Duke in Trouble? 114
1up reports on rumours of trouble at 3D Realms, the long-term developers of the Duke Nukem Forever project. The duke project is apparently in jeopardy, according to the buzz, as several key developers have left the company for greener pastures. 3D Realms webmaster Joe Siegler has responded to these rumours, saying on the message boards "It's internal business - all employee departures and comings have always been that way. This is nothing new. People have left before, IT IS THE NATURE OF THIS BUSINESS. It's the way it goes ... There's honestly nothing to be concerned about. People leave. People come. There's staff on the project you don't know about."
Doesn't matter (Score:2, Insightful)
Re:Doesn't matter (Score:5, Funny)
(BTW, Someone did tell them that E3 was cancelled?)
Re:Doesn't matter (Score:5, Funny)
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Nerd funk (Score:1)
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Tagged 'shocking' (Score:5, Funny)
Re:Tagged 'shocking' (Score:5, Funny)
-Eric
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It says:"Two guys left from 3DRealms" not:"DNF delayed, again". Suck it down!
DNF will come someday. We just have to hope for it. Althought Take2 will push it out by force and makes it financially 'catastprofoundly' game.
Obligatory... (Score:5, Funny)
"We have top men working on it."
"Who?"
"Top. Men."
It took... (Score:2, Funny)
Good grief... Didn't the near DECADE development cycle give anybody their first clue on that front?
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No, wait, it's not their fault.
Duke was this close to going Gold...
But then someone re-read the '97 design spec and realized that the New Duke was supposed to feature portal technology; now they're back to the drawing board.
Hey man, I am so psyched for that release of Duke Nukem IV Forever 3D Portalicous. From the get go, 3D Realms was targetting the initial release at the PS3.
Nothing to see here.... (Score:5, Funny)
Re:Nothing to see here.... (Score:4, Funny)
Re:Nothing to see here.... (Score:5, Interesting)
For those who don't get the reference - Atari announced this top of the line 8Bit computer in 1983 as if it were already shipping. Two years later they "canceled" it. There were never any units actually made (other than prototype), yet they advertised it as a shipping product. I had the misfortune that my family decided to get one and we decided to not buy a new computer to replace our Atari 400 until we could get one of these. All the mail order houses "advertised" them with "call for price". I was 12 (with all that implies), so I called them every couple of days for about 8 months asking when they were going to have units available to sell. So, to me, the Atari 1450XLD computer is the epitome of vapor ware.
So... (Score:5, Funny)
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Okay, this is the first time I've noticed that the abbreviation is DNF. In racing it's the abbr for "did not finish".
whoa (Score:2)
I thought... (Score:5, Funny)
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Apparently you are correct.
Re:If 3drealms had said from the start (Score:4, Funny)
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I'm looking forward to many nights killing puny humans and offering handfuls of cash while saying "Shake it mainframe!"
"The duke project is apparently in jeopardy" (Score:3, Funny)
In other news: Water is wet.
At first... (Score:1)
Of course people left (Score:3, Insightful)
"It's time to write code and chew gum... and I'm all outta gum."
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It is the nature of a business. (Score:3, Interesting)
The fact is after EVERY game there's a good amount of turn over and even then that's a game that takes 2-4 years. People wanted to stay with the company til the game goes gold then leave. Duke Nukem has been going for far longer than any other game it's not a shock people are leaving the company now, especially before people have seen the game.
This might mean the game isn't amazing or up to par and people want to cash out now, but more likely it's business as usual.
A joke to everyone? (Score:2)
I'm disappointed (Score:5, Funny)
I really hope this game doesn't get cancelled. I really want to play this badly because I have the highest expectations of getting the absolute worst game ever. Something to love for it's terribleness. Something Mystery Science Theater 3000 bad.
Please release this game. I honestly can't wait.
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Even so, there was a bit of technology out there at the time of DN3D that was interesting, but I never saw it implemented in a real game. Somewhere I have a demo of it for DOS. It was a 3D engine written as a demonstration of something called "voxel rendering" - it wasn't raycasted, and it wasn't done using a 3D primative system (ie, mesh o
nearly 10 years later... (Score:2, Insightful)
I would have appreciated it more if 3DRealms said "Hey, we fucked up on this one... DNF wil
Re:nearly 10 years later... (Score:5, Interesting)
disenchanted (Score:2)
Thats also what I'm scared about - I just don't want it to be like Prey where the original claim was that there was going to be non linear gameplay and you could interact completely with your environment, destroying it or whatever. We did get portals in the end but heck I've
First Global warming, and now this... (Score:3, Funny)
Duke is dead? (Score:5, Funny)
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Re:Duke is dead? (Score:5, Funny)
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What's the fuss all about? (Score:1)
I wonder (Score:1)
What's the deal? (Score:2)
IDEA!! (Score:3, Insightful)
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If they'd stop coding it in PERL. (Score:2)
They MUST be using Perl to code this thing because that's the only way it could take this long. I know I'm going to get trolled down by all the Perl babies out there, but can you honestly think of any other reason it could possibly take this long to code a FPS? And one with no plot line to boot?
The only way would be code that looked like this:
http://uncyclopedia.org/wiki/Perl [uncyclopedia.org]
I'd think the opposite! (Score:2)
I mean it's pretty clear how you should do it and it wouldn't be as bad as you think. Especially since they aren't writing their own graphics/physics engines or anything... it's all just tying together APIs and interpreting scripts (hey... PERL's good at that).
It'd be slow, but it'd work.
But at this point I'm not the least bit interested in Duke Nukem anymore. The man's a joke. No one wants to play his games anymore. 3DRealms has mi
PERL Duke Nukem Forever. (Score:2)
And using functional programming techniques. (Score:2)
Obituary (Score:5, Funny)
maybe (Score:5, Funny)
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I'm pretty sure we've been waiting for Hurd since way before DNF. Like by about a decade [gnu.org] if we count 1983 as the starting point of that project.
That's just scary.
Cheers
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DNF? (Score:1)
Eric
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Simple word sub would work too.... (Score:2)
This is nothing new. People have left before, IT IS THE NATURE OF THIS BUSINESS.
Just sub in 'vaporware' and you get this.
This is nothing new. Vaporware IS THE NATURE OF THIS BUSINESS.
As a side note, why does Duke keep getting coverage??? Let the man rest in peace until the day he rises from the 3D Realms ashes and is born again at retailer near you. Until then, goodbye, Duke.
The truth.. (Score:1, Interesting)
I'm surprised the private stock holders haven't made a stink by now. There is no profit in lying for 10 years.
Oh, wait a minute....I guess there is....
well, that dooms the Phantom console (Score:3, Funny)
The Second Coming (Score:2)
I've just been converted. It's a new religion! I get it now. Life is complete. I have no fear of death, for I am destined to live forever in paradise, if only I believe in the Duke.
Duke in Trouble? (Score:1)
The List (Score:5, Informative)
Popular Video Game Series Releases
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* Main Series
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Always bet on Duke! (Score:1)
Re:The List (Score:4, Informative)
In April of 1997, Google, eBay, and the term "weblog" didn't exist.
eBay was founded in 1995. [wikipedia.org]
Mac OS switched to UNIX...
Actually I guess we can say Mac OS had switched to Unix earlier with A/UX [wikipedia.org]
I swear, I really don't have anything better to do at 8:47am than to check your facts ;-)
DNF will come out (Score:2)
A theory of late games and program development (Score:1, Interesting)
Any program or game will be an interaction of modules. The textures can be seen as a module, the models as a module, the graphics engine a module, the AI engine a module, the menu system a module, the maps a module, etc. The final specifications for these are usually decided early - at the ver
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"Invariably"? You claim that it's completely impossible to leave a unit of code a little bit cleaner every time you make a change? Very well; I claim otherwise.
Re:A theory of late games and program development (Score:4, Informative)
Ultimately, what it comes down to is that it is very difficult (if not impossible) for even a very good, clean, thoughtful initial design to account for all the eventualities that a codebase will have to face. You may truly want to leave that code cleaner when you leave, but odds are that time pressure alone will sometimes leave you with what you know in your heart is a hack. Trying to do everything perfectly all the time takes forever, which is unacceptable in most production environments. 3DRealms may be different in that regard. Certainly they don't mind giving their developers all the time they need.
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Why would you miss special cases? That's what a comprehensive test suite is for. (Yes, I know many or even most projects don't have the
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I'm really really glad... (Score:1)
Key personnel? (Score:1)
Could it be that the game is practictly finished? (Score:1)
By greener pastures they mean... (Score:1)
Can this be considered irony? (Score:1)
Nobody quit... (Score:4, Funny)
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They should kill it (Score:2)
Apart from anything else, the level of expectation about it now means that no matter what they come out with, it's not going to seem good enough to those still waiting for it. The other side of the coin is the degree of apathy which I expect would have set in among the rest of the gaming population who know about it. A level of apathy that big is not something you want to have greet th
Why (Score:1)
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You'd think that they would learn something after all th
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