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Pyschonauts Now Back-Compat on 360

Zonk posted more than 7 years ago | from the yay-for-psychics dept.

XBox (Games) 64

The much requested addition of backwards compatability for Psychonauts has reached the Xbox 360, reports the British Gaming Blog. The list also adds support for titles like Ultimate Spider-Man, Buffy, Shenmue II and ... Aquaman. The list was dropped early, so don't put the discs in quite yet and expect them to work. Still ... yay Psychonauts.

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OMFG! (1)

j0nkatz (315168) | more than 7 years ago | (#17218158)

Whacked! r00lz!

Why? (-1, Troll)

Sinryc (834433) | more than 7 years ago | (#17218214)

This is news... why? The game was good but it really didn't sell enough to warrant this post. Must be a slow news day.

Because (3, Informative)

DoctaWatson (38667) | more than 7 years ago | (#17218456)

The 360's lackluster backwards compatibility has been a sore spot for a lot of gamers. No one who just bought a shiny new 360 wants to have to keep that huge ugly old Xbox just to play their older favorite games.

Psychonauts in particular is a sentimental favorite for a whole lot of people in the so-called "hardcore" gaming community. It was one of the titles that everyone pointed to when MS released a compatibility updates, as evidence that MS doesn't care about real gamers.

Seeing shovelware titles like Cabela's Big Game Hunter and Barbie Horse Adventures making the cut while fantastic games like Psychonauts and Shenmue 2 were forgotten was a bad thing. This release is one of the biggest steps in the right direction MS has taken.

There's lots still room for improvement, with notably absent fan-favorite titles like Oddworld: Stranger's Wrath, Phantom Dust, Otogi, Chronicles of Riddick, Mercenaries, Panzer Dragoon and Jet Set Radio Future. But still, this is a damn good update.

Re:Because (1)

arodland (127775) | more than 7 years ago | (#17219146)

There's no need for Shenmue 2 compatibility on the 360 when you can play it on a real console... Dreamcast :)

Re:Because (1)

Rayonic (462789) | more than 7 years ago | (#17219998)

Seeing shovelware titles like Cabela's Big Game Hunter and Barbie Horse Adventures making the cut while fantastic games like Psychonauts and Shenmue 2 were forgotten was a bad thing.

Shovelware doesn't "make the cut". It just happens to become compatible as they work to refine the emulator. Would you rather they didn't add it to the list?

Re:Because (1)

twistedsymphony (956982) | more than 7 years ago | (#17222408)

you might as well just save your breath... it would seem most people can't grasp this concept.

It's gone so far that after the beating they got for including Barbie some poorly selling or unpopular titles that "happen" to become BC simply aren't listed in the announcement or the BC list (for instance: 25 to life)... it's sad that NOT including another game in the list brings them less grief from the ignorant.

I'm calling bullshit on that line of thinking (1)

DoctaWatson (38667) | more than 7 years ago | (#17230754)

A lot of the responses to my post seem to be saying that shovelware is getting the nod over fan-favorites because they were easy to emulate or some such nonsense. That *may* be the case, but that's not why gamers were pissed.

They were pissed because Microsoft is on record [xbox.com] as saying that they prioritize games based on how they've sold. So regardless of how easy it was to develop the emulator, the suggestion is indeed that shovelware that sells well makes the cut, obscure classics are ignored. Call it bad PR if you want, anyone who takes gaming seriously as a hobby can tell you: this is remarkably short-sighted.

Five years from now, is anyone going to say "Hey, let's play some Monster Garage on the 360"? Even though it was a popular television show, and probably sold like hotcakes despite being a sub-par game, probably not.

But five years from now, I promise that there will be people who want to return to low-selling classics like Phantom Dust and Panzer Dragoon Orta.

Re:Because (1)

szembek (948327) | more than 7 years ago | (#17221310)

Have you played anything in the Cabela's Big Game Hunter series? I don't know what version you're pissing on, but most of the PS2 ones that I have are pretty good.

Re:Because (1)

Geekboy(Wizard) (87906) | more than 7 years ago | (#17226192)

shovelware titles made the cut because after the first attempt at the emulator, they put the disk in and it Just Worked(tm).

sure, you may not like the title. but someone did.

Barbie rolls with the Gangsters... (1)

trdrstv (986999) | more than 7 years ago | (#17227002)

Seeing shovelware titles like Cabela's Big Game Hunter and Barbie Horse Adventures making the cut while fantastic games like Psychonauts and Shenmue 2 were forgotten was a bad thing.

In all fairness. Barbie Horse Adventures made the list because it started to work after they made adjustments for GTA 3 to work. The underlying engine, is apprently very similar.

Re:Barbie rolls with the Gangsters... (1)

BakaHoushi (786009) | more than 7 years ago | (#17227752)

Somewhere in here is a "women drivers" joke waiting to be born.

Re:Why? (0)

Anonymous Coward | more than 7 years ago | (#17219596)

It's not news at all. Even as a console gaming enthusiast this barely registers for me. Whoever the editor is (I won't bother looking) who approved it just wanted to have his post count upped one more to show he's doing his "job"

Re:Why? (1)

cyberon22 (456844) | more than 7 years ago | (#17225342)

Editor has probably just played the game, because this is definitely noteworthy for people who have, or people who care about innovative and fun gameplay.

Lucy in the Sky and Diamonds... (1)

creimer (824291) | more than 7 years ago | (#17218254)

I don't understand why LSD is coming to the XBox 360 would be appropriate. Maybe it's a Baby Boomer thing to be psychonuts again.

PSYCHONAUTS (1)

RandomPrecision (911416) | more than 7 years ago | (#17218338)

It uses the common prefix "psycho". Not "pyscho".

Re:PSYCHONAUTS (1)

JamesTRexx (675890) | more than 7 years ago | (#17218586)

Don't you dig that pyschedelic title? It's far out maaan...
:-P

Re:PSYCHONAUTS (0)

Anonymous Coward | more than 7 years ago | (#17222598)

I'm a dyselxic you igonrant cold!

Re:PSYCHONAUTS (1)

Mursk (928595) | more than 7 years ago | (#17225892)

Wrong game. You're thinking of Psychonauts. This is Pyschonauts, a game starring Joe Piscopo.

What happened to Microsoft? (1)

Watson Ladd (955755) | more than 7 years ago | (#17218344)

Windows is backwards compatible to DOS, over 20 years of improvement, but from one console to the next they break compatibility. Why? I bet most people have more console games that they don't want to buy over then programs. What makes Xbox games so unique that you need to port each one individually? Or is this some sort of business decision? If so, Microsoft is hurting their console sales by forcing people to get rid of old games. So, once again, why?

Re:What happened to Microsoft? (3, Informative)

Yoda's Mum (608299) | more than 7 years ago | (#17218404)

DOS runs on x86. Windows XP runs on x86.

XBox runs on x86. XBox 360 runs on PowerPC.
XBox uses an nvidia video chipset with NVidia-specific extensions.
XBox 360 uses an ATI chipset with ATI-specific extensions.

Take a guess why they've run into problems.

Re:What happened to Microsoft? (1)

revlayle (964221) | more than 7 years ago | (#17218412)

Classic XBox uses an Intel architecture - XBox 360 Uses a custom IBM-Designed "Xenon" processor (appraently, IIRC, Microsoft bought the manufacturing rights to the processor) - so the CPUs are basically incompatible. The "backwards compatibility" is a slow process of evolving the emulator needed to run classic Xbox games

Re:What happened to Microsoft? (1)

MustardMan (52102) | more than 7 years ago | (#17218480)

Just to clarify for those who, like me, find that name incredibly easy to confuse with the intel "xeon" processors... "xenon" is a multi-core powerpc-based chip.

Re:What happened to Microsoft? (1)

Leiterfluid (876193) | more than 7 years ago | (#17218424)

The technology is different. Try playing some of your old DOS games in Vista. Can you play Monkey Island on Vista or XP? Not without an emulator like ScummVM. It's the same thing between the Xbox and the Xbox 360. Plus, you have the additional challenge of supporting games that moved from an x86 platform to PowerPC.

Re:What happened to Microsoft? (1)

VGPowerlord (621254) | more than 7 years ago | (#17219304)

The technology is different. Try playing some of your old DOS games in Vista. Can you play Monkey Island on Vista or XP? Not without an emulator like ScummVM. It's the same thing between the Xbox and the Xbox 360. Plus, you have the additional challenge of supporting games that moved from an x86 platform to PowerPC.

I can't? Want me to try?

The catch is that you probably won't have sound or music.

Re:What happened to Microsoft? (0)

Anonymous Coward | more than 7 years ago | (#17224156)

Enjoy your 9x10^12 FPS.

Re:What happened to Microsoft? (1)

n0dna (939092) | more than 7 years ago | (#17218430)

They changed video sub-systems. All the graphics need to be retooled for the x-box (1) emulator.

We're still on AT (4, Informative)

tepples (727027) | more than 7 years ago | (#17218476)

What makes Xbox games so unique that you need to port each one individually?

PC games write to hardware registers only through drivers, which are shipped as part of an operating system and can be replaced along with the operating system. Console games, on the other hand, ship the drivers with the game and often ship a game with drivers customized specifically for that game, often taking advantage of imperfectly understood quirks of the hardware. In addition, unlike old PCs and new PCs, the Xbox and Xbox 360 consoles have different CPU architectures, and the Xbox 360 needs an emulator, in effect the opposite of Rosetta, in order to execute Xbox games' Intel instructions on a PowerPC architecture.

Wii's backward compatibility is a result of the hardware upgrade being as transparent as that from Game Boy to Game Boy Color or from PC to PC/XT to PC/AT to what we have now. Other systems with backward compatibility (Sega Genesis, PlayStation 2, Game Boy Advance, Nintendo DS, PLAYSTATION 3) just include the previous generation console's CPU and a subset of its I/O hardware in order to run its games, which hardware may (Gen, PS2, DS) or may not (GBA, PS3) be used for some tasks in titles for the new platform. Microsoft could not do either in Xbox 360 due to contractual disputes with Intel and NVIDIA.

Re:We're still on AT (1)

StikyPad (445176) | more than 7 years ago | (#17218826)

Microsoft could not do either in Xbox 360 due to contractual disputes with Intel and NVIDIA.

I understand Intel and nVidia resenting that their next gen chips were not selected for the 360, but not allowing the old chips to be used? Maybe I'm old fashioned, but it seems like some profit is better than no profit. And given their symbiotic relationship in the PC arena, you'd think they would have been able to work something out for the console.

Re:We're still on AT (1)

hawkbug (94280) | more than 7 years ago | (#17218966)

The keyword is profit. Microsoft was trying to strong arm Nvidia into lowering their chip prices below a point they wanted to. They had to battle it out in court for the original xbox hardware, so there was bad enough blood to not go forward with something similar in the 360. I'm not sure about Intel.

Re:We're still on AT (1)

Osty (16825) | more than 7 years ago | (#17218968)

I understand Intel and nVidia resenting that their next gen chips were not selected for the 360, but not allowing the old chips to be used? Maybe I'm old fashioned, but it seems like some profit is better than no profit.

Apparently Intel and nVidia were dumped in favor of IBM and ATI because the former would not release their IP to Microsoft. The upshot of this is that Microsoft could not take advantage of economies of scale to reduce prices (thus no Xbox-on-a-chip, without which it's impossible to include the old hardware in a new console). At the same time, at least nVidia was unwilling to lower their licensing costs. To them, it was either all of the pie or none of it, rather than at least getting some slice rather than no slice at all. It actually got to the point of legal action, though the two apparently settled [arstechnica.com] out of court.

And given their symbiotic relationship in the PC arena, you'd think they would have been able to work something out for the console.

The relationship has always seemed more adversarial than symbiotic, at least to me.

Re:What happened to Microsoft? (1)

NotFamousYet (937650) | more than 7 years ago | (#17219622)

The answer is quite simple.

It's both because of technical and business reasons:

Technical first, because as you may know, the Xbox360 runs on ATI graphics, rather than Nvidia for the Xbox. This means that emulating the old games requires extra resources to be put in development.

The reason why each game has to be ported "individually" is because the emulation done here is not a full console emulation (probably due to performace / time to dev reasons), but I suspect rather something similar to High Level Emulation (which was used in UltraHLE at the time to make Nintendo 64 emulation really fast). This means that some games have quite simple features to implement, while some other games might run on more complex engines which may rely more on Nvidia's chip, which makes them hard to emulate.

However, it is true that had Microsoft put more resources and focus on developing backwards-compatibility, more games would be supported.

That's where the Business aspect comes in :)
Microsoft's current strategy is to make backwards compatibility look like a bonus, rather than a lacking feature. This can be done because most customers who buy an Xbox360 do it for the new games, while most people who have older Xbox games probably still have an Xbox.

Therefore, their strategy is to push people to focus more on recent games, while building extra momentum during crucial moments (the Halo 3 public beta was announced this week, and christmas is coming soon), so delaying these ports is allowing them to gain more exposure :)

Re:What happened to Microsoft? (1)

DrXym (126579) | more than 7 years ago | (#17220324)

The reason is simple. Microsoft chose to reimplement just about everything in their architecture from the CPU out. It's not even the same instruction set. And as the original XBox was basically a PC, they couldn't just shrink the whole lot down onto a chip and ship that as a component of the 360. Therefore the only other option is emulation.

I expect that MS secretly hoped that Sony would say the PS3 was not backwards compatible. But when Sony announced full backwards compatibility Microsoft was forced to plan B - emulation. Which is why you see the half-assed support the 360 offers for last-gen games. MS basically have to emulate every single entry point in the XBox API plus x86 emulation plus copy protection plus fix visual / audio glitches caused by using different hardware.

I expect some games use APIs that are easier to emulate than others which is why you see support added for weird titles while some popular games still don't work. Meanwhile the Wii and PS3 have almost total backwards compatibility aside from a handful of titles.

Re:What happened to Microsoft? (1)

SuiteSisterMary (123932) | more than 7 years ago | (#17227324)

The PS2 is backwards compatible because it, literally, includes the hardware of a PS1. The PS3 is BC because it, literally, includes the hardware of a PS2.

Microsoft could not include an Xbox in the 360 without paying huge chunks of change to Intel and nVidia. One of their requirements for the 360 was to own the designs of the cpu and gpu, so they could go thorugh the usual shrinking and redesign to save money down the road, and is one of the reasons they dropped Intel and nVidia.

So, we have an article about Psychonauts... (1)

jfclavette (961511) | more than 7 years ago | (#17218482)

But nothing about the fact that Double Dragon is coming to XBox Live Arcade ? The only thing that would be better than Double Dragon is multiplayer River City Ransom.

lysergic acid (0)

Anonymous Coward | more than 7 years ago | (#17218624)

diethylamide

Re:So, we have an article about Psychonauts... (1)

MuNansen (833037) | more than 7 years ago | (#17219232)

"The only thing that would be better than Double Dragon is multiplayer River City Ransom." ...or Gunstar Heroes on Virtual Arcade.

An improvement... (1)

atomicstrawberry (955148) | more than 7 years ago | (#17218588)

... but it still doesn't play Panzer Dragoon Orta or Jet Set Radio Future, the two games that I still bother to keep my old Xbox around so that I can replay.

JSRF is a first-generation game, it shouldn't have been pushing the Xbox's limits too hard. What on earth were Sega doing to the console that is so hard for MS's 'emulation ninjas' to reproduce?

Re:An improvement... (1)

antime (739998) | more than 7 years ago | (#17218746)

It doesn't need to push the hardware particularly hard, but if it's the only game using that particular engine Microsoft may think they're getting more bang for their buck by focusing on games using some common component.

Re:An improvement... (1)

Osty (16825) | more than 7 years ago | (#17218852)

It doesn't need to push the hardware particularly hard, but if it's the only game using that particular engine Microsoft may think they're getting more bang for their buck by focusing on games using some common component.

On the other hand, JSRF was one of the pack-in games for a good 2+ years of the Xbox's life. You'd imagine that there are a large number of copies out there that people may want to play.

And on the other, other hand, only the Emulation Ninjas (yes, that's their job titles. No, really, it is) know what's keeping JSRF from being emulated. Is it demand? Lack of disks to test with? Insurmountable functional problems? Tricky problems that have been under-prioritized because they're not seen in any other game and they'll get more bang for the buck by focusing on other problems? There's no way for us to know.

Re:An improvement... (1)

atomicstrawberry (955148) | more than 7 years ago | (#17219384)

I think it has to be some kind of graphics trickery that Smilebit were doing. None of the games they produced for Xbox are backwards compatible, and all three did some pretty impressive stuff in the graphics department, especially Panzer Dragoon Orta.

360 has poor backwards support (1)

Taulin (569009) | more than 7 years ago | (#17218712)

The backwards support of the 360 is a huge letdown. It amazes me they even advertise it anywhere as backwards compatible. I can barely play two of my original XBox games. Boo on MS, and I am afraid what PS3 and Wii has in store.

360 has poor b/c support. Wii are 100% (1)

trdrstv (986999) | more than 7 years ago | (#17218820)

Boo on MS, and I am afraid what PS3 and Wii has in store.

Though I can't speak for the PS3, the Wii has been 100% compatible with all the GC titles I played, (including Progressive Scan over the Wii Component cables) with no issues so far. In fact I haven't heard of a list of any GameCube games reporting issues with the Wii. The Wii plays the games and can use most of the GC peripherals as it has 4 controller ports, and 2 Memory card slots.

Some peripherals don't work though. The Gameboy player won't work, and neither will the Modem adapter. (Nowhere to put it), and I don't know if the USB Ethernet adapter (for the Wii) be recognised as a Gamecube BBA, as I don't have one. I DO know that the internal WiFi isn't recognised as a BBA. (Mario Kart DD doens't have the LAN option in the menu).

Re:360 has poor b/c support. Wii are 100% (1)

NoodleSlayer (603762) | more than 7 years ago | (#17222754)

Interlaced -> Progressive isn't quite the same thing as actually rendering the game in 720p, which is what Microsoft is doing with the original xbox games on the xbox 360. Original Xbox games actually look noticably better on the 360 because of the increased resolution, texture sharpening and FSAA that the Xbox 360 does.

Of course if all the licensing issues weren't there and the hardware was more compatible with the old generation Microsoft most likely would of taken the easy way out of rendering the original xbox games exactly how they were rendered before.

Re:360 has poor b/c support. Wii are 100% (1)

trdrstv (986999) | more than 7 years ago | (#17223802)

Interlaced -> Progressive isn't quite the same thing as actually rendering the game in 720p,

Agreed. Just FYI, the GC games did support 480p. I was just commenting that the B/c mode of the Wii supported it as Well.

Of course if all the licensing issues weren't there and the hardware was more compatible with the old generation Microsoft most likely would of taken the easy way out of rendering the original xbox games exactly how they were rendered before.

Agreed. They backed into Backwords compatibilty, they didn't think it would be so important. So not only did they change arcatecture, they changed vendors which is why they needed to emulate. The GameCube was made by IBM with ATI video. The Wii is made by IBM with ATI video (and didn't change arcatecture design) so I would be surprised to see any issues with their bc.

Re:360 has poor backwards support (1, Informative)

Osty (16825) | more than 7 years ago | (#17218822)

I can barely play two of my original XBox games.

Which two? What other games do you have? Are you sure they're not supported? The BC list has something like 200-250 games on it now, and while there are still some big-name games missing (the second and third Prince of Persia games, for example), it does cover a fair amount of popular games (which, BTW, is what Microsoft said they were going to do). It also covers some silly or bad games (Barbie Horse Adventure, Aquaman), but those are by-products of making other games work. The emulation team will work on getting something popular to work, like Halo, and then find that all of that work allows Barbie Horse Adventure to work as well.

If you're trying to make the point that out of the box the 360 only supports Halo and Halo 2, then your point is moot. If you are connected to Live, you'll automatically get the updates. If you're not on Live, you can download an ISO and burn your own CD with the updates. If you can't burn a CD, you can order a CD for a nominal shipping charge (I think it's $5) to get the latest updates. Now you'll have to go through this process every time there's a new BC update, but there's no point in updating unless there's new support for a game you want to play.

Boo on MS, and I am afraid what PS3 and Wii has in store.

Obviously you haven't been following this, or you'd already know.

The PS3 is backwards compatible with PS2 (though there are some games with problems, the PS3 essentially includes a PSTwo Slimline-on-a-chip). It's not longer backwards compatible with PS1 games (which were only backwards compatible on the PS2 thanks to a PSOne-on-a-chip). Instead you get to re-purchase your PS1 games this time around so you can play them on your PSP. Like the Xbox 360, your old PS2 peripherals won't work with your new PS3.

The Wii is 100% compatible with the Gamecube because it's essentially the same hardware running at higher clock speeds. Put in a Gamecube disk and the Wii turns into a Gamecube (to the point of telling you to close the lid if you hit the eject button, even though the Wii has a slot loader rather than a top loader). The Wii has the same 4 controller ports and 2 memory card ports as a Gamecube, and in fact you must use those for Gamecube games (no saving GC games on the internal flash, or playing GC games with the Wiimote).

The Wii's backwards compatibility support is new to Nintendo in the console world (handhelds are a different story). There was no compatibility story between the NES and SNES, the SNES and the N64, or the N64 and the GC. In fact it wasn't until the PS2 that a console had a built-in backwards compatibility mode (well, ignoring older atari consoles that were largely ignored due to the market crash, and Master System/Genesis compatibility via external hardware since the external hardware was essentially an SMS that used the Genesis' controller input and A/V output). The only reason BC was important on the PS2 was due to a lack of good games during the PS2's first year. Yes, it's convenient to be able to play older games on your new console. Yes, some hardcore gamers will buy a PS2 solely to play PS1 games. No, not having BC is not a death sentence. In fact by skipping BC, a console manufacturer is often able to make bigger advancements generation over generation.

A year into a console's life, nobody cares about BC anymore. At least Microsoft is still releasing updates for their BC emulation.

Re:360 has poor backwards support (1)

SScorpio (595836) | more than 7 years ago | (#17219164)

The PS3 is backwards compatible with PS2 (though there are some games with problems, the PS3 essentially includes a PSTwo Slimline-on-a-chip). It's not longer backwards compatible with PS1 games (which were only backwards compatible on the PS2 thanks to a PSOne-on-a-chip). Instead you get to re-purchase your PS1 games this time around so you can play them on your PSP. Like the Xbox 360, your old PS2 peripherals won't work with your new PS3.
Actually the PS3 plays PSX games just fine. Sony has a compatibility checker on their website at: http://www.us.playstation.com/Support/CompatibleSt atus [playstation.com]

Re:360 has poor backwards support (1)

aikouka (932902) | more than 7 years ago | (#17222398)

You're right, and that's because the Slim PS2's chip is not the same as the original PS2's EE. When Sony created the Slim-PS2, they integrated the Sound & I/O controller from the original PS2 (i.e. the PSX's original hardware) onto the original PS2's EE, therefore consolidating the main processing into one unit. When sony included the Slim PS2's chip on the PS3, it essentially enabled all functionality (excluding controller use and memory card use (without an adapter)) of the Slim PS2.

Re:360 has poor backwards support (1, Informative)

damiangerous (218679) | more than 7 years ago | (#17219194)

The BC list has something like 200-250 games on it now, and while there are still some big-name games missing (the second and third Prince of Persia games, for example), it does cover a fair amount of popular games

That's just not true. I posted this recently, but it deserves a repost. As of the June update the 360 was backwards compatible with 27% of the top 300 games [cheapassgamer.com] (32% of top 100), and about the same percentage of the entire Xbox catalog. To be fair, 8 of the top 10 are BC and almost half of the top 50, but it drops off rapidly from there. They seem to be trying to hit the megahits and only mostly succeeding at that, with a lot of games along for the ride. It would be interesting to see the stats again with the August and December updates.

Two Points... (1)

LKM (227954) | more than 7 years ago | (#17220182)

Two points:

  1. Some of the supposedly supported games actually run so bad that they are effectively unplayable.
  2. At least one person cares about BC even a year after release: Me.

Re:360 has poor backwards support (1)

Dwedit (232252) | more than 7 years ago | (#17220476)

Backwards Compatibility is nothing new to Nintendo. Just look at the GBA and DS. The GBA can play GB/GBC games, and the DS can play GBA games.

Re:360 has poor backwards support (1)

Osty (16825) | more than 7 years ago | (#17220838)

Backwards Compatibility is nothing new to Nintendo. Just look at the GBA and DS. The GBA can play GB/GBC games, and the DS can play GBA games.

And that's why I qualified my statement by explicitly stating consoles and that I was ignoring handhelds. Yes, the GBA can play GB/GBC games and the DS can play GBA games, but until the Wii no console from Nintendo could play previous-generation games. As I stated, the SNES could not play NES games, the N64 could not play SNES games, and the Gamecube could not play N64 games.

Re:360 has poor backwards support (1)

Taulin (569009) | more than 7 years ago | (#17225774)

Games I have that are not supported include: DOA Ultimate, Castlevania (the new 3d one, can't remember the subtitle), Shenmue2, DOA Extreme, Jet Set Radio, Capcom collection. The two that do work are Ninja Gaiden and DOA 3. I do have the silver account, and get updates when available.

Psychonauts (1)

mqduck (232646) | more than 7 years ago | (#17218800)

Aww, Psychonauts is the name of some game? And here I was hoping there was going to be a resurgence in the availability of LSD. Open your source, open your mind, Slashdotters.

Informal Poll (0, Troll)

StikyPad (445176) | more than 7 years ago | (#17218846)

Everyone who thought Psychonauts was a great game, please raise your hand.

Ok, great, now everyone who was under the influence of a mind altering substance while playing, please lower you hands.

Thanks. Now both of the people with their hands still in the air, please explain what you liked about the game.

Re:Informal Poll (2, Informative)

Stroman Rebar (567206) | more than 7 years ago | (#17224742)

I picked up about three weeks ago, and have been very impressed with it. It is simply one of the best examples of "design" that I have seen in a game for a while. It is chocked full of funny jokes and odd references, and it has been a very enjoyable experience. Ain't nothing wrong with that.

My only quibble is that it gets frustratingly, ridiculously, stupidly hard near the end of the game. When finishing the game is more chore then joy, you have f'd up somewhere along the way.

But, with that one thing aside, the 20+ hours that I have gotten to enjoy the unique level designs and quirky humor make it well worth a purchase. Especially now that it is cheap. As an example: Use telekinesis to hurl a squirrel against a tree, and your 10-year character yells "See you in hell!" in his sing-song voice. Twisted funny.

Re:Informal Poll (1)

StikyPad (445176) | more than 7 years ago | (#17229428)

Well, clearly I didn't like the game, but whether I did or not, this still seems like a non-issue because the replayability of the game is virtually nil. It would be like doing the same crossword puzzle twice -- although I'm sure there is a large quantity of people who would feel a large degree of satisfaction from knowing all the answers. So even if someone liked the game as much as Zonk "Yay, Psychonauts!", it seems like a pointless backport, and if you hated it like I did, then it's equally underwhelming. And among those who liked it, how many people have actually played it since they finished it? How about in the last 6 months?

That's what I thought.

Go buy Psychonauts. (4, Insightful)

mbourgon (186257) | more than 7 years ago | (#17219206)

Like platformers? Go buy Psychonauts.
Hate platformers but love adventure games? Go buy Psychonauts.
Love those old Lucasarts games like Day of the Tentacle, Maniac Mansion, etc? Go buy Psychonauts.
Have a PC? Go buy Psychonauts. Have a console? Go buy Psychonauts.
Something for the girlfriend to help you play? Go buy Psychonauts.
Want to support digital distribution? Go buy it through steam.
Wanna help indies? Go buy it period.

Yes, I'm raving about it - it's worth doing so. Yes, okay, technically it's a platformer - but written by Tim Schaefer, a damn funny writer. It's equal parts platformer, hysterical humor, and adventure gaming. It's not just fun to play, it's funny at the same time. The sense of joy, and the sense of humor, is astonishing.

Ye gods, this sounds like a plug. Here - go play the demo. Then go spend the $20 or $30 or whatever it costs. I WANT MORE!
www.gamershell.com/download_8864.shtml
www.fileplanet.com/152193/150000/fileinfo/Psychona uts-Demo

Re:Go buy Psychonauts. (1)

VGPowerlord (621254) | more than 7 years ago | (#17219312)

Actually, don't buy it on a console... at least not the PS2... if you hate long load times.

Re:Go buy Psychonauts. (2, Insightful)

Jerf (17166) | more than 7 years ago | (#17219704)

I just finished this game three days ago on the Playstation 2.

I'd put it this way: If you have ever complained about the lack of originality in gaming, you are morally obligated to pick this up. New copies through Steam, other copies through the usual channels.

And play it slow. Poke around in corners, soak up the details usually missing in games. This was very well done.

Particularly pick this up if: You like stories that partially take place inside of characters heads, innovative platforming (you have got to see the level where you go inside the head of a paranoid schizophrenic, I have never seen a level like that, and man, did it ever fit...!), the humor of any of Tim Schafer's [wikipedia.org] works (awesome games, each and every one).

We don't get original games because when they actually come out, we punish the authors and publishers by not buying them. Guess why we get endless sports "sequels"...?

Re:Go buy Psychonauts. (1)

cyberon22 (456844) | more than 7 years ago | (#17225204)

Amen.... the Milkman level was pure brilliance. I'd even go so far as to say that this was the best game released on the XBox. What the oblivious posters above don't understand is that backwards compatibility with this game just made me and probably a lot of other people 360 owners. There are plenty of FPS game designers. Sadly, there is apparently only one Tim Schafer.

Re:Go buy Psychonauts. (1)

leland242 (736905) | more than 7 years ago | (#17244550)

This is too little too late, but I just bought a brand new PS2 version for a whopping $5 on Amazon about 2 weeks ago.

Re:Go buy Psychonauts. (1)

mbourgon (186257) | more than 7 years ago | (#17290546)

Like I said - I don't care how people get copies, just GET COPIES. :)

Re:Go buy Psychonauts. (1)

glenrm (640773) | more than 7 years ago | (#17222372)

Thanks for the Steam tip, I was going to buy it used for the XBox but I enjoy my NVDA PC much better. Plus buying through Steam supports the developer and digital distribution as you stated.

Compatiblity Goodness (1)

jasko (684642) | more than 7 years ago | (#17224178)

360 Backwards Compatibility has actually been pretty good in my experience. Just last night I dropped my new-to-me copy of the Futurama game into my 360 tray, et voila! it worked! I like playing my original Xbox games on my 360 mostly because I vastly prefer the 360 controller to my old wired ones, even over my beloved Dukes. Buffy is good news to me, because I just acquired both it and Chaos Bleeds, and the (inferior) latter was the only one the 360 would play.

And I also cheer for Psychonauts, what an awesome game!
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