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The Nintendo DS Games Wishlist

Zonk posted about 7 years ago | from the ds-hit-list dept.

Portables (Games) 96

The site Retrogaming with Racketboy has up a wishlist of sorts, calling out the classic titles begging to be released to the Nintendo DS. Along with the Super Mario All-Stars + Super Mario World cart that I've been wanting to see for a while now, Racketboy calls out Super Metroid, the Sega Genesis Collection, and the Namco Museum as great candidates for DS releases. He also asks for new titles, like a compilation of Wario titles and a NSMB-style remake of Super Mario Bros. 2. "MattG PressTheButtons also had a really great idea for an original DS game that would serve as a follow-up to the very popular New Super Mario Bros. But instead of continuing with the traditional Mario gameplay, Nintendo would go back to the Super Mario Bros 2. (Doki Doki Panic) action, complete with turnip-throwing goodness. Would it be quite as successful? Possibly not. But I think Nintendo is currently in the position to take some fun risks with some trademark franchises that could give the gaming community something new to talk about."

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MOTHERFARKING STARCRAFT!!!!!~!1211one (2, Insightful)

Pxtl (151020) | about 7 years ago | (#18578481)

I've been begging for a solid RTS for my DS since they were launched (and don't want to deal with the headache of modding needed for Touch of War). StarCraft would be a good start.


Pyrrhic Diarrhea (1061530) | about 7 years ago | (#18578623)

I don't even have a handheld and this was my first thought, that Starcraft would be awesome. It would make taking a dump an enjoyable experience if I could do a zergling rush on the toilet at the same time as an opponent. :)

Re:MOTHERFARKING STARCRAFT!!!!!~!1211one (3, Funny)

creimer (824291) | about 7 years ago | (#18578779)

I'm sure that the smell of defeat would be overwhelming under those circumstances. :P


Anonymous Coward | about 7 years ago | (#18580177)

It would make taking a dump an enjoyable experience

You mean it isn't enjoyable now? Oh sorry, I just saw your name.


Cygnostik (545583) | about 7 years ago | (#18578643)

Yes! With a tiny bit of settings tweaking the over-wifi 'net gaming works great too. If starcraft used that for WAN gaming it'd be SWEEEEET!


i.of.the.storm (907783) | about 7 years ago | (#18582817)

There's no modding required now, all you have to do is buy a slot-1 device such as the R4DS (the cheapest and most compatible such device, AFAIK) and a microSD card and load files onto it by plugging it into an adapter or a slot on your computer. I just ordered one yesterday, so I'll see how AToW is soon. Seriously though, there's no effort involved in running homebrew on a DS, just parting with a bit of money. (that, and finding a reputable site to buy the device from. RealHotStuff.com has a 9.7 rating on resellerratings.com, and they also have a good price and a 5% discount with the code RHS07. Not much on a $42 item, but hey it's a discount. Not being a shill or anything, I just saw that they had good reviews so I bought it from them yesterday.)


Nevyn (5505) | about 7 years ago | (#18596321)

I guess "Advanced Wars: dual strike" was an early release, did you miss it? That's very good. Age of empires got so/so reviews, in comparison, (and some reports of it being buggy) so I haven't bothered with that. I'd be more than happy to see another one though :).

Wasn't super metroid redone on the GB Advance? (1)

nweaver (113078) | about 7 years ago | (#18578501)

Isn't Metroid: Zero Hour
already a port of Super Metroid for the Gameboy advance (and therefore DS)?

Re:Wasn't super metroid redone on the GB Advance? (1)

pogle (71293) | about 7 years ago | (#18578545)

No. Not even close. Zero hour was slightly entertaining, but nothing compared to Super Metroid.

Re:Wasn't super metroid redone on the GB Advance? (1)

pogle (71293) | about 7 years ago | (#18578601)

Gah, I suck. Hour != Mission. I blame it on being only one hour til quitting time.

But yeah, Zero Mission was more like the original Metroid. There hasn't been anything quite like Super Metroid yet, much to my displeasure. Metroid 2 would be nice too, I haven't played that in a long time.

Re:Wasn't super metroid redone on the GB Advance? (2, Insightful)

7Prime (871679) | about 7 years ago | (#18579203)

Zero Mission wasn't "more like the original Metroid", it was a complete remake. It shared the same BASIC level architecture... although it changed so much that at times it's almost impossible to tell. It basically used a slightly altered varient of the Super Metroid engine, which was completely different from the original. Having played both, and Super Metroid, I'll say that Metroid Zero Mission is a completely different game than the original. Don't think you've played the original metroid if you've played ZM. It's a lot more like Super Metroid, in terms of gameplay, graphics, and look & feel. After all, Super Metroid is sort of a remake of the original... takes place in the same area, battles some of the same bosses, and has basically the same basic premise.

That said, I loved Zero Mission, and thought that, except for its shorter length... was, minute to minute, every bit as good as Super Metroid. Definitely one of the best games for the GBA (MUCH better than that abomination, Metroid Fusion). But yes, a remake of Super Metroid for the DS would be great. But even more, I'd like to see a NEW side-scrolling Metroid game. Don't get me wrong, Prime is one of the best games ever made... but its gameplay makes it a totally different series, and I want more sidescrolling action to augment my 3D game library.

Re:Wasn't super metroid redone on the GB Advance? (1)

WaKall (461142) | about 7 years ago | (#18578567)

Metroid: Zero Mission was a remake of the original Metroid game for NES.

Super Metroid has never been re-issued or re-made.

Re:Wasn't super metroid redone on the GB Advance? (1)

EMH_Mark3 (305983) | about 7 years ago | (#18578579)

You mean Zero Mission? It was a port/enhancement of the original Metroid on the NES.

Re:Wasn't super metroid redone on the GB Advance? (0)

Anonymous Coward | about 7 years ago | (#18578639)

No. That was a remake of the original Metroid.

Re:Wasn't super metroid redone on the GB Advance? (0)

Anonymous Coward | about 7 years ago | (#18578689)

That's a different game entirely (but set in the same universe). You're an idiot. Under your sink, there are likely many magical bottles full of happiness potion, I recommend you to them.

Castleroids (0)

Anonymous Coward | about 7 years ago | (#18578845)

As much as I love the new Castlevania games on DS, I have been really hoping for a metroid game to come out in a similar style. I'm not a big fan of the Prime titles. I liked hunters alright, but come on, the DS is the perfect home for a next gen 2D metroid. A super metroid remake is welcome even if it's not Metroid V.

Re:Wasn't super metroid redone on the GB Advance? (0)

Anonymous Coward | about 7 years ago | (#18668049)

Metroid: Zero mission was neither a port of NES Metroid, nor Super Metroid. Zero Mission is pretty much summarized as "The return to planet Zebes." This made it, if anything, a sequel to Super Metroid. Too bad Zero Mission sucks compared to Super Metroid. (Another thing: Once you beat the game, you obtain access TO a port of NES Metroid as a reward.)

My List (1)

dalmiroy2k (768278) | about 7 years ago | (#18578511)

1) Starcraft port
2) Quake II or III port featuring online play
3) A new Donkey Kong Country a la NSMB
4) 2D NBSB style Metroid game (agree in that with the article)
5) Warcraft II or original Command and Conquer port

Re:My List (-1, Troll)

Anonymous Coward | about 7 years ago | (#18578631)

I wish my ds was more fun and not just shoved in a drawer, forgotten

My list, in no particular order... (2, Interesting)

FlyByPC (841016) | about 7 years ago | (#18578557)

A decent Sudoku implementation,
A really good (dedicated) Chess game, with WiFi connectivity and ratings,
Civilization (again, WiFi connectivity would make this ROCK),
Syberia I and II,
Magic: the Gathering (yeah, yeah -- but it's good addictive fun sometimes),
The entire Ultima series,
The Frontier/Elite series (Frontier First Encounters, etc),
The Might and Magic series,
Starflight I and II,
Flight Simulator,
Zork etc (with graphical updates -- keypad for directions etc),

The DS is an interesting concept -- WiFi connectivity really adds another dimension to the genre. I still don't get why they added a microphone, though...

Re:My list, in no particular order... (1)

antifoidulus (807088) | about 7 years ago | (#18578781)

I concur! Seriously, outside of brain age all the sudoku ds games suck. Actually it was brain age that got me hooked on that game, but I refuse to play it on paper because I think the brain age implementation was perfect. I am taking my chances and pre-ordered sudokuro(should be out on the 12th), but I guess I will have to wait and see if I will end up regretting that.

I thought Magic would be neat too, but I'm not sure there is enough screen real estate to really be able to play the game. I mean one screen could be your hand, the other the field(or at least one half of the field), but ultimately you are trying to squeeze too much into a small space. Plus those bastards at wizards have never released a good implementation of the game which allows you to use all the cards without paying through the nose(I played the free beta of magic online which was pretty good, but they want you to buy all the cards instead of just paying a flat fee)

Absolutely Concur (0)

Anonymous Coward | about 7 years ago | (#18578803)

Civilisation Civilisation Civilisation! Why the fark has this not been done?

And of course Frontier. A well jigged one at that, after the performance of metroid prime I believe the graphics could look something like conflict freespace. And while I mention that game... that and maybe a scaled down version of starlancer as well.

Heck, just bring out the ENTIRE back catalogue from the amiga and a1200. It could do them all. Sensible Soccer! The Settlers! Think of the wi-fi possibilities!

And the #1 game I would murder several people for to appear on the DS:

UFO: Enemy unknown.

Re:My list, in no particular order... (1)

Prien715 (251944) | about 7 years ago | (#18578807)

A decent Sudoku implementation,
What's wrong with the one in Brain Age? I think it's pretty good....

Re:My list, in no particular order... (1)

Osty (16825) | about 7 years ago | (#18578983)

What's wrong with the one in Brain Age? I think it's pretty good....

The Brain Age implementation has limited puzzles. It's quite possible to generate an almost infinite number of Sudoku puzzles on the fly, and several games have done that. However, none of those games have had the excellent input and display of the Brain Age implementation. My perfect Sudoku game would be the Brain Age presentation backed by a game generator so I don't have to keep playing the same puzzles over and over.

Re:My list, in no particular order... (1)

Dogtanian (588974) | about 7 years ago | (#18580191)

Apparently the Japanese creator of Sudoku has claimed that computer-generated puzzles lack the charm and personality of human-created ones. Whether this is true or not, I don't know.

Re:My list, in no particular order... (1)

Osty (16825) | about 7 years ago | (#18580287)

Apparently the Japanese creator of Sudoku has claimed that computer-generated puzzles lack the charm and personality of human-created ones. Whether this is true or not, I don't know.

So do both. Provide a couple hundred hand-created puzzles alongside a generator so that you get both the "charm and personality" of hand-create puzzles and the longevity of machine-generated puzzles with the excellent handwriting recognition and presentation of the Brain Age interface. It doesn't have to be all or nothing.

Re:My list, in no particular order... (1)

Pxtl (151020) | about 7 years ago | (#18579003)

Actually, your list just gave me another idea - ditch Civ, Magic: The Gathering, and Might & Magic, and get the game that mixed those together into a perfect (though buggy and horribly balanced) fusion: Master of Magic.

Re:My list, in no particular order... (1)

tolomea (1026104) | about 7 years ago | (#18579057)

the american release of brain training has one of the best sudoku implementations I have ever see

Re:My list, in no particular order... (0)

Anonymous Coward | about 7 years ago | (#18579667)

Yes, and it only has a limited number of fixed puzzles. Once you've done them, that's it; and the standalone Sudoku games are supposedly not as well implemented.

Re:My list, in no particular order... (1)

tolomea (1026104) | about 7 years ago | (#18584847)

granted, although by limited were are talking a couple of hundred and having done 80% of them I can say that they are evenly spread over the difficultly range

Re:My list, in no particular order... (1)

Maxwell (13985) | about 7 years ago | (#18579141)

Excuse my ignorance, but doesn't the DS already play Ultima's, Might and Magic, etc becasue they were released on SNES originally?

I have a PSP and all the ROMS for NES/SNES (and GBC/GBA, N64m intellivsion, etc)and it plays them all. I currently have FF5 and Zelda:Link to the past in progress. And of course Daxter in the UMD drive if I want to go modern :)

I did nothing to the PSP, just unzipped a zip file onto the memory stick. Shrug.


Re:My list, in no particular order... (1)

MemoryDragon (544441) | about 7 years ago | (#18595055)

Sorry to say that the snes ultimas are a pile of garbage, the best ones were on the pc and apple II... especially nothing can beat ultima 7 in the pc version, especially not the dumbed down snes versions with altered plot and less control. The older ultima 1-5 with their anime style are also not really the cup of tea for most ultima players. Exult on the DS would be a match made in heaven, I played Ultima 7 on a sharp zaurus and it is awesome, the touchpad really works very well.

Re:My list, in no particular order... (3, Informative)

XxtraLarGe (551297) | about 7 years ago | (#18579151)

Civilization (again, WiFi connectivity would make this ROCK),
Are you a grown man? Prepare to CRY! [guardian.co.uk] Look about 1/3rd the way down. Apparently the DS hasn't gone unnoticed by Sid and it's potential for Civ-Goodness!

Rock N' Roll Racing (1)

Khopesh (112447) | about 7 years ago | (#18578661)

I will start frantically seeking out a wii once Rock N' Roll Racing [wikipedia.org] is available. Otherwise, I will wait until it is in stock and it has taken a price hit.

Re:Rock N' Roll Racing (1)

bilbravo (763359) | about 7 years ago | (#18579875)

Even though this was for the DS wish list (or so I thought), I must say I couldn't agree more. Rock 'n Roll racing was AMAZING!

Re:Rock N' Roll Racing (1)

Sleet01 (122510) | about 7 years ago | (#18583843)

#1 - we're talking DS here, not Wii.
#2 - Rock 'N' Roll Racing is out for the GBA, which means it's out for the DS.

Re:Rock N' Roll Racing (1)

Khopesh (112447) | about 7 years ago | (#18590577)

#1 - hmm, slashdot seems to have eaten my preemptive correction post (likely I hit preview and not submit) ... in my excitement, i mentioned the wii and immediately added that bit about frantically buying one when rnr racing hits the platform without even realizing my error. oh well.

#2 - it's available on GBA?! whoa...

Chrono Trigger (3, Interesting)

voice_of_all_reason (926702) | about 7 years ago | (#18578741)

With Final Fantasy 4 Advance-esque extra features

Re:Chrono Trigger (2, Interesting)

7Prime (871679) | about 7 years ago | (#18579263)

How about an FF3-like remake of Chrono Trigger? I really wanted them to do this with FF6, but that's extremely unlikely, since it was just released for the GBA, but I could settle for Chrono Trigger. Both FF6 and CT were games that really felt like they were meant to be set in a 3D world, but were forced to use the 2D graphics of the time. I don't think it's at all, out of the question, seeing as though they already grouped CT in with the last remake of the series. Now that the GBA is dead, and we've gotten a taste of FFIII on the DS, they can't justify simply using the same same sprite-based engine like they did for FF4-6.

Re:Chrono Trigger (1)

Nazlfrag (1035012) | about 7 years ago | (#18582709)

I'd love to see Chrono Trigger, and Secret of Mana, and while I think they would be fine in their old 2-d sprite goodness, Chrono Trigger 3D would make me go all gooey.

The Hell with Games... (4, Interesting)

superdan2k (135614) | about 7 years ago | (#18578759)

...what I want is an affordable DS cart loaded up with Firefox, a lightweight mail client (put the keyboard on the touchscreen), a lightweight AIM app, telnet/ssh, and maybe even an IRC client. Give me that, and I won't need an iPhone.

Re:The Hell with Games... (0)

Anonymous Coward | about 7 years ago | (#18579311)

*Tries to imagine Firefox running in 4mb of ram... pukes*

Re:The Hell with Games... (1)

Hotawa Hawk-eye (976755) | about 7 years ago | (#18579469)

Add in an organizer that can synchronize with Outlook (yes, I know, I know) and have Nintendo license handwriting recognition software from Palm or some other PDA manufacturer and I'd never have to put my DS down. Have 5 minutes between meetings? Check my Outlook calendar to find out where that meeting is, then when I get there I can play Meteos for a couple of minutes.

Re:The Hell with Games... (1)

grumbel (592662) | about 7 years ago | (#18580413)

Try dslinux, it gives you telnet/ssh, a browser, irc client and a bunch of other stuff. All you need is a DS and a GBA flashcard + passme to run it, as far as I remember it doesn't work with the single-slot homebrew modules right now.

Re:The Hell with Games... (3, Informative)

stsp (979375) | about 7 years ago | (#18580449)

..what I want is an affordable DS cart loaded up with Firefox, a lightweight mail client (put the keyboard on the touchscreen), a lightweight AIM app, telnet/ssh, and maybe even an IRC client. Give me that, and I won't need an iPhone.

Firefox is impossible because the DS has too little memory to run it.

But you can have links/telnet/ssh/bitchX IRC with dslinux [dslinux.org]. A mail client (mutt or mailx) may be added in the future. If you have a host to run bitlbee [bitlbee.org] on you can have AIM via bitchX.

You'll need to buy a Supercard or an M3 (they cost small bit more than a DS game), and possibly a NoPass device (don't know how much they are right now but they should cost less than Supercard/M3). Check the dslinux wiki [dslinux.org] for more information.

Re:The Hell with Games... (1)

Constantine XVI (880691) | about 7 years ago | (#18580639)

Get an ezflashV+expansion pak($60+uSD card), the Nintendo DS Browser (Opera, $35 on shelves, or obtained otherwise, runs on the EZV), ndsmail (homebrew), dsaim, dslinux(telnet/ssh, and lynx while youre at it), and dsorganize (IRC)

Re:The Hell with Games... (1)

Ant P. (974313) | about 7 years ago | (#18582109)

Sounds like you'd be better off with a VNC client. Which has been done, IIRC.

Re:The Hell with Games... (1)

crhylove (205956) | about 7 years ago | (#18583841)

Can we have winamp, too? How about a little Linux distro that does all that and has zsnes. I'd buy a DS tomorrow if that were around....


You guys ever heard about homebrew? (0)

Anonymous Coward | about 7 years ago | (#18585761)

> a lightweight mail client (put the keyboard on the touchscreen)
Like NDSMail ?

> a lightweight AIM app
Like Beup Live or DS AIM ?

> telnet/ssh
DSLinux has them.

> and maybe even an IRC client
DSOrganizer includes one. There is also SylphIRC.

> Tries to imagine Firefox running in 4mb of ram... pukes
There were web browsers for the Amiga, you know, running on massive 1MB of RAM.
As far as I remember, single-floppy distrubution of QNX also included web browser.
Nevermind, though. There is commercial web browser from Opera, which unfortunately requires inserting RAM extension in Slot-2, but looks and works fine. Too bad noone has cracked it yet to use flash card as memory extension.
Latest DSOrganize includes simple web browser. And there is also Okiwi web browser in the works.

> organizer
DSOrganize contains calendar, todo list, address book, even something for drawing. I bet you can write simple application to import/export its data from/to Outlook.

> Can we have winamp, too?
You can play MP3s in MoonShell, DSOrganize and iPod-emulator LMP-NG. You can also play streamed music with SylphAMP.

> Sounds like you'd be better off with a VNC client. Which has been done, IIRC.
Win2DS, PointyRemote, DS VNC. There are also remote controls (no feedback on DS) - DS2Key, DSPad.

And please, please stop recommending DSLinux. Its font are completely unusuble (so small). Can't they do subpixel rendering?

Re:The Hell with Games... (1)

rafemonkey (152890) | about 7 years ago | (#18587517)

Or you could import the DS browser (the european one even supports english) or wait untill june and get a US version. It's Opera 8.x not firefox, but it still does a bang up job with the google stuff. (gmail, chat etc.) Heck I even use it as remote for my stereo at home (thanks to ampache). The software keyboard works fine on the touch screen, it comes with a memory pack for cache etc. but it's still plenty slow. but, given the harware, maybe that's not surprising.

Interactive Physics (3, Interesting)

Bones3D_mac (324952) | about 7 years ago | (#18578837)

How about more of the weirder style games where you exert some type of physical control over characters, enemies and the environment itself, rather than focusing gameplay on controlling a single character directly? Sure, you got stuff like Super Monkey Ball and Rocket Slime out there already, but this is only scratching the surface of what the DS is capable of. For example, imagine some type of RTS game where the playfield has elasticity properties the player can alter during gameplay. certain areas could have sudden elevation changes, rippling effects, twisting, pinching or other oddities that could alter progress.

Or how about games that allow the user to create their own objects with adjustable properties, or construct an object from a large number of preset parts, similar to Mind Rover: The Europa Project [mindrover.com].

The bottom line: we need more games that force you to think outside of the box, and not just for purposes of speed or button mashing. The DS has so much untapped potential, it's not even funny.

Re:Interactive Physics (1)

revery (456516) | about 7 years ago | (#18588341)

Exactly, think along the lines of Tower Defence. You're in charge of the environment and the computer is controlling an enemy that is trying to invade it (like an immune system fighting off disease or some such). A game like this could be quire good, with you having to protect resources, set traps and other defenses, change terrain to thwart the enemies advance.

I could get into something like that. Make it so you can play the host or the attackersv (or program them as you mention) and you've got some great online play.

Please no... (3, Interesting)

grumbel (592662) | about 7 years ago | (#18579033)

I like Metroid and Mario a lot, but please not yet another retro release, Nintendo already had way to much of that in the last years or did everybody forget the Mario Advance series, Mario64DS, etc.? I am kind of sick and tired of getting the same games from Nintendo year after year. How about some completly new stuff instead of just another franchise milking game (YI2,...)? Pikmin was the last truly new thing that Nintendo did (ignoring all that casual gamer stuff, Nintendogs, Brainage, etc.) and that already was way to long ago.

If there ever come more rereleases for the DS then please in the form of a flashcard and downloads over the VirtualConsole, but not as full price cartridges.

Re:Please no... (1)

earthbound kid (859282) | about 7 years ago | (#18579971)

Along with that, it would be nice if we could load some of the Virtual Console games from the Wii onto the DS. The PS3 and PSP already allow downloading PS1 games and playing them portably. It would be nice if Nintendo would do the same. Obviously, you couldn't make all the games work like this, since the DS only has so much memory (4MB according to Wikipedia), but it should be enough for any NES game and maybe some of the SNES ones, depending on the amount of space you need for the emulator.

Re:Please no... (0)

Anonymous Coward | about 7 years ago | (#18580415)

In theory (not much of a stretch on theory either) they could make a cart that is just there to download classic games and keep them on the DS. They could even add a GBA style cart with extra memory for that cart to use if they wanted.

Re:Please no... (1)

earthbound kid (859282) | about 7 years ago | (#18580611)

Yeah, that would be cool, but I don't see it happening before the DS 2 Advance 64ii Cube is released.

My wishlist for DS2:
  • Internal storage ("iPod for games")
  • Double touch screen with multi-touch
  • Higher resolution screen
  • GameCube-level graphics
  • Tilt detection (Sixaxis/WarioWare Twisted)
  • Rumble
  • Built in web browser
  • Wii-like channels
  • Miis
  • Virtual console
  • Backward compatibility with DS

I don't think that such a device will be launched before '08 at the earliest though.

Re:Please no... (1)

7Prime (871679) | about 7 years ago | (#18581351)

Some of those seem realistic, some of those are a bit excessive. Multipul touch screens could be very awkward and combersomb, it would lead to a lot of problematic UIs; it's just better to just force the game developers come up with interfaces that don't require two touch screens. Multi-touch, on the other hand, sounds completely acceptable (as long as it's ecconomically feasable, which I'm guessing it would be). You can almost completely forget about rumble though... it's a little asked for feature that requires additional weight, and people are demanding that handhelds be smaller and lighter. Better to simply include an optional rumble GBA cartridge, like what was done with Metroid Pinball. All your other things make perfect sense.

Nintendo is really searching for ways of tieing the DS and the Wii together, because it ensures that more people will get both. That's why there's a very similar look & feel in the design between both. Things like accellerometer (tilt detection), Channels, Miis, Virtual Console, and internal storage, I think you can be sure are fairly high on the list for the next handheld.

But don't expect it to be out anytime soon... I'd say early '09 at the earliest. The Lite just came out less than a year ago, and remember that the GBA, as a line, had a good 4-5 year run, and the DS is doing even better than that. I expect that the Wii will have a shorter lifespan than most consoles (they'll make a WiiHD in a few years), and I think it would be reasonable to assume that they'll update both lines around the same time, in order to tie their successes even more closely together.

Re:Please no... (1)

porcupine8 (816071) | about 7 years ago | (#18616259)

If there ever come more rereleases for the DS then please in the form of a flashcard and downloads over the VirtualConsole, but not as full price cartridges.

I definitely agree with this. I hope we can someday put Wii retro VC games onto the DS, but I also hope they'll focus on NEW games for the actual cartridges. I just got a DS, and since DS games are still pricey I've been buying GBA games for it. Imagine my annoyance to discover that everything titled "Super Mario Advance" is in actuality something I own for my SNES and have played in the past couple of years. I'm sure that people without old consoles have been delighted to get these games (I wouldn't mind getting NES zelda), but it seems to be at the expense of actual new material. Boo.

Seaman, duh! (2, Interesting)

morari (1080535) | about 7 years ago | (#18579083)

The system already has a built in microphone, and I'm sure that the touch screen would work wonderfully. Come on, Sega!

Re:Seaman, duh! (1)

Bones3D_mac (324952) | about 7 years ago | (#18579145)

Seaman is a fantastic idea, actually. Nintendogs, of all things, shows the potential for a game like Seaman to work on the DS.

Sensible World of Soccer (1)

Cyclon (900781) | about 7 years ago | (#18579165)

I spent many hours playing Sensible World of Soccer--I'd love to have a version for the DS!

Starts with an X and rhymes with COM (2, Insightful)

Anonymous Coward | about 7 years ago | (#18579295)

I want to see an update to X-COM on my DS. To be more specific, after Rebelstar: Tactical Command, I'd like to see a new take on it where instead of defending Earth from Aliens, I lead a rebellion against Aliens already in control. Imagine this: You manage hidden bases just like before, only now you have to keep them self sufficient by growing food and generating power. You send out teams to raid for supplies, shoot down alien craft, and generally make a nuisance of yourself to the bad guys until you can start freeing the world from alien domination by destroying their bases on Earth and then the solar system. The black market gives you a way to buy and sell some items, and you research alien technology and learn to modify and duplicate it. I'd also like to see the ability to build facilities for soldiers to train in so that combat isn't the only way they can improve their accuracy and become useful.

Seriously, the DS needs such a game. I have to keep mine in another room when I sleep because it cries for this game all night long.

Re:Starts with an X and rhymes with COM (2, Insightful)

geminidomino (614729) | about 7 years ago | (#18579749)

Hell, ANY system needs such a game... Just keep the classic turn-based setup, ok?

*The* classic list (1)

exp(pi*sqrt(163)) (613870) | about 7 years ago | (#18579873)

  1. Star Trek
  2. Hammurabi
  3. Hunt the Wumpus
  4. Eliza
  5. Lunar Lander (the text-only version, of course)
  6. Animal
  7. Mugwump
  8. Golf (text-only)

Re:*The* classic list (combined) (1)

WillAffleckUW (858324) | about 7 years ago | (#18580813)

Why not just combine them and release:

Hammurabi ST: Enterprise Wumpus Hunt of the Mugwump Golfers?

Dungeon Master and Chaos Strikes Back (1)

Leo Sasquatch (977162) | about 7 years ago | (#18580173)

The FTL originals fit onto a single-sided floppy disk, so they'll fit onto a DS cart. Put the movement controls and inventory on the touch screen and let a whole new generation experience the only game that's ever caused me genuine fright (low health, dark room, concentrating on mapping and several Pain Rats sneaked up on me and just squeaked...) No automap - it would ruin some of the puzzles. Carrying around a pad of graph paper might be a bit awkward, but there should be room on the cart for you to draw your own maps on the touch screen and save them.

More FPSes!!! (2, Informative)

Soul-Burn666 (574119) | about 7 years ago | (#18580381)

Metroid Prime Hunters showed the DS is fully capable of running FPSes with sufficient controls and technical prowess.
As much as the FPS scene is saturated in the PC world, I'm amazed (and frustrated) there's only MP:H.
Come on! In the game world, there's pretty much nothing more fun than shooting your friends in the face... MP:H gives us that, other devs can do it as well.

Other types that the DS lacks is good shmups. Nanostray under-delivered but Nanostray 2 looks very promising.
And what about some good fighting games? The Guilty Gear port was bleh... how about a real port now? And how about some SuperSmashBros?

Re:More FPSes!!! (0)

Anonymous Coward | about 7 years ago | (#18580809)

On that track, I would love to see DOOM for DS. Yes, I am aware it exists for GBA (in fact I am looking for it) and there is a 3rd-party project, but not everyone has a DS homebrew kit lying around.

Re:More FPSes!!! (1)

Soul-Burn666 (574119) | about 7 years ago | (#18601877)

Homebrew kits are really rather cheap nowadays. Slot-1 loaders are really cheap nowadays. I'm talking 50$ for a micro-sd loader, and 124$ for a 2gb internal memory.

And btw, Nethack on the DS is rather cool :)

Language learning (2, Interesting)

porcupine8 (816071) | about 7 years ago | (#18580397)

For a class in Design of Learning Environments, my partner and I designed (on a very, very low level, obviously) a DS game that would simulate immersion-based language learning. Basically, you have to survive in and explore a foreign city, gaining the language skills necessary along the way.

I have to say, it rocked, and we and everyone in our class wants one. Unfortunately, voice recognition won't be to the point where this would be feasible for a few more years. I hope that someone does pick up on this type of use eventually though, because done right this would be the ultimate solution for people picking up a second language for travel. The DS provides the possibility of voice input, instant feedback, communication via wifi with native speakers, portability (though you need non-spoken activities for use on public transit), everything you could ask for in a language package in a video game wrapper that could be designed to be quite fun on its own merits.

Re:Language learning (1)

fbjon (692006) | about 7 years ago | (#18584541)

Awesome! I would certainly part with cash for that, if it goes all the way to advanced levels of knowledge.

Re:Language learning (1)

dj_tla (1048764) | about 7 years ago | (#18587317)

Not to mention the touchscreen makes it great for learning to read and write as well. While I was out in Japan I picked up some games to help with learning Kanji, and it was invaluable. Saved me the cost of an electronic dictionary anyway!

Re:Language learning (1)

hansamurai (907719) | about 7 years ago | (#18588695)

Can you write up how you designed the game? I would love to know how you went about this!

Re:Language learning (1)

porcupine8 (816071) | about 7 years ago | (#18589297)

Again, it was on a very low level. This graduate program isn't about game design, or even software design, it's about learning - and so we were focused on how to create a good language-learning environment. We did no programming at all, the most detail we went into was some storyboard-like index cards. Mostly it was reading the second language learning research, a survey of some young adult potential and past travelers to see what they wanted in a product (and a review of current products to see what's missing), and reading stuff on various curriculum frameworks and game-based-learning theories (things like cognitive apprenticeship and goal-based scenarios for the first part, the work of James Gee and David Schaffer for the second part). Then we came up with a set of learning goals that were important to our audience, and worked within what research says works to come up with activities that would meet those goals, while trying to keep it fun and video-game-like. Probably the biggest issue we struggled with was how to provide scaffolding that didn't become a crutch.

The DS was a natural environment for something like this - current products all tout *either* their interactivity *or* their portability, none have both, and the DS can provide both. Apparently some groups are working on PC versions of similar games, but hopefully someone will eventually take this to the DS, which is really where it belongs.

Re:Language learning (1)

hansamurai (907719) | about 7 years ago | (#18593363)

Very interesting, sounds like you really have something there. I'm asking because I'm writing a game where the main characters are introduced to a place where they don't speak the native language and I'm trying to find solutions on how to solve this without either making it really boring or have nothing to do with the game itself (ie. Bully-esque minigames where cutting a sheet of paper increases your art skill). This transition isn't supposed shouldn't take too long either (as it's not the intent of the game) and the only game I can think of that you learned another language over the course of the game is Final Fantasy X, but learning the language wasn't required and was more of a bonus. I don't want to resort to a Babelfish-in-the-ear solution either though I thought of it for a while. I'm more interested in the player's character actively learning the language and overcoming an obstacle.

Master of Magic and Bejeweled (1)

Deathbane27 (884594) | about 7 years ago | (#18580785)

Yes, there are similar games out there, but with some games you can accept no substitutes. 3/4 of Bejeweled's allure is the audio and visual experience.

Re:Master of Magic and Bejeweled (1)

porcupine8 (816071) | about 7 years ago | (#18581347)

I haven't actually played Bejeweled, but I must say you should give Zookeeper (a bejeweled clone) a chance. Discovering the never-ending bad translations from the Japanese is worth the price (which is now pretty cheap). I still haven't figured out what some of the messages are supposed to mean, and I've been playing it obsessively for four months.

Re:Master of Magic and Bejeweled (1)

Communomancer (8024) | about 7 years ago | (#18587221)

If you can put Master of Magic next to Bejeweled, then you desperately need to try Puzzle Quest.

That's all I can say. I'd tell you more about it, but you can google it, and I need to get back to playing!

Diablo (2, Informative)

Benedick (737361) | about 7 years ago | (#18580939)

Please, oh mighty Blizzard, hear my plea. Port Diablo, Diablo II, or best yet, a new Diablo III to the DS. The touch screen interface on the bottom for all the clicky-clicky. The inventory screen and map on the top screen. Yes, pure gaming bliss.

My top 2 (1)

glavenoid (636808) | about 7 years ago | (#18581517)

My top two picks for the DS would be a new Contra title, and a Battletech game.

I always loved the 2 player co-op in the Contra games, and with Nintendo Wifi, this could be such a killer feature. Plus, the DS has the required buttons for the Konami Code!

Also, a turn-based strategy game based on the pen & paper Battletech game would be freakin sweet! I spent countless hours playing this as a kid, building 3d maps out of model train materials... This style of gameplay would suit the DS and the Wifi connection perfectly. Building custom maps and mechs and duking it out online, hell yea!

Re:My top 2 (1)

Plekto (1018050) | about 7 years ago | (#18582039)

I'd like to add two games to the list:

X-Com. This is without a doubt a DS game if there ever was one.
Angband. Forget Zork - this requires a second area to display all of the info - and it's amazingly hard as well.

Adventure Games! (2, Insightful)

Shky (703024) | about 7 years ago | (#18582395)

Monkey Island, Sam & Max, Grim Fandango! Point and click adventures, dammit. The best console out there right now for these types of games.

Picross DS (1)

Myria (562655) | about 7 years ago | (#18583755)

I wish that they'd bring Picross DS to America. I loved playing SNES Mario Picross in two-player mode with my friends. Sudoku somehow made it here, so why not Picross?


Re:Picross DS (1)

porcupine8 (816071) | about 7 years ago | (#18616321)

Come to think of it, the DS is perfect for all the Japanese logic puzzle styles, like Nurikabe and Heyawake. They're much easier to do online than on paper (no annoying erasing), and the stylus would be way better than the mouse. Nikoli should really get into this business, my husband and I would probably buy a whole series of these.

Stylus only games please (1)

hansamurai (907719) | about 7 years ago | (#18588653)

My favorite DS games were the ones that used the stylus really, really well. Kirby: Canvas Curse, Trauma Center, and Elite Beat Agents to name a few. Three years ago I would have laughed at the idea of drawing lines for Kirby to walk on, playing surgeon, or playing a rhythm game by tapping circles on the screen, but these WORK and they are incredibly fun.

So yeah, I want more games like that. More stylus only games that are innovative and fun, I know that's a lot to ask from some developers, but I will buy your game if it's good.

I'm not trying to demean non-stylus DS games or games where you don't use the stylus much, as there are plenty of great games like that too (Phoenix Wright and Castlevania to name a few), but stylus only games are what make the system unique and wonderful to play.

Thanks for all the ports.... (2, Insightful)

kinglink (195330) | about 7 years ago | (#18589599)

Seriously does anyone have an original idea? I'd much rather my consoles and handhelds have 100 original games then 1000 ports or knock offs. Every time I hear someone bring up an idea like "it'd be just like metroid, only with." I get a little bile in the back of my throat from a mini-throw up.

If you want ports and poorly done games get the PSP there's tons there. The DS really has a semi solid line up of games, asking for a ton of ports just ruins systems, not making them better. If you want these games, ask for them on the VC, not the DS. Demand better games on the DS.

It's like Civilization meets Minesweeper (1)

Alzheimers (467217) | about 7 years ago | (#18589807)

Oasis [oasisgame.com] would be the perfect portable game. A bit like a Minesweeper meets Civilization, it uses the simple control system the DS stylus would provide, a complex strategy system, random levels so games are never the same twice, and rounds rarely last longer than 15-20 minutes. Add in a multiplayer mode, and this would be sweet!
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