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Mysterious Games Lurk In The Future

Zonk posted more than 7 years ago | from the welcome-to-the-world-of-tomorrow dept.

Games 44

FiringSquad has up a piece running down a bunch of games that we know are on the horizon, but have precious few details about. Without even names to describe them, the article talks about projects like Bioware's MMOG, the next original title from id, Tim Schaefer's new game for Vivendi, and whatever the premier title for John Romero's new studio. The article taken as a whole is short on details, but brings to light several titles that are sure to provoke public interest when they are finally announced. From the article: "Psychonauts was a rarity in games; a title that had a quirky and fun game design that was actually funny and original. The high sales, however, did not occur as expected. The acclaim that DoubleFine got for their first title helped to secure their publishing deal with Vivendi and that hopefully will give their next title more of a marketing boost than Majesco created for their first game. So what will it be like? Quirky, fun and original ... just like all of Tim Schafer's titles."

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44 comments

Curse you blizzard... (5, Funny)

rehtonAesoohC (954490) | more than 7 years ago | (#17775972)

I'm holding out for Starcraft 2.

Or World of Starcraft...

Or... Star...craffttt.....

Re:Curse you blizzard... (5, Funny)

User 956 (568564) | more than 7 years ago | (#17776432)

I'm holding out for Starcraft 2.

They'd make it, but they require more vespene gas.

Re:Curse you blizzard... (1)

WillAffleckUW (858324) | more than 7 years ago | (#17777284)

I'd rather have Diablo III, personally. And, no, WoW is not the same. Sorry.

Re:Curse you blizzard... (1)

offput (961196) | more than 7 years ago | (#17778456)

show me the money

Re:Curse you blizzard... (1)

Sparxter (878278) | more than 7 years ago | (#17783228)

I'm still holding out for Mutants! 2... or maybe Tele-Arena 2. Still got that 56K modem bubble wrapped and ready to come out of retirement like Rocky.

on slashdot (1)

stoolpigeon (454276) | more than 7 years ago | (#17776118)

games lurk in the mysterious future

DOA Code Chronos (1)

Sciros (986030) | more than 7 years ago | (#17776140)

Dead or Alive: Code Chronos has been a "mystery title" from Team Ninja for some time now. I'm not sure anyone knows what genre of game it even is, despite it having been announced years ago at this point.

Itagaki likes to concentrate on one project at a time, and I believe now that he's done wasting his time on DOAX2 he's working on Ninja Gaiden 2 for the Xbox 360. Code Chronos is supposed to follow, but what is it??

There's also the mystery of what Nintendo's next Wii-centric Zelda title will be like, but knowing Nintendo that's six years away and will probably be released concurrently on the Wii and on the, idk, Biiver or whatever they're going to call their next console.

Re:DOA Code Chronos (0, Flamebait)

TheDreadSlashdotterD (966361) | more than 7 years ago | (#17779656)

The next zelda will be an interactive cartoon that will stop periodically to have the "viewer" conduct fun little kids' songs with the WiiMote. At least, given Nintendo's history with the zelda series, that's my guess.

Re:DOA Code Chronos (1)

TheDreadSlashdotterD (966361) | more than 7 years ago | (#17837858)

I get modded flamebait, and I'm actually a nintendo fan. I've simply found that I dislike, with a few rare exceptions, every other Zelda title. Oh well, such is life.

I can't believe nobody mentioned this yet! (1)

big ben bullet (771673) | more than 7 years ago | (#17776172)

Duke Nukem Forever !!!

Nah... seriously though. I'm waiting for UT 2007

Re:I can't believe nobody mentioned this yet! (1)

jurt1235 (834677) | more than 7 years ago | (#17776782)

You were the 3th post, but it was not to be avoided that someone would mention it.

Re:I can't believe nobody mentioned this yet! (0)

Anonymous Coward | more than 7 years ago | (#17778542)

Nah... seriously though. I'm waiting for UT 2007

You me Unreal Tournament 3 [ign.com] ?

Re:I can't believe nobody mentioned this yet! (1)

atomicstrawberry (955148) | more than 7 years ago | (#17795574)

You might be waiting a while, since Epic have renamed it to Unreal Tournament 3.

Re:I can't believe nobody mentioned this yet! (1)

twistedsymphony (956982) | more than 7 years ago | (#17799192)

Really? Since when? AFAIK the engine is labeled "3" while the game is labeled "2007"

For instance Gears of War runs on the Unreal 3 engine, Unreal Tournament 2007 will also run on the Unreal 3 engine.

so uh (0)

Anonymous Coward | more than 7 years ago | (#17776204)

Whatever happened to Vic Tokai's Wet Corpse? Yeah I know that company went under a few years ago, and that game was an N64-era title, but the name always piqued my curiosity seeing it in the "Upcoming Games" lists of videogame ublications everywhere. "Wet Corpse" isn't exactly something that sounds like Nintendo would allow on their systems...

UQM2 (2, Funny)

Brunellus (875635) | more than 7 years ago | (#17776272)

Ur-Quan Masters: 2 (or, how you got the Mark 2)

it's a sequel (3, Funny)

User 956 (568564) | more than 7 years ago | (#17776292)

Without even names to describe them, the article talks about projects like Bioware's MMOG, the next original title from id, Tim Schaefer's new game for Vivendi, and whatever the premier title for John Romero's new studio.

I heard John Romero was working on a sequel to his last blockbuster. That's right. Daikatana Forever, starring Samuel L. Jackson as your sidekick Superfly. The whole game takes place on an airliner full of snakes.

Re:it's a sequel (2, Funny)

Purity Of Essence (1007601) | more than 7 years ago | (#17776504)

If Slipdate Ionwrecks can make a game even half as good as Daikatana, I'll be impressed. It's not that they aren't capable of good code, I just think they've probably already smoked it all.

TIE Fighter (2, Insightful)

liak12345 (967676) | more than 7 years ago | (#17776364)

Unless the list says a new game involving Ties and Fighting, you can count me out.

Re:TIE Fighter (1)

kalirion (728907) | more than 7 years ago | (#17776682)

I'll laugh if someone announces a Tie Fighter game, and it turns out to be a fighting game with neckties.

Re:TIE Fighter (1)

drinkypoo (153816) | more than 7 years ago | (#17777176)

I was thinking Super Bondage Fighter 2 Championship Edition Turbo...

Re:TIE Fighter (0)

Anonymous Coward | more than 7 years ago | (#17777260)

I was thinking Super Bondage Fighter 2 Championship Edition Turbo...

I tried the beta, but it was just too painful.

Free Radical + LucasArts (2, Insightful)

PresidentEnder (849024) | more than 7 years ago | (#17776430)

Oooh! Oooh! New adventure games, in the vein of Day of the Tentacle, Maniac Mansion, and Monkey Island?

What's that? Free Radical does shooters? Darn.

As for Tim Shafer, three words: (1)

VGPowerlord (621254) | more than 7 years ago | (#17776728)

Reduce load times.

Seriously, if I'd reveiewed Psychonauts for the PS2, you'd have some serious down marks for the load times, particularly for the store just outside the starting area. It's two small rooms! It doesn't need 30 second load times in each direction! Geez, did you let the development team for Spyro: Enter the Dragonfly do your loading code?

Re:As for Tim Shafer, three words: (2, Insightful)

Anonymous Coward | more than 7 years ago | (#17776934)

Psychonauts was such a great game I don't even recall the loading times. What I do remember was everytime I went into a new level I wanted to know what the hell these guys were on and where do I get some! The grin on my face from the milk man level laster for at least a week.

Re:As for Tim Shafer, three words: (1)

WillAffleckUW (858324) | more than 7 years ago | (#17777034)

have to agree on the load times - my son picked up the PS2 Psychonauts title and those load screens are way too long.

Re:As for Tim Shafer, three words: (1)

PylonHead (61401) | more than 7 years ago | (#17779072)

My three words would be:

"Frustrating End Game"

I really enjoyed the game up until the meat circus level. Then there are 2 sequences where you basically have to play perfectly for a period of about 5 minutes or start the sequence over from scratch. I'm talking about "Help the kid catch the bunny" and "Prove to your dad you are an acrobat".

It almost made me hate the game by the time I was done.

For what it's worth, I purchased it through Steam. On my 2 year old PC, the load times were acceptable... typically about 10 seconds. In the campground area you refer to you do hit a lot of load barriers though, and occasionally it gets annoying.

Re:As for Tim Shafer, three words: (1)

VGPowerlord (621254) | more than 7 years ago | (#17779272)

I imagine the load times are a lot lower for systems that have a hard drive.

The PS2 version read everything from the DVD.

To be honest, I haven't played through to the end of the game. The load times annoyed me too much, and I shelved the game.

Re:As for Tim Shafer, three words: (1)

ben there... (946946) | more than 7 years ago | (#17782480)

I really enjoyed the game up until the meat circus level. Then there are 2 sequences where you basically have to play perfectly for a period of about 5 minutes or start the sequence over from scratch. I'm talking about "Help the kid catch the bunny" and "Prove to your dad you are an acrobat".
I agree wholeheartedly with that. For an otherwise very easy game, that part was insanely difficult. Especially the part where you have to jump from one wire mesh wall to another while avoiding the flames and the rising water. The worst part is if you lose too many lives doing that, you don't have enough for the 2 bosses after that level.

I mostly just wish the game was longer though. It was a really fun game, but I wish there were more to do in the "real world" campground, outside of the various characters' minds. It was a really satisfying game, but I just wish it would have a direct sequel with the same storyline, and an epic world to explore, something I know will never happen. Tim Schafer even mentioned in one of his interviews that if he had chosen to make a sequel for [insert his game here], his next game never would have been created.

Re:As for Tim Shafer, three words: (1)

PylonHead (61401) | more than 7 years ago | (#17786890)

Especially the part where you have to jump from one wire mesh wall to another while avoiding the flames and the rising water.
Exactly. That might have been the single most difficult move in the game. The other insane part is getting the sword throwers to place a sword at just the right place so you can ride it up the rotating backdrop and make a huge jump right to a platform.. Geez!

Re:As for Tim Shafer, three words: (1)

HiVizDiver (640486) | more than 7 years ago | (#17799618)

I remember the mesh part being frustrating, but I think I only had to do it about 10 times. The sword-chucking/ride up to the next meat platform bit? That literally made me put the game down for a whole YEAR.

Re:As for Tim Shafer, three words: (1)

moloko_synthemesc (961937) | more than 7 years ago | (#17793718)

My three for him would be "make more games!". Overall the gameplay took a backseat to the story, characters & just the well realized concept, I think. A few parts of Meat Circus were too frustrating for me, but that's when I handed the gamepad to my oldest daughter ;) I've noticed after playing about 200 or so PS2 games that load times in general are horrible. But then you have Jak & Daxter, a very early game that had no loads after you started playing...so I guess there's really no excuse for other devs. But the PS2 port was mostly handed off to some other studio (that I never heard of). I don't think Double Fine had much to do with how crappy the load times were, or any of the major concessions that were necessary to bring it to the PS2, like (as usual) very poor textures, and spotty framerate. I'm just glad I played it on PC. If you want to experience the absolute worst load times on PS2, give Winnie the Pooh's Rumbly Tumbly Adventure a spin. Each area is roughly the size of only 2 full screens on your television, and every time you go to either a new or previous area, which is EVERY 1-2 minutes, there's a 30-60 second load. And this is supposed to hold the attention of a child. I had to tell our 3-year old that the game broke just to get out of having to play it with her it was so torturous, and I tend to give quite a bit of leniency to kids' games, having had to endure more than my share over the years.

Psychonauts and PS2 (1)

deek (22697) | more than 7 years ago | (#17795462)

Psychonauts for the PS2 was ported by some third party developers. They were probably the cheapest quote, and it shows. While the game itself is playable for the most part, it has many bugs and issues. For example, while saving a game, the audio gets stuck in a loop. It's very annoying, especially with the long delay when saving. The game also froze up on me a few times, which was even more annoying, although much less frequent. Also, as you mention, the load times were pretty horrible. Quality assurance was sadly lacking in this port.

  From all accounts, the PC and Xbox versions don't suffer these issues (plus the Xbox appears to be widescreen compatible, unlike the PS2). So basically avoid the PS2 version, unless you have no choice. If you have no choice, the game is still enjoyable to play, you just have to put up with the irritations in between the good bits.

  As an aside, I enjoyed the difficulty of the Meat Circus level. While it didn't have the awesome originality of previous levels, it was a great challenge. I did retry it quite a few times, but I felt like I was progressing further almost every time.

Re:Psychonauts and PS2 (1)

Babbster (107076) | more than 7 years ago | (#17822124)

I can speak to the Xbox version of Psychonauts. While I'm sure it was slow compared to PC, the load times didn't cause me any irritation at all except a rare couple times when I would accidentally "zone" while searching for something and have to wait through two loads to get back on track. Of course, once I modded my Xbox, the load times became miniscule in comparison when running from the hard drive. :)

Xbox load screens were only truly awful in a couple of games that I played. Top Spin was absolutely the worst with long loads to enter events and even long load "pauses" within the store where you could buy clothing and equipment (like a long pause between buying tank top A and tank top C). KOTOR was another that was bad with both load times (a symptom of having relatively small, but highly detailed, areas in which to adventure) and save times (thanks, Bioware, for not bothering to create a true save system and instead just taking a snapshot of memory).

Re:As for Tim Shafer, three words: (1)

chrish (4714) | more than 7 years ago | (#17800240)

That's actually one of the cooler things about the GameCube; most games have no load times, or almost no load times, during play. PS2 games are notorious for making you wait, and wait, and wait...

Although there are exceptions, I'm pretty sure Ico (for example) doesn't make you wait, so there must be clever work-arounds for the PS2 that have been in existence for most of its lifetime.

drink slurm! (1)

snarfbot (1036906) | more than 7 years ago | (#17777266)

the original quake was supposed to be an rpg. i dont think theyll stray too far from the mold, but it would be cool to have a new fps with rpg elements, system shockish and such.

maybe a mmofps with a persistent world, and missions and shit. that would be money.

theres one mmorpg coming out called conan and its going to have a combat system more like diablo than eq and its ilk. id like to see the same thing in an fps, maybe a deus ex mmo, that would be sick, since it doesnt totally eliminate the players skill.

In summation (4, Funny)

5c11 (1009079) | more than 7 years ago | (#17779304)

So... to sum up the article: "Some companies are working on games that have not been announced and they are mysterious and we don't actually know anything about them really."

Wow, how does one about getting a job in games journalism again? I want me a piece of that action.

Re:In summation (0, Flamebait)

mustafap (452510) | more than 7 years ago | (#17782542)

>Wow, how does one about getting a job in games journalism again?

Same way all the other idiots do. Set up a blog, and write rubbish.

Of course you will need a lobotomy to be successful.

Re:In summation (2, Insightful)

StikyPad (445176) | more than 7 years ago | (#17795262)

How does one about getting a job in games journalism again?

By turning that into 10 paragraphs that keep people reading, basically.

Games (1)

AnotherAnonymousUser (972204) | more than 7 years ago | (#17780022)

I for one welcome our far-off on the horizon digital overlords whom we are all too willing to serve. Here's to a good turnout. I'm looking forward to Spore myself.

quirky, huh? Jackass the game! (1)

ILuvRamen (1026668) | more than 7 years ago | (#17781372)

What if Jackass comes out with a Jackass the Movie 2 tie in game for the Wii where you beat eat other with the wiimote and get points for it. Extra points for nut shots! Now that's quirky and original to the max! I'd play it ;)
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