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Ten DS Games That Should Be Made

Zonk posted more than 7 years ago | from the power-to-the-pokemon dept.

Nintendo 94

marcellizot writes "Even though the DS is already blessed with a large and varied library of great titles, its hard not to wish for the games that should be, and the games that probably will never be. Nintendo's little white pandora's box of quirky interfaces seems destined to forever remain pregnant with possibility, no matter how creative the developers get. To vent their desires, Pocket Gamer has assembled a canon of forgotten gaming heroes and oddball fancies that would make a good fit for Nintendo's dual-screened play thing."

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best one wont get made (2, Interesting)

mastershake_phd (1050150) | more than 7 years ago | (#18209426)

GoldenEye DS Theyre refering to the N64 Goldeneye made by rare. Since Microsoft bought rare butchered perfect dark. EA got the 007 contracts. The best we can hope for is a Timesplitters on DS. But it would be almost as good...

Re:best one wont get made (0)

Hootenanny (966459) | more than 7 years ago | (#18212322)

The how-to guide for female stimulation. Here is a game that actually was made - and will NEVER see the light of day! http://news.spong.com/article/9372?cb=195 [spong.com]

Re:best one wont get made (1)

exp(pi*sqrt(163)) (613870) | more than 7 years ago | (#18212452)

Maybe Perfect Dark DS would be good too. I'm not sure what the license issues are but the game play is similar to GoldenEye and the music wasn't bad (though nowhere near as good as the Goldeneye music).

Re:best one wont get made (1)

Xman73x (1032330) | more than 7 years ago | (#18240174)

NO WAY! MOTHER COLLECTION IN AMERICA! Either for the Wii or DS-GBA-SP TRANSLATE THIS ITS EARTHBOUND REMEMBER FROM 1995 on the SNES?.DAMN GAMERS THINK! UNLESS YOUR A KID LOL-PEACE! Or Cannon Fodder I loved that series! And Simcity on the Wii or DS-Or A new much improved Mario Paint! Or more Dating game sims lol-And wheres our Bare Knuckle Collection In America?.Translate this its The Streets Of Rage 1-2-3:That be cool!-

Just friggin port Starcraft already (5, Interesting)

Sciros (986030) | more than 7 years ago | (#18209468)

The stylus and control pad are enough to play Starcraft on it. The second screen might not be all that useful, so they can just use it to track scores or units or research progress or whatever else you don't need to click on. With the DS letting you play anyone in the world via WiFi and the controls to make it work, Starcraft can experience a resurrection as a handheld game.

I know I'd buy it.

Re:Just friggin port Starcraft already (2, Insightful)

Kergareth (805411) | more than 7 years ago | (#18209534)

Construction tab mate

Re:Just friggin port Starcraft already (5, Interesting)

DivineOmega (975982) | more than 7 years ago | (#18209728)

I agree. Real-time strategy games are more possible on both the DS and Wii due to their controller's being able to so easily emulate the functions of a mouse. The lack of a mouse-like device I think is something that really holds back consoles from the RTS genre.

Re:Just friggin port Starcraft already (2, Insightful)

Fozzyuw (950608) | more than 7 years ago | (#18211622)

I agree. Real-time strategy games are more possible on both the DS and Wii due to their controller's being able to so easily emulate the functions of a mouse. The lack of a mouse-like device I think is something that really holds back consoles from the RTS genre.

Absolutely. I've been saying that to my friends as part of my Wii critique since I got it. I just got a DS and I can see tons of potential with that as well.

Cheer,
Fozzy

Re:Just friggin port Starcraft already (3, Insightful)

stoolpigeon (454276) | more than 7 years ago | (#18209738)

you can't resurrect what isn't dead. i never have trouble finding a bunch of kids on battle net willing to kick my ass.

This one's easy (-1, Redundant)

jdcool88 (954991) | more than 7 years ago | (#18209754)

1. Port Starcraft
2. Profit!!!

Re:Just friggin port Starcraft already (1)

Lucivious (853194) | more than 7 years ago | (#18209834)

I don't know how well Starcraft would port over, but I'd like to see a civ game.
The ability to do genral management, and have a view of the entire map all at once, would bwe most excellent.

Re:Just friggin port Starcraft already (1)

SoapDish (971052) | more than 7 years ago | (#18210548)

The city management screens were almost dual screen to begin with too. I'm thinking Civ 1, since I played it the most. Civilization would be a perfect game for the DS.

Re:Just friggin port Starcraft already (0)

Anonymous Coward | more than 7 years ago | (#18209942)

Any of the old games like this would kick-ass on the DS. The original Command and Conquer (pretty much the first and last RTS I enjoyed but I never played Starcraft).

All sorts of old strategy and turn based games would be awesome. Anyone remember Empire on the Amiga? What was that free turn-base Warhammer clone?

Hell, I wish MAME work work on the DS.

Re:Just friggin port Starcraft already (0)

Anonymous Coward | more than 7 years ago | (#18210694)

The second screen might not be all that useful,
Um, hello? They can just display ads on it.

Re:Just friggin port Starcraft already (1)

sesshomaru (173381) | more than 7 years ago | (#18212216)

I'm just glad they decided to port Warhammer 40k to the Ngage:

http://www.gamerankings.com/itemrankings/launchrev iew.asp?reviewid=714357 [gamerankings.com]

Not because I own an NGage, but because I'm sure it made at least one of the five guys who own one very happy. (I can talk of course, my Tapwave Zodiac has Warfare, Inc, and I'm still only playing the shareware version....)

Re:Just friggin port Starcraft already (3, Interesting)

bjourne (1034822) | more than 7 years ago | (#18212962)

That will never ever happen. Why?

It would be to fun.

If they released Starcraft for the DS, everyone would buy it. Everyone would play it forever and ever. They would then enjoy that game so much that they would not have to buy new games. Nowadays, studios do not make hard and challenging games because they do not want to keep people occupied. Instead they make games that last for X numer of hours, where X is the smallest number possible while still making the customer believe it got its moneys worth.

You can keep on dreaming but there will never be any good RTS for the DS or a challenging chess game either for that matter.

I don't think so (0)

Anonymous Coward | more than 7 years ago | (#18237052)

The screen is 256x192 - that's just not enough for starcraft even if the entire rest of the GUI was on the second screen. You can't see enough action to control a battle. You also can't reduce the resolution - you couldn't see a burrowed zerg if the sprite was smaller.

An RTS is probably possible and something more limited (maybe similar to Defcon) would definitely work, but a straight port of starcraft won't be any good. A starcraft-styled game is the closest we could expect.

Ten Things People Should Give Me (5, Funny)

Anonymous Coward | more than 7 years ago | (#18209556)

  1. A new car.
  2. A million dollars (a lot of people want this one, so make sure you do this!)
  3. A hotter wife (I hope some good plastic surgeons are reading this and pick it up..)
  4. A smarter boss (the current upgrade packages are too expensive!)
  5. Prehensile tail.
  6. Bat wings.
  7. A flying fortress (it doesn't make sense, but it would be cool, yeah?)
  8. A longer attention span.

Re:Ten Things People Should Give Me (2, Funny)

ArwynH (883499) | more than 7 years ago | (#18212426)

Don't forget 'the ability to count to ten.'.

Re:Ten Things People Should Give Me (3, Funny)

bradkittenbrink (608877) | more than 7 years ago | (#18213506)

WHOOSH!!!

Re:Ten Things People Should Give Me (0)

Anonymous Coward | more than 7 years ago | (#18212994)

9: A pony. I can't imagine you forgetting this.

10: I must be free. No questions about it.

Re:Ten Things People Should Give Me (2, Funny)

DavidTC (10147) | more than 7 years ago | (#18214614)

10: I must be free. No questions about it.

<rapid voice>One free Anonymous Coward per customer please. Limited time offer. First come first serve. Open to legal US residents 18 and older.</rapid voice>

RTS with local play (2, Insightful)

scarpa (105251) | more than 7 years ago | (#18209588)

I want a simple RTS that I can play with my friends locally.

One screen a map, the other for unit/building management. Toggle the screens to switch between movement and management.

Or just port Starcaft as someone already mentioned.

Re:RTS with local play (3, Interesting)

tomstdenis (446163) | more than 7 years ago | (#18209742)

I'd pay money to play the original Command and Conquer [sans cutscene movies] on the DS. Bonus points for half intelligent but not super tough A.I. and hell maybe a random map generator.

Also the original Warcraft (with some unit limits lifted) would be fun too.

Tom

RTS (1, Flamebait)

spazmolytic666 (549909) | more than 7 years ago | (#18209756)

Forget porting Starcraft, port Warcraft 3!

Starcraft was great for its time, but Warcraft 3 is great now. If the DS can run that is an other story...

Re:RTS (1)

PeelBoy (34769) | more than 7 years ago | (#18211306)

I'd be happy with Warcraft2 personally

Civilization (1)

XxtraLarGe (551297) | more than 7 years ago | (#18209944)

This is the one game that would make me buy a DS. Probably based on Civ 2 (my sentimental favorite). Civ 4 is slightly better, but would probably be too complex for the DS.

Civ4 is possible, if you remove the bloat (2, Interesting)

Brunellus (875635) | more than 7 years ago | (#18210252)

Nothing in the Civ4 ruleset would be too complex to implement on the DS. The Civ4 GRAPHICS engine, however, would be excessive. Civ 3 and Civ 4 were great rulesets grafted onto the most unbelievable graphical bloat ever foisted upon the gameplaying public.

Alpha Centauri's isometric three-dimensionality had a definite impact on gameplay: sea levels changed, artillery bombardment effectiveness varied with the difference in elevation, moisture & rainfall patterns differed on windward and leeward slopes of mountainsides, &c. Civ 3 and Civ 4 had prettier graphics, but none of their 3D graphics made any difference to the ruleset, which could have been quickly and easily implmented with sprites and tiles.

If Sid Meier were to bring me the Civ 4 ruleset with sprites and tiles on the DS, I would play the DS version to the exclusion of the PC version , because it would mean a return to the real roots of the Civ games and a turn away from useless bling and graphical bloat.

Sadly, with the way game development seems to be headed, I doubt I'll see Civ on the DS. I'll break down and get a DS, finally, when SimCity releases.

Re:Civ4 is possible, if you remove the bloat (3, Insightful)

DeepHurtn! (773713) | more than 7 years ago | (#18210886)

Although I'm a bit of a Civ addict, I haven't played Civ 4 yet because the system requirements are absolutely insane; beyond my laptop, at any rate. There is no reason *at all* for a turn based strategy game to demand the sort of specs Civ 4 does (I've run across stories of people being able to run WoW, but not Civ 4). That's just crappy engineering.

The graphics are nice tho... (1)

FatSean (18753) | more than 7 years ago | (#18211398)

I have a 1Gig AthlonMP 2800+ system with an old Radeon 9800 card and the game is quite playable. You can't use super-high graphic detail, and might have to choose your world size so that it fits in your available RAM, but it can be done!

I turn the graphics quality way down, but it is cool to zoom into your city and see all the things you built, etc..

Re:The graphics are nice tho... (1)

DeepHurtn! (773713) | more than 7 years ago | (#18211554)

Hm, interesting. I've been meaning to download the demo just to see if it will run at all on my system, and I definitely *want* to give Civ4 a go -- although I love Civ3, 4 looks like it's got some awesome ideas in it. Thanks for the heads up!

good luck! (2, Informative)

FatSean (18753) | more than 7 years ago | (#18220950)

Check out civfanatics.com. There is no uber-tuning guide, but there are lots of people making the game work on low-spec machines.

Re:The graphics are nice tho... (1)

meringuoid (568297) | more than 7 years ago | (#18225170)

I have a 1Gig AthlonMP 2800+ system with an old Radeon 9800 card and the game is quite playable. You can't use super-high graphic detail, and might have to choose your world size so that it fits in your available RAM, but it can be done!

Athlon XP 2000+, 512MB RAM, GeForce FX 5200: shitty performance even with everything turned right down. Athlon XP 2000+, 512MB RAM, GeForce 7600GS: perfectly good performance with all the graphical toys on, although the huge world grinds to a halt in the modern era. If I play on smaller worlds so that it doesn't devour all the memory, no problem at all.

I still think it's disgusting that a Civilization game requires a badass video card, but it is very pretty :-)

Re:The graphics are nice tho... (1)

Brunellus (875635) | more than 7 years ago | (#18238536)

have to choose your world size so that it fits in your available RAM

This is exactly what I'm talking about. If the graphics engine were not such a resource pig, you would be able to play the game on the map of your choice--as was possible in earlier versions of Civilization.

Now, however, if you can't hack the graphical requirements, you can't test how the ruleset functions on the larger game maps. And what do you gain from this? The ability to zoom in and look at your individual city improvements? Why? there is no in-game benefit to that level of arbitrary detail. You are not going to find that one hidden, idle peasant by zooming in. You are not going to order that miserable peasant to go gather wood or ore or sulfur or whatever it is they do in Warcraft. All of that RTS micro-management has been abstracted by the ruleset.

Yes, I just spoke out against Holy Warcraft. Go ahead and mod me down, but I think Warcraft has done irreparable damage to strategy gaming. The assumption now--in publishing houses, if not necessarily the game-buying public's mind--is that all strategy games must look like Warcraft. This is not a bad idea if your game mechanics are like Warcraft--real-time, resource-gathering, and small-unit based. This is a stupendously bad idea when your game mechanics are like Civilization: turn-based and relatively abstract.

The worst part about this trend is that idiots like us buy into this bloat, and then convince ourselves that it's not so bad. We have been bought off by useless bling--zooming into our cities to view the Hanging Gardens of Jersey City--when we should instead be applying for another lesson at Sun Tzu's War Academy.

Re:Civilization (1)

Biffa (174808) | more than 7 years ago | (#18217206)

I've been considering buying a DS for quite a while now, but haven't found that "killer game" that would push me over the edge to do it. I have a Gameboy SP already, so I just need something to make me buy the DS.

Any version whatsoever of Civilization would make me buy a DS instantaneously. Even a crappy port of the original Civ would do it. Alpha Centauri would do it. Heck, a port of Colonization might do it. There's even a chance that Call to Power would do it. Nah, only joking on that last one.

Just give me the full depth of rules and interactions and 2D graphics and I'd probably wear out a DS every six months or so. And have to buy another one.

Civilization players are such a loyal customer base. I believe I've purchased versions of Civilization for three different operating systems, purchased every upgrade pack and "game of the year" type release, and bought each new game within the first few weeks of release, paying the absurd initial price - knowing full well that game would be half that in six months. I know I'm not alone, are there enough of us for this rabid fandom to matter to the folks that could make Civ4DS happen?

Oh, I hope so!

P.S. - I re-read what I just wrote, and yes, I'm a pathetic fanboy when it comes to Civ.

Re:Civilization (1)

KDR_11k (778916) | more than 7 years ago | (#18218800)

You probably don't care for the port of Settlers 2 that's in the works, do you?

Re:Civilization (1)

Biffa (174808) | more than 7 years ago | (#18234658)

I've tried Settlers and even though it is very similar to the Civ games, it just didn't do it for me. It didn't have that magical intangible Civ-ness that I was looking for. I know, I'm just a rabid fanboy.

sim games (2, Insightful)

stoolpigeon (454276) | more than 7 years ago | (#18210044)

sim city, sim farm, sim ants -- i'd play any of the old sim games on ds and have fun with it.
 
sim ants would be really cool as you could have below ground and above ground on each screen. just get rid of that little hole that always runs to the enemy ants colony. it made the game too easy but i just couldn't resist using it.

Re:sim games (2, Informative)

antifoidulus (807088) | more than 7 years ago | (#18210200)

Yes, but it was always fun to use that to get your queen into the red ants base after you have covered up all the exits with rocks. The queen loses its head then just runs frantically. Good times!

Re:sim games (2, Informative)

SethraLavode (910814) | more than 7 years ago | (#18210284)

You're in luck. SimCity is coming soon [kotaku.com] .

It won't be quite the same (you have to blow out fires, for example), but the core of the game should be there.

Re:sim games (1)

geekster (87252) | more than 7 years ago | (#18210360)

Eeep, that was kinda creepy. Swear I didn't see your post there! :)

Re:sim games (2, Funny)

XxtraLarGe (551297) | more than 7 years ago | (#18211144)

Eeep, that was kinda creepy. Swear I didn't see your post there! :)
That's probably because you were starting your post just as they were hitting the submit key. Don't worry though, you'll get modded "Redundant" for your troubles, and I'll get modded "Off Topic". Mods please go easy on the guy!

Re:sim games (1)

PeelBoy (34769) | more than 7 years ago | (#18211428)

I was gonna mod you both troll but I already typed this out and clicked submit so I can't now.

Re:sim games (2, Informative)

geekster (87252) | more than 7 years ago | (#18210324)

You're in luck. Sim City [eurogamer.net] is coming to the DS this summer.

Donkey kong country (2, Interesting)

Turn-X Alphonse (789240) | more than 7 years ago | (#18210194)

Personally I'd like to know why so few SNES games are getting ports. Donkey Kong Country (1-3) were fantastic games and really could do with a nice port.

But the thing I REALLY want is Lemmings. I don't care if Sony got it, the DS screams for Lemmings. I honestly can't think of a single game better suited to a touch screen.

Re:Donkey kong country (1)

KDR_11k (778916) | more than 7 years ago | (#18210348)

The Donkey Kong Country games got ports to the GBA already, you can play them on your DS that way.

Re:Donkey kong country (1)

rsmith-mac (639075) | more than 7 years ago | (#18210722)

Except they were mediocre ports. The GBA wasn't quite up to SNES standards, mainly because its audio system was much weaker. DKC was as much a music game as a visual game, and the audio certainly suffered under the GBA port.

Re:Donkey kong country (1)

Cutriss (262920) | more than 7 years ago | (#18212234)

The audio subsystem on the DS isn't much better than the GBA, to be honest. Neither of them hold a candle to the SPC-700.

Re:Donkey kong country (1)

Ant P. (974313) | more than 7 years ago | (#18213708)

They took a huge step backwards when they went from 44/48kHz procedural sound to what sounds like 11kHz 8-bit samples. What I don't get is, with all this processing power available, why they couldn't have bundled something similar to CSound in the devkits.

Re:Donkey kong country (1)

DanTheManMS (1039636) | more than 7 years ago | (#18213596)

Have you considered buying homebrew equipment for your DS? Two SNES emulators for the DS run the DKC series quite well. SnezziDS runs only on slot-2 cards with GBA compatibility but runs all three of them incredibly well, though you need to change the background priority settings every so often since different levels require different priorities. If you can mind the scaled graphics, SnezziDS works wonders for the games.

SNEmulDS runs on nearly all homebrew devices and currently plays DKC and DKC3 fairly well. Graphics are somewhat screwed up sometimes, and a couple levels run at less than fullspeed, but I'd still consider it enjoyable. DKC2 has massive glitches unrelated to graphics or speed, though the developer has stated that he's worked out a bug that was the most likely cause of this. Of the two emulators, I'd recommend SnezziDS, though it's more expensive to get a homebrew device compatible with it.

Come -on-! (3, Informative)

Kamineko (851857) | more than 7 years ago | (#18213706)

I already made Lemmings [mrdictionary.net] for the DS three months ago!


It was even mentioned on Slashdot [slashdot.org] !

Re:Come -on-! (1)

Hitto (913085) | more than 7 years ago | (#18239212)

And Thank You for reminding me, by the way, great work, pal.

DS plays GBA (1)

porcupine8 (816071) | more than 7 years ago | (#18213982)

You can play the GBA versions on your DS. I've played one of the DKCs (forget which) on my sister's DS.

But aside from that, what I hope they wind up doing is finding a way to take the old-school games that you download onto your Wii, and put them on your DS. Some attachment to the Wii that loads them onto a cartridge for the DS or something. Then you'd have whatever size library they have for the Wii, available portably. And I'm sure it would inspire a lot of cross-buying, more so than the sad GBA/GC connections worked into a few games (actually, I'd rather NOT have away of contacting Tingle, thank you very much!).

Re:Donkey kong country (1)

PyroMosh (287149) | more than 7 years ago | (#18226994)

Not sure what you mean, so forgive me if you know what I'm trying to clarify.

When you say "I don't care if Sony got it" are you referring to the fact that if was ported to the PSP, or are you aware of the sad fact that Sony now owns Psygnosis, the company responsible for Lemmings?

I was truly sad when I realized this. But I found some small solice in Mario vs. Donkey Kong 2: March of the Minis [mariovsdk.com] . It's described as like Lemmings. This is a lie. However if you are a Lemmings fan, there is gameplay you will probably enjoy here. Just don't expect it to be like Lemmings any more than Street Fighter II is like Double Dragon.

Tetris, definitely Tetris (0)

Anonymous Coward | more than 7 years ago | (#18210228)

It's the only game I've ever played on all GameBoy platforms

Re:Tetris, definitely Tetris (1)

Kemanorel (127835) | more than 7 years ago | (#18210618)

It's been out for a while now... Tetris DS [wikipedia.org] .

Tetris since 2001 is "broken" (2, Insightful)

tepples (727027) | more than 7 years ago | (#18211094)

It seems that every Tetris game released since 2001 is broken by design [tetrisconcept.com] . For instance, Tetris DS inherits its infinite spin [ytmnd.com] and T-spin triple [tetrisconcept.com] rules from Tetris Worlds [gamespot.com] .

LOCKJAW [pineight.com] , on the other hand, is exactly as broken as you want it to be [pineight.com] .

Re:Tetris since 2001 is "broken" (1)

Headcase88 (828620) | more than 7 years ago | (#18212414)

Agreed. The one player non-CPU Standard mode in Tetris DS is crushed by this. I look at the videos and wikipedia entries of Tetris: The Grand Master, and think "why can't we get that outside of Japan?". Instead we get "The pieces fall to the bottom instantly so you have no control over them when they're in the air, but then you can rotate them forever".

2 words... (2, Funny)

Anonymous Coward | more than 7 years ago | (#18210298)

Custer's Revenge.

Myst! (1)

RyoShin (610051) | more than 7 years ago | (#18210520)

As with the Wii, I believe that the interface offered by the DS would be great for point-and-click games like Myst. The graphics will have to be downgraded a bit for the system (probably retooled completely to make good use of both screens), but it would offer simple, relaxing game play. This would be most interesting to the "non-gamer" crowd Nintendo is trying (apparently successfully) to lure in. No violence, no stress, just exploration, puzzle solving, and some nice visuals.

I know that games like this would interest my parents much more than, say, Mario Kart or even Nintendogs.

Re:Myst! (1)

Sayenthy (1065808) | more than 7 years ago | (#18211410)

Ironic then, isn't it, that Myst has a PSP port.

Re:Myst! (1)

the_brobdingnagian (917699) | more than 7 years ago | (#18217848)

A game like: "Another code: Two memories"?

Blocked! (1)

trogdor8667 (817114) | more than 7 years ago | (#18210552)

Can someone recap the list? Site blocked by work filter =/

Sure, I'll Karma whore. (4, Informative)

Beardo the Bearded (321478) | more than 7 years ago | (#18210796)

We're a greedy lot here at Pocket Gamer. Even though the DS is already blessed with a large and varied library of great titles, we can't help but wish our lunchbreaks away over the games that should be, and the games that probably will never be.

To vent our desires, we've assembled a canon of forgotten gaming heroes and oddball fancies that make a good fit for Nintendo's dual-screened play thing. Would it help if we said "Please!"?
10 games we'd love to play on DS
We want: A LucasArts adventure game collection

Before consoles and PCs got all hung up on 3D and LucasArts got all hung up on churning out legions of below average playable adverts for the Star Wars cash cow, LucasFilm Games (as it was known back then) carved out a reputation for quality point-and-click adventure games driven by its S.C.U.M.M. engine (that's Script Creation Utility, fact fans). This scripting tool yielded a plethora of adventure romps that would fit the DS's stylus like a glove. We would love to see an adventure game bumper cart celebrating the genre including Maniac Mansion, LOOM, Sam and Max Hit The Road, Full Throttle and, of course, The Secret of Monkey Island. Yes, you can get them on homebrew, but they really need to be tweaked for the smaller screen.

We demand: Okami DS

If there is one thing that the DS handles deftly, it's cell shading. Whilst the PS2 version of Okami's beautiful pastel depth may be out of the DS's reach, the scope its stylus would provide for manipulating the washed out dreamscape of Okami is obvious. A DS version with less emphasis on action and more of a focus on Okami's innovative celestial brush and puzzle sections would tick all of the right boxes for the casual RPG fan.

Give us: Pilot Wings DS

The game that helped to launch the N64 (and less famously the SNES) screams First-party Nintendo Smash from every pixel. And so where better to grant Pilot Wings a third flight than on what is arguably Nintendo's most Nintendo-ish console to date? Simulating wind to billow a paraglider's parafoil by blowing into the mic would be a great addition, as would the option to plot custom courses through the stages with the stylus (exchangeable via wi-fi, naturally).

Still want: Sketch Fighter DS

We've already made some noise about how much we would like Ambrosia's casual gaming gem to grace the DS, but this list would not be complete without a repeat shout in the hope that the right people might be listening. With its simple blasting action, its signature visual style and the option to draw your own multiplayer battle zones, one could be forgiven for thinking that this game was designed specifically for the DS. Ambrosia, if you are out there...

How about: A board game compendium for big kids?

The DS already has a fantastic card and board game collection in 42 All-Time Classics. But on the last day of school term, it was always the kids who brought in Operation and Mouse Trap that drew the most attention, whilst the boffins that tried to encourage a round of chess and checkers were left to sit in the corner discussing The Lion the Witch and the Wardrobe. We want a big kid's version of 42 All-Time Classics featuring the likes of Operation, Jenga (wi-fi possibilities), Mouse Trap, Kerplunk and any other game where the board is the least important part of the apparatus.

Please: Mario Paint DS

Mario Paint was a surprise hit for the SNES during Nintendo's 'Let's brand all of our first-party titles with Mario' phase, and paved the way for the ultra rare 64DD series entitled simply Mario Artist. These games enabled you to create images and 3D models, and even offered the option to share artwork via an online communication kit. We've got a stylus and wi-fi now - come on Nintendo, need we say more? You know it makes sense!

Be crazy not to do: Marble Madness DS

This long lost arcade classic was also the first game to appear on the Atari System 1, and set the machine apart from its contemporaries as the apex predator console of its day. Originally controlled using a trackball type device, Marble Madness would make for a lip-smacking slice of retro pie on the DS, were some sort of trackball control substitute to be mapped to the touchscreen.

How high?: Donkey Kong DS

With its aesthetic similarity to the first handheld console that championed the Donkey Kong franchise, the DS would be a fitting platform for one of Nintendo's original dual screen game characters to make a triumphant return. We're thinking a limited edition official Nintendo DS bundle, including a DS lite themed on its Donkey Kong Game & Watch forefather (rather like the modded case we covered). As for the actual game, we don't (just) want a branded collection of mini-games, we want something with a bit more platforming meat on its bones (ah, the memories of Donkey Kong Country). A game with the approach to inventive platforming of New Super Mario Bros, but featuring our favourite neck tie-toting primate.

We'd suggest: Anima Wars

As this year's IMG awards have made clear, mobiles are a growing proving ground for the innovations that in the past have been left on the development shelf to make way for tried-and-tested console formulas. Some of the more robust original mobile titles could warrant a release on a dedicated gaming platform, such as the turn-based strategy cum hack-and-slasher, Anima Wars. The presence of a second screen to soak up some of the stat and map duties could enable the medieval isometric action of Anima Wars to shine. Chuck in a wi-fi multiplayer mode and some stylus swishing sword controls, and Anima Wars could have the makings of a DS cult classic.

We'd kill for: GoldenEye DS

Halo is often lauded for finally bringing multiplayer FPS action over to console from PC. But when the Xbox was still but a twinkle in Mr Gates' eye, the N64 brought high octane multiplayer first-person shooting kicking and screaming onto a home console with GoldenEye 64. With the game came a legion of evangelical fans, who made the N64 a common feature of many a teenage boy's bedroom. Metroid Prime Hunters has already proved the DS can do shooting. Much-loved GoldenEye + Metroid Prime Hunters engine + WiFi = illegal amounts of fun. Mind you, we'd almost settle for a version of Perfect Dark (without Elvis the alien if you don't mind).

So there you have it: If you think we've missed an obvious one, tell us below. Otherwise, get reading about our favourite DS games you can play right now over on our DS Buyer's Guide.

Monkey Island! (3, Interesting)

jackster1 (950994) | more than 7 years ago | (#18210624)

Oh my god, how much would I love Monkey Island on DS. I've got to say, the old Lucas Arts games were amazing. Even one of the newer-ish ones was good (Grim Fandango), although Monkey Island 4 wasn't as good. I really hope LucasArts brings Monkey Island to DS, but they seem to have turned their backs on adventure gaming for now, although maybe something like Monkey Island would appeal to casual gamers, something the DS appeals to aswell.

Re:Monkey Island! (2, Informative)

grumbel (592662) | more than 7 years ago | (#18211514)

If you want Monkey Island and all the other games on the DS, just buy a DS flashcard and download ScummvmDS.

Re:Monkey Island! (0)

Anonymous Coward | more than 7 years ago | (#18211606)

While it's not as simple as buying a card with the game(s) on it... there's a great port of SCUMMVM for DS. Get your hands on one of the many flash carts/cards for DS and let the adventures begin!

Re:Monkey Island! (0)

Anonymous Coward | more than 7 years ago | (#18212958)

I'm not sure the "new" LucasArts would do it (although I wish they would). During my interview they said they were thinking about maybe doing DS games (and would call me back for another interview if they did-- in other words, I didn't get any of the current jobs).

A few years back, LucasArts restructured-- they realized that they were throwing away tons of money on games like Sam and Max 2 and Full Throttle 2. The desire was there (they were trying to make more adventure games, sequels even) but bad organization was making the games not fun to play. (Honestly, I wanted to see these games anyway.)

So, a new person was brought in to run things. His first suggestion to Lucas was to disband LucasArts but apparently Lucas still wanted a LucasArts. So, they restructured how they made games, the "new" LucasArts, and they are back on track creating great games... but I miss all the old greats and would love to see them make a come back.

Based on the state of the industry though, adventure games are considered "dead". I read an article on this that used Gabriel Knight 3 as a case and point. However, they appear in children's games (that's what Maniac Mansion and Secret of Monkey Island creator Ron Gilbert did after LucasArts) and the DS is showing that they could make a comeback. Examples: Tracy Memory and Phoenix Wright Ace Attorny.

If I had a choice, it's what I would do. Here's to hoping that they (adventure games and classic adventure games) make a comeback.

--Dave Romig, Jr.

Re:Monkey Island! (2, Informative)

DavidTC (10147) | more than 7 years ago | (#18218638)

Based on the state of the industry though, adventure games are considered "dead"...Here's to hoping that they (adventure games and classic adventure games) make a comeback.

They made a comeback already. There are literally dozens of great adventure games released since 2000, many of which came back with sequels.

They're just not talked about anywhere near as much as other games, and have trouble finding shelf space.

Successful series: The Longest Journey, Runaway, The Broken Sword, and Benoît Sokal's games.

Re:Monkey Island! (1)

MemoryDragon (544441) | more than 7 years ago | (#18219112)

Obviously you get your gaming news from the mainstream press, Adventure games are quite vivid, they have just moved to a nieche outside of the mainstream gaming press (which is pushing only sequels anyway) Those games nowadays mostly are done by smaller studios in self or independend publishing, but the scene is quite vivid with dozends of adventure games having been released the last years.

Couldn't agree more (2, Interesting)

geekster (87252) | more than 7 years ago | (#18210704)

Syndicate and Ports of Call would also be nice on the DS. It seems that some companies has picked up on this. With Settlers, Sim City and Theme Park coming. And why not, I imagine it must be pretty cheap with all of the art already made just needing a bit of tweaking.

That's also what appeals to me about homebrew on the DS. It's kinda like being back in the early 90's. Only this time I actually know how to program :). The smaller screens makes the low res graphics nicer in my opinion. And having the stylus and touch screen you can have mouse and keyboard (on screen) functionality. It's really like having an instant on, old pc in your pocket.

What a great interface this would be for... (0)

Anonymous Coward | more than 7 years ago | (#18211016)

Black and White. I played this game again the other day and I realized how much I like how it was set up.

Umm, Diablo 2? (1)

Penguin's Advocate (126803) | more than 7 years ago | (#18211092)

I can't believe nobody mentioned Diablo 2 yet. There are way too many people who still play that game for it to not do awesome on the DS. Battlenet via Nintendo WiFi would pretty much seal the deal. Sure it would need a few UI tweaks, but otherwise it's pretty much a straight port.

Transport Tycoon (1)

ToxikFetus (925966) | more than 7 years ago | (#18211290)

Transport Tycoon would make an excellent DS port. The graphics of the era translate nicely to the DS screen resolution. Plus, the game just screams for the stylus input. With the various open-source TT project in existence, perhaps we'll see a homebrew version one of these days.

Re:Transport Tycoon (0)

Anonymous Coward | more than 7 years ago | (#18211762)

There is a PocketPC port of OpenTTD. It would certainly be possible for a homebrew port of OpenTTD, I would think.

Diablo 2: LOD should be ported to DS. (0)

Anonymous Coward | more than 7 years ago | (#18211380)

As well as starcraft, and warcraft 1,2, or 3. Blizzard's addictive games + the DS would be great.

SMASH BROS DS (1)

Hadlock (143607) | more than 7 years ago | (#18211508)

Where is this title? With WiFi, this is the perfect title for the DS system. Nobody ever talks about it though, and Nintendo hasn't mde a peep about it. Is this on the slate for Christmas 2009 I hope?

Aerobiz (1)

Dorceon (928997) | more than 7 years ago | (#18211780)

The touch screen would be great for controlling a game like this, and the DS's limited 3D capabilities would be plenty for showing 3D aircraft fuselages in flight. (Or hand painting your aircraft livery!) Of course, it would need to be several orders of magnitude more complicated than the SNES one to stand up nowadays. (ie. way more airports, aircraft types, seating config/quality customization, fare customization)

One Wii Game that needs to be made (0, Offtopic)

JoshDM (741866) | more than 7 years ago | (#18212352)

Is Rocket Jockey.

How about an Escape Velocity clone? (1)

anti-human 1 (911677) | more than 7 years ago | (#18212584)

Hey, if I had EV, Oolite, anything like that on my DS it would be used for a lot more than just my alarm clock. I'm just sayin' :P

Slow news day or no news day? (1)

edittard (805475) | more than 7 years ago | (#18212614)

Top ten months for posting crappy top ten lists:
  1. December
  2. December
  3. December
  4. December
  5. December
  6. December
  7. December
  8. December
  9. December
  10. December
  11. November *
  12. December
* Only the last week

It's March, FFS. Shouldn't we only get this top-ten-tripe around year end?

Take Hotel Dusk and turn it up a notch. (4, Interesting)

Mc_Anthony (181237) | more than 7 years ago | (#18213078)

I had huge hopes for "Hotel Dusk: Room 251", a graphic novel in game form. It is actually a pretty good game if you enjoy a decent story. The interesting, interactive puzzles mixed in here and there help set off the story.

But I can't help but wonder how mind blowingly great it could have been had the creators hired a real, honest to God writer, like Stephen King, or Neil Gaiman, etc... Damn that would be cool. Anyhow, thats my "most wanted"...

Re:Take Hotel Dusk and turn it up a notch. (1)

tlhIngan (30335) | more than 7 years ago | (#18213324)

I had huge hopes for "Hotel Dusk: Room 251", a graphic novel in game form. It is actually a pretty good game if you enjoy a decent story. The interesting, interactive puzzles mixed in here and there help set off the story.

But I can't help but wonder how mind blowingly great it could have been had the creators hired a real, honest to God writer, like Stephen King, or Neil Gaiman, etc... Damn that would be cool. Anyhow, thats my "most wanted"...


Yeah, that would be great. Though, I have to admit that Hotel Dusk really is quite good. Especially when you consider the original game was in Japanese, the localizers did a really good job. (Yes, they hired some North American localization team, but still). For a "game" based on text, it was remarkably well translated. I'm guessing if it really does well, we may see more "games" like it - I can't wait, certainly!

Re:Take Hotel Dusk and turn it up a notch. (1)

hansamurai (907719) | more than 7 years ago | (#18215152)

In my opinion, for text driven games like Phoenix Wright or Hotel Dusk, the translation is just as important, if not more, than the plot itself. The translator for the Phoenix Wright series manages to fit in so much humor and pop culture that the game feels like it was targeted for the North American audience originally.

Jet Set Willy (1)

exp(pi*sqrt(163)) (613870) | more than 7 years ago | (#18213848)

Knight Lore, Ant Attack. These games would all work fine on the DS.

Three Words... (1)

Drfruitloop (929566) | more than 7 years ago | (#18216486)

Perfect Dark DS

Minesweeper (0)

Anonymous Coward | more than 7 years ago | (#18216554)

Yes, Minesweeper.

      And not the silly Palm version where your first guess can be a mine and you lose right away - grr. Imagine competetive Minesweeper trying to finish it first out of 16 people. Finally a multi-player game where I can rule!

      Also, how about 2 or more player SpaceWar with all the great options like negative gravity?

      And - how about re-doing a version of Boggle that has multi-player single card play? Expecting me to buy several carts to play against a real person instead of a computer opponent that can plow through 1000s of anagrams per second was lame.

      Magic the Gathering with built in rules would be fun too - leave out cards that are hard to deal with.

      A simpler card game would be double or multi-player Solitaire, where everyone can play cards on any Ace-Pile and tries to get all cards out first. Probably only enough screen space for 4 players. Is there a Bridge game yet for the DS?

      A cartridge with a cable that went to the CAN plug of your car to get/change codes would be cool. This could, for example, show RPMs or instantaneous mileage on cars where that is not shown on the dashboard. Maybe the CAN could be plugged into in wifi thing that communicated with the DS instead of a cable.

      Also, all future games should have a weird combination of buttons that will make the bottom screen seem like a telephone keypad and the top like a SMS receiver or something so you can pretend the DS is just a cell phone.

Ultima 456 and 7 (1)

MemoryDragon (544441) | more than 7 years ago | (#18219046)

Those games would be perfect for the DS, there is one thing, while having lots or rpgs on the DS all of them are lousy linear out of the box jrpgs none of them any good. The machine is heavily in need for a decent rpg, also Star Control 2 would be a match made in heaven.

Re:Ultima 456 and 7 (1)

danlock4 (1026420) | more than 7 years ago | (#18224430)

Yeah! Star Control II or a legally permissible version (The Ur-Quan Masters) would make a lot of people very happy! Networking would be a big bonus! Deus Ex.. retold, using the abilities of the DS. Same game, but with different puzzles/etc. to use the dual-screen nature of the DS. Project EDEN. ;-)

Marble Madness yea. (1)

LWATCDR (28044) | more than 7 years ago | (#18220678)

But for the Wii. The Wii Mote could be the perfect interface for MM:)

Populous! (1)

samael (12612) | more than 7 years ago | (#18225306)

The original Populous would be perfect for the DS!

Yes (0)

Anonymous Coward | more than 7 years ago | (#18232378)

Lemmings
Elite/Frontier
Civilization
Colonization
Deluxe Paint or Personal Paint
Octamed Soundstudio

And rename the DS to Amiga Pocket

missing (0)

Anonymous Coward | more than 7 years ago | (#18239484)

Cannon Fodder

Missed several (0)

Anonymous Coward | more than 7 years ago | (#18251204)

a Command & Conquer game would be awesome!

Sim City!

Zuma!

Civilization!

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