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John Carmack's QuakeCon Keynote Video

timothy posted more than 8 years ago | from the 300-shakin'-megs dept.

First Person Shooters (Games) 44

Donnie D writes "Video of id Software's John Carmack is available from his address to QuakeCon 2006 last week. It was comparable to his down to earth speech presented last year when he focused on next generation console gaming. This year, he focused on multi-processor support in games. Mentioned in his address are interesting details such as NVIDIA's sponsorship of Armadillo Aerospace for the X-Prize competition, vague details on id's next game, and topics related to his cell phone games. The video includes 1 hour and 20 minutes of Carmack's address."

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How's he been lately? (1)

Rob T Firefly (844560) | more than 8 years ago | (#15861203)

I heard he wasn't feeling too well a while back.. has Carmack's condition [albinoblacksheep.com] improved?

Re:How's he been lately? (0)

Anonymous Coward | more than 8 years ago | (#15862353)

That was....dumb. I liked the Al Gore penguin flash thingie better.

Torrent (4, Informative)

Anonymous Coward | more than 8 years ago | (#15861227)

torrent here [torrentbox.com] , if anybody is interested

Re:Torrent (0)

Anonymous Coward | more than 8 years ago | (#15861910)

direct link to the torrent [torrentbox.com]

John Carmack The 90s x86 PC FPS Relic (-1, Troll)

Anonymous Coward | more than 8 years ago | (#15861306)

Wow, talk about embarrassing yourself in public...

It's long past time this clown retired, the graphics world doesn't need to hear about some relic from the 1990s x86 first person shooter era whine about how he is unprepared for modern console development.

John, please, do the console world a favor, cancel your console versions of your games. No one will mind, and honestly quite a few might actually be thankful.

What's that? The x86 game market continues to decline and you hope jumping to consoles will save you...Should have spent the last five years doing something other than hoping Intel will keep cranking up single core x86 chips so you don't have to deal with 'teh scary world of teh multi-threading'...

Re:John Carmack The 90s x86 PC FPS Relic (1)

trance_programmer (889212) | more than 8 years ago | (#15861458)

Actually the id games usually support dual/multiprocessors and are thus multithreaded so please don't worry too much about John because is ahead of the curve. The hard part he discusses are the three different multiprocessor architectures he will be dealing with on the consoles.

Re:John Carmack The 90s x86 PC FPS Relic (0)

Anonymous Coward | more than 8 years ago | (#15861832)

Two. 360 and PS3 are both multiprocessor, but the Wii is a single processor and single GPU.

Re:John Carmack The 90s x86 PC FPS Relic (-1, Flamebait)

Anonymous Coward | more than 8 years ago | (#15861484)

"It's long past time this clown retired, the graphics world doesn't need to hear about some relic from the 1990s x86 first person shooter era whine about how he is unprepared for modern console development.

John, please, do the console world a favor, cancel your console versions of your games. No one will mind, and honestly quite a few might actually be thankful.

What's that? The x86 game market continues to decline and you hope jumping to consoles will save you...Should have spent the last five years doing something other than hoping Intel will keep cranking up single core x86 chips so you don't have to deal with 'teh scary world of teh multi-threading'..."

Yes, because he's certainly not a talented developer and programmer in his own right, and people of skill are absolutely unfazed by the difficulties of moving to the new console architectures. You're a sad and bitter little man, for whatever reason.

Re:John Carmack The 90s x86 PC FPS Relic (-1, Troll)

Anonymous Coward | more than 8 years ago | (#15861561)

Awww, did I hurt the liddle Quake fanboy's feelings!

"absolutely unfazed by the difficulties of moving to the new console architectures"

Yes, dumbfuck, console development and architectures should be judged by how well prepared some random clown from the x86 world is able to get his x86 code ported...

Meanwhile console developers continue crank out incredible games and graphics on the new systems...

Re:John Carmack The 90s x86 PC FPS Relic (1)

F_Scentura (250214) | more than 8 years ago | (#15861809)

"Awww, did I hurt the liddle Quake fanboy's feelings!"

Antifanboyism is exactly as retarded as fanboyism.

"Meanwhile console developers continue crank out incredible games and graphics on the new systems..."

Based on engines developed by programmers like Carmack. I'm still missing where the developers are claiming that moving to the next-gens has been anything but a technical nightmare.

Re:John Carmack The 90s x86 PC FPS Relic (0)

Anonymous Coward | more than 8 years ago | (#15861928)

> I'm still missing where the developers are claiming that moving to the next-gens has been anything but a technical nightmare.

What?

There are hundreds of companies and thousands of developers working on console titles right now. Outside of some vocal and well known in the pc game world having difficulty making the jump up to console development, where are these actual console engineers talking about this supposed 'technical nightmare'?

We've heard Carmack complain that he is having trouble and we have heard Valve complain.

Console/embedded developers have been writing for multi-chip systems with code running in parallel for a long time now.

I am sure it is a 'technical nightmare' if you are sitting at some pc focused development company with a decade worth of single threaded x86 code when faced with a modern graphics system like the PS3. But for those thousands of PS2 developers out there...

Re:John Carmack The 90s x86 PC FPS Relic (0)

Anonymous Coward | more than 8 years ago | (#15864595)

Whilst I'm not going to be as spiteful and condescending as you are towards Carmack, I do agree with your sentiments.

Yes, Carmack was at the top of the game in the 90's, but then so were quite a lot of other coders. One only has to look at what was coming out of the demoscene in those days. Nowadays, the barrier to entry for doing kick-ass graphics is a lot lower with simpleton API's like D3D and OpenGL so he doesn't appear to be as top of the game as he used to.

Having said that, you have to respect the man (and the other fellows at id then) for his accomplishments and the things that he continues to do, like releasing the source to his company's older games so others can learn, but I do not hold him in the esteem that I once did after hearing his opinions on game audio and console architectures.

I really don't see what's so hard about getting the console mindset. I also agree with you that the only people whinging about the paralellism of the 360 and PS3 are Xbox and PC weenies. (Interestingly, I came across an article on Ars Technica that was written when the PS2 was released. That Hannibal guy wrote about the difference between the PS2 and a PC and declared that PC's are big caches with narrow pipes while consoles are little caches with big pipes... which pretty much sums up the PS2. It's all about the DMA!)

Re:John Carmack The 90s x86 PC FPS Relic (0)

Anonymous Coward | more than 8 years ago | (#15862093)

"Based on engines developed by programmers like Carmack."

Having written, used, and been exposed to a huge number of engines at a large number of different console development companies over the past 15 to 20 years I am absolutely astounded that anyone actually believes something so asinine.

John Carmack has come up exactly once in all my days doing console development and that was another senior engineer brought him up as a source of ridicule in a technical meeting.

I just watched it ... (1)

neonprimetime (528653) | more than 8 years ago | (#15861307)

The video includes 1 hour and 20 minutes of Carmack's address.

So, I just got done watching this video, and I had to post this comment on /.
No, but seriously, since it contains 1hr 20 minute OF his address, does that mean it went even longer? I would never spend that much time listening to what he has to say.

I would (0)

Anonymous Coward | more than 8 years ago | (#15861380)

So, if you attended QuakeCon, and therefore had an unusually strong interest in 1.) Quake, 2.) Gaming, 3.) id, and 4.) John Carmack, and you had in fact gone out of your way to fly to a different town and pay an admission fee to go to a convention where these things might be discussed, you would be disappointed if John Carmack spoke for more than 1hr 20 minutes? This was not a speech aimed at boring bank programmers, it was a speech aimed at people really interested in game engines and John Carmack.

Re:I would (1)

neonprimetime (528653) | more than 8 years ago | (#15861418)

and pay an admission fee to go to a convention

AC, You win. If I had to pay for it, then I would be ok with it going 1hr 20min +

Re:I would (1)

daitengu (172781) | more than 8 years ago | (#15862919)

I was there, and it was a ton of fun. I did struggle to keep my eyes open during Carmack's keynote, but it was very interesting.

By the way, this year, like every year, Quakecon was free.

Re:I just watched it ... (1)

friedmud (512466) | more than 8 years ago | (#15866409)

"I would never spend that much time listening to what he has to say."

Interesting, since you state that you DID just watch the video...

"does that mean it went even longer?" YES... much longer. He always sticks around for an extended question and answer session. This year's session went on for quite a while. There were a lot of good topics (like the Wii which I posted on down below) that came up in the question and answer session.

I actually didn't stay until the end of the QA session myself... I mean, I was at Quakecon... and there were games to be played! I am glad that I went to hear him speak though, this was my fourth Quakecon... and only the first time I've heard him speak live (I missed last year's speech, and one of the year's he gave his address via DVD as his child was being born).

Why is there so much hatred toward Carmack? Are most of these people just trolling? I'm not sure what he's done to offend anyone lately... and I thought most people around here atleast respected him for his Armadillo Airspace work. Can someone point me to a recent falling out between Slashdot and Carmack? I mean Carmack even mentioned Slashdot in his speech and posts here frequently.

Friedmud

Is Carmack still relevant? (1, Interesting)

bunbuntheminilop (935594) | more than 8 years ago | (#15861425)

There must be a fair number of slashdot's readers who don't even know who Carmak/Romero etc were.

Re:Is Carmack still relevant? (0, Flamebait)

Mdentari (979766) | more than 8 years ago | (#15861489)

More relevant then you.... Putting Romero in there was a nice troll by the way. Also it's Carmack not Carmak. Learn to spell the name of people your weakly trying to bash.

Re:Is Carmack still relevant? (0)

Anonymous Coward | more than 8 years ago | (#15861711)

More relevant then you

That should be "than you," not "then you."

Learn to spell the name of people your weakly trying to bash.

That should be written "you're weakly trying to bash," as in "you are", not "your weakly."

I agree with your point, but you're not helping by throwing stones out of your glass house. ;-)

Now excuse me as I go repair the holes in mine. :p

Re:Is Carmack still relevant? (1)

Mdentari (979766) | more than 8 years ago | (#15862192)

Touché!

Re:Is Carmack still relevant? (1)

Rakshasa Taisab (244699) | more than 8 years ago | (#15862416)

That should be written "you're weakly trying to bash," as in "you are", not "your weakly."

If you are going to throw stones from within a glass house, make sure you throw them consistently in the same direction.

Re:Is Carmack still relevant? (1)

bunbuntheminilop (935594) | more than 8 years ago | (#15861824)

Now you're just being a grammer troll.

Nice way to convince me that Carmack IS still as relevant as he was 6 years ago.

Re:Is Carmack still relevant? (1)

Mdentari (979766) | more than 8 years ago | (#15862223)

Who said anything about trying to convince you...

Re:Is Carmack still relevant? (1)

bunbuntheminilop (935594) | more than 8 years ago | (#15863351)

lol :)

Re:Is Carmack still relevant? (1)

Ant P. (974313) | more than 8 years ago | (#15862371)

Firstly, he's not a grammar troll, he's a spelling Nazi.
Secondly, you misspelled grammar.

Re:Is Carmack still relevant? (1)

bunbuntheminilop (935594) | more than 8 years ago | (#15863155)

I must say, your punctuation is magnificent!

Re:Is Carmack still relevant? (1)

kayditty (641006) | more than 8 years ago | (#15863835)

If, by "magnificent," you mean very poor, then you're correct (and the same goes for your own punctuation).

Re:Is Carmack still relevant? (0)

Anonymous Coward | more than 8 years ago | (#15861746)

If you think the pinnacle of graphic effects is making things 'bumpy and shiny' then Carmack is like a god!

For everyone else, no he isn't relevant. I don't even think other pc developers even want to use his engines anymore. Megatextures...LOL!

Re:Is Carmack still relevant? (1)

mshurpik (198339) | more than 8 years ago | (#15863692)

I wish I had an opinion of John Carmack, but I mostly play 3D games, and he has yet to make one. Doom 1 & 2 were fun, what's he done since? Even Quake Arena is too old to install on this computer. I was going to try and get multi-head working, but the game itself rapes my computer like a piece of spyware.

Re:Is Carmack still relevant? (0)

Anonymous Coward | more than 8 years ago | (#15862646)

Strike that, reverse it...

I would say that the slashdot readers who don't know who Carmack/Romero are/were are, themselves, irrelevant.

Re:Is Carmack still relevant? (1)

orasio (188021) | more than 8 years ago | (#15865555)

You are wrong. Lots of people know them.
For instance, Romero made me his bitch, there's no way I did't know who he was.

Please Post Excerpts (1)

iridium_ionizer (790600) | more than 8 years ago | (#15861464)

If you have watched or about to watch the video, please make a bit of a transcript and post excerpts so other people can know what you are talking about and can make informed commentary.

Finally... (2, Funny)

nick_davison (217681) | more than 8 years ago | (#15861722)

Mentioned in his address are interesting details such as NVIDIA's sponsorship of Armadillo Aerospace for the X-Prize competition

Finally a good use for all the heat NVIDIA chipsets create. A four core GPU based rocket engine. Of course, rocket engines are traditionally somewhat quieter than NVIDIA's stock cooling systems so there may be some FAA/EPA regulations to overcome.

Re:Finally... (1)

dreamchaser (49529) | more than 8 years ago | (#15865862)

They could probably just take the cooling fans from a high end NVIDIA card and use them to provide initial lift for the rocket.

Eagerly awaiting the day (0)

Anonymous Coward | more than 8 years ago | (#15862784)

...in the not-too-distant future where somebody snags the Quake or DOOM source code, uses it for medical research, drops me in first-person shooter mode in the midst of somebody's cancer, and I blast the disease to smithereens.

So who says The Carmack ISN'T curing cancer? =) One can dream...

I was there... (4, Interesting)

friedmud (512466) | more than 8 years ago | (#15863003)

Just thought that since I was there I would give my take on it....

As a computer scientist that works on large scale parallel code... I found his comments about parallelism to be spot on. I don't think most people understand just how difficult it is to write parallel code... especially for things running in real time.

It sounds to me like the PS3 is going to be a bitch to write for... the "acceleration engine" philosophy is just too far out there. From what Carmack was saying it seems that Microsoft went in the right direction with 3 identical cores. This gives some amount of parallelism while not being over the top... allowing for a smoother transition from the serial code that most programmers are used to writing. We'll see how this plays out in the market next year.

I was somewhat dissapointed by his statements about the Wii... basically he just doesn't like Nintendo (because of a prior falling out)... so we probably won't be seing id software games on the Wii anytime soon (which is a bummer... because I know Carmack could do some awesome stuff with the motion sensing technology).

Finally... I will say that I got to play with some of the cell-phone games that Carmack created... and man they were really cool. Specifically Doom RPG looked really good and played well. They are the first cell-phone games that have ever made me really want to do something on my phone besides use it to talk. He talked about possibly porting them to the Nintendo DS (probably through a third party) which sounds like a great idea.

Anyway... that's my take!

Friedmud

Re:I was there... (1)

Breakfast Pants (323698) | more than 8 years ago | (#15864041)

What was the prior falling out? The rejected Mario 3 PC demo? Or was it less of a falling out and more of a clash of ideals (when id made it's fast rise to fame with bloody demonic themed games Nintendo was busy turning Mortal Kombat's blood into sweat for fear of 'the children').

Re:I was there... (1)

friedmud (512466) | more than 8 years ago | (#15866227)

He didn't say specifically...

Just that id had worked on doing a title for a nintendo platform... and the deal kind of went sour and left bad taste in his mouth.

I have no idea what it was... but it wasn't just an ideological difference...

Friedmud

Re:I was there... (0)

Anonymous Coward | more than 8 years ago | (#15869223)

I believe it had to do with the SNES port of Wolfenstein.

nowadays.... (1)

get quad (917331) | more than 8 years ago | (#15863319)

Today Carmack is just another programmer in a sea of much more talented and dedicated programmers.

Re:nowadays.... (1)

treak007 (985345) | more than 8 years ago | (#15863850)

even if so, that doesn't discredit his work.

Re:nowadays.... (1)

GReaToaK_2000 (217386) | more than 8 years ago | (#15865712)

and in FACT he was apart of a revolution in games. What's so revolutionary about most games these days. They depend on hardware to do much of the same thing as older games.

We still have ...
first person shooters (been there done that now a days we just have "juicier" games BFD)
RTS games (same old same old, just "prettier")
and this goes for MOST if not ALL of the games.

Nothing really exciting except that fact that we have better graphics, actors doing voices, and movies turned into games.
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