Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Call of Duty - The Annotated Contract

Zonk posted more than 7 years ago | from the that's-a-lot-of-info dept.

Businesses 19

Gamasutra offers up yet another unique feature: an annotated contract for a big-budget game. The document, part of a legal dispute between studio Spark and Activision, was released to the public. Game developers Tom Buscaglia, Chris Bennett, and Dave Spratley have chimed in with some insightful commentary on the particulars of game development in the major leagues. Particularly interesting is page twelve of the document, which lays out milestone payments for the project. "Payments totaling $8.5M USD are spread over the initial game milestones. Since these schedules are incorporated into the Agreement, the Notes to this milestone schedule are as important as the other provisions of the agreement. Here the requirement of approval before payment is reiterated. Also Spark is required to do monthly code dumps to Activision throughout the progress of the Game pre-Alpha, and then weekly builds thereafter. It also includes Activision's detailed requirements for the Final Milestone Schedule (FMS), Technical Design Document (TDD) and Game Design Document (GDD) that are very informative."

cancel ×

19 comments

Sorry! There are no comments related to the filter you selected.

blackballed? (1)

User 956 (568564) | more than 7 years ago | (#17577634)

Gamasutra offers up yet another unique feature: an annotated contract for a big-budget game. The document, part of a legal dispute between studio Spark and Activision, was released to the public.

That's a good way to make sure nobody will work with you in the future..

Re:blackballed? (1)

TA_TA_BOX (892664) | more than 7 years ago | (#17577830)

Huh, Call of Duty 3. I think they may still be working together.

Re:blackballed? (1)

mrobin604 (70201) | more than 7 years ago | (#17578626)

Nope!

All Call of Duty games are done internally now.

Re:blackballed? (4, Informative)

2008 (900939) | more than 7 years ago | (#17578662)

This is about Call of Duty: Finest Hour, developed by Spark.
CoD 1 and 2 were made by Infinity Ward, CoD: Big Red One by Treyarch/Gray Matter and CoD 3 by Treyarch.
There was also an expansion pack CoD: United Offensive, from Gray Matter.

Infinity Ward are also supposedly working on CoD 4.

So, Spark hasn't worked on CoD since this.

Re:blackballed? (1)

TheMadcapZ (868196) | more than 7 years ago | (#17578728)

That is the best damn COD for the PS2 platform. Lots of us still play it regularly today cause 2 and 3 sucked so bad.

Re:blackballed? (1)

calbanese (169547) | more than 7 years ago | (#17579522)

Really? Because Call of Duty 3 is the best one on any Xbox/360 platform. The single player game is old hat, but it is excellent on XBL.

Of course nothing beats the original Day of Defeat mod for online WWII combat.

Re:blackballed? (1)

TheMadcapZ (868196) | more than 7 years ago | (#17579850)

I was only referring to the PS2. Call of Duty 3 is very sharp on the PS3 also.

Re:blackballed? (1)

twistedsymphony (956982) | more than 7 years ago | (#17581612)

AFAIK the only COD2 game on the PS2 was "COD2: Big Red One" which is a completely different game from "COD2" (which was only released on Xbox 360 and PC)

"COD2" is actually a fantastic game

Re:blackballed? (3, Informative)

Thansal (999464) | more than 7 years ago | (#17577888)

It was part of the court battle, and the judge unsealed the exhibits. (First line in TFA)

Re:blackballed? (1)

MaineCoon (12585) | more than 7 years ago | (#17580752)

Just going to court over it will mean companies will be very hesitant to touch Spark in the future, whether they were in the right or the wrong.

Re:blackballed? (1)

Thansal (999464) | more than 7 years ago | (#17581208)

Right you are.

Uppon further reading of the artticle (yes, I actualy read all of TFA) one of the counter claims is that Spark broke the contract simply by bringing up this suit (by submitting the contract as evidence they therefore broke the NDA type stuff).

Re:blackballed? (1)

vega80 (852274) | more than 7 years ago | (#17606924)

This doesn't seem legally enforceable to me. Putting a clause in the contract saying "you can't reveal the contents of this contract" is a way of saying "by agreeing to work with us, you promise not to sue us," since it seems inevitable that a lawsuit would have to reveal the contents of the signed contract. Unless somehow the contract is considered a trade secret - but suing someone for revealing a signed contract seems a bit ridiculous.

Re:blackballed? (3, Insightful)

poot_rootbeer (188613) | more than 7 years ago | (#17578530)

Spark and Activision probably weren't planning to work with each other in the future again anyway, if their contract dispute had to go to court to be resolved.

Re:blackballed? (1)

Jungleer (732218) | more than 7 years ago | (#17589004)

Anyone remember the good ol days when marketing and lawyers had very little to do with the making of a good game?

Standard stuff (3, Informative)

6350' (936630) | more than 7 years ago | (#17578494)

The quoted selection in the post, detailing milestone payments etc., is nothing out of the ordinary, and quite standard.

Re:Standard stuff (1)

6ame633k (921453) | more than 7 years ago | (#17610702)

I also thought "what's the point" when I read this, however, I guess it's interesting for people who have never seen a game contract with milestone definitions. Publishers will nail you on every last detail (for example - Disney specifies Beta as code and content complete) This level of detail can also bite them in the ass - especially if they want to add features or make changes after Beta testing demonstrates revisions are needed (meaning additional code and content!) contracts can work to the developers advantage in that case.

Funny Name (2, Funny)

Anonymous Coward | more than 7 years ago | (#17579858)

What a silly name to call a game: Call of Duty - Annotated Contract
I'm sure contract negotiations are very thrilling and all, but a game based on it probably won't sell very well.

SOW (1)

dj245 (732906) | more than 7 years ago | (#17597360)

Its a fairly standard looking Statement of Work. [wikipedia.org] Typically you lay out your deliverables schedule, assign incremental payments to them, and then describe the deliverables in great detail so no mistake is made about what the customer wants. Statements of works are engineering documents that use a significant amount of legalspeak, since they are contracts after all.

I wrote one last semester. The devil is in the details (or lack thereof).

False (2, Informative)

DerekLyons (302214) | more than 7 years ago | (#17603396)

Gamasutra offers up yet another unique feature: an annotated contract for a big-budget game.

No - Gamasutra offers up a series of low quality scans of the pages of a contract for a big-budget game with some commentary offered after some of the pages. The result is product that is virtually unreadable. On top of that, what is offered is a translation (and a partial one at that), rather than an annotation.
Check for New Comments
Slashdot Login

Need an Account?

Forgot your password?

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>