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Twilight Princess Mirrored on Wii

Zonk posted more than 7 years ago | from the ambidexterous-little-elf dept.

178

conigs writes "As some of you may or may not know, Link will appear right-handed in the Wii version of Twilight Princess (as opposed to the left-handed Link seen since Ocarina of Time). In order to accomplish this, Nintendo has mirrored the entire game. This includes maps, since they were apparently designed with a left-handed Link in mind." Kotaku says that this will even be true in the GameCube version of Princess, to avoid confusion.

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Well good for them! (0, Offtopic)

numbski (515011) | more than 7 years ago | (#16157429)

I'm glad to see the Dracula X2 [wikipedia.org] developers landed on their feet! :)

Re:Well good for them! (-1, Offtopic)

Doomstalk (629173) | more than 7 years ago | (#16157594)

Perhaps I'm being thick, but what are you talking about? Your comment doesn't seem at all relevant.

Re:Well good for them! (0)

Anonymous Coward | more than 7 years ago | (#16157799)

Your comment doesn't seem at all relevant.

Yeah, it's pretty sad to have a perfect first post that does not even mention the GNAA. This guy must really hate homosexual Afro-Americans.

Re:Well good for them! (2, Informative)

Anonymous Coward | more than 7 years ago | (#16157945)

In the Playstation game Castlevania: Symphony of the Night, the second half of the game takes place in an inverted castle. The inverted castle is literally a mirrored version of the castle from the first half of the game.

Very odd reference.

Re:Well good for them! (0)

Anonymous Coward | more than 7 years ago | (#16158339)

I believe the castle was rotated, not mirrored.

Re:Well good for them! (1)

numbski (515011) | more than 7 years ago | (#16158761)

That depends upon what axis you're referring to. ;)

cf titanic (3, Funny)

Yahweh Doesn't Exist (906833) | more than 7 years ago | (#16157436)

apparently they mirrored the film titanic. most* of the budget was spent CGIing the signs to look right.

hopefully this ends the comparison of twilight princess and titanic.

*dramatisation. may not be true.

Re:cf titanic (1)

duerra (684053) | more than 7 years ago | (#16158148)

That's not mentioned in the Wikipedia article [wikipedia.org] of the movie. What reason would they have for doing such a thing? Kate Winslet's boobs look just as good either way!

Re:cf titanic (2, Interesting)

Anonymous Coward | more than 7 years ago | (#16158345)

Because the large exterior set for the ship was constructed one-sided. Shots involving the other side of the ship that used this exterior set were mirrored.

Technology news that matters? (1, Offtopic)

amuro98 (461673) | more than 7 years ago | (#16157445)

Sounds to me like they made a mistake, and are spinning the bugfix into a press release.

This is news that matters?

Re:Technology news that matters? (0)

Anonymous Coward | more than 7 years ago | (#16157579)

I don't know if I'd call it a mistake. Link has been left handed in the last few games, and he was going to be left handed for Twilight Princess. When the big N decided to port it to the Wii they were faced with a problem: Link's actions will be controlled by the Wii-mote, and most people will use the Wii-mote in their right hands.

It's anyones guess as to whether or not controlling Link's left hand by physically waving your right hand would have been a negative experience. Nintendo decided it was a big enough concern to mirror everything so that the sides matched up, since it would have taken too long to redesign certain dungeons. An interesting solution to be sure, although I'm curious as to how a dungeon could actually be designed for a left-handed-link...

Re:Technology news that matters? (5, Insightful)

frankthechicken (607647) | more than 7 years ago | (#16157606)

If they have mirrored the entire game, then why not give an option to be either left or right handed? Surely that would be an ideal solution?

Re:Technology news that matters? (2, Interesting)

XenoRyet (824514) | more than 7 years ago | (#16157651)

The in game dialog, among other things would have to be matched to both versions. You can't very well have someone tell you to go west when you should be going east. I'm sure it's technicaly possible, but not very feasable to correct for all the problems the two versions would cause. Particularly not to have 85% of your audience never touch the setting.

Re:Technology news that matters? (1)

frankthechicken (607647) | more than 7 years ago | (#16157729)

I have a feeling that all that would be needed is to change attack patterns, and certain puzzle situations, rather than the entire game landscape, so dialogue need not be changed, indeed much of the game probably does not need a change, only certain situations.

Sun set in the east? (1)

ElleyKitten (715519) | more than 7 years ago | (#16158178)

You can't very well have someone tell you to go west when you should be going east.
You just made me think of something: if thye mirrored the whole thing, won't the sun set in the east and rise in the west? I'm sure they'll be other confusing problems, too. I don't understand why they didn't just change Link, instead of the whole world.

Re:Sun set in the east? (1)

AnyoneEB (574727) | more than 7 years ago | (#16158915)

I assume they are mirroring it and then going through and unmirroring the parts that don't make sense mirrored (text, if any; the sun like you say; etc.).

Re:Technology news that matters? (1)

Gideon Fubar (833343) | more than 7 years ago | (#16159205)

it actually wouldn't be that difficult, provided the game was designed with that in mind from the outset.

Re:Technology news that matters? (1)

Mythrix (779875) | more than 7 years ago | (#16159383)

I'm sure it's obvious, but if they had indeed designed the game with that in mind, they wouldn't have had to do this whole mirroring thing in the first place.

But yeah, one would wonder how many new errors would pop up as a result of the mirroring, even though it does mean they won't need to redo all animations.

That aside, does it really matter which hand Link uses compared to what the gamer uses? Isn't the Wiimote just used for clicking on things like with a mouse or did I totally misunderstand the preview on E3? Well, I wouldn't be surprised if it was the latter.

Re:Technology news that matters? (0)

Anonymous Coward | more than 7 years ago | (#16157618)

> This is news that matters?

No, this is Slashdot.

Re:Technology news that matters? (1)

thelost (808451) | more than 7 years ago | (#16158128)

Perhaps this is news because it's the first time that this kind of consideration has become important, as Nintendo have innovated in a way no other company has before, creating the Wii, but in doing so they have brought about new problems no-one else has had to deal with before.

What? (4, Interesting)

Mikachu (972457) | more than 7 years ago | (#16157455)

Where in the second link does it say that the Gamecube version is also going to be mirrored? I don't see any evidence of that.

Re:What? (2, Interesting)

mkaltner (555433) | more than 7 years ago | (#16157563)

Furthermore, the WiiSourceOnline article explicitly states:

"The interesting thing is, on the GameCube Link is still left-handed;"

  - Mike

Oh kaaaay... (4, Insightful)

Megane (129182) | more than 7 years ago | (#16157457)

Since some people really will want to play left-handed (I'm a lefty only when writing and eating, so not me), why not just make it a configurable option?

But mirroring the whole freaking game? Someone couldn't have thought of just flipping the character model a year or two ago when they still had time to do it? Then people could even play the game a second time with their off hand.

Re:Oh kaaaay... (5, Funny)

HTH NE1 (675604) | more than 7 years ago | (#16157552)

Since some people really will want to play left-handed (I'm a lefty only when writing and eating, so not me), why not just make it a configurable option?

Indeed, or even automatically switchable during game play when it detects you moving your Wiimote from one hand to another for your own little "The Princess Bride" moment.

Re:Oh kaaaay... (0, Troll)

Kamineko (851857) | more than 7 years ago | (#16157577)

What if you're a blade man, and you like to toss the sword from your left hand to your right?

Wii should detect this kind of thing. How exactly they achieve that is none of my concern.

Re:Oh kaaaay... (2, Funny)

jZnat (793348) | more than 7 years ago | (#16157845)

Oh, that'd be an awesome trip to see the world flip back and forth as you do that.

Re:Oh kaaaay... (2, Funny)

Kamineko (851857) | more than 7 years ago | (#16157906)

Well... I didn't mean that; that would be just truly bizarre.


Do it.

Re:Oh kaaaay... (1)

AnyoneEB (574727) | more than 7 years ago | (#16157801)

That would be difficult while holding a shield (represented by the nunchuk).

Re:Oh kaaaay... (2, Insightful)

grammar fascist (239789) | more than 7 years ago | (#16157714)

But mirroring the whole freaking game? Someone couldn't have thought of just flipping the character model a year or two ago when they still had time to do it? Then people could even play the game a second time with their off hand.

Think animations. If they've got Link all lined up to interact with the world, they can't very well switch his hand and expect all the animations to line up properly. It's probably much easier just to reverse everything than to recreate all the animations.

Re:Oh kaaaay... (1)

rsilvergun (571051) | more than 7 years ago | (#16157724)

The AI's probably hard coded to expect a lefty or righty Link, but not both. Stuff like attacking link's sword arm instead of his sheild arm. Changing all that code wouldn't be trivial. Plus, if they're always in mirror mode, they can probably take a bunch of programming shortcuts to achieve the effect.

yeliaBnitsuJ (3, Funny)

LoverOfJoy (820058) | more than 7 years ago | (#16157464)

yeliaB nitsuJ
------ ------

Oh wait...wrong game.

Re:yeliaBnitsuJ (2, Funny)

EEBaum (520514) | more than 7 years ago | (#16157754)

30 million obscure NES reference bonus points for you!

Re:yeliaBnitsuJ (1)

RoadDoggFL (876257) | more than 7 years ago | (#16157901)

Wait, that's obscure...?

Re:yeliaBnitsuJ (2, Informative)

miyako (632510) | more than 7 years ago | (#16157848)

In case anyone doesn't catch the reference, it's a mirrored version of a code from metroid on NES
Justin Bailey ------ ------ which allows you to start on Norfair with everything except the ice beam and without samus's power suit.

And it's not even intentional. (4, Informative)

Myria (562655) | more than 7 years ago | (#16159266)

"JUSTIN BAILEY -------- --------" just happens to be a valid password by the game's password checksum algorithm. The state of the game you get just happens to be what matches the setting of those bitflags. I would guess that a player named Justin Bailey tried this and found it worked well - and no other password at the time was known to allow a suitless Samus. In modern times, a password is known that gives you a suitless Samus at the starting point with no power-ups.

There is only one special-cased Metroid password: "NARPAS SWORD0 000000 000000", probably meaning "Narihiro's password". It gives you infinite life and ammo, and was not discovered until the assembly code behind the password system was analyzed.

Melissa

RTFA Zonk (4, Insightful)

Karma Farmer (595141) | more than 7 years ago | (#16157482)

Zonk says:
Kotaku says that this will even be true in the GameCube version of Princess, to avoid confusion.

The article says:
in the Wii version of the game, Link would be right-handed, although he's traditionally an elfin south paw... a character trait retained on the GameCube version of the game.

I say:
Zonk, learn to read and stop smoking the crack.

What? A right handed Link? (4, Interesting)

Psykechan (255694) | more than 7 years ago | (#16157500)

Twilight Princess to have a right handed Link? That's so sinister.

I still don't understand why the game would be mirrored. Also, what happens if you have a lefty playing the game? I know from the fishing videos [google.com] that it's backwards; I'm going to want to hold the fishing rod with my left hand and reel with the nunchuck in my right hand. I hope that this is allowed.

Re:What? A right handed Link? (1)

spectral (158121) | more than 7 years ago | (#16157515)

nice pun, thanks :)

Re:What? A right handed Link? (0, Redundant)

Dogun (7502) | more than 7 years ago | (#16157535)

Don't you mean dexter?

Redundant (1)

Dogun (7502) | more than 7 years ago | (#16157789)

I was correcting the man on his Latin.

He obviously knows what a pun is - his comment had the form and context of a very well crafted one; he just can't tell his right from his left.

Re:Department of redundancy deptartment (1)

Psykechan (255694) | more than 7 years ago | (#16157972)

Yes, I know what a pun is. Sinister just happens to be a better fit because if its evil connotations.

Thanks for the correction; It's appreciated. Here's my correction for you: I'm a woman. Yes, we exist. You are correct about me not knowing my right from my left sometimes... you must have been trying to give me driving directions.

Re:Department of redundancy deptartment (2, Funny)

nomadic (141991) | more than 7 years ago | (#16158627)

I'm a woman. Yes, we exist

Such nonsense. Next thing you'll be telling me is you're a sasquatch or a unicorn.

Re:Redundant (-1, Redundant)

MustardMan (52102) | more than 7 years ago | (#16157984)

For whatever reason, a whole bunch of fucktard mods have been abusing the "redundant" moderation lately. Slashdot is really going downhill fast, and they desperately need to do something to limit the douchebagitude that's running rampant in the moderation system.

Re:Redundant (1)

Freexe (717562) | more than 7 years ago | (#16158109)

I thought they set up digg to draw away that crowd.

Re:dundant (0)

Anonymous Coward | more than 7 years ago | (#16158113)

(Score:-1, Redundant)

That's classic.

You can still play left handed (1)

rsilvergun (571051) | more than 7 years ago | (#16157741)

it's just that when you swing the sword/cast the rod Link'll do it with his right hand. It'll be a tad disorienting, but there are more right handed people then left, so you're kinda stuck...

Re:Right hand retrieve fishing reel (1)

Psykechan (255694) | more than 7 years ago | (#16158112)

I am right handed. I personally think that it shouldn't matter much about the character being left or right handed as much as the game being playable for left or right handed people. If the player is right handed, then the on screen avatar should be. If the player is left handed then a left handed avatar.

True, Link is an established left handed character but having the avatar match the player makes more sense. It's much better than making Link right handed and also forcing all the southpaws to "just deal".

I haven't been fishing for over 20 years, but I do use a right hand retrieve reel when fishing. This is where you reel with your right hand. This page [associatedinternet.com] even calls a right hand retrieve a "Classic" method but goes on to say that it's just preference. I will say that the Dreamcast's fishing controller [vidgame.net] is right hand retrieve but you can clearly see that videos show Twilight Princess' fishing as left hand retrieve [google.com] .

Re:What? A right handed Link? (1)

Atriqus (826899) | more than 7 years ago | (#16158828)

I've never noticed this until watching some current footage of the game. I couldn't even sit through the whole thing; something just looks wrong with a right-handed link. I'm glad this was posted; I wanted to get the wii version (I dont have a cube) but I wouldn't be able to play five minutes of that. It's just too awkward.

Yeaa for me, but hmmm (1)

kinglink (195330) | more than 7 years ago | (#16157512)

Canon is Link is lefthanded, but I'm right handed, which side should I root for? I mean on the one hand it might be harder to control if it's left handed in theory, but couldn't they find a compromise. On the other hand I'm an egocentric bastard and I want my games to be right handed. Oh decisions decisions.

I'm amazed at the major changes they have to make to make the game work (the entire world gets flipped) but the biggest problems comes up simply "what about those who are left handed."

In the end this really is a major hurdle that the Wii will have to deal with in most games, I can imagine some games not even being playable with left handed people but anyone can learn anything. My father was left handed (in the 50s) and back then they taught him to be right handed. It works, except his hand writting is attrocious, so it'll be interesting to see if most games force lefties to be righties or if some games give options for people like samus to have the blaster on the left.

Re:Yeaa for me, but hmmm (3, Interesting)

Chris Burke (6130) | more than 7 years ago | (#16157591)

I'm amazed at the major changes they have to make to make the game work (the entire world gets flipped) but the biggest problems comes up simply "what about those who are left handed."

Actually that isn't much work, or at least doesn't have to be. Just add in a y-axis flip into your view transformation matrix and viola, the world is now a mirror-image. All that'd be left then is to make sure the rendering of mini- or full-screen maps are correct.

As far as "what about those who are left handed", I don't know. It seems odd to me that they would consider the handed-ness of people using the Wii to control the sword, but not make it an option. The blurb (RTFA? What's that mean?) suggests that the actual design of the gameplay depends on handed-ness, which is why to make Link right-handed they had to flip everything else as well. That doesn't make much sense to me.

Re:Yeaa for me, but hmmm (1)

Megane (129182) | more than 7 years ago | (#16157610)

The blurb (RTFA? What's that mean?) suggests that the actual design of the gameplay depends on handed-ness, which is why to make Link right-handed they had to flip everything else as well. That doesn't make much sense to me.

I think they simply made the decision late enough in the schedule that they didn't have the time to run it back through playtesting.

Re:Yeaa for me, but hmmm (1)

TheCrackRat (589015) | more than 7 years ago | (#16157646)

Actually that isn't much work, or at least doesn't have to be. Just add in a y-axis flip into your view transformation matrix and viola, the world is now a mirror-image. All that'd be left then is to make sure the rendering of mini- or full-screen maps are correct.
Not exactly. At least some of the in game directions (East/West) will be flipped too, so any NPC dialogue giving directions needs to be altered as well.

Re:Yeaa for me, but hmmm (1)

Kamineko (851857) | more than 7 years ago | (#16157919)

Not if the elfin compass has East and West flipped.

Re:Yeaa for me, but hmmm (1)

corsec67 (627446) | more than 7 years ago | (#16159024)

Aside from text, but the boundary boxes for text would flip, then you just need to put the text into those boxes.

Re:Yeaa for me, but hmmm (2, Informative)

SpeZek (970136) | more than 7 years ago | (#16157601)

Actually kinglink, Link is ambidextrous, like his creator, Miyamoto, but prefers to use his left hand.

Re:Yeaa for me, but hmmm (2, Insightful)

acramon1 (226153) | more than 7 years ago | (#16158868)

Ah, well in "Link to the Past" (SNES), Link does sometimes use his sword with his right hand (when facing east). So I guess canon is that he's ambidexterous? So for a truly correct interpretation, you'd need players to be switching with their compass bearings....

Of course, I haven't played in a long time, so maybe I'm remembering incorrectly. Anyone better versed in the topic have anything to comment?

Re:Yeaa for me, but hmmm (2, Informative)

geminidomino (614729) | more than 7 years ago | (#16159317)

A few comments have been made on Link's handedness over the years.

In WW, he was described as "ambidextrous, favoring his left hand" but going back to LTTP, he swapped hands when facing east vs. west because of sprite mirroring. The Player's guide had a flavor text to explain that it was because of an old Hylian superstition that he would always swing his shield towards Death Mountain.

conclusion (0, Offtopic)

Kuku_monroe (753761) | more than 7 years ago | (#16157554)

In soviet russia..

quick fix (-1, Redundant)

Anonymous Coward | more than 7 years ago | (#16157558)

glScalef( -1.0, 1.0, 1.0 );

More serious design problem here (5, Insightful)

DarthParadox (983868) | more than 7 years ago | (#16157564)

This is masking a more serious design problem. A game designed for use with the Wiimote should have a setting that allows the game to be played either left- or right-handed, so as to not exclude anyone. Presumably the player's actions match up to the avatar's (in this case, Link's). Therefore, it should be possible to make Link either left- or right-handed, within the game.

The fact that this isn't possible is troubling for the prospect of lefties being able to play this game the same way righties can.

Re:More serious design problem here (2, Insightful)

XenoRyet (824514) | more than 7 years ago | (#16157630)

I imagine many, if not most, games in which it matters will be good for both righties and lefties. However, apparently Link's handedness is a factor in the level design, so it's not as easy as just including a setting within the game.

Given that fact, and the fact that the downside is realitivly minor (I can't imagine it being too disconcerting for a left-handing motion to produce a right-handied onscreen action), it makes sense to make Link match up with the majority of the population. If the downside were bigger, I'm sure they would have redisigned for ambidexterous dungions, and made handedness a selectable setting.

Re:More serious design problem here (1)

webrunner (108849) | more than 7 years ago | (#16157898)

Imagine a bunch of sword targets in a room that have to be hit sequentialy quickly while running in a specific direction. They'd be set up on whatever side the attack animations would be timed for, and i imagine the left and right horizontal swipes aren't exactly the same.

Re:More serious design problem here (2, Informative)

RyoShin (610051) | more than 7 years ago | (#16157684)

Considering that you'd likely have to individually map armor, animations, and such for both left- and right-handed orientation, this is no trivial task. I believe it's feasible, but increases the workload a bit.

However, since we've had to wait over a year more for this game because of the Wii version, I would have hoped they would work in both left hand and right hand.

We will see more options for left/right handedness in the second generation of Wii games, after developers have had time to really try it out, but not so much in the first.

Re:More serious design problem here (1)

johnsmith_12345 (921258) | more than 7 years ago | (#16157787)

Remember this game was designed for the Gamecube and the Wii stuff is now being tacked on.

Re:More serious design problem here (2, Interesting)

TimTheEnchantre (1004382) | more than 7 years ago | (#16157920)

You are forgeting an important part of the Wii-mote: the Nunchuku attachment. Many of the games are designed with this as a necessary part to play the game, and the Nunchuck is shaped in the way that you must hold it with your left hand. Since Zelda utilizes the nunchuck, the user is forced to use the "sword" in their right hand.

Re:More serious design problem here (2, Interesting)

Baricom (763970) | more than 7 years ago | (#16158408)

...the Nunchuck is shaped in the way that you must hold it with your left hand.
Would you mind explaining why? The nunchuck appears to be symmetrical in every picture I've seen of it.

Re:More serious design problem here (1)

TimTheEnchantre (1004382) | more than 7 years ago | (#16158455)

Wow. Upon further looking at Wii.com, I completely retract my previous comment. In all previous pictures, the angle at which it was held looked like that it was definitely a left hand only device. Wii.com says that both the components are ment to be a completely ambidrextrous set. Sorry about that statement.

Left handers need love too. (5, Interesting)

Bakasama (554260) | more than 7 years ago | (#16157818)

http://en.wikipedia.org/wiki/Left-handed [wikipedia.org]

You might be surprised to realize that almost everything is designed with the right hand bias. Most right handed people either don't realize that their design is nigh unwieldable for lefties, or don't want to spend the time and money redesigning for potential use in the left hand.

Nearly every gaming mouse and keyboard rig on the market assumes that you will have the mouse in your right hand, and the left will run the keyboard. This didn't become an irresolvable problem until the rise of ergonomics. Now, mice and keyboards are form molded to fit into the hand that they were designed for.

Try holding that nice Logitech bluetooth mouse in your left hand. You'll find that it's uncomfortable just sitting there. Never mind moving it around on your desk.

But that just the small stuff. Dangerous tools that could maim or even kill if mishandled are only available in right handed form. I've never seen a ambidextrous circular saw.

Ever try to find a left handed firearm?

Easily 90% of the auto loading sidearm designs have all of the controls positioned to be accessed by the thumb of the right hand. Almost every hunting rifle made by man has the bolt actuator on the right side. Revolvers are almost impossible to reload left handed.

So it is frustrating when Nintendo designs a controller that is so obviously ambidextrous, and the software developers ignore it and build everything right handed anyway.



Re:Left handers need love too. (0)

Anonymous Coward | more than 7 years ago | (#16157966)

As a true-blue leftie, I can attest to this. Why have you forsaken us left-handed folks, Nintendo?

This almost makes me want to buy the Cube version of TP.

Re:Left handers need love too. (1)

CountZero117 (921222) | more than 7 years ago | (#16158083)

Not to be a pendant, but the FN P-90 is fully ambidextrous. =) http://en.wikipedia.org/wiki/FN_P90#Overview [wikipedia.org]

Re:Left handers need love too. (1)

Morphine007 (207082) | more than 7 years ago | (#16158283)

There were rumours at one point in time about 5 years ago that the CF (Cdn Military) was going to replace all of it's 9mm pistols with that bad boy.... I was overjoyed.... and then it turned out to be false... we've still got those browning pieces of shite... =(

Re:Left handers need love too. (1)

CountZero117 (921222) | more than 7 years ago | (#16158419)

I'd join any army that had the P-90 as a sidearm haha.

Re:Left handers need love too. (1)

BeeBeard (999187) | more than 7 years ago | (#16158117)

I am right-handed but play FPS games with the mouse in my left hand. It's not hard, it's just a learned behavior. It must have taken me about 20 minutes to get used to it. So is that what you're lamenting? That you have to spend a little bit of extra time getting comfortable with something? Oh boo hoo, cry me a river. You lefties make me sick.

Wait, did you say no left-handed guns? Well easy there, lefty. Let's not get excited here. How about a drink, on me?

Re:Left handers need love too. (1)

BTWR (540147) | more than 7 years ago | (#16158514)

just out of curiosity... why did you do that?

Re:Left handers need love too. (1)

BeeBeard (999187) | more than 7 years ago | (#16158555)

I admit it's a weird setup, but it's a carry-over from my days of playing games with the computer arrow keys, before mice for gaming were commonplace. Everything else for twitch gaming just feels too weird. So imagine this on a typical keyboard:

Forward - Up Arrow Key
Back - Down Arrow Key
Left - Left Arrow Key
Right - Right Arrow Key
Left Strafe - Right Control Key
Right Strafe - Keypad 0 (Insert) Key
Jump - Right Shift
Crouch - Enter Key
Weapon/Action - Delete Key
Weapon/Action - End
Weapon/Action - Page Down...

You get the idea. And the mouse in the left hand is used for aiming and firing. I'm quite tall with long fingers and big man-hands, so straddling the arrow keys with my right palm and using my right thumb and pinky finger to strafe really isn't too hard. It feels natural to me, and works pretty well. My Quake 2fort5 skills are legendary to this day. ;)

Re:Left handers need love too. (0)

Anonymous Coward | more than 7 years ago | (#16158173)

I've actually been quite happy using a normal right-handed Logitech MX700 and MX1000 in my left hand for the past few years. (I'm normally right-handed, but have always used my left for the mouse and got too used to it to change...)

Thumb on the right mouse button, index finger on the left button (moving to reach the scroll wheel / middle button), other fingers on the bottom of the ergonomic curvey gap designed for your thumb to go in. Probably unconventional, but it works for me :-)

Re:Left handers need love too. (1)

kennedy (18142) | more than 7 years ago | (#16158314)

Preach on fellow south-paw!!!!

There are many things I've gotten use to in this right handed world
out of need - such as using the mouse on the right side *and* shooting right-handed
firearms.

sigh.

Re:Left handers need love too. (1)

NotAnotherReboot (262125) | more than 7 years ago | (#16158322)

I'm left handed and learned to use the mouse with my right hand early on. I'd say it has saved me from a lot of headaches. I am able to use these nice Logitech mice with my right hand and don't have to worry about continually annoying everyone by moving the mouse to the left side and wanting to switch the two buttons (it actually annoys me when other left handed people do it).

I suppose I may just be more ambidextrous than others, but if you're able to make the switch, it's worth it. Then again, I'm not sure that I'll be able to use the Wiimote with my right hand as well as my left (doubtful).

Re:Left handers need love too. (1)

zeath (624023) | more than 7 years ago | (#16159003)

I am able to use these nice Logitech mice with my right hand and don't have to worry about continually annoying everyone by moving the mouse to the left side and wanting to switch the two buttons (it actually annoys me when other left handed people do it).

That's strange, I learned to use my mouse on the right side but I retained the ability to use it left handed with the default button mapping (left clicking with my middle finger, right clicking with my index) just as fluently. I used to use that in combination with my right hand on the numpad only when gaming for a few years until the WASD controls became a ubiquitous default, and I switched to right handed all the time. That left-handed control remains useful when using the mouse for a few quick clicks from an awkward position on someone else's desk (such as standing behind it).

Re:Left handers need love too. (1)

HEMI426 (715714) | more than 7 years ago | (#16158461)

There's lots of left-handed firearms; you just have to know where to look. Lots of modern semi-auto pistols these days are ambidextrous, and the ones that aren't generally can have ambi safeties/slide releases/decockers. The only thing that's hard to get on some models is an ambi magazine release. Ambidextrous semi-auto pistols will most likely still kick brass to the right, but that's not a big concern. Savage [savagearms.com] makes a wide selection of left-handed, bolt-action rifles and Stag [stagarms.com] makes left-handed AR-15s [stagarms.com] . I believe that Savage produces more left-handed firearms than anyone else out there.

Re:Left handers need love too. (1)

thermal_7 (929308) | more than 7 years ago | (#16158539)

So it is frustrating when Nintendo designs a controller that is so obviously ambidextrous, and the software developers ignore it and build everything right handed anyway.
What do you suggest then for Link? Make it no handed? He has to hold the sword in one hand and a game designer would be remiss not to take this into account when designing the levels.

Re:Left handers need love too. (1)

dbIII (701233) | more than 7 years ago | (#16158769)

Ever try to find a left handed firearm?

At one point the Australian army was considering a combat rifle that would eject spent cartridges into the face of anyone using it left handed.

The NPCs are now all left handed? (4, Interesting)

Kalak (260968) | more than 7 years ago | (#16158058)

Assuming Link is the only major character who is left handed, then all the NPCs are right handed. "Fixing" the game by merely mirror imaging makes *all* the characters switch. Now all of the NPCs are left handed. Most sword fighting, etc. is right on right handed (look at spiral stair case design in mideval castles), and an advantage is usually to the lefty who is used to fighting against a right handed opponent, while the right handed opponent rarely fights a left handed opponent.

This actually changes *a lot* and is disapointing as a fix. It does not balance the world, or make it correct. Making Link right handed fighting right handed opponents would be a more accurate fix, though it defeats the purpose of having Link being left handed in the first place.

Not having an option to play a left handed Link also disapoints me because I am a lefty. I would like the option to use the sword in whatever hand I choose to. This is one game I was excited about, but am now indifferent to. This is a deal breaker for the Wiimote to lefties. Left handed batting? Left handed catching? If these are not possible, I'm not buying.

I'm sure, given time, this will be adressed in other games if they don't want to cut out 10% of the population

Re:The NPCs are now all left handed? (0)

Anonymous Coward | more than 7 years ago | (#16158197)

Hang on, you don't want this game now because Link isn't lefthanded? I'm lefthanded and I couldn't give a crap, and I doubt many of the rest of us lefties won't either..

Re:The NPCs are now all left handed? (1)

7Prime (871679) | more than 7 years ago | (#16159065)

Had it been Majora's Mask, there would have been a rock band composed entirely of fish-people playing left-handed guitars! Wind-waker would have a folk band of leaf people playing left-handed cellos and pipes. Sweet Jesus!

No, but seriously, what's the point of mirroring the NPCs too?

Re:The NPCs are now all left handed? (1)

voxel (70407) | more than 7 years ago | (#16159097)

Just learn to use your right hand, how hard can it be.

Predates Ocarina of Time (1)

FriendOfBagu (770778) | more than 7 years ago | (#16158079)

(as opposed to the left-handed Link seen since Ocarina of Time)

Link was left-handed even in the original Legend of Zelda. Well... three quarters left-handed, anyway. When he was facing 3 of the 4 directions he used his left hand for his sword. He used his right hand when facing one direction because the same sprites were used when Link faced left and right, just reflected.

Lefties shouldn't be concerned... (5, Interesting)

7Prime (871679) | more than 7 years ago | (#16158208)

...unless you've never played with a console controller before, it will feel more natural to use the Wiimote in the right hand, since it has the main buttons, which have ALWAYS been featured on the right side of paddle controllers. The nunchuk, held in the left, will have the control stick, just like in traditional controllers.

If you think about it, controllers have always been strangely left-handed. It's our left thumbs that do the precision controlling that is usually associated with the dominant hand, while the right hand does the button mashing more commonly associated with the subordinant hand. Joysticks and keyboards feature directional control with the right hand. Seeing that Nintendo both designed the first paddle controller and featured a left-handed Link, one wonders whether the lead design team was made up of mostly lefties at the time... not that it really made much of a difference in the long run.

Re:Lefties shouldn't be concerned... (1)

Mishotaki (957104) | more than 7 years ago | (#16158370)

I still remember how much strengh i needed to use to make my old NES controllers work...
I still remember having the arrows "printed" in my thumb...
Those just got that much "tired"... now try to tell me it was "precision" controlling...

Effort on controller? Solution cleaning! (1)

hackwrench (573697) | more than 7 years ago | (#16158985)

Open up the controller and scrape the black residue from the d-pad off the metal contacts and it will work much better. Goes for both NES and SNES controllers.

Re:Lefties shouldn't be concerned... (1)

shinma (106792) | more than 7 years ago | (#16158662)

You know that Charlie Chaplin wasn't Jewish, right?

When asked if he was a Jew by a Nazi officer (at a party in Hollywood), Chaplin replied: "No, I do not have that honor."

Re:Lefties shouldn't be concerned... (0)

Anonymous Coward | more than 7 years ago | (#16158784)

Shigeru Miyamoto is ambidextrous but left-hand dominant.

Re:Lefties shouldn't be concerned... (1)

scribblej (195445) | more than 7 years ago | (#16158920)

Controllers haven't *always* been "strangely left-handed." Old arcade machines, my Atari 2600, the old TRS-80 sticks, and countless sticks for my Commodore-64 all were stick-for-the-right-hand and buttons-for-the-left.

Making the switch with my NES was awkward, as I recall, but not too much so.

I'm pissed (1)

ktlewis02 (987315) | more than 7 years ago | (#16158388)

Link is left-handed and the nerd inside would have just used his left hand.. DAMN YOU NINTENDO!

Lefties get pwned again... (2, Insightful)

TheSexican (796334) | more than 7 years ago | (#16158625)

I'm tired of all this nonsense where lefties get the shaft. When will game developers (and the rest of the world) learn to make things that work for both lefties and righties? Take guitar hero for example. While they did add the option to flip the way the notes are displayed on the screen, actually using the guitar upside-down sucks; the whammy bar has to be PULLED on, and the strap gets in the way, making it just that much less fun and giving me less of a reason to want to buy it. Even games with traditional controllers can be different for lefties. Try playing Tiger Woods and using your left hand to pump the power button while swinging the left analog stick back and forth with your right hand. I mean, we lefties learn to adapt, but you righties just don't realize all the little things like this that take away just enough from things to make them annoying. I will, however, give props to the makers of Brain Age and their nice, albeit simple, way of compensating for lefties. P.S. Another reason they should cater to us lefties is because we tend to have shorter lifespans, so give us a break here and enjoy your few extra years.

Re:Lefties get pwned again... (1)

SpaceballsTheUserNam (941138) | more than 7 years ago | (#16159210)

"P.S. Another reason they should cater to us lefties is because we tend to have shorter lifespans,"

wha wha?!?!?!? fuck, i dont wanna die.

Left handed since before Ocarina (5, Informative)

Mark Programmer (228585) | more than 7 years ago | (#16158848)

From the summary:

"As some of you may or may not know, Link will appear right-handed in the Wii version of Twilight Princess (as opposed to the left-handed Link seen since Ocarina of Time)."

From the source material:

"Link nodded silently in approval, and left the room after taking a long glance at the altar. Then with a magical sword in his left hand and a magical shield in his right, he set off alone on his long travels."
          Instruction manual, Zelda II: The Adventure of Link

... that's the first mention in the written text. If you look at the sprite in the first game, it's painfully obvious that link is left-handed.

The more you know!

Defeats the Whole Point of Wii (1)

mowph (642278) | more than 7 years ago | (#16158994)

I thought the whole point of the Wii technology was to develop a strongly symbolic connection between the player and their avatar via controls. I suppose I might be expecting too much sophistication from a relatively new technology.

I had really expected that when you hold the sword (remote) in your right hand, Link would be right-handed. Switching the controllers (as a left-handed person might do) would cause Link to become left-handed. In fact, I had taken it for granted that the twin controllers would give you control of Link's left and right hands in almost every situation.

I understand that this is a rushed solution to a last-minute feature. Still, I have to ask, why is sword interactivity with the Wii controller being kludged on, last minute, on Nintendo's flagship title? I really wanted to believe in the Wii, but all of the little things are really starting to add up against it. It is starting to seem to be more and more of a gimmick as the release draws closer.

This issue does raise an interesting point -- what happens to character, when the player and their avatar are this closely connected? In according to Zelda canon, Link should be a southpaw. If the Wii provided a perfect interface, we would lose this, forcing Link to share the same traits as the player.

GC version: IGN quotes Miyamoto differently from (1)

Knuckles (8964) | more than 7 years ago | (#16159029)

Kotaku says that this will even be true in the GameCube version of Princess, to avoid confusion.


From IGN [ign.com] ,
When asked why Link was left-handed in the Wii version of Twilight Princess, Miyamoto had this to say:

"Although Link is [traditionally] left-handed, at E3 we noticed people seemed to be using the right Wii controller to swing his sword. That's why we decided to make Link right-handed. The interesting this is, on the GameCube Link is still left-handed; because of the mirror mode the game map is reversed."

This may warrant buying both versions... (3, Interesting)

7Prime (871679) | more than 7 years ago | (#16159074)

If it's true (unlike the blurb says) that the GameCube version will be un-mirrored, then this will make for an insane replay of the game if done a second time on the other system. Spacially, it will mean re-charting everything in reverse, which the human brain isn't really all that good at doing. You will be much more likely to not immediately remember the solution to each puzzle just by reconizing the room, since a reversed layout will many times look just "different". If this is true, I'm going to wait a few months, and then go back and play the other version... this could make for a REALLY interesting case study in spacial memory.
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