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Downloadable Content This Week - Zuma Clone, TMNT

Zonk posted more than 7 years ago | from the who-doesn't-like-being-a-turtle dept.

Wii 62

1up has details on the week's new content from Nintendo's Virtual Console and Microsoft's Xbox Live Arcade. The 360's offering this week is Luxor 2 . A Zuma-like puzzle game, it was published previously on the PSP and PC. The 360 version will offer new levels and more complexity, and will set you back 800 points. On the Virtual Console side, we've got Star Fox 64 (1000 points), the old NES TMNT game (600 points), and the TurboGrafx title Dragon's Curse (600 points). The blurb for TMNT is retro-tastic: "Cowabunga! Players take control of the turtles in a half shell and rescue reporter April O'Neil from the clutches of the evil Shredder. Battle against the Foot Ninja Clan as Leonardo, Michaelangelo, Donatello and Raphael with their trademark weapons and ninja abilities. Search through five stages and dozens of areas throughout the New York City sewers, rooftops and ultimately Shredder's Technodrome to save April. Players must scarf down some pizza to keep up their energy, as they'll need it to defeat Shredder. Turtle Power!"

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"The blurb for TMNT is retro-tastic" (4, Funny)

jayhawk88 (160512) | more than 7 years ago | (#18579979)

And yet, it has humbled so many gamers who once thought themselves skilled...

Re:"The blurb for TMNT is retro-tastic" (1)

CastrTroy (595695) | more than 7 years ago | (#18581967)

I owned that game and never ended up beating it. I couldn't get past the level with the buildings. I think it was the fourth level. I don't know how anybody beat that game. Maybe I'll try playing it on the emulator and saving state every 2 minutes just to see the ending.

Re:"The blurb for TMNT is retro-tastic" (1)

Corbu Mulak (931063) | more than 7 years ago | (#18582009)

That's the same level I got stuck on. I couldn't figure out where to go and ended up dying. I could only get there once every couple of months, too. That game was a bitch.

Re:"The blurb for TMNT is retro-tastic" (1)

AuMatar (183847) | more than 7 years ago | (#18582115)

You didn't even see the hard levels. 5 was far worse, and 6 was impossible.

Re:"The blurb for TMNT is retro-tastic" (1)

CastrTroy (595695) | more than 7 years ago | (#18582171)

I often wonder sometimes if the game developers even bother to play the games they program without cheating. If they ever would have tried this game, they would have known it was too hard to play, and made it easier. I don't understand how they expect you to beat some games. The only way I ever beat Bionic Commando was to spend 20 minutes on the first level collecting all the bullets. After that the game was easy. If you didn't spend that time getting all the extra bullets, then the game was impossible.

Re:"The blurb for TMNT is retro-tastic" (1)

ShadowsHawk (916454) | more than 7 years ago | (#18586327)

It goes back to the old arcade mentality. Make it insanely difficult and they'll keep pumping quarters in. Course, it sucks when the NES version gives you three lives and no realistic way to beat the game.

Re:"The blurb for TMNT is retro-tastic" (1)

Joe Snipe (224958) | more than 7 years ago | (#18587339)

Uhh, I always considered BC to be in my top 5 favorite games, and while I thought it was challenging, I never thought it too hard by any stretch of the imagination. Then again I never beat Master Blaster, so take that with a grain of salt.(Dammit! I'm still mad about that Master Blaster! I can't believe anyone ever beat that game!)

To beat the dark level: (2, Informative)

Leviance (1001065) | more than 7 years ago | (#18589019)

The old Ultra TMNT game was the first one I bought for my old NES back in the day. I've managed to beat it twice, once around '92-'93 and the other time around 2000.

The dark buildings level ya'll got stuck on is confusing, but its only that way cause you're searching for the Technodrome. There are three houses where you can go for power ups, I'd suggest going to the one with boomerangs in the basement and loading up with 99 for all your guys except the one who has the big arch weapon from world 3. Then there are three sewers. You have to work your way through the underground sewers to the basement room. If you're lucky you'll find the technodrome, if you're unlucky you end up in a room with nothing but weird rock formations. The Technodrome shifts between levels every time you enter one though, so it takes a while to run into it. Fortunately it's easy to beat.

The next level is inside the Technodrome. This one is alot harder with weird jumping kangaroo things and men in space suits. Most of the guys in space suits you just have to run at and attack, because their lasers will hit you no matter how you dodge. There are tricks though to make them fire, dodge the blast, then they will retreat offscreen and disappear.

Shredder isn't that hard really, its just tough to get to him :/

Definitely one of my favorite games ever.

PS: I never was able to beat Blaster Master either! D@*$!

Re:To beat the dark level: (1)

cgenman (325138) | more than 7 years ago | (#18599017)

Blaster Master was reasonable if you mapped passages yourself, and kept logs of where opportunities for climbing / diving / etc might show up, when you got powers later. Navigation is the main problem of that game, rather than survival.

If you are feeling low, enemies disappear and re-appear as you scroll from screen to screen. Just find a good spot, and scroll back and forth killing stuff until you've refilled your power, then keep going.

It takes a while to find out where all you need to go, but it's totally worth the playthrough.

Re:"The blurb for TMNT is retro-tastic" (1)

jayhawk88 (160512) | more than 7 years ago | (#18586277)

I don't really remember much about the game (save for that dam level, Arghhh!!!) but I know I somehow managed to get as far as Shredder, and I think it may have even been with all my turtles alive. Never beat Shredder though, he pretty much stomped me IIRC.

Re:"The blurb for TMNT is retro-tastic" (1)

codemachine (245871) | more than 7 years ago | (#18583557)

I wonder if the PC version was easier or something? I think it may have added save points that the NES version did not have. I remember beating the PC version - it wasn't easy, but it wasn't as hard as people are making the NES version sound.

I remember that it was also released for Amiga and Commodore, on top of the NES, IBM and Tandy releases. I actually have the box for it still too. On the box, the turtles all have a red mask and belt, instead of the 4 colors you see in the cartoon. Though in the game they have their "normal" TV colors.

IBM PC/Tandy 1000 & 100% IBM Compatibles
512K EGA
640K/Tandy 16 Color
For one player
5.25"/3.5" Disks (Version 2.0)
Joystick Recommended

The blurb is pretty good too:

Fresh from the classic comics come heroes in a half shell! (TM)

Obsessed by revenge, the Teenage Mutant Ninja Turtles (R) are out to rescue the lovely April O'Neil (TM), who's been captured by SHREDDER (TM) - a maniac more menacing than an army of mind altered Bruce Lees.

And it continues on from there... (however, I'm much too lazy to type it)

Re:"The blurb for TMNT is retro-tastic" (0)

Anonymous Coward | more than 7 years ago | (#18583881)

The only thing I remember being easier about the PC version was a glitch on the dam level, where if you saved a game right after jumping in the water, and then restored, the timer would freeze in place, and all the zappers would turn off. Made the bomb deactivation process a hell of alot easier.

Re:"The blurb for TMNT is retro-tastic" (0)

Anonymous Coward | more than 7 years ago | (#18585747)

I don't know anything about the PC version, but I can tell you that the NES TMNT didn't have save points. You got your four turtles, and you were expected to play through the game all at once. If all of your turtles died, that was it, game over. No saves, no continues.

Re:"The blurb for TMNT is retro-tastic" (1)

codemachine (245871) | more than 7 years ago | (#18591239)

Yeah, not having save points at all would make a hell of a difference. If I recall correctly, loading a game took you to the beginning of the level you saved on.

You could also find your dead turtles on at least one of the levels, and free them. That obviously came in handy later on.

Re:"The blurb for TMNT is retro-tastic" (1)

ravyne (858869) | more than 7 years ago | (#18590863)

Honestly, its not so much that these games were hard back in the day (I recall seeing TMNT beaten many, many times) as it is that most games today are so joke easy that we've lost perspective on what "hard" really is. Add to that the fact that the skillset for most 3D games is vastly different than that of the 2D variety, and its no wonder we bitch and moan about "how hard these old games were."

I've played games recently, for nostalgia, that I remember being no problem for my 3rd-grade self, yet today, at 23 years old and ~15 years more experience in gaming, these same games kick my ass. Perfection and skill are no longer a requirement of today's games and rarely even rewarded with anything more than a higher score. Games today are designed to allow even mediocre players through, the publishers and the marketting folks require it. Games that are "too difficult" are often panned in reviews. This is mostly a function of the mainstreaming of the games industry that began with the Playstation, and of the aging of the original gamer demographic who are now reaching their 20s-30s (and in some cases 40s) who are finding less and less time to master their new games.

Re:"The blurb for TMNT is retro-tastic" (1)

cgenman (325138) | more than 7 years ago | (#18598985)

There is also the problem of fairness in a 3d world with limited visible information. If you're playing a 2D sidescrolling game... Kid Icarus, for example. If you're playing that little gem of impossible difficulty, and you happen to hit a descending stream of little grim reapers while jumping across a pit, you believe the hit was fair because you could have known it was there and avoided it. In a 3D world, you can't guarantee the player will see the object which may damage them, thus making the hit too cheap. Tighten that difficulty level too high, and you're ensuring that a player will die repeatedly from cheap shots rather than tactical mistakes.

Likewise, in a true 3D world the collision detection is necessarily quite fuzzy, as are the controls. If you were playing with a character in the 3rd person who has a 3 foot sword he lunges with, you'd never know if you're close enough to hit an object, about to go sailing past everything, or if you're just lost. Look at the swords in God of War... they hit almost everything within about 50 feet in front of you. Now look at the sword you carried in Rush 'n Attack (another bloody hard game). it was about 8 pixels long, and you used that throughout the entire game. If that level of precision and range were carried over to 3d, you'd die repeatedly from mis-judging distanced.

As a third bit, games back in the day needed to rely upon difficulty and skill because there were few other ways to keep the player going. These days, you can give the player abilities, drive the story forwards, switch between playable characters, give the player main and sub-goals with corresponding achievements, reward them with stats upgrades, or what have you. If you rotate through all of the hooks that you have, you never have to pad the game by forcing the player to a high degree of mastery. You simply use the tools at hand to create a compelling experience. Metroid Prime was the perfect example of this, but many others exist.

What is up with people? (5, Funny)

AKAImBatman (238306) | more than 7 years ago | (#18579983)

One of the best N64 games EVER (Star Fox 64) comes out, and everyone is focused on the WORST Turtles game known to man. I don't understand this odd fascination. And that's counting that I just saw the movie yesterday!

Re:What is up with people? (1)

Donniedarkness (895066) | more than 7 years ago | (#18580001)

You've obviously never played any of the TMNT games on Gameboy. Even when I was five years old and a huge Turtles fan, they earned a big fat :_( rating from me.

Re:What is up with people? (1)

AKAImBatman (238306) | more than 7 years ago | (#18580039)

Actually, I have one of those. I was disappointed when I realized that the gameplay was a derivitive of the first game rather than the later beat'em ups. Yeah, I was pretty sad too. :(

(Thankfully, I bought mine used for peanuts, so I wasn't too sad. ;))

Re:What is up with people? (1)

stratjakt (596332) | more than 7 years ago | (#18580419)

Fall of the Foot Clan was pretty good for it's era, it was one of the earlier gameboy titles, and was better than TMNT for NES.

The original NES game really isn't all that bad. Frustratingly hard, sure, but not awful.

It wasn't the arcade game, of course, so thats a thumbs down of itself.

Wake me up when they release Battletoads. Fuck turtles.

Actually don't, I pretty much have the whole NES library on cart anyways.

Re:What is up with people? (1)

twistedsymphony (956982) | more than 7 years ago | (#18585863)

You're likely to see Battletoads on Xbox Live rather then the Virtual Console, the IP is owned by Rare... and MS owns Rare now.

Re:What is up with people? (1)

ShadowsHawk (916454) | more than 7 years ago | (#18586355)

Ick. I spent WAY too much time getting through the spikes the first time. That game was just plain sadistic.

Re:What is up with people? (3, Funny)

Araxen (561411) | more than 7 years ago | (#18580065)

I remember the review from the Angry Nintendo Nerd. It's so hilarious, this game is an abortion. []

Why couldn't they use the Konami SNES/Genny Games instead? Much, much, better games!

Re:What is up with people? (1)

Pxtl (151020) | more than 7 years ago | (#18580189)

I have to disagree. StarFox 64 was wonderful when it was following the typical SNES-style shooter mode, but frustratingly bad when playing the free-flight parts of the game - I never understand why my friends loved the multiplayer (which was exclusively the painful free-flight mode dogfights). The GameCube version was inferior in most ways, but it had the one advantage of the superior free-flight mode.

And as for Turtles - the description really should mention that it's also one of the most viciously difficult games available on the NES.

Re:What is up with people? (1)

222 (551054) | more than 7 years ago | (#18580293)

I happen to think it was the best (and possibly most difficult) of them all...

What I find more curious is the price...
When did NES games go up in price?
I guess the VC is just cashing in on any nostalgia the movie might bring back.

At any rate, Download Successful!. I'll be afk for awhile now.

Re:What is up with people? (2, Informative)

nhaines (622289) | more than 7 years ago | (#18581659)

They didn't go up in price, but the standard prices are the ones apparently suggested by Nintendo. Each publisher is free to set their own price for each product they want to offer in the Wii Shop Channel.

Apparently Konami felt they needed 600 Wii Points for this game, although I suspect it maybe a combination of the movie cross-marketing and the TMNT licensing. On the other hand, you never can tell.

Re:What is up with people? (1)

PSXer (854386) | more than 7 years ago | (#18581301)

Anyone who isn't that excited about Star Fox 64 has obviously never seen this video []

Re:What is up with people? (1)

Phisbut (761268) | more than 7 years ago | (#18586223)

Anyone who isn't that excited about Star Fox 64 has obviously never seen this video

Ok... now I'm all excited about Star Fox 64...!

Why don't they make such commercials today?

Re:What is up with people? (1)

numbski (515011) | more than 7 years ago | (#18582581)

I've wondered why people take issue with that game. As I recall, it came out not too long after TMNT became popular in the states, and appears to be clearly based on the comic book, and not the cartoons that many of us remember. The game was hard as all get out, and a decent game in it's own right. []

Pay attention all the way to the end. As in the last couple seconds. :) Also, I kept thinking to myself:

1. Hold up-left while jumping.


2. Just walk, don't jump. :P

Re:What is up with people? (1)

Psychoactivist (987737) | more than 7 years ago | (#18611573)

I think the original TMNT game is the best Turtles game out there. I'd buy the Virtual Console version if I didn't have my original NES cart already.

Any reason (1)

antifoidulus (807088) | more than 7 years ago | (#18579985)

TMNT is 100 more points than most NES games? Regardless, I need to get a wii but can't find one :P

eBay (1)

tepples (727027) | more than 7 years ago | (#18581913)

Regardless, I need to get a wii but can't find one :P
You can buy the NES console and the NES Game Pak at auction if you want to experience the alleged abortion that is TMNT 1 for NES. It's cheaper than Wii + eBay scalper markup.

Re:Any reason (1)

imboboage0 (876812) | more than 7 years ago | (#18586873)

I'm kinda with you on the "It's 100 points more" thing, but I have to point this out. 100 points is 1 dollar. 100 cents. 100 of those copper coins. In my area, this is about 0.357 gallons of gasoline. Come on. Just pay it. It's not all that much when you put it in perspective.

Fun Fact (3, Interesting)

Seumas (6865) | more than 7 years ago | (#18580059)

The guy who played Cousin Oliver (Robbie Rist [] ) on the Brady Bunch is also the guy who played Michaelangelo in the original TMNT movies.

I'm glad they're releasing TMNT again... (4, Funny)

Quaoar (614366) | more than 7 years ago | (#18580087)

...who knows, someone might actually beat it this time.

Re:I'm glad they're releasing TMNT again... (2, Insightful)

c_forq (924234) | more than 7 years ago | (#18580285)

I beat it once. It kind of pissed me off, as it took about 2 years before I could get past the first level, another to get past that water level, and long story short long after they stopped making N64 games I finally beat and was ticked that the ending was not worth the crazy amount of frustrating hours I had put into that game. Easily one of the most frustrating NES games. In fact it kind of pisses me off that they re-released it.

Re:I'm glad they're releasing TMNT again... (1)

microAmp (962296) | more than 7 years ago | (#18583429)

You wouldn't happen to be the this person [] who made this video?

Re:I'm glad they're releasing TMNT again... (1)

c_forq (924234) | more than 7 years ago | (#18583517)

Almost, but my fridge is stocked with Blue Moon, not Rolling Rock.

Re:I'm glad they're releasing TMNT again... (0)

Anonymous Coward | more than 7 years ago | (#18581881)

no u cant beat this game without Game Genie. i tried it.

TMNT "released"; seasoned losers scrambling (0)

Anonymous Coward | more than 7 years ago | (#18580171)

Does the next generation REALLY need to see this one?

The game was bad. Why in the name of VH1 do we need to
rehash every bad piece of steaming bin media every decade?

There's plenty enuf new crap to fill the void. Move on.

Re:TMNT "released"; seasoned losers scrambling (0)

Anonymous Coward | more than 7 years ago | (#18580547)

Bad? BAD? This is classic. Epic, even.

I think in contrast to the TMNT arcade games, this game seemed to be a bit primitive, but taken alone, it's a genuinely challenging, fun game. Give it a chance.

Not much of a selling point... (2, Funny)

StikyPad (445176) | more than 7 years ago | (#18580395)

A Zuma-like puzzle game

So it induces vomiting?

Oh wait, that's Zima.

Re:Not much of a selling point... (1)

tb3 (313150) | more than 7 years ago | (#18580509)

I actually got completely addicted to Luxor on the Mac. Luxor 2 is also available for the Mac, so I'm avoiding it until I know the time-sucking qualities of the game won't interfere with other interests.
Luxor is a pretty unique game, combining aspects of an old-style shooter with a puzzle element kind of like Bejeweled.

Dragon's Curse... (0)

Anonymous Coward | more than 7 years ago | (#18580453) one of the best games I've ever played. Seriously, you should check it out. Just plain fun.

I recommend dragon's curse (2, Informative)

cgenman (325138) | more than 7 years ago | (#18580647)

It was a little understood and little played TG16 game, where you combine the adventuring, leveling, and equipment elements of a traditional RPG, but with a sidescrolling world. It was a lot like zelda II, but done right and without an overworld map.

If adventure games are your thing, I recommend playing this frequently overlooked gem.

Re:I recommend dragon's curse (1)

hords (619030) | more than 7 years ago | (#18584075)

Thanks for the tip. I loved Zelda II and always wished they had made another like it. Castlevania games have been the closest thing recently probably.

Re:I recommend dragon's curse (1)

ShadowsHawk (916454) | more than 7 years ago | (#18586379)

You probably would have loved Rygar for the NES then.

Re:I recommend dragon's curse (1)

mink (266117) | more than 7 years ago | (#18587255)

The 3rd Ys game was like that.

Still waiting... (3, Insightful)

thephotoman (791574) | more than 7 years ago | (#18580765)

Personally, I want to see Teenage Mutant Ninja Turtles II (which was an extended edition of the arcade game). That was a superior game in every way imaginable. I remember loving that game as an 8-year-old boy who had to play video games as a part of his physical therapy. Man, those were the days: doctor-mandated video games before doing my homework.

Re:Still waiting... (1)

DurendalMac (736637) | more than 7 years ago | (#18581269)

Ah, I remember that one, and it was lots of fun. I got a kick of of the 2 and a half D sidescrollers like X-Men and Ninja Turtles II. I pumped a lot of quarters into both of those.

Re:Still waiting... (1)

johnsmith_12345 (921258) | more than 7 years ago | (#18582001)

Just wait until the Movie comes out on DVD.

Re:Still waiting... (1)

antifoidulus (807088) | more than 7 years ago | (#18587905)

They released the original arcade game on the XBox 360 and you can play it over the internet via live. I'm not sure exactly what the rules are, since there are no "quarters" to insert per se, from what I understand you get so many lives to beat the game.

Zuma was not the original-Capcom's Puzzloop was (3, Informative)

LinDVD (986467) | more than 7 years ago | (#18580795)

Mitchell, was a licensee of Capcom, released the game [] in 1998.

The clone, Zuma came out around 2004...

What about TMNT on XBLA in Australia? (1)

PaganRitual (551879) | more than 7 years ago | (#18581677)

I don't suppose the OFLC wants to spare us the indignity of yet another garbage weekly release and do something about TMNT from a week or two ago.

The game never got around to being classified so it was never allowed a release in Australia on XBLA.

Which is of course, retarded.

Which is of course, par for the course for the OFLC.

NES TMNT? Bah! Get Dragon's Curse (1)

Psykechan (255694) | more than 7 years ago | (#18582141)

While everyone is focusing on TMNT, probably because of the new TMNT movie, we shouldn't forget that it is a less than steller game with the cheapest end boss ever. Shredder can one shot kill your turtles.

Yes I've played it. Yes I've beat it. Yes, I regret it. It certainly isn't worth $6 ($1 more than most NES games).

Instead put your $6 on Dragon's Curse which is almost the exact same game as Wonder Boy III: The Dragon's Trap [] for the SMS. Some consider it to be the best SMS game ever made and this version is basically the same only graphically enhanced and all of the Wonder Boy references removed.

So if you must purchase a VC game, grab Dragon's Curse.

Re:NES TMNT? Bah! Get Dragon's Curse (0)

Anonymous Coward | more than 7 years ago | (#18583049)

Ha I am so glad I have an Xbox 360 and can get the better TMNT game with better graphics and online play.

TMNT port on the Wiii - Warning! Dodgy Port! (3, Interesting)

@madeus (24818) | more than 7 years ago | (#18584621)

I've bought a few SNES and N64 games on the Wii (N64 titles as I've run out of native titles and I skipped over the N64, SNES and NES titles because it's great to play some classics again).

While every other game I've downloaded runs just fine, and it's joy to play the likes of Super Mario again, (it's as if it hasn't aged at all, though sadly the same cannot be said of the N64 port to which time has not been kind), the TMNT port does NOT work correctly.

My memory might be a bit wonky, but while I do remember a couple of native games on the NES suffering from flickery sprites and iffy controls (some movie knock-off titles spring to mind), but TMNT was not one of them.

I can't believe anyone play tested this title before it was released - at least not anyone who knows what to look for. It's immediately noticeably sluggish, poor to respond and flickery, like it's running on an emulator that can't handle whatever routines the game is using properly. Ironically, I've downloaded the ROM and played it on a 3rd party emulator which runs the game far better.

I would understand one or two titles being a bit iffy if they'd released a huge back catalog, but games on the virtual console are only coming through at a trickle right now. This one is poor effort on Nintendo's part, and while it's playable, I would caution people against getting this one (maybe get an old Zelda title instead).

Re:TMNT port on the Wiii - Warning! Dodgy Port! (1)

xtracto (837672) | more than 7 years ago | (#18586669)

It might not be the first one, the UK version of Super Mari Bros (the only VC game I have bought) also displays a lot of flicker (which was not there in the original, believe me, I know that game *by heart*).

Too expensive for what they provide... considering I can download them for free and play with the original controller in my computer (and with better graphics quality).

Refresh? (1)

anti-human 1 (911677) | more than 7 years ago | (#18587963)

Are you guys checking your NTSC/PAL settings? it sounds like you've got the game trying to force 50hz over 60hz or vice versa. I've never messed with PAL, being an american, but I understand this is a common issue. I also don't know if UK Wiis have some way to sense the screen refresh of the TV its connected to. Probably not over the standard composite connection.

Re:TMNT port on the Wiii - Warning! Dodgy Port! (1)

cgenman (325138) | more than 7 years ago | (#18599053)

I distinctly remember TMNT on the NES hitting slow down on the first level, and basically whenever there were multiple enemies on-screen and any of them were attacking. Likewise, things would flicker more or less whenever a turtle would swing their weapon, as well as whenever you had multiple enemies on-screen. The controls were pretty consistent if you could take the slowdown into account, but it always ran poorly.

I wish Nintendo wouldn't emulate the slow-down for most games. Sure, it fit, but it really wasn't the good bit of the experience.

$6? (1)

Taulin (569009) | more than 7 years ago | (#18587471)

I thought all the VC games were supposed to be down around $3. I payed like $8 for SOTN on the 360, so something like TMNT should be $2. How much are the other games generally on the VC?

MS points = 1* 1.25 not 1-1 (2, Informative)

trdrstv (986999) | more than 7 years ago | (#18588779)

I thought all the VC games were supposed to be down around $3. I payed like $8 for SOTN on the 360, so something like TMNT should be $2. How much are the other games generally on the VC?

MS got you. I'm not sure what the rates are outside of the US, but if you bought Castlevania: Symphony of the Night on XBLA in the US, it cost you $10 not $8. 800 MS points = $10. They sell them in increments of 500, but each point effectively costs $.0125 (so 500 points cost $6.25).

Nintendo sells points in increments of 1000 ($10)so each point = 1 cent USD.

As a general rule (though there are currnetly 2 exceptions including TMNT)

NES games = 500 points,

SNES/ Genesis = 800 points,

Turbo16 = 600 points and

N64 = 1000 points

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