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'Quantum Leap' Awards For FPS Games Revealed

Zonk posted more than 7 years ago | from the i-want-to-play-a-quantum-leap-game-now dept.

130

simoniker writes "As voted by game industry professionals, the results of the Quantum Leap Awards for the first-person shooter genre have been revealed, honoring the titles which 'brought the FPS genre forward' in the biggest ways. The winner is a truly classic title, but there's at least one seminal FPS that, surprisingly enough, didn't make the top 5." The top 5 are, from 1 to 5, Half-Life, Quake, GoldenEye, Wolfenstein, and System Shock 2.

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eh? (2, Insightful)

legoburner (702695) | more than 7 years ago | (#16023880)

No Unreal Tournament? That was the game that brought forward the genre for me though it was out at a very similar time to Quake 3. Ah well, where's the next stop Ziggy?

Re:eh? (2, Interesting)

mgblst (80109) | more than 7 years ago | (#16023971)

No Duke-Nukem, which bought a bit of humour, better levels (layering of levels on top of each other), and great attention to detail (you could actually play pool).

Re:eh? (1)

the darn (624240) | more than 7 years ago | (#16024056)

There's also no mention of FPS on handhelds! I remember the first such game I played, the obscure Faceball2000. Kill the evil smilies!

Re:eh? (4, Insightful)

Shaper_pmp (825142) | more than 7 years ago | (#16024128)

For games which "advanced the genre" this is a terrible list.

How can you put System Shock 2 in the top five when SS1 was the game that first introduced role playing/immersive elements into FPSs? Even the review basically admits SS2 just continued the direction SS1 had set and added more polish to the idea!

Now, SS2 might have been a better game, but it didn't "advance the genre" for shit compared to the original.

Likewise Goldeneye - what the fuck? So it was the first FPS on consoles, big whoop - it wasn't exactly groundbreaking at the time compared to what the PC was doing.

Sure it kick-started the market for FPSs on consoles, but "FPS market in consoles" != "FPS genre".

"Games such as Halo could only have been done thanks to Goldeneye" is complete bullshit, too. Halo was originally being developed for the PC before Microsoft bought Bungie, so we clearly would still have seen Halo, just on a different platform.

If, as they claim, we're rating "what pushed the genre forward", the list should have looked more like:

Wolfenstein 3D (invented the genre - try pushing harder than that!)

Doom (first made FPSs widely popular, kicked off the modding scene, invented "Deathmatch" multiplayer)

System Shock One (introduced the idea of "plot", and first to make an effort to immerse the player in a story)

Quake or Descent (first entirely true-3d games. Descent because it was the first, Quake because it was also massively popular and upped the bar for graphics/physics for all games to come)

Half-Life (upped player-immersion to truly cinematic levels, and pioneered playing the story rather than "play a bit/read some story/rinse and repeat")

Don't get me wrong - System Shock 2, Goldeneye and the rest were brilliant games (some better games than those above, but they didn't "push the genre forward" for shit.

Deus Ex (1)

Travoltus (110240) | more than 7 years ago | (#16024510)

Definitely a FPS with the RPG element very successfully overlaid.

No gaming hall of fame is worth its salt without Deus Ex. Not RPG halls of fame or FPS. (Although The Elder Scrolls would utterly conquer any RPG hall of fame.)

Re:eh? (2, Informative)

anti-human 1 (911677) | more than 7 years ago | (#16024527)

"Halo was originally being developed for the PC before Microsoft bought Bungie, so we clearly would still have seen Halo, just on a different platform."


Halo was being developed for the Macintosh. Of course, (assuming) thanks to Microsoft, it was the last platform to have the game released upon. Remember how Bungie used to make games for the Mac? Oh man, what was that one game.... Marathon? [bungie.org]

Marathon got an honorable mention, but I'm sure would have rated higher if it didn't have such a limited user base during its original lifetime. Of course, anyone can play it now with Aleph One [wikipedia.org] .

Descent! (3, Informative)

ReverendLoki (663861) | more than 7 years ago | (#16024624)

I would personally put Descent in over Quake. I remember trying to explain to a friend in a multiplayer game how to navigate to a certain spot, and just causing confusion. When he finally got there, turns out our "ships" were upside down to one another. The fact that there really was no universal up or down, just in relation to your ship, was great, and something I really haven't seen since. It was a pain to play with just a keyboard though.

I'm surprised that no mention was made of the Half Life mod community. Sure, Doom started the FPS modding in earnest, but it really flourished with HL.

Re:Descent! (1)

Eideewt (603267) | more than 7 years ago | (#16026589)

While I love Descent, I'm not sure how much it advanced the genre. It spawned its two sequels, but dead ended there. There were how many other 6dof games? Two, with a third in the works. The same goes for Thief. While it's one of the best FPSes ever, first person sneakers never really caught on. Most FPSes are still of the "shoot everything" variety.

Re:eh? Plot-centric (0)

Anonymous Coward | more than 7 years ago | (#16025191)

With System Shock I'd also like to mention Deus Ex and Thief. I agree with the rest of your list - at least someone else truly knows what deserves credit! :)

Wait a minute! (1)

Ibn al-Hazardous (83553) | more than 7 years ago | (#16025830)

...this isn't a review at all. This isn't an editorial put together by a staff on a gamer site like IGN or GameSpy either.

This is a summary of a poll. The participants are game developers, and the poll has decidedly a developerish slant. None of the motivations are written by Gamasutra editors - it is all written by the game developers who participated in the poll. Being editors, the Gamasutra people have merely selected the motivations they found interesting. And not just for the poll winners, but also for other interesting and inovating FPSes too - thus including all the FPSes you mentioned, and then some (eg Marathon was early, and did really interesting things with weapons and explosions, which was duly mentioned).

Anyway, the comment about the futility of bitching about Slashdot poll results apply to bitching about Gamasutra polls too.

Insightfull, my ass.

Re:eh? (1)

D3 (31029) | more than 7 years ago | (#16026294)

Goldeneye != First console FPS game. Doom was released on the Atari Jaguar in 1994, 3 years before Goldeneye in 1997. And if the Jaguar isn't a popular enough console, then there was also the 1996 release on SNES. The people voting on this are smoking crack.

How about Max Payne and bullet-time?

Ditto to others who mentioned UT and Descent.

Goldeneye (0)

Anonymous Coward | more than 7 years ago | (#16026628)

Goldeneye did invent levels with actual goals, per point reactions from shooting enemies, and created the standard for fast paced deathmatching. It was the first FPS that FIT consoles. It wasn't the first for consoles but it was like a friggin glove on them. If you didn't ever beat the game, on 00 mode, you can't complain because you just don't know. The game is a masterpiece and I still play it to this day.

Re:eh? (0)

Anonymous Coward | more than 7 years ago | (#16025761)

What about Starsiege: Tribes? Expansive outdoor environments and vehicles werre surely highly innovative at the time. It was long after that Halo and Unreal Tournament, etc, included these features.

Andrew Fort (1)

QuantumG (50515) | more than 7 years ago | (#16023911)

Very nice quote. In fact, I'd say it was hard, fast and intense.

(no-one will get joke this but me and you.. ok, just me.)

Funny thing about halflife... (0, Offtopic)

Fyre2012 (762907) | more than 7 years ago | (#16023912)

Am I the only one with this symptom?
When I play HL2, I become terribly nauseous after about 20 minutes of gameplay.

This is unusual because I play plenty of FPS's, and have been doing so for some time. I never have this problem after 3 or 4 hours of UT or Quake. Only HL2. Not even HL1.

I recognize that FPS' tend to cause motion sickness in rare cases... but what the heck could make only a single game have this effect?

Yes, it's a little o/t, but i imagine the /. crowd would have a better idea of what i'm talking about than anyone.

Re:Funny thing about halflife... (1, Informative)

Anonymous Coward | more than 7 years ago | (#16023988)

Oh god. How geeky am i? I know exactly what your talking about, but didn't suffer from it myself. There is actually a fix for this, use the console to change your field of view settings - don't remember the command myself, but google HL2 nausea and field of view. A lot of people complained about this and my wife got nauseous looking over my shoulder while playing.

Re:Funny thing about halflife... (0)

Anonymous Coward | more than 7 years ago | (#16024018)

I remember this being a common problem with the release of HL2 (Peopel I knew were hardcore FPS gamers could not take it for some reason).

The 3 things poeple tend to comment on are:
1) Low refresh rate (it defaults to 60, try bumping it up to 90 if you can, 60 is enough to make the flicker invisible, but still make you ill/get a headache)

2) smaller FoV, if I remember the default is around 75ish* instead of the more normal 90*, you can pump this up.

3) Valve pushed that it was the vehicles and did some stuff to improve on it.

Soloution?
Try uping the refresh/FoV and playing the most recent version.

Good luck, you are missing out on a great game!

(disclaimer, I am a HL fanboy)

Re:Funny thing about halflife... (1)

Capt_Napalm (121561) | more than 7 years ago | (#16024042)

I've read that a possible fix to the motion sickness problem you are experiencing is to change the FOV (Field of View) from the default 75 to 90 (which supposedly is the norm for other FPSs).

In the console, enter the following:
sv_cheats 1
fov 90

If you want to change it back to the default, fov 0 does the trick.

At least, that's what I've read [com.com] .

Re:Funny thing about halflife... (1)

LiquidCoooled (634315) | more than 7 years ago | (#16024044)

The Field of View of the camera can cause your symptoms.
I can play most FPS games, but my head almost explodes whenever the drugged about to explode effects come into play.
Most notably, in original Unreal tournament when you fall off a spaceship or into the pressure chamber the camera does some crazy shit and makes me want to puke.

Anyway, the HL2 camera might be outside your comfortable range.
You could try bringing up the console and changing this:

fov [angle] - Specifies the character's Field of View (fov), i.e. the total angle which can be viewed at once. Default is 75, higher values create more of a "fish-eyed" view, lower angles create a zoomed view.

default_fov [angle] - Determines the default Field of View in HL2. Default is 75 (cheat).

See here [tweakguides.com] for the rest of the commands.

Re:Funny thing about halflife... (1)

Noishe (829350) | more than 7 years ago | (#16024615)

Oh god, the presure chamber. That was the coolest effect ever. When your character blew up you actually felt like someone had put a blender in your head. Made me avoid that chamber at all costs, lol. Anyways, Unreal Tournament should definitly be on that list.

Re:Funny thing about halflife... (1)

Fallingcow (213461) | more than 7 years ago | (#16026182)

There is only a *single* level in a single game *mod* that has ever made me feel ill while playing an FPS. It was in the mod Spatial Fear for UT (GREAT single-player mod, BTW). There's a level where you're in a city. There are no enemies, but you have to do some puzzle solving. It's kind of an otherworldly sort of level, and I get the impression that it was foreshadowing for a not-yet-created sequel.

I don't know if they screwed with the FOV settings for that level or what, but it gave me the worst headache. Ugh. I had to finish it over several sittings, just so I could get through it to play the rest of the game.

Re:Funny thing about halflife... (1)

Rifter13 (773076) | more than 7 years ago | (#16026674)

I have gotten a bit ill playing Descent for many hours... but just a tiny bit. The only time I have ever felt TRUE vertigo... was with Dark Forces: Jedi Knight. That Starwars game seriously kicked some butt. By far, the best of the "Dark Forces" series (Dark Forces, Jedi Knight, Jedi Academy, Jedi Outcast for the youngsters).

Re:Funny thing about halflife... (1)

Fallingcow (213461) | more than 7 years ago | (#16027220)

Haha, DFII:JK is the only multiplayer game I've ever really "owned" at.

Tower and Drazen Isle custom maps rocked :)

From TFA... (3, Informative)

AKAImBatman (238306) | more than 7 years ago | (#16023913)

Wolfenstein 3D - because it was the first.

Historical Correct: Wolf3D was the first popular First Person Shooter. It was preceeded by Id Software's [url=http://en.wikipedia.org/wiki/Catacomb_3D]Cata comb 3D[/url], which was itself preceeded by [url=http://en.wikipedia.org/wiki/Hovertank_3D]Hov ertank 3D[/url]. The main technological difference between Hovertank and Catacomb is that Catacomb introduced textured walls.

Wolf3D's success over Catacomb probably had more to do with Apogee's marketing muscle than with it being truly the first FPS.

s/Historical Correct/Historical Correction/g (1)

AKAImBatman (238306) | more than 7 years ago | (#16023932)

Hovertank 3D [wikipedia.org]
Catacomb 3D [wikipedia.org]

Sorry about that. I'm not awake yet. :P

Re:s/Historical Correct/Historical Correction/g (1)

AKAImBatman (238306) | more than 7 years ago | (#16024051)

You know what? It's just unreadable. Let's try this again:

Wolfenstein 3D - because it was the first.

Historical Correction: Wolf3D was the first popular First Person Shooter. It was preceeded by Id Software's Catacomb 3D [wikipedia.org] , which was itself preceeded by Hov ertank3D [wikipedia.org] . The main technological difference between Hovertank and Catacomb is that Catacomb introduced textured walls.

Wolf3D's success over Catacomb probably had more to do with Apogee's marketing muscle than with it being truly the first FPS.

Re:From TFA... (3, Insightful)

QuantumG (50515) | more than 7 years ago | (#16023933)

Or, ya know, that fact that you got to kill nazis with a chaingun. That might have had something to do with it.

Re:From TFA... (2, Insightful)

maynard (3337) | more than 7 years ago | (#16024077)

Don't forget Asylum [wikipedia.org] , which (regardless of what Wikipedia claims) was originally released on the TRS-80 [swobi.at] in 1980 by Med Systems Software [lysator.liu.se] . Prior to Asylum, they released similar 3D maze games, Deathmaze 5000 and Labyrinth. The TRS-80 had a pixel resolution of 128x48, black & white. So... uh... no textures. And, oh yeah, why has everyone forgotten Battlezone [wikipedia.org] ?

Re:From TFA... (1)

Politburo (640618) | more than 7 years ago | (#16024104)

I have to agree with the sibling who says it's all about the Nazis. Let's face it, killing creepy monsters with magic just doesn't compare to gunning down Hitler.

Re:From TFA... (1)

StarvingSE (875139) | more than 7 years ago | (#16024292)

Could it be that Wolf3d was the first game (or fps) to feature relatively graphic depictions of gunning dowon humans for the time?

System Shock 2 (0)

Anonymous Coward | more than 7 years ago | (#16023919)

It's surprising to see System Shock 2 in there, considering it wasn't half as revolutionary as the original. The graphics, sound, gameplay and general complexity of the entire game world was something that I found amazing for its time.

The Other Five? (1)

InfinityWpi (175421) | more than 7 years ago | (#16023922)

Okay, so, if it was a top ten... I'd expect to see Doom, Marathon, and Deus Ex on the list... possibly Duke 3D... and I don't know what the last game I'd pick for the list would be. Maybe that's why they kept it to the top five?

Re:The Other Five? (1)

fruey (563914) | more than 7 years ago | (#16023951)

If you RTFA you'll see it's got a list of "honorable mentions" including those games you have chosen...

Re:The Other Five? (1)

NeuroAcid (806498) | more than 7 years ago | (#16024221)

I did not see Duke Nukem in the list. Maybe I skipped over it but I think it should definitely be up there if it is not. The graphics and gameplay were probably nothing special at the time, but I do remember it being the first game to use speech during the game. Speech is probably a bad word to use since it was more short samples from Army of Darkness. Unfortunately not in Bruce's voice but it was still a nice little feature. Ooohhhh, that's got to hurt, Come get some, etc. Classic

Re:The Other Five? (1)

HTH NE1 (675604) | more than 7 years ago | (#16027311)

I do remember [Duke Nukem] being the first game to use speech during the game.

Castle Wolfenstein [wolf3d.co.uk] on the Apple II and Commodore 64?

(Caution: the above link is illegal in Germany.)

What? (1)

dolson (634094) | more than 7 years ago | (#16023926)

No Daikatana?!

A travesty! (1)

BlackCobra43 (596714) | more than 7 years ago | (#16024167)

No Duke Nukem Forever, either!

Re:A travesty! (1)

dolson (634094) | more than 7 years ago | (#16024406)

But the difference is that Duke Nukem Forever is nothing that the developers said it would be - it's currently even vaporware, whereas Daikatana is everything that John Romero said it would be, and more.

Meh? (3, Insightful)

JMZero (449047) | more than 7 years ago | (#16023938)

I'd put Doom on the list before System Shock 2. Or Goldeneye. Or HL. Or Quake. Or Wolf3d.

Or System Shock 2. I mean, wtf?

I realize they didn't want to weigh down the list with Id games, but if you were going to drop one it would have to be Quake. Or Wolf3d. The BBS's were pretty excited about Wolf - but it was Doom that defined the genre and made it what it is.

Re:Meh? (1)

jackbird (721605) | more than 7 years ago | (#16023981)

If we're talking about gameplay advancements, how about Thief, or Quakeworld/TF/CS? I haven't really seen anything that new under the sun since then, with the exception of Half-Life introducing storytelling into the mix.

Re:Meh? (1)

antime (739998) | more than 7 years ago | (#16026122)

Ultima Underworld - it didn't have guns, but otherwise featured everything its successor System Shock had.

Quake = Network play (1)

Chris Pimlott (16212) | more than 7 years ago | (#16024120)

Drop Quake? Are you kidding? Quake is the game that brought large-scale online network play to the masses. Previous games were mostly limited to LAN. QuakeWorld refined and improved online play significantly for slower connections and pioneered the client-side prediction model that is used in nearly every game today.

Don't get me wrong.... (2, Insightful)

JMZero (449047) | more than 7 years ago | (#16024223)

I'd leave Quake on there too. All I'm saying is that Doom was more important.

Quake: introduced solid multiplayer over unreliable networks
Doom: introduced multiplayer

Quake: introduced quality lit/textured graphics, pushed development of 3d accelerated graphic cards
Doom: introduced graphics

I realize that's overstating the case a bit. But not much. Doom was an absolute revelation from on high - and it made waves far outside the gaming community. When Wolf3d came out, I started work on my own raycasting 3d engine. It was pretty good. When Doom came out, I started playing Doom. When Quake finally came out, I was fairly disappointed - it was nothing like the hype that preceded it. That said, Quake should clearly be on the top 5 list. But not before Doom.

Re:Meh? (1)

mytec (686565) | more than 7 years ago | (#16024242)

I agree with you that Doom needs to be there. I didn't get really hooked until Doom 2 but I spent a lot of free time absorbed in Doom II. The multiplayer aspect was the first time I experienced a LAN party, playing on Dwango (OMG ...the phone bills) and making endless levels. For me Doom II set the stage for Quake and other FPS to really refine the experience in tools, community, and sophistication.

Missing Marathon!? (1)

Blakey Rat (99501) | more than 7 years ago | (#16025057)

System Shock 2 doesn't really bring anything new, it's just really well-done.

But where's Bungie's Marathon? Robbed!

If Half-Life is on the list for having a compelling story, then Marathon deserves to be on the list for having a more compelling story than Half-Life years before HL came out. It's not a PC-only list, since Goldeneye is on it, but did they even consider Macintosh-exclusive games?

Re:Missing Marathon!? (1)

Blakey Rat (99501) | more than 7 years ago | (#16025089)

In the Slashdot tradition of posting based on the summary and not reading the article, I see they DO do a write-up of Marathon. But it's not listed as an "honorable mention," and, in any case, it certainly belongs in the top 5 more than System Shock 2 does.

I enjoyed the last paragraph... Marathon might not have been the most popular game, and might have come out on perhaps the least popular gaming platform in history, but it's damned good. For people who have played it, we know.

Doom (1, Insightful)

Anonymous Coward | more than 7 years ago | (#16023960)

I'm glad to see Marathon and Deus Ex mentioned, but I'm not sure how seriously I can take a list of games that "advanced the FPS genre" which only feels that Doom ranks an honorable mention.

Doom (1)

brunascle (994197) | more than 7 years ago | (#16023990)

oh come on. Doom deserves much more than an honorable mention. It may not have brought the FPS genre forward in a technical way, but it certainly drew much more attention to the genre than had ever been there before. how many of the FPS games around today would still be here had doom never existed?

Doom (4, Insightful)

th1ckasabr1ck (752151) | more than 7 years ago | (#16024031)

Of course Doom not being #1 is beyond ridiculous. For full disclosure I program games for a living and started with Doom mods, looking at the source, etc. - if it wasn't for Doom I would probably have a different job right now.

Doom was the first game with graphics good enough for non-gamers to understand what I was so excited about. It basically had the first big mod community, started deathmatch, brought LAN parties and big gaming tournaments into reality, etc.

Think of it this way: There were games before Doom and there were games after Doom. This division is more clear than probably any other game in history. 13 years later (or so) we're still running around in a 3D-ish world and pointing at what we want to die.

Head up your ass much? (0)

Anonymous Coward | more than 7 years ago | (#16024263)

if it wasn't for Doom I would probably have a different job right now.


Clearly, because you have the job that you do, Doom is important to all of humanity.
There were games before Doom and there were games after Doom.


I can't disagree with that assessment...
This division is more clear than probably any other game in history.


But what would it mean if a game was released on the same day as Doom? The statement would mean that that game was just as influential.

And yet, despite my comments, I do agree with you that Doom should have been listed.

Re:Head up your ass much? (1)

th1ckasabr1ck (752151) | more than 7 years ago | (#16024331)

"Clearly, because you have the job that you do, Doom is important to all of humanity."

I wrote that in my "full disclosure" comment as a way of saying I have a personal bias towards the game, not as a way of saying it was important - I think this is very obvious in the context I wrote it.

Re:Head up your ass much? (0)

Anonymous Coward | more than 7 years ago | (#16024822)

(Don't feed that AC troll...)

One small step (1)

HTH NE1 (675604) | more than 7 years ago | (#16024034)

As voted by game industry professionals, the results of the Quantum Leap Awards for the first-person shooter genre have been revealed, honoring the titles which 'brought the FPS genre forward' in the biggest ways.
That makes sense since quanta are so... small?

Re:One small step (1)

lymond01 (314120) | more than 7 years ago | (#16024526)

That makes sense since quanta are so... small?

Well, quanta is actually just a precisely defined amount. Size actually doesn't come into it.

Okay, back to work...

Doom (1)

i_ate_god (899684) | more than 7 years ago | (#16024037)

Considering that Doom not only defined the FPS genre in general, it also opened the PC gaming industry.
It's historic value is so great that its non existence on this list makes as much sense as dividing by zero.

Well, end of reality, here we go!

Re:Doom (1)

Cadallin (863437) | more than 7 years ago | (#16024372)

Opened the PC gaming industry? uh.....no. The PC gaming industry was quite alive and well before DOOM came out. There are innumerable PC titles that came out before DOOM.

Re:Doom (1)

i_ate_god (899684) | more than 7 years ago | (#16024458)

the PC gaming industry was a small niche market. Doom put the PC on the same level as consoles and brought the PC to the forefront of video gaming.

ROTT (1)

abrotman (323016) | more than 7 years ago | (#16024047)

A FPS that I really enjoyed and thought was a pile of fun was ROTT(Rise of the Triad). who can forget the poor guy on his knees saying "No, please, please, don't shoot".

Re:ROTT (1)

hal2814 (725639) | more than 7 years ago | (#16024088)

Fun aside (and it was a really fun game), ROTT was the first FPS that brought a decent LAN play element to the table. That's why computer labs at the time had ROTT loaded on them instead of Doom. Given the importance on LAN play in the modern FPS, I'm surprised this aspect is ignored as a quantum leap in the FPS genre by Gamasutra.

Re:ROTT (1)

NeuroAcid (806498) | more than 7 years ago | (#16024286)

It was also the first fps to bring mushrooms into the game that cause the character to trip when taken. afaik

Re:ROTT (1)

El_Muerte_TDS (592157) | more than 7 years ago | (#16026468)

And the first to have jump pads or a proper element of height.
And the first, and maybe only, to have a random level generator.

Re:ROTT (0)

Anonymous Coward | more than 7 years ago | (#16024148)

Wasn't ROTT also the FPS that introduced destructable environments?

Re:ROTT (1)

StarvingSE (875139) | more than 7 years ago | (#16024344)

I loved ROTT. Just running around shooting people with those mega-handheld-nuke missile weapons. In fact, I believe ROTT was the first game to introduce gibs into the genre. I don't seem to remember any game before ROTT that caused enemies to explode in that lovely red-rain of goodness.

Re:ROTT (1)

soleblaze (628864) | more than 7 years ago | (#16025016)

ROTT has some of the best weapons of any FPS I've ever played (Duke3d is the only one I can think of that can compete). Fire bombing, asbestos suits, drunken missles. Great fun. Never played it against more than one person though. Wonder if you can play it over the 'net like you can with doom (Since rott is open source now). Does anyone know? Also had really fun level designs for multiplayer. And hey, a bat that shoots baseballs that kill and a dog and god mode!

Am I the only person on the planet... (1)

casualsax3 (875131) | more than 7 years ago | (#16024055)

... that doesn't like Goldeneye? Now let me start by saying I'm not one of those people that just hated it because it was popular and I sucked at it - once upon a time I DID like it. I hate that it gets mentioned here simply because it was the first successful FPS on a console. That doesn't make it a great game. Go back and play it now, and try to write an honest review of it taking out the nostalgia factor. Tell me how fun it is to play with a game that when you're playing with 4 people it runs at 2fps, and where the miserable analog stick makes it impossible to accurately aim.

Now go back and play Doom - guess what - it's still playable, and it's still a ton of fun. Goldeneye did not age well - AT ALL. It was a great game for its time, but I honestly think that's all. Timesplitters 2 for example (done by the same core development team) is a vastly superior game - in all aspects. Now take a look at Zelda 64 - came out around the same time, but what has come out since that you can easily say is flat out better in all aspects? Food for thought...

Re:Am I the only person on the planet... (1)

cowscows (103644) | more than 7 years ago | (#16024964)

Goldeneye was fun because I could play it with a couple of friends sitting right next to me. Internet multiplayer is all well and good, but it's way less satisfying to say "take that n00b!" over text than it is to get right in your friend's face and yell "I JUST SHOT YOU IN THE EYE I OWN YOU BITCH!" and have him punch you in the neck.

Goldeneye was an awesome multiplayer experience if you were playing with a couple of friends. The fact that it's on a console really matters in that sense, because there's a social aspect to that that really took the game to another level. I have not seen another FPS that has done that as well since.

Re:Am I the only person on the planet... (1)

PRC Banker (970188) | more than 7 years ago | (#16024997)

Compare Goldeneye to CS:S. Aside from internet play, CSS's omproved graphics and the lack of AWP-campers in Goldeneye, I see little difference.

Re:Am I the only person on the planet... (1)

superstick58 (809423) | more than 7 years ago | (#16025062)

No, you aren't the only person. I also dislike GoldenEye. However, I agree with the ranking in the review. Just because I hate the game doesn't mean it is a bad game. Part of the reason I agree with the review is that I had to constantly fight my friends to play somethiner OTHER than GoldenEye. That's all I heard: "Let's play Bond! Let's play Bond!" I've played others with my friends such as timesplitters and perfect dark, but GoldenEye was the first and definately the most popular. It wasn't until Halo that I saw a console shooter more popular with my friends.

What about... (1)

Lord Lemur (993283) | more than 7 years ago | (#16024289)

Maybe this should be followed up by a list of most under rated FPS games in other peoples lists.
like...

5. Postal 2 (Cat's as silencers, gas can and shovel make this trashy, ultra-violent post appocolytic game. To bad the multi-player end hummed.)

4. Swat 3 (Some where between Shooter and Sneaker this squad based game is tatically entertaining, and in multiplayer can have complex and intresting goals.)

3. America's Army (Sure it's propaganda, but man is the sniper rife a pain, ie ealistic. The ROE violations make it a very efficent self policing game.)

2. Conker's Bad Fur Day (While 3rd person and console, two big strikes for me, it does have furry animals swearing and blowing each other up.)

1. Soldier of Fortune 2 (Excellent Mod community made this game for me. Raven Software was forever patching and improving. Few FPS's I have played have had so many new weapons and maps availiable and in general rotation on public servers. The biggest point about this game, for me, was how customizable the hud was, and how much control an admin could have over a game.)

Just my 2 cents.

-Lemur

Rainbow 6/Ghost Recon (1)

zulater (635326) | more than 7 years ago | (#16024542)

I was thinking more about the Tom Clancy series that spawned the 'Tactile Shooter' Rainbow 6, Rogue Spear, Ghost Recon, Ravenshield etc.

Re:Rainbow 6/Ghost Recon (1)

Rifter13 (773076) | more than 7 years ago | (#16026591)

Yea, I would have to go with Rainbow Six WAY over SWAT 3. It was what started the tactical FPS. That includes the rainbow series, the Ghost Recon series, and the SWAT series of games.

That list is unreal! (1)

svunt (916464) | more than 7 years ago | (#16024317)

Mod me redundant, call me a fanboi, point out that I'm mistaking awesomeness with advancement of the genre - see if I care. Unreal Tournament owned my life for some time, and still periodically pops up to hire it for a few weeks. I'm not really into storylines, plots, or even spatially-oriented goals. I used to get sick to frigging death wandering around an empty level looking for the red card. UT was the first game (that I found) where I could tell it to put x number of bloodthirsty maniacs with y skill level in a room with me and get get our frag on. Best FPS evar.

Re:That list is unreal! (0)

Anonymous Coward | more than 7 years ago | (#16024365)

UT2004 is the best FPS ever, the best multiplayer game ever, and arguably the game with the best mod scene ever (HL or NWN might take it though). UT99 is also one of the very finest games.
But they didn't advance the genre much, just added polish, quality design and some fairly small features. As such, I agree that they don't belong on the list.

actually, I'd put it on (4, Insightful)

Travoltus (110240) | more than 7 years ago | (#16024575)

because UT2004 brought everything together: maturity of genre, absolute adrenaline-raising fun, balanced weapons, great team play mechanics (exemplified at the next level by Onslaught, originally "invented" by threewave CTF for Quake), it made connecting to games a snap, player models worked perfectly (IME), etc etc...

UT2004 should be in the halls of fame for getting everything right and balanced, and for looking good doing it.

The thing about Goldeneye... (1)

antialias02 (997199) | more than 7 years ago | (#16024375)

...is that the game WAS a huge leap forward for console FPS gaming. Much like one gamer said in the article, it introduced the FPS genre to a whole new generation of gamers who might otherwise have been playing Mario Party and platformers. I still pull it out for multiplayer goodness with my friends, just like we did for hours on end years ago. I've put more time into that one game than I have with any other console game - nay, any other game, period, except for my MMOs. To think that it *doesn't belong on this list is folly: it set the stage for a trough of other games, not the least of which was Perfect Dark and its new companion for the latest fare from Microsoft. Doom rightfully should have its place on this list (and it got an honorable mention, which I think is more than fair, but that's another rant), but not at the expense of Goldeneye.

Looking Glass (0)

Anonymous Coward | more than 7 years ago | (#16024418)

If this had been pushing the genre, novel ideas that expanded upon what FPS could do, then that honorable dead company Looking Glass would have had a clean sweep, and I'm surprised not more of their titles are there:

Tera Nova: Team - Based
System Shock 1: So many new ideas and great concepts.
Thief (Dark Project): An entire new approach to the FPS concept, sneaking.

And of course Deus Ex, although this was not the same company, many of the people were the same, although most of the great things about Deus Ex were already in System Shock, although in less polished form.

CS and FEAR (1)

lymond01 (314120) | more than 7 years ago | (#16024557)

Not saying that either Counter-Strike or FEAR changed the genre, but here's my take:

CS: Squad-based, limited time per match. Damage is realistic (relatively speaking) so teamwork, strategy (where to go, what your weapon's shot pattern is, etc), and good control are all vital to success. I suck at it, so I should know.

FEAR: With all effects on, it's like being in a firefight. Dust kicking up, sparks, explosions, enemies hopping over railings, flanking you, ragdoll physics. It's crazy good fun just for that. And the story...it beats HL and HL2 for actual plot. And it's totally creepy too. Even after you're done, you're still trying to figure out exactly what you've accomplished and what you're part of, and who she really is. Good stuff.

And DOOM > Wolfenstein3D

CS and FEAR-Addendum. (0)

Anonymous Coward | more than 7 years ago | (#16024759)

Well Chronicles of Riddick and Farcry also advanced the genre, as well as the Max Payne series.

Disappointed (3, Insightful)

argStyopa (232550) | more than 7 years ago | (#16024579)

I'm actually rather disappointed in Gamasutra. It's a site I've come to respect for deep, narrow insights into the 'guts' of game programming and development. Their "what went right/what went wrong" serious is still outstanding.

But this? It's more like "quantum leap" the TV show, you know, where it starts with the premise that the main character doesn't know shit about what he's supposed to be doing?

It's nothing more than a collection of submissions with apparently very little editor review and no explanation of how they came to their conclusions, such as they are. I have no idea how they picked things, but frankly this list has no more (and possibly less) credibility than a list of what Gabe & Tycho played last year.

I mean, they simply posted the (sometime anonymous) comments from people like:
"Tribes was one of the first titles that saw the popularization of teamplay and the 'capture the flag' scenario as a critical game element."
Um, you mean ASIDE from the plethora of Quake mods that focussed PRECISELY on this like, oh, Teamfortress (which predated Tribes by 3 years)? Fact check, anyone?

I won't diss Half-Life - it really WAS a quantum leap forward in the ARTISTIC presentation of an FPS storyline (eat that, Roger Ebert), but to suggest that it somehow edges out Doom as the genesis of the genre? What universe did they live in?

And FWIW, I'd argue that 'honorable mention' should go to Gamespy. Anyone remember the horrible days of early quake connections? Gamespy (the launcher, as opposed to the megalomaniacal portal-site-empire) was a quantum leap forward in multiplaying, IMO.

Gamasutra, that was lame.

Re:Disappointed (1)

Rifter13 (773076) | more than 7 years ago | (#16026630)

2 things. You are thinking Quakespy, not Gamespy. It did not change names until much later. It and Planetquake pretty much launched the entire gamespy network.

Second, Tribes was the first game that banked EVERYTHING on multiplayer. It predated Unreal Tournament. It introduced a multitude of different game types. No longer did you have Team Death Match and CTF only. It put in jetpacks. And Jetpacks rule. It put vehcles in a game that worked well. It introduced the commander screen. One of its biggies, was it got us out of the confined worlds we had been in before. BIG outdoor areas were ours to conqure!

Quake had mods that focused on multiplayer teamwork. Tribes, was BASED on multiplayer team work. Ever play Tribes with a team that didn't work as a team, as you got systematically oblisterated by a "TEAM" on the other side?

It seems like the editors mostly agree with us (2, Informative)

mbessey (304651) | more than 7 years ago | (#16024816)

It seems like the editors mostly agree with the Slashdot crowd, regarding games which should have been on the list but weren't.
On the following pages, we'll first present eight "honorable mentions" - games that, while certainly innovative and important, did not receive enough votes to make it into the top echelon.

Following this, we'll present the top five first-person shooters voted for by our readers, in reverse order, ending with the overall receipient of Gamasutra's first Quantum Leap Award, which received the largest amount of votes from game professionals.

So, they tallied up the votes, then decided that the results were totally stupid, and put some "honorable mentions" at the front of the list, including:
Doom
System Shock (the first one)
Marathon
Deus Ex
Alien vs Predator
Descent
Tribes

I think I like the "honorable mentions" list better than the actual top-5 list. I wonder if part of the problem was people not voting for Doom because it was "too obvious", and the wanted to pick something different.

du dee du du _du_ du du du.. (1)

crabpeople (720852) | more than 7 years ago | (#16025289)

Ziggy predicts a 98.9% probability that these awards suck ass!

Also predicting a 89% probability that this thread will contain, in its entirety, posts talking about how their favourite game wasn't listed.
AL get me out of this thread!
*leaps into linux vs osx flamewar*
Oh boy...

Timesplitters (0)

Anonymous Coward | more than 7 years ago | (#16026005)

Don't forget the Timesplitters series; Timesplitters 2 was the first FPS to utilize monkeys!

Where's the freaking port of AvP for Jaguar? (1)

PotatoHead (12771) | more than 7 years ago | (#16026061)

This game was excellent.

The very best thing was it's freeform nature. All the ports I've tried to date, were more of a guided tour.

The discovery element to this game, done with the secuirty card device, made the whole experience for me. Playing the game, reading the hints from the computer consoles and finding the cards hooked the player solid, right out of the gate.

Nice ending too. Through hints, discovered and learned throughout the game, the player realizes they need to set the self-destruct and leave the ship in 2 minutes!

This whole thing was artfully done, with the security cards and hints placed in such a way the player would have to find them before progressing, yet enough freedom existed to feel like real discoveries and not guided tours.

Half-life does this too, but in a more obvious "spoon feed me please" way.

C'mon guys. Give the Renegage Games version a good play, with an eye toward these great elements, and port the fucker.

It's a great, if slow, experience on the Jag. On modern hardware, this game would be huge.

Haplabalatlalab--what? (1)

jeblucas (560748) | more than 7 years ago | (#16026146)

No Marathon? (I'm not counting that "honorable mentions" BS). Did they have a poll or did someone actually think about this for ten seconds in a row?

It was released on December 21, 1994. That's 18 months before Quake. It's barely a year after Doom came out and three months fater Doom 2. What's it got? Deathmatches. Easy deathmatches. No hacks, tweaks, or anything. If the Macs were on an Appletalk network you could deathmatch. It was awesome. It had specials maps for deathmatches, even. What else? Rocket-jumping. Yeah, that it actually had up and down was an improvement over pretty much every other FPS at the time. And the story was amazing! There's still people arguing about it!

I imagine Carmack had all this thought out at the time, but the Bungie guys actually shipped product.

Doom should have been #1 or #2. Sorry. (1)

Rifter13 (773076) | more than 7 years ago | (#16026758)

When you have a single GAME that defines a genere, it is hard to not put it in the #1 or #2 slot. For MANY years, a FPS game was called a Doom clone. Or, another "doom" game. There are not a lot of games like that, out there, in the FPS arena.

Doom clones - Pretty much any FPS game
Rainbow Six clones - pretty much any tactical shooter
Descent clone - 6-degrees of freedom games. (very tiny, niche market)
System Shock clone - FPS with an RPG element.

Not a lot there. Kind of surprised that SS2 was on the list, and not SS1 (I know, honorable mention... but still, it got bumped for its successor).

Mouse Look (1)

SanityInAnarchy (655584) | more than 7 years ago | (#16027331)

According to Wikipedia, Marathon invented this. It's taken as a given now, and I can understand people forgetting, but... Doom didn't have this. In Doom, you had to have keys set to look up, look down, and center your view.

Yet, even Marathon didn't quite do it.

I can understand that, say, a flight sim kind of game (Descent?) might be more fully 3D, but I don't really start feeling cramped playing an FPS until it becomes 2.5D, either with the control scheme or the mapping. That would make Quake a big one for me, and not just because it was popular. (Also, I don't like flight sims.)
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