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Spore Coming to Consoles?

Zonk posted more than 7 years ago | from the spore'd-in-the-living-room dept.


Wowzer writes "EA was previously planning to bring Spore from PC to handhelds. In an interview this week Spore creator Will Wright was quoted as saying they are looking at bringing Spore to all platforms. From the article: 'You might be playing part of the game on a handheld platform, you might be playing the entire game but maybe more avatar-based on a console. The consoles are getting kind of different now, I think there's a really interesting distinction between the Wii and the Xbox 360 and PS3. Something like the Wii offers a lot of interesting creative opportunities for the editors, with the controller.'"

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going to Rite Aid now (1)

krell (896769) | more than 7 years ago | (#15833001)

Stocking up on rubber gloves.

Can they wait? (1)

anjin-san 3 (983912) | more than 7 years ago | (#15833026)

I think a Wii version (maybe even a DS version?) of Spore could be amazing. But as it stands now, I hope they wait until after the PC version is released to work on console versions. If they're developing for the consoles simultaneously then we can expect to see the game's release date pushed back by another year.

Re:Can they wait? (1)

kannibal_klown (531544) | more than 7 years ago | (#15833082)

Plus if they do simultaneous releases then the PC version will become consolified: over-simplified UI, smaller areas (if they exist in Spore), etc. Think "Invisible War" all over again.

Re:Can they wait? (1)

cliffski (65094) | more than 7 years ago | (#15833096)

well said, plus the games interface will be 'consoled' to fit a tiny res TV screen, despite the fact that PC monitors are getting bigger, and most of us are running 1024 or 1280 desktops.
It won't happen though, the beancounters will estimate a 7.24% revenue rise from simultaneous release, and the game will look like all games do when they are ported from a console to the PC.

Re:Can they wait? (0, Flamebait)

caffeinatedOnline (926067) | more than 7 years ago | (#15833214)

"Shut up! Fuck you! You fuckin' dick! Always naysaying! Everything I create! You piece of shit! You create something! Like Spore! You fuckin' shit! You fuckin' sit in your tower! Ya fuckin' nap-- ".... My appologies to Tenacious D, but I get tired of all the 'naysaying' when a company announces they are going to be releasing a game on both console and PC....

Re:Can they wait? (1)

cliffski (65094) | more than 7 years ago | (#15833577)

well maybe some of it comes from people who have worked on multi-format titles and seen first hand how it compromises the design.

Re:Can they wait? (1)

Clockwork Apple (64497) | more than 7 years ago | (#15835767)

Or maybe it comes from people who have played some of them.

Oblivion anyone?


Re:Can they wait? (1)

aesiamun (862627) | more than 7 years ago | (#15833858)

most people are not running 1024 or 1280 desktops...most are still running 800 or at most 1024.

Most people are still running windows 98 or ME as well...

Re:Can they wait? (1)

PFI_Optix (936301) | more than 7 years ago | (#15834032)

"Most people" and "Most people who will be playing Spore" are two very different groups. ...and if you think "most people" are still using Windows 98 or ME, you're sadly out of touch. ME has become almost noexistent over the years due to its thankfully short lifespan, and 98SE is now unsupported, meaning that those last few people clinging to it will drop it as soon as unpatched vulnerabilities start presenting themselves.

Re:Can they wait? (1)

Frenchy_2001 (659163) | more than 7 years ago | (#15835930)

most people are not running 1024 or 1280 desktops...most are still running 800 or at most 1024.

let's correct your statement for you...
This here rather large poll of PC gamers (courtesy of steam) returns that most gamers use either 1024 or 1280. []
A nice poll on over 700k users.

Re:Can they wait? (1)

AvitarX (172628) | more than 7 years ago | (#15836265)

Looks like 768 and 1024 to me

Re:Can they wait? (1)

aesiamun (862627) | more than 7 years ago | (#15842177)

and how many people actually play games?

700K is nothing. There are more registered linux users than that!

Re:Can they wait? (0)

Anonymous Coward | more than 7 years ago | (#15833594)

It's not the extra time that would worry me, it's that they'd pull an oblivion on it.

Re:Can they wait? (0)

Anonymous Coward | more than 7 years ago | (#15837838)

windows isn't even competent for a buggy, crash-prone game console anymore. They should focus on the Wii, DS, and PS3 versions and forget all the crap.

At this point I want only one thing (1)

Ironsides (739422) | more than 7 years ago | (#15833045)

A friggin release date already!

Re:At this point I want only one thing (1)

TekReggard (552826) | more than 7 years ago | (#15833077)

Last I saw, June 2007. -TRSV

Re:At this point I want only one thing (2, Informative)

digidave (259925) | more than 7 years ago | (#15833086)

A few weeks ago he gave an interview and said it was still at least a year away from release.

Re:At this point I want only one thing (1)

mmalove (919245) | more than 7 years ago | (#15834106)

I'm actually glad to hear that. From what I've seen so far of the "game" - it's basically playdough + pacman, with a horrible RTS at the end to look forward to. If the game is constantly changing the world's dynamics to create challenges for your current creature, the feeling of progress is soon lost - this was one of the things that made FF8 feel like such a fluke in a line of decent RPGs. The customization aspect is neat, the game engine looks good, but they need to think about how to add a little more game to it.

Re:At this point I want only one thing (1)

Yvan256 (722131) | more than 7 years ago | (#15833148)

A friggin release date already!

Yeah! Release dates that force companies to rush unfinished products to the market are far more important than well-designed products! WE WANT OUR CRAP NOW!

Re:At this point I want only one thing (0)

Anonymous Coward | more than 7 years ago | (#15833285)

There are, of course, obvious counter-examples to what you say.

Release dates should be flexible, but not vapour.

not news (1)

dolson (634094) | more than 7 years ago | (#15833078)

This isn't news.. It was reported at about E3, or the week after. It was on that other news site..

Re:not news (1)

Zentac (804805) | more than 7 years ago | (#15834646)

Another reason for it bing not news is that its published by EA, they multiplatform any game that gets enough hype

Fine, but I want a Mac or Linux version! (n/t) (1)

mrchaotica (681592) | more than 7 years ago | (#15833087)

The title says it all (stupid comment rules).

Re:Fine, but I want a Mac or Linux version! (n/t) (1)

WillAffleckUW (858324) | more than 7 years ago | (#15833475)

Well, the Mac versions of Will Wright's other games, such as the Sims, Sims 2, and SimCity, etc are usually 3-6 months later than the PC versions, so we can extrapolate and figure if PC release is June 2007, then Mac release should be September-November 2007, just in time for the Christmas rush!

Nice, but.. (5, Insightful)

The Living Fractal (162153) | more than 7 years ago | (#15833123)

One of the really intriguing things about Spore, at least to me, was the way it used a random sample of species from a worldwide depository (via the net) to populate the game and create a unique experience every time you played it. I got all sorts of chills thinking about it, sort of like this kind of evolutionary programming might some day lead to an accidental AI (yes I know, very pseudo-science Sci-Fi.. but hey I'm a dreamer)

So, while I applaud the game being released on the consoles, if it doesn't have the same net-based populating code I think something will be lost. But hey, it'll probably still be cool.


Re:Nice, but.. (1)

digitrev (989335) | more than 7 years ago | (#15833172)

With a bit of luck, they'll treat each thing as a seperate incarnation, rather than try to release the same version across the scope. What really interests me is if they would be able to make use of the predicted DS/Wii connection. To be able to go hands on and build your creature on the DS, and then to run him around on the Wii would amazing, in my opinion.

The hard part will, as is said in the article, making it work for the PS3 / 360. If done improperly, it'll be like Starcraft 64 all over again.

Re:Nice, but.. (1)

Darundal (891860) | more than 7 years ago | (#15833726)

Not improperly. Improperly implies that it could be done properly in the first place. A console RTS can't be done properly unless they give you a mouse...

Re:Nice, but.. (1)

DiamondGFX (992781) | more than 7 years ago | (#15833223)

Well, speaking purely from the perspective of the big three of the "next generation" of gaming, all have some form of internet connectivity. I would imagine they'd find a way to integrate the same net-based population code into any of those versions, at least. If they port to handhelds (PSP and DS, specifically), both also have internet access.

Re:Nice, but.. (1)

gregmac (629064) | more than 7 years ago | (#15833425)

So, while I applaud the game being released on the consoles, if it doesn't have the same net-based populating code I think something will be lost. But hey, it'll probably still be cool.

Why shouldn't it? The consoles all have network connectivity.. it could seamlessly detect if there is internet access in the background, and if so, download a bunch of creatures/worlds/whatever. I don't see why being on PC vs Console would affect this ability at all, except perhaps that there are more PCs than consoles connected to the internet right now.

Re:Nice, but.. (1)

masklinn (823351) | more than 7 years ago | (#15834890)

Thou shall remember that all 3 of the next gen consoles will have online services and connectivity (up to permanent for Wii's Connect24).

Re:Nice, but.. (1)

Tom (822) | more than 7 years ago | (#15837886)

Why shouldn't it? All the consoles do have networking support.

Obviously (0)

Anonymous Coward | more than 7 years ago | (#15833144)

It would be pretty easy to see the control scheme from PC translated to Wii. If you've got a pointer, then you've essentially got a mouse. They could, of course, add more than just pointer stuff to use the accelerometers and gyroscopes, but I would be disappointed if it didn't at least have pointer capabilities.

Possible problems: graphical downgrade from PC to Wii? Maybe.

The Console Plague (4, Interesting)

Puff of Logic (895805) | more than 7 years ago | (#15833177)

I'm really looking forward to Spore, so please don't screw it up by designing it to be "console-friendly". TFA seems to imply that the PC game will be developed first, followed by console ports. Fair enough, if that's the case. But designing games simultaneously for both consoles and PCs seems to result in console gamers saying "wow, this game is much deeper/better than most games!" while PC gamers are shaking their heads at the moronic interface while lamenting what could have been. Oblivion is a prime example of this. Grrr.

Re:The Console Plague (1)

illumina+us (615188) | more than 7 years ago | (#15833268)

Deus Ex: Invisible War. That is all >.

Re:The Console Plague (1)

NexFlamma (919608) | more than 7 years ago | (#15833521)

I don't see how making it playable on a console would ruin Spore.

For most games, I heartily agree with you, but it seems to me that every thing in Spore (at least from all the demos that I've seen) is controlled entirely by a cursor and one button. They have yet to show us anything that indicates any thing more than point and click. While I think it would be kind of a pain to use a standard controller to play it, the Wii-mote would be perfect for that kind of thing.

Re:The Console Plague (1)

Blakey Rat (99501) | more than 7 years ago | (#15833626)

Oblivion PC has an almost identical interface to Morrowind, and yet nobody complained about Morrowind being "dumbed down." (Morrowind appeared on original Xbox, if you remember.) I think it's just trendy for PC gamers to gripe about that in some futile effort to make people believe that playing games on a $1200 PC is a more "pure" experience than on a $400 console. Or something.

Re:The Console Plague (1)

AcidLacedPenguiN (835552) | more than 7 years ago | (#15833875)

Bingo. It is fashionable to complain about the "dumbification" of a game if it happens to be on a console.

Re:The Console Plague (2, Insightful)

PFI_Optix (936301) | more than 7 years ago | (#15834118)

Not entirely. We have learned that some things just don't work the same on both, and trying to do both at once is a disaster.

FPS have to be dumbed down for console play. Overbearing auto aim, turning speed limits, limited control options, deeply-nested graphical menus for issuing complex commands because you only have a dozen buttons at most. If you did a simultaneous, identical release on both console and PC with a FPS, the PC version would be an utter flop because it was so crippled compared with other gams.

RTS is obviously virtually impossible with current consoles. Even the Wii isn't suited for it.

A game like spore should benefit greatly from the mouse. I don't see where character design would be nearly as easy or fun with a console controller; again, even the Wii's remote will probably lack the finesse.

Re:The Console Plague (0)

crossmr (957846) | more than 7 years ago | (#15834451)

Morrowwind appeared on the xbox after the PC launch. It was not simultaneously developed like oblivion. Oblivion had lots of dumbed down gameplay (Several skills and other things missing from Morrowwind) and the AI was absolutely garbage, which after reading Chris Hecker's comments on the processors being used in the Xbox 360 (in order processing rather than out of order processing on the PC) I can only surmise the AI sucked because of that, either that or the programmer's were lazy. Neither one inspires appreciation for the product. It was very pretty crap, but crap none-the-less.

Re:The Console Plague (1)

masklinn (823351) | more than 7 years ago | (#15834916)

Oblivion PC has an almost identical interface to Morrowind

Either you've never played Morrowind or you need better spectacles.

Both the interface and the whole game feeling are extremely dumbed down, awkward to use with keyboard & mouse and just not taking advantage of PC's interfaces (input and output alike).

Oblivion is prettier and much "fuller" than Morrowind (as in you don't have huge empty spaces), but boy does the Xbox360ification suck compared to Morrowind...

Re:The Console Plague (1)

Clockwork Apple (64497) | more than 7 years ago | (#15835907)

I has to do with the mindset of the player who they are trying to sell to. Look at oblivion, Huge fonts huge interface, kind of like it was made for playing on TV. The built in walkthrough type messages and the objective pointers are clues to whom the game was supposed to appeal.

We PCers expected a epic RPG with depth, what we got is a kickass middleages FPS geared for playing with joysticks. Not what I signed on for, but the modders seem to have a better idea of what the game should have been and are making great strides to fix it where possible. BS dropped the ball on us this time, they prefered the console gamers dollars to the PCers, fine. Lesson learned.

Spore should be fine though, seems like the kind of idea that should work well on anything with connectivity and a decent pointer.


Re:The Console Plague (1)

LarsWestergren (9033) | more than 7 years ago | (#15838991)

Oblivion is a prime example of this. Grrr.

Download BTMod [] to de-consolify Oblivion, it's great. You get fonts suitable for monitors rather than TVs, larger viewing areas on maps and inventories, plus lots of new abilities to tweak stuff via config files (you can disable the location hints on the compass for instance if you want a hardcore roleplaying experience).

You will get the game it was ment to be on the PC.

Timing (1)

ClassicComposer (916856) | more than 7 years ago | (#15833189)

I hope this doesnt delay development or release for PC. Many people, including me are very eager to start playing this game after only seeing a few demos.

The original article (3, Informative)

TyrionEagle (458561) | more than 7 years ago | (#15833244)

Why link to the original article [] when you can link to some blog that quotes it?

I've known about this (0)

moo083 (716213) | more than 7 years ago | (#15833282)

I know for sure a DS version is in the works as I have a relative who works for EA. And think about it. The other Will Wright game from EA is whored out to every system and their mom. The Sims is out for Win/Mac/GBA/DS/GameCube/PS2/XBox/Cell Phone. It DOES make sense, regardless of the fact that Spore is more of a gamer's game than a casual player's game (though they will probably fit in too) like The Sims is. It makes sense that Spore is for everything.

Eh... (1)

Walker_Boh_Druid (864617) | more than 7 years ago | (#15833314)

Am I the only one skeptical about how well this game would control on a console? Ah well, so long as the PC version doesn't suffer because of a simplified system for consoles, it doesn't bother me.

Re:Eh... (1)

marshallbanana6 (992780) | more than 7 years ago | (#15833447)

360 and PS3: yeah, not worth it. Wii: possibly good. It depends. PC will not suffer.

Re:Eh... (1)

Walker_Boh_Druid (864617) | more than 7 years ago | (#15833645)

It might end up suffering if the console versions have been made simultaneously alongside the PC version, and causing them to give it a 'dumbed-down' control scheme.

If we remember other Will Wright console releases (2, Insightful)

WillAffleckUW (858324) | more than 7 years ago | (#15833459)

such as the Sims and Sims 2 console versions, we'll see that he normally allows a smaller subset of images (such as clothing styles, hair styles, body platforms) than in the PC versions, and that they're less modifiable.

My guess, based on his other console versions, would be that the version of Spore on a console may or may not have an online component (based on platform, most likely) but it will have a standard stock set of planet types and creature parts, which may not be quite as rich and adaptable as the PC version will be, but will have a stronger story element, with pre-scripted stories you have to follow to "unlock" additional components for later game play.

Given the wide range of features (eg hard disk storage on PS3 and xBox360 and even Wii addon versions), it may have further limitations as well.

One would definitely hope they'll delay the console release until about 3 months after PC release to:

a. maximize PC game sales;
b. hype console sales when they happen due to buzz and "being after the console launch" when fewer games are being simultaneously released; and
c. fix bugs and problems found in the PC version, since a console version tends to be a frozen code set, unless online patch updates are integrated - note while the Wii, xBox360, and PS3 all have online capability (or can add it), there is no guarantee a player will have a high-speed net connection needed for such upgrades, so it needs to work out of the box.

Re:If we remember other Will Wright console releas (1)

Meccanica (980734) | more than 7 years ago | (#15837206)

while the Wii, xBox360, and PS3 all have online capability (or can add it), there is no guarantee a player will have a high-speed net connection needed for such upgrades, so it needs to work out of the box.
And, you know, it's difficult to update your game disc, being as it's a disc. You know?

Re:If we remember other Will Wright console releas (1)

Cadallin (863437) | more than 7 years ago | (#15837882)

But its quite possible that Spore could require a HD, or equivalent on any console ports, all the new consoles either have, or support a hard-drive. Including the Wii.

Re:If we remember other Will Wright console releas (1)

WillAffleckUW (858324) | more than 7 years ago | (#15869395)

it's called boot upgrade code - the disk does a seek for patches on disk and if connected to high-speed pings the update server for patch number.

sheesh, we used to do this back in the early 80s with 300 baud modems - if you mean to tell me they can't do this, they're way too lame.

PC version Console version (1)

MaWeiTao (908546) | more than 7 years ago | (#15833611)

I'd like to know exactly what the Wii can offer to this game over the PC version. As far as I can tell it offers nothing, at least not without fundamentally changing gameplay to accomodate the Wii controller. As far as I'm concerned, the mouse will be just as good, if not superior to the Wii, at least for Spore. The Wii certainly will have the advantage over other consoles, but I think people really have unrealistic expectations about that controller.

My main concern here is that this is going to be yet another game where quality has to be compromised on the PC in order to ensure it runs on consoles. There's something about PC versions of console games that is subpar. One big problem is poorly designed interfaces with badly scaled graphics, and graphics in general dont compare to PC-only games. There tends to be a sense of polish that console games lack.

Hopefully this will be a PC game first and wont suffer from those issues.

Re:PC version Console version (1)

ereshiere (945922) | more than 7 years ago | (#15833943)

This would make sense if we were talking about a PC version of a Sega game, which have always been awful, but it's Will Wright. The PC versions of his games have simply blown the console ports away: SimCity/SimLife on SNES, The Sims on PS2/Gamecube have all paled in comparison. Wright and Maxis are always focused on the PC experience first, so I don't think you have anything to worry about.

All Platformes (1)

r00b (923145) | more than 7 years ago | (#15833679)

does all platformes include Linux?

Re:All Platformes (2, Interesting)

cloricus (691063) | more than 7 years ago | (#15836301)

That is what I'd like to know... Though now that Wines dx7/8 is semi decent and I own a Mac (ppc) as well as my usual Linux boxen I'm hopeful I can play this game 0 day. It's at the top of the list of games I'm paying for this year/next which is impressive as its knocked ut2k7 from that position. And note I'm not one for paying for games that aren't worth it, unlike the last uber hype period (d3, hl2) I cannot wait for this set of games coming up and I've already saved up the monies to buy them all! ^_^

Re:All Platformes (2, Interesting)

TwoBit (515585) | more than 7 years ago | (#15837454)

It probably won't unless it is very popular. However, a large majority of the code compiles and runs on Linux and MacOSX now.

Foreshadowing... (0)

Anonymous Coward | more than 7 years ago | (#15834110)

This post may be offtopic but if Spore is being ported to the Wii, this could be a precursor to other PC games coming to the system. Imagine mouse intensive games like X-COM: UFO Defense (Enemy Unknown in UK). That game requires a mouse (revmote) and very little keyboard which was used mainly for naming bases and soldiers. I'd bet 90% of the slashdotters will be getting X-COM if it comes out for the Wii since that is by far one of the most memorable DOS games.

Looks like a marketting ploy to me! (1)

EvilPickles (943600) | more than 7 years ago | (#15834674)

I remember Battlefield two, and it's subsequent little brother Battlefield two Modern combat, for the xbox. The one for the xbox seemed like a huge ripoff, the story campaign was less than professional, and the voice acting was absolutely atrocious! The game seemed like a side game made to capitalise on the Battlefield two franchise name. The multiplayer was ok but, the amount of exploitable glitches really ruined the fun factor. Who's to say EA will not do this with spore? Personally, I hate will wright, EA and all of their unoriginal games. It seems to me that the only reason that people like Spore is because that it is is not in a genre already named (thus it fans of the game cannot be labeled as fanbois of a certain genre), and that it uses technology that has not been seen in video games before. Please excuse my pessimism, I just hate EA and everything about it. I am trying to not sound like a total fool, I've noticed my previous posts never got the point across satisfactorily.
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