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Exploring the Marvel Universe Online

Zonk posted about 8 years ago | from the i-think-there-will-be-super-heroes dept.

Role Playing (Games) 88

In the wake of yesterday's formal announcement of the Marvel Online title, Gamespot has an interview with 'Cryptic Studios' creative director, Jack Emmert, and Marvel Entertainment's vice president of Interactive, Ames Kirshen — as well as Microsoft Game Studios' senior director of business development, Frank Pape. They discuss the details of a game on Windows and the 360 (both will play in the same world), how the game will reflect the comics, and why Cryptic is involved. From the article: "Cryptic with their great pedigree, their great track record on the City of Heroes franchise — it was the perfect partner. We have access to all the characters in the history and lore of the Marvel universe to put into this game. So we're super excited. I mean this is, for an MMO player and for folks on the console that want to play an MMO and bringing in a new audience, it's as compelling a statement as we can make." And here I thought they were going to talk about that little multi-year lawsuit between Cryptic and Marvel.

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Woo-hoo! (0, Offtopic)

wolf369T (951405) | about 8 years ago | (#16230553)

First post!

Re:Woo-hoo! (0, Offtopic)

Forge (2456) | about 8 years ago | (#16231541)

Dibs on "Beyonder" from "Secret Wars 2". Not any of the weird latter incarnations or the "Secret Wars 1" pure energy form.

For those who don't know, This is the guy that at one point KILLED DEATH despite the objections of Eternity and all the other Cosmic beings. Then he brought her back.

You just don't get more powerful than that.

Re:Woo-hoo! (1)

hrrY (954980) | about 8 years ago | (#16232843)

/geek on
Actually the beyonder was an incomplete cosmic cube, they were much more powerful characters in the MU (i.e. The living tribunal)
/geek off

Re:Woo-hoo! (1)

Thansal (999464) | about 8 years ago | (#16233011)

I dono, I would settle for just having the infinity gauntlet my self :D

Re:Woo-hoo! (1)

Forge (2456) | about 8 years ago | (#16233531)

I know that. I even read the Fantastic Four episode titled "Secret Wars 3" which ended with him merging with the Molecule Man to form a cosmic cube. Aside from not likening the whole "Man Merging with Man" thing a cosmic cube is not something I picture myself as.

Pure Energy or that female form, same problem. Hell, at one point the Beyonder was a Universe on his own complete with habitable planets.

However, the form he created by copying Captain America's body and Micheal Jackson's Hair combined with his own unique fashion seance. Loose fitting cloths huge boots, shoulder pads. In other words. He doesn't ware tights.

My favorite line of all to do with him went something like this:

"12 seconds to buy the land and process the titles,
17 seconds to pay all the taxes and get the plans approved.
22 seconds after after starting construction, The Beyonder's new headquarters is almost complete. He could have done it all instantly but he has chosen to take things slow and try to fit in"

"Sparta Ilonoise has a new resident."

It's not usually sane to comment on moderation, but... The topic is an upcoming Marvel Universe MMORG. I pick out which character I want to be in that game and state why.

How dose that become "Off Topic" ?

Re:Woo-hoo! (1)

Impy the Impiuos Imp (442658) | about 8 years ago | (#16260439)

> Pure Energy or that female form, same problem. Hell, at one point the
> Beyonder was a Universe on his own complete with habitable planets.

A universe many times the size of this one, which has four hundred billion galaxies of a hundred billion stars each.

Those of you who dabble in physics would realize how god awful much energy that would be (the Molecule Man once hit him with a blast that would have "slagged several billion dimensions").

Then comes the worst retcon since Victoria Principle dreamed the entire previous season of Dynasty or Dallas or whatever it was: Galactus, a planetary-level guy, "let the Beyonder beat him".

Presumably Galactus also let Dr. Doom ream him since Doom couldn't beat the Beyonder after opening a can of whoop@$$ on Galactus.

Yeah, a guy who could reconfigure the physics of the entire universe, including such that Galactus wouldn't "hunger anymore" couldn't beat Galactus.

Re:Woo-hoo! (1)

MacroRex (548024) | about 8 years ago | (#16233161)

So... He's like root, then?

Re:Woo-hoo! (1)

hrrY (954980) | about 8 years ago | (#16234545)

Nah, but he's definitely admin.

Re:Woo-hoo! (1)

Forge (2456) | about 8 years ago | (#16235183)

Nope. root can prevent comands from running Including "kill" and "rm". root can also undo those changes.

Re:Woo-hoo! (1)

lymond01 (314120) | about 8 years ago | (#16233843)

Seems to me that at the end of Secret Wars 2, the Beyonder decided to be reborn as a human with powers as opposed to an energy form of infinite power that could take a human shape. When he came out of his little machine, a newborn baby...the Molecule Man sniped him.

Moral: You can be smart. You can be powerful. It's best to be both.

Re:Woo-hoo! (1)

Impy the Impiuos Imp (442658) | about 8 years ago | (#16260461)

Then came "Secret Wars III", wherein it turns out the Beyonder was an incomplete cosmic cube, so he merged with the Molecule Man, the 2nd most powerful entity, who's tiny sliver of cube power made him able to slap Odin around.

Then the Molecule Man separated, but first gave himself a non-cosmic-cube power source similar to his old-school, no-organic-molecules power.

Then much later on, the Molecule Man got mad, forced the old Disco Stu Beyonder to re-form out of the chick, then laid some wh00p@$$ down on him, then let him go again, just to prove he could do it.

But by that time, nobody gave a rat's ass anymore, so you might as well have had Jubilee beat up the Beyonder, who had moved to the "Mary Sue cannon fodder" stage of existence.

Re:Woo-hoo! (1)

chris411 (610359) | about 8 years ago | (#16241303)

As powerful as the Beyonder's hairdo was, I'd still rather go for Doctor Doom. Because he gets all the girls.

Or maybe not... sigh.

Re:Woo-hoo! (1)

Impy the Impiuos Imp (442658) | about 8 years ago | (#16260591)

Let's see, going with demonstrated feats only, a guy (Beyonder) who can get rid of 100+lbs of excess fat so the gold diggers falling all over him will be truly hot for him, and not just faking it, vs. a guy (Doom) who's in good shape, but is scarred up, which, I guess, would be pretty studly to girls, and also has billions and is a head of state.

So one guy could make girls lust for him even if they didn't want to, and the other could transfer his mind into a girl and go play the proverbial "stand in front of a mirror" game.

Eh, either way, life wouldn't suck.

Competing Against yourself? (3, Insightful)

ironwill96 (736883) | about 8 years ago | (#16230555)

1. Make a comic-themed MMO. 2. Get sued by Marvel, make comic-themed MMO for them that competes against two of your own products. 3. Profit?!?

Jack "Statesman" Emmert claims that the new MMO will be more "story" based and tied into new comic book storylines etc and that they will continue to support the COX (City of Villains and City of Heroes) games. However, it seems to me that they must be competing with themselves on some level, even if with two separate development teams at Cryptic handling the different games. Can anyone here imagine them *not* using the same style of character creator that they have in the COX games? It is brilliantly executed and almost necessary for this type of game so I'm pretty sure we will see it in some form in the Marvel MMO. The Marvel MMO will probably have 40-50% nicer looking graphics which is going to woo a lot of people as well as full permission to use all Marvel charactes in the story which is also going to draw a lot of fans. I think the COX games have reached their peak in subscribers and once the Marvel MMO comes out, they will in all likelihood lose customers. However, Cryptic is probably making a % of all profits from the Marvel MMO so this works out well for them but not so great for long-term support for the COX games.

Re:Competing Against yourself? (2, Interesting)

Jarnis (266190) | about 8 years ago | (#16231605)

CoH/CoV are dead. They will continue to run the life support and token 'additions' as long as it's financially sound, but it's obivious that Cryptic's main devs will concentrate on the new stuff.

Just look at DAOC after Warhammer Online was announced. I rest my case.

Re:Competing Against yourself? (4, Insightful)

Keith Russell (4440) | about 8 years ago | (#16232901)

Just look at DAOC after Warhammer Online was announced.

Well, this isn't quite the same thing. With DAOC and Warhammer, that was pretty much the same team moving on to the next big thing on their own.

One thing Positron said in his letter to The Cities community [cityofheroes.com] was that the Cities and Marvel Universe will have totally separate dev teams. And with the kinds of cash Marvel and Microsoft can throw at Marvel Universe, Cryptic wouldn't have to siphon any money from the Cities' team. In fact, I doubt Jack Emmert would agree to this deal if he didn't think the Cities would be self-sustaining throughout the process.

IMHO, keeping the teams separate is almost a necessity. Neither team will want new features to be dependent on the other. Certainly, there will be a new client engine, since the Cities are OpenGL. Marvel Universe will run on both Windows and XBox 360, so Direct3D would be an engineering no-brainer even if Microsoft wasn't publishing the title. And, if nothing else, the inevitable rivalry between the Cities and Marvel Universe will push both teams to prove their own worth. Marvel Universe doesn't want to be seen as a mere "re-skin" of City of Heroes, with Jean Gray and Xavier's School standing where Ms. Liberty and City Hall used to be, and the Cities don't want to be reduced to one large beta test for Marvel.

Re:Competing Against yourself? (2, Informative)

Jarnis (266190) | about 8 years ago | (#16236263)

It's exactly the same thing as DAOC.

DAOC claimed that 'no this won't affect DAOC, Warhammer Online has whole different dev team on another floor of the same building'.

While this may be mostly true, any real dev investment to DAOC went downhill fast after that. Yes, they still have people fixing exploits and they are releasing a small expansion later this year, but there has been no real development after Catacombs was launched to the core game systems. DAOC has been broken as far as gameplay is concerned since bit after TOA launch, and Catacombs just broke it a bit more. No real effort has gone towards fixing it. Many of the original dev team have moved on to other companies.

See Cryptic Studios - many gone from there too. Part may be NCsoft-mandated downsizing (they took a huge blow when Auto Assault was a massive flop) of the CoV/CoH devteam, but either way the end result is the same.

CoH/CoV had a nice combat system. However, the character development curve was badly designed - you get fewer and fewer new abilities as you go up in levels, while levelling gets slower and slower - most players gave up well before maximum level, as there was nothing new to gain, and while rolling alts was fun for a while, they shot their own foot in the most spectacular way by introducing 'storyline' in CoV newbie zones - essentially forcing EVERY SINGLE ALT of yours to level thru EXACT SAME BORING MISSIONS during the first 20 levels or so.

CoH at least had several starting zones and several starting mission lines. No such luck with the Villains side - so nobody could be bothered with more than one or two Villains alts before the initial grind thru the on-rails noob zones caused the players to basically slit their wrists and hit /cancel.

Plus neither game had no endgame what so ever. Kinda critical flaw in a MMO.

WoW would've flopped like a dead duck had they left out every 10+ man instance in the game. CoH/CoV is a bit like that.

Re:Competing Against yourself? (1)

Keith Russell (4440) | about 8 years ago | (#16237949)

DAOC claimed that 'no this won't affect DAOC, Warhammer Online has whole different dev team on another floor of the same building'. While this may be mostly true, any real dev investment to DAOC went downhill fast after that.

But the Warhammer team was spending DAOC's money. Marvel Universe has two very wealthy sugar daddies.

Cryptic was a one-game shop before Marvel Universe. Auto Assault is from another studio entirely, yet their failure hit their common publisher, NCSoft, hard enough to impact Cryptic's bottom line. Given that, I seriously doubt that Cryptic would have enough capital to launch another project on their own. They're making enough to continue to reinvest in the Cities, but no more. Otherwise, they'd already be in a state of decay. Remember, Marvel sought out Microsoft, Microsoft sought out Cryptic.

Besides, if Cities players caught the slightest hint that they were being pushed aside for Marvel Ultimate, the Cities would be stone dead before Marvel Ultimate reached their first closed beta. The Cities have, IMHO, the best dev/community relationship in the business. When NCSoft's top liason left the Cities to start up Tabula Rasa's community team, Cryptic and W00t Radio held a huge going away party on the test server. By the time I logged on, there were 7 Pocket D instances. Could you imagine that happening in SWG or WoW?

If Cryptic started neglecting the Cities, the sense of betrayal would be orders of magnitude worse than any of the core rules tomfoolery inflicted on SWG players. Don't think Statesman and Positron don't know that.

Re:Competing Against yourself? (1)

Robotech_Master (14247) | about 8 years ago | (#16234185)

You have an interesting definition of "dead." City of Heroes has about 160,000-170,000 subscribers, as of their last monthly report. That's quite respectable for an MMO that's not World of Warcraft, Everquest, Lineage, etc. MMOGchart.com [mmogchart.com] says that [mmogchart.com] "City of Heroes is proof that a well-executed MMOG can still garner substantial numbers even in the currently very competitive climate." If you assume each of those subscriptions counts for $10 a month of revenue to CoH (considering their multimonth discount subscriptions and the game card sales of which they only see a portion), that's still over $1.5 million of revenue every month, about $20 million per year. Think they're gonna want to throw that away?

Re:Competing Against yourself? (1)

Jarnis (266190) | about 8 years ago | (#16236035)

Dead as in no longer actively developed or improved. Only on life support to try to maximize the ability to milk out as much from the initial investment in the R&D prior to launch.

Yes, they are promising the world in the next four 'issues'. Talk is cheap. Note how very very vague their plans are...

Re:Competing Against yourself? (1)

kannibal_klown (531544) | about 8 years ago | (#16236655)

Well, I know for a while they were releasing new Issues a couple times per year, as well as weekly/monthly updates. Has that stopped all of a sudden?

Re:Competing Against yourself? (1)

Robotech_Master (14247) | about 8 years ago | (#16239197)

Bah. Their plans have always been vague, until right before they come out with them. They've been burned before by promising things prematurely that didn't work out (like the "Super Secret Out of Combat Skill System"), so now they try to say little but give more.

When Statesman stepped down as lead dev and Positron stepped in, there was a sea change in the amount of information we received, and the amount of stuff that was promised. For one thing, the planned upcoming paid expansion pack was cancelled, and its improvements rolled into the free issues instead. We're already seeing a bunch of new stuff coming out, like the information the veteran rewards powers coming with Issue 8, or the new prestige powers in the Good vs. Evil pack. I think City of Heroes will still be supported for a good long while.

Re:Competing Against yourself? (0)

Anonymous Coward | about 8 years ago | (#16231637)

why oh why would you make a shortening of a name be COX?
City of cock? wtf..

Re:Competing Against yourself? (2, Interesting)

vonPoonBurGer (680105) | about 8 years ago | (#16232181)

According to the president of NCSoft North America, Robert Garriott (brother to Richard Garriott of Ultima fame, who now works as a game designer at NCSoft Austin), they're not competing against themselves. They're making churn their friend. From their insight into the MMOG space, they see customer paying and playing for around 10 months, then they move on to some other game. By having lots of MMOG games in their stable, they increase the chances that that, the next time you're looking for an MMOG, you land on another NCSoft product. In this particular case, I don't think they care that they already have a superhero-themed MMOG. Maybe people get sick of CoH/CoV, and they want a different superhero MMOG; in that case, NCSoft's got another option to sell you. Or maybe you go on to Guild Wars, or one of their other products. They don't really care which. At the same time, it allows them to get the Marvel lawsuit off their backs; even if the game barely breaks even, they'll come out way ahead. You can read more of their thoughts on these topics in this Escapist Magazine article: http://www.escapistmagazine.com/issue/63/28 [escapistmagazine.com]

Re:Competing Against yourself? (1)

mazarin5 (309432) | about 8 years ago | (#16232231)

Well, let's say you're a baker, and you make a profit sell white and wheat bread.

If you start producing pumpernickel, are you competing against yourself, or are you just expanding the products you offer?
Some people will buy less white or wheat bread and to buy pumpernickel, and some people will buy pumpernickel in addition to the breads they bought already. Also, you might attract customers who never would have bought white or wheat, but want pumpernickel.

In the first case, you're competing against yourself, but you're still making money. You've just transferred your profits from your original products to your new product. In the second case, you're getting more profit from already existing customers, and in the third case, you're getting profit from new customers.

Although you're competing against yourself, you're making higher profits. If you refused to make pumpernickel at all, and the baker across the street did, you would be losing profits from cases one and three. So, this isn't really damaging to their company at all.

Besides that, COX probably has reached a peak by now, and people like new and shiny things. Their subscriber base may have been dwindling as it is, and now they have a new hook. All of those characters you couldn't make in COX? Now you can. Expect plenty of giant green muscular characters with names like 'xHulk_1983x'.

Re:Competing Against yourself? (1)

EnsilZah (575600) | about 8 years ago | (#16232893)

Statesman?
What are his powers?

Slimier than than a raging lawyer.
More powerful than a city official.
He can pass ineffectual laws with a single signature.

Who's that on that yacht?
It's a mongoose!
It's steve ballmer!
It's Statesman!

Re:Competing Against yourself? (0)

Anonymous Coward | about 8 years ago | (#16245169)

odd up until now the lawsuit had always been between marvel and ncsoft not marvel and cryptic.

ah well, news, definately more akin to data then to information.

Online World of Warcraft Style (1)

Bigshowbc (1006971) | about 8 years ago | (#16230557)

I think we need an xmen in the world of warcraft style and we need it soon whose with me?

I never got the "men in tights" thing... (1)

xxxJonBoyxxx (565205) | about 8 years ago | (#16230681)

Orcs? Cool. Elf slaughter? Cool. Pig roasts? Still cool.

Running around in tights and underroos doing good? Creepy.

Count me out.

Re:I never got the "men in tights" thing... (4, Interesting)

Chris Burke (6130) | about 8 years ago | (#16230981)

I'd couldn't prove it, but my thought is that the skin tight suits is a result of the historical necessity to keep art costs down in comics.

Drawing clothes is extra work. First you draw the body, then you have to draw the clothes over that body such that they appear to hang naturally.

Or you could just draw the body, and then color it to look like the hero is wearing clothes, maybe add a couple pieces of flair. It's faster, ergo cheaper. Add fifty years and maybe it isn't financially necessary for publishers like Marvel but it has basically become a tradition.

I understand there's a similar explanation for why characters in Japanese comics have crazy-colored hair. Everyone in Japan has black hair, so in B&W comics it made sense to just leave the hair blank to save money and prevent printing problems and their readers just naturally filled it in with the expected color. When they started using color printing, the artists thought why fill in that blank space with black when you could use pink or blue? This, too, then becomes a tradition.

Re:I never got the "men in tights" thing... (1)

TomatoMan (93630) | about 8 years ago | (#16231383)

I personally find it a lot easier to draw a figure-covering trench coat or a cape than an anatomically correct (or exaggerated) human. :)

Re:I never got the "men in tights" thing... (1)

Chris Burke (6130) | about 8 years ago | (#16239307)

Does that work when you're creating a dynamic pose rather than them just standing straight up? Most artists recommend drawing the body first, then the clothes on top of it, so you can get the clothes right. Going from zero to trenchcoat doesn't sound easier to me, if you want it to look right, but that's me.

Re:I never got the "men in tights" thing... (1)

TomatoMan (93630) | about 8 years ago | (#16239943)

A wireframe underneath is always a good idea, but you don't have to be as worried about the details of muscles and bones and surface anatomy, which is what I find the hardest. Bury it all in a sheet, and as long as it's basically right, it's easier to bluff your way through. :)

Re:I never got the "men in tights" thing... (1)

Chris Burke (6130) | about 8 years ago | (#16240203)

Good point. I'm going to have to go with kfg's theory.

Re:I never got the "men in tights" thing... (1)

Forge (2456) | about 8 years ago | (#16231395)

You are dead on with the tights thing.

I did some art and it was much easier to draw nudes than people in cloths. easier than all of those is heavy armor, robots and aliens.

In those casses you can outright invent the apearance. So a munster that's only seen in a single panel of a comic is the absolute easiest thing to draw.

Re:I never got the "men in tights" thing... (2, Funny)

kfg (145172) | about 8 years ago | (#16231643)

I'd couldn't prove it, but my thought is that the skin tight suits is a result of the historical necessity to keep art costs down in comics.

I couldn't prove it, but my thought is that skin tight suits is a result of wanting to sell nudes to teenagers without getting arrested.

Draw tits. Ink them yellow. Done.

KFG

Re:I never got the "men in tights" thing... (1)

Chris Burke (6130) | about 8 years ago | (#16239265)

I like your answer better.

Re:I never got the "men in tights" thing... (2, Informative)

justaj (915459) | about 8 years ago | (#16233491)

I remember Stan Lee saying the reason he went for the spandex look was because a) superheroes had to be able to move around comfortably and without constriction and they couldnt do it in normal clothes and b) he wanted to show off the muscles in the guys and the curves in the girls.

Which makes more sense to me. Superman wouldnt be quite as cool if he was lifting a truck in a suit and tie.

Re:I never got the "men in tights" thing... (1)

wikdwarlock (570969) | about 8 years ago | (#16231305)

Well, the "men in tights" thing then makes it acceptable to have "women in tights" in the comics as well!

Re:I never got the "men in tights" thing... (1)

MrOuija_AK (918277) | about 8 years ago | (#16235085)

Superman's costume was based on the suits worn by "strongmen" at the Circus. The rest is history.

Re:I never got the "men in tights" thing... (1)

Lectrik (180902) | about 8 years ago | (#16240879)

Orcs? Cool. Elf slaughter? Cool. Pig roasts? Still cool.

Running around in tights and underroos doing good? Creepy.

Count me out.


I think both WoW and their own City of Villains may have taught them that not everyone wants to be a hero.
Running around in tights doing evil? Not as creepy.
Flying around in spaceships, mining asteroids and shooting down pirates? Where my ISK is already going. It'll have to be really fun to get me away from Eve

Re:Online World of Warcraft Style (2, Interesting)

wolf369T (951405) | about 8 years ago | (#16230811)

Neah, I'm more into DC stuff. Never liked superpowers like magnetic force, storm control or incotrolable eye lasers. Superman, Batman and their gang are much more rafinated. What it would really be interesing will be a DC vs. Marvel MMORPG. With time control implemented, although I have no ideea how it wil suppose to work, but it would be nice. With secret identities and day jobs, off course.

RPG or Twitch? (3, Interesting)

the computer guy nex (916959) | about 8 years ago | (#16230645)

The only way I see a MMO doing well on a console would be twitch-style gameplay. Anything with hardcore RPG elements is better done with a keyboard.

The only twitch-based MMO I can think of is Sony's Planetscape (I believe). I hope they go this route, it would be fun on a console.

Re:RPG or Twitch? (1)

Jarnin (925269) | about 8 years ago | (#16231227)

Star Wars Galaxies is also twitch-based. It has been for quite a few months now.

Re:RPG or Twitch? (1)

Impy the Impiuos Imp (442658) | about 8 years ago | (#16247399)

Which is pretty sad given how clumsy their interface is and how sluggish their movement is.

They, too, could use a lesson from City of Heroes -- 3d movement built right into the game. SWG is more anti-3D movement than even WoW. The animation for "jumping while running" = your body keeps running as it moves through a geoometric arc through the air. You can't leap over anything but the smallest things you can walk up.

Re:RPG or Twitch? (1)

Control Group (105494) | about 8 years ago | (#16231389)

Anything with hardcore RPG elements is better done with a keyboard

Really? What do you consider hardcore RPG elements? I ask this out of honest curiosity; I've played roughly as many RPGs on consoles as I have on PCs, and I don't see it. But I've never played an MMORPG (unless you count MOOing, which you shouldn't), and the RPG has never been my primary game genre.

What does an RPG have to do to make it hardcore that is infeasible with a console controller?

Re:RPG or Twitch? (1)

wolfing (1007041) | about 8 years ago | (#16234265)

See I'm not so sure about it having to be twitch. Basically, the difference between 'RPG' and 'twitch' is that, in 'RPG' style, it's your character's abilities what matter when deciding the outcome of actions. So, you select a target, select an action and the computer calculates if the action succeeds depending on your character's abilities and stats, and the 'defense' of the target. In 'twitch' style (like Halo or Quake), you have to aim and move, if your aim as a player is good, you will probably hit, if your aim is bad, you will probably fail. See the difference now? Now, 'RPG' doesn't necessarily mean 'slow' or 'boring'. City of Heroes has 'RPG' style, yet battles there are very fast and exciting. I don't think an MMO playable in console means it must have twitch gameplay, I see a combat style like that of CoH being perfectly playable in console, although it'll probably have to be simplified for gamepad playing (in CoH I could have some 20 different abilities available with a push of a key, that's not possible in the 4 or 6 button world of gamepads.

Re:RPG or Twitch? (1)

Impy the Impiuos Imp (442658) | about 8 years ago | (#16247495)

Actually in games like Quake, you actually have to aim. And if the target moves after you've fired, the rocket or whatever misses, end of story. In most MMORPGs, the "bullet" or spell or whatever will follow the target while it moves, just so it "hits", animation-wise, to keep pace with the fact the game has already decided the hit was successful. So it looks stupid.

It's interesting that the most action-oriented of all MMORPGs I've ever played (which includes EQ, DaoC, AC, Horizons, SWG, MxO, WoW, and CoH) is City of Heroes, but even that suffers from "attacks tracking as the target moves". Still, at least I can move quickly with my travel power, and through 3D (neither of which is possible with pokey horses in WoW, and don't give me that griffen crap, that's not freeform 3D travel, that's pre-defined paths.) And do it at a low level, 14, and for free, not at level 40 for the astronomical sum of 40g to get a "horse" that might as well be wearing a ball and chain strapped to all four hooves.

Re:RPG or Twitch? (1)

GeckoX (259575) | about 8 years ago | (#16232615)

I've heard that argument of FPS before of course, and it's true. But RPG requiring a keyboard to be optimal? RPG has nothing to do with that. I've never seen an RPG that wasn't FPS that was hard to control on a console.

Re:RPG or Twitch? (1)

josteos (455905) | about 8 years ago | (#16232857)

Gotcher twicthy MMOFPS right here ..... http://www.planetside.com/ [planetside.com] .....

Where is Hulk? (1)

sabit666 (457634) | about 8 years ago | (#16230781)

I haven't seen Hulk in any of the trailers. Has he been excluded for some reason?

Re:Where is Hulk? (1)

hollismb (817357) | about 8 years ago | (#16234251)

There's a trailer on the XBOX Live marketplace that prominently features the Hulk.

Re:Where is Hulk? (1)

Impy the Impiuos Imp (442658) | about 8 years ago | (#16247567)

I can't wait to see how they balance Hulk-like powers against Kitty Pride, or Thor-like powers against Jubilee.

I can see the message boards now. "Hulk punched Wolverine, stripping his flesh off his skeleton, then busted the "indestructible" skeleton since the Hulk has Adamantium Busting Rage as his Rank 9 power. NERF!

Yeah, I can't wait for the "strong guys" to whomp on casters and the casters not only not insta-die, but not even have their spellcasting interrupted.

Won't fly (2, Insightful)

Jarnis (266190) | about 8 years ago | (#16230907)

Cryptic never had enough devs to actually develop City of Heroes forward from it's intial smack-endless-piles-of-baddies-with-mad-AE-attacks gameplay. The game has zero content.

Yes, they relesed an expansion, that copypasted half the powers from Heroes side, and dropped another pile of nearly contect-free stuff and told people to go level again from zero.

Also, a superhero game with a license is the silliest idea ever. Either you have 200 spidermans zipping around (beyond silly), or you can't allow players to play 'name' characters, at which point the whole point of a license goes out of the window. People play license games to 'be the hero' so to speak, and that doesn't work in a MMO. The concept is just broken out of the gate.

Expect a weak ripoff of City of Heroes with marvel (tm)(R)'s added all around, with some weak license-tieins like 'name' heroes giving missions to the player characters, and maybe villains as bosses to whack. With zero endgame gameplay at launch and nearly zero post-launch content.

MMOs live and die on the _gameplay_, not any license or logo, and while Cryptic did prove with CoH/CoV that they can make a workable superhero combat system that's cool for roughly two weeks, they also proved they couldn't design their way out of a paper bag beyond the combat system. All the bolted-on stuff has been broken - PvP was riddled by extra rules and special pvp nerfs to powers, base system was so badly designed it was unusable to most of the playerbase and the 'crafting' introduced in CoV was so bad it makes EQ2's crafting system look great in comparison.

WoW upped the bar on the amount of content and gameplay required to keep people hooked on a MMO. And even WoW faces constant whines how there's not enough to do. I can't blame people for trying, but I sincerely doubt Marvel Online will be a success - if it even gets out of the gate (Microsoft has a tendency to kill off/sell off MMO projects when their beancounters get the willies during development)

It could work (3, Interesting)

Chris Burke (6130) | about 8 years ago | (#16231399)

Also, a superhero game with a license is the silliest idea ever. Either you have 200 spidermans zipping around (beyond silly), or you can't allow players to play 'name' characters, at which point the whole point of a license goes out of the window. People play license games to 'be the hero' so to speak, and that doesn't work in a MMO. The concept is just broken out of the gate.

Expect a weak ripoff of City of Heroes with marvel (tm)(R)'s added all around, with some weak license-tieins like 'name' heroes giving missions to the player characters, and maybe villains as bosses to whack. With zero endgame gameplay at launch and nearly zero post-launch content.


If Spidey and Wolverine are just hanging around handing out quests and tossing out catch phrases, it will be stupid.

However if they involve these characters in the actual gameplay, it could be pretty fun.

Imagine taking your original hero character, working your way through the ranks, proving your mettle, such that you become a full-fledged X-Man and get to go on missions with Wolverine. Would that satisfy the desire to "be the hero"? It sounds like it to me. Best of both worlds: My own creation, my personal avatar, I am a bad-ass super-hero, and look there's my favorite Marvel characters kicking ass beside me!

Of course practically speaking I'm not expecting anything that involved. It will probably be as you describe, and be crappy. Yet it is possible, if Marvel decides to give Cryptic a serious up-front cash injection so they have enough developers to handle it. Hopefully Cryptic made money of Co(H|V) themselves and can afford more developers. If they take it seriously, spend the money, and do it right, a Marvel MMO could be great.

I'll start holding my breath right... now.

Re:It could work (1)

Impy the Impiuos Imp (442658) | about 8 years ago | (#16247691)

By the way, the "Spiderman problem", webslinging, was solved long ago with the Quake (I) grappling hook. However it required skill and practice to "websling" through missions. Plus it was fast.

Therefore I predict this power will be a pale imitation of either Quake or the Spiderman comic. Ooh, I'm "webslinging" at 14 miles per hour, with some bizarre air control that has little to do with normal momentum-and-gravity physics.

But at least the "tanks" will be among the most heavy hitters. No "Hulk" standing there who punches for less damage than the scrappers Spiderman and Wolverine.

Re:It could work (1)

Chris Burke (6130) | about 8 years ago | (#16252357)

By the way, the "Spiderman problem", webslinging, was solved long ago with the Quake (I) grappling hook. However it required skill and practice to "websling" through missions. Plus it was fast.

Bah, the Quake I grappling hook was crap on a stick. Thank god most of the mods that made use of the grappling hook had a version that didn't. CTF servers were mostly grappling-hook enabled, much the pity, but normal Team Fortress didn't have it. Mega TF did use it, but Mega TF was also a crapfest in a variety of other ways too, so I didn't play it. But still, for a volunteer effort from the mod community back when 'mod communities' were a nascent concept, it was an important development.

If you want a good implementation of web slinging, try playing Spiderman 2. Not the best game ever, because the story and missions were pretty stupid and its otherwise a GTA-style "sand box" with a relatively small amount of things you can do. However swinging around Manhatten is pure bliss and was worth the $20 I payed for it.

Anyway, I feel that even in the "good" version of the game that flying, web-slinging, super-speed, teleportation, and other powers will probably not be available to players. Or they'll have to be gimped severely, so I almost hope they don't.

But at least the "tanks" will be among the most heavy hitters. No "Hulk" standing there who punches for less damage than the scrappers Spiderman and Wolverine.

I assume that's a dig at CoH. It's too bad that MMORPG roles have been reduced to simply being tank/healing/dps. Hopefully Marvel Universe will break out of it.

Re:Won't fly (1)

Burlap (615181) | about 8 years ago | (#16232381)

WoW's content has very little drivnig force behind it.... I have never once felt that the missions i did had any reason to do the next one, they were always so utterly disconected that you had no idea who gave you a mission unless you read the text. CoH/V however had AMAZING stories in their mission text (which i suggest you read). There is actual tension in the missions from one to the next. You knew who gave you the mission as the stories were so radically different that there was no way to confuse one story arc with another. that is the greatest flaw with WoW... the mission storyies are extremely weak, to the point of boredom.

Re:Won't fly (1)

Jarnis (266190) | about 8 years ago | (#16232865)

Problem is, while the text was nice in CoH/CoV, the actual mission was always the same. Kill all baddies, click glowy thingy or kill boss. There was little REASON to read the text. Heck, when they did 'kidnap' missions for CoV, they didn't even bother to redo animations - it's same as 'rescue' missions in CoH side, with the 'kidnap victim' happily following you around the mission map.

Also CoV/CoH was badly overinstanced.

Re:Won't fly (1)

Impy the Impiuos Imp (442658) | about 8 years ago | (#16247787)

Worse, once in awhile you'd find a "clue", and "CLUE FOUND!" would pop up and then disappear. So you go look in list of clue descriptions, and there'd be three dozen in there, with no way to know which one was the one you just found.

So you skipped it.

Re:Won't fly (1)

Jaeph (710098) | about 8 years ago | (#16232409)

"Also, a superhero game with a license is the silliest idea ever. Either you have 200 spidermans zipping around (beyond silly), or you can't allow players to play 'name' characters, at which point the whole point of a license goes out of the window. People play license games to 'be the hero' so to speak, and that doesn't work in a MMO. The concept is just broken out of the gate."

You need to show some imagination. What if players are all bands of x-men or avengers? Also, it's not just the heroes, now I can fight Doombots or molemen.

I'm hoping, really hoping, that they design pvp into the system from the start. I liked CoX pvp, but it was very much "bolted-on" and had lots of minor issues. But the bottom line is that it's a blast leaping around smacking people. :-)

-Jeff

P.S. "PvP" - I mean that generically. I'm not suggesting all-the-time pvp, dueling, battlegrounds, frontiers, or whatever. I just hope they have fun PvP as an element of the gameplay that's designed into the game from the start.

Re:Won't fly (1)

jandrese (485) | about 8 years ago | (#16246425)

I'm hoping they have something like Task Forces where you basically park your regular character at home and instead take over some pre-built named characters with nifty powers/abilities.

I suspect that the signature heros will spend most of their time just handing out missions/task forces however. Cryptic has never shown much initative for moving past the bog standard MMO gameplay elements however, so don't expect something radically new and different.

Re:Won't fly (1)

PaulMorel (962396) | about 8 years ago | (#16232769)

Either you have 200 spidermans zipping around (beyond silly), or you can't allow players to play 'name' characters, at which point the whole point of a license goes out of the window.

Actually there are more options than that. The one they will probably take is that you create your own character, then, rather than fighting 'with' marvel heroes, you'll be fighting against marvel villains. In other words, you can't fight as Spiderman, but you can fight against the Green Goblin, Doc Ock, Mysterio ... etc.

I could certainly see it playing out like WoW, where the heroes are one faction and the villains are the other faction, and the bosses/dungeons are held by the uber villains like Apocalypse, Magneto, Dr. Doom ... etc.

Re:Won't fly (1)

IntergalacticWalrus (720648) | about 8 years ago | (#16246781)

MMOs live and die on the _gameplay_

No. MMOs stay alive by making the player do boring repetive tasks, and make him somehow believe that what he is doing is gratifying (zomg I leveled up!!!!!1), so he'll get addicted and keep paying for his subscription as long as possible.

But gameplay? LOL. MMOs aren't about interesting gaming experiences.

omg multiplatform!!@#$%^ (2, Funny)

Rob T Firefly (844560) | about 8 years ago | (#16230945)

FP: [...]It will be on Xbox 360 and on Windows, and will feature cross-platform seamless simultaneous play, which we believe is unprecedented.

GS: So it'll be the same people on the PC as on the 360?

FP: Absolutely, playing at the same time, which we think is tremendous--a unique and compelling feature for folks to play the game.
So it's the same tremendous, unprecedented, unique, compelling feature that Square/Enix and Final Fantasy XI have had for a number of years?

Re:omg multiplatform!!@#$%^ (0)

Anonymous Coward | about 8 years ago | (#16233897)

I hope not. I hope they do it right.

FFXI requires something like three levels to play on the XBox360. First you have Live. This makes sense, everything online on the XBox uses Live and Live offers a ton of very useful features for online play.

Then you have PlayOnline, which attempts to do everything Live does and fails at all of it.

Finally, you have FFXI itself.

You can easily do voice chat through XBox Live and on the PC. FFXI doesn't support it anyway.

Marvel Universe Online could well be the first multi-platform MMORPG where the platforms are fully supported and the game isn't gimped to the lowest common demnominator of the various platforms.

Clones everywhere (0, Redundant)

LoverOfJoy (820058) | about 8 years ago | (#16231265)

GS: Now I presume, the game is going to let you create your own heroes. My question is, how are the characters from the Marvel universe going to interact with those newly created characters?

Jack Emmert: Don't presume anything right now. We are dedicated to creating the ultimate Marvel experience online and we'll do whatever it takes to fulfill that. Whether you can play as a character or create your own--right now, we're not announcing anything.


I'm guessing we'll see 10,000 wolverines and spidermans running around everywhere.

Re:Clones everywhere (0)

Anonymous Coward | about 8 years ago | (#16231687)

So, it will be just like Marvel comics now? Brilliant!

Re:Clones everywhere (1)

Mykid8yours (988498) | about 8 years ago | (#16231801)

Yeah. That's pretty dumb I think. It will ultimately ruin any fun factor of the game as well as ruin any comic book storylines. "Then Wolverine shows up with 2,000 of his clones to fight Magneto and his 21,002 clones. Who will survive and who will die?" again...dumb idea.

Re:Clones everywhere (1)

Rude Turnip (49495) | about 8 years ago | (#16232411)

"Who will survive and who will die?"

Only Leroy Jenkins can determine that.

Re:Clones everywhere (1)

Impy the Impiuos Imp (442658) | about 8 years ago | (#16247833)

"Ok, tanks over here to get buffed. Look out for the Molemen!"

"Rick Jones!!!!!!!!!!!!!!!!!!!!!!!11"

"NO! Ahhh, *$@%*@&!"

Re:Clones everywhere (0)

Anonymous Coward | about 8 years ago | (#16233651)

You want to play Wolverine?

Ok, your now Wolverine from parellel Universe ZX37T1.

Re:Clones everywhere (1)

Impy the Impiuos Imp (442658) | about 8 years ago | (#16247881)

I recall in City of Heroes seeing many Wollverines, Wolverine. -- note period following name, xWolverinex xxWolverinnexx and, the highly irritating "Wolferine", who was, no, not a claws/regen scrapper, but a defender (= healer = empath = cleric).

Two Reasons Not To Support This Title (1)

Foofoobar (318279) | about 8 years ago | (#16232197)

1. Marvel is evil. They refuse to pay artists, screwed Jack Kirby (and his widow) and have gone bankrupt more times thatn I have fingers on one hand leaving a slough of unpaid debts to artists and writers.
2. Microsoft is evil. I don't think explanation is needed in this regard. The fact that a Microsoft lobbyist is now the ambassador to the EU and is lobbying them to 'be nicer' to Microsoft proves that absolute power corrupts absolutely.

Now take these two companies with little to no moral values and put them together. The fact that they are pandering in 13-year old boys dreams makes them even more repulsive and scary. If you've got a dollar, you are their friend. But if you have a dollar and aren't buying their product, you are their enemy.

Yeah Right! (1)

x-kaos (213378) | about 8 years ago | (#16232669)

Once again Microsoft thinks they need to "get in" on another business aspect that they have no clue about: MMOGS. I am trying to not troll here, but it's NOT going to be as easy as their devs saying "hey guys x-men online lolz". Do they think people are going to jump to play a Marvel MMO so they /can't/ be the superheroes in the MU? Do they think that playing a nobody in the Marvel Universe is going to make people flock there? Who am I supposed to be there? Because there sure can't be 100 Wolverines per server. Work for the heroes in the MU? Boring, and that makes it not even a Marvel MMOG. Yea yea, I guess this is FUD from me. I can't help it when it comes to the "next big mmog" talk. Blizzard knows what it's doing, and from their marketshare their competitors do /not/.

Maybe they think having the name "Marvel" is going to kill WoW? SWG and The Matrix Online both have big names, Star Wars bigger then Marvel...and we see how well it works. Console of PC, I don't see them doing anything but wasting money. I am very skeptical about this. I would definatly LOVE another game to compete with WoW, but given the history of Microsoft and Marvel (both very greedy) they aren't going to be the ones to do it.

Seriously I will repeat: What is the draw supposed to be to a Marvel MMOG if no one can play the heroes they might like? How is it supposed to be better (or different) then CoH/CoV? And just why should I stop playing WoW over this...marketing game.

*shakes head* just my 2c :D

Re:Yeah Right! (1)

Impy the Impiuos Imp (442658) | about 8 years ago | (#16247959)

Yes, you are correct about SWG semi-tanking and MxO totally tanking, but that's because the gameplay was awful. And WoW would have been awful had it had lousy gameplay (which, btw, I think it does, I didn't get past mid 20s on my highest. But I played EQ and DaoC and AC until I was ready to barf from fantasy.) And SWG, besides people grinding for level after level killing giraffes out in the field, how Star Warsy and fun, had the insurmountable problem of how to let everybody be a Jedi without letting everybody be a Jedi, not to mention how to let a Jedi be a Jedi while still making them have a tough time with rats and giraffes in the fields.

Nah, go play a scrapper in CoH if you wanna feel like a Jedi. Or Boba Fett, for that matter. Or a real swordsman (broadsword, katana).

Power levels (1)

Pitr (33016) | about 8 years ago | (#16232851)

How will they deal with the vastly different power levels in the Marvel Universe?

For instance, you've got guys like the Punisher, who may have really big guns, but he's just a guy with guns, so he's sort of on the "normal guy level. Then you have guys like the Silver Surfer, Galactus , Quasar, etc. who are all on the "cosmic" level. Then there are guys on the mid level, which includes most mutants save for the super powerful ones (Magneto, Professor X), and then the REALLY powerful but still mostly just on earth guys like Thor, The Hulk and Iron Man.

Comic games like X-Men legends did a good job of balancing out the power levels of the different mutant characters (IMHO), but that's a very different style of play.

In the Marvel Super Heroes table top RPG, the GM controls the interaction on a much more finite level to keep these things balanced. This kind of control is absent in a MMORPG.

Is everyone going to be stuck with a middle "Spider-Man Level" hero? (Not that that would necessarily be boring) I don't see many ways to deal with the complexities of the Marvel universe otherwise.

Re:Power levels (1)

chris411 (610359) | about 8 years ago | (#16241277)

That's a good point. Having played on a few Marvel-based MUSH, one way to deal with it could be to have 'zones' or 'themes.' For instance, you'd have the Avengers area for Captain America, Thor, and Iron Man, the Cosmic area for Silver Surfer and Quasar, the 'Streets' area for Spider-Man and the Punisher. These could even be 'themed' servers.

Re:Power levels (1)

Impy the Impiuos Imp (442658) | about 8 years ago | (#16260185)

Raidspeak: Josephus the Ironbottom: Ok, only Rockdude tanks Galactus, as he's optimized for D against matter maniuplation, physical, and energy. Everybody else stay behind the pizza van unless you're a psi defender or spamming heals on the tank.

Raidspeak: Wolferine: u kan lik my ironbllz, dragonlord

Raidspeak: Josephus the Ironbottom: Also, please don't use raidspeak for anything but listening to or responding to raid instructions

Raidspeak: Dragon Lord Frankie: eat me wolfie

Raidspeak: Josephus the Ironbottom: Ok, all psi who are NOT spam-protecting Rockdude now start hitting Galactus with Antimatter Inversion, and keep it up. No pets! Unless it's a molie or a ff herbie from the DVD edition.

** The Tuffster dies to a physics law change from Galactus **

Raidspeak: The Tuffster: Oop, hehe got too close.

Raidspeak: Josephus the Ironbottom: Please don't accidentally die as each death lessens the amount of "life" on earth and makes Galactus madder, and thus harder to hit.

Raidspeak: The Tuffster: sry

Raidspeak: Josephus the Ironbottom: Do NOT try and shoot webs or throw hammers at Galactus since they just bounce off. juggernaut tankers, do not try to infini-punch him, either, as that will not work

Raidspeak: Josephus the Ironbottom: Ok, now he's mezzed, street-levellers and wagglers dump as much damage as possible now, psi switch to extend spells stuck, healers sap life.

Raidspeak: Wolferine: FU lord u suxxors I did not do that im a pro at these raids ive been on like three thousand of them at least, at least no sh**

What would be interesting is if... (1)

hrrY (954980) | about 8 years ago | (#16233229)

They let the created characters from CoH/ CoV carry over to Marvel Online... They could make the Marvel characters highly active NPC's, individual factions, game master playable character's that interact with the customers on certain quests or even attack them based on random cirumstance, etc; not to mention that you could even raffle off, auction or sell the Marvel characters to the highest bidder. The CoH / CoV characters would be no different in this regard than say, another mutant faction(i.e. west coast avengers, alpha flight, new mutants, etc.)
The possibilities are infinite, but I don't think they know it yet...

Re:What would be interesting is if... (1)

Impy the Impiuos Imp (442658) | about 8 years ago | (#16248017)

It'll probably be like that, but tuned to "Marvel style" powers. Like, in addition to travel powers like super speed, super jump, flight, and teleport, they'll add a Quake-like grappling-hook style power, with skins overlain for "Spiderman" webs or "Mr. Fantastic stretchy arms". Or the good old Grappling hook, Daredevel-style, of course.

At least the "claws/regen" scrapper should be there, thank god. I cannot stand "fighting classes" in other games now that the scrapper has appeared on the scene. Standing there like a tough guy holding a wiffle bat, uh uh, no more. Sorry EQ and WoW. Not going back.

W0lv3r1n claws you for 4 points (1)

Shihar (153932) | about 8 years ago | (#16233993)

I don't understand MMORPGs. Oh, I certainly get the appeal behind them. Get a few thousand people together and make a living and breathing world to play in, but there is not a single MMORPG that has even come close to doing that with perhaps the singular exception of UO (and that lasted roughly a month). Personally, I envision a Marvel MMORPG to look roughly exactly the same as City of Heroes. You will pick some powers, start at level 1, and then kill roughly a quadrillion mindless NPCs to get more levels. Woo-fucking-hooo.

Personally, I can't wait for the day when an MMORPG maker grows a pair and makes something more interesting then a leveling treadmill. Many have tried, but in the end they have all failed and just rebuilt the same tired leveling treadmill.

Re:W0lv3r1n claws you for 4 points (1)

CoffeeJedi (90936) | about 8 years ago | (#16235159)

The new Myst MMO is supposed to be different. Its going to focus more on world creation and exploration. It could be an interesting concept. This interview was posted this morning:
http://www.joystiq.com/2006/09/28/joystiq-intervie ws-rand-miller-of-cyan-worlds/ [joystiq.com]

Re:W0lv3r1n claws you for 4 points (0)

Anonymous Coward | about 8 years ago | (#16236371)

www.eveonline.com

Suburb of (1)

cptnapalm (120276) | about 8 years ago | (#16236689)

City of Heroes, that game for which I was so hyped and stopped playing after two weeks. I completely forgot about it after four. I remembered soon thereafter as I was billed for another month.

Let us look at its unsuperheroiness.

I aide a fellow hero in felling a dastardly villian. He whines that I'm kill stealing.

Oh look, that lady is getting her handbag stolen! Oh... nevermind, the bad guy is too low level for me to get anything out of it.

Travel powers but no vehicles... I maul people with my fiery fists of fury. The push to take a travel power irritated me as I didn't want one. Give me a damn bicycle or something.

No alter ego. What the holy hell is this crap? No alter ego guts much of the good stuff from superhero comics. No alter ego = No Gwen Stacy story, no emotionaly oomph to the Phoenix story... and the Watchmen? HAHAHAHA

One other problem the game has (and probably still has) was that there were just too many damn heroes in one city.

Will the Marvel game fix all this? Almost certainly not.

Re:Suburb of (1)

Impy the Impiuos Imp (442658) | about 8 years ago | (#16260363)

> I aide a fellow hero in felling a dastardly villian. He whines that I'm kill stealing.

All games suffer from this. And the solution is identical: get in a group

And, ironically, this game suffers from it the least since once in awhile you encounter someone who does realize a hero would help another hero, roleplaying-wise.

> Oh look, that lady is getting her handbag stolen! Oh... nevermind,
> the bad guy is too low level for me to get anything out of it.

And, to quote The Oracle, here's what'll really bake your noodle: would the crime-in-progress even exist if you hadn't just run over there? Perhaps the way to minimize crime, city-wide, would be for all the heroes to hang out under Atlas.

> Travel powers but no vehicles...

Would the FF's rocket or Fantasticar exist, or the Avenger's quinjet, etc., if they all had high-speed, built-in travel powers?

BTW, supposedly there's a jetpack you can get via some special package or something, a reward.

> Give me a damn bicycle or something.

I'll take a 60+mph, true 3D-capable, built-in travel power to a horse from another game that costs an arm and a leg and lets you gallop at about 1.5x human jogging speed, thanks.

> No alter ego.

Once you get to level 20, you open up another costume slot. Knock yourself out with a t-shirt and jeans or a business suit.

> One other problem the game has (and probably still has)
> was that there were just too many damn heroes in one city.

It's explained, roleplaying-wise. Paragon city is overrun with supervillains, so the government pays poor people to live there and all the heroes congregate because that's where all the villains are. No stupider than Clark = Superman with glasses.

And is that any different from WoW being overrun with magical orcs and trolls and guys with swords? I guarantee you my broadsword scrapper from CoH is 10x the fighter any sword wielder from any fantasy MMORPG is. She would easily take out any 5 high end fighters, sorry, tanks, sorry, warriors, whatever, from WoW or EQ. Maybe a caster hitting me with ice comet or whatever might 1-shot me, if Dull Pain weren't active, but they'd last about 2 seconds after a built-up headsplitter+disembowel.

Begging the question...? (1)

argStyopa (232550) | about 8 years ago | (#16240517)

OK, I even RTFA'd and was it just that I missed it?
Cryptic - maker of City of Heroes/Villains - is helping Marvel make Marvel MMOG.

That's like Blizzard helping Hasbro make D&D Online.

WTF? How could you have a whole interview and not ask ONE QUESTION about that teeny little conflict-of-interest thing?

I can't see how they can do this and keep CoH/V alive.

Hoping for different gameplay (1)

Kelbear (870538) | about 8 years ago | (#16241913)

CoX(City of Heroes/Villains) had delightful PvE gameplay, but fun though it was, it got repetitive. And there wasn't anything else since team-based PvE was the core focus while the rest was/is added later.

Hopefully this Marvel game is a chance for a fresh start in terms of game mechanics, player-to-player dynamics, and engine limitations. I enjoyed CoX but cancelled after exhausting it. I look forward to more from Cryptic.

And I loved Cryptic's attitude toward its community. They're open and frank with their community. They've made some unpopular changes, but never without careful consideration and clear explanation.
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