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Comments From Miyamoto On Wii, Industry

Zonk posted more than 7 years ago | from the wise-man dept.

Nintendo 209

This past December, Nintendo designer Shigeru Miyamoto sat down with the Talk Asia program. It was only just recently translated and (via Ars Technica), CNN is carrying the resulting commentary. Miyamoto discusses the creation of Mario, the future of the Nintendo, the problems facing the games industry today, and the 'awesomeness' of the Wii's name. "I think anyone can enjoy video games. But some people shy away from them, just by looking at the shape of the console, or they think it is complicated when they have to plug the machine into their television set. However, I think if it is something that is simple to connect and play, it can be enjoyed by anybody, especially if they can interact with the characters. We also have to think about the themes of the games. There is an abundance of themes that people are interested in, and video games have only touched on few of them."

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209 comments

I'd enjoy the Wii more if it played Rocket Jockey! (-1, Offtopic)

JoshDM (741866) | more than 7 years ago | (#18038884)

Whenever I see a reminiscence about fun, yet somewhat dated PC games, the same group of popular gems like X-COM, Fallout, Star Control II, and Syndicate get the most attention. During these conversations, I always bring up a small lost gem, but very few have heard of it and even fewer have played it. This diamond in the rough? Rocket Science's "Rocket Jockey". Published by SegaSoft back in 1997, Rocket Jockey lived a short life between being too powerful for some machines and yet incompatible with next generation PCs. In addition, the coveted LAN play-enabling patch was released far too late in the game, after any popularity Rocket Jockey had built faded away. Rumor had it the game would be released to the Playstation, but this never came to fruition. Rocket Jockey is a game about a future sport; rocket... jockeying. As a Rocket Jockey, you straddle a rocket and ride it around a gladiatorial style arena at high speeds. Armed with a grapple on either side to help steer in a 1989 Batmobile fashion, you can enter any of three modes of play: 1) Rocket Racing: speed around an obstacle course to be the fastest competitor (or solo for a time trial). 2) Rocket Ball: a polo-style sport involving snagging balls with the grapple and whipping them appropriately into goals before your opponents can stop you or score more. 3) Rocket War: a gladiatorial battle against other competitors which involves ramming other rockets, snagging jockeys off their mounts with the grapple, tying various items (jockeys, rockets, poles, bombs) to other items (jockeys, rockets, poles, bombs) for style points. Simplistic as they sound, this was an incredible and intuitive game, pure unadulterated genius. Besides the addictive game-play (oh, the screams of a competitor jockey ripped from his rocket and swung into a pole), what also stood out with Rocket Jockey was the classy style; down-home 1950's Americana sensibilities reminiscent of Interplay's Fallout series combined with snarky, nihilistic future ad designs. And the music. Oh, the music. The game was accompanied by a surf guitar soundtrack from none other than Dick Dale himself. No game I know of has even come close to being anything like Rocket Jockey (Jet Moto?). And that's the clincher; it would be so simple to recreate today. To not give this game a proper revival would be a crime. And that's where the Wii comes in. The controls are a near-perfect match. The rocket is controlled by leaning; left or right and you drift in that direction. Up or down were the same, though there wasn't much of a height radius (rockets only went, at most, ten feet from the ground, just enough to ram an opponent off rocket). This basic guidance could be controlled with the Wiimote, with emphasis based on increasing the angle the Wiimote is bent. Being a PC game, speed and launching and releasing the grapples (left and right) were all keyboard based. Velocity (speed, braking) could be handled with A and B, and the Nunchuk could conform to a nice grapple. Aiming was originally nonexistant; it was based on the rocket's angle of lean. With a slight adjustment an aim factor could be a variable handled by the analog stick. This game was way too short lived and was so good it cries to be remade for the modern day. Fan attempts have been made to bring it to Unreal Tournament and other platforms. In a recent attempt to get in touch with one of the former developers, I was informed that lawyers constantly botched earlier attempts to get this game properly licensed for a remake. With my prodding, said contact did put forth the idea of porting or re-developing Rocket Jockey to the few remaining Rocket Science alumni. So far, nothing yet has come of this. If anyone out there can do anything for this game, I implore you to try. With the additional promise of online multi-player (or at least split-screen local), an update of Rocket Jockey has the potential to be a future solid gold hit.

If only the Wii had Rocket Jockey (readable) (2, Interesting)

JoshDM (741866) | more than 7 years ago | (#18038920)

Whenever I see a reminiscence about fun, yet somewhat dated PC games, the same group of popular gems like X-COM, Fallout, Star Control II, and Syndicate get the most attention. During these conversations, I always bring up a small lost gem, but very few have heard of it and even fewer have played it. This diamond in the rough? Rocket Science's "Rocket Jockey".

Published by SegaSoft back in 1997, Rocket Jockey lived a short life between being too powerful for some machines and yet incompatible with next generation PCs. In addition, the coveted LAN play-enabling patch was released far too late in the game, after any popularity Rocket Jockey had built faded away. Rumor had it the game would be released to the Playstation, but this never came to fruition.

Rocket Jockey is a game about a future sport; rocket... jockeying. As a Rocket Jockey, you straddle a rocket and ride it around a gladiatorial style arena at high speeds. Armed with a grapple on either side to help steer in a 19896 Batmobile fashion, you can enter any of three modes of play:
1) Rocket Racing: speed around an obstacle course to be the fastest competitor (or solo for a time trial).
2) Rocket Ball: a polo-style sport involving snagging balls with the grapple and whipping them appropriately into goals before your opponents can stop you or score more.
3) Rocket War: a gladiatorial battle against other competitors which involves ramming other rockets, snagging jockeys off their mounts with the grapple, tying various items (jockeys, rockets, poles, bombs) to other items (jockeys, rockets, poles, bombs) for style points.

Simplistic as they sound, this was an incredible and intuitive game, pure unadulterated genius. Besides the addictive game-play (oh, the screams of a competitor jockey ripped from his rocket and swung into a pole), what also stood out with Rocket Jockey was the classy style; down-home 1950's Americana sensibilities reminiscent of Interplay's Fallout series combined with snarky, nihilistic future ad designs. And the music. Oh, the music. The game was accompanied by a surf guitar soundtrack from none other than Dick Dale himself.

No game I know of has even come close to being anything like Rocket Jockey (Jet Moto?). And that's the clincher; it would be so simple to recreate today. To not give this game a proper revival would be a crime. And that's where the Wii comes in. The controls are a near-perfect match.

The rocket is controlled by leaning; left or right and you drift in that direction. Up or down were the same, though there wasn't much of a height radius (rockets only went, at most, ten feet from the ground, just enough to ram an opponent off rocket). This basic guidance could be controlled with the Wiimote, with emphasis based on increasing the angle the Wiimote is bent. Being a PC game, speed and launching and releasing the grapples (left and right) were all keyboard based. Velocity (speed, braking) could be handled with A and B, and the Nunchuk could conform to a nice grapple. Aiming was originally nonexistant; it was based on the rocket's angle of lean. With a slight adjustment an aim factor could be a variable handled by the analog stick.

This game was way too short lived and was so good it cries to be remade for the modern day. Fan attempts have been made to bring it to Unreal Tournament and other platforms. In a recent attempt to get in touch with one of the former developers, I was informed that lawyers constantly botched earlier attempts to get this game properly licensed for a remake. With my prodding, said contact did put forth the idea of porting or re-developing Rocket Jockey to the few remaining Rocket Science alumni. So far, nothing yet has come of this. If anyone out there can do anything for this game, I implore you to try. With the additional promise of online multi-player (or at least split-screen local), an update of Rocket Jockey has the potential to be a future solid gold hit.

Re:I'd enjoy the Wii more if it played Rocket Jock (0)

Anonymous Coward | more than 7 years ago | (#18039030)

It's a sailboat!

Re:I'd enjoy the Wii more if it played Rocket Jock (1)

JoshDM (741866) | more than 7 years ago | (#18039108)

Dude, I know. Sorry. There should be an edit feature. And please don't give me any of that "hit Preview Button" hoo-hah. I post many a sailboat b/c I constantly omit hitting that button.

Re:I'd enjoy the Wii more if it played Rocket Jock (2, Informative)

Virak (897071) | more than 7 years ago | (#18039330)

Go to "Preferences", click "Comments", scroll to the bottom, set "Comment Post Mode" to "Plain Old Text", and BAM! No more sailboats.

Re:I'd enjoy the Wii more if it played Rocket Jock (1)

JoshDM (741866) | more than 7 years ago | (#18040150)

Done.

Thanks.

Re:I'd enjoy the Wii more if it played Rocket Jock (1)

suso (153703) | more than 7 years ago | (#18039568)

Ok, I'll bite. What is a "sailboat" in this context? Never heard that word used the way you are using it. And I couldn't find it in any lingo dictionary.

Re:I'd enjoy the Wii more if it played Rocket Jock (1)

Rycross (836649) | more than 7 years ago | (#18039594)

You know those pictures that basically are a huge pattern of colors but when you cross your eyes a certain way a 3d picture appears? Thats probably what he's referring to.

Re:I'd enjoy the Wii more if it played Rocket Jock (1)

toolie (22684) | more than 7 years ago | (#18040472)

Ok, I'll bite. What is a "sailboat" in this context? Never heard that word used the way you are using it. And I couldn't find it in any lingo dictionary.

Little Girl: Wow. It's a schooner.
Willam Black: Ha ha ha ha. You dumb bastard. It's not a schooner... it's a Sailboat.
Little Boy: A schooner is a sailboat stupid head.
Willam Black: You know what, there is NO Easter Bunny! Over there, that's just a guy in a suit!

Mallrats references are awesome.

Re:I'd enjoy the Wii more if it played Rocket Jock (1)

friedmud (512466) | more than 7 years ago | (#18041130)

It's a reference to the movie "Mallrats" ( http://www.imdb.com/title/tt0113749/ [imdb.com] ).

In the movie a character named Willam tries throughout the movie to see one of those "3D Pictures" (where you make it out of focus and see a 3d scene http://www.magiceye.com/ [magiceye.com] ). The picture he is trying to see is of a Sailboat (or as a kid points out in the movie, a "Schooner").

So, basically, the poster is saying that the original post looks like a huge jumbly mess.

Friedmud

Re:I'd enjoy the Wii more if it played Rocket Jock (1)

tzhuge (1031302) | more than 7 years ago | (#18039256)

Cadillacs and Dinosaurs, LoadStar, and WingNuts... bring those back too... a rail shooter on the Wii probably works quite well (I haven't tried Rayman yet).

Rail Shooter (Rabbids) + Why Game Lists don't work (0)

Anonymous Coward | more than 7 years ago | (#18039390)

"Cadillacs and Dinosaurs, LoadStar, and WingNuts... bring those back too... a rail shooter on the Wii probably works quite well (I haven't tried Rayman yet)."

Rayman's rail shooter is pretty fun, but limited.

In other news, you posted a list of games without backing them up with a "why" they are good; that's where the parent sailboat poster wins. He explains his argument with more than a "it's a good game" and why it would work on the Wii.

Re:Rail Shooter (Rabbids) + Why Game Lists don't w (1)

tzhuge (1031302) | more than 7 years ago | (#18039840)

FYI: Those are all games by Rocket Science, the studio that made Rocket Jockey.

Re:I'd enjoy the Wii more if it played Rocket Jock (0)

Anonymous Coward | more than 7 years ago | (#18039368)

crashes into a wall of text

Break tags are your friend!

Re:I'd enjoy the Wii more if it played Rocket Jock (0)

Anonymous Coward | more than 7 years ago | (#18039370)

motherfukkin WALL of text

Re:I'd enjoy the Wii more if it played Rocket Jock (1)

Adam Zweimiller (710977) | more than 7 years ago | (#18039724)

Yeah man, I'm only 21 and I remember playing the demo of Rocket Jockey obsessively. I couldn't have been no more than 8 at the most. I loved tethering other driver's to the poles and then watching them squirm. Good times :)

Video Games for Dummies (0, Troll)

EveryNickIsTaken (1054794) | more than 7 years ago | (#18038900)

But some people shy away from them, just by looking at the shape of the console, or they think it is complicated when they have to plug the machine into their television set. However, I think if it is something that is simple to connect and play, it can be enjoyed by anybody.."

Nice. He's essentially saying the Wii is for morons.

Re:Video Games for Dummies (1)

PrescriptionWarning (932687) | more than 7 years ago | (#18038946)

so I guess until they build a projector right there into the game console, many people are essentially screwed!

Re:Video Games for Dummies (2, Insightful)

Anonymous Coward | more than 7 years ago | (#18038974)

'Morons' is a huge market.

PS: Serviced your car at home recently?

Re:Video Games for Dummies (1)

HappySqurriel (1010623) | more than 7 years ago | (#18039014)

Being intimidated and being a moron are two very different things ... Maybe I'm the only person in the world who has noticed this but many people refuse to learn how to drive a standard because it "seems" too complicated.

I don't know if it has always been this way but most adults today are afraid to attempt anything where they feel they will not be instantly successful.

Re:Video Games for Dummies (1)

EveryNickIsTaken (1054794) | more than 7 years ago | (#18039142)

I'm sorry, but anyone who is "intimidated" by the prospect of having to plug something into their TV would likely not have the technological know-how to even turn the console on and stick the disk in. To say that this is the market you're aiming for is just idiotic.

I'm really hoping something was lost in translation in this interviwew.

Re:Video Games for Dummies (3, Insightful)

HappySqurriel (1010623) | more than 7 years ago | (#18039386)

I'm guessing you've never actually talked to a woman, or even a non-geeky man ...

Maybe I'm unique, but I have helped dozens of people set up their DVD players, Surround Sound Systems, and videogame systems; just because they're intimidated when looking at dozens of inputs of various shapes and sizes on the back of their TV does not mean that they have no interest in gaming.

Re:Video Games for Dummies (1)

techpawn (969834) | more than 7 years ago | (#18039180)

Fear of failure and being "pwned" by someone half your age doesn't always play into the "fun" most people try to get from entertainment.

Re:Video Games for Dummies (3, Interesting)

Aladrin (926209) | more than 7 years ago | (#18039220)

Standard shift -does- add complexity to a vehicle. For most people, this added complexity is completely unwelcome.

I drive stick and love it. I refuse to drive an automatic. But I -get- something from it. More control. These people don't get anything from it, and it would take them time and effort to learn, for nothing.

And yes, most adults shy away from things they are certain to fail at on their first try. There's SO many other things to do that don't involve failure that it's not a big surprise to me.

Nintendo is aiming at this market of people. They are making games that are easy and fun to learn and play, and making the console simple enough that they won't be scared of all the learning involved in just turning it on the first time. (Oddly, the sensor bar is against this, and so are the GC ports on the side. They are, thankfully, hidden until you look for them, though.)

My mom keeps asking to come over and play the 91-pin bowling game. Her previous video game experience includes Pac Man, atari 2600 pinball, and Space Invaders. Oh, and the cheezy games on Reflexive.net, also. They've already snared 1 non-gamer in my household. My sister and her friend have asked to play the boxing game to work out their arms, also. They left exhausted the first time they tried that... Haven't been back, though.

It's working for them. Now they need to make more of the WiiSports-type games, and quickly! WiiPlay is NOT like it at all. I'm very disappointed.

Re:Video Games for Dummies (4, Insightful)

Phanatic1a (413374) | more than 7 years ago | (#18039844)

These people don't get anything from it, and it would take them time and effort to learn, for nothing.

On the contrary, it would be better for everyone to learn how to drive on a manual transmission.

I'm not saying that everyone should be required to drive manual transmissions, that we outlaw automatics. But if you learn to drive on a manual, you're probably going to be a better driver.

Why? Because automatics and CVTs are reactionary; you do something, and then the transmission adjusts to what you just did. Manuals are anticipatory, you decide in advance of what you want to, and then shift to bring that outcome about.

It's the difference between some mushhead in an SUV braking all the way through a turn, and someone in an S2000 slowing and downshifting before the turn, and then accelerating out of it and upshifting. The latter driver had to be looking ahead, thinking of what he was going to do before the turn came up. Learning how to drive with that mindset makes you a more anticipatory driver, even if you never drive another manual again.

Okay, huge digression from the topic, but you hit a nerve.

Re:Video Games for Dummies (1)

steveo777 (183629) | more than 7 years ago | (#18040360)

I agree completely. I like having control over my vehicle. Active torque control, Steering assist, automatic transmissions. Cars are now point and shoot. Making it easier and easier for the driver to not concern themselves and get on the phone, read a magazine (a big nerve there), and other things.


I think this thread is easily related to the discussion on the Wii controls. I feel much more in control when I'm playing the Wii. For much the same reason that people like having the steering wheel for racing games. Or just look at Steel Battalion [wikipedia.org] . People like being in control. And the standard controller is essentially dead. Standard being the Wii controller and automatic being the game pad.

Re:Video Games for Dummies (2, Interesting)

drsquare (530038) | more than 7 years ago | (#18041078)

On the contrary, it would be better for everyone to learn how to drive on a manual transmission.
Why do so many Americans drive automatic cars? As far as I'm aware that phenomonom hasn't spread anywhere else.

Re:Video Games for Dummies (1)

Aladrin (926209) | more than 7 years ago | (#18041634)

I wrote a whole long story about my father and a luxury car, then realized it had -nothing- to do with what you said. -sigh- Anyhow...

I don't have facts to say whether stick or manual drivers are better drivers, but as for 'having to look ahead' ... I think you give people too much credit. It's not long before shifting and braking are both automatic responses to what the driver wants to do. Both people are looking/thinking the same distance ahead. But the S2000 driver has to deal with the stick and clutch, where the SUV just has the brake. I can't see how that's better, especially since both are automatic to the driver now.

I think instead the car itself is both a bigger problem -and- an indication of the type of driver. An S2000 driver drives because he likes driving. An SUV driver drives because he needs to go somewhere. The S2000 has their mind on the road because that's their end goal. The SUV itself is a bigger problem because it is inherently less maneuverable.

I don't think making the SUV driver learn stick will do anything.

Re:Video Games for Dummies (1)

recursiv (324497) | more than 7 years ago | (#18039438)

I refuse to learn to drive stick because it *is* more complicated and adds no value for me. I have no problem attempting and failing, but I won't bother attempting if there is no possible gain. I think that is the reason most people don't drive manual.

Re:Video Games for Dummies (1)

hjf (703092) | more than 7 years ago | (#18040230)

I drive a stick because I'm in Argentina, and we are "european-style", so traditionally we never had automatic. Just in the last few years "affordable" cars began to have automatic as an option. And I mean Honda Fit, Civic, Toyota Corolla and that's about it. Previously you needed an expensive car (an Honda CR-V, a Mercedes or a BMW) just to have the.. pleasure? of driving automatic.

Personally, I like both. I learned to drive on a Renault 18, with stick. It was annoying at first, but it was easy. It had a "deep clutch", you had to push it really in to fully engage it, and considering that the clutch is "analog", it was a bonus for learning. In 2004 we switched to a Chevrolet Meriva. This one had a short clutch, kind of "on-off". It was a little harder (even my dad, who's been driving for over 40 years now, had the engine turning off from bad clutching a couple of times).

Now we have a 1998 BMW 528i, automatic + sequential, street and sport program, etc. I love to just push the gas and have the car do everything. He likes to use the sequential mode, but it's annoying for him that the car actually shifts one or two seconds after you command it to shift. But he finally fell for the automatic while driving on the road with cruise control enabled (another feature that cars here don't have).

But anyway, I recommend you to learn to drive a stick. "You never know when you might need it". So there's no "no possible gain" for you. Also, there's no possible loss for you either. Your reasoning reminds me of the Cambodian army's: they kill war prisoners because "we gain nothing for keeping you, but we lose nothing for killing you".

So, stop being an ass and start doing things "just because". Knowledge doesn't take up space in your brain.

Re:Video Games for Dummies (2, Interesting)

nomadic (141991) | more than 7 years ago | (#18039834)

Maybe I'm the only person in the world who has noticed this but many people refuse to learn how to drive a standard because it "seems" too complicated.

I refuse to learn how to drive standard because a) I work for a living, b) value my time off, and c) don't see how paying money and spending time to learn how to drive something I currently don't need to drive would be productive.

Re:Video Games for Dummies (2, Insightful)

Phisbut (761268) | more than 7 years ago | (#18040786)

b) value my time off
c) don't see how paying money and spending time

I don't know how things are where you live, but over here, cars with automatic transmission typically sell at $1000 more than the exact same model with manual transmission. I learned to drive with stick in less than a day, and it saved me $1000 on my car. I bet you have a wonderfully paying job to value your time off at more than $1000 a day.

I don't see how paying a lot of money to get a car that doesn't require a single day of training is such a good investment.

Re:Video Games for Dummies (1)

TheThiefMaster (992038) | more than 7 years ago | (#18040016)

"Many people" I assume refers to Americans, because almost all UK driving lessons are in cars with manual gears. It's not something you have to take extra time to learn, after already having learnt in an automatic (like some of the replies to your post suggested) instead nearly everyone learns to drive in a manual from the start.

Re:Video Games for Dummies (2, Insightful)

Wilson_6500 (896824) | more than 7 years ago | (#18039310)

The Wii is easily one of the more complex Nintendo systems to set up--if not the most complex. Not only do you have to plug something into the TV at the back, but you also have to position, align, and affix the sensor bar. God help you if you don't have a table edge to line it up with! Then there's the memory card--perhaps it was just my console, but the SD card didn't seem to want to "click" into place properly. That threw me for a serious loop--I had to check twice if I wasn't putting it in upside-down. Then there's the system menu--what other Nintendo console (the DS?) has ever had a setup menu with quite as many options as this one? Wifi _alone_ could scare away even a relatively competent console gamer who has little computing experience otherwise.

I honestly don't know what he quite meant. The SNES was dirt simple to set up and run compared to the Wii. Sure, it can be set up as braindead as any other appliance (blinking VCR, anyone?), except for the sensor bar and SD card. I'm also not criticizing the Wii interface OR saying that plugging in the sensor bar is hard to do or beyond anyone--I just don't understand how the Wii can be pointed to as something that's simpler than a machine that just needs to be plugged into the television.

Re:Video Games for Dummies (1)

El Gigante de Justic (994299) | more than 7 years ago | (#18039686)

While there are a lot of setup menus and such, the manual does a very good job of explaining all of them.

  I think the main point of simplicity he is talking about is the controller. If you take someone who hasn't played video games since the days of NES, Atari or Pong (if they've played at all), the XBox and PSX/2/3 controllers can be very intimidating. Even the SNES controller could be intimidating to some. Even for games with complex controls, the Wii controls, while they may initially seem tricky, are easier to remember - for example, when playing Madden on the XBox, I could never remember which button was Catch and which button was Swat when playing pass defense, while on the Wii they are easy to remember because you literally make a catching or swatting motion.
   

Re:Video Games for Dummies (1)

seebs (15766) | more than 7 years ago | (#18041476)

Empirically, aligning the sensor bar does not require nearly that level of care. I just sorta put mine on top of the display and it works fine.

Re:Video Games for Dummies (4, Insightful)

MobileTatsu-NJG (946591) | more than 7 years ago | (#18039626)

"Nice. He's essentially saying the Wii is for morons."

Semi OT: Good design isn't about user intelligence, it's about user interest level. If you hand somebody that is really interested in gaming a machine that requires an OS install, they'll go through the steps to follow the process. If you hand that same machine to somebody who doesn't care much, they'll lose interest rather quickly and skip it. Intelligence doesn't factor into it.

This is something that applies to... well... just about ANYTHING you present to other people. I could, for example, convert this post to ROT-13. You're smart, you could decode it, right? I doubt you would, though. I certainly think most people here wouldn't bother, anyway. It isn't because you and everybody else here are incapable of translating it, it's because I would have made a bad design choice while trying to communicate my views with you. It wouldn't be very accurate of me to say that anybody who skipped my post is 'a moron'. If anything, I'd be the moron for doing something like that and expecting anybody to invest the time.

So, no, he isn't saying the Wii is for morons.

Re:Video Games for Dummies (2, Insightful)

localman (111171) | more than 7 years ago | (#18040960)

Nice. He's essentially saying the Wii is for morons.

Or busy people. Let's remember that not everyone in the world has the same priorities as us. There's nothing stupid about that.

Kind Of Sad (-1)

Anonymous Coward | more than 7 years ago | (#18038972)

Miyamoto use to be absolutely godlike in his ability to come up with enduring gameplay elements in his games. It is so sad to see him now pretty much just towing the Nintendo line as the company tries to market old technology with a pointer tack on.

All over the Net Wii owners are starting to say the same thing - I haven't played my Wii for a long time, it's just gathering dust, no one wants to come over and play Wii Sports anymore, the novelty has worn off. Outside of the usual hyped anecdotes from console fans, there is absolutely no evidence that anyone outside the usual Nintendo demographic is buying the Wii in any greater numbers than other consoles.

Looking out over the coming year's Wii release list of games there is absolutely nothing that is revolutionary or disproportionately innovative relative to other consoles. There are the usual halfass ports that GameCube owners know very well and the standard Nintendo first part titles with aiming moved from your thumb to your wrist and some button presses replaced with waggles.

Re:Kind Of Sad (1)

Applekid (993327) | more than 7 years ago | (#18039376)

If you no longer want your Wii, now would be the time to sell it. Since they're still pretty tough to be had in stores you could probably get very close to retail for it. Same goes to everyone saying they don't play it anymore. Why keep it?

Unless, of course, the idea is to have it just to have it, which is a bad idea regardless of who's making it.

When the DS came out, the first year had games that were all novelty and pretty much stinkers. Forget Nintendo, remember the PS2 launch? Hopefully the Wii ramps up faster.

Re:Kind Of Sad (1)

jibster (223164) | more than 7 years ago | (#18039622)

Why am I responding to a troll? Because its friday and I'm waiting for a train.

We love our Wii. Myself and my girlfriend play it every other night. When people come over they figit until we turn it on. We do need games I'll give you that but they will come. Its the DS all over again.

Re:Kind Of Sad (5, Insightful)

badasscat (563442) | more than 7 years ago | (#18039702)

Miyamoto use to be absolutely godlike in his ability to come up with enduring gameplay elements in his games. It is so sad to see him now pretty much just towing the Nintendo line

It's pretty difficult to be a rebel when you are the one in authority.

As Miyamoto says, he's no longer a Nintendo employee. He's on the board of directors. He's also the head of EAD.

He's not "toeing Nintendo's line", Nintendo's toeing his line. I don't think some people realize how powerful he is. He has nearly as much authority on paper as Iwata and probably more in practice, because CEO's come and go but the loss of Miyamoto would be devastating to the company. He is not just a game designer. He is one of Nintendo's top executives, and he oversees all game development for the entire company as well as most hardware development.

Re:Kind Of Sad (0)

Anonymous Coward | more than 7 years ago | (#18040040)

I'm sorry, but if you want to boost the price of Sony stock, you'll have to troll elsewhere.

Please stop. You're sounding silly. (0)

Anonymous Coward | more than 7 years ago | (#18040952)

"Looking out over the coming year's Wii release list of games there is absolutely nothing that is revolutionary or disproportionately innovative relative to other consoles"

Conveniently neglecting the fact that this generation of consoles has not had anything remotely revolutionary with the exception of Nintendo's control device. Heck, just the release of a Wii version of a new Zelda game makes the Wii a must-buy if you're a serious gamer.

But what's so revolutionary about this generation of video games? 3D graphics? No. The PS1/N64 were the first. Everything else since has been a refinement of graphics. Last generation, Microsoft had the innovation of a coherent online strategy. This generation? There was no need for it except that people's televisions are getting better and we wanted prettier graphics.

Big deal.

Nintendo has already released a critically claimed and very popular console. It has a revolutionary control device. That's the only innovation so far this generation of consoles. No doubt, Sony and Microsoft will add it this generation in a limited way and fully integrate it in their next generation in 2009/2010.

It sounds like it bothers you that Nintendo has taken all the wind out of the Sony and MS's sails with the Wii. The only thing it means is that Sony won't be the decisive leader like they were with the PS1 and PS2. The PSP really hasn't done that much. Sony has proven to be very fallible in the video game market. That's good. It will force prices lower across the board. It will put pressure on Sony to increase value or lower price. Microsoft is just quietly humming along. And Nintendo has exploited a big opening by Sony when they prices their consoles so high.

As to getting bored with Wii Sports. OF COURSE YOU GET BORED WITH IT!!! It's a free demo game Nintendo threw into the box to demonstrate how the controls could be used. It also got people talking about the box. It was a brilliant piece of marketing, and at no cost to the consumer. Another mistake by Sony... exploited by a more nimble competitor.

Don't worry about Wii or Sony or markets, or anything like that. Just buy what you want because it's fun to plan. Not because you believe some half-assed fairy tale about how this console will last 10 years, or that it produces "Toy-Story" in real time, but because you enjoy it.

And don't worry that somebody on /. enjoys something different than you. Really. Get over it.

Re:Please stop. You're sounding silly. (-1, Flamebait)

Anonymous Coward | more than 7 years ago | (#18041080)

Waaaaa!!! My Wii is 'teh Innovative'!!! Waaaa!!!

Oh please you pathetic fanboy. It's a fucking GameCube with a pointer bolted on! Instead of aiming with your thumb you aim with your wrist and instead of pressing a button you flick your wrist.

Woohoo! There's some industry changing innovation you got there Nintendo!

Nintendo doesn't really want change ... (0)

Anonymous Coward | more than 7 years ago | (#18038984)

they want cash

the change i'd like to see are open, affordable platforms

pls, keep your consoles, i'd rather stick to my free pc

Re:Nintendo doesn't really want change ... (4, Funny)

Guppy06 (410832) | more than 7 years ago | (#18039534)

"i'd rather stick to my free pc"

Tux Racing on a keyboard is good enough for anybody!

Is Anyone Still Playing Their Wii? (0, Flamebait)

TionVaria (1061954) | more than 7 years ago | (#18039068)

I remember those toys you would desperately want when you were a kid for Christmas and they were a blast Christmas day when you finally got them. And then a few days later they were abandoned off in some closet or corner after you realized you were dumb to fall for the marketing hype.

What exactly are people doing with their Wii? People can't possibly still be playing WiiSports.

Re:Is Anyone Still Playing Their Wii? (1)

NonSequor (230139) | more than 7 years ago | (#18039194)

You may be surprised to learn this but there is more than one game available for the Wii.

Re:Is Anyone Still Playing Their Wii? (3, Interesting)

HappySqurriel (1010623) | more than 7 years ago | (#18039208)

Personally, after finishing Zelda I started to play Red Steel which is not a particularly great game but is far better than the reviews would lead you to believe; from that I moved onto trauma center which is an enjoyable little game. Wii Sports still gets a lot of play at "parties" but Rayman seems to have been abandoned in favour of Wario Ware ...

We have Sonic and SSX comming up which I'm a little optimistic about ... Mario Party 8 comes out in March which will (likely) replace Wario Ware at parties

Re:Is Anyone Still Playing Their Wii? (4, Interesting)

UbuntuDupe (970646) | more than 7 years ago | (#18039442)

Personally, after finishing Zelda I started to play Red Steel which is not a particularly great game but is far better than the reviews would lead you to believe; from that I moved onto trauma center which is an enjoyable little game. Wii Sports still gets a lot of play at "parties" but Rayman seems to have been abandoned in favour of Wario Ware ...

I largely agree. Red Steel isn't very polished, but on the important matter -- is it fun to play? -- it does very well. Most swordfighting games fail in that blocking requires an insane reaction time, but in Red Steel, it's an instinctual, intuitive motion. And believe me, you have not lived until you've made the leader of a large group surrender. (clank clank ca-clank-clank-clank as they drop their weapons :-P ) I sold Zelda and Rayman, but kept Red Steel. Zelda was of course very fun, but has very low replay value. (No, hunting down pieces of heart does not count as replay value.) Rayman was fun too, but lost its appeal quickly. People actually didn't even like it as a party game. To unlock the special shootout modes, you had to do a ton of easy shootouts -- just not worth it.

Re:Is Anyone Still Playing Their Wii? (-1, Flamebait)

Anonymous Coward | more than 7 years ago | (#18040904)

It appears you are still in denial over buying a system with bad to mediocre games and a controller that doesn't work very well in reality. Don't worry, you're just a little behind us other Wii owners who have moved on from Denial to Bitterness.

Although Delusion is a less popular, but equally valid, option, "the real innovative Wii games are just about to hit the shelves..."

Whatever works for you.

Re:Is Anyone Still Playing Their Wii? (1)

zopapito (1006663) | more than 7 years ago | (#18041038)

A little bit off topic but Mario Party 8 was delayed to Q2 2007. EB Games has it coming out in 6/1/07. Just thought to let you know.

Re:Is Anyone Still Playing Their Wii? (1)

Devir (671031) | more than 7 years ago | (#18039254)

Rayman: psycho bunnies.

Re:Is Anyone Still Playing Their Wii? (0)

Anonymous Coward | more than 7 years ago | (#18039348)

On the contrary, I am, as are my friends. We just had our second Wii party, complete with Sports, WarioWare and Rayman and are planning our third for this weekend. Did I mention the aveage age of the Wii-party'ers is 26? We're not a bunch of teenagers who get jaded and move on to the next shiny thing that quickly.

Considering I don't have a lot of time to play on my own, I'm still going through Zelda and Trauma Center. I still enjoy my Wii a ton, as much as when I first picked it up 2 months ago.

Re:Is Anyone Still Playing Their Wii? (1)

rjung2k (576317) | more than 7 years ago | (#18041508)

"What exactly are people doing with their Wii? People can't possibly still be playing WiiSports."

I'm still playing Wii Sports every day, mostly doing a quickie fitness test and maybe a game or two of bowling or tennis. Outside of that, my family also gets in games of ExciteTruck, WarioWare, and Wii Play (which is decent for a $10 disc), along with Super Mario Bros. on the Virtual Console.

I admit it's a little light at the moment, but Sonic and the Secret Rings and SSX: Blur are coming within the next few weeks, so I'm not hurting for deeper games.

Nintendo fans are blind! (-1, Flamebait)

Intangible Fact (1001781) | more than 7 years ago | (#18039260)

The Wii was clearly made for the general public.

(General Public)- A group a people that don't have a basic understanding of video games.

The 360 and PS3 will always win when playing games by yourself. Wii is meant for quick and easy fun.

Re:Nintendo fans are blind! (1)

AbsoluteXyro (1048620) | more than 7 years ago | (#18039410)

Yeah, the only games Wii will ever have are those silly multiplayer games, like that sword fighting game called Zelda.

Re:Nintendo fans are blind! (0)

Anonymous Coward | more than 7 years ago | (#18039472)

That is the dumbest shit I've ever read.

Re:Nintendo fans are blind! (0)

Anonymous Coward | more than 7 years ago | (#18039510)

Quick and easy fun? And that's bad?

So, what? Gamers supposed "work" for our fun now? And isn't the 360's selling point the online multiplayer? That's hardly playing by yourself.

Time to reach around, and pull your head out of... well wherever you had to work to stick it in.

Re:Nintendo fans are blind! (1)

wilgibson (933961) | more than 7 years ago | (#18039558)

If blind=fun, then I guess I'm blind!

The 360 and PS3 will always win when playing games by yourself.

/sarcasm Obvious enough, I must be deluding myself into believing I'm having fun when I play Zelda, Trauma Center, Excite Truck, Elebits, Rayman, WiiPlay and WiiSports(all games I own) when I'm at home by myself, because no one can have fun by them self when using the Wii. NO ONE!

Re:Nintendo fans are blind! (0, Flamebait)

Intangible Fact (1001781) | more than 7 years ago | (#18039838)

Such simple people. All the games on the Wii are so Incredibly easy. Go play a real game that test your abilities.

Re:Nintendo fans are blind! (2, Insightful)

Krakhan (784021) | more than 7 years ago | (#18040726)

Yes, because playing and beating a game like The Immortal [wikipedia.org] is a sure test that you are a true gamer. What an awesome argument [wikipedia.org] you've made.

Re:Nintendo fans are blind! (1)

Phisbut (761268) | more than 7 years ago | (#18040884)

Go play a real game that test your abilities.

I don't always play games to test my abilities. I play games to *gasp* have fun.

Troll food (1)

Headcase88 (828620) | more than 7 years ago | (#18041532)

  • Zelda: Easy fighting, yes (not as easy as Wind Waker). The puzzles are hardly easy. I wish there was a second play-through that doubled damage done to you. Alas.
  • Trauma Center: Oh yeah, this game is way too easy.
  • Rayman: Get close to 1000 points in almost every game in score attack mode and I'll concede (hint: you won't, because of a combination of high difficulty and eventual boredom).
  • Wii Sports: I haven't gotten one gold medal, let alone a platinum medal in any of the 15 training games. Now I beat Ikaruga on normal with 3 continues ("easy" with none), I can beat all the levels in Freq/Amplitude, all the gems in Crash Bandicoot (in the first crash this is hard, trust me), all the platinums in Blast Corps, yet I can't get one measly gold in Wii Sports? With more effort, I could, but fact remains, you lose, I win.

Re:Nintendo fans are blind! (5, Insightful)

seebs (15766) | more than 7 years ago | (#18039700)

I have a question for you.

I have a Wii, and I love it to bits. I've been playing it a fair amount. I also have a PS3. I haven't gotten a game for it yet, because none of them look interesting.

I have more than one 60+ character on World of Warcraft. I own a Sega Genesis+Sega CD, SNES, 3DO, Saturn, PS1, PS2, and N64. I have something in excess of 200 various games for PC and Mac. I have written my own video games for my own amusement, I have done major revision work on one of the roguelike variants, I've contributed code to Angband (which was even in the official distribution for a whole sub-release before the entire spell system got converted to lua!), and I probably spend in excess of twenty hours a week playing video games. I have published papers (admittedly, not peer-reviewed) on game design and usability.

And yet, I think the Wii is clearly well-suited to people like me.

So, is the problem that, having an advanced understanding of video games, I am not a person with only a basic understanding, who would naturally prefer the PS3?

Seems to me that the Wii is a much better machine for [b]playing games[/b] than either of the competitors. Yes, they have very impressive graphics. The Wii has a controller which is flat out better for playing games. Since I'm interested in playing games, not watching photorealistic cut scenes, playing movies, or otherwise doing things which are not "playing games", the Wii is by far the best of the current options.

Re:Nintendo fans are blind! (0, Flamebait)

Intangible Fact (1001781) | more than 7 years ago | (#18040014)

How can you consider the Wii to be the best system to purchase based on the controls when most of the games currently on the system make the controls feel tacked on.

The Wii is a better machine for playing party games, but when it comes to FPS or adventure it sucks. The PC and other consoles provide a better controls.

Re:Nintendo fans are blind! (4, Insightful)

AbsoluteXyro (1048620) | more than 7 years ago | (#18040368)

Isn't it a little early in the console's life span to be making calls like that? Twilight Princess is probably one of the best adventure games out there, if not THE best. Also, the Wii has the potential to be the perfect FPS machine, and as developers learn to develop for the Wii remote I am sure we will see some incredible FPS titles hit the Wii. Your argument is flimsy at best!

Re:Nintendo fans are blind! (1)

Darkforge (28199) | more than 7 years ago | (#18041620)

I also have a PS3. I haven't gotten a game for it yet, because none of them look interesting. [...] Since I'm interested in playing games, not watching photorealistic cut scenes, playing movies, or otherwise doing things which are not "playing games", the Wii is by far the best of the current options.


This is so outlandish I fear you must be some sort of troll (and if so, congratulations, you got me).

What sort of idiot would spend $600 on a console and never use it? Did you even open the box? I could understand not buying any games if you wanted to use it to watch Bluray movies with it or something, but since you apparently have no intention of doing either, I have to assume that either you're a moron, or you're so rich that you can afford to just throw away $600. (Or both... I can't rule that out!)

Re:Nintendo fans are blind! (1)

seebs (15766) | more than 7 years ago | (#18041736)

Hint: Go poking around for articles with my name as a byline.

Did you know that the PS3 runs Linux, and has a Cell processor?

Did you know that I write a LOT of material about Linux, and a lot more material about the Cell processor?

I have a very compelling reason to own a PS3, which involves neither movies nor games.

Re:Nintendo fans are blind! (2, Interesting)

ShaggyIan (1065010) | more than 7 years ago | (#18040136)

That statement is so poorly considered I felt compelled. . . nay, obligated. . . to register so that I could respond to it.

I am 30 years old. I cut my gaming teeth with games like Silent Service for the Commodore 64. I've owned so many gaming systems I shudder to think about it. The Wii is on that list. The 360 and PS3 are not (yet). I've seen no reason to shell out those kind of bucks for a system that I have little interest in at this point. When the price comes down and the libraries interest me, then I might pick one up.

"A group a people that don't have a basic understanding of video games." Really? Let me teach you the two basic things to understand about video games. . .

1) Video games are for fun/enjoyment (in general, you masochists). Pretty graphics != fun. While the PS3 and 360 might have better graphics, I haven't seen anything yet that I thought "I really want that, that looks like fun". Wii is meant for quick and easy fun? That sounds like a winner to me every time. Your statement makes me wonder why you play games in the first place. It sounds like for you, pretty graphics and FPS games are fun/enjoyable. That's fine, go buy your PS3 and 360. I haven't heard a reason yet to denigrate the Wii.

2) Video games make money. Right now, the Wii is definitely making money. Especially because of its appeal to the general public. I would venture a guess that the Sony folks who aren't thinking long-term are getting very nervous about now. Nintendo has my respect in going for the casual gamer (i.e. large market) instead of the hardcore (e.g. teenager without a job). There's a large untapped market, and an entry level economics class will teach you that untapped markets are the easy money.

Until the Wii entered my house, I was usually playing games by myself. Part of the reason I love the Wii is that my wife/mother will play it with me. That doesn't mean I don't still love Final Fantasy Tactics, and Twisted Metal Black, but it does mean I don't play them as much anymore.

So I suppose my point is, please go play with yourself, and leave your drivel/troll unposted.

Re:Nintendo fans are blind! (-1, Flamebait)

Intangible Fact (1001781) | more than 7 years ago | (#18040410)

So your telling me that playing Lost Planet, GOW, Crackdown (Demo), MotorStorm isn't fun? You would rather pretend to be a half-ass surgeon in trama center or fight some rabid rabbits? Wow...I like your high standards.

Re:Nintendo fans are blind! (1)

MeanderingMind (884641) | more than 7 years ago | (#18041028)

Isn't the point of any video game pretending to be something we aren't? Whether it's a soldier, a racer, a hedgehog, a fat plumber, a surgeon, a guitar master, or a field marshal; all video games place us in positions we do not normally have access to. That's the appeal of video games.

Like any other media each genre (and any particular sub-category or instance thereof) will appeal to some gamers more than others. You can note that you do not agree with his taste in video games, but insinuating that his standards are somehow flawed because he chooses X over Y is disingenuous.

In the end, every character we live vicariously through in video games is "half-assed", as we are not actually living that dream.

Re:Nintendo fans are blind! (1)

ShaggyIan (1065010) | more than 7 years ago | (#18041368)

Not fun enough to make me want to drop that kind of money to play them by myself. Not when I have a cheaper alternative that can involve my family. Which standards do you refer to exactly? Graphics? Popularity? I have one standard. I have to enjoy the game enough to justify it's cost to me.

I haven't played a FPS that held my interest since Half Life and Deus Ex. I find the control scheme on the PC vastly preferable for FPS games anyway. Crackdown? Another GTA clone. MotorStorm? Wooo, another racing game. Hold me back. I notice that the first thing most reviewers talk about on any of these is the graphics. Not interested. I don't even own an HDTV. It sounds like your standards differ greatly from mine.

Trauma Center doesn't look like fun, so I don't own it. Rayman is fun for me (in bursts at least), and moreso for my wife, so we own that one.

Honestly, the most fun I've had on my Wii thus far has been Wii Sports and Pikmin for the GC. Both of those were "free" to me.

My point is simply that not caring so much about hi-res graphics and FPS/racing games (which permeate the 360 and PS3) does not mean folks don't understand games. At the end of the day, we all have to decide what is fun for us, and how much we're willing to pay for that. I am certainly not willing to pony up the bucks for those systems yet, because my $:fun ratio would not be very good. Was I interested in Dead Rising, GOW, ChromeHounds? Yes. Enough to pony up for a 360? No.

FWIW: My favorite genre (judging by number of purchases) is strategy. You don't see games like Total War on a console. Hell, I'm currently playing The Ur-Quan Masters (http://sc2.sourceforge.net/). There's some high tech stuff for you. So far, it seems like fun, and it cost me nothing.

Re:Nintendo fans are blind! (0)

Anonymous Coward | more than 7 years ago | (#18040468)

The 360 and PS3 will always win when playing games by yourself. Wii is meant for quick and easy fun.

But Prostitutes are meant for quick and easy fun too, and they've been around for like, forever. And most of the time, you get a prostitute by yourself.

I Fell For The Wii Hype (0)

Anonymous Coward | more than 7 years ago | (#18039358)

And all I have to show for it is a dusty unused console. I could have just bought Zelda TP for my GameCube, could have gotten my fill of Wii Sports at a friends house in one night. Now I feel like an idiot for falling for the hype. I would have already have sold my Wii if I wasn't so fucking lazy.

I honestly fell for the talk about 'amazing never before seen gameplay' with the Wiimote.

Yeah right. I would love to have someone point out where are these amazing games for the Wii in 2007 or 2008.

Re:I Fell For The Wii Hype (1)

drummerboybac (1003077) | more than 7 years ago | (#18040130)

I would love to have someone point out a poster who says their Wii is gathering dust that is NOT posting as an AC

Re:I Fell For The Wii Hype (4, Funny)

HappySqurriel (1010623) | more than 7 years ago | (#18040160)

Well, my Wii is gathering dust because I haven't been cleaning much because I've been playing my Wii ...

Re:I Fell For The Wii Hype (0)

Anonymous Coward | more than 7 years ago | (#18040278)

Gee, how about...this thread... Nope, Nintendo fanboys aren't crazy, nope, not a bit... Just like Apple/Mac threads, Nintendo fanboys love to carpet bomb entire threads with anything even remotely negative about Nintendo into moderation oblivion.

Re:I Fell For The Wii Hype (2, Informative)

mingot (665080) | more than 7 years ago | (#18040600)

I'll bite, then. I have a Wii (camped for it with my 10 year old daughter). I spent more time in the line than I have playing the system. I have zelda, monkey ball, and (of course) sports.

I bought monkey ball for the GC on the day that system launched and still play it on occasion. The Wii version, using the new controller, was a royal PITA. Sports was moderately fun. Zelda pissed me off becuase it looked worse than windwaker (trying to do realistic instead of stylized on underpowered hardware is a huge mistake, IMP) and had irritating platform jumping. It just wasn't fun :/

With all of that said, I know I am in the minority here.

Re:I Fell For The Wii Hype (2, Interesting)

MeanderingMind (884641) | more than 7 years ago | (#18041170)

*Hearty Applause*

That took guts, and for that you deserve some recognition.

It's completely ridiculous to assume that everyone in this world is going to enjoy the Wii. It should come as no surprise that people are going to have reactions outside of "Wow!".

However, it is only very rarely that anyone voices a dissenting viewpoint here concerning the Wii that does not hide themselves as an AC. Rarer still is the AC post that seems to have any connection to reality.

I will add that I myself haven't played my Wii much lately, but this is true of all my consoles. My computer and my DS have been stealing my attention away from the television.

Re:I Fell For The Wii Hype (1)

drummerboybac (1003077) | more than 7 years ago | (#18041424)

Thank you for replying to my previous post with the huevos to actually have your name attached. Even as a recent Wii purchaser, it's nice to hear about both good and bad experiences.

Re:I Fell For The Wii Hype (1)

scatteredsun (981481) | more than 7 years ago | (#18040744)

There's some dust on mine...

I play it a lot, I just don't dust.

Re:I Fell For The Wii Hype (0)

Anonymous Coward | more than 7 years ago | (#18041432)

Mine's collecting dust because I don't have to brush it off to turn it on.

Re:I Fell For The Wii Hype (0)

Anonymous Coward | more than 7 years ago | (#18040310)

I feel for you bro - but the upside is that you didn't buy the worthless POS that is the PS3 - there are NO good games available for it 3 months after launch, and nothing in the lineup for 2007 OR 2008 that is not gameplay that is in anyway revolutionary - just better looking PS2 games.

Believe me, with the quality of games coming up for the Wii you will be glad that you bought one. And if you don't want it, sell it and make a nice profit - Wii's on eBay are going for near PS3 prices, while no-one can actually offload their over=hyped, PS3s.

Well then sell it (1)

tkrotchko (124118) | more than 7 years ago | (#18041178)

Sell it on ebay. You'll get at least $200.

If you don't like it, you don't like it. You can easily recoup most, if not all, of your money by reselling. They're still hard to get, the price is low. If you put it on "buy it now" on ebay for $200, you'll have it sold within the hour.

The proof is in the Wii... (1)

gamer4Life (803857) | more than 7 years ago | (#18039384)

The controller is shaped like a remote control, something everyone is familiar with, the characters are cartoons, which people of all ages can relate to, and the controls are as simple as moving your body.

The success of the Wii validates everything Miyamoto says.

Re:The proof is in the Wii... (0)

Anonymous Coward | more than 7 years ago | (#18039502)

"The success of the Wii validates everything Miyamoto says."

Yep, it couldn't possibly be that the same GameCube demographic is buying the Wii!

Sounds like someone needs to go back and look at previous Nintendo console monthly sales breakdowns...

Re:The proof is in the Wii... (1)

HappySqurriel (1010623) | more than 7 years ago | (#18040574)

America [vgcharts.org] Japan [vgcharts.org] The American chart is pretty useless at this point in time being that there are only 2 data points, but something to take note of is that the Gamecube never had a shortage and estimates of the Wii's January sales in North America are 500,000 (as compared to the Gamecube's 64,000). The Japaneese chart pretty much needs no comments.

Re:The proof is in the Wii... (0)

Anonymous Coward | more than 7 years ago | (#18040672)

Linking to vgacharts???

What better way to show the board you are a dimwitted fanboy!

"estimates of the Wii's January sales in North America are 500,00"

Oh god...

Re:The proof is in the Wii... (0)

HappySqurriel (1010623) | more than 7 years ago | (#18041190)

Linking to vgacharts???


Why would it be a bad thing to link to vgcharts? They essentially just archive Media-Create and NPD's sales charts and have some (limited) functionality to compare the data ...

Oh god...


"According to Wedbush Morgan analyst Michael Pachter, US console sales for the month of January will see the Wii extend its lead over the PlayStation 3, with some 500,000 units expected to have been sold. This is 200,000 units higher than the estimated 300,000 sales of the PS3 for the same period."

Yes, unlike you I have sources that back up my claims

Re:The proof is in the Wii... (2, Informative)

rjung2k (576317) | more than 7 years ago | (#18041342)

"Why would it be a bad thing to link to vgcharts? They essentially just archive Media-Create and NPD's sales charts and have some (limited) functionality to compare the data ..."

Actually, IIRC the owner of the vgcharts site has admitted that he regularly "massages" the data to be "consistent" with whatever "trends" he sees. While it's not like the numbers are pulled from whole cloth, it's sufficiently unreliable that its results should be disregarded IMO.

Re:The proof is in the Wii... (1)

MeanderingMind (884641) | more than 7 years ago | (#18041344)

Well, you could always look at the following link as well. Searching the News section for Japan can give you a good look at both software and hardware sales numbers from the far east.

http://www.gamesarefun.com/news.php?newsid=7480 [gamesarefun.com]

In March we should be getting official numbers for three new systems from both sides of the Pacific. It shouldn't be too difficult at that point to look up the old GameCube numbers and make a fair comparison.

If you have any sources to validate your points, it might be good to put them on the table that we might have a reasonable discussion.

It's Far harder (4, Insightful)

Bullfish (858648) | more than 7 years ago | (#18039528)

To make games that anyone (literally) can pick up and play, and enjoy, without the crutch of violence and fancy visuals. I like fancy visuals and I do like my counterstrike, but frankly they are truly deriviative and really add nothing truly new over their predecessors. It seems that to use less graphic power and not use the dramatic tension that violence provides requires the kind of out of the box thinking that this guy brings to the table. Games are supposed to be fun, they really are toys, (even the PS3 and 360). That's why you buy them. Those two systems don't have the mass appeal that the Wii is getting by sticking to it's path. And at the Wii's price... many people will get one fix on their 360 pr PS3 and the other with the Wii. In the end, you can have all the violent viseo games you want, but if you really just want fun games that you can play with anyone, it's much harder to do. This guy really deserves to be called a genius.

Still Playing (4, Interesting)

lucyfersam (68224) | more than 7 years ago | (#18039624)

Miyamoto is still a luminary of game design, and I look forward to his future projects. Wii Sports is still incredibly popular (it just passed a million units sold in Japan, where it is not a pack in), and people are still waiting in line to buy units here in the US. Twilight Princess is an excellent game, though not having tried the GC version I can't really speak on it being more immersive than using a controller. I still play my Wii whenever I can find time, as does everyone I know who has one. In addition to Wii Sports, games like Wario Ware, Rayman, and Excite Truck continue to be a great deal of fun, and I still haven't had time to start on Trauma Center due to playing the other games. Add in the virtual console and a long list of games I want there, and the Wii has an amazing lineup already, and enough to keep someone who doesn't spend there whole life playing video games busy for some time to come. Whenever the NPD numbers for Jan come out, I think we will see that the Wii is continuing to dominate console sales, given that stores can't seem to keep them on the shelves for more than a few minutes at a time.

As far as Miyamoto and Nintendo at large being able to access new markets, my mother has purchased both a DS and a Wii in the last 3 months. She wouldn't even allow my brother and I to have a NES when we were growing up, so that's a pretty big shift for her, largely due to a fresh look at game design being encouraged by Nintendo.

Re:Still Playing (1)

meringuoid (568297) | more than 7 years ago | (#18040430)

Twilight Princess is an excellent game, though not having tried the GC version I can't really speak on it being more immersive than using a controller.

I assume the GC version handles much the same as Ocarina or Wind Waker. In which case I love the Wiimote for aiming - especially when Spider-Maning through the sky city with dual hookshots - and I could never go back to an analogue stick for that, but shaking the nunchuck for the spin attack, or shoving it for the shield charge, that doesn't quite work.

I think relative to the screen, and shove towards the screen or parallel to it when trying to carry out those moves. However, because I've been using the nunchuck just as a one-handed joystick for a long time in the game, I'm not pointing it at the screen, but at some random angle selected for arm comfort. So 'shove towards screen' to me = 'up and forwards at about 45 degrees' to the nunchuck, and the move only works about 50% of the time.

For Wii Sports, or Wario Ware, where you're standing up and focusing on hand movements, nunchuck motion control is great. For Zelda, which is more of a sofa game, it isn't so good.

The Dangers Of Claiming Innovation (0)

Anonymous Coward | more than 7 years ago | (#18039696)

Something I've learned over the years is just how dangerous it is to try to base your marketing on claims of innovation. Unlike most other marketing claims which people let slide, people tend to actually hold companies to their innovation claims.

I have seen a trend where people use to refer to the Wii as innovative, but now we are seeing more and more Wii owners referring to the console as 'innovative' with bitter sarcasm. Not good. Very similar to the problems Apple gets themselves into with their similar claims. Works great for you core fanbase but ends up doing a great deal of damage to attracting people outside that core group.

Without having graphics or online play to fall back on, the Wii getting a reputation for being 'innovative' and not innovative is a troubling sign for the future of the console as we move beyond the holiday sales rush.

Re:The Dangers Of Claiming Innovation (0)

Anonymous Coward | more than 7 years ago | (#18039856)

Anonymous Coward Sony Fanboy Troll,

Can you troll elsewhere?

Not once have you ever backed up any of you claims with anything which could be related to proof ...

Just go away and watch your beloved PS3 die a slow painful death ...

Re:The Dangers Of Claiming Innovation (0)

Anonymous Coward | more than 7 years ago | (#18040898)

Sheesh, we need a new feature here on Slashdot, where ACs who make more than two top-level posts to the same discussion get their IP addresses displayed.

Re:The Dangers Of Claiming Innovation (1)

MeanderingMind (884641) | more than 7 years ago | (#18041612)

I am fully willing to accept the possible reality that there are Wii owners who are not satisfied, are bored, or who think the controller isn't all it is cracked up to be.

However, I am not willing to accept these possibilities when the only indication of them is an anonymous poster without sources saying it is so without even an anecdote of his own.

If there is an issue with the Wii on the scale many ACs claim, surely it should be simple enough for them to bring sources from message boards, actual news articles, and blogs supporting their views. As it stands, I have yet to see one do so.

If you have an anecdote of your own, post with your name attached. The possibility exists you will be moderated down. However, if what you speak is truth, surely the message is more important than a karma ranking on a website?
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