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Education Entertainment Games

Videogaming Most Popular Activity Among Kids 49

njkid1 writes "Research from the NPD Group shows that kids are increasingly playing games earlier in life. Playing games, whether on a PC, console, phone or music player, was the highest ranked activity for kids in a survey conducted by the organization. From the article: 'NPD said it used an online survey sent to a 'nationally representative' sample of mothers with children ages 2 to 14 in their households. The survey revealed that an overwhelming majority (93 percent) of kids play games on a computer, cell phone, video game console or portable or digital music player. This was way ahead of the second highest activity reported, listening to music, which garnered 52 percent.'"
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Videogaming Most Popular Activity Among Kids

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  • Game Music (Score:2, Funny)

    by Prysorra ( 1040518 )
    I'm glad someone is beating Jay-Z over the battle for our children's souls!
    • Re: (Score:3, Insightful)

      by Kardall ( 886095 )
      I was thinking more along the lines of Backstreet Boys, Britney Spears... oh wait they're in a video game...

      At least with Guitar Hero there's a little bit of an insert of rock music into a mainstream to impress young minds with. Nothing like nose-bleeding rock and roll to battle the onslaught of Snoop Dogg and Eminem. Lets vote NO for brainwashing!
    • Re: (Score:3, Insightful)

      by bunions ( 970377 )
      I'd be happy to settle for someone beating Jay-Z.
      • by OECD ( 639690 )
        You do realize Jay-Z is just a bit of a nerd himself, don't you? Take a listen to "Kingdom Come" whilst perusing the comic series of the same name.
        • Re: (Score:3, Funny)

          by bunions ( 970377 )
          He can wear Spock ears all day for all I care, I still want him beaten with mallets.
    • Good pointe.
    • What kind of music is being played with the game? Of course this survey does not include the multi-tasking factor. Music is embedded in the video game as many gamers also have another track of music playing on another device. Is not Guitar Hero a pop game? I agree with the fact that most songs now-a-days just plain suck....
  • Music... (Score:4, Funny)

    by Achoi77 ( 669484 ) on Thursday January 18, 2007 @07:03PM (#17672824)

    This was way ahead of the second highest activity reported, listening to music, which garnered 52 percent.'"

    shouldn't have mentioned that, now the RIAA will have plans to go after us gamers who don't buy their crappy music at all :-(

  • News at 11 (Score:5, Insightful)

    by Xiver ( 13712 ) on Thursday January 18, 2007 @07:08PM (#17672914)
    So... 93% of children with mothers that complete online surveys video play games. I would guess that mothers that complete online surveys might be more skewed to have children that play video games than mothers who don't have computers. What do you guys think?
  • kids play games (Score:5, Insightful)

    by bunions ( 970377 ) on Thursday January 18, 2007 @07:11PM (#17672950)
    and when they can't hang out and play ball in the street or go to the playground without a goddamned armed escort, it doesn't take a rocket surgeon to tell you that video games would pick up the slack.
    • I remember when I was a kid in the 80s, I thought it was so weird how some parents wouldn't let their kids go anywhere because they wre convinced predators, gangs and so on were all over the place. This was a quiet little town in the Pacific Northwest.

      It's not that kids can't go to the playground because they need to be protected - it's that parents' interaction with their children's world occurs through a television screen publicizing every child tragedy anywhere in the country*.

      *Especially it it's a cute
      • by bunions ( 970377 )
        That's partially true, and partially a self-fulfilling prophecy. Because more and more parents are keeping their kids inside, more and more community resources like playgrounds are falling into disuse so those of us who would LIKE to let our kids go play on the playground have actual safety concerns such as broken glass in the sandbox that isn't removed for days.

        There's also some neurotic behavior at work where people scream bloody murder about having their some tiny priviledge abridged because kids need a
        • by KDR_11k ( 778916 )
          those of us who would LIKE to let our kids go play on the playground have actual safety concerns such as broken glass in the sandbox that isn't removed for days.

          Don't worry, kids adapt to that quickly. I know I learned to never touch the ground with anything but the soles of my feet on one of the playgrounds we had in my town.
          • by bunions ( 970377 )
            > Don't worry, kids adapt to that quickly.

            Are you actually advising me to let my kid play alone somewhere I know there's a bunch of broken bottles?
  • Child obesity at record highs.

    • by HappySqurriel ( 1010623 ) on Thursday January 18, 2007 @07:36PM (#17673308)
      I think that is an interesting point ... One question would be what is the nature of the relationship

      Child Obesity -> (causes) videogame playing

      One way this could work is that overweight children tend to have difficulty performing physical activity and thus choose to play videogames; many overweight children's lack of physical fitness will prevent them from being good at a sport (as compared to their peers) and would make them choose activities where their weight would not limit them.

      videogame playing -> (causes) Child Obesity

      Hypothetically speaking, playing videogames could be directly linked to snacking more and being less active which would lead children to becoming overweight.

      Over protective parents -> (cause) Child Obesity/Videogame Playing

      This is my personal belief ... If you notice at any school the second the day ends there is a line-up of cars of parents who are afraid to let their children play at the park or walk home. When home children are far more likely to choose an inactive activity (playing videogames) and to snack which leads to child obesity.
      • Then there is the fact that primary schools are getting rid of recess.
      • by Ant P. ( 974313 )
        IMO, you're right with all three assertions. Especially the last one.
      • I remember seeing some study a year or so back that concluded that when playing a person is less likely to snack compared to snacking while watching TV. This is due to the fact that you can't really eat while playing. I usually don't even browse when eating in front of the computer but run a video instead.
      • Hypothetically speaking, playing videogames could be directly linked to snacking more and being less active

        The problem isn't that they are playing video games but that they are playing the wrong titles. Games such as Wii Sports and Dance Dance Revolution (no, I'm not aware of any announcement of Dance Dance Wii) promote physical activity.

    • Re: (Score:2, Insightful)

      by Alcibaides ( 1042922 )
      Indeed. I figure I'm one of the members of the first video gaming generation. I played a LOT of games when I was a kid. But we still tooled around outside something fierce. I just don't see kids doing that these days (or, for that matter, engaging in non-planned activities). Maybe I'm just getting old.
    • I know several people who are very thin, and yet don't do any physical activities. You don't become obese because you play video games, but simply because eat too much. Psychological problems, like being under too much stress, is what make you eat too much.

      I believe there is a relationship between video games (and the implied : not doing enough physical activities) and being obese, but it's not a direct relationship. Physical activities release endorphin, which basically reduce the effect of stress (at leas
  • cooties (Score:3, Insightful)

    by Original Replica ( 908688 ) on Thursday January 18, 2007 @07:28PM (#17673194) Journal
    Now give me a study of ages 14-18, and see how the most popular activities change when the kiddies discover the appeal of the opposite (or same) gender.
    • by mqduck ( 232646 )
      Now give me a study of ages 14-18, and see how the most popular activities change when the kiddies discover the appeal of the opposite (or same) gender.


      I'm thinking you really don't belong on Slashdot.
    • Re:cooties (Score:4, Funny)

      by eln ( 21727 ) on Thursday January 18, 2007 @08:27PM (#17674030)
      True, at those ages they spend 98% of their time masturbating to Internet porn. The other 2% is spent playing video games.
  • Remember good ol' days when the most popular activity was jerking off?
  • The 12 to 14 year old age group has an entirely different favorite past time, but I don't think their too public about it.
  • Since everything fun for a kid to do will get the kid arrested, or will get the person allowing them to do that activity sued... what else is there to do?

    If they are lucky enough to have a playground to hang out in (playgrounds are lawsuit magnets, and many cities don't want to deal with the liability), then if they play a game of "cops and robbers" or any sort of fighting game (like kids do) they will get arrested for making terroristic threats. They can't play ball or ride their bike in the street... curf
    • by eboot ( 697478 )
      Is terroristic a word? I've heard it a few times now and i'm almost certain it isn't...
  • I've been exploring (and promoting) games that aren't video games, and the interest is phenominally low. Out of a typical sample of 100 "gaming" forums or websites, 90 would be about video games, 5 would be about Pen and Paper RPGs, 2 would be about games that use a standard 52-card deck, 1 would be about sudoku, 1 would be about Monopoly or Scrabble and the last one would be about something else. Since my interest lies in the else, and is so obscure that only, say, 1 in 10 elses might cover it, I have to
  • I thought that trend was clearly apparent before.

    Games condense huge amount of information into one easily accessible piece. And kids are naturally like to consume any information they cross. That was whole grounding of (fortunately at large failed) Edutainment [wikipedia.org].

    I think it is less about games - but more about technology penetration. And games - from kids' stand point - is natural use for new technology.

  • > kids are increasingly playing games earlier in life.

    I can see where this is heading: Congratulations! Your ranking on the Diablo II Battle.net hardcore ladder is #1 -- tied with your seventy-five million closest friends! You're all number 1! You're all the best, the winners!
  • Have been playing PC games with me on our lan for about 5 years now, they are currently aged 15/11/10.

    I'd say on average their percentage between playing games and watching TV is about 80/20% respectively.. of course they also ride their bikes, play outside, visit friends, etc.. but they seem to enjoy using the PC/gaming more than the sedentary activity of watching TV.

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