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Spore to be PC Only, For Now

Zonk posted about 8 years ago | from the got-to-get-it-right dept.

111

Joystiq reports the news that, for the time being, Spore will be only on the PC. This, despite Will Wright's hopes that it would see publication on the Wii, 360, PS3, Gameboy, DS, and PSP. EA seems to be wanting to 'get it right' on the PC to begin with, though, and is discounting the game's publication on those platforms at this time. From the article: "The Wii reference may be a direct result of UK magazine NGamer's recent article that suggests Spore is coming to Nintendo Wii in Spring 2007. As it stands, Wright's team is '100% focused on finishing Spore on the PC and PC only.' That said, you'd have to be pretty foolish to believe Spore will remain exclusive to any format. Like The Sims before it, Wright's latest project will likely invade every screen -- television, computer, mobile phone, etc. -- on Earth."

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mac? (0)

Anonymous Coward | about 8 years ago | (#16083926)

so does this mean i'm going to have to use BootCamp to play spore? screw that, i'm not following the hype! :P

Re:mac? (0)

Anonymous Coward | about 8 years ago | (#16084292)

That reminds me of a quote from a PCGamer article on setting up the Bootcamp on your mac:

"Soon you'll have an OS for work, an OS for games, and the one from Apple!"

Gameboy? (1)

Eightyford (893696) | about 8 years ago | (#16083934)

How would Spore be adapted to the Gameboy? Obviously there is more to it than just porting the software.

Re:Gameboy? (5, Funny)

LiquidCoooled (634315) | about 8 years ago | (#16084185)

Didn't you know, Spore was due to be initially played on the gameboy?

Once you adapted beyond the single celled organism strong electromagnets in the cartridge would active drawing together a Beowulf cluster of gameboys.
This multi cellular organism would then continue to grow evolving and adapting to the body parts of hundreds of children per organism.
Once it reached a critical mass the rate of growth will slow (until measured in limbs trapped per hour) and will enter a cocoon state.
Emerging from this fetid rotting mass will be a small group of supergeeks built from the blood sweat and tears of a thousand helpless gameboy addicts.
They will go on to become EA programmers.
Immortal, work hungry and with no need for sleep the title will at last be released on other platforms within a couple of work shifts.

That was the plan anyway, damn ESRB.

Re:Gameboy? (1)

Hangin10 (704729) | about 8 years ago | (#16084421)

GameBoy? Or Spore running on a computerized (PC) trapper-keeper! (South Park anyone?) Ha! The article has been reasoned into your interesting comment to create a valid loophole using popular (more or less) culture! I'll be quiet now...

Re:Gameboy? (1)

couch_potato (623264) | about 8 years ago | (#16085463)

Once you adapted beyond the single celled organism strong electromagnets in the cartridge would active drawing together a Beowulf cluster of gameboys. This multi cellular organism would then continue to grow evolving and adapting to the body parts of hundreds of children per organism.

That's a feature in the sequel, Katamari Sporeacy.

Cool links. [blogspot.com]

Re:Gameboy? (1)

Dr. Eggman (932300) | about 8 years ago | (#16084255)

Rather than go off about the promised kilobytes sized avatars and fancy procedural generated content that I understand little about, I'm going to make a reasonable hypothesis based on past occurance...

I figure it'll be a trimmed down, more goal oriented-less sandboxy version like The Sims 2 for Gameboy Advanced [gamespot.com] It'd be interesting to see if anything neat is done with the DS' touch screen, although I suspect it'll just be used as a mouse during the editing process.

Re:Gameboy? (1)

ultranova (717540) | about 8 years ago | (#16087315)

How would Spore be adapted to the Gameboy? Obviously there is more to it than just porting the software.

It evolves to survive with limited resources of the new environment. This will likely result in reduction of size and possibly intelligence too, as well as dropping some of the visual mating signals. The question remains, however, if these adaptations are sufficient to compete with the native species.

It better evolve, since right now it sounds like an amalgam of Civilization, Master of Orion, SimCity and Quest for Eden, and it's going to take some mighty leap to get those elements to mesh together.

In other news... (4, Funny)

UbuntuDupe (970646) | about 8 years ago | (#16083941)

PC gaming is dying out. It's totally a niche market [slashdot.org] now.

Re:In other news... (0)

rwven (663186) | about 8 years ago | (#16083995)

If I had modpoints...you'd be funny right now...

Re:In other news... (0)

Anonymous Coward | about 8 years ago | (#16084181)

PC gaming is dying out. It's totally a niche market now.

I'll believe it when Netcraft tells me so.

Mac? (3, Interesting)

carlivar (119811) | about 8 years ago | (#16083950)

What about Mac OS X? Yeah, I know, boot into Windows. Bleah.

Re:Mac? (1)

am 2k (217885) | about 8 years ago | (#16084178)

EA doesn't do any Mac ports, so the chances are pretty low :/

Re:Mac? (1)

RustNeverSleeps (846857) | about 8 years ago | (#16084478)

What are you talking about? EA doesn't do the ports themselves but all of the Sim games are available on the Mac. As with a lot of major games, Aspyr has done the ports. I consider Spore to be part of the Sim family, so it would actually be a break from history if Spore were not released on the Mac. We can expect it later than the PC version, but I do expect to see it.

Re:Mac? (1)

am 2k (217885) | about 8 years ago | (#16084643)

Well, none of the EA Sports titles are ported. Other not ported games are:
  • Command & Conquer (except Generals)
  • Battlefield 2164
  • Black & White 2
  • The Godfather
  • Battlefield 1&2
  • All Need for Speed
  • LOTR: The Battle for Middle-Earth 1&2

This list is just the result of a quick skimming over the EA page, there are lots of others (I'm sorry of any of the above are actually ported, diving through those web pages is pretty complicated). There are a few exceptions to that, but only the most important ones are ported. I didn't say that it's impossible that it will happen, I just said that EA is very hostile to the Mac platform.

Re:Mac? (1)

mrchaotica (681592) | about 8 years ago | (#16084757)

The place to look for Mac ports of EA games (such as Battlefield 1942, for example) is aspyr [aspyr.com] , not EA.

Re:Mac? (1)

IKnwThePiecesFt (693955) | about 8 years ago | (#16084942)

Um, Battlefield 2164? What?

I assume you mean Battlefield 2142, which isn't even out yet?

Re:Mac? (1)

am 2k (217885) | about 8 years ago | (#16085116)

Uh, I guess I missed that fact :) It's not really my kind of game.

EA may not port, but it's games are ported... (2)

Zaurus (674150) | about 8 years ago | (#16084502)

Mod parent down. EA may not port it's games to mac by itself, but Aspyr [aspyr.com] sure does. You'll notice Will Wright's previous big project at EA, The Sims 2, on the front page [aspyr.com] . It's even a universal binary, for those with intel processors.

As soon as Spore hits the Mac, I'll get it.

Re:EA may not port, but it's games are ported... (0)

Anonymous Coward | about 8 years ago | (#16087170)

As soon as Spore hits the Mac, I'll get it.

Translation: As soon as the hamburgers get contaminated with some kind of fungus, you'll be infected with it.

Re:Mac? (4, Funny)

grazzy (56382) | about 8 years ago | (#16084463)

It's ok. We'll forgive you if you switch now.

UNBELIEVABLE!! (-1, Flamebait)

Anonymous Coward | about 8 years ago | (#16086274)

Mac fanbois like this tell everyone how superior their system is, then go and boot Windows. If you can't run what you want on your platform, then what good is the platform? More Steve Jobs brainwashing at work.

EA... (4, Interesting)

Dance_Dance_Karnov (793804) | about 8 years ago | (#16083971)

If it sells at all, this will be on every platform at some point. EA ports damn near every game to every platform.

Re:EA... (2, Informative)

PrescriptionWarning (932687) | about 8 years ago | (#16084273)

i don't think selling this game will be a problem, its got some good hype, doesn't require a monster PC gaming rig as far as I can tell, and seems to fit within that oh so sellable kinda-casual type game market that The Sims is already in. So long as the game is fun and will run on peoples' computers, its gonna do pretty well.

Re:EA... (0)

Anonymous Coward | about 8 years ago | (#16084298)

Or at least to the platforms that matter...

Re:EA... (1)

n3tcat (664243) | about 8 years ago | (#16087137)

What worries me is EA has this tendency to lock out certain content from all but one port, so each port has some sort of unique aspect. They try to build it up as if they added something just for this one port, but it seems more likely to me that limits were imposed on the other ports instead. Depends on if you want to see it in a good light or a bad one though. What it all comes down to for me though is why would I want to buy a game 3 different times just to see the whole game?

So PC means no Mac? (2)

n2art2 (945661) | about 8 years ago | (#16083978)

So PC only does that mean only Windows based PC's or does that include other Operating Systems?

I hate it when people use PC as a title for Windows only Computers. PC stands for Personal Computer. That includes all operating systems. So when this Article states it is PC only are they really meaning Windows only or just that it won't be available on consoles?

Re:So PC means no Mac? (4, Insightful)

johnfink (810028) | about 8 years ago | (#16084042)

Apple did it themselves. Perhaps not originally, but still.
Hi, I'm a PC.
And I'm a Mac.

Re:So PC means no Mac? (0)

Anonymous Coward | about 8 years ago | (#16084246)

And they were right, too.

Until they switched to x86 anyway...

Re:So PC means no Mac? (0)

Anonymous Coward | about 8 years ago | (#16085874)

Why, are PowerPC computers not personal enough?

Re:So PC means no Mac? (1)

NekoXP (67564) | about 8 years ago | (#16087408)

Nah. They were too Powerful.

Re:So PC means no Mac? (1)

MindStalker (22827) | about 8 years ago | (#16084151)

Windows only. Are you kidding me, has EA EVER released a PC game for anything but windows?

Re:So PC means no Mac? (1)

johnfink (810028) | about 8 years ago | (#16084195)

Clive Barker's Undying

I swear nobody ever bothers to check google before posting.

Re:So PC means no Mac? (1)

couch_potato (623264) | about 8 years ago | (#16085550)

I swear nobody ever bothers to check google before posting.
Well, duh. This is Slashdot (isn't it? I haven't bothered to check), after all. There are probably more people checking Google than there are actually reading the article.

Cool links. [blogspot.com]

Re:So PC means no Mac? (2, Informative)

macshome (818789) | about 8 years ago | (#16084248)

Command and Conquer, Tiger Woods, Madden, F1 Championship, Harry Potter, Medal of Honor, Lord of the Rings, The Sims, 007 Nightfire, American McGee's Alice, and Battlefield are all EA properties that have been released on the Mac...

Re:So PC means no Mac? (1)

WilliamSChips (793741) | about 8 years ago | (#16084498)

Command and Conquer was never released on the Mac. Even if it was, you're only talking about Tiberian Dawn which was not created by EA.

Re:So PC means no Mac? (1)

RingDev (879105) | about 8 years ago | (#16084658)

Re:So PC means no Mac? (1)

WilliamSChips (793741) | about 8 years ago | (#16084919)

Bah! That doesn't count as Command and Conquer. (The sequel that's coming out does, because it fits in to the main storyline)

Re:So PC means no Mac? (1)

eet23 (563082) | about 8 years ago | (#16085061)

The original C&C was definitely released for on the Mac. I know, because I've played it on one.

Re:So PC means no Mac? (1)

WilliamSChips (793741) | about 8 years ago | (#16085680)

But as I said, that's Tiberian Dawn, which was not produced by EA, but by Westwood, and originally distributed by Virgin.

Re:So PC means no Mac? (1)

Blondie-Wan (559212) | about 8 years ago | (#16086049)

In fact, FutureCop L.A.P.D was even released by EA itself as a Windows / Macintosh hybrid disc (though most other EA titles that made it to the Mac were ported and distributed by other companies such as the aforementioned Aspyr).

Re:So PC means no Mac? (1)

macshome (818789) | about 8 years ago | (#16087435)

That's the title I couldn't remember! I even own that one. Every time you quit the game a stern looking message would tell you that EA doesn't know you bought it for the Mac if you didn't register your copy.

Re:So PC means no Mac? (1)

Hes Nikke (237581) | about 8 years ago | (#16086479)

has EA EVER released a PC game for anything but windows?

i don't think so [66.102.7.104]

Re:So PC means no Mac? (0)

Anonymous Coward | about 8 years ago | (#16084182)

> I hate it when people use PC as a title for Windows only Computers.

PC _used_ to mean personal computer, now it means a Windows computer. All of the issues in the world and you direct your anger at THIS? Emotions well spent my friend, sheesh...

Beating a Dead Horse (1)

onkelonkel (560274) | about 8 years ago | (#16084527)

Dude, you are beating a dead horse. Actually that horse is not only dead, it is decayed, sunk into the primordial ooze and fossilized in 40 million year old limestone.

Re:So PC means no Mac? (1)

brkello (642429) | about 8 years ago | (#16084817)

It's fairly simple. If it is a game, don't assume it will be on the Mac.

Re:So PC means no Mac? (1)

tsm_sf (545316) | about 8 years ago | (#16087411)

WoW, really?

Re:So PC means no Mac? (0)

Anonymous Coward | about 8 years ago | (#16085025)

The meaning of PC depends on the context. Often PC does means a computer with the Windows operating system. You may not like this but you cannot change it.

In the context of gaming, PC only means a computer with Windows (or sometimes DOS) on it.

You will have to learn to accept this.

Read your own subject line (1)

SmallFurryCreature (593017) | about 8 years ago | (#16086738)

"So PC means no Mac".

Says it all really. You bought an Apple or an IBM PC back in the days when dinosaurs walked the earth and work was uphill in the snow both ways.

While the Apple II was indeed a personal computer it was not a PC. The IBM Personal Computer was. The capital letters make all the difference. Think of it as the different between a Jeep and jeep. One is the brand and a type, the other is just a type. No their ain't any real difference but in the history of the personal computer I think most people have come to understand that it is PC (IBM PC Compatible (actually Intel compatible hardware and Microsoft software) vs Mac (Apple machines + their OS).

This makes things easier. People nowadays talk about a PC (windows machine) Mac (OS-X machine) or a Linux box (Obviously a Linux machine). Note that the actuall hardware inside is off little interest anymore. Yeah yeah you can hold a long rant about how your Linux box or Mac is also a PC but all you are doing is making things confusing.

As for the game coming out on the Mac, haven't most of the sim games come out sooner or later?

Re:So PC means no Mac? (1)

Zixia (534893) | about 8 years ago | (#16087124)

I hate it when people use PC as a title for Windows only Computers. PC stands for Personal Computer.

'PC' used to mean 'Personal Computer' and nothing else, and included computers like the Amiga and what have you. It evolved (mutated, if you like) in to meaning a computer running Windows OS, if only because of the relative popularity of the platform.

'The PC' has come to mean something specific out of a generic phrase. It happens all the time. We still have ways to identify other 'PCs', like the Mac, Linux systems, and the occasional C=64 that defies police departments, even if they all would have been described as PCs a decade ago. There are far greater things to get worked up over.

in other news, they're being realistic (1)

Xiph (723935) | about 8 years ago | (#16083992)

They've realized that they've spend most of the budget and need to start cashing in now. So Spore will be released for the biggest market first, and they'll focus mostly on that, until they have recovered some of their expenses.
Then it'll come to the other markets.

So my guess is that spore will be released faster for pc, but might be slightly overpriced.
This will probably mean they will lower prices faster than a simultanous launch (not necessarily true) and that the other targets will be slightly lower priced than their first expectations.

Re:in other news, they're being realistic (1)

johnfink (810028) | about 8 years ago | (#16084068)

Biggest market first? I really don't think PC gaming is the biggest market these days. Not by a long shot.

Re:in other news, they're being realistic (1, Insightful)

falcon5768 (629591) | about 8 years ago | (#16084122)

Hate to break it to you, but Computers are not the biggest market. Easiest market to code for yes. But not by a long shot are they the biggest these days.

Re:in other news, they're being realistic (0)

Anonymous Coward | about 8 years ago | (#16084161)

um.. you are seriously suggesting that more people have a Xstationwhatever than a computer? That's completely absurd, and you know it.

Re:in other news, they're being realistic (0)

Anonymous Coward | about 8 years ago | (#16084244)

Console games routinely outsell PC games by a substantial margin within the same title. It's a surety: If it's on PC and $console, expect $console sales to be double that of PC.

Re:in other news, they're being realistic (1)

ravenshrike (808508) | about 8 years ago | (#16084863)

Um, true, but more games are successful on PC than console. Not to mention that console ports generally get ported to more than one console, which means if you were to split sales they wouldn't do nearly as well. The exception is Halo, but that's because in the end it's a shitty FPS. Good party game, but shitty FPS.

Re:in other news, they're being realistic (1)

falcon5768 (629591) | about 8 years ago | (#16084990)

still wrong. Video games for computers are counted in the 100's of thousands sold.... console games are counted in the millions. look at any trade mag and you would see the computer game is slowly but surely becoming a nitch market. Infact the only place they are doing well, is in the puzzle game market.

Re:in other news, they're being realistic (1)

AcidLacedPenguiN (835552) | about 8 years ago | (#16087736)

That's just because we pirate our copies.

Re:in other news, they're being realistic (1)

(A)*(B)!0_- (888552) | about 8 years ago | (#16084386)

"Easiest market to code for yes."
What do you mean by this? How do you code for a market? What are you judging 'ease of coding' on? I am really fuzzy on your meaning here but obviously intrigued.

Re:in other news, they're being realistic (1)

Nataku564 (668188) | about 8 years ago | (#16086680)

You code for the platform that the market is based around. The PC games market is based around the ... wait for it ... PC. Computers are historically simpler to code for, given the ease of access to the hardware, and long history of development on them. For most consoles, you will have to get a dev kit from the company in order to even start looking into it.

From what I understand, however, the gap is closing. The 360 is supposedly getting much easier to target (its just a windows box anyway), although this is all just what I hear. I have yet to code for a console myself.

Re:in other news, they're being realistic (1)

(A)*(B)!0_- (888552) | about 8 years ago | (#16087618)

Lose the snideness in any future replies.
"Computers are historically simpler to code for, given the ease of access to the hardware, and long history of development on them."
Says who? Ease of access to the hardware? Yeah, because you've got to write for any possible hardware configuration whereas a console is a closed system where the configuration and components are always the same.
"For most consoles, you will have to get a dev kit from the company in order to even start looking into it."
Oh yeah, you can program for the XBox using Microsoft's API or...you can program for a PC using Microsoft's API. Ever hear of DirectX?
"I have yet to code for a console myself.
In other words, you don't know what you're talking about.

Tell that to the Sims (1)

SmallFurryCreature (593017) | about 8 years ago | (#16086807)

Remember this is NOT a normal title, this is a game by The Sims guy. And that title is an absolute blockbuster and for a very large part on the PC. Not the consoles. Ever heard of "expansion packs"? Go to your local game store and try to find some for the PC. Shouldn't be too hard, it is about 1 maybe 2 shelves full. Now try to do the same for the console versions.

EA hopes that Spore will be another The Sims. That means a game that can be played by the non-hardcore gamer (read unlikely to pirate) on the PC they got anyway's (I am pretty sure that you have a PC as you can be pretty sure I have one. But neither of us can make any educated guess as to wich game console we own if any, if you can't see why you and I very likely have a PC then you don't belong here).

There are more PC's out there then ALL the consoles combined. There is a reason after all that it is MS that can afford to subsidise it's game console to such an extreme.

If Spore is indeed capable of running on older hardware as The Sims was/is then it could possible repeat its success. An important thing to remember is that The Sims was never ported. Or rather the game was but not THE GAME. A large part of The Sims "experience" is the user made content. Clothes, furniture, models etc etc made by users for users. User made content by the way wich often makes use of the latest feature in the expansion packs making sure that even if all your game content is from users you still need to buy the packs.

This part of The Sims was never copied on the consoles. Maybe this will change but only if the console companies get their head out of their asses.

The PC is the biggest POTENTIAL market because of install base. It is just that most of the game industy is totally incapable of tapping into that market. Will Wright certainly has proven capable in the past. As have others. What are the most played games? FPS? RTS? RPG? No, flash card games on the web. Played on a PC. (or mac or linux box).

The PC market ain't what it used to be but I think this is more due to the game companies then the market itself. You currently have all these stories about the 360 and PS3 and Wii production and how they won't(didn't) have enough for launch. Now ask yourselve this during all this time how many machins have the various PC makers pumped out? All potential market. Count the number of 360's, the only console capable of meeting the specs of a 2 year old PC vs the number of PC's no older then two years (to ensure capable hardware). Now ask yourselve again, wich is the biggest potential market that a Will Wright game could tap into?

Re:Tell that to the Sims (1)

montyzooooma (853414) | about 8 years ago | (#16087051)

"EA hopes that Spore will be another The Sims. That means a game that can be played by the non-hardcore gamer (read unlikely to pirate) on the PC they got anyway's"

With the online content being fairly necessary to get the most out of it it's even harder to pirate. Not impossible but probably beyond the technical ability/will of the casual gamer.

They always planned to roll out in sequence (1)

WillAffleckUW (858324) | about 8 years ago | (#16084981)

They've realized that they've spend most of the budget and need to start cashing in now

Not necessarily. Just examine the Sims and Sims 2 rollouts, and expansions. In all cases, right before a major release, they stop talking about the other platforms it will be released on, and talk about the platform that's going into release in the next month or two.

What this means, in short, is that they want you to buy Spore for the PC first. Sure, it will be available in a Mac port about six months later, and on consoles about 3-6 months later, but they want you to buy the version of Spore that's in betatest and almost ready to go.

Now, if you don't have a PC, don't fret. It will be released on the other platforms, they just won't talk about them until it's been out for probably 30 days (to get maximum buying of that version). This also allows them to bug fix for the other versions, in terms of playability - any obvious problems/glitches will magically disappear in the later releases. The advantage of the PC version releasing first is they usually post the patches to that online as well.

I'm still planning on waiting until Spore for the Wii comes out. I'm not buying a new laptop this year, and if it doesn't run on a Wii or a Mac mini or my (supposedly old) WinXP laptop, I'm not paying for it. But I will buy Spore.

Re:in other news, they're being realistic (1)

Emetophobe (878584) | about 8 years ago | (#16086296)

So Spore will be released for the biggest market first
Apparently you haven't read the news, PCs are a niche market, not the biggest.

Spore will Bomb (3, Interesting)

MBraynard (653724) | about 8 years ago | (#16084001)

The game is way, way too unstructured in it's sand box design. This game is going to wind up being just like Black and White in that it has some incredible features but will fall flat for being just not fun or particularly competitive.

You heard it here first. And since it will be a flop, you are not likely to see it on any other platform.

Will Wright being who he is, he can have flops here and there. I just hope he returns to the Sim City series and gives that the attention it needs.

Re:Spore will Bomb (2, Insightful)

johnfink (810028) | about 8 years ago | (#16084100)

Yeah, because all Will Wright's other 'sandbox' games have flopped. It's only his games that follow a hard script and storyline that do well.

Re:Spore will Bomb (1)

Babbster (107076) | about 8 years ago | (#16084150)

Amen! "Bella and Mortimer's Excellent Adventure" was awesome!

Re:Spore will Bomb (4, Funny)

Brunellus (875635) | about 8 years ago | (#16084143)

Just like that other Will Wright bomb, SimCity [wikipedia.org] .

Re:Spore will Bomb (1)

nuzak (959558) | about 8 years ago | (#16085468)

Peter Molyneux had a bunch of big hits too. So did Richard Garriott. So did Warren Specter. So did Roberta Williams. Every superstar developer eventually writes their own swan song.

I predict Spore will be fun but won't meet the stratospheric hype. Yeah, I know, bold prediction, huh?

Re:Spore will Bomb (3, Informative)

Dr. Eggman (932300) | about 8 years ago | (#16084158)

I disagree, up until the Space phase, the game is very goal oriented. At the pond your goal is to eat enough food to divide and not be eaten. WW compared it to "a version of pac-man," albeit with upgradable abilities.

Creature phase centers around fullfilling your needs which include food, ect. until you are able to mate and then continuing to enhance your creature until you max out its brain capacity and move on to the civilization phase. I don't remember what he compared the creature phase to, but I would say it sounds a bit like the Sims (need fullfillment.)

Civilization phase has two big parts, tribal and city. Your goal is to eventually conquer your planet and develop a ufo to move onto the space phase. Tribal was compared to populas and City was compared to a simplified Sim city, though little was given on how to accomplish your goals other than "both military and diplomatic player styles" will be able to conquer this phase.

Finally, Space phase still has plenty of goals to work towards with upgrading your UFO and participating in a number of "mini-game" type senarios involving first contact, terraforming, ect. Really, it's not until space phase does it truely become a sandbox and you have the ability to revisit prior phases with all the ufo tech you've accomplished.

Re:Spore will Bomb (1)

Jaysyn (203771) | about 8 years ago | (#16084360)

Anyone else wonder if we'll get Kansasian(*) "educators" calling for a boycott of this game?

Jaysyn

(*) not sure what to call people from Kansas. I have a few ideas but none of them are polite.

Re:Spore will Bomb (1)

Qzukk (229616) | about 8 years ago | (#16084551)

People from Kansas are Kansans [kansan.com] .

Re:Spore will Bomb (2)

Dr. Eggman (932300) | about 8 years ago | (#16084737)

Why? Its evolution through Intelligent Design =P


Then again, that might just set both sides against it.

Re:Spore will Bomb (0)

maeltor (679257) | about 8 years ago | (#16085293)

Yeah but its not evolution through "their" intelligent designer? Its the same old mantra: "you can have any color, as long as its black," or "you can be any religion, as long as its christian"

Re:Spore will Bomb (1)

OakDragon (885217) | about 8 years ago | (#16084893)

Anyone else wonder if we'll get Kansasian(*) "educators" calling for a boycott of this game?

Actually, the creatures in Spore will be results of "intelligent design," presumably.

You are now free to make jokes about the "intelligent" component of the above sentence.

What's the point of the beginning again? (1)

Prien715 (251944) | about 8 years ago | (#16084513)

My concern is that for a sandbox game to be fulfilling/addictive, my late game state needs to be influenced somehow by my earlier decisions: I don't just "pass through" the protist [wikipedia.org] : the decisions I make need to impact the later game or else be meaningless. Why not just start out with a later organism, since what I do earlier doesn't matter? Or is that the point?

In SimCity, the very first building that was ever built still exists in the later game and I'm still left with its consequences. The decision to break the game into distinctive "zones" as I see it makes this more of an issue than SimCity.

Re:What's the point of the beginning again? (1)

K'Lyre (600056) | about 8 years ago | (#16084663)

Have you just not read or seen anything about this game? At the later stages, you still are the same thing you started as, just better. All your decisions up to your current stage have made a difference. That's like wondering why RPGs don't just start at Level 20. Seriously, was that orc that you killed at Level 1 all that important in the grand scheme?

Re:What's the point of the beginning again? (1)

Dr. Eggman (932300) | about 8 years ago | (#16084715)

Since the Space phase unlocks the prior phases (in ways that have not been fully explained) it is reasonable to think that at that point in the game any changes you wish to inact would be possible. Perhaps they have genetic engineering to change your character again. I saw a poster that advertised "space-time" manipulation, but it might just be their version of quick interstellar travel.

Re:Spore will Bomb (1)

crossmr (957846) | about 8 years ago | (#16085863)

Last I heard Simcity 5 was under way..all be it very early now. No idea who's working on it specifically.

Re:Spore will Bomb (1)

mgblst (80109) | about 8 years ago | (#16087160)

Really, Simcity 5? What more can they do? Telephone cables? Cable tv? Maybe they will combine Simcity and the sims, build a city for your sims.

B&W is Peter Molyneux (2, Insightful)

SmallFurryCreature (593017) | about 8 years ago | (#16086865)

This is Will Wright. He doesn't do flops. Well except for the flops. But he sure as hell ain't Peter Molyneux who has a deserved reputation of coming up with lots of ideas but failing to deliver.

Will Wright games flop because they are too out there or just not fun but they deliver what was promised. SimCopter did exactly what it said on the box, just that nobody seemed to give a shit. So it flopped just like a lot of the other SimX games did when Maxis pumped them out by the bucketload. BUT for all their weirdness and niche market appeal they did "work" and did what they were supposed to do. More or less.

B&W and Dungeon Keeper and Fable were all games were Peter Molyneux was going to do lots and lots of stuff that was going to change gaming forever and then we ended up with games that not only didn't change gaming but in many ways actually were worse then other games in the same genre. (Wich romance method do you prefer? Fable or Kotor? Wich fame, Fable or Baldur's gate statues?)

Will Wright at least in my memory has never hyped his games in similar way until now. Were peter has failed us many times and I at least therefore am very skeptical of anything he says, Will Wright is for me a guy who so far has deliverd fun but (to me) limited appeal games that did what he said they would do. So I have no reason to doubt him.

Doesn't mean it will be a success but I think it is very unfair of you to compare Spore to Black & White.

Re:B&W is Peter Molyneux (1)

MBraynard (653724) | about 8 years ago | (#16087892)

Will Wright games flop because they are too out there or just not fun but they deliver what was promised.

Doesn't mean it will be a success but I think it is very unfair of you to compare Spore to Black & White.

In both cases, for what the game is, it just isn't fun. I'm not talking about failure to deliver features. You agree with me that Wright games flop because they are 'just not fun.' This game is just not fun because unlike Simcity, there are not the metrics or recognizable goals to it and its to amorphous. In simcity you can reconstruct your own town, try to go for high networth or high population, or whatever, but spore....

just bookmark this post, k?

i bet most PC games are (0, Redundant)

FudRucker (866063) | about 8 years ago | (#16084120)

subsidized by Microsoft...

Re:i bet most PC games are (1)

Clockwork Apple (64497) | about 8 years ago | (#16085129)

The games that use DirectX are I think. I hadnt thought about it like that before, but there it is.

C.

This contradicts postings on The Sims2 boards (3, Informative)

WillAffleckUW (858324) | about 8 years ago | (#16084529)

There they speak about how it will be released for the Wii, PS3, and xBox360 most likely three to six months after coming out for PC. They also talk about how they always release the Mac versions a few months later (they just released Sims2:OFB for the Mac six months after the PC version).

No postings there to contradict any of this.

Therefore, the conclusion should be that it will be released for WinXP on schedule, and have console versions shortly thereafter.

"PC Only" is too vague nowadays... (1)

Tarlus (1000874) | about 8 years ago | (#16084790)

I mean, by definition, a PC could be a Win/Lin machine, a Mac or an Xbox.

Re:"PC Only" is too vague nowadays... (1)

Octorian (14086) | about 8 years ago | (#16085387)

These are the definitions of a "PC" that I'm willing to accept:
- Personal Computer (anything intended for a normal end-user, so "workstations" are excluded)
- General purpose computers whose architectures are derivatives of the IBM PC (this would include anything x86 /w BIOS... Intel-based Macs may or may not qualify, given that they are a bit architecturally different from normal PCs with their EFI firmware)

It infuriates me to no end that "PC" is used when people don't want to say "MS Windows". They think that somehow "PC" is mutially exclusive with anything !Windows. This is especially annoying since there are probably more operating systems written for my second definition of "PC" than just about any other general-purpose computer architecture.

But... (0)

Anonymous Coward | about 8 years ago | (#16085075)

But will Will Wright Make me his bitch?

Im sure theres a lesson somewhere in that sentence.

But what about... (0)

Anonymous Coward | about 8 years ago | (#16085131)

Will it run on Linux?

Hopefully wine/cedega will come to our rescue on this one.

Linux compatibility (1)

WidescreenFreak (830043) | about 8 years ago | (#16085452)

I've wondered about this for quite some time now. I realize that a Wine/Cedega-compatible game isn't the same as a genuine Linux release, but would it really be difficult to make games that are tested to be compatible with Wine/Cedega? Yes, I know that the die-hard Linux users would prefer a true, Linux binary for their games -- and I understand that completely. (Chances are that the game would run better anyway, but I digress...)

Wouldn't these game companies at least be increasing their market share, even slightly, by going the extra effort to make their games Wine/Cedega compatible if they've already determined that they won't release the game with native, Linux binaries? I would think that a "cetification" logo on the game box would go a long way to at least gaining a segment of Linux gamers...or is there already such a thing but I just don't see it because too few game companies do this?

Re:Linux compatibility (1)

jericho4.0 (565125) | about 8 years ago | (#16086737)

Good idea. I hope someone who cares sees it.

Googles desision to 'port' Picassa to Linux by contributing to wine was a nice boon for wine.

A letter (0, Flamebait)

Caldeso (912961) | about 8 years ago | (#16085311)

Dear Justin Long,

Eat it, bitch.

Sincerely,

John Hodgman

Well (2, Insightful)

Sv-Manowar (772313) | about 8 years ago | (#16085353)

I can't say I am really suprised by this, after following the development of this game for a long time it was beginning to become clear that not only will the development process be long and laborious but there will be a substantial period after it is complete (either in internal testing, open beta testing or patching after release) needed to perfect it. I think it's definitely a smart idea, so they will be able to fix any problems and tweak the gameplay for it to be perfect before they head for the mass markets of the consoles (after all, PC games are a lot more easy to patch and easier to get the users to do so than consoles, especially handhelds).

Must-Have Game (1)

Ahnteis (746045) | about 8 years ago | (#16085920)

I used to be a PS2 fanboy, but this is the MUST-HAVE game that's finally going to drive me to buy a PC game system!

Schweet! ;)

Death by pre-hype (1)

cgenman (325138) | about 8 years ago | (#16086336)

No game that has been hyped up this much can survive. There is no way that Spore can live up to the expectations. If it's not the most fun anyone has ever had in their lives instantly upon turning it on, it will be a "noble failure" or an "interesting experiment." Or "crap."

It's a game. There is a 9 out of 10 chance that it will be an fun little game that doesn't shatter people's minds. And there is nothing wrong with that. And if it does really well, that's great too. But by hyping it up to the point that "we know that EA is going to port it to every platform known to man," we're dooming that not to happen.

It's not the second coming. It's not even the second Halo. It's a dollhouse game that's so big the average person might not be able to wrap their minds around. It also violates a lot of the basic tenets of game design, and nobody knows if that issue has been solved satisfactorily.

So again, we'll see. Don't hype it up too much, or you'll kill it.

Re:Death by pre-hype (1)

jericho4.0 (565125) | about 8 years ago | (#16086757)

A lot of the positive feeling I have for the game is about its vision, not its execution. I like shooting people in the face as much as the next guy, but I'm exited that gamers are getting exited for something a bit more ambitious.

And if it's the Spore I'm dreaming about, it'll be like Civ I all over again...

Re:Death by pre-hype (0)

Anonymous Coward | about 8 years ago | (#16086938)

I'm glad you don't really know what you're talking about.

PC Games get sucked again (1)

bobandted (975507) | about 8 years ago | (#16087468)

What PC games fail to notice that in fact this statement actually reads "get those PC gamer suckers to beta test this game for us and pay for it. After it works we can release on the consoles where the real money is." Why not? because that is the case will ALL pc games today, they never work on the first release.
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