Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Wii Games Go Online, Lose Happy Clouds

Zonk posted more than 7 years ago | from the but-the-happy-clouds dept.

Wii 148

Ars Technica has the news of some comments made by Reggie Fils-Aime on the SpikeTV show GameHead about Wii's online multiplayer future. Essentially, there aren't any games in the near future to look forward to, online. The Japanese launch saw the inclusion of Pokemon Battle Revolution, a with a solid online mode. The first batch of online games is slated for sometime around March or April. From the article: "Many games still in development for the Wii are designed around playing with people who are physically present: a recent preview of a new anime-themed golf game for the Wii on Electric Playground revealed that the developers had not included online multiplayer modes. Fils-Aime also indicated that new multiplayer channels were on their way for the Wii's online service, but declined to give any details about what new features might be enabled on them." In somewhat related news, it seems that the Bob Ross game may not end up happening after all. The loss of happy little clouds will be felt by every Wii owner.

cancel ×

148 comments

Sorry! There are no comments related to the filter you selected.

Online Wii killer app... (4, Insightful)

Pojut (1027544) | more than 7 years ago | (#17137474)

You heard me say it here and now folks. If the new Smash Brothers is online-capable, and they do it right...holy shit.

Re:Online Wii killer app... (2, Insightful)

Thansal (999464) | more than 7 years ago | (#17137630)

Yup, way back when they actualy said that SB:B would be out, online, onrelease. I don't mind the delay, I just want them to get it right.

Re:Online Wii killer app... (1)

justchris (802302) | more than 7 years ago | (#17140366)

Actually, Nintendo never said SSB:B would be availabe at launch. The earliest tentative date they ever gave was March 2007. Now it looks like it probably won't hit until early Fall, but they have guaranteed online play. In fact, aside from the few characters they've shown, online play is the only thing they've guaranteed.

Re:Online Wii killer app... (3, Informative)

Hott of the World (537284) | more than 7 years ago | (#17137658)

Just the implication of what it will mean for Nintendo, will guarantee that they won't "do it right".

I'm hoping and wishing as much as the next guy, but the smart money is on being let down with the multiplayer aspects. I don't blame them, much. Multiplayer is damn hard to do right. Especially on a console.

and It's damned impossible to do it for free.

Re:Online Wii killer app... (2, Interesting)

Pojut (1027544) | more than 7 years ago | (#17137694)

While I agree with you on all points, think of it...a properly crafted online multiplayer SSB game...that ALONE would have made the gamecube ten times better

Re:Online Wii killer app... (1)

LordVader717 (888547) | more than 7 years ago | (#17138026)

Do you even know what you're talking about? This is Smash Brothers, Smash Brothers (read: the best Multiplayer ever) we're talking about here.

Re:Online Wii killer app... (0)

Anonymous Coward | more than 7 years ago | (#17138272)

Online Multiplayer. You do realize this entire threads about "Online" gaming, right?

Re:Online Wii killer app... (1)

StarvingSE (875139) | more than 7 years ago | (#17139154)

Whats the difference between multiplayer where you sit next to someone, and multiplayer where the opponent is in the next county over? It seems to me that online super smash bros with a ranking system is not only easy, but a virtual moneybag for nintendo.

Re:Online Wii killer app... (2, Informative)

geminidomino (614729) | more than 7 years ago | (#17139486)

Whats the difference between multiplayer where you sit next to someone, and multiplayer where the opponent is in the next county over? It seems to me that online super smash bros with a ranking system is not only easy, but a virtual moneybag for nintendo.

For starters, there's the implementation of shading the data between the consoles. This is why they said they why they didn't make Mario Kart DS battlemode online-capable, because they couldn't keep up.

You try to do it (1)

Chibi Merrow (226057) | more than 7 years ago | (#17142360)

Yeah, why don't you go and try to implement a method for doing realtime interaction over a network and get back to me on how there's no difference. Especially for a fighting game, where split second reaction time can matter.

Network code is the stuff of nightmares. Eldritch horrors that skitter and shuffle through the network wires are waiting just outside your perception to break through the paper thin boundaries that seperate them from our world and devour your soul.

Re:Online Wii killer app... (1)

patio11 (857072) | more than 7 years ago | (#17139984)

>>
It's damned impossible to do it for free.
>>

Yep, which is why Blizzard took a total loss when they created the national sport of Korea.

Re:Online Wii killer app... (3, Insightful)

seebs (15766) | more than 7 years ago | (#17137874)

I can't imagine a playable online version of Smash Brothers; I don't have good enough latency to play it from anywhere to anywhere else. Way too much immediate response involved.

Re:Online Wii killer app... (0)

Anonymous Coward | more than 7 years ago | (#17139048)

i imported Jump Ultimate Stars for DS which is basically Smash Bros. done with Shonen Jump characters. That game over wifi, with 4 people playing simultaniously from across the globe ran "fine". Sure there was a little slowdown, but never ghosting or lost frames. The game slowed down to match the latency if it got bad, and it was never too slow (unlike Bleach DS). With the power of the Wii, I think the multiplayer will be fine.

Re:Online Wii killer app... (1)

Hubbell (850646) | more than 7 years ago | (#17137972)

If Ness isn't nerfed to shit like he was in SSB:M, and the online is done right, I may need a new pair of pants every time I play.
On that note, they raped Ness in SSB:M compared to SSB for the 64. He was the most underrated character, yet one of if not the most powerful in the hands of someone who knew how to play him correctly. Psychic Bubble body slam = impossible to block, and extremely hard to dodge :)

Re:Online Wii killer app... (1)

El Gigante de Justic (994299) | more than 7 years ago | (#17138754)

It's not even clear if Ness will even be in SSB:B. There have been indications that not all previous characters will be returning, and only 10 or 11 characters are confirmed so far (Mario, Wario, Samus and Zero-Suit Samus, Kirby, Meta-Knight, Link, Pit, Snake, and Starfox are the onee in it off the top of my head). I'm sure there will be more, but it sounded like they might pare out some of the more obscure characters, although I will also be sad to see Ness go if he does. On the bright side, it sounds like at least a couple more 3rd party characters will be showing up in SSB:B, with Sonic having been the top vote getter. I haven't heard any word on who another one might be, but my top guesses, in no particular order would be: Bonk Bomberman Megaman (or some derivative there of, such as Zero) Simon Belmont (Castlevania) Bub and/or Bob (Bubble Bobble & Bust a Move) Some Square-Enix character - maybe Mog?

Re:Online Wii killer app... (1)

El Gigante de Justic (994299) | more than 7 years ago | (#17138818)

Oops, forgot to actually use HTML to format that list. My bad.

Re:Online Wii killer app... (1)

JoshJ (1009085) | more than 7 years ago | (#17139614)

Anyone else remember the EGM "A Dream's Been Cast!" prank?

Re:Online Wii killer app... (1)

erbbysam (964606) | more than 7 years ago | (#17138194)

I'd be seriously concerned about SSB online. Being a fairly serious player I know a lot about how much timing plays a role in a match. Even if one player was lagging a little bit then the game would be almost unplayable for both players, but it they can pull it off... as you put it holy shit.

Re:Online Wii killer app... (1, Interesting)

gorbachev (512743) | more than 7 years ago | (#17138230)

Nintendo Wii won't have an online killer app unless they develop voice chatting capabilities first.

Without that feature it'll always play second fiddle to the XBox 360 in the online multiplayer gaming arena.

That being said, Wii Sports Bowling with voice chat and online multiplay tournaments would totally take names and kick ass.

Re:Online Wii killer app... (4, Insightful)

AuMatar (183847) | more than 7 years ago | (#17138396)

THe complete opposite- voice is ok when with your guild, but with random players? Totally ruins the experience. I really don't want to hear random 13 year olds whining when I kick their ass, or dragging when they kick mine. Or random chatter about their lives that I quite honestly don't give a damn about.

Re:Online Wii killer app... (1)

SuperRob (31516) | more than 7 years ago | (#17138688)

Agreed. Voice Chat, while a killer feature, is what keeps me off Xbox Live unless I'm playing solely with friends.

That being said, Nintendo's system enforces a friends-only online rule, so in theory, this should completely alleviate that problem. So could the port at the bottom of the Wiimote accommodate a headset? Not sure what the throughput is like on that port, but the Bluetooth implementation of the Wiimote shouldn't have a problem. Hell, theoretically you could use the Wiimote speaker like a walkie-talkie, but that would get tedious, not to mention that shoddy quality.

Re:Online Wii killer app... (1)

AuMatar (183847) | more than 7 years ago | (#17138752)

No, it doesn't. It allows you to specify that (for parents, mainly), but you aren't restricted to friend codes unless you wish to be.

Re:Online Wii killer app... (1)

tepples (727027) | more than 7 years ago | (#17141688)

you aren't restricted to friend codes unless you wish to be.

As I understand it, Animal Crossing: Wild World for DS doesn't have any random encounter mode; it's Friend Code only.

Re:Online Wii killer app... (1)

Megane (129182) | more than 7 years ago | (#17139322)

Agreed. Voice Chat, while a killer feature, is what keeps me off Xbox Live unless I'm playing solely with friends.

Obligatory Penny Arcade reference [penny-arcade.com]

Re:Online Wii killer app... (1)

Proud like a god (656928) | more than 7 years ago | (#17138748)

Can't you turn the damned voice off if you don't want to listen to random people, but on when you know it's a friend?

Re:Online Wii killer app... (1)

gorbachev (512743) | more than 7 years ago | (#17139708)

That's why you don't play with random people. I haven't played matchmaking ranked or unranked games on XBL for ages.

I belong to a large adult online gaming community. We play custom games amongst each other. There's nothing like it.

Without voice chat, however, it'd just be like playing against a CPU with AI that actually works.

Re:Online Wii killer app... (1)

AuMatar (183847) | more than 7 years ago | (#17142796)

And the problem with that is? If I want to play socially, I'll join a guild. 99% of the time I'm playing online, its only for increased challenge- an AI that works. Having it be a silent one (except for a gg or the like) is an improvement.

Re:Online Wii killer app... (1)

Dorceon (928997) | more than 7 years ago | (#17138412)

Nintendo Wii won't have an online killer app unless they develop voice chatting capabilities first.
Wii uses Bluetooth to talk to its controllers. Where are you going to get a Bluetooth headset in this day and age? I mean, who makes those?

Re:Online Wii killer app... (1)

Nataku564 (668188) | more than 7 years ago | (#17140674)

You seriously think Nintendo will support a full range of real blue tooth headsets? Come on, these are console makers we are talking about - the kinds of people that make us buy their component cables, because putting standard component out on something is just too difficult ...

Of course, I don't truly believe they will even bother to support online chat anyway. Nintendo already has a mic on the DS, and it has never been used as a voice chat device, despite its obvious suitability for the role. Nintendo, while I love their games, sucks at implimenting any type of online system. Look at how bad the DS is screwed up because of friend codes, and per-game online software.

Re:Online Wii killer app... (1)

El Gigante de Justic (994299) | more than 7 years ago | (#17138440)

Is everyone really so hard up for friends in real-life that they require these games to have online play? Admittedly, it can be hard to get people together for games, especially when you live in the middle of nowhere like I currently do, but playing together in person is so much better - no latency problems (which are a serious issue for any fighting game), no 12 year olds spouting off foul language because they think its cool like they do on Halo 2, and no worries about someones connection dropping out, etc.

    Just the behavior of most Halo 2 players over voice chat is probably enough to deter Nintendo from adding in full voice support for online play. Now if only they'd add USB keyboard support for chatting between games.

  As for concern about requiring friends codes - I'm guessing they'll have random play like Mario Kart DS does it, and probably have various levels of parental restrictions on that.

Re:Online Wii killer app... (1)

Solra Bizna (716281) | more than 7 years ago | (#17140524)

My best friend lives over 800 miles away.

-:sigma.SB

Re:Online Wii killer app... (1)

Dark Paladin (116525) | more than 7 years ago | (#17138746)

I'm afraid I must agree. First as a person, who is tired of hearing "Motherf---ing f-ing f-er! I'm going to rape you and your f-ing mother" when I play.

Secondly, as a father, I don't want my children interacting with people like that.

I rather like the Friends Code system - I know who's on my Wii, and who it communicates with, and I control the level of jerkitude I have to deal with.

Re:Online Wii killer app... (0)

Anonymous Coward | more than 7 years ago | (#17140122)

I'm sorry, but your quote "Motherf---ing f-ing f-er! I'm going to rape you and your f-ing mother" is not acceptable as a possible online voicechat response. Hardcore gamers don't know how to rhyme.

Re:Online Wii killer app... (1)

loraksus (171574) | more than 7 years ago | (#17140652)

Although I despise the "voice trolls" and think that voice chat has become pretty much useless because of them, I'm really confused by people who sit their 8 year old kids in front of a screen and let them play counterstrike or other violent games and then complain about vulgar language.

I really don't see how you can feel that it is OK to have little Timmy splatter someone's brains all over a wall with a gun but it is patently offensive if he hears (or sees in text chat) the word "goddamnit".

Don't even get me started on parents who play CS with their 3 year old kids sitting in their lap.

Am I missing something here?

Re:Online Wii killer app... (1)

godscent (22976) | more than 7 years ago | (#17141002)

I agree that 8 year olds should not be playing Counter-Strike and should not be using vulgar language.

But, I think the difference between playing a violent video game and using vulgar language is that splattering someone's brains all over a wall in a video game does not make kids go out and shoot people. The kid is playing a character in a video game that does violent things. However, it is the kid, not the character, who is cursing and threatening to rape someone.

Re:Online Wii killer app... (1)

loraksus (171574) | more than 7 years ago | (#17140568)

I used to think that voice chat was a really cool thing, until they introduced it in counterstrike a few years back.

People carrying on conversations totally not related to the game, morons piping dreadfully low quality music in, children yelling racial slurs and giggling and other really stupid, inane and annoying stuff was a constant problem.

The vast majority of people are just too immature.
After a while I stopped blocking people and just turned voice off completely.

yea wii sucks (0, Troll)

Lolzownz (888492) | more than 7 years ago | (#17137484)

wii sucks for online gaming /obvious

And yet... (-1, Flamebait)

SimDarth (975287) | more than 7 years ago | (#17137496)

... it's still a better system for the money then the PS3.

Re:And yet... (2, Insightful)

j00r0m4nc3r (959816) | more than 7 years ago | (#17137520)

Yeah I don't mind waiting for online games. I honestly don't even care about that. I have my PC for good online gaming anyway....

That's a shame... (5, Funny)

EmDot (653116) | more than 7 years ago | (#17137506)

Don't they know all the world needs is a little Prussian Blue?

Re:That's a shame... (5, Funny)

Anonymous Coward | more than 7 years ago | (#17137592)

"All right, we are going to use a fan brush here and uh why don't you take some hunter green and we are going to put a happy little bush right down over here in the corner there and that'll just be our little secret and if you tell anyone that that bush is there I will come to your house and I will cut you." -- Bob Ross on The Family Guy

Re:That's a shame... (1)

scuba_steve_1 (849912) | more than 7 years ago | (#17137810)

Okay...that's just a cut and paste...but DAMN it's funny. Someone please mod that up. I had 5 points, but I decided to trade them for a little wagon wheel that lives next to the stone wall. Oh look, I think some flowers are starting to grow around it!

Re:That's a shame... (0)

Anonymous Coward | more than 7 years ago | (#17140378)

I prefer Alizarin Crimson myself.

Interest fading rapidly (0, Interesting)

Anonymous Coward | more than 7 years ago | (#17137568)

I can't believe how low my interest for the Wii has fallen since E3. From dreams of developers revolutionizing the console gaming world with the Wii to the botched online stuff and turds like Red Steel. Even the decent Wii games are leaving me with a 'eh' feeling now that I've played them for a little while over at a friend's house how already has one.

Ordering the GameCube Zelda TP was pretty much the final nail in the coffin. At least for the next six months. I'll wait for a price drop, Nintendo getting their online shit together, and actual games that live up to the hype. I've still got huge number of GameCube and PS2 stuff waiting to be played.

Re:Interest fading rapidly (1)

Paralizer (792155) | more than 7 years ago | (#17138480)

You've gotta support this thing, otherwise it might not make it.

Re:Interest fading rapidly (1)

grumbel (592662) | more than 7 years ago | (#17139148)

You've gotta support this thing, otherwise it might not make it.

Would that be so bad? I like a lot of what the Wii brings to the table, but I would much prefer a console that isn't a generation behind when it comes to rendering power. Motion sensing alone is nice, but motion sensing combined with next-gen graphics would be so much better, especially since computing power isn't limited to graphics, better physic engines would definitely be something that would benefit a motion sensing controller a lot.

Re:Interest fading rapidly (1)

Paralizer (792155) | more than 7 years ago | (#17139530)

I agree, but you can't just jump right into a new idea and have it perfect. I think Nintendo took a risk, and it paid off. Their next console will likely develop the idea further while also bumping up the rendering power to be on par with the other consoles of that time. But for now, I firmly believe game play is far (far far far far far) superior to graphics. If your game play sucks, you don't have anything but a shiny static object collecting dust.

Example: I would (normally) rather play Quake3 than Doom3. Even though Doom3 represents 5 years of development past Quake3, Quake3's game play (particularly multiplayer) is just flat out superior to Doom3's. And of course, Doom3's graphics are unbelievably awesome compared to Quake3. This may not be the best example, but it gets the point across.

Graphics are important, but they don't define the game... they are a bonus.

...Then buy somethin' else and shut it! (1)

TheFlamingoKing (603674) | more than 7 years ago | (#17140162)

So buy a PS3. It has "motion sensing combined with next-gen graphics". Then pray that the blue-ray is successful and $ony doesn't try and pull another rootkit fast one on you. Also, hope that the rumors about games being written for the 360 and ported isn't true. And try not to think about what you could have done with the extra 350 bucks. Oh, and hope that they fix all the controller and heat issues with future firmware updates.

Every console this round comes with significant drawbacks. Either figure out which ones you can handle or just buy them all.

Re:Interest fading rapidly (1)

LiquidCoooled (634315) | more than 7 years ago | (#17138848)

The best thing to come out of the wii will likely be the controller.
With replacements cheap and blue tooth receivers also cheap it may make life better.
Windows drivers are already in development (here is an example of how far they have come and are playing half life 2 with the controller [youtube.com] )

This could be the legacy of this console.

Re:Interest fading rapidly (1)

lpangelrob (714473) | more than 7 years ago | (#17139328)

Yup, sounds like you're not in the target market.

The point of endless games is because there's a whole lot of people-turning-gamers out there that don't want to have a game that has a point at the end of 80 hours of playtime. Neither real life tennis, bowling, or golf have lost their appeal after 200+ years of existence. Nintendo expects Wii Sports owners to, likewise, just keep playing those games because it's fun.

This is why, 2 years after Mario Tennis was released on GameCube, my wife still asks me to play it with her. Anyone who knows how to handle a video game controller can pick it up and play it. With the Wii, you don't even need that.

Gives another meaning to "replay value", doesn't it?

6 months for a price drop? (1)

MMaestro (585010) | more than 7 years ago | (#17141810)

Must be PC gamer.

Most video game consoles are usually on the market for a year and a half before their first price drop, not counting retailer discounts.

And a "huge number of Gamecube stuff"?! Last I heard, people were ripping the Gamecube for a LACK of games.

No Bob Ross game... (3, Funny)

Elsan (914644) | more than 7 years ago | (#17137572)

This means I'll have to paint BY HAND!? ZOMG NO!

Re:No Bob Ross game... (1)

Mex (191941) | more than 7 years ago | (#17140916)

Aww, come on! The only reason I preordered a Wii was because I wanted a Bob Ross game. This sucks :(

Sure, I could paint by hand, but... No, wait, I couldn't.

I thought the game would make it much easier, kind of a Guitar Hero with paint.

Friend codes (3, Informative)

interiot (50685) | more than 7 years ago | (#17137626)

Honestly, even if there were multiplayer games, they'd still be hampered by friend codes. I understand Nintendo's motivations for using friend codes, but still, they're a pretty big drag on online multiplayer, especially for adults want to play by some other schedule than when their handful of friends are on.

Re:Friend codes (2, Interesting)

UbuntuDupe (970646) | more than 7 years ago | (#17137680)

Two questions:

1) If they trust the adult to set up the system, and thereby determine if parental controls for games will be used, why not trust that adult to determine if friend codes are necessary?

2) Why won't they allow an online mode where you can hook up with anyone, but not talk (or are confined to standardized questions/comments)?

Re:Friend codes (5, Informative)

Defiant00 (786745) | more than 7 years ago | (#17137858)

Based off of the DS' implementation of friend codes, you can play with random people (and in the case of Clubhouse Games it removes the drawing/chat and instead just lets you pick standard questions/comments as well). The only thing friend codes are for is for playing with your friends, not making it so you cannot play with anyone else.

Of course, you can select to play with only those who you are friends with, but that does not prohibit you from being randomly matched up with an opponent who you have not exchanged codes with.

The only game that I know of that you had to have a friend code for was Animal Crossing, and that merely because the average person wouldn't want random visitors trashing their towns.

Games that allow random play:
Mario Kart
Tetris
Clubhouse Games
Metroid Prime Hunters

I'm sure I'm forgetting a few more, but those are the ones I have.

Re:Friend codes (1)

MonkeyCookie (657433) | more than 7 years ago | (#17139334)

It's true. I was playing Mario Kart on my son's Nintento DS about 6 months ago and I discovered that I could race with other people who were looking to play at the same time. There weren't any people waiting to play in my region, but when I selected the option to look for players worldwide, I ended up racing several people with names comprised of Japanese characters.

I lost to the Japanese players, but it sure was fun being able to play Mario Kart with some random people on the other side of the world. I hope the inevitable Wii version offers the same thing.

Re:Friend codes (3, Informative)

mjhacker (922395) | more than 7 years ago | (#17139630)

Star Fox: Command
LostMagic

I don't see why everyone freaks out about Friend Codes... maybe they're just misinformed.

Re:Friend codes (0)

Anonymous Coward | more than 7 years ago | (#17141298)

I own a few Wifi titles and can add a few more to the list with random match making

Bleach DS (Import)
Jump Ultimate Stars (Import)
Lost Magic
Tony Hawks Downhill Jam
Starfox

The ONLY game to restrict play with strangers was ineed animal crossing. And the only thing that's restricted on the rest of the games is chatting. Metroid Prime Hunters has pioneered a system which you will likely see on the Wii where players can even add opponents they've played from random matchups by adding them to a specific "Rivals" list. It works just like a friends list in that you can challenge these people specifically over and over again, but unlike friends, will not allow voice chat.

Really, Nintendo's system only restriction is voice chat with strangers. If you've added all the friends your going to add, then it works just like other services.

Re:Friend codes (1)

npaufler (32275) | more than 7 years ago | (#17137936)

2) Why won't they allow an online mode where you can hook up with anyone, but not talk (or are confined to standardized questions/comments)?

I'm assuming it will be similar to how they've done wifi DS titles. You can either choose to be matched up randomly with people, probably based on either some ranking or geographical area, or play directly with people on your friends list. It's also conceivable that, depending on the game, it might be like how Club House Games for the DS works. In that case, you can select certain predefined messages to send to people ('Good Game', 'Thanks', etc) if they are random people, but if you are playing with your friends, you get access to the Pictochat interface where you can draw pictures, and otherwise put in whatever you want.

This should work well enough in facilitating gameplay with people you know, but also mitigating the trash talking 12 year old syndrome that seems to plague XBox live.

Re:Friend codes (1)

Lost Engineer (459920) | more than 7 years ago | (#17138914)

The trash talking 12 year old is way cliched and inaccurate. It seems most of these kids' parents have figured it out by now, because the only people trash talking me now sound like they're in their late teens or 20s.

<rant>Oh, and to all the people who seem to think that Gears of War <b>ranked</b> matches are their own private games: screw you. If your "clan" or whatever needs to practice together, go find another one to play private matches against. Yes I know the game won't let you form a group and take on all comers. Get over it. Next person who tells me to move to the other team is getting reported for cheating because that's what it is when you abuse the system to do something explicitly disallowed by the developers.</rant>

Re:Friend codes (1)

Johnny_Law (701208) | more than 7 years ago | (#17138164)

Two questions:

1) If they trust the adult to set up the system, and thereby determine if parental controls for games will be used, why not trust that adult to determine if friend codes are necessary?

2) Why won't they allow an online mode where you can hook up with anyone, but not talk (or are confined to standardized questions/comments)?



Two Answers

1) No one ever said Nintendo can trust adults to setup the system. The Wii may be billed as an all generations system, but unless the Baby Boomers have changed in the past year it cannot be assumed that parents have any clue what the online parts of the Wii do and do not allow. As such Nintendo is wisely requiring everyone to follow the same steps that forces friends to already know each other before they can link up to share Mii's or eventually play games. If some kid were to randomly find and hook up with someone dangerous Nintendo would receive a slew of bad PR.

Additionally, the Wii code looks to be a one time per console thing, so "friends" will only be inconvenienced once.

2)They already do with most, if not all, compatible DS games. On the Wii, you will presumably be able to do the same thing.

Re:Friend codes (1)

Paralizer (792155) | more than 7 years ago | (#17138562)

With firmware update support, it is possible for Nintendo to respond to such demand by including requested features in new patches. I just hope they don't abuse it and start adding/changing so much that it evolves into something entirely different (Valve likes to do this for some reason).

I know next to nothing about Xbox360 and the PS3, maybe they do this too... I think it's a pretty cool feature. However, I don't like the fact that you do not have the option to deny firmware updates. Or can you (excluding removing your wireless access point so the Wii can't connect)?

On a similar note, I would like to start playing around with developing my own games (or applications) on the Wii in the near future, but I fear the firmware update stuff may just counter anyones attempts to hack the system. I suppose from an antipiracy point of view (seriously, if you try to hack your console to play ROM's you're just a jackass ruining it for the rest of us) it's a good feature.

Re:Friend codes (1)

nonsequitor (893813) | more than 7 years ago | (#17139460)

Actually even with wireless connected you have to manually initiate the update by going to the channel. You may be blocked from using the channel without the update though, but when the channel doesn't load you get 2 giant buttons at the bottom of your screen: (Wii Menu) (System Update) Or something to that effect. I just updated my firmware 2 nights ago and I swear my the remotes are more accurate then the firmware it shipped with (that or I'm getting used to them).

Re:Friend codes (1)

HarvardFrankenstein (635329) | more than 7 years ago | (#17137732)

With any luck, the games will be able to just use the Wii system's friend code. It would make the most sense. I imagine the only reason they didn't do it like that for the DS is because NWC didn't launch until well after the DS launched.

Re:Friend codes (0)

Anonymous Coward | more than 7 years ago | (#17137776)

Actually for most of the games on the DS you can hook up with randoms, or so I hear, Unfortunately i dont have a wireless router at home, but my cousin tells me for mariokart you can.

Re:Friend codes (1)

solidtransient (883338) | more than 7 years ago | (#17137794)

Well, on Mario Kart for the DS, you aren't forced to always play online with your friends. You can select random players from your area or world-wide. The friend code system is pretty useful IMO.

Re:Friend codes (0)

Anonymous Coward | more than 7 years ago | (#17138558)

Honestly, even if there were multiplayer games, they'd still be hampered by friend codes. I understand Nintendo's motivations for using friend codes, but still, they're a pretty big drag on online multiplayer, especially for adults want to play by some other schedule than when their handful of friends are on.


What the heck is a "friend" code? Is it simply a game password? If so, then it is an absolute necessity, but should not be mandatory. There is nothing worse then a bunch of yahoo assholes logging into your game and ruining it. Session passwords are an absolute must for quality online gaming. If no password capability is provided then a game should provide an unlisted online multiplayer mode.

A good multiplayer gaming setup should allow:
1)Password protected games (if desired).
2)Unlisted games where the participants must know the IP address or hostname of the server.

So, what the heck is a "friend" code?

Re:Friend codes (0)

Anonymous Coward | more than 7 years ago | (#17138742)

Addendum:
3) Persistent, public servers run by the game developer/publisher.

Re:Friend codes (1)

grumbel (592662) | more than 7 years ago | (#17139196)

### What the heck is a "friend" code? Is it simply a game password?

The 'friend code' is not a password, its more like a ICQ number. Without having exchanged friends code via other means first you can neither contact nor play together with your friends online on the Wii. Without friends code the system is down to random match making only, no chat, no lobby, no mail, nada.

Re:Friend codes (1)

jdubois79 (227349) | more than 7 years ago | (#17139372)

Everyone always harps on the Friend Codes, but I love em.
I can play with my friends that I know in person, or that I chat with online, or even entire message board communities if I post my code somewhere.

It also means I don't have to endure being team killed by a whiny little 12 year-old who just learned the word "cock-slut."

Bob Ross Would Be the Killer App on Wii (2, Interesting)

Rude Turnip (49495) | more than 7 years ago | (#17137634)

Can anyone with a Wii (*snicker*) comment on how viable a Bob Ross game would be? In other words, does the Wiimote give you enough DPI (for lack of a better term) to give you precise motion for a painting program? I could zone out and relax for hours with something like that.

Re:Bob Ross Would Be the Killer App on Wii (4, Informative)

hibiki_r (649814) | more than 7 years ago | (#17137918)

Since the wiimote doesn't try determine the size of your screen at all, just increasing the sensitivity would be enough to make a painting game as precise as they want. Almost every game menu uses the remote as a pointer anyway, so the resolution is definitely there.

Re:Bob Ross Would Be the Killer App on Wii (1)

UbuntuDupe (970646) | more than 7 years ago | (#17138698)

I've said this before, and I'll say it again:

I don't understand why Nintendo didn't make it so you can better specify to the OS where your real screen boundaries are. I certainly understand why they wouldn't force you to do it on your first startup -- it might scare off too many new users. But to not even bury that kind of calibration deep within an "advanced options" menu?

It certainly seems possible to me that a developer could have their own in-game calibration, and then it could regularly convert the OS's variables about what it thinks you're pointing at, to where you're really pointing via some mathematical transformation. Combine that with dead reckoning through the accelerometers, and they could make all kinds of great ideas work. (Maybe strap a wiimote to each limb for a dancing game?)

The current method allows you to point -- but only if you can continuously *see* where it thinks you're pointing. What about shooting games where you're not supposed to have this luxury? It would have been so much easier to calibrate it all within the OS.

Re:Bob Ross Would Be the Killer App on Wii (1)

Kredal (566494) | more than 7 years ago | (#17139332)

I don't remember if it was in Zelda or in the main Wii menu, but somewhere during setup, I told the console how wide the sensor bar was on my TV (plus and minus buttons until the orange bar was just as wide as the sensor bar)... that would tell the console how big my TV is, and give it a more accurate spatial representation to work with.

I guess that would have had to be in Zelda.

Re:Bob Ross Would Be the Killer App on Wii (2, Funny)

grammar fascist (239789) | more than 7 years ago | (#17138526)

Can anyone with a Wii (*snicker*) comment on how viable a Bob Ross game would be? In other words, does the Wiimote give you enough DPI (for lack of a better term) to give you precise motion for a painting program? I could zone out and relax for hours with something like that.

I don't have a Wii (haha, *snicker*), but I do think the REAL Wii killer online multiplayer app would be Bob Ross. You could call it, like, Bob Ross and the Joy of Trashing Someone Else's Painting.

The probabilities are truly boundless.

Re:Bob Ross Would Be the Killer App on Wii (1)

ClamIAm (926466) | more than 7 years ago | (#17139250)

There would be more happy penises than if Natalie Portman appeared (naked and petrified) at a Star Wars convention.

Re:Bob Ross Would Be the Killer App on Wii (2, Insightful)

Total_Wimp (564548) | more than 7 years ago | (#17138654)

I got a chance to play with a friend's Wii. I was very impressed with the smoothness of the Wiimote, finding it much more precise and easy to use than my Gyrations mouse.

That said, my guess would be that ergonomics would be an issue. The way you hold a Wiimote doesn't seem very similar to me to the way you'd hold a paint brush. Even the size of the thing would be an issue. It's not huge, but it's certainly no paint brush.

Maybe I'm missing something here, but I'd be suprised if Wii painting ever caught on.

TW

Re:Bob Ross Would Be the Killer App on Wii (0)

Anonymous Coward | more than 7 years ago | (#17141556)

Somebody, please, give this man some paper.

Well it's not online but... (2, Funny)

kinglink (195330) | more than 7 years ago | (#17137712)

A couple games has some Wiiconnect24 support coming. Elebits will next week, and a couple other have plans for it.

I'm tentative about claiming the Wii has any good online. Online is good and all but with out a solid online platform having to share friends codes is more than a little annoying. Especially if we are forced to both be on at the same time.

I'm very hopeful for some good support, don't know how pokemon battle revolution does it but I know that won't be the breakaway hit for online..

Re:Well it's not online but... (3, Insightful)

Phisbut (761268) | more than 7 years ago | (#17138224)

Online is good and all but with out a solid online platform having to share friends codes is more than a little annoying. Especially if we are forced to both be on at the same time.

How do you expect to play online with your friends if you are not all online at the same time? Does Xbox Live somehow manage to let you play online with people that are offline?!?

Re:Well it's not online but... (1)

kinglink (195330) | more than 7 years ago | (#17139202)

I was more refering to the Elebits Wiiconnect24. Animal crossing, and other stuff that is online connectivity but could work with a central server rather then being online at the same time.

Lame, I know... (1)

IsoRashi (556454) | more than 7 years ago | (#17137758)

Online pokemon is going to be serious business.

Re:Lame, I know... (1)

shoptroll (544006) | more than 7 years ago | (#17141126)

This has been the most obvious choice for Nintendo to launch into online with anyways. They already had some experience with Pokemon Crystal back on the GBC using a cell phone connector to communicate with other players for battles. It just makes a whole lot of sense. I honestly wouldn't be surprised if there's a Pokemon MMO in the works for the future. Aside from the fact that Pokemon is almost a psuedo alternate reality game anyways (the only thing an MMO could provide is not needing to seek out your friends in real life for trading). Mega Man Battle Network would've made an interesting MMO concept, if Capcom hadn't already beaten the dead horse in to the ground by the 4th installment....

I'm also wondering if MP3: Corruption is going to get any sort of online capabilities. I don't see how exactly they'd go about doing multiplayer with the wiimote (methinks the smaller real estate for everyone would be really hard to use with the wiimote, since you'd need much more precise aim) while people are physically present. It almost seems like online is the only way to go.

I'm just crossing my fingers that they come through with WiiConnect24 content for Twilight Princess, and they had better do it for Smash Bros (new stages, new characters anyone?), Mario Galaxy, and Animal Crossing. The inevitable Mario Kart Wii and F-Zero Wii must get the WiiConnect24 treatment as well (I think the old PC arcade racer Pod spoiled me with downloadable tracks and cars). Actually, I think most of Nintendo's franchises could very easily get Connect24 features without a whole lot of thought on Nintendo's part.

I can live with the friend codes, but I really do wish they'd consider doing a global friend code that maps to all your other friend codes. Hell, they have a patent on a software messaging system which provides you a buddy list and what that person is doing. Why they haven't put it to use yet is completely beyond me. Or sued XFire for that matter.

http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PT O2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-b ool.html&r=30&f=G&l=50&co1=AND&d=PTXT&s1=Nintendo. ASNM.&OS=AN/Nintendo&RS=AN/Nintendo [uspto.gov]

Re:Lame, I know... (1)

buffer-overflowed (588867) | more than 7 years ago | (#17142128)

The Wii uses a system code. It's tied to the machine, not the game.

Which I *really* wish they'd done with the DS, as that's the only really annoying thing about friend codes. And since each DS game has it's own friend code, I don't think having those map to a Wii system code is going to be in the immediate future.

Would be really cool though, especially with an achievement system tacked on top.

MP3 corruption ... by the RIAA! (1)

tepples (727027) | more than 7 years ago | (#17142322)

I'm also wondering if MP3: Corruption is going to get any sort of online capabilities.

It already does. Agencies hired by RIAA labels have been injecting fake data into online peer-to-peer downloads of MPEG audio files ;-)

Mii Parade (4, Interesting)

Ark42 (522144) | more than 7 years ago | (#17137880)


I'm really sad that my Mii Parade is always empty. None of my friends can afford a Wii, so I never get to interact with others online. Why the heck isn't there an option to do something like enter your zip code and obtain Mii's from people within a certain radius from you or something?

Re:Mii Parade (1)

Bluskale (633754) | more than 7 years ago | (#17138050)

that's not a bad idea... they should take a clue from, say, facebook, or some other social networking sites.

Re:Mii Parade (2, Interesting)

$1uck (710826) | more than 7 years ago | (#17138086)

It couldn't be that hard to set up a website to do just that could it? Share friend codes? make lists based on geographical regions. I don't own a wii so I don't know whats involved in the friend codes. But I should think you could trade them online.

Re:Mii Parade (1)

Cyno01 (573917) | more than 7 years ago | (#17138822)

Its still an extra step. I only have one friend with a wii, basically you have to go through a couple of menus to find your friend code, send it to them via some other means, and they have to send you theirs back, you have to know eachothers before you can communicate via the wii. Kind of a PITA, but its not too bad. Wish more of my friends had wiis though, theres only ever a few in my mii parade from the one guy...

Sounds like a Web 2.0 app in the making! (2, Interesting)

patio11 (857072) | more than 7 years ago | (#17139320)

1. Use Ruby on Rails to create a P2P friend code sharing site in 30 minutes.
2. Add copious abouts of AJAX and call it Miir or something.
3. ???
4. Profit!

Re:Mii Parade (1)

not-enough-info (526586) | more than 7 years ago | (#17139658)

So far I've got 3 Wiis registered on mine. I keep getting my friend Jeff's relatives in my Mii parade. The thing is, I don't know these people. So while it's somewhat interesting that they are there, I don't ever plan on upgrading them to plaza status. So either they just sit there or I delete them. With my friends' Mii profiles, they're actually sent to me so they never end up in the parade.

Far as I can tell, the only thing the parade does is put people I don't care about in the stands during my boxing(/tennis/bowling/baseball) games. Overall, I'd say it's an idea with potential just poorly implemented. Though I haven't heard from my friends if they've been invaded by Winky, my bald, no-mouth, no-eyebrow, no-nose, cycloptic midget Mii...

Re:Mii Parade (1)

HappySqurriel (1010623) | more than 7 years ago | (#17140194)

Why you don't want Random people's Miis is because you'll have a parade full of 'HoBag', 'Slutty', 'RottenCrotch', and whatever other nasty names I ... um I mean random people will think up of ...

Re:Mii Parade (1)

Ark42 (522144) | more than 7 years ago | (#17141454)

I don't want random people's Miis, I want a way to meet random other people with Wiis, say, a chatroom where you can find other people with Wii's nearby your zipcode, and exchange friend codes if you want. Of course, chatting with a wiimote and nunchuk is a whole separate challenge.
I'd like to see a Wii Store download perhaps, which requires a bluetooth keyboard, and lets you chat with people. It would go along with the web browser feature they're supposed to have for download sometime in the future.

Video chat (1)

Midnight Thunder (17205) | more than 7 years ago | (#17138642)

It would be nice to see the Wii support video chat and USB web cams. If done right, taking advantage of the 'always on' capability, it could become the best way for the video-phone to submarine itself into homes.

Anime Golf Game (1)

SaidinUnleashed (797936) | more than 7 years ago | (#17138890)

>> recent preview of a new anime-themed golf game for the Wii

For those of you who haven't heard of Pangya/Albatross18, it's a really awesome golf sim, available for free in several languages (Windows only, or Cedega, sorry, kids)

http://www.albatross18.com/ [albatross18.com] - English
http://www.pangya.jp/ [pangya.jp] - Japanese
http://www.t2qq.com/ [t2qq.com] - Chinese
http://www.pangya.com/new3/ [pangya.com] - Korean
http://pangya.boleh.com/ [boleh.com] - Indonesian
http://www.pangya.in.th/ [pangya.in.th] - Thailand
http://www.pangya.com.br/ [pangya.com.br] - Brazillian
http://www.pangya.com.ph/ [pangya.com.ph] - Phillipines
http://www.pangyasea.com/ [pangyasea.com] - East Asia
http://tw.pangya.gamania.com/ [gamania.com] - Taiwan

I don't think the Wii NEEDS online. At all. (3, Insightful)

HeavenlyBankAcct (1024233) | more than 7 years ago | (#17139834)

The Wii seems to me like it's designed to be a social device, the type of system you play with your family and friends. Online gaming is only 'social' at its lowest common denominator. I, for one, don't give much of a shit whether the Wii EVER "gets online right." In my mind, they've already gotten multi-player right by focusing on solid, fun, and communal play when two people are in the same room.

I play MMO's and I dig the pervasive online nature of the beast, but more than that, I love playing the Wii with my real life friends -- I, for one, have no desire to play Wii Tennis with STABZUFACE24 from Wisconsin. Am I alone here? I'm sure there's got to be more gamers than me out there who really don't care about online multi-player whatsoever, when half the fun of it is you and your buddies laughing at each other making asses out of yourselves.

Re:I don't think the Wii NEEDS online. At all. (2, Interesting)

WCLPeter (202497) | more than 7 years ago | (#17140164)

It's nice to think that when you want to play a game, you can always turn to your friends to play.

But what happens when, like me, none of your friends are into video games? It happens, there is no rule stating your friends have to have all of the *exact* same interests you do. Since none of my friends are into gaming, it's important to me the game has some decent multi-player. It's fun to play with someone after I've finished the single player campaign.

While it's true I'm able to con my non-gaming friends or family into the odd game, it isn't often. So online multi-player really comes in handy.

Re:I don't think the Wii NEEDS online. At all. (2, Interesting)

stastuffis (632932) | more than 7 years ago | (#17140492)

I'm sure there are a host of gamers who don't require online multiplayer in order to enjoy games. I'd prefer my real friends as well, but many of them have jobs and other responsibilities that don't always coincide with my schedule. Who cares if it's at the bottom of the social ladder? Unfortunately, it's not really about making friends for many people; it's about having a better experience.

Plus, if the Xbox Live service is any indicator of general interest, I'd say that Nintendo has a lot to gain in terms of offering online services, especially if they're free.

Personally, I would want a stronger online system. And if they want to appeal to the parents, they could have two separate systems; one that protects children and a more sophisticated solution for a mature (up for debate) audience. Upon initial setup, the parent could choose a password to limit the online functionality for their children.

Re:I don't think the Wii NEEDS online. At all. (1)

DigitalCrackPipe (626884) | more than 7 years ago | (#17141198)

I bought the Wii for the same reason, I enjoy gaming with friends in the same room. It brought me back to console gaming, and probably spending more money and time than I intended on gaming.
Load More Comments
Slashdot Login

Need an Account?

Forgot your password?

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>