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The Ten Most Important Games

Zonk posted more than 7 years ago | from the a-good-place-to-start dept.

Games 577

Taking a page from the National Film Preservation Board, the History of Science and Technology Collections at Stanford University and a group of five prestigious games industry figures have inducted ten games into a sort of 'canon'. The New York Times reports that some of these titles represent the start of weighty gaming genres, while all are laudable for their place in gaming history. "[Henry] Lowood and the four members of his committee -- the game designers Warren Spector and Steve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist -- announced their list of the 10 most important video games of all time: Spacewar! (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994) and Sensible World of Soccer (1994)." Most likely, future years will see additional titles inducted into this game canon.

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pong (5, Insightful)

mastershake_phd (1050150) | more than 7 years ago | (#18322385)

What no PONG?

Re:pong (5, Informative)

SageinaRage (966293) | more than 7 years ago | (#18322501)

Pong is significant for bringing video gaming to the masses, and being the first large commercial success. This list is more for games of great cultural significance, artistic works deserving of praise. I wouldn't really include Pong, fun though it may be.

Re:pong (2, Interesting)

Umbrel (1040414) | more than 7 years ago | (#18322593)

I'd put pong on the list, but also Prince of Persia and Donkey Kong Country for artistic works and technical achievement.

What is Zork and what is so special about Mario 3?

Re:pong (2, Insightful)

Threni (635302) | more than 7 years ago | (#18322737)

> What is Zork

There's information about it in the internet. Use a "search engine" such as Google (www.google.com) and find out.

> and what is so special about Mario 3?

I didn't get that either. It's more significant than 1 or 2? I'd have thought they'd have been better of with games like Manic Miner or Elite. It's just a personal list though, albeit by more than one person. There's not the same problem with computer games as with films, as we can always play the originals using emulation. Every year someone will discover those old games for the first time.

Re:pong (5, Funny)

Tackhead (54550) | more than 7 years ago | (#18322933)

> What is Zork

There's information about it in the internet. Use a "search engine" such as Google (www.google.com) and find out.

> TYPE ZORK INTO WWW.GOOGLE.COM

Google suggests that the original poster try the Zork Wikipedia Entry [wikipedia.org] .

It is almost 5:00 pm in your office. You are feeling a mite peckish.

> TRY THE NEXT LINK

Google's second link points to the Infocom-IF [infocom-if.org] page on the history of Interactive Fiction.

It is almost 5:30 pm in your office. You are hungry. Because Congress fucked up Daylight Saving Time, it is not yet dark.

> TRY THE THIRD LINK.

Google's third link points to a live PHP-based implementation Zork [thcnet.net] , cleverly disguised as a 404 page.

By the time you're done with that, you will have either starved to death, or despite Congress' fucking up Daylight Saving Time, it will be sufficiently dark that you will have been eaten by a grue.

*** You have died ***
Your score is 2 out of a possible (+5, Funny)

Re:pong (0)

Umbrel (1040414) | more than 7 years ago | (#18323209)

My point being that you shouldn't need to google for one of the 10 most important games

Re:pong (5, Insightful)

Threni (635302) | more than 7 years ago | (#18323301)

> My point being that you shouldn't need to google for one of the 10 most important games

Depends on how much you know about the history of computer games, I guess. Zork is a classic - probably the most important game on the list.

Re:pong (5, Funny)

Anonymous Coward | more than 7 years ago | (#18322843)

What is Zork...
I think you need to look around and ask yourself "Do I really belong here?"

Re:pong (1)

Umbrel (1040414) | more than 7 years ago | (#18323171)

ha ha but this extraction from wikipedia marks my point:

"Zork" was originally MIT hacker jargon for an unfinished program. The implementors named the completed game Dungeon, but by that time the name Zork had already stuck. Zork has also been adapted to a widely panned book series.

Re:pong (1)

NeoPaladin394 (1044484) | more than 7 years ago | (#18322903)

Haha, Zork. I played it once. It seems to be something of an underground indie hit. It was a text based adventure where you had to enter commands like "go east," "examine fire," "pick up stick," things like that. No real plot (that I remember), just detective-meets-puzzle.

As for Super Mario Bros. 3, it was a big innovation from the previous Bros games in powerups, enemies, levels...it looked and felt new, at least for the time and genre. In previous games, it was "bounce on top of your enemy and don't get hit." Three let you use a little more strategy with different power-ups (one even giving you temp stealth).

What other 2d scrolling platformers were out at the time? I was in elementary when I played Bros 3, the memory is a bit fuzzy.

Re:pong (5, Insightful)

Anonymous Coward | more than 7 years ago | (#18322981)

It seems to be something of an underground indie hit.

Heh, no, that's not quite it. It's just really old. There was no game industry at the time to have an "underground" or "indie" from.

Re:pong (-1, Flamebait)

Umbrel (1040414) | more than 7 years ago | (#18323399)

OK, lets be fair, for those who called me a n00b, ok I'm one... still I know what is zork (a little bit) but my point is that it is not such a important game, it is almost unimportant at all.
So it might have been the first command line adventure game, but being the first doesn't make it important if it didn't included some technical breakthrough: AI, intuitive gameplay, impressive artwork that was not supposed to be posible for that system, original story or something like that. i.e. PoP introduced a new kind of animation fo the movements of the character looked realistic.

Re:pong (1)

Rude Turnip (49495) | more than 7 years ago | (#18322797)

If it brought gaming to the masses, then I'd say that it has cultural significance, since people carry culture. So what we have here is an elitist list whose validity I seriously question.

Re:pong (1)

Inferger (1007151) | more than 7 years ago | (#18322513)

I'd think Ralph Baer's Tennis(which came before pong on the first ever video game console released to the public) would be there.

Re:pong (1, Interesting)

Anonymous Coward | more than 7 years ago | (#18322537)

I'm kind of disappointed to note that Street Fighter II didn't make the list either.

- HC

Re:pong (1)

textstring (924171) | more than 7 years ago | (#18322997)

i agree, surely the significance of the "scene" a game creates says something to it's importance. perhaps the first cracked games should be included in "this game canon".

Re:pong (1)

omeomi (675045) | more than 7 years ago | (#18322683)

And Super Mario 3 instead of regular old Super Mario Bros? I mean, yeah, 3 was a great game, but the first one was a huge hit at the time. It's still a fun game to play.

The Ten Most Important (home video) Games. (0)

Anonymous Coward | more than 7 years ago | (#18322885)

What no arcade games?

Simcity (3, Interesting)

CastrTroy (595695) | more than 7 years ago | (#18322429)

Simcity, and moreso, Simcity 2000 was awesome. I never really got into Simcity 3000, because I found that you had a little too much to manage, there was too much to control, and you couldn't keep it all in your head. I wasted many days on my simcity (2000). I never got to the point where the Arcologies would launch into space, although that may have been a myth, like the ability to pick up and throw the puck in fight mode in blades of steel.

Re:Simcity (1)

vidi22 (1074807) | more than 7 years ago | (#18322601)

I never got to the point where the Arcologies would launch into space, although that may have been a myth
Actually that wasn't a myth, I did it once, but I cheated, made a map with loads of launch arcos, and they all went away, and the worst bit was I hardly got any money as compensation :(

I still play 2000, mainly because my cd-drive ate my 3000 cd some time back, and because it is a great game, I hope there's a SimCity 5000 on day, that would be awesome.

Re:Simcity (1)

darkrowan (976992) | more than 7 years ago | (#18322609)

No, the Arcology 'Launching' does happen, but takes about 250 (or 301 if you read the wikipedia article, I always thought it was less) to do it. That's quite a lot of money there.

Re:Simcity (1)

thephotoman (791574) | more than 7 years ago | (#18323223)

With the SimCity 2000 Urban Renewal Kit, it didn't cost a damn thing in the game. That's how I confirmed the myth, which occurs at 250. Someone needs to fix the Wikipedia bit.

Re:Simcity (1)

jfeldt (967756) | more than 7 years ago | (#18322631)

It was no myth: I have seen mine launch into space, but I needed to level the cool older parts of the city, flatten the hills, and make nearly the entire map arcos.

Now, who has seen Guile pull out the handcuffs? That is a rumor I want to see substantiated.

Re:Simcity (1)

Uriel (16311) | more than 7 years ago | (#18322869)

I've seen it. It was only on one version, which was not in any of the places near where I lived. On a trip to Las Vegas, however, I found a machine that could do it. Essentially, you were locked in your head-tilted-back frame and unable to do anything, moving back and forth as the Guile played moved.

Re:Simcity (1)

umbra_dweller (797279) | more than 7 years ago | (#18323259)

Not a myth, but pretty hard to do, and you have to have a huge flat area to do it. I think I only did it once without using a cheat.

WarCraft vs StarCraft (4, Insightful)

moore.dustin (942289) | more than 7 years ago | (#18322437)

I am happy to see that they recognize WarCraft as the basis for which the success of StarCraft was built upon.

Re:WarCraft vs StarCraft (5, Informative)

freedumb2000 (966222) | more than 7 years ago | (#18322807)

And I am not happy to see Dune II by Westwood Studios not beeing recognized as the basis for which the success of WarCraft was build on.

Re:WarCraft vs StarCraft (1)

textstring (924171) | more than 7 years ago | (#18323153)

but dune 2 isn't fun to play, i think westwood figured that part out in their c&c series. i understand the importance of giving credit to the firsts (and why choose dune 2?) but it usually takes a while for a genre to start producing gems as long as the genre does not become tiresome.

Re:WarCraft vs StarCraft (1)

Danse (1026) | more than 7 years ago | (#18323361)

but dune 2 isn't fun to play, i think westwood figured that part out in their c&c series. i understand the importance of giving credit to the firsts (and why choose dune 2?) but it usually takes a while for a genre to start producing gems as long as the genre does not become tiresome.

Neither is Warcraft anymore. But both were fun in their day. I spent a lot of hours with Dune II. It was fun.

Re:WarCraft vs StarCraft (5, Informative)

Z0mb1eman (629653) | more than 7 years ago | (#18323177)

No mod points, but hear hear.

Dune II was the first PC game (that I'm aware of) that had all the elements of today's strategy genre.

Warcraft was Dune II with orcs.

Command&Conquer was... the next version of Dune II. :p

Everything since has simply been a refinement of the same formula.

Re:WarCraft vs StarCraft (1)

Nasarius (593729) | more than 7 years ago | (#18323329)

Warcraft was Dune II with orcs.
You've never actually played Dune 2, have you? Or you've never played Warcraft. C&C and Warcraft are comparable, but Dune 2 was very primitive. It's not clear that Warcraft was influenced by Dune 2 at all; the resource gathering, construction, unit control, sense of humor, etc. is all very different.

Re:WarCraft vs StarCraft (1)

Cheapy (809643) | more than 7 years ago | (#18323033)

I'm sad to see that they don't recognize Dune II as the basis for which the success of Warcraft was built upon.

Re:WarCraft vs StarCraft (0, Redundant)

gatzke (2977) | more than 7 years ago | (#18323219)


What about Dune II? That was the first top down strategy game for me... Same type of play, build base, create troops, manage resources, kill people.

WarCraft (2, Interesting)

MattyCobb (695086) | more than 7 years ago | (#18322441)

Not that I don't love WarCraft (because I do, all of them... even WoW), but shouldn't Westwood's Dune 2 have been in its place? Was it as good a game as even WC1? No, but I am not sure a WarCraft 1 would have existed (at least in that form) without Dune 2.

Re:WarCraft (2, Informative)

Nasarius (593729) | more than 7 years ago | (#18322727)

Look at the reason stated: "The first three Warcraft games represent the introduction of real-time strategy overlaid on a narrative"

As I recall, Dune 2 didn't really have a plot. Command & Conquer would be a more appropriate comparison, but came slightly later than Warcraft: Orcs & Humans.

Re:WarCraft (1)

king-manic (409855) | more than 7 years ago | (#18323077)

Warcraft had taken RTS is grand new directions while C&C stagnated and became nothing but cheese and rehash. they problably went with what came first and what had soem artistic merit. WCI was intersting btu ugly. WCII was pretty and despite it's age still looks alright. WCIII still stands up and is played by hundreds of thousands still, years after it's release. While the C&C series doesn't have as much lasting value.

Not a bad list but. (3, Interesting)

LWATCDR (28044) | more than 7 years ago | (#18322467)

Limiting to just 10 is silly.
What about
Summer Games?
Combat?
Pong?
But two big thumbs up for Star Raiders!

Re:Not a bad list but. (4, Interesting)

KingSkippus (799657) | more than 7 years ago | (#18323049)

Aw, hell, this is as good a post to reply to as any.

Myst. It was artistically gorgeous, and it was rather unique in that it just tossed you in with no fancy instruction manual or tutorial. Hell, you didn't even know what the objective of the game. It was just kind of like, "Here, play this. Don't know what to do? Well, you're smart, figure it out."

Very cool game.

Emphasis? (-1, Offtopic)

HTH NE1 (675604) | more than 7 years ago | (#18322521)

10 most important video games of all time: Spacewar! (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994) and Sensible World of Soccer (1994).
Why are these titles wrapped in emphasis (<em></em>) tags? The quoted article used no emphasis here. If you want them to be in italics for presentational reasons, they should be wrapped in italic (<i></i>) tags instead.

I notice these things because of my stylesheet:

i, em { font-family: serif ! important; }
em, strong { font-variant: small-caps ! important; }
The first rule is primarily because sans-serif italics don't italicize on this machine.

Re:Emphasis? (2, Funny)

richdun (672214) | more than 7 years ago | (#18322651)

tags aren't allowed in HTML strict, the DTD used for /. tags are.

Re:Emphasis? (2, Insightful)

richdun (672214) | more than 7 years ago | (#18322805)

I hate you /. Now with previewing before I post: <i> tags aren't allowed in HTML strict, the DTD used for /. <em> tags are.

Re:Emphasis? (2, Informative)

HTH NE1 (675604) | more than 7 years ago | (#18322857)

<i> tags aren't allowed in HTML strict, the DTD used for<nobr> <wbr></nobr>/. <em> tags are.
Then what is this in strict.dtd [w3.org] , a mirage?

<!ENTITY % fontstyle
  "TT | I | B | BIG | SMALL">
They're not even deprecated [w3.org] .

Meanwhile, where's the WBR tag in that DTD? Did slashcode generate that?

Re:Emphasis? (1)

drinkypoo (153816) | more than 7 years ago | (#18322751)

Actually, italic, underline, and bold tags are deprecated and should not be used, in favor of CSS. But we're not allowed to use CSS here. The proper way to handle this (probably) would be for slashdot to accept those tags, but then convert them to spans with an appropriate class.

Re:Emphasis? (1)

HTH NE1 (675604) | more than 7 years ago | (#18322987)

Underline and the strikes are deprecated, but the others are only "discouraged in favor of style sheets".

Re:Emphasis? (1)

drinkypoo (153816) | more than 7 years ago | (#18323251)

Underline and the strikes are deprecated, but the others are only "discouraged in favor of style sheets".

They're also not part of the HTML 4.01 spec (didn't look at 4.0) and are not even listed therein; at least not in the section on text. Maybe they're in the appendices or something?

Re:Emphasis? (1)

Dorceon (928997) | more than 7 years ago | (#18323067)

A better question is why does ./'s CSS make I tags display:block? Why not just use blockquote?

WarCraft series? (1)

paladinwannabe2 (889776) | more than 7 years ago | (#18322563)

How come WarCraft gets the series counted? Not that I don't love the WarCraft games, but why does WarCraft count as multiple games while Super Mario Bros. only counts as one?

What are they smoking? (4, Insightful)

Sciros (986030) | more than 7 years ago | (#18322599)

And where can I buy some?

How can Mario Bros 3 be considered one of the 10 most important games of all time when the original Super Mario Bros is the foundation is was built on in the first place? It wasn't even all that innovative if we're talking "grand scales" such as this (it was innovative, but not nearly the leap that the original was).

Then there's Donkey Kong Country, which to my knowledge popularized actually using 3d models for characters in a game.

The Legend of Zelda, anyone? Action/adventure one of those genres that never really took off or spawned a descendant that is considered widely to be the greatest game of all time? Ocarina is yet to be dethroned according to most critics (and gamers I know).

How about Doom? Or is FPS a fad? :-P

I just find it hard to justify putting in WarCraft when it didn't even spawn the genre it "represents" in the first place, and on top of that not putting in the games that spawned much more prominent genres.

Re:What are they smoking? (1)

RingDev (879105) | more than 7 years ago | (#18322733)

"I just find it hard to justify putting in WarCraft when it didn't even spawn the genre it "represents" in the first place, and on top of that not putting in the games that spawned much more prominent genres."

Good call. Warcraft was a nice series and all, but hardly one of the most important games ever. Start Craft really set the standard for Multiplayer RTS while WoW has clearly set the standard for MMORPGs.

And as great of a game as Doom was, it's Quake that really was the break out point of FPS and the GPU requirements. If it wasn't for Quake where would nVidia and ATI be now?

-Rick

Re:What are they smoking? (3, Insightful)

Anonymous Coward | more than 7 years ago | (#18323031)

Start Craft really set the standard for Multiplayer RTS

No way. Dune 2 was the first, and Warcraft was the first mass success. Starcraft came long after that.


while WoW has clearly set the standard for MMORPGs.

You are clearly too young. Ultima Online was the first (not counting MUDs), and Everquest was the first with the appearance of WoW. WoW has been (by far) the greatest success, but it didn't set the standards that it follows.

Re:What are they smoking? (1)

Erioll (229536) | more than 7 years ago | (#18323435)

Warcraft was a nice series and all, but hardly one of the most important games ever. Start Craft really set the standard for Multiplayer RTS
I think the guy you were responding to was actually referring to the RTS games before Warcraft. That's just a guess though.

while WoW has clearly set the standard for MMORPGs.
With EXTREMELY few exceptions, absolutely everything in WoW was pioneered with EverQuest. And EQ was a commercial success too. Not the runaway cultural phenomenon that WoW has become, but with 400k active subscribers at peak (less now), it can hardly be thought of as a marginal game either way. UO might have taken this spot (it also at one time was in excess of 100k at the least, and it WAS first), but extremely few of its conventions survived to other MMOs. Virtually everything about EQ has been in successors. And yes, I've played all 3 of the games I mentioned for significant amounts of time (and more games besides those too). WoW put everything together in a good package, and that alone is a talent, and obviously has brought success, but innovation? Very very little.

Think Microsoft vs Apple, with WoW being Microsoft and EQ being Apple. It has many points of comparison which I'm sure others can elaborate on.

Re:What are they smoking? (1)

Allicorn (175921) | more than 7 years ago | (#18322741)

How about Doom? Or is FPS a fad? :-P
The first person shooter isn't a fad. Actually reading TFA before posting was a fad, but appears to have long since gone out of fashion. ;-)

From the article...

...Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994)...

Re:What are they smoking? (1)

Sciros (986030) | more than 7 years ago | (#18322967)

Meh gaming articles are blocked where I'm at :-P So I gotta just assume they're morons based on what I gather from the summary :-)

Re:What are they smoking? (1)

omeomi (675045) | more than 7 years ago | (#18322769)

How about Doom? Or is FPS a fad? :-P Doom is already on the list... The Legend of Zelda, anyone? Yeah, that should definitely be on the list, though.

Re:What are they smoking? (1)

grumbel (592662) | more than 7 years ago | (#18322841)

And to add a question: Why Sensible Soccer? Why it and not International Soccer or one of the dozens of other soccer games that came long before it? Of all those games Sensible Soccer makes the least sense to include to me, but maybe I am just missing something, since I haven't played it all that much. With Warcraft one could argue that it was the beginning of what later became World of Warcraft, but for strategy games its really a bad pick.

Re:What are they smoking? (1)

necro2607 (771790) | more than 7 years ago | (#18323059)

"I just find it hard to justify putting in WarCraft when it didn't even spawn the genre it "represents" in the first place"

Sure, but it was the first huge hit of that style of game. It spread through my school like wildfire when it came out, with ALL of the computer-game-playing kids obsessing over it for the longest time. This never happened with Dune, or... whatever other RTS game supposedly created the genre.

Shory-who-ken? (1)

Reason58 (775044) | more than 7 years ago | (#18322603)

I wonder what metrics they are using to determine importance, and why Street Fighter II was not on that list.

Missing genres (1)

HungWeiLo (250320) | more than 7 years ago | (#18322607)

What about:

- Street Fighter Hyper Turbo Super Deluxe vs. Capcom Marvel DC Comics Heroes edition-type fighting games?
- racing games?
- Final Fantasy / Dragon Warrior / Leisure Suit Larry, etc.?
- shooting games (Lethal Enforcers, T2, whatever-that-game-in-Back-to-the-Future-was-calle d, etc)
- niche non-Nintendo-licensed NES gems like "Bible Adventures"?

Holy crap these people are clueless (1, Interesting)

xxxJonBoyxxx (565205) | more than 7 years ago | (#18322647)

Mr. Grant, the editor of the popular Web site joystiq.com, who selected Super Mario Bros. 3, said the game was important for its nonlinear play, a mainstay of contemporary games, and new features like the ability to move both backward and forward.
Enough said.

Re:Holy crap these people are clueless (0)

lorien420 (473393) | more than 7 years ago | (#18323225)

I disagree. You didn't say enough. Please explain why you think they're wrong.

Huh? (5, Interesting)

msauve (701917) | more than 7 years ago | (#18322649)

Where's Hunt the Wumpus? Where's Lunar Lander? Where's Star Trek? Pong?

And most egregiously, where is Crowther and Woods' Colossal Cave Adventure, to which Zork owes everything?

Re:Huh? (5, Funny)

Anonymous Coward | more than 7 years ago | (#18322965)

"Where's Hunt the Wumpus? "

My girlfriend and I play that all the time, and just after I hide the wumpus, she finds it. After she finds it, I always acknowledge with a "Nice Hunt" kind of thing.

Zork? (3, Informative)

koreth (409849) | more than 7 years ago | (#18322691)

What about the original "Adventure" (aka "Colossal Cave") by, if memory serves, Crowther and Woods? Nothing wrong with "Zork" but it wasn't the first of its genre.

No Ultima, eh? (1)

arlo5724 (172574) | more than 7 years ago | (#18322701)

Decent list but if you ask me Ultima (choose almost any of the first 4) should be tacked on. Not only did I waste many hours of my youth playing those games, but they were one of the big reasons I gained any interest in computers at all. Just my two cents though.

Sensible World of Soccer? (1)

ereshiere (945922) | more than 7 years ago | (#18322709)

What is this game? The article offers no explanation of its greatness, so what's the deal?

And no Zelda? For shame.

Strange criteria (5, Insightful)

omnilynx (961400) | more than 7 years ago | (#18322713)

There's obviously something going on with the criteria that's not being mentioned in the article. The one that sticks out most to me is Super Mario Bros. 3, when that game is obviously based on Super Mario Bros. (1, of course) Similarly, Zork is based on the earlier Colossal Cave Adventure. Apparently part of the criteria is not just genre-defining but rather some sort of popularization of a genre. So, like any supposedly defining canon, this comes down to a matter of opinion on what is "important".

Wolfenstein was what attracted many people to id (5, Insightful)

twolfe (235277) | more than 7 years ago | (#18322745)

Doom was basically just a graphics upgrade and subsitution of aliens for german soldiers. Doom/2/3, Quake/2/3, Return to Wolfenstein, Quakeworld (arguably the precursor to the Battlefield series), teamfortress, Duke Nuke'em, Unreal et al would never have existed without the popularity of Wolfenstein which resulted in hundreds of thousands of pirated installs globally and raised the perception of FPS as a genre to levels that enabled all of these a viable demographic in the business.

At least that's my opinion, I could be wrong... I'm not though.

Re:Wolfenstein was what attracted many people to i (1)

BarneyL (578636) | more than 7 years ago | (#18323369)

But then if you want to be picky, Wolfenstein was just an updated version of Catacomb 3D [wikipedia.org] which was in turn and updated version of Hovertank 3D [wikipedia.org] both also released by ID.

Series... but no series (4, Insightful)

Fozzyuw (950608) | more than 7 years ago | (#18322753)

Super Mario Bros. 3 (1990), [...] Warcraft series (beginning 1994)

Odd, why only pick Super Mario Bros. 3 and not the entire Super Mario Bros. series like they did with Warcraft? From the article...

Mr. Grant, the editor of the popular Web site joystiq.com, who selected Super Mario Bros. 3, said the game was important for its nonlinear play, a mainstay of contemporary games, and new features like the ability to move both backward and forward.

Super Mario Bros. 3 added some interesting new elements to the side scroller, but I would argue that it didn't define the side scrolling genre. I think Super Mario Bros. 3 improved upon the genre defining Super Mario Bros. game, even if I enjoy Super Mario Bros 3 more. Could 'nonlinear' games be found before Super Mario Bros. 3? What about any RPG game like Dragon Warrior? It would have been better to just include the entire Mario series for their significance on the video game world. I think Mario 64 is far more revolutionary than Mario 3, but the entire franchises importance shouldn't be underestimated.

Cheers,
Fozzy

Re:Series... but no series (2, Interesting)

stratjakt (596332) | more than 7 years ago | (#18323173)

There were nonlinear platformers before SMB3. I could go back to the Jumpman series on C64, where how you finished one stage would influence the next, other times it could be random. I'm trying to remember a game where you moved around a map, and performed little levels, very much like SMB3, but can't think of it. You did stuff like that in Bionic Commando, though, that predates SMB3.

This isn't really about firsts so much as it is about first big commercial hits - Doom was by no means the first FPS.

If I were to credit Nintendo for platformers, I'd go all the way back to the original Donkey Kong - which broke a lot of new ground. It had different levels, with different objectives on each - in an era where a video game was by and large "same level over and over, but harder and faster"

It, following Pac Man's lead, also had characters - ones you could market over and over.

It was also the first time I know of that the movie and game industries clashed in a big way, Universal suing over the name Kong, then losing a huge countersuit to Nintendo in the end.

Also, DK was supposed to be Popeye, but the licensing fell through, so they changed Brutus into an ape, and replaced Popeye with a charicature based on one of their US warehouse managers and named him Jump Man (so the legend goes). After a new license was cooked up, they made a whole new Popeye game (another one of my favorites).

Best game (4, Insightful)

26199 (577806) | more than 7 years ago | (#18322959)

I have yet to have more fun gaming than playing Deus Ex (although a few games have come close).

To me that makes it an important game :)

Re:Best game (1)

Danse (1026) | more than 7 years ago | (#18323413)

I have yet to have more fun gaming than playing Deus Ex (although a few games have come close).

To me that makes it an important game :)

I second that emotion. Deus Ex was probably the most engrossing game I've ever played. The only others to come close are probably the Baldur's Gate games, and maybe Oblivion once I got the right mix of patches/mods to fix the gameplay.

Myst (1)

dzelenka (630044) | more than 7 years ago | (#18323143)

That game really drove users to buy sound cards and CD drives. It really raised the expectations of how good a game should look.

Why Doom instead of Wolfwenstein? (2, Insightful)

sitturat (550687) | more than 7 years ago | (#18323147)

To me, Doom was just the next iteration of Wolfenstein. Wolfenstein started the whole violent, popular fps id thing.

Re:Why Doom instead of Wolfwenstein? (1)

Blakey Rat (99501) | more than 7 years ago | (#18323513)

And Doom isn't even that great a choice for early FPS games. If you're looking for innovative games, Marathon is much better. It had 8-player LAN play (complete with voice chat and several different game modes), friendly critters, a great well-developed story, the ability to look up and down, and you didn't straddle the grenade launcher in-between your legs. Doom came out in late-1993, and Marathon came out a year later in 1994 but is a vastly superior game. (For reference, Quake I came out in 1996.) Marathon is 2.5D with a hack so that you can look up and down.

http://en.wikipedia.org/wiki/Marathon_(computer_ga me) [wikipedia.org]

What about Donkey Kong? (0)

Anonymous Coward | more than 7 years ago | (#18323217)

DK was the first videogame in using graphics as a means of characterization, including cut scenes to advance the game's plot, and integrating multiple stages into the gameplay. It was also a great success (and the beginning of a genius and two of his most successful IP, two of the most successful IP in the history of videogames). Four in a row, it MUST be in the list.

Duke Nukem Forever? (5, Funny)

Matt_R (23461) | more than 7 years ago | (#18323243)

What about Duke Nukem Forever?

DNF is a very important game.. If it ever gets released, hell will instantly freeze over.

The criteria for greatness shifts (3, Interesting)

Astarica (986098) | more than 7 years ago | (#18323279)

For most games I assume it's because it's some game that first came up with the idea of whatever. But Warcraft does not have anything innovative in the first 2 games unless you count a quasi-story as innovative. It may have been popular but from the innovation point of view, it contributed roughly nothing to the RTS genre. If you're to pick a RTS game that really revolutionized the genre it has to be Starcraft, which is not Warcraft in space. So here Warcraft seems to get a pass due to its massive sales and popularity. That's fine but then where's the Pokemons and Final Fantasies? It seems to me Warcraft is only on there probably because whoever made this list actually plays Warcraft but not Pokemon, even though the two games are very similar: massive sales and popularity and not much contribution in terms of innovation to the genre. Which is fine. No one says a great game has to come up with something no one else thought of before. But don't bend the rules just to get your favorite game inducted.

Re:The criteria for greatness shifts (1)

illerd (579494) | more than 7 years ago | (#18323501)

Not to mention that dune 2 invented the RTS. I think. Maybe something else came first, but dune 2 definitely came before warcraft. At least, I played it before warcraft...

Re:The criteria for greatness shifts (0)

Anonymous Coward | more than 7 years ago | (#18323509)

If you're to pick a RTS game that really revolutionized the genre it has to be Starcraft, which is not Warcraft in space.

Well, for not being just Warcraft in space, it seem pretty similar to me. I'm waiting for you to come with significant differences yet. I played them both, up to the end, and I don't see SC too far from WC.


plays Warcraft but not Pokemon, even though the two games are very similar: massive sales and popularity and not much contribution in terms of innovation to the genre

I do not remember any RPG where you collect creatures who fight for you prior to Pokemon. I really don't know if Pokemon was the first or not, and I'd appreciate if you can give me an example. But, as far as I know, Pokemon was the first in its genre (sub-genre if you prefer).

XCom: UFO Defense (1)

FlightDataRecorder (1073036) | more than 7 years ago | (#18323383)

What about one of the best games ever to be released on floppy disks? XCom: UFO Defense occupied a lot of my time in high school and college. It is still one of the best games ever made. Also, what about the Half Life series? It seems to me this list is a bit outta touch with most people.

What the hell? (1)

DavidTC (10147) | more than 7 years ago | (#18323473)

No graphical adventure games? Where is King's Quest, a game that is, literally, one of the first graphical games at all, and launched an entire genre? It is, in a way, the 'DOOM' of adventure games.

Okay, I get that they wanted to start with ten games, and I can't deny that all the games they listed were pretty damn important, but the only logical reason to have Zork beat King's Quest if they were going for the first game in each category (Which is valid way to define 'important'.), but, if so, why Super Mario 3? And that's technically wrong, 'ADVENT' is, of course, the first adventure game, although I guess they'd be

Alternately, they could be treating 'graphical adventure games' as a I guess if this is the starting point, I don't mind so much, but King's Quest better be in the first five games they add.

Also, does anyone have any ideas what 'Sensible World of Soccer' is doing on there? I don't know anything about that game, I don't really play sports games.

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