Surprising Burning Crusade Details for WoW 278
Heartless Gamer writes "There is quite a few surprises waiting in World of Warcraft: The Burning Crusade. The raiding scene in World of Warcraft is going to dramatically change once Burning Crusade is released. Here's the long and short of it: all of the new high-end raid content will be capped at 25 heads. Indeed, all the raid content that was mentioned in today's demo, with the exception of Kharazan (which is designed for 10 players) is being designed around a force of 25. Blizzard has completely done away with 40-man raiding; Molten Core, Blackwing Lair, the Temple of Ahn'Qiraj, and Naxxrammas will still exist, of course. There just isn't going to be any new 40-man content. How's that for earth-shattering?"
"How's that for earth-shattering?" (Score:5, Insightful)
I prefer... (Score:2)
Oh, well.
Re:"How's that for earth-shattering?" (Score:3, Interesting)
Even from an outside perspective, elementary arithmetics says 25 instead of 40 is 62.5%. So, yes, it's a lot less.
From the perspective of getting that 40 player group together, it was just nuts for all but the largest guilds. Unless you were in one of the guilds with 300 level 60's, you could look forward to up to 3 hours just getting the last 2-3 people. By the time you got the last people who said they'd come, but
Big deal (Score:5, Insightful)
Re:Big deal (Score:5, Informative)
Basically what it comes down to (Score:4, Insightful)
Re:Basically what it comes down to (Score:4, Insightful)
I really wonder how these kids do in school, or in real life?
I do just fine, thank you very much. I will be a senior when high school starts again, and already have 12 college credits to my name for computer science courses 200 and 300 level computer science courses I have completed at a local university. Unless by "these kids" you mean the handful that play 12 hours a day and not those who play more than an hour.
As for your idea of limiting gameplay to an hour a day - why? If people could only play this particular videogame for an hour, what makes you think they would go outside, write a book, lobby a congressman or do homework or whatever instead of playing another videogame or instant messaging? It would just make the $15 monthly fee even more ridiculous.
Re:Basically what it comes down to (Score:3, Insightful)
I graduated the University of Iowa a year ago with a Bachelor of Science in Physics and Astronomy, and did well enough to get into Cornell Law School, where I'm president one student organization, an officer in another, and made the dean's list both of my first two semesters.
I'm not the 13-year-old who makes dumb jokes about Chuck Norris in Barrens Chat and brags about his 5 level 60s and tells all the female characters "I bet ur a guy." Ther
Translation : (Score:2)
Translation : We got bitched at by the majority of players for making end-game too hardcore. We're gonna try going with a 25-man cap and see what happens seeing as the 10-man runs turned out to be a total waste of time due to sh
Re:Big deal (Score:2)
OMG (Score:5, Funny)
wow = horrible game (Score:2, Insightful)
The vast majority of endgame play revolves around endless rep farming, honor farming in BGs, and doing yet another instance run.
So many PVPers played WOW, only to find out how bad the PVP system really is. Risk free pvp. Nothing remotely comparable to UO during the tank mage era. Instead, overgeared dimwits burning cooldowns. != skill. This led to a huge PVPer exodus from WoW.
Soon, there will be a huge exodus of the sheep out of WoW, I'm not sure to which game yet though.
Promisin
Re:wow = horrible game (Score:5, Insightful)
Re:wow = horrible game (Score:4, Insightful)
MMO gamers want balanced skill-based pvp, functional economies not exploited by chinese-farmers, the freedom to create unique player-made content (like Shadowbane/EVE-Online), and to determine their own friends/enemies rather than being forced into pre-made "factions".
WoW fails in all those regards.
MMO gamers would move, provided a good improvement emerged.
Re:wow = horrible game (Score:4, Insightful)
Re: your fallacious logic (Score:5, Insightful)
Primacy in the market does not mean superiority either.
It could be merely because a better alternative does not exist, or how horrible the other competing solutions are, or a game learning curve issue.
Considering how many MMOs have actually been a market success versus the recent number of failures, perhaps the average board poster should be more involved in game development or requirements solicitation?
Re: your fallacious logic (Score:3, Interesting)
People like WoW because it's easy. You don't need to think, there's no risk, nothing surprising, you can zone out, go afk, anything, and still progress.
Talk about pvp is irrelevant. I for one like pvp, but I'm in a minority, most people don't like it as it's unpredictable and you can lose even when you do everything
Re: your fallacious logic (Score:3, Funny)
E.g. because Eve has no Mac client.
angel'o'sphere
Re: your fallacious logic (Score:2)
Re: your fallacious logic (Score:2)
Re: your fallacious logic (Score:2)
There isn't much out there that avoids WoW's problems without having even more glaring issues of its own. I'm finding the Saga of Ryzom to be pretty good, though.
Re:wow = horrible game (Score:5, Insightful)
MMO gamers want balanced skill-based pvp, functional economies not exploited by chinese-farmers, the freedom to create unique player-made content (like Shadowbane/EVE-Online), and to determine their own friends/enemies rather than being forced into pre-made "factions".
WoW fails in all those regards.
MMO gamers would move, provided a good improvement emerged.
What I want is for MMOs to make a lot more variety in the lowbie quests. Doing the same lame little quests in the begining just to same quests at level cap isn't fun. It kills replayablity. I'd like long term, story driven choices. Hell, I'd even support having a server where everybody started off maxxed out (rocket server, anyone?).
I'll agree with everything else but the farmer bit and WoW being a horrible game. I personally don't care about the farmers as long as they don't harass me, at which point they're just being individual pricks and should not represent the entire community. I've known enough gold farmers that mind their own business and grind, not bothering anybody. Many of the people who complain about farmers driving up prices the most are the first ones to snatch up the cheap, mass farmed goods and then resell at higher prices. If not, they're the ones ignorant of how prices would be if it was 100% player orientated. Supply and demand, plus the farmer's need to sell quickly, benefit many players, whether they admit it or not. This is especially true of commodity items like cloth, skins and even potions. Every time that the prices on those skyrocketed, it was due to "regular players", and was always brought back down by farmers that continued to sell at the lower, older price or cheaper. There are problems with quest mobs on occasion, but that happens with regular players who are farming the quest mob for the drops. The only difference between them and the regular farmer is the language barrier.
As far as WoW being a horrible game... Well, I liked it. I got bored eventually, but that's true of all games. I was heavily into CoH before that. Just because a game can still be improved on doesn't mean it 100% sucks right now.
Re:wow = horrible game (Score:3, Insightful)
WoW has been successful because the casual gamer can play it easily. It isn't for the die-hard PvP'er.
Since Shadowbane has been a major flop as a primarily PvP game, I would hardly call it a great model. And V:SoH is going to be mostly PvE, with PvP servers offered in limited amounts
Re:wow = horrible game (Score:3, Interesting)
Casual gamers are not competitive in WoW. They may hit 60. They will never have the big raid content, or obtain highend PVP rewards. If they were obtaining those things, they wouldn't be casual gamers because of the massive time contributio
Re:wow = horrible game (Score:2)
Sorry, those days are long gone. Now MMO players just hope for games not completely controlled by chinese-farmers. Those games too are getting very very rare.
Re:wow = horrible game (Score:4, Insightful)
That said the only reason half the stuff is affordable is because the gold farmers farm the item while the rest of us are having fun.
Re:wow = horrible game (Score:3, Insightful)
I'm an MMO gamer and I don't really give a shit about those particular issues.
I want:
Cooperative play that rewards good teamwork, and where the outcome of a fight is in doubt right up until the end.
Multiple ways to achieve a goal or quest. Maybe I can just charge in and whack some Lieutenant Dorkmeir to get the Symbol of Snazziness. Or maybe I can sneak in, pick his pocket and take off without a fight. Maybe I can walk in and simply persuade him
Re:wow = horrible game (Score:2)
Re:wow = horrible game (Score:2)
I hate to break it to you, but 1-60 is actually pretty fun. I love it. The dungeons, the small groups, the pvp ( the possiblity of getting ganked on a moment's notice ).
Once I hit 60 I retire that character. The 60+ farming isn't fun, I won't argue that. Oh, I may pull him out to do one of the lower 60 dungoens a couple times, but I refuse to grind.
Re:wow = horrible game (Score:2)
WoW has its merits, primarily pre 60.
However, the endgame is a continual sore point.
If you compared this to UO endgame, or Shadowbane endgame, those games actually *BEGAN* at level/skill softcaps. Hitting 60 in WoW starts the instance grinding softcap instead.
Re:wow = horrible game (Score:5, Insightful)
What you end up with is heal bots, buff bots, tank bots and damage bots. Whereas in a five man group, players will need to use their secondary skills because there isn't anyone in the group that has that skill as a primary. Five man groups also can contain more interesting combinations, while a raiding group always is constructed after the same formula.
The absolute worst part about raiding is how it tears the community apart. Unless you whore (whoring is the correct term since you effectivly is selling your body and soul) yourself out to a raiding guild, you will have no access whatsoever to the high end content. A pickup group of 5 people is workable. 10 people is possible, but tough. 25-40 people is impossible.
World of Warcraft had two big selling points. Excellent level 1-60 solo/party fun. Secondly it is a Blizzard product which automatically created a big fanbase (Although Blizzard has lost most of its original developers by now). After the release they have added a lot of raiding, and simultanously destroyed PvP due to messed up items strengths. Level 80 items doesn't work when you have level 60 special abilities, where some of the abilities scale with item strength, and others don't.
It also suffers from the same flaw as other MMORPGs. Beginner areas quickly empty, and at the end you end up with all the people in high level zones (Or instances). This is however something that I have no idea how to fix.
Re:wow = horrible game (Score:2)
Maybe rather than having multiple realm servers, have fewer (or one) realm servers and a bigger world map?
Re:wow = horrible game (Score:2)
Re:wow = horrible game (Score:2)
Re:wow = horrible game (Score:2)
Re:wow = horrible game (Score:2, Interesting)
Which has proved to me that great gameplay, clever writing and an absolutely huge community can make up for graphics in a MMORPG.
Re:wow = horrible game (Score:2)
Which has proved to me that great gameplay, clever writing and an absolutely huge community can make up for graphics in a MMORPG.
People keep saying that. And I've been meaning to find out whether it's true, but a horribly slow site always makes me throw my hands up in frustration. I've never been able to sit for more than 20 minutes in this game, and the ocassional puns and wordplay that I've seen doesn't make up for it.
I know it's free and all, but I've never been able to
Re:wow = horrible game (Score:2)
Expect a surge in subscribers when the expansion is released.
Re:wow = horrible game (Score:2)
I'd say Sociolotron [mmorpgdot.com]. You can't beat sex as an attractor, and after grinding WoW for a few years I doubt they're looking for another fighting game.
Re:wow = horrible game (Score:2)
Why would anyone who leaves WoW because it's nothing but endless grind want another grind game instead of staying in WoW ?
Besides, you grind so you can get better equipment and can show your l33tn3ss so you can pick up girls. Why not switch to a game where you really can ?
Re:wow = horrible game (Score:4, Insightful)
WOW isn't for you. It also isn't all about raiding, let alone PvP. It never was. I know people who have played multiple characters to 60 who don't see PvP or raiding as the game. To them its the world. See, not everyone looks to be uber. Many people, and probably a majority considering their numbers, look for an engrossing world that is fun to play in with friends. WOW succeeds brillantly because it is easy to play.
So many comment on the need for "hardcore" or difficult games. Well news to ya'll, they are already out there and most of them are floundering. Why? Because its a game. It isn't supposed to be work. The raids of WOW offer that *IF* you choose to devote time to it. There are many "simple" raids that can be done with friends and those are good enough for a lot of people.
If wow lost 1 player for every claim an exodus was coming because of PvP and Raiding there would be no one left. Fortunately some of the people making the claims do leave. People who cannot be satisfied in a game should not play a game.
Re:wow = horrible game (Score:2, Informative)
UO was a such beatiful game before EA got their grubby mits on it.
Thanks for reminding me how far MMORPG's have fallen.
Oh well back to Guild Wars. At least they don't charge monthly.
Re: Surprising Burning Crusade Details for WoW (Score:5, Insightful)
Dude! The endgame isn't FOR you (Score:2, Insightful)
Endgame content is for hardcore players, period. It HAS to be, because those players max out their characters the fastest and complain the loudest, that the game is boring because there is nothing for them to do. If you make it any easier or any less time-consuming, it will be too easy for the hardcore players and it won't con
MMORPG (Score:2, Interesting)
I think it is conducive to the idea of a MASSIVELY Multiplayer Online RPG to have large scale raids. It gives an epic feel.
Re:MMORPG (Score:2)
Re:MMORPG (Score:2)
I used to mange 72 people raids in everquest, back when there was no spiffy raid tool, and btw back then god help you if one of your raid members screwed up the whole raid died (80% of the time).
Re:MMORPG (Score:2)
I tried WoW 18 months ago, it was great fun having large-scale inter-faction raids, but all the instanced extra PvE/Battleground content more or less stopped all of that. In time, I do hope to be able to pick up my sword again and
Re:MMORPG (Score:2)
The devs could create an equally epic feel by implementing more epic LOOKING dungeons (although MC and BWL and Onyxia are definitely epic looking enough), speeding up the gameplay, and adding (instead of one IMPOSSIBLE to kill giant turtle, for example) hordes
Re:MMORPG (Score:3, Informative)
And Naxxrammas is...? (Score:5, Informative)
The most difficult instances require up to 40 players to complete. Molten Core is a Dungeons & Dragons-like dungeon full of fire-monsters. Blackwing Lair (more difficult than Molten Core) is a place full of dragons. Naxxrammas is full of undead, spiders etc, and is probably the hardest instance atm. Chances are that previous friend of yours you haven't seen for the past 16 months run around in Naxxrammas, killing bosses such "The Four Horsement".
Of course, requireing 40 mans to complete, these instances are usually reserved for the "hardcore". Since WoW's success is because it was casual friendly, it doesn't surprise me Blizzard concentrate on 25 man stuff, that is probably easier for the casual to join in at.
Re:And Naxxrammas is...? (Score:3, Funny)
The Dumbass Probablity. (Score:3, Insightful)
IE the more people you have in a group the greater the chance that one of them is going to be a dumbass.
Which requires that you somehow vet all the players, otherwise you have to go through a very long process to get decent players.
Allot of complaints people have about MMO's is that sometimes its nice to log in, blast about then log off, not wait about for an hour to get a group and then only to find out that because its a random group you have X number of dumbasses that get you killed 5 minutes or less into it. Or god forbid just at the very end of it.
I think that their needs to be a kind of rating system for players, so other players can rate them based on their experiences with them.. Sure it could be griefed... but I think overall it would be good.
Re:The Dumbass Probablity. (Score:3, Interesting)
Such a system will be abused. Suppose a really good player (player #1) makes a constructive remark to a less good player (player #2) on improving his skills. Player #2 is agitated, and puts a bad review on him with "steals items" as an explanation. Player #1 notices this and puts up a bad review with "need
Re:The Dumbass Probablity. (Score:2)
Why this matters (Score:4, Funny)
http://server1.plunder.com/994/OnyxiaWipe.swf [plunder.com]
we know that WoW is a very important and integral part of everyday life, worth every second and every screamed WTF!
Re:Why this matters (Score:2)
i am sick of... (Score:5, Insightful)
Raids take too long (Score:5, Insightful)
That's on top of your usual requests from the guilds to get NR, Frost or Fire resists up. They need to somehow figure out a way to force guilds to trim the time down.
Let's also not forget that most guilds either run a DKP (Dragon Kill Point system) or Zero-Sum. Which adds to the madness because you're never going to get any loot unless you attend every single run.
4-7 hours a night is too much for one video game. Some of us have other things... 2 hours is cool. Blizzard would be really nice to implement some new scheme for loot, one that is a mixture of raids attended and luck.
Also, ever notice the "females" in guilds tend to get free loot even when they don't even have a microphone. I was halfway tempted to create a female character with no voice communication to get loot, then seduce all of the men in the guild with a fake picture I picked up from Google. But alas, I quit before attempting that.
Re:Raids take too long (Score:2)
Special Equipment, Mats, bagspace, repairs (Score:4, Interesting)
What I got tired of was collecting god damn new resist equipment for every new dungeon with still limited bagspace along with new potions. I already need two sets of gear just to be productive as a damaging warrior and a tank. So just for MC i used three sets of gear near the end, then i had to get nature gear, then some shadow, and now frost. This after blizzard said they'd stop going the resist route over a year ago. Which of course turned out to be false (yeah lets see you do all of aq with no nature resist gear).
Ridiculous amounts of required farming for mats, + ridiculous amount of equipment sets required, + ridiculous server uptime and performance (monstrous amounts of lag during prime raid time) just made me want to quit.
Improvements in paradigm? (Score:2)
You start out as a soldier/merchant/etc. for some faction (e.g. Alliance or Horde). If you do a good job, you get promoted/become more powerful and maybe get to have some choice in what you do. At the beginning, the people in high
Re:Improvements in paradigm? (Score:2)
Re:Improvements in paradigm? (Score:2)
Has there yet been an MMORPG that tried to immerse the players in a changing world? By immersion I mean:
NPC guards and in-town characters with changing dialog
NPC travellers along the roads with stories of what lies ahead
NPC armies that actually march instead of spawning
Enemies that actually move and mig
Work it out (Score:3, Interesting)
A new type of MMO with a different core of gameplay then the current PvE grinds and PvP un-balanced balancing act would indeed be nice if for no other reason then the novelty value.
But it requires more then just a vague rant.
The problem with a promotion system is that there can only be one person at the top of an army, yet in this army all the s
Re:Work it out (Score:2)
Nobody in WoW want to be a weak, new player (who pays as much as a level 999999999 player). So they participate to become stronger. The same would apply for ranks.
The factions wouldn't be meant to stay equal. If yours capitulated, go find another to join.
The only real issue I can think of is time. If group A wants to attack group B, but no one at grou
Exactly (Score:3, Interesting)
The problem of A and B fighting together is very real. It was a big problem in SWG where towns/guilds could have military bases as part of PvP. These bases were only vulnerable at certain times (wich could be found out) so that the defender didn't have to maintain a 24/7 defence but even maintaining a defence for thos
Re:Work it out (Score:2)
You can earn "Command Rank", which is unique from Battle Rank (conventional XP), and earning CR actually renders you ineligible for some BR awards. CR buys you access to higher level chat channels, certain strategic powers, the right to broadcast to your faction... it, at least allegedly, makes you a person worthy of some measure of respect. Politics aside, if a CR5 says something is worth doing, someone will likely heed him.
As for factions being unequal... Planetside went
Re:Improvements in paradigm? (Score:2)
Its called Guild Wars / Guild Wars Factions
Re:Improvements in paradigm? (Score:2)
Re:Improvements in paradigm? (Score:2)
The problem there is that players have a very clear alternative to teaming up and killing him: they can stop playing. And, based on the evidence so far, many players will do just that. It's a suggestion that might take hold somewhere, but for World of Warcraft, the most mainstream of all games, there's no chance they'll go with something like th
Re:Improvements in paradigm? (Score:2)
Having order-keeping bots would also help structure the game.
If a player is being a jerk, wouldn't it be more fulfilling to chop off his head than go whine to a moderator?
Re:Improvements in paradigm? (Score:2)
All the people who play the vast majority of single player games are doing is killing monsters by themselves, they don't even have other people.
Presumably, people just enjoy killing monsters.
Don't belive them (Score:5, Insightful)
1. level character(s) to 60
2. raid at lvl 60
Leveling is to be honest boring an repetitive. 98% the quests can be summed up in this scheme:
a. Kill X number of mobs Y on location Z.
b. Kill mobs Y until they drop N number of items I.
c. Take item J and take it to place P.
And once you leveled your char to 60, leveling another one will lead you doing the same quests all over again. True, if you reroll on another faction (horde/alliance), you get different quests, but only superficialy, not fundamentaly.
Then when you hit lvl 60 there is only one way to progress: getting better gear.
Better gear can be obtained through raiding 5, 10, 20, 40 man instances. You get best gear in 40 man instances. Comparing gear from 5 man instances, and 40 man instances is like comparing tiger to a cat. Considering equal skill, player with 40 man "raid eq set" will eat another player geared in 5-20 man instances.
Well, there is another way to get good gear and that is by doing pvp. To get comparable gear from pvp to 40 man (purple=epic) gear, you will have to get a pvp team and farm pvp battlegrounds whole days. Problem is you are competing against whole server, and to get first part of the epic/purple set you need at least 2 months of weekly full-time pvp-ing. And that is far from easy and casual.
Well, one would ask: "Why don't you farm 40 man instances then?". This is easier to say than do. Consider:
1. You have to be in end game instance farming guild
2. Be active (4-8 at least hours/day)
3. Have good gear
4. Raid every day, only with toilette breaks, from i.e. 6:45PM, to 1:00AM
5. Compete with other players from your guild that have the same class for points which you get from attendance, because points get you the loot/gear you want.
6. Farm money/materials(herbs, ore etc), so you can raid in the evenings.
And belive me this isn't casual, nor pleasant.
To be honest, in the game I always liked pvp most. But the problem was: Battlegrounds imbalance. Problem is simple:
1. Premade groups>>pickup groups (game is over in 10 minutes or less, if you are in a pickup group, you get nothing, premade gets all: honor, reputation etc. and 3x more faster than you)
2. Premade vs premade (they exit battlegrounds if they meet each other because fights are "too long" and premades need pickups so they can utterly destroy them)
3. Pug vs pug: I was the unlucky one which rolled alliance warlock. On our server horde pug beats alliance pug 9/10 of times.
4. It is not easy to have a good premade group.
One thing to note is this: few patches ago (2 or so), when you were in a pug and faced a premade group (who will eat you in 10 min and you will get next to nothing), you could "go afk", or in other words exit battleground and rejoin some other battle. This was bad for premade farmers so they complained and blizz introduced Deserter debuff. So if you exit battleground you get that debuff and you can't rejoin another one for 15 min. So when faced against a premade as a pug, the most dominant tactic was to do nothing and be killed as many times possible in 5 min. You get nothing, but at least you didn't get debuff. Premades were very happy because they could farm pugs more easily that way. And premades got smarter: when the battleground was open for their group, they would send one player which would scout if another group is premade too. If it is, nobody would join and that scout would exit, and the group would just rejoin another battle. That way, premades didn't fight each other, and the farmed non-deserting pugs. And this is very very unfriendls and uncasual. Blizzard as to this day did *nothing* to help casual pvper against premade groups. More so, they did exactly the opposite.
So I joined good p
Re:Don't belive them (Score:3, Insightful)
98% of basketball games can be summed up in this scheme:
a) get ball
b) dribble/pass or go straight to c)
c) get ball through hoop somehow
d) repeat
Sounds a lot like your "c. Take item J and take it to place P." doesn't it?
But lots of people love playing it. And lots of people love watching it being played.
So you don't like WoW? Well lots of people don't like basketball either. Try some other game instead.
BTW I don't
Re:Don't belive them (Score:3, Insightful)
Around level 52, I got in a casual guild (Legion of Fate), which, over time, became less casual. We started mass recruiting (which is, of course, stupid, since you neither know nor trust the others in your guild). We started running
Casual Gamers Not Wanted (Score:2, Interesting)
Just a ruse; top gear will simply be other grinds (Score:4, Interesting)
IN other words, grinding will still be the way you get the best gear, it just won't be raid grinding.
hopefully Blizz begins concentrating development on actually making the war between teh Horde and the Alliance a war. More outdoor world PvP with geo-political and economic consequences should be incorporated into the game so that players can actually begin generating their own content and conflicts rather than running on one of three or four kinds of treadmills. Todays announcement about including a capturable city was a good start, but I wonder if this approach can be retro-fitted onto the existing zones and cities? Could you imagine how amazing it would be to see full-scale Horde attacks on Stormwind, or to log-in one day to find that the Alliance have blockaded Onyxias lair? I reckon we'd actually have a game that was perpetually amusing on our hands.
Re:Just a ruse; top gear will simply be other grin (Score:2)
IN other words, grinding will still be the way you get the best gear, it just won't be raid grinding.
hopefully Blizz begins concentrating development on actually making the war between teh Horde and the Alliance a war. More outdoor world PvP with geo-political an
This isn't good news at all! (Score:3, Interesting)
How hardcore players stole WoW (Score:3, Insightful)
Then the hardcore players started complaining. "We reached 60, and there's nothing left to do", they said. They were right. Blizzard game them more. But soon the hardcore players grew tired of the new content, and Blizzard decided to give them even more. And more.
18 months later, WoW is still the same game for 60 players. Yes, there are battlegrounds, and a lot of nice new features, but for the casual player, WoW has never really changed.
See, the problem is that level 60 players represent about 5-10% of the total userbase. Hardcore players who enjoy the high-level content are a fraction of those players. Why should 2% of a userbase get all of the new content?
What do you do when you get to 60 in WoW if you're not a hardcore player? You quit. PvP is no fun when you are playing against opponents who are so much better equipped.
Casual players don't spam the forums with compliants. We don't play the game for hours a day, so we aren't going to invest time in complaining. But we do exist. We are most of the community. But Blizzard has ignored us.
Is WoW a good game for new players? Yes. But there isn't any major new content for casual players than there was when the game was released. WoW, like many games, has low replay value for casual players. And, like all games of its type, it eventually gets old.
Re:WTF?? (Score:2)
Re:WTF?? (Score:4, Informative)
Re:Could someone remind me.. (Score:2, Insightful)
Re:Could someone remind me.. (Score:4, Insightful)
The Science and Technology is only one aspect of what the site is about.
Re:Could someone remind me.. (Score:2)
Re:And for the majority of us with you know, lives (Score:2, Insightful)
No need to be an ass, but I guess that's par for the course with this article.
Re:News for Nerds, STUFF THAT MATTERS! (Score:2)
One man's information is another man's news. It is news in the sense that they have released additional new information about the game. For WoW players or those interested in WoW, this is news.
See the definition [reference.com]:
2. New information of any kind
Re:News for Nerds, STUFF THAT MATTERS! (Score:2)
Re:How about an interesting expansion instead? (Score:2)
WoW is better at the start, and therefore they got the subscribers. Basic psychology. A drug needs to be addictive from the start. Once you are hooked, there is no turning back even if it gets worse.
Re:How about an interesting expansion instead? (Score:2)
OTOH I only played it for a month. If they deal with the absolute lack of content maybe it might be worth trying again if as you say the problem is that the first few months are the boring ones.
Re:How about an interesting expansion instead? (Score:2)
I'll conceed its a bit dull at first , particularly if your stuck in empire. I got into 0.0 life pretty quick and its been nothing but large scale fleet battles, and complex war and politics.
Add to that the complexes (I guess eve's version of dungeons. Basically NPC enemy base shipyards and stuff. The 10/10 ones are terrifying), and the fact that loss in eve is quite real (If
Re:How about an interesting expansion instead? (Score:2)
What about Soulbound? (Score:2)
If you could loot someone's Soulbound items, then you could go to Gurubashi Arena to move Soulbound items between characters, so they wouldn't really be Soulbound anymore.
Melissa
Think it through (Score:2)
That is called Forumle 1 racing and it is getting boring as hell with the organisation trying everything possible to level the playing field again before they loose their audience.
A slashdot example would be say MS vs oh say ah Novell. Because MS is the biggest, it gets
Re:New WoW server type? (Score:2)
Re:New WoW server type? (Score:2)
A FFA server might also be neat (possibly in combination with the above) - especially with one other component: you can PK any member of any faction, but you lose rep with that faction by doing so (but possibly increase rep with another faction)... so someone who indiscriminately PKs friendly players would end up KoS in every city, except t
Re:New WoW server type? (Score:2)
Yes. This is part of my vision as well.
I also think it's a travesty that DKs don't lower your rep with either your racial faction or all friendly fact
Re:Not the first time... (Score:2)
No, you could run the instance with 40 - but you could not complete quests that way.
Then it got put down to 15. Now I believe it is 10. How exactly is WoW changing the amount of people that can enter an instance "news?"
WoW has about 6.5 million players, last time I heard, making it the most popular MMO ever - by about a factor of 10. Big changes to WoW are news for nerds the same way changes to Star Trek are new for nerds.
What's more, RTFM. They are not changing the number
Don't need 40 to do ubrs (Score:2)
You could also take 40 people to BRD or Scarlet Monastary pre-caps. Does that make then 40 man instances too?
The difference is, 40 man new instances actually require 40 people to