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Telnet into Dreamcast?

Hemos posted more than 15 years ago | from the probing-the-new-hard-ware dept.

Games 441

Jeos wrote to us with a fun Saturday afternoon project: "OK so today I was bored, and I did what anyone with a Dreamcast and a portscanner would do, I did a port scan on my Dreamcast. The results are interesting"-click below to read more.Update: 09/12 08:02 by H : Yes, this is a hoax - or sources from inside Sega say it is.

Starting nmap V. 2.12 by Fyodor (,
Host (129.***.**.***) appears to be up ... good.
Initiating TCP connect() scan against (129.***.**.***)

Port State Protocol Service
23 open tcp telnet
80 filtered tcp http
113 open tcp auth
179 open tcp bgp
12345 filtered tcp NetBus
12346 filtered tcp NetBus
TCP Sequence Prediction: Class=random positive increments
Difficulty=561888 (Good luck!)
Sequence numbers: 2B26AFA0 2B49A760 2B5316DA 2B647480 2B7655AB 2B852F62
No OS matches for host (see for more info)
Nmap run completed -- 1 IP address (1 host up) scanned in 33 seconds

The OS fingerprinting didn't guess the OS, big surprise, but the interesting thing is all the ports that are open. The ones that interested me the most were 23 and 80, the normal telnet and web server ports. I tried to connect to my Dreamcast with a web browser, no luck there. Then I tired to telnet into it, jackpot! I was able to telnet in, and prompted to give a username/password. Of course I had no idea what the username or password would be, I wonder if it's some sort of backdoor for Sega?
Now i have to see if I can do anything interesting with the other ports.

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Dreamcast Hacking Contest? (4)

Hacksworth (81145) | more than 15 years ago | (#1688356)

So if I'm the first person to crack into the dreamcast and change its files, do I get to keep it? (a la LinuxPPC :)

Whoa (1)

Straker Skunk (16970) | more than 15 years ago | (#1688359)

This is too weird... I just have two questions:

1. (dumb one) How was this thing getting its TCP/IP? Ethernet port, serial PPP, what?

2. Doesn't the Dreamcast run WinCE?

Re:Whoa (1)

ZeroLogic (11697) | more than 15 years ago | (#1688361)

Yes, the dreamcast does run a _version_ of windows ce, and from what I understand the dreamcast comes with a modem...

Just some thoughts.. (2)

MrPlab (79403) | more than 15 years ago | (#1688363)

This little article really started to make me think about the possiblility of companies and their control over almost anything that they want to sell. I've seen the many articles on SlashDot about this topic, but this never really hit home until I saw some concrete evidence (at least in my opinion). Very interesting..

It's a shame that the docs of the hardware don't cover this or at least give some insight into why those particular ports are open, etc.. I think users that actually spend hard earned money (or not so hard earned) to buy the product deserve to know.


just ask sega (2)

neonmatrix (2606) | more than 15 years ago | (#1688366)

just call up sega and say you want the username and password. maybe they'll give it to you...
hopefully its not a defualt username and pwd for every machine...

Re:Dreamcast Hacking Contest? (0)

Anonymous Coward | more than 15 years ago | (#1688370)

No. Protocol dictates that one must spank the owner with a diseased hairbrush before such an occurrance can happen. See the LAQE Guidelines, section 316, sub-section 1.22, part (v).

finding user/pw (1)

DAVEO (61670) | more than 15 years ago | (#1688372)

surely these will surface soon after realease, but what can happen once you get in? if it runs wince, maybe you could change the software (do video systems such as these even use disk drives, daveo is not familiar with them?) and write your own video-game api! now that would be one certain sweet project!

Uh, oh. I wonder... (1)

smoondog (85133) | more than 15 years ago | (#1688374)

Ok, so if Dreamcast accepts telnets, wonder why? Some undocumented connection for later use? Anyway, I can just feel a hundred /.'ers right now trying to get in. I wonder how long it will take?

-- Moondog

Re:Dreamcast Hacking Contest? (0)

Anonymous Coward | more than 15 years ago | (#1688376)

i dont understand!! l a q e ???

or put linux on it!!! (1)

MarNuke (34221) | more than 15 years ago | (#1688476)

that would be cool as hell use it as some X11 web brower type deal

hm (0)

Anonymous Coward | more than 15 years ago | (#1688479)

try some exploits or ping flood it

modem and wince (3)

savvy (8628) | more than 15 years ago | (#1688484)

The Dreamcast comes with a 56k modem for internet game play and web browsing and the like (it actually includes an irc chat client which I thought was awesome).

The OS issue is not as clear cut. The dreamcast supports two OS's, and games are allowed to pick and choose which one they want to run on top of. A heavily modified version of WinCE is one choice, which should allow for easy ports of PC games (or rather, would make for easy ports to Win32 from the Dreamcast I would be willing to bet). The other choice is Sega's own proprietry OS, that is rumored to be based on the Saturn's OS. It would be interesting to know if the person who did this TCP/IP scan was running the web browser CD when he did this, or one of the games that supports internet play, such as Sonic Adventure.

Re:Whoa (1)

Anonymous Coward | more than 15 years ago | (#1688487)

This might be stupid but...Does anyone know if windows ce has those ports open already? Maybe it's not just Dreamcast.

ethernet connection (1)

mastagee (26015) | more than 15 years ago | (#1688492)

does anyone know if sega plans to implement an ethernet card in dreamcast?

I know it would be initially not practical for the common user, but with more and more cable providers and isps offering high speed access, it would be a good idea in the near future.

Re:Whoa (4)

m3000 (46427) | more than 15 years ago | (#1688497)

Doesn't the Dreamcast run WinCE?

How many times do we have to explain it! This has been rehashed countless times over Slashdot, and al it really amounts to is FUD. Anyway, to explain it read this. []

Port80 open for surfing? (1)

LousyGeek (90295) | more than 15 years ago | (#1688500)

If there isn't a web server inside, which would be tough, maybe this port is open for surfing, something similar to WebTV?

Motivation and Brute Force (1)

quux26 (27287) | more than 15 years ago | (#1688503)

Geez.. I might get one of these things just to have it on the network. Wonder if you could burn something and use it as a server. Heh.

Anyone tought about bruting the telnet session? After all, no admins to monitor the attempts, right?

quux26 --> Lazlo

Re:hm (1)

Foogle (35117) | more than 15 years ago | (#1688508)

Isn't ping flood a DOS attack? What would the point of that be - unless you just wanted to crash your Dreamcast. This is pretty weird, if you ask me - I'd hate to think that Sega had less-than-honorable intentions with this one... Although I can't imagine what those might be, if any. Maybe it's for the NSA :)

Re:or put linux on it!!! (0)

DAVEO (61670) | more than 15 years ago | (#1688510)

what could the http port be open for? maybe on the release date (when is that?) daveo could get one, and become the first to write a web server for a video game system. wow, the possibilities surely are endless! if they do use disks drives, would there be a way to hook one up to a pre-existing computer, examine the data, and find the user names and pw? it *is* windows, so the .pwd file could be easily replaced if this goes by the concept of 9x. no /etc/passwd

Re:ethernet connection (1)

m3000 (46427) | more than 15 years ago | (#1688524)

It's been rumored, but I'm not sure if one has been officially announced. I for one would love it so I wouldn't have to get a phone ISP again for the DC.

Re:Whoa (1)

Foogle (35117) | more than 15 years ago | (#1688529)

CE running a Telnet server? That doesn't make a whole world of sense - but I suppose anything is possible.

Re:Uh, oh. I wonder... (1)

Mach5 (3371) | more than 15 years ago | (#1688533)

mabye its for remote updating of a flashable BIOS

wouldnt that suck, CIH for dreamcast
turn that mofo into a paperweight :/

imagine the possibilities...

Ask a stupid question... (1)

D. Mann (86819) | more than 15 years ago | (#1688535)

I wonder if he tried an anonymous login, or standard root/root & other default passwords.

Since we already know the Dreamcast can run FreeBSD, it would be interesting to have a Linux port.

Re:just ask sega (2)

mastagee (26015) | more than 15 years ago | (#1688541)

well what else would it be? unless its based on a serial number of some kind.

but what the hell would you do once you were in the system?

if it is actually used as a backdoor, the commands may not be obvious either. the purpose of it as a backdoor would most likely be to disconnnect the user from the game services. somebody should start working on cracking it just for the hell of it, because i doubt sega will give out info about a backdoor.

Re:Whoa(wince) (1)

captredballs (71364) | more than 15 years ago | (#1688544)

Where do you get this version of twitch, I mean winCE? Could an average joe compiler something for? Does anybody know what this would entail? It would make a nice little generic network device: cheap, easily configured with the change of a cd...

Re:Whoa(wince) (1)

captredballs (71364) | more than 15 years ago | (#1688547)

Where do you get this version of twitch, I mean winCE? Could an average joe compile something for it? Does anybody know what this would entail? It would make a nice little generic network device: cheap, easily configured with the change of a cd...

what are ye sitting there for? crack it! (0)

Anonymous Coward | more than 15 years ago | (#1688548)

get out yer cracking tools and crack that baby! try the most ovbious ones first. and i doubt sega wil just give out the login and password...

Debugging (2)

Sludge (1234) | more than 15 years ago | (#1688551)

I theorise no consperacies here. Although I acknowledge that games for console systems aren't developed on the consoles, bugs may arise at a later date.

I am willing to bet that the telnet entrance gives the user read-only access to registers, and maybe even snapshots of memory. Such tools could be useful to have memory snapshots show up in a web browser on the same PC as the development going on.

Unfortunately, I haven't followed the specs of the system, but I'll assume also, that Sega may exploit open ports with later addon products.

Re:or put linux on it!!! (1)

vectro (54263) | more than 15 years ago | (#1688553)

Actually, if I read that correctly, the http port was filtered, not open. In this case, all it means is that the portscan packets for the http port were left unanswered. They could have been filtered by the dreamcast itself, or by some router along the way.

Many ISPs deny access to ports like http to discourage dialup users from running services.

Re:ethernet connection (1)

Falrick (528) | more than 15 years ago | (#1688563)

I don't know about an ethernet card, but I read a quick little blurb in an "unofficial" sega dreamcast magazine stating that Sega plans to be releasing ISDN and ADSL modems for the DreamCast sometime in the future.

Re:Port80 open for surfing? (1)

vectro (54263) | more than 15 years ago | (#1688568)

Well, actually if port 80 were open it would be only useful in accepting connections. Outgoing connections work differently.

But it's irrelevant anyway, as port 80 is not really open. Read my comment above.

Re:Whoa(wince) (1)

Foogle (35117) | more than 15 years ago | (#1688572)

Um, they've already done a basic port of BSD (Net, I think) - why spend money on WinCE when you can use BSD for free. Besides: Do you really trust WinCE?

Re:modem and wince (1)

cananian (73735) | more than 15 years ago | (#1688576)

Yeah, it seems clear that TCP/IP support is part
of the OS (two choices) and probably which ports
are open is strictly a function of software; ie which CD is in the drive on power-up.

Calling sega to get the password will probably do no good -- you should call the manufacturer of the
game CD that you had in the drive.

Re:just ask sega (1)

Foogle (35117) | more than 15 years ago | (#1688579)

That sounds like a pretty good guess to me, but now I'm scared. Imagine if someone *did* crack the Username/Password (with, say, some inside info). They might be able to start knocking people off the game network like crazy. What could Sega do? Recall the Dreamcasts??

More Information Please! (Is this a Hoax?) (2)

Cycon (11899) | more than 15 years ago | (#1688581)

I don't personally have access to a Dreamcast of my own to experiment on, but let's have a little more information, please! A have a few questions about this article...

1) Through what means was the portscan performed? Was the modem attached to some sort of ISP or what?

2) What about the other protocols running:
23 open tcp telnet
80 filtered tcp http
113 open tcp auth
179 open tcp bgp
12345 filtered tcp NetBus
12346 filtered tcp NetBus

Did anyone try to access the web server and see what was open (if not exactly what happened)? What about the two "NetBus" ports? Is there a version of NetBus for WinCE (or whatever Dreamcast runs) that I don't know about? If people are concerned about telnet insecurities, wouldn't NetBus be a larger risk?

3) Has anyone attempted to brute-force their way through telnet, or any known exploits for the other protocols to check against a faulty implementation?

I find this information very interesting, but honestly I'm not sure whether or not I believe it without further details!

Convergence (5)

Shaheen (313) | more than 15 years ago | (#1688584)

I would suspect Sega enabled this feature as a way to debug the Dreamcast - I would also suspect most other console manufacturers do the same, only with proprietary hardware interfaces.

But what really interests me in how well the Dreamcast pulls off this 'convergence' thing that big companies like Microsoft, Sun, and others have been harping about. I mean, last year, these two companies were saying "We're gonna make it easy for everyone to access and use the Internet! Just watch!"

Here we are a year later and out of nowhere comes Sega with this console that not only plays some really great games, but also connects to the Internet and enables you to browse the web. But what's so special about that - I can hook up my computer's G400 to a TV display, too. The really cool thing is the power of the Dreamcast is hidden from the user.

Many of us here complaints that computers are too hard to use - there's no simple way to operate a computer like a television (push a button, and you're there). (We all know we hate these comments, but almost have to admit it.) The good thing about Dreamcast is that any John Q. Gamer (even their parents) can use this thing - they don't have to be computer literate! On the other hand, there's enough power in the device that real computer hackers like us can go to the length of making interfaces to the device (provided there are external ports and such) to harness that power - and the fact of the matter is, we will if given the chance.

- Shaheen

Re:Uh, oh. I wonder... (1)

Foogle (35117) | more than 15 years ago | (#1688586)

remote update of flashbios over Telnet? Not likely - Telnet's not exactly ideal for sending binary data over a network. If that were the case, they would've been better off designing their own network protocol. As it is, if they needed a backdoor, I can't see why they didn't do it in a more obscure way. This is just begging for trouble.

Re:ethernet connection (1)

EEEthan (41747) | more than 15 years ago | (#1688589)

OOh...hook into the campus network and be a Dreamcast lpb. I sure hope they do that...I mean, I can't compete without a huge ping advantage, and the hottest hardware around.

Re:modem and wince (1)

Foogle (35117) | more than 15 years ago | (#1688591)

Are we sure that's the case? That these ports were opened by the software or the embedded system in the Dreamcast. I wonder if there's a way to find out. That would make a lot more sense (although I can't imagine why a *game* would need telnet).

Re:Whoa (1)

toriver (11308) | more than 15 years ago | (#1688601)

comes with a modem

So, what program do they use to configure modem connections? DUNCE? :-)

Re:Just some thoughts.. (1)

gfilion (80497) | more than 15 years ago | (#1688607)

It's a shame that the docs of the hardware don't cover this or at least give some insight into why those particular ports are open, etc.. I think users that actually spend hard earned money (or not so hard earned) to buy the product deserve to know.

What I don't understand is why does Sega taught that people wouldn't find out! Portscanning is really easy and can be done by a lot of people.

Emulators . . . hmmm (1)

Tanman (90298) | more than 15 years ago | (#1688611)

Assuming someone is able to break into the system through telnet and gain access to the hard-coded files, how much more work would it take to make a dreamcast emulator? After all, with the new nvidia chip coming out, a PC could very possibly handle dreamcast games . . . Just a thought.

Re:More Information Please! (Is this a Hoax?) (1)

flamingdog (16938) | more than 15 years ago | (#1688615)

I doubt the ports 12345 and 12346 are for netbus, I beleive nmap just throws the name of the service that NORMALLY runs on that port and puts it on the list of open ports. I mean, what kind of moron would waste their time porting netbus over to whatever OS the dreamcast runs when they could just code their own in less time...
Not to mention it would be a copyright infringment on NetBus Inc. or whatever now....Unless Sega paid to use netbus, which again, would be retarded.

"I'm not gonna say anything inspirational, I'm just gonna fucking swear a lot"

Port 80 redirects (5)

belphegore (66832) | more than 15 years ago | (#1688618)

What ISP are you dialing up through that you saw port 80 open? I've noticed that disturbingly Netcom/Mindspring has started diverting all traffic aimed at port 80 through a proxy server of theirs. I suppose nominally this is to improve caching and make my web browsing faster or something, but you can bet they're tracking everywhere I browse.
A side effect of this is that nmap will *always* show an open port 80, because when nmap sends packets aimed at port 80, they wind up going to Netcom's proxy server and not the intended host. Also means that if nmap is doing its fingerprint testing against that port 80, it will get the fingerprint of the proxy, not of the actual host.
If the machine you're portscanning from is going through a Netcom dialup, you're probably just seeing the port 80 on their proxy, and not on the dreamcast. The fact that 12345 and 12346 are also both showing up is also indicative that a router somewhere between your scanner and the dreamcast is doing some filtering/proxying/monitoring. Unless it's just coincidence, I can't imagine why Sega would open those ports.

Re:If its got a protocol stack well then... (3)

Dhark Fibre (90299) | more than 15 years ago | (#1688621)

Dreamcast USA version has a 56k modem inside and supposedly you will be able to purchase a 10 mbs ethernet card later before X-mas to play with all you friends ( it'd be neat if you could play Q2 at a LAN party with it ). To accomplish this it has to have an IP protocol stack. The parameters and source code for the current stack are actually free ( or sorta free ) if you download the Development Suite for WinCE from Microsoft's web site. Hey at least its cheaper to develop for the dreamcast than any Sony playstation machine.

Re:Whoa (3)

.pentai. (37595) | more than 15 years ago | (#1688623)

The dreamcast itself does not run CE. CE was ported to the dreamcast so that developers which choose to use it (none do that I know of, but I may be wrong) can.

Since he was booting with the the web browser disc (I'd assume) it most likely is running CE however...

How about trying a sniffer next.. (1)

inburito (89603) | more than 15 years ago | (#1688626)

..when connecting that thing to the net? Maybe it contacts some wierd addresses too. And then the men in black suits monitoring these broadcasts can telnet back to your console and check if you have any pirated software etc.. or maybe download the history file(or cache index) from your web browser.. or maybe take over your irc sessions.. or maybe i'm just a little too paranoid. - Juha

OS is only on the disc. (2)

mrbiggs (69086) | more than 15 years ago | (#1688629)

Very interesting. I do have (and use) the WinCe SDK, reading through the CE Builder SDK info the DreamCast is referenced a few times. The hardware OS is boot from GDRom only, all directX D3D, internet, etc.. is all disc specific. While possible it could be a back door, from a developer viewpoint its probably unlikly to be anything interesting.. as well as vendor and developer specific.

Re:More Information Please! (Is this a Hoax?) (1)

Catatonic Dismay (88112) | more than 15 years ago | (#1688631)

Don't jump to conclusions here. The info given by nmap as to what the ports are, are just looked up in /etc/services or something of the sort. Just because theres 'something' on port 12345 does not mean at all that there is netbus running on it. especially since that port is >1024. Also, the person checking this out failed to realize that you can telnet to any port, including 80 and check out whats on it. Telnet to each port and type things like 'help' or just jibberish to see what comes out of it. I would but I don't have a dc.


Is this bad or is it just me? (1)

mplex (19482) | more than 15 years ago | (#1688643)

I mean, it wanted a username/passwd and the os is in rom (I assume). So, if the l/p is the same for all dreamcasts and you can get in and do things, who knows what, to them, then this can't be a good thing. If the passwd gets out, kinda like the cisco problem where there was a second default passwd, then all people using dreamcast can be "hacked". Maybe it's just me, I don't know, but I know I don't like the idea of someone being able to telnet in...

Re:Emulators . . . hmmm (1)

TheKodiak (79167) | more than 15 years ago | (#1688646)

Not anytime soon - by using a proprietary (GD-ROM) disk format, Sega has created a chicken/egg problem - nobody's CD-ROM drives read the disks, so who's going to write the software - but who's going to build hardware to read the disks, when there's no software?

Telnetting into a game (2)

jfunk (33224) | more than 15 years ago | (#1688649)

I can see where telnet would be useful for a game.


A programmer could telnet into the machine and look at or change variables, do step execution, etc.

Anyone who has done any embedded development can see the logic in this. Game consoles are, in fact, embedded applications. I used to work with ZWorld controllers that allowed me to monitor the execution of the software through the serial port. It was a godsend. IIRC, Sony's AIBO was debugged by telnetting into it.

Re:ethernet connection (2)

MindStalker (22827) | more than 15 years ago | (#1688651)

Been way to long sense I've seen it done, but I believe you can simply hook up your dreamcast to your computers modem, dial out on the dreamcast and send an ATA to the modem on the computer. Then just run a ppp server. ok accually its not that simple as you have to force the dreamcast to ignore the fact there is no dialtone.. but if you can pull that off.

Re:Convergence (2)

emj (15659) | more than 15 years ago | (#1688653)

They have succeded in that, but their machine is completly useless as an Internet Browser (mail, web, other). This is because of the resolution on a TV it's way to low.

I know what I'm talking about, I've seen it in action and I've used a Amiga+TV to browse with when my monitor broke. I soon grew made and jumped of a cliff... :-) It's impossible to use..


Just scanned a Dreamcast (5)

sTp81 (26840) | more than 15 years ago | (#1688655)

I checked the http server log for my site ( - complete coverage of the Dreamcast's online capabilities) and got a hostname of a Dreamcast user. Scanned it for open ports and none of those mentioned in the article were open. The guy either blundered and scanned the wrong IP or is full of it.

Re:or put linux on it!!! (1)

linuxonceleron (87032) | more than 15 years ago | (#1688657)

My friend wants to run a web server off his ti-83+ calculator. I guess he'd have to write tcp/ip for it using slip over the graph link :)

Re:Whoa (1)

linuxonceleron (87032) | more than 15 years ago | (#1688658)

Sega Rally 2 does, i think , and that's because it can do modem games.

hack it. (0)

Anonymous Coward | more than 15 years ago | (#1688661)

view the rom with a hex editing type shouldnt be that hard to dump the rom since the wince dev. kit is free...dump rom onto floppy..scan for username/passwd, enjoy.

A backdoor for Sega? (0)

The Fleck (13424) | more than 15 years ago | (#1688662)

Well, I first of all don't think that Sega would be stupid enough to insert such an obvous backdoor, I am sure that they must have had expectations that SOMEONE would evetually check to see what was behind the internet connection of the dreamcast.
On the other hand, if it IS a backdoor, that is some scary stuff, but maybe it is just to get consumer information like which games are most popular, etc? If it is, good move, right?

disc has a lot to do with it probably (1)

Catatonic Dismay (88112) | more than 15 years ago | (#1688666)

I think a lot of people aren't realizing that the game that's being played could have a lot to do with it. Other comments have said that they've scanned dc's for ports and haven't found anything. If there are in fact ports open at all, it is probably the doing of the game. Besides, what kind operating systems open ports themselves, that's a user space operation .. well not with windows broken mentality anyway.

ISP? (1)

hajmola (82709) | more than 15 years ago | (#1688668)

just out of curiousity, has sega limited what ISP dreamcast users are permitted to connect to? is there a default provider?

pity my ignorance...

-raj jr

Re:Emulators . . . hmmm (1)

linuxonceleron (87032) | more than 15 years ago | (#1688670)

Is it really a separate disc, or a CD-ROM with less error correction(similar to a vcd/audio cd)? From what I read, it IS just a regular yamaha cd-rom in them. Also, would it be possible to run say an mp3 player written for the sh4 off a cd-r, Imagine 649mb of mp3s and a little player app and the DC could be the home mp3 player we all want, plus it's closer to the stereo than a pc. You probably would need to chip it(is it possible) to get it to read cdr tho.

That's a router (1)

mindstrm (20013) | more than 15 years ago | (#1688671)

It looks more like the response to your scans is coming from something other than the dreamcast. Perhaps the ISP is filtering or something.

(Personally, i think it should be put online and everyone should try to hack it. Then, if it *IS* the ISP filtering traffic.. we catch them in the act when they complain)

Re:disc has a lot to do with it probably (1)

Catatonic Dismay (88112) | more than 15 years ago | (#1688673)

This also reminds that.. to get the password you'r probably have to contact the game maker and not sega.. well sega might have it too. Anyhow this all presumes that the underlying OS has nothing to do with these ports.

user/password (2)

Anonymous Coward | more than 15 years ago | (#1688675)

Hmm. It's running windows.... Try user: admin, no password ;-P

Re:Just scanned a Dreamcast (1)

jcroft (23893) | more than 15 years ago | (#1688677)

But, the person you scanned could very well have been running another game CD that does not use the same OS as the original poster...


Boy... they weren't helpful... (4)

ElDaveo (90306) | more than 15 years ago | (#1688678)

I called Sega a few muinets ago and asked for the U/P. Once I explained the Telnet thing, the customer service rep became *very* aggrivated, and said that Sega has left a lot of ports open, and the reason "will be announced at a later date". Right.

Re:hm (2)

Mawbid (3993) | more than 15 years ago | (#1688681)

Nah, it's for the Marine Corps. They wanna pick out the kids who have been desensitised the most from exposure to violent games and are known to have great reflexes. The kids who aim for the head, shoot once, and move right along to the next one. No point in wasting their valuable talents on their classmates. They're needed in the Corps!

I thought this would make a good joke but then I realised it wasn't the least bit funny.

Re:Is this bad or is it just me? (1)

fReNeTiK (31070) | more than 15 years ago | (#1688682)

Sure, but as you said, the OS is on ROM, so after a reboot everything should be back to normal...
Annoying but not fatal.

The Dreamcast can run BSD? Where..MIP (1)

FallLine (12211) | more than 15 years ago | (#1688685)

I'd love to get my Dreamcast running BSD or Linux...and get online with it. Please give me a url, or something. :)

Re:just ask sega (1)

znu (31198) | more than 15 years ago | (#1688688)

Would they have to recall them? I know that if I were putting out a console system with a modem in it I'd use a flashable ROM. Why not? You can just have it download updates when users connect to the gaming service.


hrm. (1)

prodeje (58779) | more than 15 years ago | (#1688689)

How are you sure that the user in question didn't log off before you had time to scan them?


Re:ISP? (1)

jmauro (32523) | more than 15 years ago | (#1688690)

Any ISP that accepts PPP connections. So all of them except the big one AOL. Maybe DC, PSX2, and the Dolphin will finally get AOL to offer PPP service.

Re:Just scanned a Dreamcast (2)

sTp81 (26840) | more than 15 years ago | (#1688693)

The only game that has a browser built-in right now is Sonic Adventure. The HTTP_USER_AGENT for the Dreamcast is "Mozilla/3.0 (compatible; Planetweb/1.123 JS SSL US Gold; Dreamcast US)", while for Sonic it is "Mozilla/3.0 (SonicKey)". The hostname I scanned was using the Planetweb browser and not the Sonic browser. The fact is that the guy who emailed /. didn't get accurate results. As much as everyone would like to believe it, those ports aren't open.

Re:ethernet connection (2)

TeddyR (4176) | more than 15 years ago | (#1688694)

Dont know if they are or not.... But it would be a VERY cool move if they did.. think of it...

1-Dorm rooms with Ethernet
There are many of those cropping up every day

2-Cable modems (ethernet interface)
It would be worth it to pay the extra $5 to get a second ip for a dream cast since I already have a cable modem

3-ADSL modems (ethernet interface)
This would probably be a better bet than an integrated ADSL modem..

4-Home network
friends brings their dreamcasts to play multiplayer in a home lan.

5-LAN parties
If there is a Quake2 for the dreamcast, i have a feeling that it will quickly become the lan party tool of choice for many

an ethernet port opens up MANY more multiplayer possibilities... thus more sales... (of hardware and software).. [the question becomes; can the IP address be configured manually, or does it have to use DHCP; or will it use that autonegotiation stuff in 98 and macos; falling back to dhcp] []

Everyone has missed the big question (3)

AMSmith42 (60300) | more than 15 years ago | (#1688696)

Let me get this straight; you have a new Dreamcast AND you were bored? That doesn't make the Dreamcast sound too enticing :)

GD-ROMs are easy to copy... (2)

vivarium (2905) | more than 15 years ago | (#1688698)

The Yamaha 4416S will write "GD-ROMs" no problem... All you need is the software! :-) I know the 4416S, 6416S and above will do it, I'm not sure about the IDE drives though. Non-Yamaha drives will not write GD-ROM. I'm expecting GD-ROM support in software like CDRWIN this fall... Viv.

I seriously dout ... (1)

LWolenczak (10527) | more than 15 years ago | (#1688699)

I seriously dout this thing was scanned over a modem connection, morelikely ethernet, it says scanned in 33 seconds, I have only been able to do that at home, on ethernet, ofcorse, i dont have a dreamcast yet :(

Re:hrm. (1)

sTp81 (26840) | more than 15 years ago | (#1688701)

I pinged the hostname and got a response.

Re:Port 80 redirects (1)

Black Rose (7450) | more than 15 years ago | (#1688703)

That only happens on the San Jose, CA Netcom PoP.

Much to chagrin of both MindSpring/Netcom and the users dialing into that PoP, the company that runs it (not mspg/netcom, they lease the number) is experimenting with a cache server, rather like AOHell.

So yes, it might have happened there, but it certainly doesn't apply to the South Carolina pop I dial into. =)

Re: Telnet heavily used for binary transfer (1)

emj (15659) | more than 15 years ago | (#1688704)

Well all you need is a uudecode, and you'll be able to send it binary data. It won't be the fastest way of transfering files but it's used alot when there are no other way to do it. Eg when you don't really have the access/time to ftp it.


queso results? (0)

Anonymous Coward | more than 15 years ago | (#1688712)

Have you tried to run queso against the box?

IE (1)

Kenshin (43036) | more than 15 years ago | (#1688713)

I think the Dreamcast Browser is some form of IE, but I could be wrong.

You can bet anything AOL's gonna start distributing "50 Free Hours!" AOL Dreamcast GD-ROMs in every gaming magazine soon...

Re:Ask a stupid question... (1)

skullY (23384) | more than 15 years ago | (#1688714)

Since we already know the Dreamcast can run FreeBSD, it would be interesting to have a Linux

And of course, with the running Linux comment, comes the obligitory "What about a beowolf cluster of Dreamcasts" post.

(You knew someone was going to do it)

feelings (1)

darklink (79588) | more than 15 years ago | (#1688715)

for some odd reason i feel funny with any console. i was looking at dream cast just cause i like sega. well as best i can remeber if it is running ce there are a few exploits going on , and i am not to sure of how this works soit might be just a glitch for now maybe it will update its self in the future.say sega put code in where when connected it checks for patchs and what not for new games , inform code to save to a card.i think that would be nice , bt i think there is going to be some exploits on this one very soon. i realy dont want tot think that sega is plaining backdoors, and if i get a dream cast i am going to wait for the linux disc. but i could use a low cost monoter for a home network. its going to get intersting , but your going to have to pry my computer out of my cold dead arms . i have always liked computers more then console gaming platforms. so i might pick one up but i will keep the manila coffin.

bo2k for Dreamcast!!! (1)

Anonymous Coward | more than 15 years ago | (#1688716)

I havent seen the dreamcast myself yet but supposedly cant you talk to that fish guy in that game seaman with some sort of microphone? would it be possible to login to a dreamcast system via telnet and somehow tap into that microphone to spy?

"It's Thinking" (2)

Kenshin (43036) | more than 15 years ago | (#1688717)

This open port business could have something to do with Sega's marketing of the machine.

Their ads jokingly say that it knows everything about you, but maybe it's logged into some vast database Sega has assembled with everything about you.

Hmm... trading info back and forth between the machine and the server while you play. Major conspiricy theory stuff here ;-)

- Jacob Rens
Daily Videogame News and Info:

Re:Boy... they weren't helpful... (0)

Anonymous Coward | more than 15 years ago | (#1688718)

Hum... scary.

Re:More Information Please! (Is this a Hoax?) (0)

Anonymous Coward | more than 15 years ago | (#1688720)


Services running on 12345 and 6 are:

12345 TCP GabanBus, NetBus, Pie Bill Gates, X-bill
12346 TCP GabanBus, NetBus, X-bill

Any chance for an RC5 client? (2)

Rinikusu (28164) | more than 15 years ago | (#1688722)

A bit off topic, but is there going to be an RC5 client for this sucker?


NetBSD (2)

NovaX (37364) | more than 15 years ago | (#1688724)

I think that was NetBSD, not FreeBSD. Free's the one that goes for servers on x86 (and somewhat on a Alpha/Sparc). NetBSD is the extremely portable BSD varient.

Ports open for system info/upgrading (2)

Anonymous Coward | more than 15 years ago | (#1688732)

Perhaps the ports are open for upgrade reasons. Consider the following scenario: Sega realizes there has been a small bug. They decide to release an upgrade for the operating system. They send registered users a letter telling them to go to a web site or whatever. The user goes, and from there, an applet connects to their dreamcast (from the server side), gets the system information from a telnet session by "logging in" and then the dreamcast spits back OS version info, firmware revision, etc, and then the applet uploads the correct operating system revision to the dreamcast. Is this possible?

Re:Just scanned a Dreamcast (2)

substrate (2628) | more than 15 years ago | (#1688733)

Nice respect for peoples privacy there, port mapping a visitor to your web site. I'll make sure to religiously not visit it.

In any case you don't have anywhere near enough information to make a judgement on whether Jeos' 'blundered' or was 'full of it'. If the Dreamcast user on your site was connecting to you through any sort of device that does network address translation (i.e. a firewall or cablemodem sharing device such as a UMAX UGate-Plus) or the provider they were connecting through did any filtering on incoming requests then they would fail. You don't even know if the user got bored, turned off their Dreamcast and turned on their PC.

Re:Whoa (2)

j_d (26865) | more than 15 years ago | (#1688734)

This is too weird... I just have two questions:

1. (dumb one) How was this thing getting its TCP/IP? Ethernet port, serial PPP, what?

2. Doesn't the Dreamcast run WinCE?

Question 1 : The dreamcast comes with a web browser, and a 56kbs modem. It lets you set up a connection to whatever service you like, or you can use worldnet, which is Sega's "preferred provider". I'd assume that when you've got the browser up and running, you've also got these ports open so Sega can nefariously check your system out. Muah ha ha!

Question 2 : The Dreamcast CAN run Wince. It doesn't have to. Games load everything from the GD, so a developer could roll his own, go with sega's or go with Wince.
So far, the only wince game I've seen (Hydrothunder) looks Really Bad.

and there you are

Wow! Dreamcast as an affordable router! (4)

ethomson (90316) | more than 15 years ago | (#1688735)

According to this portscan, the dreamcast supports BGP! For those of you who aren't familar with BGP, it's a policy-based routing protocol used (for instance) at the NAPs.

So does this mean that Sega is going to start selling routing cards for the dreamcast? It's good to see that someone's finally working on an internet device that isn't just a client, but an affordable router! It's high-time I got rid of that crappy Cisco we have over here and replaced it with a fine piece of networking machinery, like a Sega. I'm so happy to see a router that's not just cheap - but you can also play games on!!!

Seriously, though, it does indeed appear that your ISP is doing something silly redirecting ports. This is particularly probably since nobody else can recreate this test. Either that or Sega chose a really bad port number to bind on.

Re:A backdoor for Sega? (1)

NapalmCheese (37044) | more than 15 years ago | (#1688736)

I just kinda figured that if you could telnet into a dreamcast, then wouldn't it make sense to debug, and monitor performance etc. through telnet? It seems like it would be a really convinient way to debug a faulty machine that some person brings back to the store. You know, you buy a dreamcast, you play with it, it doesn't work the way it should you take it back to the store. Then the tech guy for the dreamcast, telnets to it, and monitors what is happening, where the glitches are and that sort of thing. I figure it is just there for troubleshoot faulty equipment.

Of course, who knows, maybe the dreamcast has a really tiny camera in it, and is sending out an image of te inside of your home every few seconds to some government agency :)

X for Dreamcast ! -sounds crazy, but wonder... (2)

Thomas Miconi (85282) | more than 15 years ago | (#1688737)

(From the help-me-get-my-feet-back-on-the-ground dept...)

Ok, what do we have here ? We have a machine that allows data input (the CD drive and the telnet port), remote access and data output (outgoing ports).

So far, we do not know how the stuff inside works. For example, we do not have any Dreamcast emulator. But this may happen soon.

IF we manage to understand the inner protocols of the system (after all, it has been done for the playstation, it is probably feasible for a WinCE machine, isn't it ?), then we might produce slightly modified CDs to have the console do rather cool things :

Remote Dreamcast playing on your computer. Setting some mechanism to redirect display directives through the outgoing port, and accept commands from incoming. Ever tried a 20-players Destruction Derby over the internet ?...

This might work the other way round : by telnetting into the console and interfering with its display output, we might modify the look of the games at will - imagine : themes for your Dreamcast !

X servers for Dreamcast. Yeah. Now this may have implications that I cannot even imagine - or it may just be plain bullshit as well. I don't know. I don't even want to know. The very concept in itself (come on, X on a console !) is enough to make me wonder.

Thomas Miconi
Karma Police - enforcing peace of mind by all possible means

what was he running? (0)

Anonymous Coward | more than 15 years ago | (#1688740)

hmmm, netbus ports were openned? i wonder what he was running, maybe the developer who made whatever he was running, was infected with netbus and when the game activated netbus activated? interesting...

hmm... conspiracy? (2)

MrP- (45616) | more than 15 years ago | (#1688741)

i wonder if the dreamcast has _NSAKEY embedded anywhere? :)

$mrp=~s/mrp/elite god/g;

A Little more info (4)

Jeos (49871) | more than 15 years ago | (#1688743)

Ok heres a little more info on the Dreamcast, I was the one who posted.

I was running the web browser CD on the Dreamcast and I was dialed to my ISP, my university. I ran the port scan from my computer. I obtained the IP of the Dreamcast from a website which gives you your IP. It's possible this is wrong, but this is the only way I can think of to get my IP. As far as I know there is no direct way to get the IP, the Dreamcast doesn't tell you your IP.

I would like to try and find a l/p for it, although it'll be kinda hard since I don't even have a username. If anyone knows of a good brute force program for telnet let me know. My email is
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