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NiGHTS Wii uses Forecast Channel for Game Weather

Zonk posted about 7 years ago | from the show-offs- dept.

Wii 97

Wowzer writes "Sega Europe updated their NiGHTS: Journey of Dreams page, and in doing so accidentally briefly listed the new features the Wii-exclusive will have when it gets released in winter 2007. From the article: 'Wii connect 24 features: Exchange items with friends via the network and change the scenery according to real-world seasons using the Forecast Channel.' You'll also get three new shape-shifting masks (dragon, dolphin, rocket) to explore the game's seven worlds."

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97 comments

My penis swells in excitement (-1, Offtopic)

Anonymous Coward | about 7 years ago | (#18608785)

NEXT!!!

Hmm... (2, Insightful)

commisaro (1007549) | about 7 years ago | (#18608797)

Don't people play games to experience a different world? DO we really want the same weather outside reflected in game?

Re:Hmm... (5, Funny)

D4rk Fx (862399) | about 7 years ago | (#18608917)

Don't people play games to experience a different world? DO we really want the same weather outside reflected in game?
But it says it's using weather from the Forecast channel, which pretty much guarantees that the in game weather will never be like outside.

Re:Hmm... (3, Funny)

drinkypoo (153816) | about 7 years ago | (#18609019)

Don't people play games to experience a different world? DO we really want the same weather outside reflected in game?

I'll answer that question as soon as you explain what this word "outside" means.

Re:Hmm... (1)

wiggles (30088) | about 7 years ago | (#18611461)

It's that big, nasty place, sometimes with the blue ceiling and the really really bright light bulb, other times with the black ceiling and the nice white light bulb. Either way, it's a nasty place... I stay as far away as possible.

Re:Hmm... (1)

MobileTatsu-NJG (946591) | about 7 years ago | (#18609475)

"DO we really want the same weather outside reflected in game?"

Why are you asking any of us before we've experienced it? I mean, seriously, how could this possibly be considered 'insightful'?

Re:Hmm... (2, Interesting)

Anonymous Coward | about 7 years ago | (#18609507)

How is this insightful? What if I'm playing the game in January, with snow on the ground (in real life) and my character is somewhere in South Africa? I doubt they'll be using your local weather, but rather the weather for place that your character is in.

Re:Hmm... (0)

Anonymous Coward | about 7 years ago | (#18609747)

It's raining men, hallelujah, it's raining men!

Re:Hmm... (1)

Xymor (943922) | about 7 years ago | (#18610145)

All you need is an internet connection, 6 lines of code and a server to donwload an xml.
Now, you see why they change its name from 'Revolution'.

Yet, responding to commisaro, the world of Wii followers will look at this as a new way of doing realistic gaming.

Re:Hmm... (1)

poot_rootbeer (188613) | about 7 years ago | (#18611339)

All you need is an internet connection, 6 lines of code and a server to donwload an xml.
Now, you see why they change its name from 'Revolution'.


Perhaps.

What I don't see is why nobody's ever done something like this before, if it's so goddamned easy...

Re:Hmm... (1)

Movi (1005625) | about 7 years ago | (#18612239)

Actuallym not true. The original Black & White had this option, though i never got around testing it since i didn't have broadband back then.

Re:Hmm... (0)

Anonymous Coward | about 7 years ago | (#18612405)

Why would you need broadband to test out the retrieval of weather information? A slow dialup connection could pull down something like
<response><city>Phoenix</city><weather>Hot as hell</weather></response> rather quickly I'd imagine. Faster than a tiny gif image anyway.

Re:Hmm... (1)

Tofystedeth (1076755) | about 7 years ago | (#18611829)

Sometimes the Revolution is not in implementing an idea, but in having it in the first place.

Re:Hmm... (1)

Tofystedeth (1076755) | about 7 years ago | (#18612107)

Whoops! Hadn't gotten to the one about FlightSim having done this for ages. so edited version "Sometimes the Revolution is not in implementing an idea, but in having it in the second place and putting into a game about a flying androgenous jester in a dream world"

Re:Hmm... (1)

Xymor (943922) | about 7 years ago | (#18612803)

100% agree with your point.
This is a major revolution for flying androgenous jester in a dream world games.

Awesome. (2, Funny)

Spazntwich (208070) | about 7 years ago | (#18608799)

Slashdot: It's news every time some random feature is included in a game?

Re:Awesome. (1)

Turn-X Alphonse (789240) | about 7 years ago | (#18608855)

NiGHTS is one of those games which really defined an era. It was amazing to play and is still great to play now, if you don't think era defining games arn't news for nerds then I don't think you belong here.

Plus shall we mention this is the first time this has been done in a game?

Not News (3, Informative)

everphilski (877346) | about 7 years ago | (#18609425)

Plus shall we mention this is the first time this has been done in a game?

Far from it: Microsoft flight simulator [microsoft.com]

X-Plane [x-plane.com]

Weather Channel Golf [weather.com]

And there has been weather integration in Second Life as well...

Re:Awesome. (1)

CogDissident (951207) | about 7 years ago | (#18609471)

Actually, no, it really isn't. Black and White did it, and so have a few other games. This is just the first time a console game has done it.

Re:Awesome. (1)

jayhawk88 (160512) | about 7 years ago | (#18611459)

NiGHTS is one of those games which really defined an era.

Heh, no. Look I can appreciate that this is a quality game and you obviously like it but that statement is just silly.

Pac Man defined an era. Super Mario Bros defined an era. Doom defined an era. NiGHTS, again while a good game and certainly under appreciated, was released on a console who's legacy is pretty much being the PS1's bitch.

Re:Awesome. (1)

MobileTatsu-NJG (946591) | about 7 years ago | (#18611761)

"Slashdot: It's news every time some random feature is included in a game?"

Slashdot: It's people coming into threads they don't care about and bitching about them?

MS Flight Sim (2, Interesting)

fotbr (855184) | about 7 years ago | (#18608829)

has been doing this for a while.

Re:MS Flight Sim (1)

EvilIdler (21087) | about 7 years ago | (#18608891)

Flight sims are the only games that should get away with it, since they are simulating reality.
I doubt speeding blue hedgehogs cn fool anyone.

Re:MS Flight Sim (3, Funny)

AcidLacedPenguiN (835552) | about 7 years ago | (#18609537)

Shh, remember we're supposed to be an anti-MS news site! You better say something positive about Gnome or KDE quick or fear the wrath of angry slashdotters.

I have no idea what NIGHTS is... (4, Funny)

Seumas (6865) | about 7 years ago | (#18608881)

But I sure like the potential prospect of playing with my wii in the rain!

See, that was funny right there because I used 'wii' in a context that suggested I might be talking about my wiener.

Re:I have no idea what NIGHTS is... (2, Informative)

Turn-X Alphonse (789240) | about 7 years ago | (#18608943)

NiGHTS was a saturn game where you flew around as a Nightmarian (aka NiGHTS) and basicly flew through hoops, followed paths and had a jolly good time. If you've never played it you're really missing out on a classic!

Re:I have no idea what NIGHTS is... (0, Troll)

Seumas (6865) | about 7 years ago | (#18609055)

Man, the only Sega Saturn games I can recall off the top of my head is the one where you are in a ship shooting stuff in a sewer, the one where you shoot a bunch of guys in black pajamas invading a slumber party and that Kriss Kross game.

Fuck, the 90s were retarded... *sigh*

Re:I have no idea what NIGHTS is... (1)

drinkypoo (153816) | about 7 years ago | (#18609253)

Man, the only Sega Saturn games I can recall off the top of my head is the one where you are in a ship shooting stuff in a sewer, the one where you shoot a bunch of guys in black pajamas invading a slumber party and that Kriss Kross game.

too bad you never discovered any of the good ones.

Virtua Cop 1 and 2 are there, and as close to arcade-perfect as any conversion in that era. Area 51 is also on the Saturn, and IS arcade-perfect, with the addition of load times. Area 51 in the arcade is a Saturn with a hard drive.

Dragon Force, one of the most popular and sought-after Saturn games of all time (to the point that when I got rid of my saturns, I kept this game - I have a saturn again now so I can play it) is an excellent semi-realtime strategy title. The other most-popular Saturn game in the US is Burning Rangers.

Panzer Dragoon and Panzer Dragoon Zwei are the predecessors to the beautiful but often-frustrating Xbox shooter Panzer Dragoon Orta. Panzer Dragoon Saga is an RPG set in that world, only available for the Saturn. It only lasts about 20 hours on average (took me something like 18 hours) and takes four discs but it is truly one of the most beautiful and wondrous RPG experiences of all time.

The Saturn is THE console for shooter fans. Especially you should check out the imports Layer Section and Layer Section II.

The ABSOLUTE BEST ports of Puzzle Bobble 3 and 4 are on the Saturn. PB3 is my hero.

The absolute best ports of Street Fighter 2 (and the worst one, the game for the movie) are also on the Saturn.

Let us not forget Virtual On. You can actually get "Twin Stick" controllers for the Saturn that let you play like the arcade.

These are just games I can think of off the top of my head. There's a lot of complete stinkers on the Saturn, don't get me wrong, but it has some of the best games ever as well.

CoJag != Sega Saturn (1)

tepples (727027) | about 7 years ago | (#18610423)

Area 51 is also on the Saturn, and IS arcade-perfect, with the addition of load times. Area 51 in the arcade is a Saturn with a hard drive.
No. Midway's Area 51 (arcade game) [wikipedia.org] used a CoJag board, based on Atari's Jaguar hardware. One thing the Jaguar and Saturn had in common was that they were both quirky systems with two obscure 32-bit CPUs plus a MC68000 series CPU as an I/O processor, but otherwise, the Jag and Saturn were at least as different as the Sega Genesis and Super NES.

Re:CoJag != Sega Saturn (1)

drinkypoo (153816) | about 7 years ago | (#18611625)

Hmm, I must have been smoking crack then. Happens occasionally. For those who don't want to make my same idiot mistake, you can find out about the arcade hardware based on the saturn here [aol.com] (pardon my stupid link text.)

Re:I have no idea what NIGHTS is... (1)

spyrochaete (707033) | about 7 years ago | (#18609279)

I'm pretty sure you're thinking of Sewer Shark and Kriss Kross: Make Your Own Video which were both for SegaCD, not Saturn.

Re:I have no idea what NIGHTS is... (1)

mink (266117) | about 7 years ago | (#18624985)

I think he is talking about that really bad Night Trap game.

I have no idea what hot dogs is... (0)

Anonymous Coward | about 7 years ago | (#18610035)

"See, that was funny right there because I used 'wii' in a context that suggested I might be talking about my wiener."

Your name wouldn't happen to be "Oscar Mayer"?

Re:I have no idea what NIGHTS is... (1)

D4rk Fx (862399) | about 7 years ago | (#18610121)

And finally, females will be able to experience what it's like to write their name in snow with their Wii!

Re:I have no idea what NIGHTS is... (0)

Anonymous Coward | about 7 years ago | (#18610405)

On behalf of all mankind above the age of 12.

GET THE FUCK OVER IT ALREADY!

Masks? :( (2, Insightful)

Turn-X Alphonse (789240) | about 7 years ago | (#18608897)

IS it just me or does this song like it's ruining the point of NiGHTS? In the original we didn't need masks or collectable ideas, you just got to the shrine and you were off. Why include artifical barriers like masks when the game it's self isn't suited to to them?

Re:Masks? :( (3, Interesting)

Mr. Hankey (95668) | about 7 years ago | (#18611105)

I don't see a problem with it, I owned and played through both NiGHTS and Christmas NiGHTS many times. Particularly with the latter game, I can definitely see how mask-based themes could fit into the NiGHTS dream-based world. Think something like Kirby. It doesn't need to be a barrier, it can and should be totally optional, but it might present new ways of getting through a level.

Then please fix it! (2, Interesting)

GweeDo (127172) | about 7 years ago | (#18609003)

Let me put in my zip code please. I don't care about the weather 200 miles away from me!

WiiConnect24 and Power Use (4, Informative)

SydShamino (547793) | about 7 years ago | (#18609081)

The features of this game sound pretty cool; I like the tie ins between the different Wii channels.

However, I've disabled WiiConnect24 due to its power use. When the console is in standby and WiiConnect24 is disabled, it uses about 1W. With WiiConnect24 enabled, it uses about 10W. That's about $10 a year I'm not willing to pay in power.

The problem is that, when I turn on the console, it doesn't attempt to synchronize the WiiConnect data. The net connection works - I can use the internet channel and the votes channel - but the new and forecast channels just tell me "WiiConnect24 is disabled" and error out.

Is there any way I can configure the console so that WiiConnect24 is disabled, but when I turn on the chassis I get the data update? I don't mind if the data takes a few minutes or even half an hour to load; I'll play Elebits or something in the mean time.

Sorry if this seems mildly off-topic. I'd like to get excited about this game if I can use its features.

Re:WiiConnect24 and Power Use (1)

Trillian_1138 (221423) | about 7 years ago | (#18609205)

I hate to chime in with a 'me too' post, but I'm about to...

Me too! I agree - I turned off WiiConnect24 for exactly the same reason (unneeded power consumption) but was frustrated to find things not updating. A quick check doesn't seem like too much to ask...
-Trillian

Re:WiiConnect24 and Power Use (1)

Leto-II (1509) | about 7 years ago | (#18609209)

Enable WiiConnect24, but have the console connected to a power strip which you turn off when not using it. Or does the Wii not like being totally without power?

Re:WiiConnect24 and Power Use (1)

SydShamino (547793) | about 7 years ago | (#18609601)

What I want is the following: (This is my own invention, don't patent it!)
  - Power strip with remote control to turn it on and off
  - Surge protection on all outlets
  - At least one, possibly two outlets that bypass the remote control and are always on (for the DVR)
  - Battery backup for at least one always-on outlet and at least one regular outlet

I could build one - I have the expertise to do so - but it's just not worth the time to me. Instead, when I rewired our TV room electronics this weekend, I added a regular UPS to the DVR, but I didn't get the remote control (.

If I turn off the UPS/power strip to cut power to the Wii, I'd lose the DVR. I could try running them to separate outlets, but that's just getting overly complicated. The assortment of devices I have in a cabinet next to my TV have greatly varied power requirements, and no power products on the market today meet them all.

I have no idea if the WiiConnect24 feature would sync correctly if the Wii is left unplugged until use. If it does work, then that proves the Wii can sync on demand, and that makes it even more stupid that it can't sync on demand with WiiConnect24 disabled.

This exists already, mostly (1)

hudsonhawk (148194) | about 7 years ago | (#18609713)

With the exception of your last point about battery backup, just google for the Panamax Max 8 Coax PRO. It has 4 outlets that are switched by a 12V trigger, and 4 outlets that are not. All of the outlets have surge protection.

You could solve the battery problem by plugging the Panamax into the UPS. Then the unswitched outlets would have UPS.

How about one of these (1)

Chuck Chunder (21021) | about 7 years ago | (#18617627)

things [smarthomeusa.com] .
If you put your TV in the control socket then presumably when you turn the TV off (or put it on standby) it would completely power down whatever other items you have in the switched sockets and there are constant hot sockets for your PVR and whatever.
It's not exactly what you described and wouldn't shut off the TV standby power. On the upside it wouldn't give you another remote control to keep track of!

Re:WiiConnect24 and Power Use (1)

bilbravo (763359) | about 7 years ago | (#18609219)

You CAN use these features, you're just not WILLING to... you said so yourself! :-)

Ok, I really had a REAL reason for replying to your topic--just that I didn't realize you couldn't use the Forecast and/or News channels without WiiConnect24. I do agree, it's silly that it won't update the data when the machine is on. However, I have noticed that in order to receive a message that someone just sent me, I have to turn the console into "sleep" mode. I wish the Wii could update while it's in the main menu.

Re:WiiConnect24 and Power Use (1)

SydShamino (547793) | about 7 years ago | (#18609437)

However, I have noticed that in order to receive a message that someone just sent me, I have to turn the console into "sleep" mode. I wish the Wii could update while it's in the main menu.

Hmm, now that I think about it, I haven't received any Wii mail since I disabled WiiConnect24, either. (Not that I ever got much; we only have one friend that we know of with a Wii.)

You CAN use these features, you're just not WILLING to... you said so yourself! :-)

This game sounds neat, but it doesn't sound neat enough to have a $10 montly fee. =p

Re:WiiConnect24 and Power Use (1)

fbjon (692006) | about 7 years ago | (#18609897)

You mean $10 yearly fee. I calculate that I'd pay about 4.90 EUR = 6.50 USD for one year of having the Wii on 24/365, if I had a Wii. Oh the humanity! In 37 years, I'd save enough to buy a second Wii!

Re:WiiConnect24 and Power Use (0)

Anonymous Coward | about 7 years ago | (#18609525)

Good Lord in heaven are you a... I dont even know what the word is.

Re:WiiConnect24 and Power Use (0)

Anonymous Coward | about 7 years ago | (#18609583)

If you are paying $0.11 per KWh, please tell me where you live so I do not go there (I am almost $0.04 cheaper here.). In another thought, if $10 per year, less than a $1 a month is your only reason for not have WiiConnect24 on you really should start unplugging some of your more power hungry devices, because that 10W isn't much compared to a lot of things you probably have plugged in right now...

Re:WiiConnect24 and Power Use (0)

Anonymous Coward | about 7 years ago | (#18609915)

If you have WiiConnect24 and standby mode on, you can hold down the power button on the console until the light turns red. Unfortunately, this doesn't work with the power button on the remotes, so you'll have to actually get up every time you want to turn the Wii off. I've found this method much easier than turning the standby mode on and off in the options menu every power on and off.

Re:WiiConnect24 and Power Use (4, Funny)

dyslexicbunny (940925) | about 7 years ago | (#18610191)

$10 a year?!? That's it. When I get home, my wii is SO going to stay off. I can find much better uses of $10 dollars a year. Like a large pizza at Fellini's or two beers at McCrays (you're SOL if you don't live in Atlanta on both). Man, how could I possibly live without those additional $10 a year?

I guess I'll have to play hours of Counterstrike on my gaming machine or watch House and 24 pimped out in HD instead while basking in the cool air conditioning in my house for all hours instead.

Re:WiiConnect24 and Power Use (1)

INeededALogin (771371) | about 7 years ago | (#18615649)

I hope that is the Fellinis on Ponce. Else it will cost you 12 dollars due to the gas to drive to the Ponce one:-P

Re:WiiConnect24 and Power Use (1)

dyslexicbunny (940925) | about 7 years ago | (#18616081)

I usually go to the one on Howell Mill, although I like the Ponce store better. The outside is so much nicer than Howell Mill. But it's across the connector so unless I'm over there, it's just out of the way.

Re:WiiConnect24 and Power Use (1)

Duds (100634) | about 7 years ago | (#18617573)

The amusing part is this comes from a group that was actively excited about paying $15 a month in power to let their PS3 do maths constantly.

Re:WiiConnect24 and Power Use (0)

Anonymous Coward | about 7 years ago | (#18611873)

You realise that you'll probably go through the equivalent of 3 months worth of WC24 power just by posting this and reading the replies...

Also, I just noticed that not only is the console name after a penis, but their online service is called WC24, i.e. toilet24. Whoever comes up with this stuff has a genuine problem.

Re:WiiConnect24 and Power Use (1)

IcyWolfy (514669) | about 7 years ago | (#18612679)

Because god forbid you get an XBOX360 or PS3 where just idling in the console uses 160-170W. As opposed to the Wii's 13W

And if you don't want to spend that money, turn off your computer and monitor overnight, and while you're at work. That'll save more money than the WiiConnect24 after only 400 hrs (assuming 200W consumpton, which isn't that much) for an hour and save the 200Wh.

   

Re:WiiConnect24 and Power Use (1)

jjustice (158891) | about 7 years ago | (#18614845)

The power use doesn't bother me so much, but I noticed that when I left WiiConnect24 on the console got really hot. I didn't like the idea of my Wii baking 24 hours a day. I wouldn't want it to update automatically when I turn it on if that would interfere with me jumping right into a game. But it could do the update in the background while I'm shopping or whatever, similar to how the 360 and PS3 background downloading and resume if you do something that it can't background with. And it's a no-brainer to just put in an update-on-demand feature without having to turn on the continuous connection.

WiiConnect24 does NOT mean it's connected 24 hours (2, Informative)

miro f (944325) | about 7 years ago | (#18615765)

this appears to be a common misconception about the way WiiConnect24 works. WiiConnect24 is just the name of the service, like WiFi Connection was the name of the DS Internet Service.

If you don't want your Wii connected to the internet when it's off, it's simple enough, turn WiiConnect24 ON and turn Standby Connection OFF. Your Wii will be connected to the Internet only when it is on, it will update itself when it is on, and it will disconnect from the Internet when it is off, saving your precious $10/year.

I thought this was pretty self-explanatory but most people get it wrong.

Re:WiiConnect24 does NOT mean it's connected 24 ho (1)

Mister J (113414) | about 7 years ago | (#18617873)

That is indeed how it should work, but it doesn't. I have my Wii set with WiiConnect24 on and standby connection off, and if I try to go into the Forecast or News channels it tells me that WiiConnect24 is turned off. Turning standby connection on and then going back to the Forecast channel (without going into standby first) works just fine. Possibly this is a glitch in the current firmware.

My main irritation with standby connection is that it leaves the video signal active in standby mode, which confuses my automatic video switcher...

I live in California... (1)

MobileTatsu-NJG (946591) | about 7 years ago | (#18609123)

.. I'll never know if this works. :(

Re:I live in California... (1)

dthable (163749) | about 7 years ago | (#18609259)

Ditto for Seattle except for that brief period between the rainy season - August 31 to September 1.

They'll add fire and smog for you. (2, Funny)

xxxJonBoyxxx (565205) | about 7 years ago | (#18609361)

They'll add fire and smog for you.

Re:They'll add fire and smog for you. (1)

mobby_6kl (668092) | about 7 years ago | (#18609663)

>They'll add fire and smog for you.

Are earthquake and riot already in the game?

Re:They'll add fire and smog for you. (0)

Anonymous Coward | about 7 years ago | (#18610703)

Earthquakes are not meteorologic phenomena.

Re:They'll add fire and smog for you. (0)

Anonymous Coward | about 7 years ago | (#18611575)

But riots are?

Re:They'll add fire and smog for you. (0)

Anonymous Coward | about 7 years ago | (#18617061)

Sure, when it's raining tear gas and rubber bullets.

Not jumping the gun. (1)

Kyokugenryu (817869) | about 7 years ago | (#18609213)

I'll hold off on judgement until I try it. Being an avid player of the original NiGHTS, however, I don't like the idea of adding "gimmicks" to the game like this. NiGHTS took place in a dream world, adding stuff like this would make the whole "Dream World" thing kinda pointless. The mask thing doesn't bother me since the original NiGHTS had basically the same thing, you'd transform at different parts of the level to suit the environment. Depends on what they do with it, I guess.

Re:Not jumping the gun. (1)

MobileTatsu-NJG (946591) | about 7 years ago | (#18609727)

"NiGHTS took place in a dream world, adding stuff like this would make the whole "Dream World" thing kinda pointless. "

Why?

Re:Not jumping the gun. (1)

Kyokugenryu (817869) | about 7 years ago | (#18609879)

I don't know about you, but my dreams don't exactly match the weather outside. NiGHTS had the Snow world, the Sunny Field world, etc. Those match something you'd have a dream about, especially the type of dream found in the game. Maybe I'm just being picky.

Re:Not jumping the gun. (1)

MobileTatsu-NJG (946591) | about 7 years ago | (#18610037)

"I don't know about you, but my dreams don't exactly match the weather outside. "

Sometimes they do for me, sometimes they don't. I just don't understand why having it match the weather outside would break anything.

Re:Not jumping the gun. (1)

Kyokugenryu (817869) | about 7 years ago | (#18610169)

I guess I think with the old school mentality of old platformers, where you had an ice world, a fire world, a desert world, etc. That's how the original NiGHTS was, making it match whatever's going on outside would just break that. Unless they mean simply weather effects, and not the world itself.

Re:Not jumping the gun. (1)

Turn-X Alphonse (789240) | about 7 years ago | (#18610509)

It will also mean levels will require a more generic design to switch. Now maybe if each level had a "special" area only accessable with one type of weather this could be fun.

Re:Not jumping the gun. (1)

ab0mb88 (541388) | about 7 years ago | (#18609807)

I tend to disagree with you on this ruining the effect. The outside world matching what is going on in this alternate reality would make the realism seem more real. I am sure almost everyone has had to turn on the lights when playing a scary game or watching some movie because it is just a little too intense otherwise. This is the same kind of idea if it is storming outside and it is storming on the game the sensory perceptions are all there and should feel all the more real. This may be a gimmick, but it also may be a great new hook.

Re:Not jumping the gun. (1)

Endymion (12816) | about 7 years ago | (#18611509)

but... "gimmicks", if you call them that, were part of the original game. The music was influenced by a built-in A-Life [wikipedia.org] system, so there is precedent to having complex systems that influence the game, that are not directly part of the gameplay. It adds to the feel of the world, and makes it not-exactly-the-same every time you play it.

This doesn't even being to cover how Christmas NiGHTS changed the weather based on the date. (animal crossing style)

Nintendo Wii... (0)

Anonymous Coward | about 7 years ago | (#18609385)

Replacing the Xbox 360, PS3, and now your local neighbourhod weatherman.

Christmas Nights (1)

dancingmad (128588) | about 7 years ago | (#18610009)

Weather effects are fine and dandy, but I'm not entirely mistaken there were some holiday effects (or, more accurately, a seperate disc bundled with some game mag, probably Gamepro or EGM) in which outside the Christmas season would look green and plant-y, but using the Saturn's clock, when Christmas time rolled around would be filled with snow, santa outfits, and the like. I'm near positive that using the Wii's weather and internal clock Nights will do something along the same lines.

Re:Christmas Nights (0)

Anonymous Coward | about 7 years ago | (#18610795)

It was bundled with Next-Generation magazine and had themed levels available for Christmas (obviously), Easter, Halloween, New Year's, and April Fool's (where you play as Reala instead of the usual Nights character). May have been more, but that's what I remember off the top of my head.

Cool, but... (1)

The Orange Mage (1057436) | about 7 years ago | (#18610215)

I swear the Forecast Channel is always about 6 hours behind for me. I'll be playing near midnight and it'll show me weather from 8 PM, I'll play at 10 AM and I'll have a 3 AM reading. They should switch to the Weather Channel's service instead.

Commercial use of TWC data costs per month (1)

tepples (727027) | about 7 years ago | (#18610549)

They should switch to the Weather Channel's service instead.
Choosing The Weather Channel instead of Weathernews would probably have been too expensive per month for Nintendo. If you prefer to look at TWC's feed (albeit not in-game), you could always download Internet Channel Trial Version, bookmark your zip code in weather.com, and toss Forecast Channel onto the last page of the menu where you won't see it unless you have a lot of Virtual Console games.

D&D adventure when? (0)

Anonymous Coward | about 7 years ago | (#18610913)

I know this is off topic, but when are we going to get a game that mimics D&D, so I can descend into a dungeon, starting off with very little, and then hack, solve, acquire, and arrow-shoot my way through a *first person* 3D adventure role playing game?

C'mon, I want to swordfight using the wiimote, using the nunchuck to control a shield.

(And, no, not in the Legend of Zelda.)

News Flash! (0)

Anonymous Coward | about 7 years ago | (#18611937)

This just in! The upcoming PS3 title Little Big Planet will allow players to search by nickname to find levels made by their friends! Also will add more materials than brick, fabric, and two-by-four for level construction.

Sweet! (2, Funny)

Kuvter (882697) | about 7 years ago | (#18615751)

Now I never have to go outside to know what the weather is like, I can just play video games.

Living in the basement just got better!
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