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Sony Funding 'About 40' Downloadable Games

Zonk posted more than 7 years ago | from the mini-content-ftw dept.

45

Eurogamer is reporting on comments by Sony's Phil Harrison about the e-Distribution Initiative for the PlayStation 3. Apparently they already have 40-some games in development, above and beyond the titles they'll have ready for the console launch. Harrison: "My strategy was to encourage developers to push the machine technically, creatively, artistically — to innovate in lots of different ways. But don't be restricted by ghettoising games into a particular genre, or a particular display mechanic, because what we've seen on other systems tend to be retro 2D games, and we're pushing the 3D capabilities of the PlayStation 3. Plus, the fact that every PS3 has a hard disk drive means that we're not restricted by the size of the download, and that has a huge impact on the kind of game design that you can do,"

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45 comments

So now you can download HUGE crappy games! (0, Troll)

PrescriptionWarning (932687) | more than 7 years ago | (#16678825)

I wonder how long the download queue for those will be? Or better yet, how many days it will take to download each game on their sure to be slow initial network speed.

MOD PARENT TROLL DOWN (0, Flamebait)

ZakuSage (874456) | more than 7 years ago | (#16678857)

What an idiot. We don't need his karma let the motherfucker burn.

Re:So now you can download HUGE crappy games! (1)

linuxg0d (913436) | more than 7 years ago | (#16678923)

LOL!

How true... I can just see that now...

- "So, we've released the system, now, what's the network's status?"
- "Well, sir, it would seem we underestimated the download speeds..."
- "What? Are you saying the T1's aren't holding up?"
- "Uhhh no..."
- "So what about the OC-192 we ordered?"
- "It seems they're delaying the delivery - again - until next January..."
- "What kind of company would delay delivery on their product so many times?"
- "..."
- "Right."


:D

Hehehehe...

Re:So now you can download HUGE crappy games! (0)

Anonymous Coward | more than 7 years ago | (#16679467)

if there were some to sell at launch they prob would have network issues :)

Re:So now you can download HUGE crappy games! (1)

DittoBox (978894) | more than 7 years ago | (#16679473)

That's what P2P technologies like BitTorrent are for. If only the people running the RIAA, MPAA and the Gaming industry weren't so daft and actually realized there's a real wealth of distribution technologies that could make their profit margins soar and their development and deployment costs go down.

Re:So now you can download HUGE crappy games! (1)

kryptkpr (180196) | more than 7 years ago | (#16681609)

Unfortunately almost every major ISP now throttles torrent traffic, making it's use as a legitimate distribution technology less appealing.

On the other hand, clients that encrypt torrent traffic are now common.. would encryption simply become the norm?

Re:So now you can download HUGE crappy games! (1)

DittoBox (978894) | more than 7 years ago | (#16681773)

Is that conjecture, or do you have any hard evidence? I'm not saying you're wrong, I've just never heard that before. If they are, that's "net neutrality" violation and I'd think there'd be a huge uproar over it.

Re:So now you can download HUGE crappy games! (1)

CPMO (1013807) | more than 7 years ago | (#16681757)

Mod parent -1(grumpy-old-man)

Uhhhh... (1)

linuxg0d (913436) | more than 7 years ago | (#16678829)

"above and beyond the titles they'll have ready for the console launch."

If their titles' release dates follow the same typecast as their platforms release date, then 40 titles will probably be more like, 10 now, 20 in 6 months and another few over time. ;)

Above and Beyond and Sony, lately, should never find themselves in the same article.

Why does Sony hate 2D games? (1)

jchenx (267053) | more than 7 years ago | (#16678887)

Quote from the article:
But don't be restricted by ghettoising games into a particular genre, or a particular display mechanic, because what we've seen on other systems tend to be retro 2D games, and we're pushing the 3D capabilities of the PlayStation 3.
Is it just me, or does Sony hate 2D games?

I remember reading somewhere (unfortunately can't find it now), that Sony always preferred to have 3D games on its systems. Now, there are a number of 2D games (platformers, traditional fighters, etc.) on the PS2, but it seems like Sony was resistant to those types of games. Why do you have to push the 3D capabilities of anything? I just want to have a good experience, and there are plenty of 2D titles that do just that.

Re:Why does Sony hate 2D games? (1)

badboy_tw2002 (524611) | more than 7 years ago | (#16678963)

Probably because they're pushing new hardware and generally there's not much in 2D you couldn't do on last-gen or on the much cheaper Wii. They're trying to sell boxes, and having lots of cool "can't get it anywhere else" content is one way to do it.

Re:Why does Sony hate 2D games? (1)

JFMulder (59706) | more than 7 years ago | (#16679791)

But can't get anywhere else content doesn't have to be 3D, does it? As long as it is exclusive, who cares?

Re:Why does Sony hate 2D games? (1)

badboy_tw2002 (524611) | more than 7 years ago | (#16681763)

I guess its more like "can't get anywhere because of its sheer awesomeness and power of the PS3" not "can't get it anywhere because of exclusive license deals and you may see it 6 months down the road on 360/Wii" I imagine you'd be pushing really hard to have something 2d that PS3 could do and Wii or even PS2/xbox 1 couldn't.

Re:Why does Sony hate 2D games? (2, Interesting)

PoderOmega (677170) | more than 7 years ago | (#16679873)

Well, they hate 2D games in the US more than Japan apparently. Look into Working Designs, they had ongoing problems with Sony not approving the 2D RPG games they wanted to translate from Japan. In one instance they had to bundle two games together (Growlancer: Generations) and sell it as one game to get approval, when they wanted to sell the games seperately. From
http://en.wikipedia.org/wiki/Working_designs [wikipedia.org]
Growlanser Generations sold well, but of course not better than it would have sold as two separate titles. We just spent too much time fighting the good fight to even get it out, and other games approved.

Working Designs is now out of business.

Re:Why does Sony hate 2D games? (1)

sesshomaru (173381) | more than 7 years ago | (#16679975)

Sony are sort of like Necrons (from Warhammer 40K) or Judge Death (from Judge Dredd).

You know, evil.

I'm reminded of the time that Judge Cal remarked to Judge Death, "You must give me the name of your tailor," and Judge Death responded, "I regret he is no longer with us."

Re:Why does Sony hate 2D games? (1)

cliffski (65094) | more than 7 years ago | (#16680503)

agreed 100%. Sony are stuck in a childlike *3D is better* mentality. Just like adding more polygons or bump mapping automatically makes a game more fun.
Take Chess, that games sucked ass until they invented bump mapping and facial animation. Now its teh r0xx0r.

You are not understanding use of 3D (1)

SuperKendall (25149) | more than 7 years ago | (#16680633)

Consider one of the few games we know of, flow, is very much a old-school kind of game played on a 2D field. That said, the graphics themselves are all 3-D - they just move in a plane. Nothing about 3D says the camera cannot be fixed and overhead or to the side.

Stop it already. We know you are Sony apologist (0)

Anonymous Coward | more than 7 years ago | (#16683201)

What about Goemon? Metal Slug? Mega Man? SCEA has been openly hostile towards 2D games (particularly full price releases) on the PS1 and PS2 for a decade now because it didn't fit with their image they were trying to create.

Re:Stop it already. We know you are Sony apologist (1)

grumbel (592662) | more than 7 years ago | (#16691013)

Those are all retro-games, they are kind of an exception. The number of originally created 2D games on the other side is very very low, however not only on Sony consoles, but on all of them.

Re:Why does Sony hate 2D games? (1)

donaldm (919619) | more than 7 years ago | (#16683273)

To say that "Sony hates 2D" without applying this to Microsoft and Nintendo is just unfair since all game machines from the PS1 onwards mainly have 3D games because the market preferred those type of games. There are actually more 2D games for the PS1 and PS2 than with the N64, Gamecube and Xbox. This is not to say that 3D is the best format since some 2D games are really fun to play but it is rare to see new ones now. I don't know of any for the next gen consoles except possibly some home grown ones

Nintendo loves 2D games (1)

LKM (227954) | more than 7 years ago | (#16686011)

To say that "Sony hates 2D" without applying this to Microsoft and Nintendo is just unfair since all game machines from the PS1 onwards mainly have 3D games because the market preferred those type of games.

You're totally missing the point. Sony discourages 2D games and stops some 2D games from being published outside of Japan by not approving them. Nintendo, on the other hand, creates 2D games for its own 3D consoles (look at GC games like Four Swords, Animal Crossing, Paper Mario (which is kind of a mix of 2D and 3D) or Wario Ware).

You hardly ever see new 2D games because Sony doesn't want them on its consoles, not because developers don't want to make them or gamers don't want to buy them.

Re:Why does Sony hate 2D games? (1)

rabbot (740825) | more than 7 years ago | (#16688941)

Sony doesn't hate 2D games, Americans do (most anyways). You can find a lot of great 2D games in Japan.

Re:Why does Sony hate 2D games? (1)

KDR_11k (778916) | more than 7 years ago | (#16701423)

Not Americans, Sony Computer Entertainment America. That's the company that prevents many 2d games from being released on the PS2.

Re:Why does Sony hate 2D games? (1)

chrismcdirty (677039) | more than 7 years ago | (#16704523)

But when the games do get released in America, how many Americans are buying them? Ikaruga was released twice in USA, and I don't recall it selling very well. I can't find Gradius V in any store around me because stores aren't carrying it... likely because it sits on the shelf. Face it, most American PS2 owners only want the next Madden, GTA, Gran Turismo, or Final Fantasy. They're afraid to deviate from their normal purchasing habits.

Irrelevant (0)

Anonymous Coward | more than 7 years ago | (#16678915)

The PS3 has already failed. MS fanbois are already using the proprietary piece of shit Microseft Xbox360 with the 3 good games the system is going to have during its lifespan. The rest of us are waiting for the Nintendo box and simply dont' want to spend $600 on a system with a proprietary NVidia chip.

Re:Irrelevant (1)

Perseid (660451) | more than 7 years ago | (#16678979)

You mean the Nintendo with the proprietary ATI chip? OK.

Re:Irrelevant (1)

Ant P. (974313) | more than 7 years ago | (#16679363)

The GP post seems to have totally omitted the fact that Nintendo hardware has been the worst black box of them all ever since the NES was released. Unlike MS and Sony who have actually _invited_ people to run homebrew code on their hardware.

Re:Irrelevant (1)

jonwil (467024) | more than 7 years ago | (#16683485)

So far, Sony seems to be the most open of the 3 consoles.
However, until I know what things that PS3 linux wont let you do, I will reserve final judgement.

The 4 step method (1)

Deluxe_247 (743837) | more than 7 years ago | (#16679059)

1) Make idiot out of Company at E3
2) Offer downloadable content after competitors have already done it
3) ???
4) PROFIT!!!

Ok maybe that's a bit unfair... This sounds like a good distribution channel for Sony - one that I think Microsoft should use a lot more.

What is interesting and what I would like to know more of, is how this "Sony will fund the development and distribution" works.. As a game designer if someone is funding your costs, they probably have an ownership stake in the finished product. So when they deliver the finished software to Sony for distribution, what is the profit share? If they make a huge blockbuster, does Sony keep all the cash flow and pay them a small 'development fee' and go about their business, or do they allow these developers to reap in a modest portion of profits?

I have a hard time beliving Sony will put up all the development costs and then share the profits... maybe that's just me. So if it's just a Cost Plus type contract with the developers, it sounds like a 'decent' way for Sony to get great games developed by smaller studios without the financial means to produce a larger scale project. It provides an advantage over the XNA Kit that MS is releasing since the financial backing should hopefully translate into higher quality games.

But then again, the XNA Kit will have a wider reach which may offset the advantage of Sony financing a 'select few.'

Oh.. By the way.. Sony, I still won't be buying a console at launch.

Re:The 4 step method (1)

SoulRider (148285) | more than 7 years ago | (#16680597)

What is interesting and what I would like to know more of, is how this "Sony will fund the development and distribution" works.

Have you seen the price on the ps3?

Re:The 4 step method (1)

Deluxe_247 (743837) | more than 7 years ago | (#16681897)

You misunderstand my question - Im not concerned about how Sony will come up with the money to fund these developers. I want to know what 'conditions' come with the funding and where that leaves the developers in terms of future profits from their hard work.

Re:The 4 step method (1)

rbochan (827946) | more than 7 years ago | (#16680951)

3) ???


3) Add Rootkit

A rather arbitrary number... (1)

Cutriss (262920) | more than 7 years ago | (#16679185)

"About 40" sounds suspiciously like it's trying to be greater than 30, which is known to be the current number of Virtual Console titles available at the Wii's launch. Naturally, this quote is also designed to demean the Wii by decrying some of our old favorite games as "ghetto'ed". And it is released "coincidentally" right after Nintendo's announcement of said titles.

Quit promising the moon, Sony, and just deliver a fucking console already.

Re:A rather arbitrary number... (1)

MeanderingMind (884641) | more than 7 years ago | (#16679401)

I didn't really care to RTFA, but am I to understand that these are "in development" and may not be ready for the PS3 launch?

It may very well be an attempt to take the wind out of Nintendo's sails, but if the titles are "in indevelopement" and won't all be there at launch, versus Nintendo who have 6 completely unique software libraries to pull titles up the wazoo from... I just don't see what Sony's getting at.

Re:A rather arbitrary number... (1)

Control Group (105494) | more than 7 years ago | (#16679471)

Have some faith. I'm sure the number '40' is accurate to within at least an order of magnitude.

Re:A rather arbitrary number... (1)

elrous0 (869638) | more than 7 years ago | (#16681709)

Quit promising the moon, Sony

Actually, if Sony is to be believed, the PS3 is so powerful that a single console will be all NASA needs to get us back to the moon, process an answer to every math problem ever posed, and render Toy Story in real-time--ALL AT ONCE.

-Eric

Re:A rather arbitrary number... (1)

KDR_11k (778916) | more than 7 years ago | (#16701431)

Actually, if Sony is to be believed, the PS3 is so powerful that a single console will be all NASA needs to get us back to the moon

To be fair, a C64 could do that.

Several of the New Game Titles (1)

monopole (44023) | more than 7 years ago | (#16679525)

Get Rooted!

Lik-Sang Must Die!

Lithium Ion Inferno!

Fire All Batteries!

Where's UMD?

Re:Several of the New Game Titles (1)

Deluxe_247 (743837) | more than 7 years ago | (#16679645)

Nice! Dont Forget "Crab Attack" and "Extended I and R Sounds" for kids!

This is a really good idea (1)

SuperKendall (25149) | more than 7 years ago | (#16680745)

I very nearly bought a 360. The game that almost did it for me was a launch title, but not in stores - it was (and is) geometry wars.

Having a really large lineup of original but smaller games that are also cheaper to buy is of more interest to me as a gamer today than a lot of large monolithic titles that take a larger investmnet of time to play. People (including myself) are moaning about next-gen titles costing more and more, but forget there is this whole other category of software you can buy much cheaper (even Lumines for the 360 is cheap compared to a boxed game, and people have been thinking that was too much).

Basically now the quality of a systems launch lineup needs to include a serious look at the online games you can purchase on day 1 even if you never buy a physical game.

I'm honestly surprised Microsoft has not done more in this space, they have released developer tools which is a good step but I thought we'd see more small, compelling games like Geometry Wars on the 360 by now.

Nintendo obviously has a great grasp on this as well with the ability to buy a lot of classics to play either again, or for the first time. For newcomers it will be just like a DS game on a large screen...

Re:This is a really good idea (1)

Saige (53303) | more than 7 years ago | (#16683069)

I hate to say it, but in some ways, Sony does have a little bit of an advantage here.

The first generation Xbox also had Xbox Live Arcade. But it required an add-on disc to use, and had other issues that prevented it from really going anywhere. The 360 integreated everything into the dash, and it took off. However, nobody was prepared for how well it would turn out, and there wasn't much of a push for good, original games before launch. Once the 360 launched and XBLA became a hit, lots of companies have come on board for doing games.

The PS3 has an advantage because they're launching a year later and Sony's had the chance to see what worked and what didn't - so they know to get good, original games, just like the 360's starting to do.

A step forward for downloadable content (1)

johnny0neal (965743) | more than 7 years ago | (#16684997)

Okay, so we're Slashdot and lately we hate Sony. But let's recognize good news when we get it. The Xbox Live Arcade has been awesome, but it's firmly rooted in retro-style casual games. If the Sony can stand on Microsoft's shoulders and offer short games with higher production values, they could have something special on their hands.

Since the NES, console games have pretty much been "one size fits all," a distribution model that led to lower budget games often feeling empty or artificially padded. With downloadable games, the price is scaleable so you can make the game whatever length "feels right," then charge for the actual value. We've already seen it work well for retro and casual games; now let's see what it can do for timely movie tie-ins and episodic games.

I rolled my eyes when I heard about David Jaffe's "John Lennon" aspirations [newsweek.com] , but maybe he's on to something...

Wha? (1)

Taulin (569009) | more than 7 years ago | (#16690657)

"ghettoising"?!
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