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Firefly MMORPG Announced

CowboyNeal posted more than 7 years ago | from the space-ships-and-capes dept.

Sci-Fi 309

bishiraver writes "Multiverse has announced that they have gained rights to a Firefly Massively Multiplayer Online Game. Multiverse is a company started by several former Netscape employees, and they have developed an engine/network that works for all of their games. They intend to break into the MMO industry by being an MMO publisher of sorts. By standardizing, they can provide a less expensive alternative to the tens of millions of dollars and several years it takes to currently develop an MMO. They have said they will hire out a studio to build the game for them. Corey Bridgets, Massive's Executive Producer, says: 'If you're doing science fiction, you have to really think it out and create an incredibly rich environment that is compelling in its own right, and worth exploring and going back to week after week. That's what Joss Whedon did with Firefly.'"

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But... (4, Funny)

TheViewFromTheGround (607422) | more than 7 years ago | (#17158374)

Will the music be unrelentingly corny?

Re:But... (1)

Crunchie Frog (791929) | more than 7 years ago | (#17158390)

SShhhh, don't spoil this beautiful moment....

Re:But... (1, Offtopic)

TheViewFromTheGround (607422) | more than 7 years ago | (#17158782)

I officially don't understand /. -- I got frist post. Not intentionally. Just pointed out that perhaps, of the many strengths in Firefly, we might be less than inclined to count the music among them.

What makes no sense is that I got modded flamebait for this, while I say much more flame-tastic stuff about how crappy this Multiverse system looks later in this thread that's been modded insightful. Similarly, I wrote a pretty dumb reply and a pretty smart reply in a recent thread about Novell killing off Hula, and the friggin' dumb reply got bumped to +5 for a time. I was actually relieved when someone marked it overrated. I don't feel like /. used to be this insanely moderated.

Re:But... Just play the game... (2, Insightful)

cloricus (691063) | more than 7 years ago | (#17158954)

It is a bit of an odd dance though it is possible to work out how the mods think. In your case your post may resurface at a good point rating later in the day; A good analogy is the first post is a very pretty woman walking down a very dangerous and dark alley late at night. You really have no idea what is going to happen even if it is a good post. Though unfortunately if your post does get saved the post you just made, and this one, will be driven into the ground as off topic (I have the karma to burn). I tend to consider the people that put the effort in to fix inconstancies like the ones you mentioned to be the best people here on /. as they give people the information they want though they don't always have the mod points when it's needed so don't rely on them.

There are a number of other oddities like for example you post a very informative post but in the proccess you call the person you are responding to a moron you will start to get informative points but then be killed off as a troll. If you want to stop this you simply post a strong reinforcement of your original post and its content and suddenly your original post and the one you just made will go up points wise as people who aren't looking for trolls but informative posts will mark it up. No one ever marks a >+4 post as troll. So there are ways that you can deal with mods who are unfair without resorting to abuse, spamming up threads, or tracking them down; Just watch how everything works and in general be a good poster.

I would like to use this post to also call to the attention of every one the seeming increase in people marking a post troll in political or religious debates and then going to ones history and using the rest of their points to mark down ones other posts.

Re:But... (0, Offtopic)

OrangeTide (124937) | more than 7 years ago | (#17158920)

I like the corny music in Life Aquatic. it's techno but retro.

OMG! Firecrack! (4, Funny)

creimer (824291) | more than 7 years ago | (#17158388)

Finally, a MMORPG that I might be interested in playing. Quick! Burn my credit cards before I become addicted!

Re:OMG! Firecrack! (5, Insightful)

aussie_a (778472) | more than 7 years ago | (#17158824)

I loved Firefly. I liked Serenity. But I have serious doubts I'm going to be able to be interested in an MMORPG like this. I don't hate MMORPGs, in fact I love them (although I do define them as an online, multiplayer game where there is an evolving storyline). I originally played Armageddon [armageddon.org] and loved it. I have since tried the Matrix Online [sony.com] which supposedly had an evolving story and it was completely boring. Absolutely no enjoyment factor whatsoever (thankfully I tried it with a free account).

But that doesn't mean graphical MMORPGs must suck. One that is great will be Myst Online: Uru Live. [mystonline.com] I say that with such certainty because we already got a taste of the evolving storyline with the original beta in 2002 - 2004, a detailed account of which can be found here in an in-character manner. [theurulives.com] You can also find a film documentary in several parts here. [thegreattree.com]

The big difference between Uru Live and the Matrix Online was that Uru realized you don't need to go around killing people. They also realised that when you first enter an area it can be very confusing and daunting, and so Cyan Worlds limits it by limiting what you can access at first both because areas aren't open to players, but also because areas need a puzzle to be solved before you can go to the next area. This was a problem I had with the Matrix Online as I was allowed to roam free as I liked in a very large area. Although the maps did help alleviate this, I found they actually did too much and took away the challenge in finding out what to do next and so the only challenge was killing people or stopping someone from getting killed. It became very repetitive, which is something Uru Live realises and avoids. Instead each puzzle is unique and there is no leveling so there is no repetitive gameplay (although there are things you can do more then once such as Ahyoheek). [theurulives.com]

However the big differences between Uru Live and Matrix Online was that the Matrix Online felt like it was completely empty of other players. I logged on and I saw no other players around. Perhaps I was simply in the wrong area. However Uru Live does away with that problem by having an introduction that explains where you can go if you want to play alone or where you can go if you want to find other players. It also has only a couple of places you can go to at the start one of which has players. The Uru Live beta has nowhere near the amount of players that Matrix Online does (it is after all a beta that has limitations on who can play) and yet it felt like it was the more heavily populated. I remember when I first logged onto Uru in 2003 I very quickly not only found another person, but I found a character being played by someone. [theurulives.com]

Unfortunately this MMORPG Firefly sounds more like Matrix Online then Myst Online: Uru Live.

Re:OMG! Firecrack! (0, Troll)

QuantumG (50515) | more than 7 years ago | (#17159008)

thankfully I tried it with a free account
And that immediately disqualifies your opinion. No-one who plays a MMO on a free account enjoys it. They will make up any reason to dislike it. It's a self defense mechanism. You don't wanna have to part with money, but you want to play, so you have to rationalise your decision. On the other hand, anyone who buys the game in the shop for $99 or whatever, and has already parted with their money, has a desire to like the game. They will put up with all the unimportant stuff and try to have fun.

That said, I quit The Matrix Online. The writing was just too shit. The "live team" had no idea WTF they were doing. The balance was poor. The skill tree was shallow. All in all, a pretty poor effort.

Re:OMG! Firecrack! (2, Interesting)

aussie_a (778472) | more than 7 years ago | (#17159316)

And this immediately proves you wrong. [slashdot.org] So nice try, better luck next time. You may have had valid points, had you not spoken in absolutes.

Re:OMG! Firecrack! (1, Interesting)

hitmanWilly1337 (1034664) | more than 7 years ago | (#17159096)

What MMOs really need, IMHO, is unrestricted PvP. You want an evolving storyline? Complex politics? bingo. Plus, its all real time. None of this is scripted out by some clueless writing team. Thats what MMOs should be. Not just item hunts. Feel free to flame away.

Re:OMG! Firecrack! (2, Informative)

jtwronski (465067) | more than 7 years ago | (#17159216)

http://eve-online.com/ [eve-online.com] is what your lookin for. I just got done with the free trial today, and I found it to be quite a bit of fun. Its different than any mmog I've played (evercrack and ffxi) in that pvp is available and encouraged.

If I had a box at home that could run it, i'd ditch ffxi for it right now.

I am trying a new one (5, Funny)

Anonymous Coward | more than 7 years ago | (#17159282)

Instead of my usual MMORPG haunts, I am trying RealLife: The outside world (tm).

Mom says there are bad people out there, and they can hurt me. But my friend Bill says that there are real girls at the mall that I can talk to.

I am going to try it. Call 911 if I don't come back.

Re:OMG! Firecrack! (4, Interesting)

cloricus (691063) | more than 7 years ago | (#17158872)

To be honest there isn't a market left...Any one who is really after a good space game is already playing EVE Online [eve-online.com] and I know from people I come across there is already a huge Firefly fanbase in the game. Hell every member of my squad is an out right addict of Firefly.

So the question is how do these people think they can get the depth and sophistication of EVE to draw people away from characters they've already put at least a year into developing. My answer is that I doubt they can for a very long time; EVE is very complex and very well thought out plus by the time this mob have a game out EVE will probably have the FPS areas added. I really can't see myself moving away from it for a simple name branding of Firefly on another game.

Re:OMG! Firecrack! (1)

QuantumG (50515) | more than 7 years ago | (#17159086)

I've never played EVE Online, any good? Is there ship interiors? I keep waiting for a space game with ship interiors.

Re:OMG! Firecrack! (1)

jtwronski (465067) | more than 7 years ago | (#17159244)

No interiors. Your character is basically whatever ship you happen to be in. You can never leave the ship and, say, walk around and shoot things. Otherwise, I thought it was awesome. Too lazy to stfw right now, but I do believe that it'll run in wine.

Re:OMG! Firecrack! (1)

QuantumG (50515) | more than 7 years ago | (#17159268)

Yeah, that's what I figured. I think the StarTrek MMORPG will be the first space game to provide the "living on a starship" experience.

Re:OMG! Firecrack! (1)

Maserati (8679) | more than 7 years ago | (#17159314)

Actually, they're planning on letting you walk around stations [eve-online.com] at some time in the foreseeable future. Not for essential services, but more for player interaction. And we have a promise of "no dancing" in there.

Landing on planets has to be a loooong way in the future.

Re:OMG! Firecrack! (2, Interesting)

cloricus (691063) | more than 7 years ago | (#17159332)

I personal think EVE is very good, it has its flaws like everything though on the whole its very good and has that 'complete' feel to the world. They are adding a FPS element to the game in the near future that includes very realistic sprites that allow you to walk around in stations and interact with the other hundreds of people there. Also atmosphere flying (yay!) and in the distant future full cities on planets that you can walk around and do things on etc. What I like best about that is that each new feature they add is very tightly integrated so it should be good. I'd like to note that walk around inside your spaceship outside of the protection of a station would be a very dangerous idea; EVE is not a safe place and if your not ready to jump away to safety at any moment you will die - so the time it takes to run to the bridge would be way to long!

I can currently play EVE under Cedega - low fps compared to Windows native - and can also play it under WINE (just) - graphical corruption and low fps. Though WINE is making great strides to fixing the few remaining issues. :D

Because it did so well. (5, Insightful)

PixieDust (971386) | more than 7 years ago | (#17158394)

First off, I love Firefly, I thought it was fantastic, and near criminal in being killed in it's infancy. That said, it died for a reason. it didn't generate enough interest.

It has an almost cult following these days, and those will be the ones playing it. Depending on the marketing for this (and I doubt there will be much), it may survive for a year or so before being scrapped.

Earth & Beyond was a great MMO, unfortunately, little to no marketing, and just a sort of "Die Hard" fan-base to live on. It just wasn't enough. I suspect this will play out similarly. Historically though, Sci-Fi ish MMOs don't tend to do very well.

Well, not compared to their Medieval-esque counterparts anyway.

Re:Because it did so well. (2, Insightful)

VorpalEdge (967279) | more than 7 years ago | (#17158414)

The Star Wars MMO was doing good for a while until the formula was fiddled with. Unfortunately, Firefly isn't nearly as popular as Star Wars...

Re:Because it did so well. (5, Insightful)

PixieDust (971386) | more than 7 years ago | (#17158448)

That's my point though. Star Wars has a MASSIVELY HUGE fan-base that literally spans the globe. And it just "Did OK". There wasn't much in it initially to really REALLY grab people, and keep them. Consider it's main competitor of the time was Everquest, which I had the misfortune of playing an absurd amount of.

Seemed like it wasn't just me that played it, and thought "Huh, this is kinda lame. Think I'll stick with EQ."

Though some of my friends that kept playing it off and on when they got bored have informed me that it's gotten significantly better, though still doesn't enjoy near the following of successful MMOs.

Re:Because it did so well. (2, Insightful)

StupidKatz (467476) | more than 7 years ago | (#17158526)

However, Star Wars Galaxies did not "feel like" Star Wars to some fans. Star Wars was epic, and SWG, well, wasn't. I'm not sure what it's like now, but when it launched, it was basically Everquest with blasters. Some folks did like the crafting system and signed on for that, but I left during the beta after my fat Mon Calamarian got bored being eaten by carniverous butterflies while looking for critters to kill and skin.

Re:Because it did so well. (0)

nelsonal (549144) | more than 7 years ago | (#17158774)

When selling a $10/mo subscription, I'd rather have 300,000 rabid fans than 30,000,000 casual fans (who watch their owned movies once a month).

Re:Because it did so well. (1, Interesting)

TheViewFromTheGround (607422) | more than 7 years ago | (#17158434)

That, and judging by the screenshots and terrible marketspeak on the site, the platform it will be built on looks pretty crappy [multiverse.net] .

It has all the makings of a debacle, which is too bad, because Firefly was a superb show.

Re:Because it did so well. (5, Informative)

QuantumG (50515) | more than 7 years ago | (#17158544)

Blah, that's a screenshot from a tech demo. The technology being demonstrated is the network engine, not the graphics. Multiverse intends to contract a studio to make the actual game using their middleware.

Re:Because it did so well. (1, Offtopic)

TheViewFromTheGround (607422) | more than 7 years ago | (#17158744)

Everything about the Multiverse project screams "half-assed" to me, from their bad copy to their vaporware examples to their ridiculuous, sycophantic jargon in TFA. Using a terrible screenshot was a cheap but effective way of highlighting that not only do they not have a snowball's chance in hell, they appear to be lacking in taste, class, technical skill, and attention to detail. I'd be really happy if I'm proven wrong; Firefly is one of the best sci-fi shows in my book.

Re:Because it did so well. (1)

QuantumG (50515) | more than 7 years ago | (#17158834)

Sounds to me like they're a bunch of hackers with no PR people and that they know it. I'd much rather that than a bunch of PR people who think they're the shit when all they've got is 30 indians.

Re:Because it did so well. (1)

Lord_Dweomer (648696) | more than 7 years ago | (#17158618)

No kidding. With games like WoW and SW:G and CoH and GW etc, does ANYBODY think these guys can succeed with a mass-produced MMORPG engine?

Re:Because it did so well. (2, Informative)

OrangeTide (124937) | more than 7 years ago | (#17158952)

There is a lot of noise going on in the development community to have like an MMO SDK. Small companies are scrambling to put out some sort of SDK to license to larger companies. I think the idea of running a Firefly MMO is to have more of a product demo of your licensable technology. Doing the servers for an MMO is actually pretty difficult and can be costly to develop. it is entirely possible for a tight team to engineer a really good MMO architecture that can be applied to several different games. it just hasn't happened yet. People used to say the same thing about "mass-produced" 3d engines, but now they are the norm.

Re:Because it did so well. (4, Informative)

rkcallaghan (858110) | more than 7 years ago | (#17158956)

Lord_Dweomer wrote:
With games like WoW and SW:G and CoH and GW etc, does ANYBODY think these guys can succeed with a mass-produced MMORPG engine?
Three of the games you named make up less than 3% of the mmorpg market combined. World of Warcraft and Lineage I/II are the only signifigant forces. (source MMOGChart.COM [mmogchart.com] )

So yea, there's plenty of room for more competition and plenty of low marketshare games to cannibalize. Whether it can happen with Firefly, I can't say. Someone can and will, though.

~Rebecca

Re:Because it did so well. (1)

hitmanWilly1337 (1034664) | more than 7 years ago | (#17158862)

those might just be initial images w/ out the real textures applied. From the looks of it, its either that or their art department needs to be strung up.

Not even a game announcement yet (3, Insightful)

Darkfred (245270) | more than 7 years ago | (#17159188)

Multiverse seems to be like all the other freeware engines out there, homemade. And this isn't even a real game announcement, just a sort of open invitation for someone to come along and develop a MMORPG for them.

Until they actually announce a studio willing to develop it and sign the final licensing contracts this is not news. A vague wish to hire someone else to develop a firefly game (which they don't even own the concept of), for their homebrew freeware engine is not a frontpage slashdot story (unless the crappy homebrew engine happens to run on linux).

Re:Because it did so well. (3, Informative)

Cameroon (16395) | more than 7 years ago | (#17158494)

But how could it ever have generated interest, Fox refused to let it play on ANY regular schedule. Only people who were hooked on the first or second show made the effort to figure out when Fox might next play another episode. It was ridiculous. NO show would survive what was done to Firefly.

Re:Because it did so well. (1)

arth1 (260657) | more than 7 years ago | (#17158652)

What strikes me as funny is how many of the Firefly fanbois out there never saw the show. It became a cult thing, and suddenly it was very uncool to admit you never watched it. If you were to believe what people say /now/, the show must have had more viewers than any other show in history, and that just isn't true.
(Some of the same happened for Star Trek too -- the ratings while the show ran was nowhere near the claims of people having watched it when it happened.)

Ah well, without saying whether the show was good or not, like all fads, this too shall pass.

Regards,
--
*Art

Re:Because it did so well. (1)

node 3 (115640) | more than 7 years ago | (#17158730)

How many people have you heard claim they saw the show when it first aired? I'd guess less than a hundred.

How many people actually *watched* the show when it first aired? At *least* hundreds of thousands.

I would be very surprised if any significant percentage of the people who've claimed to have watched the series on Fox are liars.

Re:Because it did so well. (1)

modecx (130548) | more than 7 years ago | (#17158778)

I think I watched about two of the shows when they aired: the fist one that aired, and some other episode. I liked the two I saw, and I tried to watch the others, but due to whatever ape schedules their programming, I wasn't able to track it down 'cause I'm no mentalist.

DVDs (1)

Rob Simpson (533360) | more than 7 years ago | (#17158838)

I suspect many of the people who have seen it and are fans of it watched the DVDs... I watched a couple of the shows, but I didn't really understand what was going on, since it was shown out of order and at random timeslots. There seemed to be a lot of hype afterwards around when the boxset was came out, and - while I hadn't really like the show - I figured I'd borrow it and give the show a chance. Watching each episode in order was a completely different experience.

Re:Because it did so well. (3, Interesting)

Kelson (129150) | more than 7 years ago | (#17158876)

If you were to believe what people say /now/, the show must have had more viewers than any other show in history, and that just isn't true.

Oddly, another of Joss Whedon's shows brought up this very issue:

Spike: If every vampire who said he was at the crucifixion was actually there, it would have been like Woodstock. I was actually at Woodstock. That was a weird gig. I fed off a flower person and spent the next six hours watching my hand move.

I saw a 15-minute clip of the pilot episode at a convention. It must have been the wrong 15 minutes, because it left me with no interest in watching the show when it aired. A year or two down the line, I got talked into watching it on DVD. It took a couple of episodes, but I was hooked. Soon I wanted to get my own copy of the DVDs. This happened all over the place, hence the post-broadcast fan buildup and successful DVD sales.

What's interesting is that the fan base that drove the Firefly DVD sales didn't translate to Serenity movie tickets. It did OK, but wasn't the massive success people were expecting. But I recall hearing somewhere that Serenity also did fairly well on DVD.

Re:Because it did so well. (4, Funny)

AK Marc (707885) | more than 7 years ago | (#17159068)

[Firefly had] successful DVD sales. [...] Serenity also did fairly well on DVD.
Well, that can only mean one thing. The game better be released on DVD.

TV Execs and SF. (4, Insightful)

camperdave (969942) | more than 7 years ago | (#17158896)

It seems to me that TV executives just don't "get" science fiction. Star Trek was killed after three years. Farscape's "to be continued" almost never was. Firefly gets canned just as people are getting into it. And to top it off, they fill the SF airwaves with wrestling (wrestling? wrestling? Sheesh, reruns of Mork and Mindy, or Space 1999, or even The Starlost would have been better).

Hey TV Execs, we SF fans will watch re-runs just as faithfully as mundanes watch new shows. Remember that "Star Trek" show that you wanted to cancel? Ten feature length films, five spin-off series, shelvesful of books, $$$ that almost slipped through your fingers. So, go ahead, run the old Doctor Who episodes in prime time and just watch the numbers. How about feeding NASA-TV footage, or the Jetsons, or Thunderbirds, or the Prisoner, or Planet of the Apes, or...

Re:TV Execs and SF. (1)

aussie_a (778472) | more than 7 years ago | (#17159056)

Star Trek was killed after three years.
Don't forget that was 3 years of abysmal ratings and fans screaming for the show to be canceled and for the blood of those producing it. If the fans of your franchise don't like a show, you've got a much harder time trying to succeed.

Re:TV Execs and SF. (1)

camperdave (969942) | more than 7 years ago | (#17159148)

I was talking about the original series, not Enterprise.

Re:Because it did so well. (1)

Eivind (15695) | more than 7 years ago | (#17159116)

I didn't watch in in TV, for the fairly simple reason that it was never shown on any of the ~40 channels I subscribe to here in Norway.

I have however watched the show from DVD, and found it enjoyable. Not -oh-my-god- enjoyable, but better than most tv-series.

Re:Because it did so well. (3, Insightful)

ravenshrike (808508) | more than 7 years ago | (#17158586)

Um, no. It didn't generate the interest because Fox fucked the scheduling. It's STILL in the top 40 for amazon sales. Unless people are buying multiple copies of the box set for themselves, I'm thinking it's pretty damned popular.

Re:Because it did so well. (1)

kasparov (105041) | more than 7 years ago | (#17158600)

Come on, you have to admit that Fox didn't really give Firefly a fair shake...showing things out of order, changing it's time slot around and what have you. I would be really surprised if it wasn't capable of generating "more interest".

That said, there is absolutely no way for me to be impartial when it comes to Firefly. I really loved that show. Hell, I'm not one to get caught up in flights of fancy, but I loved the characters--I actually cried a bit when one of the main characters died. It actually mattered to me that I wouldn't ever see the character again. A fictional character! I kind of laughed at myself for it because it seems so...silly. But, I actually felt a real sense of loss. I haven't ever experienced that kind of thing before (with a fictional character), so it just seems weird to me that other people, given the chance, couldn't have found something in it to love as well. Oh, well. Enough rambling from me.

Re:Because it did so well. (1)

PixieDust (971386) | more than 7 years ago | (#17158716)

Oh I freely admit that Fox killed the show, and is responsible for it's death (as i said in my post, for them to kill it in it's infancy was criminal).

Re:Because it did so well. (1)

CCFreak2K (930973) | more than 7 years ago | (#17158928)

Except Earth & Beyond may be coming back [enb-emulator.com] .

Re:Because it did so well. (1)

aussie_a (778472) | more than 7 years ago | (#17159302)

Sounds a lot like what happened when Uru Live was originally canceled. Many of the fans worked adding chat functionality in as similar a manner as possible to the original chat functions and even going so far as to work on their own fan-created server. Others were (and still are) working on new content to add to the game with the absence of a company to produce the new content. Fortunately in large part due to these efforts, Uru Live is now getting another official chance. [mystonline.com] So there's always the possibility Earth & Beyond will also get another chance at being a commercial game. Regardless, it is good to see fan efforts in these directions.

Re:Because it did so well. (1)

OrangeTide (124937) | more than 7 years ago | (#17158930)

I don't think there was a cult following of the warcraft "universe" before World of Warcraft. (and there is not really much of a following now). but it is massively popular. You don't have to be a rabid fan to enjoy a good MMO.

zomg error (0)

Anonymous Coward | more than 7 years ago | (#17158398)

"Corey Bridgets, Massive's Executive Producer"

Multiverse, not Massive.

But WOW. This will either be the single greatest MMO of all time, or a complete dunce. Maybe Massive should make it!

This could work. (4, Interesting)

Quietude (634889) | more than 7 years ago | (#17158408)

The show never really clicked with me (I think it was because it took the idea of a "space Western" a little too far) but the universe is perfect for an MMORPG, because there's a wealth of options for character classes.

Re:This could work. (1)

StupidKatz (467476) | more than 7 years ago | (#17158422)

Yes, and the Reaver class is highly recommended!

*sucks the marrow out of Quietude's femur*

Re:This could work. (3, Funny)

CthulhuDreamer (844223) | more than 7 years ago | (#17158980)

Femur marrow should not be eaten with the fingers.

The fingers should be eaten separately.

Re:This could work. (2)

Jarjarthejedi (996957) | more than 7 years ago | (#17158466)

I call whatever class River is :)

Re:This could work. (3, Funny)

Quietude (634889) | more than 7 years ago | (#17158500)

Damaged mental patient? Look at it this way, you get a +5 Catatonic State.

Re:This could work. (2, Funny)

hitmanWilly1337 (1034664) | more than 7 years ago | (#17158926)

skill: nonsensical rambling +2

Re:This could work. (5, Funny)

CthulhuDreamer (844223) | more than 7 years ago | (#17159024)

"...because there's a wealth of options for character classes."

And in true Fox tradition, you start at level 20. When you make 25, you drop back to do levels 5 though 10, then 32 to 37, then back to 11 to pick up your first skill bonus. After playing levels 42-47, 13-18, and 26-31 you finish up with levels 48-59. When you qualify for 60, your character gets dropped back into the tutorial and you choose which class you want to be.

I predict.... (5, Funny)

snarkth (1002832) | more than 7 years ago | (#17158410)

this might live as long as nethack.

  Oh, wait...

  snarkth

Sign me up. Right now. (2, Interesting)

QuantumG (50515) | more than 7 years ago | (#17158420)

I'll happily give you guys money just to float in an empty space that will soon be filled with Joss Whedon goodness. Here's a crazy idea, how about getting him to write the story arc?

wow... (1)

gkrat (1031506) | more than 7 years ago | (#17158458)

omg win....something to get me off wow, it's getting old. hopefully gameplay is as nice as the story line.

One word... (4, Funny)

SaDan (81097) | more than 7 years ago | (#17158460)

Shiny!

This may be the first online life-sucking game I subscribe to.

Can't wait for this! (1)

Gentlewhisper (759800) | more than 7 years ago | (#17158478)

I am going to start playing as a level 1 Kaylee...

MMOGs are hard to get right (1)

Kohath (38547) | more than 7 years ago | (#17158486)

I'm a fan of Firefly. I predict this MMOG is lame.

A cost-saving MMOG framework just doesn't seem likely to equal "fun".

Re:MMOGs are hard to get right (0)

Anonymous Coward | more than 7 years ago | (#17158702)

I don't see why you can't have some of the things such as 3d and network engine taken care of as a framework and fill in the rest with content. If you leave room for massive customization through content, customizeable code, scripting and program snippets it could work. To me, this seems like a throwback to the days of MUDS, which isn't necessarily a bad thing.

comics (1)

thesupermikey (220055) | more than 7 years ago | (#17158518)

i would much rather see comic books or novels that a fucking MMO -
the show was so good b/c of its writing, it was the well that stories were told.
there is just no way this can translate to a video game - less so for a fucking MMO

BAH!

Advancing the Story, Exploring the Characters (5, Insightful)

Jazzer_Techie (800432) | more than 7 years ago | (#17158542)

I've been lusting after new Firefly content for a long time, but I have to admit that a MMORPG is not exactly the culmination of my homes and dreams. There are so many dangling threads in the Firefly universe (Book, Blue Sun, etc.) that I'd give extremities to see explored/resolved. I just don't think that this kind of gaming experience is going to be able to give that kind of satisfaction. Not that the Firefly universe isn't interesting to explore on its own, but what made Firefly special was its extremely strong characters, and I don't see an MMORPG being able to advance the characters.

Pew Pew (1, Interesting)

Anonymous Coward | more than 7 years ago | (#17158554)

Hopefully they've learned better then to use contradicting props and noises. Powder firearms that fire bullets and make "Pew Pew" noises? I know a couple people that didn't like the series for that reason alone.

no (0)

Anonymous Coward | more than 7 years ago | (#17158562)

Firefly's setting isn't all that interesting. The appeal of the show was mostly the screenwriting, particularly the dialogue. Apart from that there's nothing especially imaginative about Firefly. It's the usual factions-vying-for-power thing, with some savage barbarians thrown in. I don't see how a Firefly MMORPG will succeed in an environment where a game based on a franchise as popular as Star Wars did not.

server written in Java?!?! (0, Troll)

Secret Rabbit (914973) | more than 7 years ago | (#17158572)

Yah, they'll get good performance out of that.

Seriously, when dealing with the c2k problem, people should run away screaming from Java. I guess they'll have to find out the hard way when they run into performance problems.

Re:server written in Java?!?! (1)

Broken scope (973885) | more than 7 years ago | (#17158626)

God... i hate making java do math problems.

Re:server written in Java?!?! (1)

gaijin99 (143693) | more than 7 years ago | (#17158658)

Wow. Hadn't seen that part. I mean, I'm a Java programmer, but yeah, I wouldn't want to write MMO server software with it. You use the right tool for the job, and much as I like Java, it ain't the right tool for that job.

Re:server written in Java?!?! (2, Informative)

kherr (602366) | more than 7 years ago | (#17158742)

I've had plenty of success writing Java servers. With proper threading they can scale rather well. That said, it'll take some doing to scale up to WoW numbers. But I'll bet a server written in Java running on a unix platform is going to be a hell of a lot better than C-based code running on Windows servers. I was horrified to realize SWG servers ran on Windows, but I'm sure lots of these games do.

Re:server written in Java?!?! (0)

Anonymous Coward | more than 7 years ago | (#17159320)

What about C-based code running on "unix" servers?

Re:server written in Java?!?! (1)

Kelson (129150) | more than 7 years ago | (#17158756)

The Puzzle Pirates [puzzlepirates.com] client is written in Java, and I think the server is as well. They don't have WoW-level numbers of players, but the game seems to do all right performance-wise (with the notable exception of glitches with the Mac client, due to differences in Apple's Java VM).

Re:server written in Java?!?! (1)

hitmanWilly1337 (1034664) | more than 7 years ago | (#17159002)

Most MMO reqs these days are pretty low compared to other games. Maybe they figure they can get enough performance w/ newer hardware. Plus, the portability factor is near 100%. IMHO, that alone makes it worth a shot.

Linux users rejoice.

Inara (1)

wikes82 (940042) | more than 7 years ago | (#17158594)

Inara character would probably for sure making the most gold/credits.. oh.. Inara.. can't wait to see you in the realm..

That's all good and well but... (1)

M3gaBight (968603) | more than 7 years ago | (#17158612)

Will Joss Whedon be involved? It seems kind of pointless if he isn't. It was his skill that made the TV series what it was and I just don't see anyone else being able to pick up from him. The other issue is that there is a lot of secrets still. Only Joss (as far as I'm aware) knows what they are and he had where the series was heading planned out. It's a nice idea in principle but without his involvement it would just be a game using the Firefly name to generate sales.

Standardizing (1)

atomicstrawberry (955148) | more than 7 years ago | (#17158704)

Firefly's universe would make an excellent MMO, but there is one line here which worries me:

By standardizing, they can provide a less expensive alternative to the tens of millions of dollars and several years it takes to currently develop an MMO.

I dunno, but when I think 'standardizing' I think 'making everything the same'. Generic. It's a good thing for some things (like data formats), but MMOs are already widely criticized already for often being the exact same mechanics with a different wrapper over the top. Surely 'standardizing' that would make this even worse?

Re:Standardizing (1)

AK Marc (707885) | more than 7 years ago | (#17159168)

I dunno, but when I think 'standardizing' I think 'making everything the same'. Generic. It's a good thing for some things (like data formats), but MMOs are already widely criticized already for often being the exact same mechanics with a different wrapper over the top. Surely 'standardizing' that would make this even worse?

Nothing got the FPS to take off like standardization. One core for all of them to share, then each new game is different. WWII FPS, modernish FPS, futuristic FPS, zombie/demon FPS - then into frag fests, then the slow and quiet sniperish. FPS games are all the better for it. If the MMO core is written, and it is a good core, then the wrappers can be made more easily and in greater numbers. It may be a wild boon to the MMO genre, like a shared core was for FPS games.

Finally! (4, Funny)

Frogbert (589961) | more than 7 years ago | (#17158710)

A game that specifically supports the Chinese gold farmers native language!

Still May Not Happen (2, Insightful)

Zonk (12082) | more than 7 years ago | (#17158712)

Before anyone freaks out (in a good way), Multiverse [multiverse.net] has yet to ship a product. MMOGs take a lot of time, and a lot of money to produce. While I'm cautiously optimistic about this announcement, it's going to be a while before Serenity flies again.

platform (1)

p0ss (998301) | more than 7 years ago | (#17158714)

Multiverse is making a platform for mmos, not a specific "firefly universe". they have merely obtained the rights to make one if they should so choose, but it is certainly not Multiverse's primary concern here.
The Firefly aspect is just a promotional stunt, It is bound to be terrible

Three weeks after it goes live (4, Funny)

teamhasnoi (554944) | more than 7 years ago | (#17158726)

there will be 21,113 level 60 Inara characters, and everyone else will still be at level 5.


Never underestimate the stamina, wherewithal, and sheer terrifying focus of horny nerds.

Failed Show, Failed Movie... (1)

EvlG (24576) | more than 7 years ago | (#17158780)

...Failed MMORPG?

This franchise has yet to succeed in the media it has been developed.

Re:Failed Show, Failed Movie... (1, Interesting)

Anonymous Coward | more than 7 years ago | (#17159154)

...Failed MMORPG? This franchise has yet to succeed in the media it has been developed.
Isn't Serenity one of the bestselling HD-DVDs of all-time?

Lack of storyline... (0)

Anonymous Coward | more than 7 years ago | (#17158808)

The online version will move away from those central characters -- after all, there's only one Mal Reynolds. In an MMORPG, "everybody has to have their own story," says Multiverse co-founder and executive producer Corey Bridges.
Yeah, but wasn't it the storyline that kept the fans glued? Doesn't this basically mean that we're going to get yet another failed space-age MMORPG? I mean, I'm sure there will be plenty of reasons to play it... mindless clicking and so forth. Now here comes an MMO that takes after a show that attracted fans for the story, and claims to have removed the story. The results seem to me rather obvious.

Make a small fortune in the game industry! (1)

Torvo (559242) | more than 7 years ago | (#17158828)

1) Start with a large fortune
2) Develop an MMO

Basement dwellers unite! (1)

edwardpickman (965122) | more than 7 years ago | (#17158856)

Come on guys the sun is shining it's a beautiful day out..... on second thought I just watched the news. Never mind.

Random thought (1)

Rs_Conqueror (838344) | more than 7 years ago | (#17159066)

Just throwing something out there for all you scoffers. Sure you may no like the game enough to buy it. But if it does succeed, it may well gather enough of a following (on top of the already cult like following) to merit another movie, or better yet, a second season. Just something to think about before you bash the brains out of this idea.

I'm interested (1)

DragonTHC (208439) | more than 7 years ago | (#17159076)

I like the 'verse. I was hoping they'd do this. though someone forgot to tell them I do not pay to play.

Buying a game and leasing a game are two different things.

World (1)

chanrobi (944359) | more than 7 years ago | (#17159100)

World of Firefly?

it'll suck. (-1, Flamebait)

RyuuzakiTetsuya (195424) | more than 7 years ago | (#17159102)

just like firefly did.

Re:it'll suck. (4, Funny)

Conspiracy_Of_Doves (236787) | more than 7 years ago | (#17159236)

it'll suck. just like firefly did.

And suddenly, all the /.ers in the room stand up, thier chairs falling over behind them.

The bartender ducks behind the bar, and the theme to 'The Good, The Bad, and The Ugly' can be heard in the background.

Them's fightin' words, mister.

Re:it'll suck. (1)

RyuuzakiTetsuya (195424) | more than 7 years ago | (#17159352)

I sure hope so.

everyone's favorite consumer good sucks.

* Operating System: Windows XP (1, Informative)

Anonymous Coward | more than 7 years ago | (#17159182)

MULTIVERSE FAQ

Here are some of the most frequently asked questions. If you have further questions that are not answered here, please send them to us at info@multiverse.net, and we'll add them to our FAQ or other pages at our site.

SYSTEM REQUIREMENTS

Q: What are the minimum system requirements?
A: The Multiverse Client requires:

        * Operating System: Windows XP
        * Processor: Pentium 4 with 1GHz or greater (2GHz+ recommended)
        * RAM: 512 MB (1 GB+ recommended)
        * Video Card: DirectX 9 compatible. Pixel shader and vertex shader compatible hardware with 128MB of texture memory (256MB recommended).
        * Sound Card: DirectSound compatible audio hardware

Important: The most common problem with running the Multiverse Client is not having the proper graphics card. See Multiverse Client Release Notes for a list of supported graphics cards.

Q: Does Multiverse support 64-bit Windows?
A: Yes, the Multiverse Client now supports 64-bit Windows.

Q: Does Multiverse support localized (non-English) versions of Windows?
A: Yes, the Multiverse client and tools now support localized installations of Windows.

Q: What type of Internet connection will I need?
A: You should have a broadband connection, such as DSL, Cable, or better.

rather limited (1)

idlake (850372) | more than 7 years ago | (#17159250)

No matter what one may think of it as a story, a scifi with no aliens doesn't exactly strike me as the best choice for an MMORPG. And it's not like it's been a big success either.

Cleanup on aisle 5.. (5, Funny)

The Slaughter (887603) | more than 7 years ago | (#17159270)

I think I just had a nerdgasm.

Paul (3, Interesting)

DeadboltX (751907) | more than 7 years ago | (#17159334)

By standardizing, they can provide a less expensive alternative to the tens of millions of dollars and several years it takes to currently develop an MMO.

Yay! So instead of each MMO being a drastically different experience we can expect all the MMOs from this company to be horrible rehashes of their prior product with some new graphics. As if the MMO market wasn't becoming flooded with crappy games already, now we can expect this company to churn out horrible MMO's at a rate of 1 or 2 a year!

No voip? (0)

Anonymous Coward | more than 7 years ago | (#17159340)

Good luck with the naming scheme since Firefly [freshtel.net] also happens to be a VOIP software product developed by Freshtel [freshtel.net] . At first I wondered if Freshtel was going to start something different, then I read the article ;)
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