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Rockstar to Use NaturalMotion Technology in Upcoming Games

Zonk posted more than 7 years ago | from the feeling-euphoric dept.

Games 39

CVG reports that future Rockstar titles will feature NaturalMotion technologies in an effort to make the games more realistic. Specifically, Rockstar will be licensing the 'Euphoria' engine, an advanced physics and substance simulation model already in use in several upcoming LucasArts titles. There's no word in the article on which games will feature the technology, but this certainly seems like something that would fit well with the sandbox style games of the GTA series. " Employed in the recently revealed The Force Unleashed, euphoria simulates the human body and motor nervous system. It means that in-game characters are fully interactive and always react differently to external influences, ultimately leading to a more life-like experience for the player. Specific reference to how euphoria 'uses the processing power of PLAYSTATION 3 and Xbox 360' to simluate the human body and motor nervous system was made in the announcement. While Rockstar is yet to name games using euphoria, its integration of the tech is well advanced."

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39 comments

good news! (4, Funny)

User 956 (568564) | more than 7 years ago | (#18188422)

CVG reports that future Rockstar titles will feature NaturalMotion technologies in an effort to make the games more realistic.

That's great news. Because peoples' main complaint with RockStar games is that the movements aren't realistic enough.

Re:good news! (4, Funny)

mobby_6kl (668092) | more than 7 years ago | (#18188478)

I always thought that the hookers reacted unrealistically to being hit with a baseball bat. Hopefully they'll use this new tech in GTA IV so I can experience it as the real thing.

Virtually smart (0)

Anonymous Coward | more than 7 years ago | (#18195580)

Yawn. Keep repeating the far-right whackjob talking point. GTA lets you do anything you want, just like real life. Are you hitting women with baseball bats in real life, and taking their money?

Re:good news! (4, Insightful)

Chris Burke (6130) | more than 7 years ago | (#18188868)

I assumed at first that they were referring to the control interface and using the Sixaxis controller's motion sensing ability. Which on the one hand would be good, get a more immersive experience by bludgeoning hookers. But then I remembered that this is Rockstar, the guys who came up with the control scheme in GTA, so "natural" would be the last term applied to it. They'd have you jerking the controller up and down to shoot your weapon while on foot, but you'd have to spin it around your head to do the same thing while driving, unless it was a motorcycle and then spinning it around your head would make you pop wheelies.

Re:good news! (1)

RexRhino (769423) | more than 7 years ago | (#18189538)

Well, the technology is more about not having to create body animations for every action, than a control scheme. It is basicly like ragdoll physics, except instead of being completly limp the bodies can actually physically move around.

Re:good news! (0)

Anonymous Coward | more than 7 years ago | (#18191316)

They'd have you jerking the controller up and down to shoot your weapon while on foot, but you'd have to spin it around your head to do the same thing while driving, unless it was a motorcycle and then spinning it around your head would make you pop wheelies.

And in a Harrier, it would make you crash into the building just by trying to look down.

Re:good news! (0, Redundant)

imboboage0 (876812) | more than 7 years ago | (#18189442)

Disclaimer: I did not RTFA. =)

If this is saying we're going to have real-time physics in the GTA series, I'm all for it. I honestly love GTA and I think something like this would make it all the better, all Hot Coffee jokes aside. Although they are pretty funny.

Collision detection (1)

Broken scope (973885) | more than 7 years ago | (#18188444)

Will it fix the problems with that? Ya I know I'm asking a lot.

Re:Collision detection (1)

bendodge (998616) | more than 7 years ago | (#18188702)

You just don't realize how much you are asking. Perfect collision detection in 3D is extremely difficult. Now that's not to say it can't be improved, but perfection is rather far away.

Re:Collision detection (0)

Broken scope (973885) | more than 7 years ago | (#18188718)

Oh I do know how much I am asking. My post would have read better if I had said Improve instead of fix.

Re:Collision detection (0)

Anonymous Coward | more than 7 years ago | (#18192388)

Maybe I miss something, but I remember Carmaggedon games having a very realistic car collision, and I have always wondered why very little car games have more realistic collisions since Carmaggedon games.

Sweet. (3, Funny)

Anonymous Coward | more than 7 years ago | (#18188468)

GTA5 sex unlocks + naturalmotion = instant puberty.

More hot coffee? (0, Troll)

kn0tw0rk (773805) | more than 7 years ago | (#18188490)

Dear Rockstar,
Could you please include an updated version of the 'hot coffee' easter egg in the next GTA, but with the ability to have the camera inside the car, as I believe this will be an excellent demonstration of your new technology.
Yours sincelery

finally (3, Funny)

mastershake_phd (1050150) | more than 7 years ago | (#18188492)

Now I can see what its really like to run someone ever with a SUV. Jack Thompsons going to love this.

Re:finally (2, Funny)

SheeEttin (899897) | more than 7 years ago | (#18188608)

Seriously, who uses an SUV? Get a frickin' BUS or something!

Re:finally (2, Informative)

the-amazing-blob (917722) | more than 7 years ago | (#18189008)

Slow-accelerating vehicles are a bad choice when running from the cops. I've been arrested many times in my tank this way. I avoid the military stuff, and a standard cop runs up and gets me right after I run over a few trucks.

Re:finally (2, Informative)

ampathee (682788) | more than 7 years ago | (#18189666)

In a tank, cops can't touch you if you just keep moving. They pretty much explode on contact - great fun.

Re:finally (1)

j-turkey (187775) | more than 7 years ago | (#18194356)

You can look backwards and fire to accelerate. As long as you keep firing, the recoil will ensure that you outrun any land-based police vehicle.

Speaking of Euphoria (-1, Offtopic)

CrazyJim1 (809850) | more than 7 years ago | (#18188586)

I have been experiencing true euphoria most of the day today. I even wrote a post on it [livejournal.com] just 15 minutes or so before this article came up.

Re:Speaking of Euphoria (0, Offtopic)

Original Replica (908688) | more than 7 years ago | (#18188994)

Please stop inappropriate prosthetising in the name of my God. Things like only alienate and irritate. Be a light unto the world, not a hair-trigger car alarm.

Re:Speaking of Euphoria (4, Funny)

feepness (543479) | more than 7 years ago | (#18190526)

Please stop inappropriate prosthetising in the name of my God.

Yes, no more artificial limbs in the name of God, thanks.

Re:Speaking of Euphoria (1, Funny)

Anonymous Coward | more than 7 years ago | (#18195400)

It gets on everybody's chimes.

Re:Speaking of Euphoria (-1, Troll)

DietCoke (139072) | more than 7 years ago | (#18189380)

The only thing more annoying than a proselytizing Christian is a radical Islamicist.

Still, they *do* they blow themselves up.

Well.... (2, Interesting)

ardor (673957) | more than 7 years ago | (#18189290)

I just hope this guy [animats.com] does not kill off NaturalMotion with his overly broad patents.

Re:Well.... (1, Informative)

Animats (122034) | more than 7 years ago | (#18190906)

NaturalMotion isn't quite as dynamic as it may appear. It's not doing a full physical simulation most of the time. There's still considerable use of motion capture data and kinematics. Blended approaches like that are the norm in animation; full control of a humanoid character with real physics is still not that great. There's continual progress, though. Today, we have the MIPS and many of the algorithms. When I was first working on this, we had 20 MIPS, and things were rather slow. We could get the theory to work, but the hardware wasn't there yet.

Much of this was done a decade ago, by Motion Factory [internet.com] , which was a Stanford spinoff. That was purely kinematic, but produced reasonably good movement. Eventually, Softimage/Avid bought that company, but didn't do much with it. Boston Dynamics [bdi.com] has also done work in that area.

Re:Well.... (1, Interesting)

ardor (673957) | more than 7 years ago | (#18191844)

Ok, now I don't want to troll, flame, or otherwise. I am just curious. You don't seem to be a patent troll, you seem to be actually working on that thing. So why do you write something as offensive as "If it falls, it has joints, it looks right, and it works right, it's probably covered by our patent." ? Doesn't that sound like a patent troll's line? Like a complete blocking of this area?

About Time (2, Interesting)

MBCook (132727) | more than 7 years ago | (#18189408)

It's about time people start using this kind of stuff. I know it's very CPU intensive so it is only now becoming more viable in a game. Still I would prefer this kind of technology and DreamCast or even PS1 quality graphics over the stuff the 360 and PS3 can make without this technology. I've seen videos and game-play of the recent Madden games and while they often look stunning, they still have these errors. Feet "pop" or "slide" as the mo-cap doesn't match up to exactly what's happening.

While this can be a little blip in these games, in other games (say an adventure game) it can be very obvious that these problems are going on and somewhat distracting.

All I ask from "next-gen" is foot-planting. They can be more than just more poly's and shiny effects.

Re:About Time (-1, Troll)

Anonymous Coward | more than 7 years ago | (#18192208)

Notice how the Pretendo Piss was excluded? That is because the Pretendo Piss is nothing more than a repackaged GayCube with a Piss-Remote 'aka wiimote'. GOODBYE PRETENDO!!!!!!!! WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!

Re:About Time (2, Informative)

cno3 (197688) | more than 7 years ago | (#18192764)

EA claims that they're working on foot planting and other realism-enhancing animations [joystiq.com] . I think there's videos online from their E3 presentation, and while it looks good, I'm still less than convinced of their ability to pull it all off in-game.

Re:About Time (1)

hedwards (940851) | more than 7 years ago | (#18199496)

I genuinely hope that they can deliver on this. But I see no reason why GTA ought to be any more realistic than it is now. I have known people that have started to react to real life stimuli as they would have in the game.

Ugh (-1)

Anonymous Coward | more than 7 years ago | (#18189860)

HAS yet. That's really annoying, and I'm seeing it everywhere all of a sudden. Yes, "all of a sudden." Not "all the sudden." Also, "supposed to be" instead of "suppose to be."

I hate the internet.

Excellent! (-1, Offtopic)

Anonymous Coward | more than 7 years ago | (#18190200)

More bloat and bullshit advertising fodder!

The way I see it (0, Flamebait)

Vacardo (1048640) | more than 7 years ago | (#18190812)

Physics are physics are physics.
 
Then you have the kind of physics that hurl a body 100 yards from a magnum or shotgun.

The Real Power of Next Gen Systems (1)

miyako (632510) | more than 7 years ago | (#18192918)

I think that this is one of the first good examples of some of the things that we are going to see coming out of the power of the next generation systems. While for a game like GTA, more realistic physical simulation of the body may not be integral to the gameplay, the development of this technology can lead to new and interesting sorts of gameplay. Imagine this technology used in a fighting game for more realistic combat simulation.
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