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Elebits and Warioware - Bad Wii and Good Wii

Zonk posted more than 7 years ago | from the two-headed-nickel dept.

Wii 366

The anecdotal evidence that's been going around, now that the Wii is an established fixture in American living rooms, is that Nintendo's new console still has room for improvement. We all had fun over the holidays, sharing Wii Sports with our relatives and watching our aunts laugh themselves stupid. Now, though, it's a new year and it's time for the Wii to step up as a gaming platform. It needs to be more than a Zelda player, and the console needs to prove that this 'new gen' style of play is sustainable over the long term. The post-launch round of games has started to trickle out, and the results are definitely mixed. Today I have for you impressions of Elebits and WarioWare: Smooth Moves. These are two games that show quite a bit of promise, but only one of which actually delivers. Read on for my views, and a return to a numeric grading scale.

  • Title: Elebits
  • Developer/Publisher: Konami
  • System: Wii
  • Score: 3/5 - This game is flawed, but will appeal to genre fans. Any gamer might enjoy renting it, but this won't ever be a classic.
The creativity, the wackiness, the control scheme - the essence of the Wii is present in spades in Elebits. One of the very first titles released here in the states after the console's launch, it shares with Wario Ware the distinction of having been a launch title for the Japanese market. There, alongside Zelda and Rayman, the imperfections that mark Elebits could have been glossed over in the frenzy of sword-slashing and cow-throwing. In the harsh light of day the game's lack of depth and vapid multiplayer makes it obvious that this was intended to be a launch title; a competent demonstration of the Wii technology and little more.

That's not to say it's unlikable. Quite to the contrary, the game wraps itself in an incredibly appealing package. Hung loosely on the hook of telling stories to a kid, each stage pits you against the wilds of a suburban Japanese home. Your goal is to use the electricity gun developed by the protagonist's parents to capture a certain wattage in Elebits. The miniature creatures literally *are* electricity, and snapping them up with your weapon powers up household gadgets left and right. The key is that you need to find the little buggers first, which requires a great deal of rooting around in closets and checking under beds.

The fun comes from the fact that you're interacting with the environment through the extremely smooth Wiimote controls. Your controller is represented in-game by the electricity gun, which can lift objects via a sort of energy field; think Syndrome's zero-point energy from the movie The Incredibles. When you start off a level your power is somewhat weak. Moving small objects is all you can manage. As you collect more Elebits, the weapon grows in power and larger objects can be manipulated. Later levels feature you lifting entire buildings in an effort to locate the wily creatures.

The core game mechanic is thus essentially a modified form of hide and seek. The first time you play the game, it will be sure to cause a smile. Subsequent play is equally entertaining, but there's never a real sense of a challenge. Elebits is a very easy game, and the duration of the main story mode only highlights that ease of play. It's quite possible to play through the entire game in one five hour session.

That would be fine if the basic elements of the game were ever switched up, or if multiplayer offered something substantially different. That's not the case. Simple variations on 'lift things, find Elebits' exist in later stages; some require you to avoid breaking certain objects, while others have some of the little creatures actively attacking you. The core mechanic stays the same, though, and by the end of the game you'll be quite ready to stop playing. Multiplayer, likewise, is more of the same. Up to four players can lift things and shoot Elebits, competing to see who has the most wattage. Additionally, and confusingly, only the first player is allowed to move the camera. This makes it exceedingly hard to tell what's going on, and has a lot of potential for abuse.

Graphical presentation on the Wii is not something I'm going to harp on very often, but I think a more thoughtful look could have given this game a little extra oomph. While the Elebits themselves are cutely designed, the game world is very boxy and uninspired. My hope is that Wii game-makers will take into account the limitations of the console they're working on when planning art design. Why fight the console's low power when you can make a statement? A more stylized art form would have made Elebits pop off the screen more, and would have alleviated some of the sameyness of later levels.

If you're looking for a quite weekend rental, Elebits isn't a bad call. It's very Wiimote-centric, and is another title you can use to show friends and family the potential of Nintendo's console. Just the same, don't put down hard-earned money for it. The long-term playability of the game is very low, and a few months from now it will end up as grist in Gamestop's maw as you purchase more worthy 2007 titles.

  • Title: WarioWare: Smooth Moves
  • Publisher: Nintendo
  • Developer: Intelligent Systems
  • System: Wii
  • Score: 4/5 - This game is above average, and excels in the genre it supports. A classic for the genre, likely to be a part of a genre fan's collection, and well worth a look for every gamer.
Like Elebits, WarioWare was a Japanese launch title. Unlike Elebits, however, this latest in the crazy-go-nuts series of Wario titles easily stands on its own in the post-launch days of the Wii. On the surface the title is little more than a series of simplistic mini-games wrapped in an attractive package, with no more replay value than Elebits or Red Steel. The key differences are the enthusiasm with which those games were executed, the clean attractive graphical package surrounding the games, and and endlessly entertaining multiplayer component. These elements combine to form not only Voltron, but a great party game that is certain to be a Wii staple all year long.

Just as in past WarioWare titles, the single-player story is the means by which all of the on-offer minigames are unlocked. The multiplayer, too, is closed up until you 'beat' the single-player game. In Smooth Moves, games are identified by the 'move' that is used to complete them. These moves translate to specific ways to hold the Wiimote, and specific actions you can take with it. Games are clustered by move, and introduced over the course of the single-player game as part of an entertaining narrative for a the Wario-related characters. The cute witch Ashley, for example, introduces the moves 'The Thumb Wrestler' (a vertically held position), 'The Big Cheese' (holding the Wiimote at your hip), and 'The Discard' (lying the remote down on a surface and then picking it up or rolling it). Each move is introduced with a short instruction text, which is far more entertaining than game instructions have any right to be.

The games themselves are, as always with a WarioWare title, crack-addled. Only a few seconds long, each minigame allows you only a moment to understand how you are supposed to use the specified form to complete the vague command associated with the game. It seemed to me that things were a bit less insane than the offerings from WarioWare:Touched, the DS title, but the games were still plenty strange. Some examples include : picking a nose, putting a old woman's false teeth into her mouth, drinking a glass of water, hula-hooping, driving a car, balancing a broom with one hand, fighting a samurai, and roasting a piece of mutton.

There are 13 character stories in Smooth Moves (two of them revolving around Wario), and in total there are about 19 different controller forms to master. Only one of these, 'The Diner', uses the Nunchuck; most of the game is playable with just the Wiimote. Playing through all of the stories and learning all of the moves won't take most gamers very long. A determined player could almost certainly play through the entire game in one sitting of about four hours.

That brevity may seem like a problem, but what is a problem for so many other titles is a strength for this series. WarioWare titles are endlessly replayable, even in a single-player state of mind. There's always a drive to refine your skill at the various games, to see how far you can make it through the endless series of games before succumbing to a missed cue or a slow hand. The Muliplayer component of Smooth Moves is especially well constructed, and allows for up to an astounding twelve players to compete against each other using one Wiimote. There are about six modes for multiplayer mania, with multiplayer-specific games joining the minigames playable in the single-player mode. My favorite is the nose-shaped rocketship piloting course.

The insanity of the minigames would not be complete without the distinctive 'look' of WarioWare offerings. While the character art has a crisp '2D/3D' style to it that looks amazing on an HD screen, the minigames themselves are all over the map. Crude pencil drawings walk side-by-side with what looks like clip art, crayola colorings, college-level 3D renderings, and actual-in-game assets from Nintendo titles. These last make for some of the most memorable games, as you bounce Mario off of coin blocks with a waggle of the Wiimote, or flick the device upward to catch a fish in five seconds of Animal Crossing. The dizzying array of visual styles is one of the game series' signature elements, and Smooth Moves delivers in spades. The games' audio is just as entertaining, with each stage having a characteristic jaunty tune to accompany your gaming. I recall enjoying these offerings a bit more on the DS title, but I may just be thinking of Ashley's music. Her simultaneously funereal and bouncy theme was a highlight of that game for me.

WarioWare: Smooth Moves is exactly the kind of game the Wii needs in these post-launch days. It's a ridiculous amount of fun, contains an endless amount of multiplayer, and (most importantly) shows off the Wii control scheme in a way few other titles can match. The only thing holding this game back from perfection is the incredibly short single-player component, and even then it's hard to argue with the developers choices. If you ever plan to have friends over to your home again, this title deserves a spot on your shelf alongside Zelda. The game's multiplayer element is as close to perfect as you can ask for, sure to elicit laughter and invite play by any and all interested parties. Smooth Moves is a title that deserves a look from every gamer who enjoys the act of playing games.

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A really good game to have for this platform. (2, Interesting)

AltGrendel (175092) | more than 7 years ago | (#17756178)

Portal. []

Good Wii, Bad Wii, I need to go Wii, Wii (2, Insightful)

AKAImBatman (238306) | more than 7 years ago | (#17756196)

The dizzying array of visual styles is one of the game series' signature elements, and Smooth Moves delivers in spades.

Besides, who wouldn't be charmed out of their socks by a giant R.O.B. the Robot waving a Nintendo Zapper at your Starfox Arwing fighter? I mean, can you get any geekier? ;)

BTW, it's worth noting that the Wii does have a few non-minigame games. Call of Duty, for example, is apparently a well liked FPS even if the graphics aren't quite as nice as the 360 version. Also, by the time that most people get their Wiis, Metroid Prime 3 will be blasting on the scene, ready to kick some Space Pirate booty!

Re:Good Wii, Bad Wii, I need to go Wii, Wii (4, Interesting)

William_Lee (834197) | more than 7 years ago | (#17756248)

BTW, it's worth noting that the Wii does have a few non-minigame games.

Including Madden...which I've rented and is IMO a great version. It really uses the Wii Remote and Nunchuck in ways that often approximate actual football motions.

The graphics and commentary are pretty good, and the gameplay itself seems fresh and fun versus more of the same from EA.

Re:Good Wii, Bad Wii, I need to go Wii, Wii (0)

Anonymous Coward | more than 7 years ago | (#17757202)

I still play Medal of Honor: Spearhead on the PC. Graphics are fine there. I want the ability to destroy the environment when I shoot a bazooka, or throw a grenade. I want the environment to look completely different after a Deathmatch or even after running through a single player level. I want an AI that responds correctly. The graphics in Medal of Honor: Allied Assault and Spearhead are more than good enough. Call of Duty for the PC was nice graphically, and played pretty well; but I preferred the MOH handling of things.

As many know, graphics are not everything. The Wii has better graphics than the two Medal of Honor games I play. I want more than graphics.

This is probably more than Off-topic for this story, and I am not making a statement against the parent poster, I just figured this is better as a reply to his statement than anything else.

I can't wait for the new MOH:Airborne to come out. I will be playing the PC version, but the Wii version should be great for those with a Wii. Maybe in a few years I will pick one up, but I moved away from Consoles awhile back, and don't see myself going back to them anytime soon. Besides it keeps me from spending money.

Good stuff but short lived maybe? (5, Insightful)

COMON$ (806135) | more than 7 years ago | (#17756212)

I bought a Wii just a little while ago and I love it for short bursts of fun. My wife loves the tennis and a good time is had by my non-gamer friends.

However I need to ask the question, What is going to keep X-Box and PS3 from stealing the Wii thunder? They simply need to make a remote to match their systems and Nintendo will be off the board, perhaps for good. I guess Nintendo will still have the low price but that is about it other than fanboys.

Re:Good stuff but short lived maybe? (5, Insightful)

webrunner (108849) | more than 7 years ago | (#17756244)

If they made it on the other systems, then it would be an EXTRA peripheral. Only the Dual Shock, and to a lesser extent the Dance Pad, were ever successful as after-release add ons.

Re:Good stuff but short lived maybe? (5, Interesting)

Thansal (999464) | more than 7 years ago | (#17756776)

Exactly, if you want a list of FAILED perifs here:
Trackmeet pad
Power Glove
Eye Toy
Sega CD

If you can find me a list of ones that have worked I will be impressed, the only ones I can add to webrunner's list would be the Nintendo Zapper (admitedly, only 2 games I can remember), and the Guitar Hero controllers (Again, only for a specific game).

Re:Good stuff but short lived maybe? (1)

ivan256 (17499) | more than 7 years ago | (#17757066)

Only the Dual Shock, [...] were ever successful as after-release add ons.

Doesn't that refute your entire argument right there? One of the most successful devices ever was an add on. The trick with an add-on's success is that the functionality has to be easily incorporated in every game. That happened with analog control, so the dual-shock was wildly successful. There were probably more of them sold than the original d-pad.

Why couldn't a pointing device enjoy similar success?

Also, light guns (for every system since the NES) have been popular addons. Almost everybody with a PS2 has at least one light-gun. A Wii style controller could fill that niche on the 360 or the PS3. If such a controller were released as an 'add-on' (came by default with all new systems like the dual-shock did) I think it would fit the formula for a successful device.

Personally, though, I think the pointing is going to get old since it isn't very accurate.... If that is the case, the accelerometer will be the killer feature, and the sixaxis may be sufficient to fill the gap... Only time will tell.

Re:Good stuff but short lived maybe? (5, Insightful)

MeanderingMind (884641) | more than 7 years ago | (#17757480)

Firstly, I'd like some statistics on the lightgun/PS2 ratio. In my circle of friends there were probably 2 dozen PS2s and one lightgun.

Secondly, there's a lot to prevent the PS3 and 360 from stealing Nintendo's thunder.

1. R&D. In order for this to work they need to put time and money into it. If they don't, the quality of their work will suffer and not come close to what Nintendo offers.

2. Copycatting. Sony came under enough fire for their SIXAXIS being a cheap knock off aimed at stealing the Wii's thunder. Imagine the jeers at an outright, blatant copy.

3. Difficulty. The Dual-Shock was extremely easy to incorporate into existing games because they were basically mini-joysticks. Joysticks had already been around for years, so there were plenty of people already experienced with them. However, the Wii's remote has no predecessor in the gaming medium.

4. Cost. With the Wii, you're spending $250 for the whole package. Because any other console would require such an addon to be bought separately, you're looking at $60 extra minimum for a single remote and sensor combo, which is in addition to however many of the $50 regular controllers you bought. All of that is on top of $300 minimum for the cheap Xbox 360, or $500 for the PS3. The Wii is obviously the cheapest option.

5. Development. As neither Sony nor Microsoft has announced an add-on, it is highly unlikely any titles currently in developement would use such a tool. Given the development time on AAA titles, chances are we wouldn't see one completed using this system on the PS3 or 360 until past the midpoint this generation.

6. Default. The Dual-Shock did well when it was introduced with the PS1, but it did not come unto its own until it was made the default controller for the PS2. The importance of being the default control mechanism for a system can not be stressed enough, as developers tend to target the lowest common denominator. It's safe, and keep them out of the red and get bought by EA.

It is entirely possible that the remote will never have a game that truly shows what it can do. It's also possible that Sony and Microsoft will successfully release their own copy-cat controllers to combat Nintendo. However, their success isn't guaranteed and will require more than a rushed R&D job to be a serious threat to Nintendo.

Re:Good stuff but short lived maybe? (1)

Bastian (66383) | more than 7 years ago | (#17757172)

I'd take that a step further and argue that the Dual Shock and the Dance Pad barely count, if at all.

Dual Shock was just the same old controller except that it vibrated, which meant that game designers could build in support without doing a thing to alienate people who didn't own a Dual Shock, and consumers could buy one instead of (rather than in addition to) a regular Playstation controller for just a few more bucks. Later on, Dual Shock got another boost when Sony started bundling one as the standard controller with every new system.

Quite a few Dance Pads have been sold, but it is only useful for one game franchise; it has never become a pervasive controller and, to be quite honest, I've never even seen one simply because none of my friends are into DDR.

Guitar Hero, Hello? (2, Interesting)

Mongoose (8480) | more than 7 years ago | (#17757246)

I don't care if their is a great game behind an add-on it will sell. The Guitar Hero series is all the proof you need, and now more add-ons are being planned for release due to its sucess. I know of a drum master game coming for PS2/PS3 right now. Also there are rumers of 'drum hero' and the like too.

Re:Guitar Hero, Hello? (1)

matthew.coulson (642617) | more than 7 years ago | (#17757508)

The thing with GH is that the addon *comes with the game*. This is absolutely vital.

Re:Good stuff but short lived maybe? (1)

codyk (857932) | more than 7 years ago | (#17757360)

How many guitar hero controllers do you think have been sold? Oh, that's right, the Guitar hero II / guitar controller bundle has been selling near 1 million units per month. Yup, add-ons are doomed to fail . . .

Re:Good stuff but short lived maybe? (2, Interesting)

William_Lee (834197) | more than 7 years ago | (#17756322)

However I need to ask the question, What is going to keep X-Box and PS3 from stealing the Wii thunder?

Sony has already made a half assed attempt to do this with their new stock controller, but all reports point to it as a tacked on mess versus the Wii Remote and Nunchuck.

If history is a guide, console developers are very unwilling to design gameplay around optional controllers. It is a lot of extra work to come up with gameplay that works well on the Wii remote and really takes advantage of the controller. It's also what makes the console stand out.

I doubt you will ever see near the same level of integration on other consoles even if something similar comes out as an optional addon.

Re:Good stuff but short lived maybe? (1)

archen (447353) | more than 7 years ago | (#17756524)

Sony has already made a half assed attempt to do this with their new stock controller, but all reports point to it as a tacked on mess versus the Wii Remote and Nunchuck.

I'm not sure but it doesn't seem too bad from what I've heard from people that used it. For instance you can pitch and yaw a plane in a fairly intuitive manor. Is it a stellar innovation? no, but hardly a mess.

Of course you'll never hold such a controller like a sword like the wii-mote, so it has very limited applications by its nature. Honestly I'd rather have rumble back - which I didn't like much in the first place.

Re:Good stuff but short lived maybe? (1)

tehaxer (959342) | more than 7 years ago | (#17756366)

Are you serious? Some of us actually prefer to play bright, cartoony games that are fun over Gears or {insert decent game for ps3 when one comes out}. If nintendo would have just made AA easier (I assume it's hard to do on the Wii since ALL the games have bad jaggies), the wii would be THE perfect console for me. I don't care about poly count or texture detail. Just adds distraction and realism which, after all, aren't we trying to avoid by playing a game to begin with? If I want real, I'll roll up the screen and wash all the dishes in the kitchen sink behind it =[.

Re:Good stuff but short lived maybe? (4, Insightful)

ianmh (818287) | more than 7 years ago | (#17756714)

I don't think we are trying to avoid realism in games, I think we are trying to experience things we can't in real life. Like being in a war, crashing a car or speeding lightning fast, or flying a spaceship. All these things I want to be as realistic as possible, because I really do not want or can not do them in real life. Washing dishes is not the same as walking through a futuristic war torn distopian city.

Re:Good stuff but short lived maybe? (1, Insightful)

Anonymous Coward | more than 7 years ago | (#17756390)

Requiring an additional accessory generally is not an effective business practice historicaly. The only games it has really worked for are the guitar hero series where the controller only works for that game. If Microsoft introduced an X-remote controller they would be hard pressed to get games with it to sell. Not enough of their market will buy one to make it worthwhile for developers to use it.

See also:

Power Glove
SNES Mouse
Eye Toy
Nintendo Bongos

and others who's names I cannot remember. All of those devices were produced and made a profit. But none ever really went anywhere. People just didn't make games for them.

Say Microsoft released one today and 30% of the 360 owners bought one. There would still be a bigger market selling that game on the Wii. And to be honest I think that 30% is likely pretty high.

Re:Good stuff but short lived maybe? (1)

AKAImBatman (238306) | more than 7 years ago | (#17756784)

Requiring an additional accessory generally is not an effective business practice historicaly. The only games it has really worked for are the guitar hero series where the controller only works for that game.

Actually, new controllers have been rather successful as of late, but only if they receive first party support from the controller manufacturer. It's pretty much a given at this point that no third party is going to write a game for a potential competitor's controller, so they sort of end up creating mini-markets.

A few examples:

Dance Pads - Bundled with Dance Dance Revolution and competitors. Sell you one pad, then keep chucking out the games in the series.

Guitar Controller - Bundled with Guitar Hero. Again, sell you one guitar, then keep chucking out sequels.

Bongos - Bundled with Donkey Konga/Jungle Beat. Nintendo managed to sell a lot of these independent of the bundles because the two (three in Japan) Donkey Konga games allowed for up to four players. Nintendo continued support with a platform game known as Jungle Beat, and may continue supporting the controller on the Wii with DK Bongo Blast.

Eye Toy - Bundled or sold separately, this gizmo has been well supported by Sony. It's quite popular with players and has over a dozen games available. Sony has even managed to sneak Eye Toy features into dozens of games that are normally played without this gizmo.

Basically, there's a healthy market for alternative controllers, just as long as it's supported by the controller manufacturer. However, the market has been completely closed to the idea of replacing the primary interface on a console with a separately sold controller. These controllers are specialized and will continue to be specialized for the foreseeable future. :)

Re:Good stuff but short lived maybe? (1)

flitty (981864) | more than 7 years ago | (#17756516)

No, that's just silly to say. the ps3 controller already has "motion controls", but you don't see those flying off the shelves like the Wii is. ps3 and xbox would have to create a complete addon to add to their system to match the functionality of the wii remote, but then it becomes an "extra controller" like all of those steering wheels out there, that nobody is required to use, and doesn't have wide enough adoption to become why people buy the system.

I think that nintendo opened up a new group of gamers (my wife and sounds like yours), so ps3 and xbox will continue to battle it out, but nintendo won't have any trouble sticking around (if they keep the gamestream flowing)

Re:Good stuff but short lived maybe? (1)

tuffy (10202) | more than 7 years ago | (#17756568)

What is going to keep X-Box and PS3 from stealing the Wii thunder? They simply need to make a remote to match their systems and Nintendo will be off the board, perhaps for good.

If developers can't count on this hypothetical controller to be on every system, like the Wiimote, it's always going to be a secondary peripheral. That's why it's too late for Microsoft and Sony to try and copy it completely this time around, since their systems are launched and established.

Perhaps their next consoles will be more Wiimote-like, but one can be sure Nintendo isn't going to stop trying to improve either.

Re:Good stuff but short lived maybe? (0)

Anonymous Coward | more than 7 years ago | (#17756604)

What is going to keep X-Box and PS3 from stealing the Wii thunder? They simply need to make a remote to match their systems

Re:Good stuff but short lived maybe? (2, Insightful)

InsaneProcessor (869563) | more than 7 years ago | (#17756650)

One word - PRICE. The WII is affordable and reasonably priced. The games are fun playing games and stuff for non-gamers. PS3 and Xbox are gamers game machines and are not practical for non games and casual players. I, for one, have never been able to master the illogical and impractical coordination of controls to games. The WII elimnates that problem for a reasonable price.

Re:Good stuff but short lived maybe? (1)

sinnergy (4787) | more than 7 years ago | (#17756792)

"I bought a Wii just a little while ago and I love it for short bursts of fun... However I need to ask the question, What is going to keep X-Box and PS3 from stealing the Wii thunder?"

You answered your own question. Some of us don't want to spend hours upon hours playing video games and investing thousands of dollars into consoles, systems, software, etc. Some people just want to pick up a game, relax for an hour or two, then get on to something else. The Wii will essentially be *the* system for casual gamers, who hold a much larger portion of the market overall than hardcore-bleeding edge game types. This will be abundantly apparent once the console has reached market saturation which, as is obvious, it is nowhere near close to doing based upon the pent up demand this far into it's release.

Anyway, that's how I see it and how Nintendo is marketing it. They'll bank nicely because of it and their profit numbers are already a testament to that.

Re:Good stuff but short lived maybe? (2, Insightful)

nine-times (778537) | more than 7 years ago | (#17757270)

What is going to keep X-Box and PS3 from stealing the Wii thunder?

Maybe patents? I don't really know if Nintendo has anything significant patented, but it's possible that there's something key to the Wii remote.

Either way, it'd take Sony/Microsoft a while to bring anything to market, and even then it might take some sort of firmware upgrade to make it work (not that I really know about such things). Not that it's impossible, given that all of these consoles are internet-connected computers, and can be updated. Hell, the Wii remote is a bluetooth device, so it's theoretically possible that someone could even get Nintendo's own remote to work on other consoles. Still, it will take some time for MS/Sony to devise a strategy, design/test a new controller, manufacture and release it. Nintendo can continue to make buckets of money in the mean time.

Re:Good stuff but short lived maybe? (1)

poot_rootbeer (188613) | more than 7 years ago | (#17757522)

They simply need to make a remote to match their systems and Nintendo will be off the board

If either Microsoft or Sony attempts to make a motion-sensitive, remote-control-style input device for their game console, Nintendo is going to be rich. Either from patent licensing fees, or from damages awarded for patent violations.

WarioWare, great tech demo (0)

Anonymous Coward | more than 7 years ago | (#17756236)

WarioWare for the Wii is great ... once. We played through it and had a blast, and now the only time I'll ever bring it up again is if new people who've never seen it want to give it a try. Definitely not worth $50, even with it's fantastic presentation and humor.

Ok this is post launch (1)

MemoryDragon (544441) | more than 7 years ago | (#17756258)

But putting down the Wii lineup as Zelda only is a little bit far off. Rayman Raving Rabbits, is an absolute must have gem, overlooked by many in the Zelda rush, it is definitely along the lines of Wario Ware quality wise and also has nice graphics. The rest of the original Launch lineup is sort of hit and miss depending on the tastes. But definitely way more and has a higher variety than the other consoles launch lineup. I cannot comment to the other games released so far.

Established fixture? (4, Insightful)

Zaurus (674150) | more than 7 years ago | (#17756268)

How can the Wii be an "established fixture" when most of us who want one haven't even been able to see one in person yet? []

Re:Established fixture? (5, Informative)

saintory (944644) | more than 7 years ago | (#17756730)

I was fortunate to get one last Sunday. Here's my recipe for success:

  • Can't advertise what you don't have - If the Wii is advertised in a store weekly chances are extremely high they will have it Sunday morning. The new advert comes out in the Sunday edition of major papers but it ALSO comes out online between 3:00am and 4:00am.
  • Experience - Most stores now have experience dealing with a demand they cannot handle. The best way to deal with it is the simplest: Print out numbered tickets and as people arrive before opening hand them out on a first-come-first-serve until you have no more. This takes care of loitering and keeps the lines non-existent, so you won't have to call for backup when a fight over line position breaks out.
  • Target opens first - Unless you're a 24-hour superstore Target beats the others with an 8:00am opening. Bestbuy and Circuit City? 10:00am.
  • Accessibility and weather have an effect - If the store isn't near mass transit or easy to walk to less people are going to try to get to it. Furthermore, if it's REALLY COLD or WET when you go down Sunday morning, don't sit in your car. Chances are the person that wants a Wii and is dressed for the current weather will not mind standing right at the door and will be able to walk right up to it. For example, I dressed for the 20F weather that day. I walked right up to the store door and saw 1/2-dozen cars running in the lot. I turned to look inside the store and when I turned around again there were 1/2-dozen people BEHIND me at the door. Guess who got ticket 23/24 for a new Wii ;-)
  • Be polite to the retail workers - They are ultimately making a decision to let you hang out or not before the store actually opens. If you're rude chances are they'll sabotage any chance you had of getting one. Even though the customer is always right, it's their word vs. yours when the police/security are called. Being overly polite won't hurt just don't be rude.

Hope this helps even the playing field for the Wii competition. Now if I could just find another Wii-mote...

Re:Established fixture? (1)

ivan256 (17499) | more than 7 years ago | (#17756942)

Since when are you "most of us"?

Even places where thye are out of stock have a demo unit on display. The Target near me has had between 3 and 6 in stock the last three times I've been in there. They've sold four million of the damned things. You can even get them on eBay for less than the cost of an Xbox 360. If you don't have one yet, you are very unlucky or you aren't trying very hard to get one.

Re:Established fixture? (1)

MaximvsG (611212) | more than 7 years ago | (#17757338)

I agree. I still can't get one and EB Games will only let you pre-order them online in the big bundle - and they sell out of those almost immediately. I'm guessing it will be around March/April before I can walk into a store and just buy one. Still, I'll be as happy as hell when I finally get one but not going to shell out $600 for the bundle and games I don't want.

Mario - Wario - Wii? (2, Insightful)

eviloverlordx (99809) | more than 7 years ago | (#17756284)

One of the biggest reasons why I won't be picking up a Wii any time soon is Nintendo's reliance on Mario/Wario spinoff titles. I realize that they made their fortune on Mario's back, but it's been a long time. Hell, I remember when Mario brothers was just another game in the arcade. I humbly suggest that a new mascot is needed, to get Nintendo's creative juices flowing again.

Re:Mario - Wario - Wii? (2, Insightful)

AKAImBatman (238306) | more than 7 years ago | (#17756468)

One of the biggest reasons why I won't be picking up a Wii any time soon is Nintendo's reliance on Mario/Wario spinoff titles

You forgot Metroid, Starfox, Donkey Kong, Zelda, Kirby, and a half-dozen other characters/franchises I'm probably forgetting about. All of which are available for the Wii NOW as Gamecube games. (See if you can pick up the $10 DK: Jungle Beat from Gamestop. The bongos make the game a blast to play!) If you wait a few months, they'll also be available as Wii games.

While you're understandably tired of Mario, you do have to admit that Nintendo knows how to run a franchise. They have consistently produced some of the most desirable games in the industry by utilizing those properties. Save for Sega's success with Sonic (which they promptly drove into the ground), I don't think you can claim that of any other game maker.

Re:Mario - Wario - Wii? (1)

BinaryOpty (736955) | more than 7 years ago | (#17756612)

Yes, because we all know Nintendo hasn't been creative or innovative in regards to any games Mario, Donkey Kong, Wario, or any other franchise characters has been in. And they sure haven't created any new franchises at all. Oh wait...

Re:Mario - Wario - Wii? (2, Interesting)

mrchaotica (681592) | more than 7 years ago | (#17756616)

I humbly suggest that a new mascot is needed, to get Nintendo's creative juices flowing again.

Donkey Kong? Yoshi? Link? Star Fox? Kirby? Captain Falcon? What are they, chopped liver?

I "humbly suggest" that the last thing Nintendo needs is yet another mascot! What Nintendo really needs is to make games without a mascot (i.e., where the character is "you" or where there isn't a character at all).

Re:Mario - Wario - Wii? (1)

SAN66 (998917) | more than 7 years ago | (#17756772)

Where the character is Mii??

Re:Mario - Wario - Wii? (1)

Prien715 (251944) | more than 7 years ago | (#17757248)

Where the character is Mii?

In many of Nintendo's Wii games (Sports, Warioware, Play), you create the character you play. The nice thing is unlike other games, you don't need to recreate your character per game, it exists on the console and is used between games.

Re:Mario - Wario - Wii? (2, Insightful)

Cinder6 (894572) | more than 7 years ago | (#17756626)

I agree completely with this. It seems like Nintendo relies solely on their cash cows to make money instead of going for new franchises (a generalization, I know).

One trend I've noticed with the Wii is that the majority of games are simply collections of mini-games. That doesn't inspire confidence to me, and TFA's claim that Warioware is "exactly the type of game the Wii needs" really makes me think that the Wii will become nothing but that: a mini-game console with little in the way of traditional (long) games.

Re:Mario - Wario - Wii? (1)

MemoryDragon (544441) | more than 7 years ago | (#17756710)

Actually I do not think the Wii needs another bunch of mini game titles, with Wii Sports, Rayman Raving Rabbits and Wario Ware are 4 excellent ones on the market, add to that the mediocre Wii games and you have five of them. It needs adventure games, it needs more epic games along the lines of Zelda, and it needs some RPGs besides Zelda.

Re:Mario - Wario - Wii? Wii! (1)

WillAffleckUW (858324) | more than 7 years ago | (#17757004)

It needs adventure games, it needs more epic games along the lines of Zelda, and it needs some RPGs besides Zelda.

I agree. While so far all the games I've bought for my Wii are ones I've rated 4 or 5 out of 5 (surprises even me), I really wish there were more RPGs. I'm looking forward to Wii Sims (aka Sims for the Wii), but that's not in the same category.

Re:Mario - Wario - Wii? (0)

Anonymous Coward | more than 7 years ago | (#17756636)

As long as M/Wario sells they'll continue to use the name, but does it really matter if the game is Mario/Sonic/Mega Man/Whatever as long as it's fun?

Re:Mario - Wario - Wii? (1)

archen (447353) | more than 7 years ago | (#17756638)

So you won't get a Wii because you don't like Mario? Honestly I'll play anything that's fun no matter who the characters are, or if I play through a million sequels. That's basically the entire FPS genre right there. If Nintendo were relying on Mario, it was during past generations, and they lost the fight with simple titles driving the platform at N64. If the Wii isn't creative, then I'd be hard pressed to name another company that actually was.

Re:Mario - Wario - Wii? (2, Insightful)

cowscows (103644) | more than 7 years ago | (#17756664)

Have you tried a Wii? Have you heard anything about the controller that it comes with? Creativity is the least of Nintendo's problems.

I really don't get this whining about Nintendo and their franchises. They aren't just churning out incremental sequels as fast as possible just to make a quick buck. Nintendo takes good care of their franchises, and almost always creates high quality games. They might make 100 different games that take place in the mario universe, but there will be at least 80 different types of gameplay among them, and even the ones that just build on an earlier game are still going to be well designed, polished, and likely bring at least a few new good ideas to the table.

It takes a lot of time and effort to create a new "universe" in any type of media. Nintendo has managed to create a whole bunch of great ones. Mario, Zelda, Metroid, Pokemon, Starfox, etc. These franchises make up one of Nintendo's greatest strengths. They allow Nintendo's game designers to take an idea, and extend it in ways that wouldn't make any sense outside of some greater context. These different game universes that Nintendo has to choose from creates that context. A soccer game where you throw red turtle shells at someone before you steal the ball from them is a pretty random and stupid idea on its own, but in the Mario world it makes perfect sense; so Nintendo can create a bizarre soccer game without having to subject the gamer to all the storyline and background that would be required to make it coherent otherwise.

Re:Mario - Wario - Wii? (1)

Spaceman40 (565797) | more than 7 years ago | (#17756722)

You do realize that the gameplay for these games are completely different, right? Aside from Mario Party (a brilliant concept -- episodic board games -- but not one that I'm a fan of), the various Mario games are extremely different. If you turn away from something just because of the main character, you might be missing out.

Re:Mario - Wario - Wii? (1)

Doctor Crumb (737936) | more than 7 years ago | (#17756824)

Despite the origins of wario, warioware has nothing at all to do with any of the Mario Games; it contains 12 characters who have never showed up in a mario game, has no common gameplay, and has a completely different art/music style.

There's nothing wrong with having a popular franchise and a well-known mascot, it's good marketing. People recognise the name "Mario" and associate it with both "Nintendo" and "fun", making it an excellent marketing decision to keep him around. If you don't like the mario branding, there's plenty of other titles to choose from. I greatly enjoy Elebits, Zelda, Wii Sports, and Super Monkey Ball, all near-launch titles without Mario branding. Then there's Call of Duty 3, Excite Truck, Far Cry Vengeance, GT Pro, Harvest Moon, Rayman Ravid Rabbids, Tiger Woods, Trauma Center, Wii Play... To say that they are depending on Mario spinoffs is to ignore the vast majority of titles that are now or will be available.

Here's wikipedia's list of titles: []

Re:Mario - Wario - Wii? (1)

nine-times (778537) | more than 7 years ago | (#17757390)

In fact, Wario barely appears in Smooth Moves.

Re:Mario - Wario - Wii? (1)

Omestes (471991) | more than 7 years ago | (#17757356)

I wouldn't say being stuck on the same old franchises makes them uninnovative, look at how much the franchises have changed, morphed, etc... Yes, Twilight Princess was pretty much like playing OoT with updated graphics, but I'm not complaining. Compare Metroid Prime to the earlier Metroid games, it basically is the same franchise in name only. Like compare Wario Ware to the original Mario games (yes, its part of the same franchise), are there any similarities besides one character?

Compare this to other franchises on other platforms, such as the much beloved Halo. Halo 2 was Halo 1 plus some extra crap. Halo 3 will be Halo 2 with some extra crap. These games are all just incremental change from the same theme, where with Nintendo each change can be a complete change (UI scheme, plot, format, graphics) but with the same character. I think they keep the same characters for both marketing (we all know who Link is, or Yoshi), and for familiarity. I KNOW Mario, I know (generally) what to expect from him, be it in an RPG, a platformer, or even a fighting game.

I'm generally okay with this, as long as they don't redo the same game over and over again, like most franchises, and as long as their are games that don't feature the Nintendo characters.

Wii Hype Defating Rapidly (-1, Flamebait)

Anonymous Coward | more than 7 years ago | (#17756426)

The Wii is looking more and more like the GameCube all over again. The usual Nintendo first party stuff and a bunch of crap from third parties. Nintendo keeps pushing back their big first party titles and third parties continue to treat the Wii as a dumping ground.

After all the talk about Nintendo leading the industry in innovation, the reality of the Wii has turned out to be:

* Very little difference in power compared to the GameCube

* Move aiming/cursor movement from your thumb to your wrist

* Replace button pressing with some sort of waggle

Re:Wii Hype Defating Rapidly (2, Insightful)

MemoryDragon (544441) | more than 7 years ago | (#17756508)

Well the main difference is, with the other consoles, you get a bunch of first party crap and a bunch of third party crap ;-) No seriously I am currently playing the cube backcatalog, there are a lot of gems in there, even third party stuff. But you have a high junk/gem ratio on every console, even on the ps2 you only have a handful of games which are worthwile playing.

Re:Wii Hype Defating Rapidly (0)

Anonymous Coward | more than 7 years ago | (#17756670)

> even on the ps2 you only have a handful of games which are worthwile playing.


The PS2 library is the largest, most diverse, and highest quality library of games ever assembled for a console. It puts the GameCube,Xbox,Xbox 360 combined libraries to shame.

There are a smattering of non-Nintendo gems in the GameCube library, but they are dwarfed by the gigantic number of third party AAA PS2 games.

Which is why Sony sold 105-110 million PS2s compared to Nintendo's 23 million...

Re:Wii Hype Defating Rapidly (2, Insightful)

MemoryDragon (544441) | more than 7 years ago | (#17756920)

The PS2 library is the largest, most diverse, and highest quality library of games ever assembled for a console. It puts the GameCube,Xbox,Xbox 360 combined libraries to shame. Actually no, the biggest game lib still is the PC with over 20 years of gaming, and almost every console under the earth emulatable, but that is a different issue. Besides that the pure console with the largest number of games currently in existence probably is the gba, but I do not want to see the shovelware/gem ratio on that one. What I meant is, you maybe have 500-700 games on the PS2 and depending on your taste about 10-20 are worthwile playing while the rest is shovelware. I looked into the PS2 backcatalog, and only 10 games really interested me, about 8 of them I also could get for the cube (mainly crossplatform stuff, like Tomb Raider Legend) The only game currently which I would consider to be a PS2 system seller for me is Okami, the Final Fantasies, definitely are none for me (Although I know that they are for many others) So what I mean is, that most people in the end over the lifetime of a console end up with around 10-20 titles. And that is pretty much except for some hardcore people, what most people own with every console generation. So it in the end really does not matter that much which console you own, except if you want to go towards rental or second hand, because depending on the console you will end up with the same amount of games anyway. It depends more on the games you like to play.

Re:Wii Hype Defating Rapidly (2, Informative)

tcoop25 (808696) | more than 7 years ago | (#17756734)

Wii Hype Deflating Rapidly?

From Wired Blog: Game Life [] :

"I called local Target, 50 units gone right after 8am. I lined up at Bestbuy about 20 minutes before opening, no tickets or vouchers, just a mad dash to the palette of wiis in the center of the store. After bagging one, I headed to gamestop about 30 minutes later since Bestbuy had ZERO remotes and chuks. Strangely, I could have bought a second one while I was there. I went back later for Wario Ware and of course, they were all out of hardware altogether."

They aren't talking about the Wii launch. They are talking about last Sunday shipments.

Re:Wii Hype Defating Rapidly (0)

Anonymous Coward | more than 7 years ago | (#17756800)

You are desperately try to show hype for the Wii because Nintendo has retailers sitting on Wii shipments until they release them on weekends!

How sad!

Hey fanboy, go back to posting bullshit stories about how you saw '50 PS3s gathering dust at BestBuy yesterday'.

Re:Wii Hype Defating Rapidly (1)

MemoryDragon (544441) | more than 7 years ago | (#17757002)

Ahem... they are really sold out, I have yet to see a single wii again, here in central europe, the only ones I have seen so far was on launch day, a friend of mine was lucky to get one recently, he got it outside of the usual electronics stores, he found it in a general supermarket. But as it seems, the Wiis are sold out, but funny thing is, we have enough Wii motes and Nunchucks here, you can see them everywhere, it is just the wiis and the cables which still are hard to come by.

Re:Wii Hype Defating Rapidly (1)

ferat (971) | more than 7 years ago | (#17757088)

bs stories? The local best buy in eagan mn has tons of ps3s unsold.

I'm hardly a Wii fanboy. I only got it for Zelda. The truth of the matter is there are still lines outside the stores damn near daily for people hoping to get a wii (or even just a controller), and ps3s are sitting in an ever increasing pile in the back room because they simply aren't selling.

Re:Wii Hype Defating Rapidly (1)

tcoop25 (808696) | more than 7 years ago | (#17757252)

Even if retailers are holding onto shipments until the weekend, it still proves there is plenty of hype over the Wii. Whether the hype is justified, I don't know, and I don't care. Also, if you go by the numbers, Nintendo has a first quarter profit forecast of 1.6 billion, whereas Sony (game unit devision) has a forecast predicting a loss of around 1.8 billion. Also, Sony sold 1.4 million PS2s in december. Where could all that money have gone?

Re:Wii Hype Defating Rapidly (1)

continuouslife (934428) | more than 7 years ago | (#17757298)

Spoken like a true PS3 fanboy...

Re:Wii Hype Defating Rapidly (-1, Flamebait)

Anonymous Coward | more than 7 years ago | (#17757122)

"* Move aiming/cursor movement from your thumb to your wrist

* Replace button pressing with some sort of waggle"

I was talking to a hardcore DS/Wii friend of mine recently almost exactly about the same subject when he was going off about "innovation". When I pressed him about where are all of these innovative games or innovative controller uses he just drew a blank after those two you listed. Of course he threw in sword/lightsaber(omg!!! drool!!!) fighting which of course doesn't actually work in reality with the Wiimote.

I have to imagine Wii developers are going through the very same brainstorming session at each company doing Wii games. Move the cursor to Wiimote aiming. Waggle replaces the A button. Different waggle replaces the B button. And...uh...

Err, no. (-1)

gowen (141411) | more than 7 years ago | (#17756428)

the Wii is an established fixture in American living rooms,
You know, it really isn't.

Sure, you and your geeky mates have one, but that's not really the same thing now, is it?

There are more than 300,000,000 Americans, and at least 50,000,000 households in America you know.

How many Wii have been sold in the US? 50,000?

Re:Err, no. (1)

MemoryDragon (544441) | more than 7 years ago | (#17756564)

How many Wii have been sold in the US? 50,000? Well rough estimations (the 4 mio line of wiis was passed around beginning of the year) in the US there is probably 1-1.5 Mio Wiis sold by now. There are no exact numbers in the open for now, but I assume the number of Wiis worldwide sold must be around 5 mio or so. Since the console is basically sold out on a worldwide scale, only Nintendo knows exactly. As for now, 1 Wii produced == 1 Wii sold.

Re:Err, no. (0)

gowen (141411) | more than 7 years ago | (#17756834)

So, that's a maximum of about 2% of US households. (Assuming, wrongly, that no household has two).

I think my point still stands.

Re:Err, no. (1)

AKAImBatman (238306) | more than 7 years ago | (#17756584)

How many Wii have been sold in the US? 50,000?

1.1 million according to NPD's figures. 1.25 million for all of North America by Nintendo's figures. Which means that using your 50,000,000 household figure at 1 wii per household, Nintendo currently has about 2% market penetration. Not too shabby for a brand new console. :)

Re:Err, no. (1)

starwed (735423) | more than 7 years ago | (#17756646)

How many Wii have been sold in the US? 50,000?
According to wikipedia, North American numbers are 1,250,000.

Re:Err, no. (1)

Snof (964040) | more than 7 years ago | (#17756668)

This article [] says Nintendo has sold 1,250,000 Wiis in the Americas. Granted that's not just the US, but that's still a lot more than 50,000.

Re:Err, no. (1)

Llywelyn (531070) | more than 7 years ago | (#17756686)


How many Wii have been sold in the US? 50,000?

<p>Closer to <a href=" df">1.25 million</a> (a little under that since those stats would be for NA). You are right that it is not "universal," but 50,000 is a ridiculous underestimate.

Insightful? (0, Flamebait)

Khakionion (544166) | more than 7 years ago | (#17756758)

"How many Wii have been sold in the US? 50,000?"

Yes, only 50,000. Those accelerometers are harder to produce than Blu-ray jewels.

Who mods this crap up?

Re:Err, no. (0)

Anonymous Coward | more than 7 years ago | (#17756806)

What are you smoking? Try almost 2 million Wii's in the US. Over 4 million wordwide. That's in only 2 months. Demand is still unmet. By christmas, there will be probably be at least 10 million Wii's in the US.

That's in the first year. When the price drops, it'll sell even more.

I'm waiting this out (1, Interesting)

maynard (3337) | more than 7 years ago | (#17756464)

Christmas '05 I watched the ebay lunacy over the 360, decided I'd rather have a PS3 and waited. Then the PS3 was delayed. And Blu-ray began to look like a real dud. Finally, Sony announced the price. By November of last year, as the Christmas season was heating up, I decided I wanted a Wii instead. But I couldn't find one. Anywhere! My coworker stood out in the cold for hours to buy one. By the time December had arrived, I'd finally played with a Wii and decided that it wasn't HD enough for my tastes. So I bought a 360.

And now I'm happy. The 360 does exactly what I want. And while the Wii might be cool to own, until Nintendo offers up a selection of games that use the WiiMote in new and entertaining ways, I think waiting until next x-mas before buying another console seems the smart option. JMO...

Rayman Raving Rabbids (1, Insightful)

denisbergeron (197036) | more than 7 years ago | (#17756480)

This one [] [] is the funniest game I ever play on a game console! It's uber funny game ! It.s only amazing how stupidity and good desing can match !

Re:Rayman Raving Rabbids (0)

Anonymous Coward | more than 7 years ago | (#17756832)

If you're going to astroturf, try doing it in our language.

Re:Rayman Raving Rabbids (0)

Anonymous Coward | more than 7 years ago | (#17756922)

go sodomize yourself with a yardstick as you obviously can't get your hands on a wii controller.

Re:Rayman Raving Rabbids is Hoppening! (1)

WillAffleckUW (858324) | more than 7 years ago | (#17756944)

Have to agree, Rayman Raving Rabbids is my top choice for Wii games I've got - my son prefers Zelda and Trauma Center more, but I just love it's insane silliness. And the dancing!

Wii == dull (0)

Anonymous Coward | more than 7 years ago | (#17756502)

I have a Wii, the only game that's any good is Zelda. After I finish playing that I doubt I'll buy another game for it. I've play most of the other release titles and they are incredibly dull with the exception of Raving Rabbits.
The other consoles have much better games and the Wii craze was only because it's super lower cost, it's longevity doesn't look very good, it may just fizzle out like the GameCube.

Nice reviews (1)

Headcase88 (828620) | more than 7 years ago | (#17756528)

Those were two really good reviews. Although I found Smooth Moves less "endlessly replayable", but I'll definitely be playing it once in a while.

What Wii really needs to sell better (after demand settles down, of course) is some popular games made better with the remote. Source would be good.

Can't help it (1)

dlc3007 (570880) | more than 7 years ago | (#17756566)

If you're looking for a quite weekend rental, Elebits isn't a bad call.

Sometimes spellcheck isn't enough!

Elebits - equal time. (5, Interesting)

captnitro (160231) | more than 7 years ago | (#17756572)

I have to respectfully disagree with the critique of Elebits' gameplay. I found it fun and incredibly challenging -- there are time limits, limits on breakability of objects (don't smash too many plates) as well as limits on making too much noise (dB). On some levels these limits were fun, on others, they were annoying. While the graphical polish could have been better, it was a refreshing game that didn't once harp on the same old genre formulas. I appreciate the smooth gameplay and consistent framerates in most levels as opposed to focusing on graphical prowess.

Those that are observant/patient enough to explore into the levels a little more will realize that there are hundreds of little, unrevealed puzzles. For example, find a basketball in the drawer and put it through a hoop in the next room, and Elebits pop out. The same of putting books in order on the shelf, or finding a disc to put in a CD-ROM drive. The time limits are probably the most challenging/frustrating aspect of the game -- these are relatively massive levels with tons to do and explore, so it sucks when your time runs out at the expense of finding enough Elebits to turn on various appliances and tools that allow you to solve puzzles and turn on further appliances and tools. I truly envy those that have scored high enough to unlock Eternal Mode on a good number of their levels.

The control method (drag the wiimote to the edge of the screen to rotate) sounds a lot like the same Red Steel catastrophe, but it was more responsive and easier. Unlike other games (like COD3), you have smoother, more gradient speeds of rotation as your wiimote approaches the edge. Controlling your character is incredibly simple and fun -- I'd play more FPSs on the Wii if they were all like this.

My one beef with the entirely gameplay aspect was the Capture Gun power-up method. In Elebits, you have both regular elebits that increase your wattage (turning on appliances and such), and special elebits that power up your Capture Gun to lift heavier objects and thus find more Elebits in general. Unforuntately, they chose to make the gun reset to its lowest power at the beginning of each level, so if you want to get into the more challenging puzzles, you're doing it in the last two minutes of the level because you have to power up your gun the same way every time. I think I would have liked having fewer powerup elebits in conjunction with the "leveling" method a little bit more, so I could go back and use the newfound power to discover secrets in older levels I had already played. As it is now, I'm forced to unlock Eternal mode for a level if I want to power up my gun with few restrictions. I suppose the level they have now is more challenging, but I think another system might have been more fun and had more replay value.


Re:Elebits - equal time. (3, Informative)

jspectre (102549) | more than 7 years ago | (#17757106)

i'm with you. the OP dismissed elebits far too quickly imho. i find the gameplay to be something fresh and interesting among all the other standard games. i think the controller use is by far the best among any game i have so far (8 and counting). yes, wario (which i also have) uses the controller in creative ways but elebits uses it in what should be standard ways for manipulating a 3d environment with the wii controller (pulling open a drawer is more than just click on the handle, you have to pull the controller towards you).

i agree the time limit is probably the worst part of the game, but maybe someone will find a cheat/hack that stops the timer. i'd love to take my time to explore every stage.

Elebits Camera Control (2, Informative)

DJ-Dodger (169589) | more than 7 years ago | (#17756600)

Additionally, and confusingly, only the first player is allowed to move the camera. This makes it exceedingly hard to tell what's going on, and has a lot of potential for abuse.
You know this is a setting you can change right? It's pretty clearly labeled. You can set it to a particular person or have it rotate randomly every X seconds.

Re:Elebits Camera Control (1)

kisrael (134664) | more than 7 years ago | (#17757156)

It sucks.

It's just not fun to have someone else in control of your camera.

What they could have used is a co-op mode.... one person on camera, the other w/ the zapper.

A "rails" vesion might have worked as well. But a human controled camera, when you're not the human...bleh.

YUO FAIL IT... (-1, Troll)

Anonymous Coward | more than 7 years ago | (#17756644)

Paranoid conspiRacy

Katamari Damacy (1)

oddRaisin (139439) | more than 7 years ago | (#17756652)

Sounds like Elebits is a rehash of Katamari. Progression in the game is limited to the ability to affect larger objects, but the gameplay is essentially the same throughout. Multiplayer is the same thing, just competing to see who reaches the goal first.

Re:Katamari Damacy (1)

cowscows (103644) | more than 7 years ago | (#17756778)

Except not really. In some very abstract and particular sense maybe (as you progress through the world, you're able to interact with larger and larger objects), but that leaves out how you interact with them, which can be abstracted into two very different methods (you use analog sticks to roll over/into things with a giant ball vs. you use a pointing device to lock onto objects, then physically move that pointing device to impart momentum to objects).

The graphical style of both games is similar due the cartoon-ish simple shapes and colors, but the game play is very different. The differences between the controllers used for each game illustrates that plainly enough. (Although you could probably come up with a workable control scheme for katamari with the Wii)

I like Elebits, Wario not so much (1)

miyako (632510) | more than 7 years ago | (#17756678)

I got my Wii on launch, and got Elebits as soon as it was available. There seems to be a lot of hate for the game, but I think that it's pretty good. The game reminds me in a lot of ways of Katamari Damacy. It's a pretty simple premis, and the gameplay doesn't change much, but it's ok, because the game is really all about scale and interacting with the world, and the just plain bizzare at times. Even the graphics in Elebits remind me heavily of the style in Katamari Damacy.
Wario Ware never really appealed to me much though, and even less so on the Wii. It's not that I'm opposed to a collection of mini-games, per-se, but the problem is that I don't want to get up and go into the living room (all of my other consoles are in my office), get out my chair (I can't play the Wii on my couch comfortably, because of the angle between it and the TV, so I keep one of those fold-out camping chairs in the corner so I can set it up in front of the TV when I want to play Wii), set up the chair, turn on the TV, and boot up the Wii so I can play a couple of minigames for 10-15 minutes- in this case I think I'll stick with small downloadable PS3 and 360 games- or XMoto and Ksirtet. It might be good for multiplayer, but I don't have anyone to multiplayer with, so that nixes that aspect of it. Not to mention if I do have people over, I have Super Monkey Ball, which is a real game, and also has enough minigames to keep a party going for a while.
Personally, I'm hoping for fewer minigame collections, and more zelda type games for the Wii. I would love to see Resident Evil 4 for the Wii, and I think Metroid Prime 3 will be great as well.

Re:I like Elebits, Wario not so much (0)

Anonymous Coward | more than 7 years ago | (#17757400)

GameCube RES4. Backward compatibility ahoy!

Elebits Multiplayer has its moments... (1)

moximus (254954) | more than 7 years ago | (#17756682)

"Additionally, and confusingly, only the first player is allowed to move the camera. This makes it exceedingly hard to tell what's going on, and has a lot of potential for abuse."

Actually, you can switch it to toggle walk/look control to different players in 10 or 30-second increments... it would be nice if you could use this multiplay in story mode, but it's still decently fun imo.

I'm not sure gamers are the right people to judge (4, Insightful)

Infonaut (96956) | more than 7 years ago | (#17756694)

Now, though, it's a new year and it's time for the Wii to step up as a gaming platform.

Maybe it would be more useful to look at the Wii this way: Do people who bought a Wii enjoy it three months, six months, a year after purchase? The target audience is broader, and the games are different than those for PS2, XBox 360, et al. I'm reminded of all the early analysis of how the iPod was going to go down in flames. The analysts didn't understand that the target audience wasn't technophiles, but regular average everyday people.

Re:I'm not sure gamers are the right people to jud (1)

powerlord (28156) | more than 7 years ago | (#17757020)

Exactly. The comparison to the iPod is very apropos considering the glossy white finish both share.

It seems at this point, that popular perception is that the Wii is a cultural phenomenon. This alone will probably drive sales ("everyone loves it, everyone wants one" stories keep showing up on-line vs. the XBox or PS3 which are aiming more at the traditional gaming market)

Future Lineup (2, Insightful)

Anonymous Coward | more than 7 years ago | (#17756762)

At the moment there is a lack of really quality games. Rayman, WarioWare, Wii Sports and so on are really fun (x10 with friends) but only Zelda stands out as great 'proper' game. (Red Steel and CoD3 just don't cut the mustard IMO)

By the end of 2007 we'll have
- Super Mario Galaxy
- Super Smash Bros. Brawl
- Metroid Prime 3
- Sonic and the Secret Rings
- Project H.A.M.M.E.R. (maybe?)

that stand out as really great games (plus one or two more probably) that aren't simply based on the novelty of the wiimote. Sounds good to me, but is it good enough for most 'gamers' and enough to compete in the long term with the 360 and PS3??

Re:Future Lineup (1)

MemoryDragon (544441) | more than 7 years ago | (#17756816)

The XBox had only one quality title before christmas, but the situation seems to be chaning currently a little bit with a bunch of combined PC XBOX titles hitting the scene. The second and third year usually are the best years for a console. So I expect a lot from end of 2007 and 2008, bear in mind that many publishers started to take the Wii seriously at the last E3 and some even started later when the PS3 fiasco happened. (Which means the last four weeks)

Is it just me? (1)

Dasupalouie (1038538) | more than 7 years ago | (#17756788)

Or is Nintendo having a sanction on distributing its hardware? I see all the shelves full of Wii games but theres no Wii's or Wiimotes to be found. Last place that had it was toys r us and they had people waiting in line starting at 5 AM and this was last week. While this demand is high they should start kicking their production in high gear because im too busy waiting and resorting to filling up my 360 game collection.

Re:Is it just me? (1)

WillAffleckUW (858324) | more than 7 years ago | (#17756898)

I see all the shelves full of Wii games but theres no Wii's or Wiimotes to be found.

No, they're selling them like hotcakes and they've ramped up production, but people keep wanting them. Maybe it's the stacks of unsold PS3 consoles in the stores that make you think this, though.

In fact, recent market metrics published in today's Wall Street Journal [] (uber-expensive subscription required) indicate that demand has not really slackened much since product launch for the Wii, although demand for the PS3 is sub-par.

That said, once you get a Wii, it's pretty easy to find the games for it now. I've got Elebits myself - which I regard as a game to play when I just want a quick game I don't need to have bunches to think about in. Kind of oriented for casual gamers, IMHO. I give it 4 stars out of 5, personally.

We all.... (5, Funny)

nixkuroi (569546) | more than 7 years ago | (#17756842)

We all had fun over the holidays, sharing Wii Sports with our relatives and...

No we all didn't all didn't.

*sobs quietly to himself as he waits for some store...any store in Washington State to get another Wii*

wario ware made me think my wiimote was broken (1)

jordan314 (1052648) | more than 7 years ago | (#17756878)

As I wrote on my blog( oth-moves-made-me-think-my-wiimote-was-broken [] ), smooth moves made me think my wiimote was broken because it disables all but one of your remotes. It's a fun game though. I'd agree that it and rayman are awesome games, but I am looking forward to more non-minigames to see what this thing can do. My favorite titles - sports, rayman, wario - are all minigame format games, and mario party will be too. Maybe Paper Mario will quench my thirst.

A few things about Elebits the review got wrong: (2, Interesting)

Turken (139591) | more than 7 years ago | (#17756952)

First, I don't think that Zonk has actually played all the way through the game. His estimation of 5 hours to get through the story is a bit on the short side. Most of the later missions will take 15-20 minutes each to complete. And then there are a couple missions that you WILL fail on the first try, thus requiring more time. For me, it probably took closer to 10-12 hours to complete the basic story mode.

Then, once the basic story is finished, there is a LOT or replayability in the form of finding special items/elebits to unlock additional modes, and then trying to beat the challenge missions. Taking the entire game into consideration, there is easily 30-40 hours of gameplay.

Of course, you also have to factor fatigue into the equation. Frantically clicking the zap buttons for 20-30 minutes straight will actually wear out your hand, so while it may be possible to "beat" the game in a theoretical five hours, few individuals will be able to actually do it that quickly without stopping to rest the hands.

Also, Zonk's description of multiplayer is not entirely accurate. The camera control is not always attached to player one. Player one is the default camera control, but during the multiplayer game setup, you have the ability to chooose another player to control, or you can choose for the control to randomly switch between players every 10/30/60 seconds. This switching of camera during play can be a little confusing at first, but once you get used to it yields a more balanced and ultimately more fun multiplayer arrangement.

I'll agree that the game isn't necessarily the best that we will ever see on the Wii, but is is a good solid launch title and should be rated more like 4 out of 5. Definitely worth a rental, especially if you're a fan of the Katamari games.

No prizes for guessing the "word du jour" (0, Offtopic)

cluke (30394) | more than 7 years ago | (#17757012)

Yes - it's genre! This genre game is great example of the genre if you're a genre fan!

Anyway, how can you even really call WarioWare a genre game? Unless the genre is "WarioWare games". I suppose it could be party-games, but that's a bit woolly.

Expecetations and Reality (1)

Beer_Smurf (700116) | more than 7 years ago | (#17757284)

It is quite interesting that you can tell by the posts who has and does not have a Wii.

Wario Ware Replay Value (1)

vita10gy (932040) | more than 7 years ago | (#17757354)

I have Wario Ware and I'm very worried about the replay value. It seems to me that 90% of what makes the game fun is not actually knowing what you're supposed to do and having a very short time to figure it out. How is it as a party game past the first few times? Is it a laugh riot until the player that has just seen the most games wins everytime? Has someone played multiplay on this a lot? I have Elebits too but multiplayer makes me sick when someone else has the controls. :)

Sega: Rocket Jockey for the Wii Virtual Console! (1)

JoshDM (741866) | more than 7 years ago | (#17757524)

Sega (SegaSoft) needs to update and release a WiiConnect24-capable and local multi-player capable version of the classic game Rocket Jockey [] for the Wii.

The control system alone is PERFECT for the Wiimote's balancing act, not to mention the kicking surf guitar soundtrack and classic retro style.

Please let Sega know about this perfect game that they already own. I'm on the verge of starting a letter writing campaign.
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