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2D Drawing To 3D Object Tool

kdawson posted about 8 years ago | from the draw-what-i-mean dept.

81

legoburner writes, "Takeo Igarashi from the University of Tokyo has a very impressive java applet/program, called Teddy, which he describes as 'A Sketching Interface for 3D Freeform Design', and basically allows you to sketch in simple 2D and have it automatically converted to full 3D. The tool is certainly very impressive and there is a demonstration video available. The end product looks like a hand-drawn object instead of the usual clinical, perfect 3D objects that are designed using standard rendering tools." This impressive technology was presented at SigGraph 1999 (PDF); a commercial product based on it is available in Japan.

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So... (5, Funny)

O'Laochdha (962474) | about 8 years ago | (#16121231)

What happens if you give Escher this thing?

Re:So... (1)

Ai Olor-Wile (997427) | about 8 years ago | (#16121245)

Er... it works by using the distance between the lines in a closed shape to determine the depth of the figure, so if you draw a rectangle, it comes out as a cylinder. Not that complex. Escher wouldn't do a darn thing, since it only works based on simple outlines.

Re:So... (1)

O'Laochdha (962474) | about 8 years ago | (#16121257)

That in itself seems like a problem; maybe it could be rectified by an algorithm based on saturation and volume indices? It would need to be corrected for continuity, since artists don't have an infinite spectrum...

Re:So... (0)

Anonymous Coward | about 8 years ago | (#16121384)

What if you draw a rectangle, rotate 90, and give it a square end with the deformer? That sounds like a rectangular prism to me. Wish the demo had been clearer about that.

Re:So... (1)

ijakings (982830) | about 8 years ago | (#16121358)

What happens if you give the windows development team this thing? Jesus we will be searching through even more pointlessly complicated menu's to find paint which have been "Improved by updated graphics"

Re:So... (0)

Anonymous Coward | about 8 years ago | (#16121520)

yeah, but then maybe the Verizon team could take it over and make it work.

Re:So... (1)

kabz (770151) | more than 7 years ago | (#16122969)

Hahahah. Not very much judging by the steady backwards progression of anything graphics related in Windows.

Here's an example: Office 2000/XP(?) had the cool little Photo Editor app. This is absolutly indispensible for helping to build Word docs with screenshots for bug reports etc.

Office 2003 is completely lame in this respect. The laughable POS supplied can't even pull a screenshot from the clipboard. Functionality in Office is actually going backwards. I am not planning to upgrade to Vista, and I'm sticking with pre-2003 vintage Office versions. It's a shame because, if Microsoft really tried to please users, I'm sure their Office team could do a fantastic job.

Even though I'm kinda Mac guy nowadays, Excel is still probably my favorite program ever, and I'd love to see it get even better.

Re:So... (3, Informative)

jeffy210 (214759) | more than 7 years ago | (#16123149)

On a side note, you can reinstall the Office XP version of Photo Editor without it messing up 2K3. Had a couple users who complained about 2K3 removing photo editor, did some research and reinstalled it no problem. Barring that little snafu, Office 2003 is really quite a bit better than the previous versions, especially Outlook.

Now, on the other hand, i completely agree with you about Vista.

Re:So... (1)

PassiveAggressive (895773) | more than 7 years ago | (#16123816)

Office 2003 is completely lame in this respect. The laughable POS supplied can't even pull a screenshot from the clipboard.
I'm sorry to interrupt this merry M$ bashing (I do), but I paste screenshots into Word 2003 all the time with no trouble at all.

Re:So... (1)

funfail (970288) | more than 7 years ago | (#16123921)

The problem is that Photo Editor is not bundled with Office 2003.

Re:So... (2, Funny)

Amouth (879122) | about 8 years ago | (#16121533)

stack trace?????

Re:So... (1)

the_brobdingnagian (917699) | about 8 years ago | (#16121594)

The video said you can only draw objects with the same topology as a sphere. This severely limits the uses of this software. Hopefully someone will find a way to draw objects with a different topology, because this looks very cool as it is now.

Re:So... (0)

Anonymous Coward | about 8 years ago | (#16121659)

The slicing tool, when used judiciously, will allow for the creation of "edgy" geometrical shapes.

Re:So... (2, Informative)

ConceptJunkie (24823) | more than 7 years ago | (#16123003)

"Edgy shapes" are still topologically equivalent to a sphere.

There's no why to put a hole all the way through an object, so you couldn't make a doughnut or the Utah teapot.

Nevertheless, it's an amazing little tool.

same thing as if you cross the streams... (1)

macadamia_harold (947445) | more than 7 years ago | (#16123532)

What happens if you give Escher this thing?

In a nutshell, you get forty years of darkness. Earthquakes, volcanoes. The dead rising from the grave. Human sacrifice, dogs and cats living together - mass hysteria.

Not to mention the 100-foot-tall stay-puft marshmallow man.

Re:So... (1)

LifesABeach (234436) | more than 7 years ago | (#16127220)

I know this is easy to say, but hard to do. I am thinking that the next step would be to be able to create/export a wire frame from the updated image.

Wow... (4, Interesting)

alyawn (694153) | about 8 years ago | (#16121273)

Now this seems like the 3D moldeling I've been dreaming for. I've tried blender on several occasions, but it's very difficult to get something that looks relatively close to what you're thinking. I really like the fact that you can really create complex models with a handful of simple operations. Me likee!

Re:Wow... (2, Funny)

Anonymous Coward | about 8 years ago | (#16121300)

I really like the fact that you can really create complex models with a handful of simple operations.

You can only create complex models if your complex model is composed of potatos.

Re:Wow... (0)

Anonymous Coward | about 8 years ago | (#16121322)

You can only create complex models if your complex model is composed of potatos.

I managed to design a samosa.

Nazi: potatoes

Re:Wow... NEAT! (0)

Anonymous Coward | about 8 years ago | (#16121363)

Exactly. I don't know how much use I'd get out of it, not needing to model potato people all that often.

Nevertheless, I found myself grinning when I finished watching the video!

Re:Wow... NEAT! (2, Interesting)

alyawn (694153) | about 8 years ago | (#16121373)

But come on... doesn't everyone have a potato powered clock design that they've been dying to get in a 3d model? Better yet, there's nothing like seeing you're panzer actually launch 3d potatoes on Enemy Territory!

Re:Wow... (3, Funny)

Anonymous Coward | about 8 years ago | (#16121380)

Potatoes ARE a complex carbohydrate.

Am I the only one wondering... (1)

WoLpH (699064) | about 8 years ago | (#16121347)

what would happen if you'd load an M.C. Escher drawing?

Re:Am I the only one wondering... (1)

TheGhostOfDerrida (953992) | about 8 years ago | (#16121538)

No. No you aren't. Please see first first post, and have a lovely day.

Re:Wow... (4, Informative)

egjertse (197141) | about 8 years ago | (#16121576)

Well YMMV, but for quick 3D sketching you may have better luck with Google Sketchup [google.com] .

My take on the video (2, Funny)

Rude Turnip (49495) | about 8 years ago | (#16121275)

Given the types of things the guy drew in the video, I think the penis gourd design industry is about to go through a fashion revival.

Yup... and (3, Funny)

larpon (974081) | about 8 years ago | (#16121375)

I.. for one.. welcome our new penis drawing overlords

Resulting format... (1)

alyawn (694153) | about 8 years ago | (#16121307)

I wonder what these objects look like when exported to an object file. Will they still look as natural if you import them into your favorite Quake map or blender world?

Re:Resulting format... (2, Informative)

hattig (47930) | about 8 years ago | (#16121338)

You can click on the 'style' button to get a wireframe mesh rather than the rather abysmal 'sketch' front end.

Then again it is only a prototype, hopefully the in-application rendering will improve vastly because it isn't helping the application do its thing.

I expect that in-game potatoes, gourds, melons, coconuts and snowmen will look great in the future.

Re:Resulting format... (1)

HeroreV (869368) | more than 7 years ago | (#16126018)

hopefully the in-application rendering will improve vastly
Improve? What part of "Copyright (C) 1998" don't you understand?

Re:Resulting format... (0)

Anonymous Coward | more than 7 years ago | (#16126895)

Sorry, I forgot this was Slashdot, when you can get away with old news by withholding it for a random number of years until it isn't in the news anymore. :(

Re:Resulting format... (4, Interesting)

BrynM (217883) | about 8 years ago | (#16121599)

I wonder what these objects look like when exported to an object file. Will they still look as natural if you import them into your favorite Quake map or blender world?

Here's a shot [networkoftheapes.net] of a bunny rabbit I was playing with imported into Maya. I threw a sphere eye into the Teddy mesh for giggles. Teddy saves OBJ files (OBJ is a standard text file format created by Alias - now Autodesk). Almost any 3D software can import OBJ files including Blender. Teddy creates poly tris, so you might get some game tools to compile raw teddy meshes if you dared.

It seems that the meshes it creates are pretty symetrical with a middle row of vertices. This means that what you create can be cut in half and mirrored to create truly symetrical meshes easily. In my bunny example, I only created one ear so that I can just duplicate it on the other side for matching ears (not done in the screenshot).

The meshes Teddy creates do need cleanup though as it wastes a lot of polys where things converge (look at the bottom tip of the bunny's nose). I would consider Teddy a decent tool to brainstorm ideas, however there will still be plenty of work to do inside your 3D software of choice. Using it as a tool to create organic primitives is another option. I'm going to keep it in the toolbox, but it's not a replacement for other software.

help them! (0)

Anonymous Coward | about 8 years ago | (#16121324)

Help them drawing a bigger server

Re:help them! (1)

Tablizer (95088) | about 8 years ago | (#16121629)

The shadows and perspective on the "ERROR: SERVER BUSY" message is just amazing! The R's are especially nice.
     

I've used it and it needs some work (1, Funny)

Anonymous Coward | about 8 years ago | (#16121327)

Drawing a hypercube causes a stack overflow.

It's still 2006, right? (5, Informative)

Clipper (547339) | about 8 years ago | (#16121331)

As the headline points out, this was demoed at SIGGRAPH 1999. Umm, maybe someone could tell me why Slashdot is featuring news from 7 years ago on the front page. Igarashi's work was novel at the time (in fact, he won the Significant New Researcher Award at this year's SIGGRAPH partly because of it), but let's remember that it's 2006 and a lot has been done in the world of sketch based interfaces. SmoothSketch3D [brown.edu] is just one example from this year alone.

Re:It's still 2006, right? (5, Informative)

Ai Olor-Wile (997427) | about 8 years ago | (#16121395)

Re:It's still 2006, right? (2, Informative)

CTho9305 (264265) | about 8 years ago | (#16121421)

It was actually on digg a month ago [digg.com] , but whoever submitted the latest digg version linked to his blog instead of the actual page to get around their dupe detection.

Re:It's still 2006, right? (0)

Anonymous Coward | about 8 years ago | (#16121453)

This is ridiculous. The point of having editors is that they filter out crap that is clearly not news on a news site. I don't like digg because all that crap that's been around for years that someone finds mildly amusing gets on the front page.

Shame on /. I sure as hell hope they stop this trend. It's the worst of both worlds.

It's still 2006, right?-Going nowhere. (0)

Anonymous Coward | about 8 years ago | (#16121784)

"...but let's remember that it's 2006 and a lot has been done in the world of sketch based interfaces."

So were's the OSS (not stuck in academia) version? As opposed to the commercial one I can buy in Japan.

Re:It's still 2006, right?-Going nowhere. (1)

mink (266117) | more than 7 years ago | (#16132731)

There are two PS2 games that use sketch (afaik) available outside of Japan.
One is called Magical Pengel, the other is called Graffitti Kingdom.

Re:It's still 2006, right? (1)

mynickwastaken (690966) | about 8 years ago | (#16121828)

Gee... That person (Olga Karpenko) is a lady and on the bottom of the page is writing:
"Finger Me"

Do you dare?!

Teddy-based games available 3 years ago, at least (1)

Tammuz (320333) | about 8 years ago | (#16121911)

At least two games using Teddy are available, Magic Pengel [wikipedia.org] (2003) and Graffiti Kingdom [wikipedia.org] (2004), both for the PS2.

How does old news like this keep making it to the Slashdot front page? Only a single Google search, or (preferably) the slightest bit of current knowledge on the part of the Slashdot staff would allow them to at least post relevent contextual information along with the original submission.

Old news? (-1, Redundant)

Anonymous Coward | about 8 years ago | (#16121335)

This impressive technology was presented at SigGraph 1999.

Hey, I've just heard that they managed to land a man on the moon. It's some guy called Neil Armstrong. Why isn't it on the front page?

Quantum Slashdotting (2, Funny)

edwardpickman (965122) | about 8 years ago | (#16121336)

Damn that one I think got Slashdotted before it was posted. The Slashdotting effect seems to work on a quantum level. Websites are begining to antiscipate being Slashdotted so they are able to exceed their usuage before a story is even posted. I have to wonder if a site exists in an exceeded and unexceeded state? If you try to log on will it come up quota exceeded half the time and the other half the time load up properly? Okay we need to test this puppy. I need a cat and a pistol and a box. My room mate has two cats so we're covered there and I can even repeat the experiment. "Here kitty kitty. Want to play in the nice box?"

Duplicates some of Zbrush's efforts? (1)

6350' (936630) | about 8 years ago | (#16121348)

I can't help but feel that this may be treading on ground somewhat already covered by zbrush, a modeling program in which the user paints in shape, mixing 2D and 3D funcitonality.

http://en.wikipedia.org/wiki/Zbrush [wikipedia.org]
http://www.pixologic.com/zbrush/home/home.html [pixologic.com]

Re:Duplicates some of Zbrush's efforts? (4, Interesting)

grumbel (592662) | about 8 years ago | (#16121400)

Teddy is a different beast then ZBrush. ZBrush, as far as I know, allows you do model primitve 3D shapes in a relativly normal way and then to paint displacement maps on top of those base shapes, so you basically get an object with extreme detail. Which is great whe you want extremly detailed 3D models. Teddy on the other side isn't really about detail at all, its about making 3D modeling a 2D task and mainly about making it an trivially task so as in a 6 year old could do it. You can't really create detailed models with Teddy as it is, but you can create a 3D Teddy by simply drawing a 2D Teddy, all the 3d expansion is done automatically.

You worthless scumbag (1)

lennyhell (869433) | about 8 years ago | (#16121401)

I can't help but feel that Slashdot is a trash can full of fags like you and that you should check this [sourceforge.net] out. It's the open sores version of Teddy ready for you commie to download, share and destroy business opportunities. ZBrush and SharpConstruct are based on an entirely different concept.

Re:Duplicates some of Zbrush's efforts? (0)

Anonymous Coward | about 8 years ago | (#16121785)

This is from SIGGRAPH 1999, ZBrush didn't even exist back then. How this got on the frontpage of slashdot I have no idea.

Little more than a proof of concept or a toy (1)

rsanta74 (1003253) | about 8 years ago | (#16121362)

I reviewed Shade v5 for a CG web site a couple of years back. Teddy, known therein as Magical Sketch, is fun to play with, but ultimately pretty useless. The range of sketch tools is pretty narrow and incomplete. The tesellation of objects is less than ideal, often requiring artists to hand optimize. That alone negates the time saved by using a stroke-based system. The actual mapping of 2D strokes into 3D space isn't quite as predictable or powerful as it could be, often leading to funky results. Sculpting tools? Nonexistent. As a professional CG artist/animator of 17 years, I would never attempt to work this into my pipeline. Even as an integrated part of another package, the technology itself is not yet ready for primetime. It might make for a nice addition to ZBrush, but that's about it. Unless you're trying to introduce kids to CG, just avoid Teddy. You'll get your hopes up for nothing. Lots of promise. Little delivery.

Re:Little more than a proof of concept or a toy (1)

mink (266117) | more than 7 years ago | (#16132764)

From what I have sen of Smooth Teady it is not meant for "serious professionals to get work done".
It has been used in two PS2 games (mentioned elsewhere in the discussion) and IMO works well for those aplications.

Teddy, SmoothTeddy and Alice (1)

Pentomino (129125) | about 8 years ago | (#16121364)

I remember seeing this many years ago, as a proposed modeler for the educational programming tool Alice [alice.org] . A later version called SmoothTeddy adds the ability to paint your object after you model it. The demonstration video for the original Teddy was perhaps the best ground-up demonstration of the technology, and has cute Japanese kids drawing things with a touch screen.

As others have posted, this is a rather old program and a lot has changed since then. Even Alice has gone through a few iterations. But I don't think enough people know about it yet, so I hope it gains some wider usage now.

I THINK TEDDYS WEBSERVER IS RENDERED USELESS (-1, Offtopic)

Anonymous Coward | about 8 years ago | (#16121367)

see link in article

7 year old technology (1)

drfrog (145882) | about 8 years ago | (#16121411)

must be a slow nerd news day

90 degree angles can be made (0)

Anonymous Coward | about 8 years ago | (#16121424)

If you draw a long sausage, rotate it to see head on (to minimize variation), then use the 'chopping off' function, you can slice off the rounded parts, I would think...

Mind boggles! (1)

Jugalator (259273) | about 8 years ago | (#16121553)

And then imagine what one could do if connecting it to a machine that physically builds what you draw that easily. :-)

Damn, I forgot what that machine was. You gave it a blueprint file and it simply created it as a solid block? I.e. it wasn't made for a predetermined design. Maybe a Slashdotter remembers it because I recall it was featured in a story here a few years ago.

Re:Mind boggles! (1)

NoTheory (580275) | about 8 years ago | (#16121574)

are you trying to refer to 3d printers? or other proposed rapid prototyping [wikipedia.org] devices?

Re:Mind boggles! (1)

Jugalator (259273) | about 8 years ago | (#16121693)

Was probably about rapid prototyping. Thanks for introducing me to the correct term. :-)

Re:Mind boggles! (0)

Anonymous Coward | more than 7 years ago | (#16124149)

I think you mean Objet (www.2objet.com)

Hmm... (0)

Anonymous Coward | about 8 years ago | (#16121567)

Anyone remember Graffiti Kingdom?

great... (2, Funny)

biscon (942763) | about 8 years ago | (#16121647)

yet another 3d penis modeller..

Dupe! (1)

Tofof (199751) | about 8 years ago | (#16121667)

We've already hammered this poor server once. http://science.slashdot.org/article.pl?sid=03/12/1 7/1351221&mode=thread&tid=134 [slashdot.org]

Re:Dupe! (1)

Kamineko (851857) | about 8 years ago | (#16121704)

Three years ago, it seems.

What about Archipelis? (2, Informative)

rubberbando (784342) | about 8 years ago | (#16121691)

This program has been out for some time now and looks to be much more advanced than Teddy/Smooth Teddy/Magical Sketch.

http://archipelis.dnsalias.com/~archipel/index.htm l [dnsalias.com]

Re:What about Archipelis? (1)

Pvt_Waldo (459439) | more than 7 years ago | (#16124984)

Very much more advanced. In fact it fails the "can you figure it out in 30 seconds?" test.

Teddy is FAR simpler to use, and I think if you are targeting non-3d/tech users, that's hugely important. Put a "Teddy like" application in the hands of kids and let them create new game content in a Spore-like game. Put it in something like Second Life. Put it in a game so people can customize their multiplayer characters.

Mid 80's (2, Informative)

Tablizer (95088) | about 8 years ago | (#16121724)

In the mid-late 80's I took a 3D graphics course in college where we built a 3D rendering engine from scratch (with Pascal). Our primary rendering technique was to first draw a 2D shape. It was then "extended" in 3D to produce a 3D shape. Think of it as making 2 copies of a 2D shape and then putting toothpicks on the outside between each "slice". One then puts a paper skin around the toothpicks to make a solid object. (The toothpicks were automatic, they were simply extended points from the original shape polygon.)

One could make a lot of interesting and recognizable shapes with this technique alone. It would make a cool product for kids with a more polished interface. My final project was a dog wizzing on a fire hydrant, rendered with shading. (I was one of the few who finished the shading part, most only got to wire-frame stage. This was partly because I sacrifaced other classes to gain time and because I bothered to learn the Pascal debugger while others skipped it.)

Another technique discussed (but not implimented in the class) was "lathing" whereby you draw a curve around a center line. The software would then rotate this curve to create a rounded shape.

These techniques would probably not be sufficent for heavy commercial use, but for recreation and drafts they were quite effective.

I don't know if this tool has it, I only saw part of the demo before the server froze. But the "blob" rendering like this tool has would make a nice addition to extending and lathing. Thus, we have:

1. Extending
2. Lathing
3. Blobbing (this tool)

Any more that anyone knows about?
     

Re:Mid 80's (1)

Tablizer (95088) | about 8 years ago | (#16121762)

I skipped boolean operations, such as intersection, union, and difference that can be used on existing shapes. The "bite" tool shown in the demo is sort of a variation on that.

Re:Mid 80's (addendum 2) (1)

Tablizer (95088) | more than 7 years ago | (#16126191)

After thinking about it, the earlier toothpick analogy is a bit confusing. A better analogy would be cookie cutters where the dough can be arbitrarily thick. You make the 2D "cookie" shape, and then "press" it into dough that can be 1/4 thick or 30 feet thick.

Also, an edge-smoother tool would also be a nice addition to listed features.

Re:Mid 80's (0)

Anonymous Coward | more than 7 years ago | (#16124808)

/. editors are lazy idiots. This is what is new, shape manipulation:

http://www-ui.is.s.u-tokyo.ac.jp/~takeo/research/r igid/index.html [u-tokyo.ac.jp]

Its freaking amazing. There was some talk about trying to integrate this into Synfig (http://www.synfig.com), an opensource 2d animation software.

Re:Mid 80's (1)

Tablizer (95088) | more than 7 years ago | (#16126161)

/. editors are lazy idiots. This is what is new, shape manipulation:

To be fair, that is more of a movement tool than a design tool. Thus, it kind of belongs in another category IMO. Once something else renders the triangle mesh (the most common 3D representation technique), then something else can take that mesh and flex it, etc. There perhaps may be some benefits in integration, though.
     

this is very old news (1)

pbjones (315127) | about 8 years ago | (#16121801)

I'm sure this was covered before on /. some check the mag-tape.

I used this back in 99 for HS (1)

dave1g (680091) | about 8 years ago | (#16122186)

we used it at the Design and Technology Academy in San Antonio, Texas as part of our 3d curriculum.
http://www.neisd.net/data/ [neisd.net]

I'd like to see... (1)

AJWM (19027) | more than 7 years ago | (#16122457)

I'd like to see what it does with a blivet [catb.org] .

Wingaling dragon (1)

aldo.gs (985038) | more than 7 years ago | (#16123433)

They should try drawing a Trog Dor with that thing.

In Squeak / OpenCroquet for a while (1)

mzimmerm (3100) | more than 7 years ago | (#16123741)

This has been I think in Squeak Alice for a long time.

Also in OpenCroquet via TPainter

http://opencroquet.org/ [opencroquet.org]
https://lists.wisc.edu/read/messages?id=1385929 [wisc.edu]

and Impara has a beautiful commercial 2D/3D drawing program based on similar technology:

http://impara.de/projekt_plopp_engl.html [impara.de]

Prior art (1)

epukinsk (120536) | more than 7 years ago | (#16125214)

1999? Try 1996. The computer graphics group at Brown University had software at that time that did the same thing. It was called Sketch, it rocked then, and it rocks now:

http://graphics.cs.brown.edu/research/sketch/ [brown.edu]

People complain about how this is "old news" but there's lots of great tech that has been around for decades and still hasn't been adopted. Hopefully with the rise of free software it's getting easier to keep old software, maintained, and improving.

This + Inkscape = winner (2, Insightful)

Ceriel Nosforit (682174) | more than 7 years ago | (#16125380)

Make this vector based and we might have a winner! Imagine editing these shapes with vectors, and we're getting close to sculpting. =)

Re:This + Inkscape = winner (1)

WWWWolf (2428) | more than 7 years ago | (#16126144)

Ummmm.... Teddy + inkscape = not really much. However, I'd terribly appreciate Teddy + Blender. (There's open-source clones of Teddy too, like OpenTeddy [sourceforge.net] . Not sure if it helps from Blender's PoV.)

If you mean "boy, wouldn't it be neat if Inkscape could do something like Flash, i.e., a 2D vector art program that works like a bitmap program", let me remind you that Inkscape can already automagically trace bitmaps with potrace [sourceforge.net] , and potrace rules. Now, if only someone could port Ink9000 [sourceforge.net] to Linux to do what Teddy does, only in reverse...

Re:This + Inkscape = winner (1)

Ceriel Nosforit (682174) | more than 7 years ago | (#16133137)

Well, my idea was simply that instead of having Teddy drawing with rasters, you have it draw with vectors. Do that and you can easily edit the shapes until you think they are just right. Add some ability to 'cut off' pieces of your sculpure according to the same vectorish principles and you have a very advanced, yet simple tool at your disposal.
And yes, Inkscapes vectorizer rocks. I've in the past used it to sketch crudely by hand and thus get a head-start in the creation process.

Ink9000 seems to do a good job of rendering inorganic shapes in an inked style, but from what I've seen it's not very good at organic shapes. Maybe it really could benefit from a merger? Thanks for the link, either way. =)

Inflatable Icons (1)

the agent man (784483) | more than 7 years ago | (#16125584)

most of these sketching tools are not intended to replace pro tools such as Maya 3D. The main point is to give end-users access to tools allowing them to make very simple 3d models in just seconds/minutes. Inflatable Icons is another example technology. Draw an icon (using a pixel editor) and turn that into a 3D model: http://en.wikipedia.org/wiki/Inflatable_Icons [wikipedia.org]

Using this for years... (1)

Bahumat (213955) | more than 7 years ago | (#16139797)

It's a hell of a fun program, especially when you convert the created forms over to Bryce3D or some other renderer, and instruct it to ray-trace the polygon in glass.

Teddy is really one of those lovely things useful for organic shapes in 3D modeling. Love it!
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