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Spore Delayed Until Q2 2008

Zonk posted more than 6 years ago | from the no-terraforming-until-next-year-go-home dept.

Businesses 107

georgewilliamherbert writes "CNet has the news that EA is reporting a slight loss for the quarter. It expects profits for the year to fall short about ten cents, hitting a high of $1.20 as opposed to the expected $1.31. The company's share price was down 3% in extended trading yesterday. The reason for these adjustments? EA reluctantly announced that Spore has been delayed until Q2 2008. ' Redwood City, Calif.-based Electronic Arts said it taken out Spore, a game where players build organisms from scratch, from its financial projections for the fiscal year ending in March 2008, adding that the game could be delayed until fiscal 2009. In the fourth quarter ended March 31, the company said its net loss widened to $25 million, or 8 cents per share, from $16 million, or 5 cents, in the year-earlier period. Excluding items, the company earned 6 cents per share versus 14 cents in the year-earlier period.'" From a technology perspective, this thing seems at least as complicated as some Massive games; makes perfect sense it would take about as long to build this title as a game in that genre.

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107 comments

The real reason... (5, Funny)

AmIAnAi (975049) | more than 6 years ago | (#19050415)

The main Spore code is on schedule and almost complete, its just that they wanted to include Duke Nukem Forever as a side mission.

Re:The real reason... (1)

elrous0 (869638) | more than 6 years ago | (#19050911)

Hey, they'll release Spore and Duke Nuke 'Em Forever WHEN THEY'RE READY. And by "when they're ready" the developers, of course, mean "As soon as we can get to Tahiti with the suitcases full of investors' cash."

Re:The real reason... (3, Funny)

Shark (78448) | more than 6 years ago | (#19050967)

Nah, they're too busy *playing* it internally and pretending to be working.

Re:The real reason... (2, Funny)

sammy baby (14909) | more than 6 years ago | (#19051163)

Unfortunately for the developers, they didn't actually develop the DNF side-mission code themselves - they're letting it evolve directly within the game. Unfortunately, the element of chance involved means that they'll have to play it an infinite number of times before DNF-evolution appears in the game...

Re:The real reason... (1)

FreeGamer (1001924) | more than 6 years ago | (#19051967)

Although seriously, why is it taking so long to complete Spore development? The preview movies showcased what looked like a near-complete experience. Surely, beyond a few bugs and a bit of extra media, it can't have been too far away from being a playable game. Are they being perfectionists or maybe all was not what it seemed with those demonstrations. I'm guessing that more than a few cheap hacks were made to present the illusion of a grandiose game of evolution when it was probably a few not-so-impressive different games tied together with a whole lot of pre-prepared material. Great for getting investment, sucky for fans who drool over something that isn't [yet] real and even worse for investors who are taking a bigger gamble than they realise.

Re:The real reason... (1)

Bobartig (61456) | more than 6 years ago | (#19056295)

The preview movies and demos are scripted and designed to look good. You can take a pre-alpha build, polish up one part of it, implement everything 1/100 as well as it needs to be to actually ship, and give a demo that looks like a complete game. Then, you go back, actually write the engines for all the effects you were faking, and it takes months/years/whatever to actually make the game.

Maybe they used scripted events instead of actual AI. Maybe the objects only interact correctly on that particular level. Maybe they use different assets than the final version to make the 3D engine perform 1000x as fast.

They could have been 10% done when that demo was made, then rewritten every major game component since then. Its not unusual, its just software development.

Re:The real reason... (1)

jericho4.0 (565125) | more than 6 years ago | (#19063121)

I thought two thoughts whaen I saw that demo; 1) I must buy this game. (I haven't thought that since Quake.) 2. The promise is fabulous, but tuning the gameplay is going to be a big challenge.

From the state of the demos, we know what is being worked on; gameplay. And I, for one, am willing to wait untill Will is happy with it.

Re:The real reason... (1)

LKM (227954) | more than 6 years ago | (#19064421)

As somebody who has to sometimes demo in-development software to potential customers, I can tell you that what you see often has no correlation to what is there. You can have 10% of the software and demo it in a way that the viewer thinks you have 100%, simply by going through the parts that are there and doing it in a way that looks as if you could go to other parts.

I sense a Black and White coming (4, Insightful)

Blakey Rat (99501) | more than 6 years ago | (#19050437)

Man, this game is great! Wow! ... Ok, it's delayed. Ok, another delay. Hm, ok, that preview doesn't look as impressive as it once did. Man, this game isn't really all that good.

Re:I sense a Black and White coming (5, Insightful)

paeanblack (191171) | more than 6 years ago | (#19051189)

Man, this game is great! Wow! ... Ok, it's delayed. Ok, another delay. Hm, ok, that preview doesn't look as impressive as it once did. Man, this game isn't really all that good.

If a game can stop being "all that good" with the passage of time, then it was never great to begin with.

Re:I sense a Black and White coming (1)

Blakey Rat (99501) | more than 6 years ago | (#19051783)

Duh. That's the point of my comment.

Black and White had years of hype-machine following it, proclaiming it the best game ever with the best AI, most creative premise, best writing, etc. All the magazines and websites had previews. Then as the months dragged on and it was delayed, the hype started to dissolve. Then when people actually played the game, the hype disappeared... turns out the game was never that great to begin with.

Same thing could happen to Spore. Look at how much hype "The Movies" got before it came out, and what impact has it had on the industry? Next to none.

Re:I sense a Black and White coming (2, Insightful)

Chyeld (713439) | more than 6 years ago | (#19057363)

Black and White had years of hype-machine following it, proclaiming it the best game ever with the best AI, most creative premise, best writing, etc. All the magazines and websites had previews. Then as the months dragged on and it was delayed, the hype started to dissolve. Then when people actually played the game, the hype disappeared... turns out the game was never that great to begin with. Same thing could happen to Spore. Look at how much hype "The Movies" got before it came out, and what impact has it had on the industry? Next to none.

There is a trend that you are missing in the examples you are providing, one that is far more telling as to why those games were well hyped flops and why few people fear the same about Spore.

Hint: The initials P.M. come into play.

I'm not saying Sid's games don't have their faults, and I'm especially starting to feel burned by the combo of "publish and forget" and "one million and one expansion packs!" business strategies that Maxis has adopted under EA. But publishing games while failing to deliver most of what was promised isn't shown as Sid's particular failing if you check his CV.

Re:I sense a Black and White coming (1)

Chyeld (713439) | more than 6 years ago | (#19057601)

And given we were talking about names, I have absolutely no idea why I typed Sid when I was thinking Will. Though both Sid Meier and Will Wright have a "I'm willing to give alot of leeway due to past results" flag next to their name in my brain.

Re:I sense a Black and White coming (1)

mqduck (232646) | more than 6 years ago | (#19062683)

Don't beat yourself up. I make that same mistake all the time, and I have about as much ability to explain it as you do. Sid Meier himself has admitted many times that Civilization was his taking Sim City to a grander scale. So... yeah.

Re:I sense a Black and White coming (1)

gstoddart (321705) | more than 6 years ago | (#19054533)

If a game can stop being "all that good" with the passage of time, then it was never great to begin with.

True. It can just get identified as vaporware over time.

I honestly thought that was a released game since I seem to remember hearing about it quite some time ago.

Going from "almost ready in 2007" to "possibly as late as 2009" puts it into the category of more hype than substance. Then you really have to doubt the validity of any previews you saw of it. Did we see actual game components, or something which was mocked up so they could do PR?

Cheers

Re:I sense a Black and White coming (0)

Anonymous Coward | more than 6 years ago | (#19060283)

Not necessarily. Other excellent games could come out in the meantime that increase your expectations. By the time the ultra-hyped game comes out, it no longer offers enough to satisfy you.

Re:I sense a Black and White coming (1)

jericho4.0 (565125) | more than 6 years ago | (#19063151)

I must point out that all the hype about spore has been generated by people excited about the concept. They've only released one demo reel, and a GDC presentation, meant for developer consumption.

Re:I sense a Black and White coming (1)

sinner6 (884407) | more than 6 years ago | (#19051259)

It's more like, wow this is the greatest game ever. Oh my god black and white is the greatest.

...after 3 hours of play...

Ok that was fun whats on TV?

Re:I sense a Black and White coming (1)

Allocius Reikei (994699) | more than 6 years ago | (#19052641)

The title of the article was wrong, it was supposed to read "Spore delayed until Q2 next evolutionary cycle."

Say it ain't so... (3, Funny)

illeism (953119) | more than 6 years ago | (#19050455)

By the time this comes out it will have become a full-fledged fern...
Also - insert DNF joke

Re:Say it ain't so... (4, Funny)

wolfemi1 (765089) | more than 6 years ago | (#19054959)

By the time this comes out it will have become a full-fledged fern...

Actually, it will come out as a pot of petunias, whose final thought will be "Oh no, not again."

Re:Say it ain't so... (1)

zippthorne (748122) | more than 6 years ago | (#19057381)

The petunias was just that guy that kept getting killed by Arthur's carelessness every reincarnation, wasn't it?

Mac Support (5, Funny)

vertigoCiel (1070374) | more than 6 years ago | (#19050467)

Hopefully this extra time will allow them to release Spore on more than just the PC at launch. Will Wright has said he wants to port this game to as many platforms as possible, and I'm praying for a simultaneous OS X release.

Re:Mac Support (4, Funny)

Kimos (859729) | more than 6 years ago | (#19051305)

It's a sad state of affairs when hoping for a Mac release of a game that's a year and a half away gets you modded +5 Funny.

Re:Mac Support (1)

vertigoCiel (1070374) | more than 6 years ago | (#19051761)

Especially at a time when Apple is supposed to be experiencing a Renaissance in market share. *sigh* I suppose there's still Alpha Centauri...

Re:Mac Support (1)

Draconix (653959) | more than 6 years ago | (#19059619)

Which doesn't have a supported OS X version. (It does have an OS X version of sorts, but from what I've gathered, it barely works.)

Re:Mac Support (1)

vertigoCiel (1070374) | more than 6 years ago | (#19060329)

There is a Carbon version developed by Westwood Interactive, and it works almost flawlessly - some unit animations don't work, and sometimes the base screen locks up, but it works well enough for me. The problem is finding a Mac copy of the game to use.

Re:Mac Support (0)

Anonymous Coward | more than 6 years ago | (#19059695)

Cruel, mods. Just cruel.

Here's hoping that metamod gets you in the a...ww who am I kidding. OS X has no credibility among PC gamers because OS X has no credibility among PC gamers, and never a more logical reason shall ever be required. It's basically a socially-acceptable prejudice at this point, like how Afro-Americans can get away with saying anything about non-blacks these days.

Re:Mac Support (1)

TwoBit (515585) | more than 6 years ago | (#19058259)

Much of the underlying code for Spore runs on any platform. It is developed and tested for Windows, XBox 360, PS3, Wii, OS X, and Linux. This is not to say that Spore is targeted at all these platforms, it is merely to say that the underlying code supports those platforms.

Re:Mac Support (0, Flamebait)

shaitand (626655) | more than 6 years ago | (#19061277)

I wouldn't hold my breath for an OS X release after buying a mac nobody can afford spore. I am hoping a Linux release is around the corner.

More waiting.. (1)

68030 (215387) | more than 6 years ago | (#19050491)

At least this gives me another year to find a throw-away laptop capable of running the thing... Somehow I don't think a RagePro Mobile would cut it.

Re:More waiting.. (1)

rbarreira (836272) | more than 6 years ago | (#19050735)

No, in the meantime the code will get bloated enough to warrant the need for a better computer...

I'm on to you, EA! (5, Funny)

zyl0x (987342) | more than 6 years ago | (#19050559)

Will Wright is dead. They're just delaying the game because they don't want to upset anyone. It's like Weekend At Bernie's, but not funny anymore.

..I guess that makes it more like Weekend At Bernie's 2.

Re:I'm on to you, EA! (2, Funny)

elrous0 (869638) | more than 6 years ago | (#19050987)

I *KNEW* he smelled slightly worse than normal at the last developers' conference! That explains it!

Re:I'm on to you, EA! (1)

theantipop (803016) | more than 6 years ago | (#19052483)

Was there music constantly playing whenever he appeared in public?

Re:I'm on to you, EA! (1)

elrous0 (869638) | more than 6 years ago | (#19054889)

No, but several people did think it was strange when he didn't float in on a cloud of his own ego, the way he has at past conferences.

Re:I'm on to you, EA! (4, Funny)

Odin's Raven (145278) | more than 6 years ago | (#19054007)

Will Wright is dead. They're just delaying the game because they don't want to upset anyone.

I thought the delay was due to them using the game to re-evolve a replacement Will Wright. Last I'd heard they've achieved a coder with three brains and six eyes, but only one foot and no hands. They've been trying to teach it to code by hopping up and down on a large keyboard, but it's not working out very well. (I believe they've nicknamed the creature "Won't Write".)

Nonbelievers here. (0)

Anonymous Coward | more than 6 years ago | (#19050589)

They're probably "just" having some problem getting the actual game into the code base.

what really happened... (4, Funny)

CJSlim2001 (988471) | more than 6 years ago | (#19050591)

is the programmers got a DMCA take down notice for code within the game. Seem that someone emailed the MPAA, letting them know that all species in Spore are created in hex. Guess they took offense to highly aggressive baboons and HD-DVD sharing 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0.

Flippin Smegers (1)

Volatar (1099775) | more than 6 years ago | (#19050655)

I hate EA, why must they torture me so! now i have to find something to suck up my life until next year ...maybe i should take up WoW...

Game or Metagame (1)

Nymz (905908) | more than 6 years ago | (#19050679)

Perhaps someone should design a game where the object is to successfully produce a game. You would have to manage artists, programmers, marketers, and get it finished before your stock price drops, your bussiness fails, and you become the next Duke Nuken Forever joke.

Spore seems fairly entertaining when you have a comedian play it. Robbin Willians [youtube.com]

Re:Game or Metagame (3, Informative)

denominateur (194939) | more than 6 years ago | (#19050869)

That has actually been done and is called GameTycoon http://www.gametycoon.de/ [gametycoon.de] (site is in german) A review can be found here: http://www.strategyinformer.com/pc/gametycoon/revi ew.html [strategyinformer.com]

Re:Game or Metagame (1)

j00r0m4nc3r (959816) | more than 6 years ago | (#19051329)

I love how the game is titled "Game Tycoon" but the website is hosted in Germany and is all in German.

Re:Game or Metagame (1)

LKM (227954) | more than 6 years ago | (#19064455)

Probably because the name is supposed to fit in with all the other "* Tycoon" games.

Prior art (1984) (0)

Anonymous Coward | more than 6 years ago | (#19052007)

No one who played it will aver forget Millionaire [worldofspectrum.org] on the ZX Spectrum.

Damn you Honest Harry, for drawing the heat on me, and making me work from a smaller office!

Re:Game or Metagame (1)

Zeussy (868062) | more than 6 years ago | (#19060603)

Don't forget Segagaga. Quote from good ol wikipedia:

Set in the year 2025, the story depicts Sega with only a 3% share of the market. In Oota City, Tokyo (where Sega was first set up in Japan 1951), the company forms 'Project Segagaga': a plan to save SEGA from its main competitor, the evil DOGMA. As part of Project Segagaga, Sega takes two teenagers Taro Sega (the player's character) and Yayoi Haneda, and employ them to guide Sega to the top of the market.

Was one of Sega's final games from the Dreamcast finished production of it.

Re:Game or Metagame (1)

shaitand (626655) | more than 6 years ago | (#19061297)

Come now, if the game is in German it doesn't really count. Only things released and published natively in English have a chance of breaking the quality barrier.

Why do we still have all these backwoods languages anyway?

I don't get the hype. (1)

Turn-X Alphonse (789240) | more than 6 years ago | (#19050737)

I don't understand why everyone is so hyped for Spore. It seems like it's just the sims but you can make creatures. Maybe I just don't buy the marketing about evolurionary traits or whatever, but spore looks like another person/animal raising sim which will have set paths no matter wgat they claim.

Re:I don't get the hype. (1)

Aladrin (926209) | more than 6 years ago | (#19050939)

If you always assume they are lying, no games would look appealing before launch. 'They say MMO X is going to have free-roam. They always lie, so it won't have that.'

Why do you assume they are lying about the evolution aspect of this game? They put out videos like a year ago that showed how you can choose where the body parts go, how many there are, what they are, etc, and the computer will calculate how the animal moves.

I'm a little fuzzy on why it's taking so long, though, since there's no 'plot' and no actors, no artists, etc... They videos they've shown have demonstrated all the different portions of the game... Polish time is great, but 2 years worth? I don't buy that.

Re:I don't get the hype. (1)

Turn-X Alphonse (789240) | more than 6 years ago | (#19050973)

See the way it's implied is you can do 'any thing' which to me personally seems more marketing than truth. Maybe I'm wrong and this will be some huge amazing thing, but I just have the feeling it will have like 3 types of animals with just different parts you can attach to them like so many other games.

Re:I don't get the hype. (2, Informative)

TheThiefMaster (992038) | more than 6 years ago | (#19051227)

It's been shown that you can shape the main body of your creature however you want, only the mouth, feet, hands, etc. are pre-made pieces, and you can place them wherever you like. And there's 30+ of each to choose from, not to mention the whole automatic animation and texturing system.

If you don't believe me just go look on youtube for the videos from the various E3 and GDC demos.

Re:I don't get the hype. (1)

shaitand (626655) | more than 6 years ago | (#19061317)

Thats cool but if you are picking everything, then how is it evolution?

Re:I don't get the hype. (1)

TheThiefMaster (992038) | more than 6 years ago | (#19064307)

It's more that the game forces you to slowly improve your own creature, in a sort of cross between creationism and evolution :)

Re:I don't get the hype. (1)

LKM (227954) | more than 6 years ago | (#19064463)

I think it's actually more of a god game than an evolution game. There is evolution (the creature does not stay the same for the whole game), but the gamer is controlling it.

Re:I don't get the hype. (4, Interesting)

MeanderingMind (884641) | more than 6 years ago | (#19051317)

I'm guessing they're having trouble with the following things.

1. Inappropriate content management. How are they going to filter for crass people who make walking embodiments of MA material?

2. Transitions. Moving from an amoeba to a fish isn't a boolean moment. If you watch the videos, you see them constantly skip the transitions and go from clearly an amoeboid to clearly a sea dweller to clearly a tribal society etc. Transitioning is obviously difficult to get right.

3. Choices. There's a huge amount of fervor and expectation centered around this game, and I think they want to avoid "obvious" criticisms. Things such as "Why can't I have a creature with no legs?" "Can my creature have two brains?" "Why does my civilization have to be on land?"

Re:I don't get the hype. (1)

Falladir (1026636) | more than 6 years ago | (#19051581)

..."Why can't I have a flying creature?" "Why does my creature have to be symmetrical?" "How come it's attacking by biting when it could swing those mace-like appendages [youtube.com]?"

I think what we'll find is that the engineering component of this game is lacking. In the demos, there are meters on the right-hand side of the screen when you build the creature, indicating various properties (they mentioned running speed. I imagine others include hit points and attack damage). I suspect that apart from looks, anything with roughly the same properties on those scales will play about the same.

I'm also concerned about the arcade portions at the beginning. It would be good if a challenging difficulty level were included. The worst thing would be for this game to wind up looking like a re-packaged Sims.

Re:I don't get the hype. (1)

carlfish (7229) | more than 6 years ago | (#19060235)

I suspect that it's a bastard of a game to balance. There shouldn't be one particular race that's going to automatically have the best survival potential. If I want to make a race of peacenik herbivores, the game should make that both possible, and fun. If I hate the arcade sections at the front and want to get through them as quickly as I can to get to the strategic bits, the game shouldn't penalise me. If I love the arcade sections and get really good at them, the game shouldn't make me feel like I've wasted my time when I get to the next stage.

Charles

Re:I don't get the hype. (1)

powerpants (1030280) | more than 6 years ago | (#19051731)

Why do you assume they are lying about the evolution aspect of this game? They put out videos like a year ago that showed how you can choose where the body parts go, how many there are, what they are, etc, and the computer will calculate how the animal moves.
This sounds more like Intelligent Design than evolution. Actually, now that I think about it, ID and evolution aren't mutually exclusive. ID and natural selection, however, are definitely mutex. I suppose a game in which your creatures evolved by natural selection would be more of a movie since it would require no participation (except the tweaking of universal constants, perhaps). And it would take forever.

Re:I don't get the hype. (1)

Aladrin (926209) | more than 6 years ago | (#19052871)

Very true. I meant evolution as 'change in living species' rather than the theory that we all evolved through natural selection. It kind of saddens me that we have caused that word to have specific connotations that it shouldn't really have.

Evolution through Intelligent Design and Evolution through Natural Selection are both theories and neither has been proven or disproven. It's especially hard since if God only made 1 small change right at the very beginning, it makes the whole thing ID and is nearly impossible to prove or disprove.

This is hardly the first game where you 'play God', but I think it's probably the most complicated so far, and will probably be quite a bit more controversial than Black & White once the extremists find out.

Re:I don't get the hype. (1)

7Prime (871679) | more than 6 years ago | (#19059411)

Definitely, I'm going to be interested to see if there's some major backlash. This game is basically saying, "okay, you want intelligent design? I'll GIVE YOU intelligent design!"

It'll have a bunch of fundies yelling, "Hey... wait a minute... we don't mean THAT kind of intelligent design, we mean... ummm, like... creationism... uhhhh... fuck"

And then we will all point our fingers and laugh because they used the taboo word that we've all come to shun, and they've used "intelligent design" as a euphemism for.

Okay, so maybe not, but one can dream.

Re:I don't get the hype. (1)

rylin (688457) | more than 6 years ago | (#19050995)

Remember Mega Lo Mania on the MegaDrive?
Send cavemen, send armies, send nukes - kill off other "sectors".
You need to send armies off to other sectors in order to figure out if they're occupied and what not.

Spore is bigger than this.

Some planets will have life, others won't.
The ones that do have life will have it in different stages of development.

If you do end up getting the technology to visit other planets, and for some reason don't like the hairstyle on the inhabitants (fucking hippies!) - don't just nuke the planet.
OBLITERATE IT COMPLETELY.

While on the surface it's a glorified version of the Sims, the meta-games inside it and your (most likely overhyped) ability to just Do What You Want(tm) means that you get a Whole New Level Of Gaming Experience(tm).

Yes, to some (a lot?) of extents, it's overhyped.

Then again, I have fond memories of Mega Lo Mania, the early days of Civ, Risk and what not to at least retain some modicum of hope for Spore.
I mean, YOU GET TO OBLITERATE PLANETS! :P

Re:I don't get the hype. (1)

Turn-X Alphonse (789240) | more than 6 years ago | (#19051041)

I remember mega lo mania and similar games and I see Spore as an evoluton of them but it's being sold as a universe simulator with infinity possibilities (they probably count each part 12 times for each colour knowing EA) which I just don't buy. The marketing hype is just too much for me to believe Spore will stand on it's own feet.

Much like Doom 3, major ass hype and it lost out to HL2 because it wasn't just dark tunnels over and over. Not to mention Digimon world 3 on the PSX had hundreds of evolutions and already did that evolutionary lines are "random" aka set stats defined, which is where I see Spore going.

Re:I don't get the hype. (2, Funny)

flargleblarg (685368) | more than 6 years ago | (#19056121)

> Then again, I have fond memories of Mega Lo Mania, the early days of
> Civ, Risk and what not to at least retain some modicum of hope for Spore.
> I mean, YOU GET TO OBLITERATE PLANETS! :P

The ability to obliterate a planet is insignificant next to the power of the Force.

No quantum leap anymore (5, Insightful)

polarbeer (809243) | more than 6 years ago | (#19050773)

Perhaps if Will Wright stopped appearing at every single games/computers/electronics conference, he would have more time to finish the game.

Seriously, though: EA seems to think that Spore is such a unique game that it will sell no matter when it is released. I'm not sure about this. Plenty of companies are working on creating more dynamic and procedural content for games, such as the NaturalMotion software for simulating the human body. If EA/Wright keep postponing it, Spore will not feel like the quantum leap it was supposed to be.

 

Re:No quantum leap anymore (2, Insightful)

elrous0 (869638) | more than 6 years ago | (#19051023)

At this point, he HAS to go to every conference. Getting back into his office would mean having to fight his way through EA investors with torches and pitchforks.

Re:No quantum leap anymore (1)

Kuvter (882697) | more than 6 years ago | (#19059653)

Plenty of companies are working on creating more dynamic and procedural content for games
Which companies? What games?
I think Spore is amazing because of the procedural modeling, texturing, animation, and sound. Please inform me of others to look into that compare to this.

phew (3, Funny)

ObiWanStevobi (1030352) | more than 6 years ago | (#19050799)

I was wondering how I was going to get the wife to allow another computer purchase this year. It's much more likely that I can convince her in Q2 2008.

BTW, what is the record on longest development time for a game? In Q2 08, Spore will be just shy of a decade. IMO, anything Will Wright has spent nearly a decade on has to be truly awesome.

Re:phew (0)

Anonymous Coward | more than 6 years ago | (#19050937)

Prey was nearly a decade, although it was not being seriously worked on for a lot of that. The final result is a good game but not a classic, so more time is not necessarily better. Likewise Kameo, originally an N64 game that finally came out on 360, was generally regarded as "meh" (haven't played it myself).

Re:phew (1, Insightful)

Anonymous Coward | more than 6 years ago | (#19051187)

That record goes to Duke Nukem Forever, which as its name indicates will be in development FOREVER!

Re:phew (0)

Anonymous Coward | more than 6 years ago | (#19051987)

hey, way to be a completely pussywhipped faggot. If you don't make enough money to buy a new computer don't blame your wife.

Much to learn, my young padawan. (2, Insightful)

ObiWanStevobi (1030352) | more than 6 years ago | (#19052247)

Once you leave your mother's basement and discover that females do exist in other forms than internet porn and men pretending to be women in chat rooms, you might begin to understand. Until then, AC, there is little other help I can offer you.

Re:Much to learn, my young padawan. (0)

Anonymous Coward | more than 6 years ago | (#19054761)

So that once a month pussy is worth being chronically board (hold my purse), broke (Do you love me? Isnt' this pretty?), and beat(*insert baby crying nonstop after a long day of work and running wife's errads*), eh? And, don't start with the love shit. Most relationships I've seen other people in have very little to do with mutual love.

Call me a skeptic. But, whatever gets you through the night.

Oh, and FYI never lived in the basement. My parents live several hundred miles away.

Re:Much to learn, my young padawan. (1)

shaitand (626655) | more than 6 years ago | (#19061545)

'Once you leave your mother's basement and discover that females do exist in other forms than internet porn and men pretending to be women in chat rooms, you might begin to understand. Until then, AC, there is little other help I can offer you.'

Of course all of us in committed relationships and who are married understand. But is it worth it? Would it be better to be single with a few dollars in your pocket? Of course, we all know that having sex with attractive women without a committed relationship is a very expensive proposition. It really isn't much less expensive than just hiring a fine escort. The fine escort probably puts out less and takes more precaution (not that we enjoy the precaution). Plus the fine ass escort probably doubles as a model so you can claim bragging rights when you show centerfold pics of the chick you nailed last night to your buddies.

Before someone talks about having to pay for it, wait a few years. You will discover that gorgeous women aren't stupid, they know everyone wants them and they get enough offers to be choosy. No matter how you cut it you will pay for it. Hell, even if you are in a committed relationship you pay for it. What difference does it make if you spend the money on them or just give them the cash?

Re:phew (1)

Mr.Madsen (986004) | more than 6 years ago | (#19065265)

I was wondering how I was going to get the wife to allow another computer purchase this year. It's much more likely that I can convince her in Q2 2008.

You're married to your mum?

Glad I'm not the only one.
...We should hook up and share some stories.

Good (2, Informative)

ALeavitt (636946) | more than 6 years ago | (#19050887)

They can delay the game as long as they want. I have always had good experiences with Wil Wright games, and I trust that when Spore finally does release it will be as polished and tested as possible. They're delaying it in order to release the best game possible. If they didn't, we'd be complaining about an incomplete, buggy game, and we would finally see a patch to instate full functionality... oh, around Q2 2008. Either that, or they're all just playing Spore so much that they can't get any work done.

Developers developers developers (0, Redundant)

Wiseman1024 (993899) | more than 6 years ago | (#19050909)

They must be adding support for Duke Nukem life forms and Duke Nukem environments.

Crap. I wanted to play this so badly. Guess I should forget all about it and think as if it had been some bizarre dream, because when games start getting delayed over and over they are never released. By the time the game's ready, it'll have 3 competing games and outdated art, so they need to improve the engine and redo the art, and there you go again, another delay.

talk about over hyped (1)

grapeape (137008) | more than 6 years ago | (#19051349)

Does anyone actually care? I have seen dozens of interviews and previews about Spore but have yet to meet one person who is actually excited about the game. From everything I have gathered its just another twist on the digital sandbox idea. This reminds me of the Hype when Maxis was creating Sim Life and Sim Earth, they pushed the crap out of it but in the end they were scientifically brilliant but just werent fun to play.

I remember when (0)

Coraon (1080675) | more than 6 years ago | (#19051427)

I remember when I first heard about this game, I was just getting out of highschool and me and my buddies were reading about it thinking this game will be so cool. Now I'm in the working world, I'm done university, getting married and my highschool friends are all doing the same. A pitty they didnt release it when I would have time to play it.

Playing Spore 'instead' of developing (1)

Jaqenn (996058) | more than 6 years ago | (#19052519)

I see all these people saying that the developers are playing Spore instead of working on it. Since Spore is supposed to transmit your successful creature designs into a grand central database to seed other people's games with, does that mean that they could fly under the radar by playing the game to build the release content?

PHB: "You're way behind. What have you been spending you're time on the last X weeks?"

Developer: "I've...uh...been busily creating end user content! In fact, added another 12 species last week!"

PHB: "Oh, that sounds like progress. Carry on."

Already played it. (0)

Anonymous Coward | more than 6 years ago | (#19052877)

I think I'll just stick with Flow. It's basically the same thing.

NFL.... (-1, Troll)

Khyber (864651) | more than 6 years ago | (#19054001)

I bet getting those exclusive NFL and NBA rights put a serious dent in their pocketbook, and that's why this game is delayed. A shining example of how being a greedy fuck will turn around to bite you in the ass later on! Oh, and the in-game advertising is a deal-breaker. When I pay for something, I don't WANT to be advertised to in-game. I'll firewall that off if I have to. Maybe they should put the advertisements at the END when I decide to quit the game, like older and SMARTER developers used to do.

Re:NFL.... (1)

Khyber (864651) | more than 6 years ago | (#19064303)

Looks like someone's never paid attention to some of the things EA's recently acquired, nor to older games that had advertisement for other games when you QUIT the game (Apogee and Epic Megagames come to mind!) instead of while you're playing the game. And I don't want ads in-game, If I see a billboard that advertises coke, and it fits, fine, they paid to have it there. But if it changes, that poses a potential security risk if you have to connect to the net to get new ads. I can imagine with all the code that there's SOME flaw that'd alow someone to be able to toss a malicious ad in-game to fuck your system up while you're too busy playing and not watching your system.

Forget Spore (0)

Anonymous Coward | more than 6 years ago | (#19054613)

Hurry up and cough up a decent next-gen installment of SSX, EA. What are you idiots doing.

Teasing isn't nice. (2)

sherriw (794536) | more than 6 years ago | (#19054893)

At what point do we start demanding that game companies keep their mouths shut about games until they are X % done? Like say 95%. Or Beta or something. I've been disappointed by delays in this game one too many times. That's it Spore, you're off my "Games to Watch For" list.

So sad.

Re:Teasing isn't nice. (1, Insightful)

Anonymous Coward | more than 6 years ago | (#19056745)

Half-Life was two years late. Half-Life 2 was 18 months late. World of Warcraft was two years late. E.T. shipped on time. Any questions?

Re:Teasing isn't nice. (0)

Anonymous Coward | more than 6 years ago | (#19060405)

Yeah, how does Daikatana fit into that picture? It was delayed too, but turned out to be shit. Goes to show you that extra time into development doesn't always mean a better game. Reminds me of a saying about polishing a turd.

They don't set themselves very high targets (1)

WombatDeath (681651) | more than 6 years ago | (#19054935)

It expects profits for the year to fall short about ten cents, hitting a high of $1.20 as opposed to the expected $1.31.

Even I manage to make more than $1.31 profit in a year. They're clearly just not trying. On the positive side, perhaps they can make up the difference with a quick hoover down the back of the sofa.

It's {a bunch of / too many} games (1)

joe_n_bloe (244407) | more than 6 years ago | (#19055441)

I don't know why it isn't being released in stages. I'm sure the idea has been floated once a month, or maybe once an afternoon. I've always had trouble accepting that a game this large and ill-defined can be completed in one fell swoop. If nothing else, maybe they could release one or two "preview" games as a kind of public beta test.

ha ha (1)

partowel (469956) | more than 6 years ago | (#19055863)

THis is what is really happening.

THey are going online.

Why just gouge people 80 bucks for a game when you can get over 240 bucks a year on an online mmorpg?

SPore looks okay........

but if it goes online. hell no.

I want star trek online.

The other theory why spore is delayed : People can't program. At least not americans. Send it to Japan.

THAT is the place to get computer girly games. mmmm....nice ag2.

Where is the North american version? hmmm......thank goodness for open source translations.

Now if you can create a race of submissive females in spore that would be funny.

and naked. mmm....good ferengi morales.

Sweet (1)

SupremoMan (912191) | more than 6 years ago | (#19065983)

One can only hope EA dies a brutal death at the hands of the stock market. I take this as a sign of things to come. I'm also waiting for Spore, it is the one game I am actually looking forward to. I knew the usual EA shenanigans would get in the way.
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