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Molyneux Talks Experimentation and Business

Zonk posted more than 7 years ago | from the leap-from-the-lionhead dept.

18

Over at Gamasutra, they have details on commentary by Peter Molyneux during the London Games Summit. Speaking in the grandiose, pie-in-the-sky manner he's become known for, Mr. Molyneux described some experimental gameplay ideas they're hoping might someday make it into Fable 2. From the article: "Elements of design that are changing from Fable's development to Fable 2's are what the players can purchase and own (wealth is likely to play a large part in Fable 2's characters); the responsiveness of and fantastical quality of combat (Fable 2 hopes to keep the combat more dramatic than realistic, but more responsive to objects and locations around the player); and the range of experience the player can have (Fable 2 is aiming to allow the main character to become pregnant, give birth, and raise a child)." The leader of Lionhead Studios also spoke on the business side of indie game development, warning developers not to enter the 'spiral of doom': using payment from a contract for a new game to finish development of one already in production. From that article: "Another key point: 'Every game says something about your company', as it was noted: 'You're only as good as your last game' - the industry has a relatively short memory, and signing subsequent titles is vital to indie developers' livelihoods." Update: 10/05 21:43 GMT by Z : Whether or not it contains any of these experimental ideas, at least Microsoft now has its hands on some playable areas of Fable 2.

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18 comments

Oh yeah? (-1, Troll)

#include (130485) | more than 7 years ago | (#16326373)

Experiment on this [officialjesuschrist.com] .

What does it take.. (5, Interesting)

MojoBox (985651) | more than 7 years ago | (#16326735)

How many games does this guy have to completely under deliver on for people to stop giving him so much credit? B&W2 was trash, Fable was a super linear hack and slash that failed on pretty much every promise, Black & White had some neat ideas but was fundamentally hampered by dull gameplay. What glorious feat of game design is this guy still coasting on? Populous?

Re:What does it take.. (1)

RingDev (879105) | more than 7 years ago | (#16326771)

But man was populous a good game.

-Rick

Re:What does it take.. (1, Insightful)

Anonymous Coward | more than 7 years ago | (#16327051)

Hint: Virtually every "Molyneux success" was a success *contrary* to his efforts and ability. The people around him did the amazing work, he just took all the credit. Indrusty is big enough now that the people who in the past were his shuttle to fame and fortune can find better opportunities rather than feeling like they have to stick their lot with him just because he's the only person they know if in the industry.

Hence the decline in quality of "his games" as fewer and fewer talented folks get suckered in by his name.

Re:What does it take.. (0)

Anonymous Coward | more than 7 years ago | (#16328235)

seconded. and posted anonymously, for obvious reasons.

Re:What does it take.. (1)

Scuff (59882) | more than 7 years ago | (#16327009)

your comment is pretty amusing, considering in the article, "You're only as good as your last game" appears to be a quote from him.

I didn't play fable, but I heard all the promises that were made for it and saw all the features that disappeared one by one as it got closer to release. The claims he's making for fable 2 seem pretty similar.

Re:What does it take.. (1)

ricree (969643) | more than 7 years ago | (#16327711)

Fable was honestly a pretty goodd game. It's a shame that it didn't live up at all to the hype,but once you distanced yourself from expectations a bit, it wasn't too bad.

Re:What does it take.. (1)

Scuff (59882) | more than 7 years ago | (#16328441)

Well, when you say it like that, it makes perfect sense for him to be hyping the hell out of the next game he has in development.

Re:What does it take.. (1)

Da VinMan (7669) | more than 7 years ago | (#16328885)

It reminds me of some managers I've known: lie like hell to get people on a project/to the meeting/to buy in to a plan. They under-deliver on those initial lies and everyone gets ticked. But since they're all there already, they just do what they came to do anyway. At the end of the project/effort, the chronic lier gets rewarded for being visionary.

And no, I'm not gonna name names.

Re:What does it take.. (0)

Anonymous Coward | more than 7 years ago | (#16327689)

How many games does this guy have to completely under deliver on for people to stop giving him so much credit?

42. Or what you get if you multiply nine by six.

Either way it doesn't look good.

Re:What does it take.. (1)

CompSci101 (706779) | more than 7 years ago | (#16327815)

Dungeon Keeper 1 & 2 get this guy a free pass from me in most cases.

Those and Theme Park and (of course) Populous.

I was underwhelmed by Fable and Black & White, but that didn't make either of them trash. I actually thought Fable was pretty fun once I resigned myself to the fact that it was designed for the XBox and I expected something akin to a PC Adventure/RPG (which is what was promised, clearly, and not delivered -- the final result was still fun for me, though).

C

Re:What does it take.. (1)

espressojim (224775) | more than 7 years ago | (#16328981)

You should have seen what PM was promising for Dungeon keeper 1 a year before release. It was going to be like a raid-style MMRPG. You'd get a group of 6 people as the 'heroes', and one dungeon keeper. The 6 players have to defeat the one player.

Not exactly what came out of dungeon keeper, was it.

Compared to the hype, that game was a piece of shit too.

I'd have to fall back to magic carpet and syndicate (and maybe high octane) to give PM's crew much credit, and he probably just rode someone else's coat-tails there.

Re:What does it take.. (1)

paganizer (566360) | more than 7 years ago | (#16335613)

Dungeon Keeper. Damn. I still play that.
But i'm surprised no one has mentioned "The Movies"; as is expected it is not as cool as he said it would be. But it is still pretty darn cool, and classing it as a tycoon-type game is wrong.
Besides, it is FUN making movies using the game. example at: http://movies.lionhead.com/studio/Changestorm [lionhead.com]

"What glorious feat of game design...." (0)

Anonymous Coward | more than 7 years ago | (#16327139)

"What glorious feat of game design is this guy still coasting on? Populous?"

Umm, dungeon keeper, theme park, magic carpet, syndicates (+wars), The Movies... and plenty more. I mean, I'm not directly sticking up for the bloke, I agree, he has released some poor flawed games in his time; but he definately does have the experience to give others a lesson

Fable 2 will be better than Fable (2, Funny)

WillAffleckUW (858324) | more than 7 years ago | (#16327173)

For one thing, instead of an old wizard continually saying "Have you checked for more quests at the Guild" while you're on a quest, it's now a young albino princess who says "Are you sure you want to open that booby-trapped door?" ...

Most important feature of Fable 2... (2, Insightful)

le0p (932717) | more than 7 years ago | (#16327295)

More than 8 hours of gameplay.

I love molyneaux games (1)

d3am0n (664505) | more than 7 years ago | (#16327985)

I'm pretty sure I spelled his name wrong, but oh well. I liked the open style of black and white it was insanely fun however only when I would cheat so that I could use all the spells and have my creature large so he could trop the enemy and use the really big explosion spells. B&W2 I kept winning while I was making giant cities for huge armies, not because I needed them to win the game but because I just like watching really cool epic battles...however those giant rathole cities would impress everyone and they'd join me before I was ready to attack :( I don't know much about Fables, however I played the hell out of Fables the lost chapters and it was FANTASTIC. I was all of the RPG games were abit more like this. The graphics were good, the action was great there were a ton of little things to do and see along with some spice here and there ala the whore house as well as getting your wife to sleep with you. It was tons of fun! The personalized modifications you could make to how your character looked were great too, just too bad there wasn't a way to really play with how old they looked or how they looked after you maxed out their stats (always grey eyes/wrinkly, always large build). I'm hoping this next game is just as much fun because I've played through lost chapters about 10 times now and I still get a kick out of it. Yes, I am abit of a fan boy of his games, I find that they might have some loose ends here or there, but they are a hell of alot more interesting than the usual doom clones that I've been seeing now for like a decade straight.

Re:I love molyneaux games (0)

Anonymous Coward | more than 7 years ago | (#16328899)

I went to this seminar

Peter talked about how hardcore gamers would be able to play the game in order to accumulate wealth, buying shops, dungeons, even towns and so forth. This process would take much longer than the storyline took, and would unlock extra quests (for example, a quest as the lord of a castle to help your servants track down who is stealing food).
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