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Re-Release of Illuminati Card Game

Roblimo posted more than 15 years ago | from the sometimes-classics-are-best dept.

Games 171

William Tanksley writes "Anyone here remember the Illuminati card game? It seems that Steve Jackson Games got enough complaints about the horrid MagicTheGathering-clone version they'd released, and they're finally releasing an updated, full-color version of the original game."

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Moan....I just gave my old cards away! (1)

teleny (4948) | more than 15 years ago | (#1670579)

As a going-away present to a friend of mine who liked conspiracies, but never had a chance to play the game. Is there no Dog?

Re:Roblimo is an Illuminatus! (0)

Anonymous Coward | more than 15 years ago | (#1670580)

Well actually 9 is 2 squared = 3 * 3. 2 is of course a very important, being as it is 2 times 1 which is a very significant number, being as it is 1 more than zero which while not as significant. Should I go on?

Re:Steve Jackson Games? Flashback! (1)

Ed Avis (5917) | more than 15 years ago | (#1670581)

Wow. Remember the early 1990's... back before that "Internet" thing became popular? Back when Boardwatch was all the rage and magazines like Wired didn't even matter?

Er... has Wired ever mattered?

Re:Roblimo is an Illuminatus! (1)

sjx (28012) | more than 15 years ago | (#1670592)

For your own safety and that of others, you might want to ease off on the coffee a little. ;-)

Robert Anton Wilson? (1)

Boolean (15853) | more than 15 years ago | (#1670593)

If this has anything to do with Robert Anton Wilson and Robert Shea's books in the Illuminatus! and Robert Anton Wilson's continuation in The Masks of the Illuminati and Schrodinger's Cat I am definitly gonna get sucked into this. Even if it doesn't, Illuminati stuff is cool and I'll probably play anyways.

INWO (1)

Patrik Nordebo (170) | more than 15 years ago | (#1670594)

INWO was not a horrid M:tG clone. It was a great game (which I think M:tG is, too), that you didn't need to invest your life savings in in order to have a shot at winning (unlike M:tG ;-)). Though I really look forward to being able to get the original game, it should be great fun. And it isn't a CCG, which means I can get my friends to chip in, too.

Re:Roblimo is an Illuminatus! (0)

Anonymous Coward | more than 15 years ago | (#1670595)

It could be....

Post time: 05:03am ; 5 - 3 = 2
Post date: 21/9 ; 2+1+9=12 ; 1 + 2 = 3


Re:pre-1998, Wired was concerned only with port 80 (0)

Anonymous Coward | more than 15 years ago | (#1670596)

Go and look at the back issues...they're all about the Web (and making stupid puns about spiders and being caught in webs and such).

Re:Robert Anton Wilson? no, no, no (0)

Anonymous Coward | more than 15 years ago | (#1670597)

Everyone seems to think that this guy singlehandedly invented the Illuminati. He merely took a bunch of existing information and put it into books, with a bunch of lame sex scenes thrown in. The Illuminati have been around for centuries.

Hee hee.. (2)

Kitsune Sushi (87987) | more than 15 years ago | (#1670598)

You want to talk about a waste of money (well, not really, but it reminded me of this anyway, so whatever :).. I read in Inquest a long while back about this Illuminati tournament.. When it got down to the two finalists, one guy told the other he would pay him 50 bucks or so to throw the match. Then he played that card that lets you go back on your word while your opponent still has to honor his side of the bargain, and the move was ruled legal. :)

What better game can you think of that actually says you can cheat if you can get away with it?

Other tabletop games for geeks.... (3)

teraflop user (58792) | more than 15 years ago | (#1670599)

  • RoboRally (Wizards of the Coast)

    Program your robots a turn in advance to navigate around a maze containg hazards, conveyors, turntables etc. Confused by the fact that you may not have the right program cards, another robot may bump into you throwing your calculations off, and the robots shoot at each other. Long.

  • Ricochet Robot (Hans Im Gluck/Rio Grande)

    Much simpler, and yet far harder. Move robots with no brakes around a board to reach a target. You have to hit things to stop. Usually there is nothing in the right place to bounce off of. So you have to move several robots. Sometimes you have to work out 20 or 30 moves in your head, and then announce before anyone else gets there. (Best call I know of was 63, which involved iteratively bouncing two robots off of eachother).

  • Die Siedler von Catan/Settlers of Catan (Kosmos)

    Probably the best board game ever. A sort of colonisation/town building game, with a random board made up of hex tiles. Superbly balenced, and reasonably quick.

  • Mississippi Queen (Gold Sieber/Rio Grande)

    Actually, this one is easy enough for non-geeks, but has some of the same sort of puzzles as RoboRally - work out how fast you can go without ramming an island in a randomly twisting river.

Euphrat und Tigris (Hans im Gluck) is good but I can't work out how to win. Sixteen-thirty-something (Warfrog) is a very strange twist on the normal board wargame idea.

Needless to say, the best boardgames come from Germany, although there are some good US companies too. Rules translations are sometimes needed from Game Cabinet [] . In the UK we have the problem that board games are regarded as something you do at Christmas so you don't have to talk to your relatives.

MicroSoft (2)

Salgak1 (20136) | more than 15 years ago | (#1670600)

Alignment: Straight, Criminal, Corporate

Attribute: Computer Image: a Borg Cube-ship with the Microsoft Logo

Slogan: "Who do we want to assimilate today"

Power: 4

The only card in the deck with 5 arrows out (2 on either side, 1 on botton). Microsoft, if controlled by the Network or the Bavarian Illuminati, is +10 to control any computer group If controlled by the Servants of Cthulhu, +20 to destroy any computer group

The Eric Conspiracy (1)

Zach Frey (17216) | more than 15 years ago | (#1670601)

Of course, one can never forget the Eric Conspiracy.

There is no Eric Conspiracy. You must be (fnord) imagining thing. Here, let this nice young men in their clean white coats stand with you until the next Orbital Mind Control Laser comes over the horizon ... er, I mean, isn't it a lovely sunset this evening?


Graymalkin (13732) | more than 15 years ago | (#1670604)

I wasted so much money on this game so many years ago, I can't wait to waste some more on a re-release. Even if you didn't want to really play the game, the cards themselves were hilarious and sometimes all too true.

Just now? (1)

Uriel (16311) | more than 15 years ago | (#1670606)

They've used the money from that 'horrible' game to finance this one. The Illuminati 2000 has been in the works for a LONG time.

Steve Jackson Games? Flashback! (2)

the_tsi (19767) | more than 15 years ago | (#1670608)

Wow. Remember the early 1990's... back before that "Internet" thing became popular? Back when Boardwatch was all the rage and magazines like Wired didn't even matter?

Seems to me SJG led to the World(tm)'s first run in with the EFF. I guess we ought to all go buy a starter deck (even though we're all recovered addicts and this will just get us hooked againn) just to support the beginning of the end of electronic privacy and the efforts that the EFF have put in to protect us.

(Okay, so it's off-topic, but I felt it was worthwhile.)

Buying info... (2)

The Musician (65375) | more than 15 years ago | (#1670610)

From the website(s):

  • Boxed set includes 106 cards, 4 blank cards, 160 money tokens, two dice, and a rulebook
  • ISBN 1-55634-091-5
  • Price $34.95 (pre-orders)

Not yet listed at [] or [] , but you will find the lowest price with PriceSCAN []

Cards still true? (1)

kampi (7720) | more than 15 years ago | (#1670612)

Have the cards been updated? I sincerly hope so, so they still are so true and to the point...


Illuminati, not Illuminati NWO (0)

Anonymous Coward | more than 15 years ago | (#1670614)

I sucked and bought loads of cards for the
collectible game, but all that time I just
wanted the old game where you just could
play without preparing your deck for days
in advance.
I was really interested in the One-with-all
edition, but then half of the cards would
be useless and it still was too expensive.
No, Illuminati 2000 or whatever must be the
real thing, like the _old_ game was.

Patrik Carlsson

Queen Elizabeth II with a Terrorist Nuke! (1)

coaxial (28297) | more than 15 years ago | (#1670616)

I found the game bloated, but those cards kicked ass. Disgruntled postal workers, Flat Earthers, Alien Abductees, hell even Eliza!

(It seems like everytime I mention Eliza, no one knows what I'm talking about, but this is /., I have faith.)

*sigh* (1)

Praxxus (19048) | more than 15 years ago | (#1670618)

Ahhhh, the Illuminati card game. I remember it well. I remember once in a friend's basement I almost pulled off the Great Double Cross. Rolled a 2 on 2D6, the whole nine yards. Then my damn brother pulled some "screw you, buddy" card out of his butt, to which I had no counter. So close, yet so far away . . .

Wow. I think I'm going to buy this. I still have my old cards. Huzzah for SJG! =D

And it's about time! What. . . only four years since Assassins came out? :P Is that some sort of weird gaming record?


Old Skewl (1)

Coda (22101) | more than 15 years ago | (#1670619)

A couple of months ago, a friend of mine was rummaging around in this old hobby store and found an old version of Illuminati still in its shrink-wrap. He bought it, of course, and we all figured out how to play it.

It's one of the weirder games I've ever played, but it's really fun if you have 2-3 hours to kill. I can still remember hanging out after hours at the local computer store (massive Geek points here) eating chile relleno burritos and playing Illuminati.

Actually, for really high Geek points, Donnie brought it to the line for Star Wars (TPM), and we played it while waiting for a movie.

The game was a lot better than the movie, but that's not saying much. I've had better sunburns than TPM.

How about Hacker? (2)

ChrisGoodwin (24375) | more than 15 years ago | (#1670621)

Hacker [] was SJG's companion game to Illuminati. It was all about breaking into computer systems. The systems made up one huge "power structure" like in Illuminati, and you'd roll dice to get a presence on each system. You had to be able to trace a path from one of your systems to break into another, or else have a dialin. You started with a Plain Clone, but could move up to a Hackintosh or even an Amoeba.

Hmmm. Going to have to drag that out sometime.

(And, before someone decides to flame me, I know the difference between hacker and cracker.)


Re:INWO (1)

Steve B (42864) | more than 15 years ago | (#1670622)

As I understand it, the success of M:tG gave Steve Jackson the idea of adapting the classic Illuminati game [] to that format -- this made it possible to create a lot of cards (over 400, or about three times the number of different cards in Illuminati) and of course bring some of the jokes up to date with jabs at contemporary figures.

However, it wasn't long before everybody and his brother started publishing collectible card games, and Sturgeon's Law kicked in. While INWO [] is, in my possibly biased opinion, one of the better ones (for one thing, it had the advantage of building on a decade-old successful design), it got caught up in the CCG glut (especially the Assassins expansion, which came out just as the industry was licking its wounds from all the CCGs that crashed and burned).

The whole concept has come full circle, with "One Big Deck" rules for playing INWO without individual player decks and the INWO SubGenius [] expansion designed for one-deck play.

MIB 0137 Fnord


Re:Heh. Already got the Deluxe Edition... (1)

Maserati (8679) | more than 15 years ago | (#1670623)

"The International Cocains Smugglers attack to control the Local Police Departments"

wait... was that a game or not ... ?

Re:Roblimo is an Illuminatus! (1)

Maserati (8679) | more than 15 years ago | (#1670624)

Does Raisa Gorbachev count ? If so, we may be fnord in for another reaping by the Law of Threes.

Re:Robert Anton Wilson? yes, yes, yes (0)

Anonymous Coward | more than 15 years ago | (#1670625)

The Illuminati have been around for centuries.

... and so have the overly paranoid.

yea, thats "i lied" (1)

nmarshall (33189) | more than 15 years ago | (#1670626)

and they are only uncommen... which tell me that someone didnt know how to play... or all the cards. ( this is why i quit M:tg cause i couldnt remenber all the cards... )

#include "standard_disclaimer.h"

Illuminati / Hacker / SJGames (1)

ajs (35943) | more than 15 years ago | (#1670627)

Yeah, the new Illuminati is great. They took all of the cards from the old set, slapped art on them from the collectable game they did, and re-released. Much as the old game was a pain for managing stickers, though, I liked the old money better than the new cardboard chits.

They also released an updated "expansion set", since Illuminati is getting a little dated, they wanted an expansion that brings it up to date. It's just as many cards as the base game, so combining them gives you a very different feel (makes things like Nuclear Power Activists nearly useless, though, because of the increase in card number).

Here's hoping SJGames comes out with an updated Hacker (for those who don't know Steve Jackson Games was considered very technically hip for a game company, and ran one of the best BBSs back when BBSs were all there were). Hacker was a great game (if a little silly), and made for wonderful in jokes all night long with a crowd of CS geeks. It had cards like "Moon Microsystems" (Sun), "HAL" (IBM) and many other great puns and twists.

Re:Queen Elizabeth II with a Terrorist Nuke! (1)

Steve B (42864) | more than 15 years ago | (#1670628)

Actually Eliza is no longer a card, some things have been removed to make way for new cards like the Chineses campaign doners

You're confusing INWO [] (the CCG version) with Illuminati [] (the 80s-vintage one-deck card game). Eliza was (and still is) an INWO card; Chinese Campaign Donors is a card in the new release of Deluxe Illuminati. It's an easy mistake to make, especially since some people play one-deck games using INWO cards.

You're right on the basic point, though -- there were some cards in the older edition of Deluxe Illuminati that were cut because they were too dated or just not that funny (e.g. "Iranian Moderates") in order to make room for contemporary jokes.

MIB 0137 Fnord


I need a clue (0)

Anonymous Coward | more than 15 years ago | (#1670629)

When I was in living in residence at the university I attended, a bunch of guys would play a game and I think it may have been Illuminati (the original one- this was back around 1989-1990). It came in a little black plastic case and contained *lots* of little diamond or triangular shaped bits of paper. Does this sound like Illuminati? I've been in lots of games and comics stores looking for this game, but I haven't found it. :(

Oh yeah...Route 76 == Car Wars baby! (1)

Hard_Code (49548) | more than 15 years ago | (#1670630)

Man, I had Car Wars...nobody would ever play with me (pout)...but I spent tons of time designing the coolest cars...I loved it...I would just use their system to design up all sorts of was great...

Re:Illuminati, not Illuminati NWO (1)

Steve B (42864) | more than 15 years ago | (#1670641)

I was really interested in the One-with-all edition, but then half of the cards would be useless and it still was too expensive

After INWO SubGenius came out, a few people developed one-deck versions using 120-150 selected cards [] (about 60-75 each groups and plots) to solve the "half the cards would be useless" problem. If you've still got a batch of INWO cards around that you haven't used lately, it might be worth a try.

Not soo horrible (1)

tolonuga (10369) | more than 15 years ago | (#1670642)

The trading card game was still a nice game
(if all player agreed to buy the same amount of
cards). and the cards and drawings were very

i hope there will be localized versions again -
i love the german inwo edition with german cards
like "zuvieldienstliestende" or "stammtischpolitiker".

Re:Oh yeah...Route 76 == Car Wars baby! (1)

Robert Hayden (58313) | more than 15 years ago | (#1670643)

Hell, I was writing supplements to Car Wars back in the mid-80s when I was a wee lad. I did fixed-wing airplanes and a few gadgets before the game quietly folded.

Re:Queen Elizabeth II with a Terrorist Nuke! (1)

Pablonius (3962) | more than 15 years ago | (#1670644)

Sorry to burst your bubble but HAL was supposed to be born in 1995 (or is that 92?) I just watched 2001 the other night. Anyway, he definitely learned to sing Daisy before 99.

Good U.S. company (1)

Mark J Tilford (186) | more than 15 years ago | (#1670645)

Hey, Cheapass Games ( produces some really good stuff. Kill Doctor Lucky is one of my favorites. mjt

Top Secret Rulebook (1)

mholve (1101) | more than 15 years ago | (#1670646)

Hey, offtopic, but I'm getting desperate. ;>

Anyone out there have a copy of the FIRST edition Top Secret (from TSR) rulebook? Please, send me an Email... Thanks!

Re:Other tabletop games for geeks.... (1)

entrippy (14141) | more than 15 years ago | (#1670647)

Not to mention a bunch of funky card games - some that regularly pop up at our game nights (a geek must!)

* Flux

A game which starts with only one rule - draw one card and play one card each turn. How do you win? That remains to be determined... each card played changes the rules as you go, making for a quite enjoyable run of meta-gaming. Good for game theory geeks.

* Falling

You're all falling toward the ground, and the aim is to be the last to hit. Not much of a goal, but it was all you could think of on the way down... fast paced (real time card game - think snap on PCP) and frentic, and a lot of fun.

* Settlers of Catan

The two player card game version of the board game (which is just fantastic - buy it buy it buy it) - a lot of fun, almost civilisation in cards, and a mean cut throat devil dealing war between the two players....

Re:INWO (1)

Industrial Disease (16177) | more than 15 years ago | (#1670648)

One of the cool things about INWO was that card frequency didn't have as much to do with playability as it does in other CCG's. It always seemed to me that the rare cards weren't so much the most powerful cards as the funniest cards. (Of all the CCG's I've seen, Star Wars was the worst money game; all of the main character (i.e. non-cannon-fodder) cards were much too rare.)

I liked the mechanics of INWO slightly better than the original (esp. the use of action tokens, and rules about which groups could get involved in an atttack), although I love both. I have two copies of the old "deluxe" edition (including the special "Black Box" edition, as well as a big box of INWO cards and the INWO Church of the SubGenius edition. Hail Bob!

While we're on the subject... (1)

Anonymous Coward | more than 15 years ago | (#1670649)

J.R. "Bob" Dobbs (high epopt of the Industrial Church of the SubGenius) is currently at #1 in Time's poll of the 100 Phonies and Frauds of the Century [] .

Re:Steve Jackson Games? Flashback! (1)

Industrial Disease (16177) | more than 15 years ago | (#1670650)

Their bulletin board evolved into Illuminati Online [] , one of the early commercial ISP's, several years ago. I've been using my IO account for a permanent e-mail drop (although in the era of Spam, I've gotten cautious about handing that address out), a good Usenet feed, and occasional web hosting since 1993.

SJG spawned the Illuminati Online ISP (2)

Booker (6173) | more than 15 years ago | (#1670654)

Illuminati Online is my current ISP - for a brief history, check out [] . Quite a history, too, what with the Secret Service raids and all that.

I've been with them for about 5 years, and they've been great, but I'm leaving soon for more bandwidth. But they're a good shop - runs on Linux & Apache, EFF supporters... I'll miss 'em.

Re:Roblimo is an Illuminatus! (0)

Anonymous Coward | more than 15 years ago | (#1670655)

Sorry, since there is no 5 in any of that, you must be wrong.

Orbital Mind Control Lasers (1)

Frank Sullivan (2391) | more than 15 years ago | (#1670656)

Anyone besides me still have a copy of the original plastic-box set (and expansion sets I and II), with the dinky cards and the tissue-paper money? When the game was going badly, one could always fake a sneeze and blow everyone's money all over the table (we often played with elaborate rules controlling such events, not to mention set rules for cheating for the banker).

INWO made some playability improvements to the original game, but i still think the original was more fun. The more wildly varying winning requirements for the different Illuminati helped. It led to each player being treated very differently... like when the Assassins were encouraged to kill groups early in the game, but radically opposed later. Or the tilting-at-windmills attacks on the Gnomes of Zurich to get them to spend money.

Ah, so many happy memories...


Re:I need a clue (1)

Zachary DeAquila (31195) | more than 15 years ago | (#1670657)

Could have been.. the original release of Illuminati, was, I believe in a 'pocket box' format (that little black plastic case you mention). You'll likely never see that format again (the molds for the cases were literally
broken and would be expen$ive to replace).

Re:Its been around for a while.. now new and impro (1)

mal3 (59208) | more than 15 years ago | (#1670658)

Yea, SJ goes to alot of conventions. I bought my copy of the Principa Discordia from him at marcon( He's a hell of a nice guy, when they tried to charge tax on the book, i told him i didn't belive in the government, so i didn't have to pay the tax, he let me. Sadly though later that day at the marcon dance i got a picture of him doing the Macarena.

Yes. . .old news. :-> (1)

heller (4484) | more than 15 years ago | (#1670659)

My buddy bought this game months ago and already bought an expansion to it! What a great game!

I'ld been playing it since the late 80's or early 90's and have gotten rather adept at arranging wins for myself. . .since that's actually what you do. You don't just win the game.

I've managed to pull wins out of my butt the last two times I played. The last time was the most memorable though. 5 player game. Me and another guy were horribly behind in terms of victory conditions. Next turn around each of the other 3 players would have won so we could stop them all. Suddenly I realized that we could share victory conditions if I gave him enough cards to win and he gave me the the last 2 "Wierd" groups I needed.

Ah. . .my friends weren't happy with me that day!

** Martin

Re:Card Games Vs. RPGS (1)

teraflop user (58792) | more than 15 years ago | (#1670660)

For improvisation with rules or preparation, you might try a story-telling game.

Once-Upon-a-Time involes making up a fairy-tale including all the elements on cards in you hand, and ending with the line on your ending card. Other players may interrupt if you mention anything on one of their cards, or by using a generic interrupt when you play a card, and then have to continue the tale.

Baron Munchausen is even more free form, with little tokens as the only props. Players take it inturns to tell tall tales of their adventures. Other players may interrupt with challenges to the story (by paying a token), in which case the storyteller must either correct themselves or pay to refute the challenge. At the end, players spend their remaining tokens voting for the best story.

let's talk waste of money (1)

cthonious (5222) | more than 15 years ago | (#1670661)

Illuminati? That's a fine game.

Star Fleet Battles: now there's a waste of money.

Re:Other tabletop games for geeks.... (1)

speek (53416) | more than 15 years ago | (#1670662)

Needless to say, the best boardgames come from Germany...

I know why you say this because a lot of these games from Germany show some remarkable ingenuity.


I can't stand any of them. They all have one major, very unfortunate similarity - the playing of the game is separate from the scoring. Let me explain. Almost every German game is structured so that each player takes a turn, and then scores points based on achieving certain goals and/or conditions. So the games often come down to who can squeeze the most points out of their last few turns, and you can get very heavy into the calculations....

It also makes for a bizarre division between what happens on the board, and what's happening with the "victory points" off the board, and sometimes the two are at odds intuitively. I prefer games where the winning and losing is completely represented in the game itself - like Starfleet, where you win if you blow up your opponents ships, or wargames, where you win if you win on the board. Chess is another good example. Settlers of Cataan is awful, IMO. Robo Rally and Ricochet Robot are great, though. :-)

More SJGames Goodness... (1)

BadmanX (30579) | more than 15 years ago | (#1670665)

Steve Jackson Games also publishes a rather nifty RPG called GURPS. You can download a free, completely playable 32-page version of GURPS (called GURPS Lite) at [] . And I just so happen to have some support material for GURPS Lite on my own web page at rpslit.htm [] . Happy gaming!

Re:pre-1994 Wired was clueless about port 80 (0)

Anonymous Coward | more than 15 years ago | (#1670667)

In 1993 Wired was reporting that WAIS was a wired technology. They didn't talk much about the Web until they had their own Web site. Then it was OK to push the Web as a killer new technology. Man, I still remember when you had to register with a username and password to use At the time it probably seemed like a good idea to use this new technology to make a big BBS. They got a bunch of shit from people because it didn't work properly in Lynx. I didn't care, I had NCSA Mosaic running on my 386 with Linux 0.9 and X11R5.

Re:bwahahahahaaa.... (0)

Anonymous Coward | more than 15 years ago | (#1670674)

Spoken like a True Geek. I never got into Star Fleet Bookkeeping myself, only played it once, but now that the Definitive Computer Version is out, I can enjoy it.

I always regretted that INWO took out the 'Income' attribute. Kind of makes some of the groups (Gnomes and the Multinational Oil Companies) pointless.

/. Card (3)

eriko (35554) | more than 15 years ago | (#1670675)

Power:1 Money:1
2 arrows out (L/U)

Special: Once a turn, owner may declare a given group "Slashdotted." This group may not attack, lend power to an attack, or grant money to an attack. If attacked, no money can be spent on defense by anyone other than the group itself, but defender's power is doubled (hard to attack a site you can't reach)

If owned by the network, Slashdot POW triples (3).

(Notes: Pow and money are weak, because the special is strong, and historical concerns. This really needs to be tested in a game-the power may be a little to strong. Pow modifier is a beta idea-/. should become more effective if combined with the network, but how much so depends. A POW 3 card with a special is a pretty potent card. 2 Outgoing arrows is another way to restrict power-game balance is important)

Re:SJG spawned the Illuminati Online ISP (1)

flesh99 (32039) | more than 15 years ago | (#1670676)

It is nice to see someone else on they are a great ISP and they are gonna bring the Metaverse back.....YAY !!!!!

Re:Steve Jackson Games? Flashback! (1)

err head (26693) | more than 15 years ago | (#1670677)

then the $80 bux I just spent on 2 copies and the y2k expansion is a definate splattering of piss

Re:Top Secret Rulebook - try ebay (0)

Anonymous Coward | more than 15 years ago | (#1670678)

they have all kinds of old crap like that there. Also look at

Some back story on Hacker... (1)

cirby (2599) | more than 15 years ago | (#1670679)

Read "The Hacker Crackdown [] " by Bruce Sterling.

I wasted soo many hours on this game.. (0)

Anonymous Coward | more than 15 years ago | (#1670680)

when I was in Highschool and college. We were such nerds, we were playing Illuminati the night of our senior prom. Not that any of us could have gotten dates even if we had wanted to.

The return of a classic (1)

ConceptJunkie (24823) | more than 15 years ago | (#1670682)

It's nice to see a real game return! Along with Cosmic Encounter (which was re-released a few years ago), Car wars, AD&D, V&V, Traveller, Champions, Star Fleet Battles, Paranoia, GURPS, etc, this was a game I used to really enjoy playing years ago when I was single and had a lot free time to spend with friends.

I just bought the latest version of Car Wars in a fit of nostalgia and would like to get Illuminati too.

It's also nice to see someone publish a card game where the ability to win isn't simply a measure of how much money you throw into it. My one foray into playing Magic left me very unimpressed.

Don't feel bad for me not being able to play. I currently play Monopoly with my 3- and 5-year-olds (and eventually the 1-year-old and baby...) and will work them up to more interesting games once they learn to read and count money for themselves, etc. I know they will love these old classics.


Illuminati... in 1981. (1)

cirby (2599) | more than 15 years ago | (#1670684)

I was one of the first five or six people to play Illuminati. I was working at SJG in 1980/81, and one evening Steve brought out this new project, a card game. Steve Jackson is an insane genius-type, but quite fun...

(I also co-wrote one of his other games, BTW. Look it up.)

Re:Robert Anton Wilson? (1)

Enoch Root (57473) | more than 15 years ago | (#1670687)

RAW has indeed everything to do with this game; the whole SJG is based on his book. The paranoids and Erisians will tell you the Illuminati existed way before RAW wrote them. They're just a bunch of silly men because RAW Shea invented them all from scratch. The Illuminati never existed. Repeat after me. fnord

"There is no surer way to ruin a good discussion than to contaminate it with the facts."

Its been around for a while.. now new and improved (2)

Thauma (35771) | more than 15 years ago | (#1670693)

Actually, I've had my copy of Deluxe Edition for about 7 months now. (was able to but my copy directly from Setve Jackson himself at JohnCon99, Anyway this is just a shameless plug for "JohnCon1900, Ye old Millenium bug strikes again"

While it's still a long way off, JohnCon represents all things geek, yet without a computer.

Pre-register now and come play all kinds of geek games like Illuminati, Spammers, Cults Across America, Iron Dragon, Over the Edge, AD&D, Call of Cthulhu, GURPS and more!!!

Re:Illuminati, not Illuminati NWO (1)

Praxxus (19048) | more than 15 years ago | (#1670694)

One of my friends in college had the original Illuminati game. Having played both, I'd say they both kicked butt. Though I guess the original was less annoying to keep track of than the collectibe/tradeable/customizable/profitable card version.


Re:Queen Elizabeth II with a Terrorist Nuke! (1)

Thauma (35771) | more than 15 years ago | (#1670695)

Actually Eliza is no longer a card, some things have been removed to make way for new card like the Chineses campaign doners

Re:Its been around for a while.. now new and impro (1)

the_tsi (19767) | more than 15 years ago | (#1670696)

And after JohnCon, come to the Barnstormer's Spring Mainstage. You'll be coming down off your pixie stik high and still have enough attention span to watch a wonderful professionally directed musical!

Only yards away from JohnCon's Gilman Hall in the historic Arellano Theater.


Glad to see it back! (1)

Bryce (1842) | more than 15 years ago | (#1670697)

INWO never really appealed to me, but me and my
buddies used to play game after game of the
original game, so I for one am happy to see it
back. Ah, the backstabbing, second-guessing,
and downright dirty dealing of that game!

Now what I'd like to see is an online version!


A bit late, no? (0)

Anonymous Coward | more than 15 years ago | (#1670698)

Heh, the game has been on the market quite a while now. I got it as soon as i could, and that was about 2 months ago.
The expansion is neat, And the 2 new conspiracies means there are even more ways for the UFO's to win. :)
It's nice to see SJ-games get a grip and go back to the real illuminati, not the money wasting junk INWO was.

Re:Illuminati, not Illuminati NWO (2)

Thauma (35771) | more than 15 years ago | (#1670699)

The version(s) that came out this year are regular games, not CCGs. Deluxe Edition is a remake of the orginal, and Y2k is just an exspansion deck with new groups.

INWO is long since dead

Slashdot card (1)

Anonymous Coward | more than 15 years ago | (#1670700)

What Illuminati really needs, of course, is a slashdot card.

Re:Buying info... (1)

Kingpin (40003) | more than 15 years ago | (#1670701)

We used to use the 'blank cards' as special cards. A blank card entitles you to give any other player a 'wooden arm/leg' anytime during the game. I've seen one of my friends jump on another guy because of this game - can't wait to get my slimy hands on the new version.

Re:Steve Jackson Games? Flashback! (2)

Erbo (384) | more than 15 years ago | (#1670702)

Not all that off-topic, and quite worthwhile...

I recall playing Illuminati and Car Wars in college, and I thought that Steve Jackson Games made great stuff. The whole episode with the Secret Service coming after them because of GURPS Cyberpunk just pissed me off. (I think it was that incident that led to the founding of EFF.)

I think Spider Robinson said it best, in the afterword to The Callahan Touch: "...every dollar given to Steve [Jackson] is a droplet of urine on the shoes of the federal bureaucracy, and a blow for the right of Americans to be free from arbitrary search or seizure even if they do happen to own a computer."

"Free your code...and the rest will follow."

Be fair to German games... (1)

teraflop user (58792) | more than 15 years ago | (#1670703)

The point-totting games you have described are certainly a significant sub-classification, but I don't think you can legitimately claim that German games fall more often in this genre.
  • For example, Catan, Manhattan, 1630-something, Civilisation and both Illuminati games are point totting games, but only the first two are German, the third being a rare good UK game, the rest being American of course.
  • Mississippi Queen, Ricochet Robot, Elfenland, Bausak (where you build a tower of awkward wooden blocks), Carabande (a big wooden motor racing game where you flick the counters) are all German (some republished elsewhere), and don't involve points.
I would agree that point totting games can get frustrating if you play with people who are too deparate to win. In Manhattan in particular the last player each turn can often spend 1/2 hour figuring a play which will turn the whole game upside down (but I've seen Monopoly played that way too). The solution is to play games for fun. Beer helps.

Re:Oh yeah...Route 76 == Car Wars baby! (1)

pbroderi (18723) | more than 15 years ago | (#1670704)

Illuminati was a satisfying play and the freer-form RPG's destroyed my high school GPA, but there has never been a rush like Car Wars, the simplicity and focus of the rules were incredible.

yeah, that's where it was it.

INWO vs Original (1)

magpye (27369) | more than 15 years ago | (#1670705)

I became completely infatuated with Illuminati after a friend taught me to play on his copy of the original tabletop game. My local games shop had packages of 12 INWO starter decks for sale for $10, so I decided to try the newer game on the reputation of the old.

The CCG drove me crazy! The original Illuminati was complicated enough -- it takes new players forever to learn the rules. A friend and I, both familiar with the original game's rules, spent an entire evening trying to learn INWO, and failed miserably.

New slashdot poll (was Re:I wasted soo many hours) (1)

georgeha (43752) | more than 15 years ago | (#1670706)

On the night of your senior prom, did you:

1) go the the prom with a date
2) go to the prom stag
3) play Traveller
4) play AD&D
5) play loderunner
6) surf the web
7) chat on irc
8) turnips, turnips, turnips

I'm pretty sure my choice was 3, since it was 1984.


Card Games Vs. RPGS (1)

pbroderi (18723) | more than 15 years ago | (#1670707)

I lost an awful lot to a serious RPG as a high school (but they gave it all back in college whe I played with a coed group). I also took part in the CCG trend in recent, though it defintely was not the same.

I really miss both the depth of those games and the bouts of wild improvisation (rules were really only suggestions and no victory condition meant that the beauty of play was the only draw.) But these things took so much preparation that life has made there continuation impossible. I really think that this is the fundamental difference between mid to late 80's games and what people seem to be playing today.

Oh, that and "Bard's Tale" while fun, was not even close to real game, while Quake offers a credible alternative.


Re:Orbital Mind Control Lasers (1)

llywrch (9023) | more than 15 years ago | (#1670708)

Yep. Still have mine with the expansion cards, & two I created: one for Amway & another for the Scientologists.

Every game would go the same way: my buddy Bruce & I would start a war with each other, & our other friend Kyle would end up winning.

Hmmm. Maybe it wasn't as much fun as I remember. ;-)


Re:/. Card (1)

BadmanX (30579) | more than 15 years ago | (#1670709)

Does delcaring another group "Slashdotted" use up Slashdot's action token, or is it a free action?

I personally wouldn't have any outgoing arrows on Slashdot - it doesn't directly control anything. I like the special, though, and the fact that power rises when controlled by the Network.

Re:Good U.S. company (1)

osmanb (23242) | more than 15 years ago | (#1670711)

That's ok... but Lord Of The Fries has become one of the absolute favorite games among all of the people in gaming group. That game is SO simple, while simultanesously filled with strategy. (Besides, the illustrations rock!) (:


Re:/. Card (2)

eriko (35554) | more than 15 years ago | (#1670713)

Those are good balance points. I would call it this way..

If Slashdot doesn't have any outgoing arrows, then it's special should be a free action.

So, modify the card above to no outgoing arrows, and make /.ing a free action, once per turn. Increase the POW to 2, since it's not useful in the attack, and leave the NW power bonus at x3, which would make it hard to take /. away from the network, which is poetic...

Re:Cards still true? (1)

DarkTrick (91247) | more than 15 years ago | (#1670716)

Well - the cards are still essentially the same, although they've been reproduced in nice colour versions now, with typically entertaining artwork. If you want new cards, then the Y2K expansion pack is for you. Lots of new groups, and a couple of new Illuminati cards (The Church of Bob - needs 1 fewer cards than the current number of cards required for a general victory), and one other, which I can't remember atm. Do'oh!.

There are also a whole new batch of "smug cards" which can change the way the flow of play runs quite nicely, including the new "Unmasked" card, which when played allows you to change your illuminati group for another which isn't currently in play, thus allowing for some super sneaky victories.

There are a couple of rule modifications too, which seem to work quite nicely, including anyone being able to sacrifice 2 smug cards to counteract a privileged attack.

[Oldgit mode : On]

The only criticism that I can level at it, is that the money chits that they supply are little bits of card board, which while being an improvement on the original paper-stock cash that came in the "bookcase game" first edition, they're still a pale, pale, pale immitation of the nice and shiny plastic money that came with the deluxe edition of 9 years ago or so.

[Oldgit mode : Off]

IMHO - it's always been an excellent game - and to be fair, it's just gotten better.



Heh. Already got the Deluxe Edition... (1)

Palin Majere (4000) | more than 15 years ago | (#1670723)

I've loved this game. Ever since a friend told me about it after I finished reading the Illuminatus trilogy (which is what the game is based on. It's by Robert Anton Wilson and Robert Shea, and is as wacky and mind-blowing as the game's cards would imply...)

I bought the original edition of the CCG and had a blast with it, if nothing else for the hilarity involved when performing takeovers with various cards.
"I'm going to use the Republican National Committee to control the Women's Liberation Front..."

The original tabletop game is a blast, especially with a bunch of people clustered around the playing area, trying to control everything they can.

Remember, the Illuminati are out there, watching you... ;)

Re:Slashdot card (3)

Windigo The Feral (N (6107) | more than 15 years ago | (#1670724)

Some anonymous coward dun said:

What Illuminati really needs, of course, is a slashdot card.

Ah, Illuminati. :) Several of my friends knew it in the original version, so when it was re-released earlier this year (and it's been out for several ours back in June) it Had To Be Bought...and I was introduced to the good, old, original game of Fsck Thy Neighbour in its original form. ;) Very cool game, it is. :3

Seriously, though...the new decks (both the re-release and the Y2K Expansion Pack--which contains a card for the Church of the Subgenius :) do have two blank power cards and two blank Illuminati a power, I figure a Slashdot Effect card could be done up giving +6 Attack power to any card held by CotSG or the Network... ;) Or maybe even automatic successes on privileged attacks on other Illuminati... :) Alignment is gonna be a bastard though... ;)

Seriously, I think we could come together and actually cook something up for this... ;)

Using Slashdot as an Illuminati would be harder. The Network IS essentially Slashdot :3

You could also do up cards for the Freaks Software Foundation (RMS in beatnik clothes or somethin', alignment Weird Communist Liberal ;) an' other stuff...I think we can let our imaginations run wild on this...

Gods, I think TOO DAMN MUCH on this. :3 Then again, I'm also one of the folks who's given real thought (after one too many incidents of kitty deciding SHE wants to play Illuminati, too, in the way kitties tend to define "read" or "play" or "type on keyboard" by laying on top of what you are doing :) to making up a Ferlie Kitty Card which enables one to randomly rearrange one's OPPONENT'S power structure... :)

Re:Steve Jackson Games? Flashback! (1)

arkham6 (24514) | more than 15 years ago | (#1670725)

*grin* And does wired really matter now? I've read it, and found it for the most part fluff.

The cards did kick ass! (0)

Anonymous Coward | more than 15 years ago | (#1670726)

... but what makes you say that when everytime you mention Eliza, no one knows what you're talking about, but this is /., you have faith?

All hail the pocket box! (1)

m@ltese (18217) | more than 15 years ago | (#1670727)

Steve Jackson always made my favorite games. Car Wars was and is my all-time favorite rpg. The simplicity of the system made it extremely enjoyable. Does anyone know if Car Wars still survives in some form? Seems to me like that is what games like Twisted Metal and Vigilante 8 really SHOULD be.


Oh the time I have lost on that game... (1)

Mr. Flibble (12943) | more than 15 years ago | (#1670728)

I played that game so much that my cards started to fall apart. My favorite variation by far was the *cheating* version. I once won during a long full out cheating game by (I was the Gnomes of Zurich) declaring "Oh look how much money I have! I just won the game!"

Heh, no one botherd to count the money, I was 50 megabucks short.... :)

Re:All hail the pocket box! (1)

ThunderBucket (73081) | more than 15 years ago | (#1670729)

Car Wars *does* exist. I believe they even came out with a third edition a while ago. Existential blue crayon launchers, anyone? It's over at Steve Jackson Games []

Re:Queen Elizabeth II with a Terrorist Nuke! (1)

Parintachin (8608) | more than 15 years ago | (#1670730)

"So tell me Alex, why is it that you are so sure that Queen Elizabeth is having Steve Jackson's love child?"

Eliza was a great virtual psychiatrist from yore who will be remembered fondly by all who subjected themselves to its sometimes provocative but usually hilarious natural-language shrinkage.

If HAL never gets born this year and Boris is exposed in the literature competition, we can at least rely on a fresh upload of Eliza to guide our astronauts on their search for intelligence.

soft chuckles

Best move in the game? (5)

IIH (33751) | more than 15 years ago | (#1670731)

I remember playing the game years back, the concept was good, the only thing that annoyed me was all the adding etc. (I get a +4, -2, +2, -5, so I need a 7 or more (but I can use card x, if the roll is even, etc)) It took some of the spontantity out of the game.

Personally, my best memory is one of the stories I heard of what allegedly happened at one of the prize competions:

Person A and person B are in the final, very close game... Person A says to Person B, "it's close, be a shame for one of us to lose now. If you conceed, I'll split the prize, okay?" Person B thinks, agrees, and calls the ref over and conceeds. Person A then shows the card "I Lied", which enabled him to default on an agreed deal. The refs found this amusing, judged it legal (and definitly within the spirit of the game) and awarded him the prize.


Re:Buying info... (1)

Synic (14430) | more than 15 years ago | (#1670732)

I created special cards like my "Milk & Cheese" card, paying tribute to many hours of laughter from precious Slave Labor comics and playing them into my Discordian takeover of the world.

Remember! King Kong died for your sins!!

Re:Steve Jackson Games? Flashback! (1)

Synic (14430) | more than 15 years ago | (#1670743)

Their interviews with figures such as the Woz, the brilliant scientists who are usually not in the limelight (like those working on cold fusion and teleportation), not to mention articles written by Gibson (you rule!) usually make the cover price and gimmicky columns (memes, wired/tired, etc) worth dealing with. The meaty stuff is nice, the rest is gloss-over material.

Anyway, back on topic though, I like the Ronald Reagan INWO card that describes him as being completely covered in Teflon. LOL
The card had a piccy of a monkey on his shoulder too...

Re:actually, there was a Sub-Genius expansion also (1)

Anonymous Coward | more than 15 years ago | (#1670744)

info at sjgames site []

Re:Slashdot card (1)

coaxial (28297) | more than 15 years ago | (#1670745)

Of course, one can never forget the Eric Conspiracy.

Roblimo is an Illuminatus! (1)

Anonymous Coward | more than 15 years ago | (#1670746)

This story, strangely, came out at 2:40am on Tuesday, September 21. September 21 (9/21) is the birthdate of Mohammed the Prophet, an auspicious date for beginnings. 9 is the cube of 3, or 3*3*3. Three is the number of the Trinity. 21 is 7*3. Seven is a prime number, prime meaning there is only one of each kind, symbolizing the One True Prophet. 2:40am is 4:20am backwards. 4:20 is a known method of communication among Hashish users, probably a call to the Hashishim, a legendary band of political assassins. Don't be surprised if a major world leader dies within the next 24 hours. You have been warned!

Re:Steve Jackson Games and the American SS (1)

Anonymous Coward | more than 15 years ago | (#1670747)

Seems as if nobody can mention SJG without mentioning the Secret Service raid. Some highlights of the judge's ruling [] :

the Secret Service had unlawfully read, disclosed and erased the messages - despite their repeated denials that they had done any such thing.

[the judge's] opinion was quite critical of the Secret Service's behavior, before, during and after their raid, calling the affidavit and warrant preparation "simply sloppy and not carefully done."

And these are the people who protect our President?

Here's a nice excerpt from the complaint [] :

Although neither Steve Jackson nor SJG was a target of any criminal investigation, defendants caused a general search of the business premises of SJG and the wholesale seizure, retention, and conversion of computer hardware and software and all data and communications stored there.

This happened almost ten years ago, people.

Additionally, SJG was awarded approximately $50,000 for its losses. SJG's lawyers got $200,000. Who really won this case?

Re:Best move in the game? (1)

azsmrfg (58970) | more than 15 years ago | (#1670748)

After an INWO tournament here in Sweden, the organizer went up on the podium and announced that the winner was himself, then proceeded to congratulate himself, thanking himself, and giving himself the prize. Had it been any other game the crown might've not liked it, but it being Illuminati made it allright.

Re:Oh the time I have lost on that game... (1)

Sanction (16446) | more than 15 years ago | (#1670749)

The cheating rules were the best! Remember, if someone leaves the room to go to the bathroom or something...well, they probably won't have much left when they return. Or the classic "oops, I seem to have slipped, and wow, my hand just happened to land on the money pile, but that's not where all this new cash came from...". The best drinking game around!
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