Dragon Quest IX for Nintendo DS 89
PKFC writes "Square Enix, at the 20th Anniversary Dragon Quest conference, has announced Dragon Quest IX: Defender of the Stars ... for the DS. Developed by Level 5, the game will feature four player co-operative mode and an action battle system. Also announced is a Dragon Quest arcade game called Battle Road. Both are expected to hit sometime in 2007 in Japan." This is huuuge news, as it puts the immensely popular Dragon Quest together with the immensely popular DS. Odds are Nintendo will pick up even more sales on the heels of this announcement. Relatedly, DS Fanboy got a few tidbits of info on the upcoming Final Fantasy: Crystal Chronicles , also for the DS.
Does it mean... (Score:1)
Re:Does it mean... (Score:4, Funny)
DS: It prints money. (Score:1)
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So what's the problem here? No experts on slashdot? *snicker* I think you came to the wrong place sir.
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Also, the fact that you take advantage of the only alternate typeface leads me to wonder if you also want to <font size="+2" face="Comic Sans" color="red"><blink> too. Many of us also
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My apologies for the wild accusation, then.
Also, Ghostzilla is pretty amusing.
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Wow. (Score:1, Insightful)
But it's nice to see that some big third parties (square's fully back again?!) embracing Nintendo consoles again. Let's see if we get a "real" Final Fantasy from them as well (for the Wii).
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Square began supporting Nintendo again when Bandai's Wonderswan Color/Crystal began losing traction in Japan and the Advance was the clear handheld winner. The support for the DS is just an organic extension of the Advance SP market share. I'm sure we'll see a few more for PSP, but only
Re: Yamauchi vs. SquareSoft (Score:3, Interesting)
Actually there was never a threat there. Square started supporting Nintendo when Yamauchi stepped down, and Iwata became president of Nintendo. There was real bad blood from the N64 / PS1 years, and Yamauchi didn't WANT Sqaure properties on Nintendo platforms. Iwata basically made amends, and Square began supporting Nintendo again with the GBA.
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Re: Yamauchi vs. SquareSoft (Score:4, Interesting)
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Basically, Square flooded the consumers with anti-Nintendo propaganda, and publicly stated that they would never develop for a Nintendo system again, during the FF7 prom
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The PSP is actually much deader in Japan than in Europe as the DS has consistently been outselling it 5:1 to 10:1 for more than 30 weeks (since the release of the DS Lite in March)
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wow (Score:4, Insightful)
Since the PS3 is already getting a Final Fantasy game, it's probably a little late now to bring out a new Dragon Quest game for the PS2, I can't imagine them sticking on 'waggle' functions for a Wii version and due to their current support of the Xbox360(have they released any games for the xbox360?) the DS is the best choice.
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I don't know how the financials are working these days, if it's really an independent dev house or if it's just a different name to attempt a different marketing strategy. But, the talent is directly exported from past Square projects.
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http://www.nintendo.co.jp/wii/software/lineup/inde x.html [nintendo.co.jp]
Wii -- DRAGON QUEST SWORDS Spring 2007 Square Enix
http://www.nintendo.co.jp/ds/index.html [nintendo.co.jp]
DS -- Dragon Quest Monster Joker Dec 2006
DS -- Chocobo Magic Picture Book 12/14/2006
The real DQ9? (Score:2, Interesting)
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Final Fantasy XIII Versus is the name of the game, and it is PS3 exclusive. FF13 is PS3 exclusive as well, and FF13 Agito will be a cell phone game. The only Xbox360 game coming from Square-Enix was FFXI, a port of the PC version. Nothing since has been even hinted at for the Xbox.
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If there is a mod option for -5 False, that is what I would mark your post as.
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Re:The real DQ9? (Score:5, Informative)
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Not Square here, Enix (even though one bougth the other one, they don't mess with each other business).
It's also consistent with DQ's principles: release the main (numbered) games on the most successful console of the generation period
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Actually, that isn't the real question, as I quote from the first paragraph of TFA:
"Dragon Quest IX, the next sequel in the officially numbered series and not a spin-off, will be arriving on the Nintendo DS."
I know, I know, Ring TFA isn't what we do around here, but if you're going to say this is the real question, you could at least take the 15 seconds required to check the answer...
Re:DS.. more like BS (Score:5, Insightful)
Nintendo actually takes the time (and risk) to develop different things for their series, instead of releasing the same old crap with a bit of spit and polish. Yes, that means they come out with crap some of the time. It means they will piss off people that wanted more of the same. But it also means fresh games and innovation. I'll take the latter, thanks.
If you don't LIKE the games, you are perfectly free to not buy them. You don't even have to buy the console for them. You can just let the rest of us who DO enjoy new stuff play them instead. In 10 years, if Nintendo is dead, then you can gloat and say 'I predicted their demise in a troll thread on Slashdot!' I doubt you'll get the chance, though.
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Right, because Mario Kart for the SNES ran on a handheld and supported 8 player network play.
Oh, wait, it didn't.
No, but a new kind of controller is innovation. And this is new.
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Neither of these two improvements could be classified as innovative - they're just obvious evolution. Upping the player count? WOW! Running on a handheld, just like Mario Kart Super Circuit for GBA did? I DON'T BELIEVE IT!
Again, no one's saying Mario Kart DS is not fun - hell, I was just playing it last night, and I had a great time. But Nintendo has been relying more and more on rehashes rather than new IPs, and
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Off the top of my head, from the Gamecube generation, Nintendo developed and/or published:
Luigi's Mansion
Pikmin
Metroid Prime
Eternal Darkness
Geist
Zelda: 4 Swords
Pac Man Vs.
I'm sure there are others I've forgotten. And I'll be the first to admit that Wave Race, Smash Bros: Melee, Mario Sunshine, Zelda: Wind Waker, 1080 Avalanche, the Mario Party line, F Zero GX, and Mario
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Furthermore, Mario Kart DS is NOTHING like Super Mario Kart (SNES). I think what you're thinking of is Mario Kart 64; the engine, of which, MKDS is based off of. And I will agree, Mario Kart DS, except for a few minor changes, is basically Mario Kart 64, with a new (and bigger) level set, and WiFi capabilities. That said, it was a very very welcome addition to the handheld game lineup, whether or not it was innova
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Let me help both of you: You're talking about different games.
Nintendo doesn't release 1 or 2 games a years. They release tons. Some of them are the same (New Super Mario Brothers) and some are completely different (Metroid Prime). Some are similar in feel and mechanics, but different in plot (Twilight Princess). They also have completely new and innovative games (Pikmin).
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Possibly because the more innovative Double Dash wasn't received as well as Nintendo hoped. Same applies to Zelda: Wind Waker was probably too fresh, so Nintendo took a step back. And yeah, the new DS Mario is a total fan service: Great game, not too much new stuff, just what people wanted.
So you picked the three games with the least amount of innovation. Doesn't mean that what grandparent said isn't true.
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Not too surprising (Score:2)
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DS + Wii? (Score:1)
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Action Battle System? (Score:1)
The other thing that concerns me is co-op play. Will this limit the experience for those of us who don't have friends who like to get together and play video RPG's?
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More coverage at GamesAreFun (Score:3, Informative)
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The arcade game is nothing to get excited about as it's a derivative work. A few 'game' sites have already covered it.
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1) How much time do you devote a day to console games?
2) How much time do you devote a day to handheld games?
3) How much total free time a day could you devote to a console, if you wanted to?
What's more important, graphics and sound or gameplay?
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2. However much free time I have at work that I don't feel like spending (or am unable to spend) on other things such as reading and surfing the Interwebs. I don't play portable games at home since I have no reason to, and I don't usually play them elsewhere outside of home because I tend to be busy doing other things.
3. If I wanted to, I could spend as much time as possible until I fell asleep. B
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Sample size 1.
1. Console
Emulation only: few hours.
2. Handheld
At work but not at home or outside of home.
3. Total available time
No limits.
4. Graphics or Gameplay
Gameplay and suitability/appropriateness of platform.
5. Externals
"The question is silly (and, quite frankly, insulting) because in context it implies that people who are unemployed and living on someone else's dime are in that situation simply because they're immature. (You also suggest that only immature people play console games a
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That's mainly a function of the portable games, not the portable systems. There's no reason why a "quickie" game can't be on a console, and in fact there are a few of them. They usually aren't seen on consoles, though, because the market for those games is on portable systems. By the same token, the market
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It has more to do with the fact that most people don't want to drop $60 on a 'quickie' game.
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Rob
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Re:Why not the PSP? (Score:4, Insightful)
I could be wrong but I believe those are shipped numbers for the PSP vs. sold numbers for the Nintendo DS. The reason for this is that vgcharts.org tracks North American and Japaneese sales and has the DS at about 21.25 Million sold in these regions (8,497,000[NA] + 12,809,750[J]) with the PSP at about 11 Million units (6,460,500 [NA] + 4,457,000[J]); basically, I doubt 9 Million PSPs were sold in Europe if only 5.75 Million Nintendo DS' were sold being that the PSP launched much later in Europe and has been reported to be far less popular.
Furthermore, the PSP is, at first impression, a more desirable machine - despite the higher cost, it has (by comparison) lovely graphics abilities, and far more storage. Sure, it has loading time issues, but these could certainly be fixable if the developers were willing to address them (of course, I haven't worked for the PSP, so perhaps that's more difficult than I make it sound). Why the strong developer support for the DS, then?
The DS love (from developers) comes largely because of the larger install base [in particular in Japan ~ 3 DS to 1 PSP), the better software tie-in ration [in particular in Japan ~3.5 pieces of software per DS to 1.75 pieces of software per PSP), and the much lower development costs of the Nintendo DS; in essence, if you are developing a game for Japaneese gamers you can spend 1/4 as much developing a DS game and are likely going to sell twice as many copies as a PSP game.
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Nintendo and Enix are in bed 2gether now. (Score:2)
This change from Sony to Nintendo seems to fit into the whole concept rather well.
For those of us.. (Score:1)
Yay! (Score:2)