain, and so on.

Anyways. I'm really glad I downloaded it. Well worth the 25 cents I spent on a blank DVD.

Classic quotes (3, Interesting)

Robotron23 (832528) | more than 6 years ago | (#15592125)

Some quotes for our own amusement and wistful recollection :);

"Still have 486? Get a Pentium immediately!"

"I have a 486 Dx2/80 with a Diamond Stealth 64 2120 video card and I get 6.2 fps in the start."

"Am I the only person who just can't /stand/ things like heretic/duke's look up/down?"

"Well over 30+ fps at start of Duke3d ? Thats top DX4-100 speed....actually I haven't seen a DX4-100 that tops 28."

"There's an option, r_fullbright (1/0) which turns off all lighting effects and speeds up the FPS tremendously."

Those were the days - further I can recall back to is the Voodoo 2, anyone have any further fond memories of the mid 1990s GPU situation?

Re:Classic quotes (5, Informative)

stratjakt (596332) | more than 6 years ago | (#15592190)

There were no GPUs in the mid 90s, the Voodoo/Voodoo 2 didn't have GPUs, they were mere rasterizers. The first GPU was nvidia with the GeForce 256, Aug 31 1999 [nvidia.com]. It took a long while for it to really catch on, since it's just as easy to do the 3d to 2d conversion in memory (CPU).

The 3D engine used by Quake and Quake 2 was pure software, the CPU did all the heavy lifting geometry wise (and still does, for the most part). AFAIK, the 3d geometry part of it is still mainly CPU based, you can't just send every polygon in the world up to the GPU and expect it to sort the shit out in a timely fashion. BSP trees and face culling and all kindsa nifty hacks abound for such things.

We had no fancy hardware T&L business or programmable pixel shaders, and that's how we liked it.

I remember walking uphill 40 miles in the snow just to frag newbies with my nailgun.

Re:Classic quotes (1)

beebware (149208) | more than 6 years ago | (#15592381)

As a late 80's/early 90's programmer, I learnt 3D programming without GPUs and I still can't get my head around the fact that nowadays we *neeeed* graphics cards - I managed quite well to do some damn good 3D all in assembler (hell, some quite good stuff in Basic!) - and that was just a week after I learnt the calculations for 3 dimensional geography in a 2 dimensional plane (and that's about all I can remember now :( ).

Re:Classic quotes (1)

Atzanteol (99067) | more than 6 years ago | (#15592218)

I remember getting the Voodoo rush rather than a Voodoo. It was slower, sure - but it could do acceleration in a *window* rather than needing to run full screen! *sniff*

Re:Classic quotes (1)

Billly Gates (198444) | more than 6 years ago | (#15592233)

The early 3d cards had no GPU. Only the $2,000 for running studioMax.

I had an S3 virge and it was a 2d video card back in 1996 with some 3d effects that could speed gameplay.

The vodoo1 is what brought true fast 3d performance. I think nvidia was coming out with the tnt at the time but I am not too sure as 3dfx was all the craze then. A few months after quake was released a new version with opengl called glquake came out. Its the only way to run quake on NT these days besides winquake and the graphics looked amazing with full anti-aliagned texture mapping.

Still the cpu did all teh geomtry and only effects and texture mappings were done on the early 3d cards. If you notice quake1 is laking detail. All the levels are just mazes and polygons with textures mapped on to them. Doom had alot of things like candles and bodies lying on the floor, etc. This was because of the limitations of not having a GPU.

Re:Classic quotes (1)

Robotron23 (832528) | more than 6 years ago | (#15592334)

Absolutely; apologies for that mistake. An intriguing aspect of Quake I is the sprites - they are crafted in full 3D, and it appears ID put much emphasis and precedant on the said sprites. There was a truly fearful air about the chainsaw wielding ogre and the eerily groaning zombies - something which intrigued me for a long time (longer than pre-TES Oblivion nearby details in terms of terrain quirks and items) were the hanging corpses from the walls.

These instiled a macabre fascination - especially when they twitched in grotesque fashion. We can see an evolution of this process in more modern games like the Call of Duty or TES IV - each take the 3D sprite models and elevate to a level where the player is forced to take note. GPUs are of course necessary to truly reap the effects beyond the older Quake series but it is a hugely important part of gameplay today.

Who didn't get a kick when your first zombie in Oblivion flew back into the air immolated after being fireballed? Or when a similar enemy was flung to the ground by a well aimed arrow? ;)

Re:Classic quotes (1)

Control Group (105494) | more than 6 years ago | (#15592242)

Those were the days - further I can recall back to is the Voodoo 2, anyone have any further fond memories of the mid 1990s GPU situation?

What is this "Gee Pee You" of which you speak? My DX4/100 has a video card with a rasterizer on it, and there is a CPU on the motherboard...and I can run a display in 16-bit color!

Re:Classic quotes (1)

spyrochaete (707033) | more than 6 years ago | (#15592243)

Voodoo2 SLI! Not that I could afford it. I spent all my hard earned babysitting money on a Matrox Millennium and it wasn't even a real 3D card!

Re:Classic quotes (1)

Steve525 (236741) | more than 6 years ago | (#15592270)

anyone have any further fond memories of the mid 1990s GPU situation?

When quake came out, 3D cards were pretty much non existant. (I don't recall if the S3's Virge 3D decelerator was out, yet, but it wasn't supported and pretty useless either way). I think the first 3D card to support Quake was the Verite 1000 through "VQuake". Then 3DFX came out with their Voodoo card which could run GLQuake and 3D gaming was never the same.

Re:Classic quotes (1)

ereshiere (945922) | more than 6 years ago | (#15592286)

Oh yes, I remember--after much research, I got a Voodoo2 for my PII/350 in 1998/99. What truly made the card worth the $180 I spent on it was UltraHLE. Playing Mario 64 with graphics even better than the Nintendo version (not to mention freezing) was a wonder to behold.

Re:Classic quotes (1)

rvw14 (733613) | more than 6 years ago | (#15592389)

I remember my 1st Voodo 1 card, with a whooping 4 megs of video ram. The card was a pass-through where you had a connector from the main vga port to the card, then from the card out to the huge 15inch screen I had.

Revolutionary Game and GPL'ed Engine (3, Interesting)

aymanh (892834) | more than 6 years ago | (#15592137)

Happy birthday Quake!

And thanks to Id for releasing its source code [idsoftware.com] under GPL, because of this, the game is still being played and mod'ed after 10 years of its initial release, check Tenebrae [sourceforge.net] for example, which adds modern rendering techniques like per-pixel lighting and stencil shadows to the original game.

Re:Revolutionary Game and GPL'ed Engine (2, Insightful)

stratjakt (596332) | more than 6 years ago | (#15592366)

What would be extra cool would be for them to release the original PAK files (ie; the full version game) for free, it can't be worth anything to them at this point.

Tenebrae was what I was thinking of when I posted a link to DarkPlaces, but it's another good version of Quake with fancy new graphics.

Still have it... (0)

Anonymous Coward | more than 6 years ago | (#15592157)

I still have the Quake CD that let you play the demo for free and you could call in with a credit card to unlock Quake, Doom with all it's expansions, and a couple of Wolfenstein 3D games. I also still have a floppy tucked into the case that cracks it to open up all those games.

Notice no other company has done that since then?

Re:Still have it... (2, Funny)

stratjakt (596332) | more than 6 years ago | (#15592205)

Probably because about 8 people worldwide actually paid to unlock it. I know I didn't.

I warezeded it, so kudos to the real heroes: CLASS.

10? (0)

Anonymous Coward | more than 6 years ago | (#15592161)

Ten? What happened to Quake 5, 6, 7, 8 and 9?
Is this like when they went from Doom 2 to Doom 64?

Oh, you mean... never mind.

Perfect time to re-install and re-play (4, Insightful)

shoolz (752000) | more than 6 years ago | (#15592173)

I still play the original Quake. Nothing has every really come close to the "arcade-y" feel of Quake. The controls were tight, and the game was pure fun. I encourage you to honor Quake's 10 year aniversary by re-installing it and playing for an evening.

Put it on nightmare, type +mlook into the console and let er rip. Not many games can be enjoyed 10 years after their initial release, but Quake stands above the crowd.

Re:Perfect time to re-install and re-play (1)

linvir (970218) | more than 6 years ago | (#15592261)

Our booty-lovin' friends in Sweden have an interesting tip for anyone wanting to play Quake. It's really interesting information - just visit their website and ask it a question about quake.

Re:Perfect time to re-install and re-play (1)

SpyPlane (733043) | more than 6 years ago | (#15592355)

I completely agree. The gameplay was just so crisp. I felt that Quake 2 was the same way. Everything went downhill in Q 3 though. Quake 2 is still one of the fastest fps shooters around as far as multiplayer is concerned. If you can hang in a rail arena server in Q2, you can play anywhere.

88mph (4, Funny)

linvir (970218) | more than 6 years ago | (#15592174)

I was about to post a reply in that thread, you know, to send a message back and boast about how good our computers are here in the future or something, but apparently [google.co.uk]...
Sorry...
You cannot reply to this topic because it is more than 30 days old or has been closed by a moderator.
Please return to the main page.
And I was gonna get so much cred with my 'amazing' Pentium III laptop... anyone know when Google will be implementing this feature?

then came ctf (1)

hxnwix (652290) | more than 6 years ago | (#15592240)

where the flags were keys, runes were runes and men got fragged. Then came madhouse ctf. Which I still play, to this very day.

Really? (1)

vertinox (846076) | more than 6 years ago | (#15592276)

Damn I feel old.

I remember downloading Quake on my brand new Pentium 133 with 32mb of ram laptop on an ultra fast 56K modem!

I remember getting fragged all the time by ISDN guys though because my crappy connection, but then I went to college and got a T1, but by then Quake 2 came out and the fun happened all over again.

Scary... (1)

Chicane-UK (455253) | more than 6 years ago | (#15592303)

Just another bit of remeniscing but I can barely believe it was 10 years ago that me and a group of friends used to stay behind after class in college in the most powerful computer room in the college, with the lecturers blessings, to fire up Quake and frag for a few hours. Both on the LAN and over the net cause back then the place had a relatively fast internet connection!

Oh those were the days!

You know it's happening somewhere (-1, Offtopic)

Joebert (946227) | more than 6 years ago | (#15592314)

*light comes on*

*multiple voices heard groaning*

OMG ! Turn if off mom, I fucking hate you !

Boy, get your ass out here !

uhhh, God ?

No, it's Willy the milk man, get your ass out here !

Come on dad, I got a job.

That was 5 years ago, I was hoping you'ld get your own place by now.

But we get together at Steves 3 times a week !

Hey ! You in the back ! With the keychain full of keys ! Help my son get a place I'll assure the guy at the strip club that's not a fake ID.
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