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id Software Working on New Title

Zonk posted more than 6 years ago | from the magical-software dept.

Games 157

id Software has announced that, powered by the 'magic' of a new Carmack-crafted engine, an entirely new franchise is on the way. GamesIndustry.biz reports that the venerable FPS development house is hard at work on a completely original game. Without ties to Doom or Quake, the company hopes to begin moving in some new and interesting directions. "Id's last major internally developed title was 2004's Doom 3, which utilized new technology created by Carmack. In the interim, id's technical director has been heavily involved in bringing games onto mobile, including Doom RPG and Orcs & Elves. 'Our first task at id is as a single studio developer,' [Todd] Hollenshead continued. 'That's really where everything spawns from. Because John Carmack is a programming genius, who in my opinion is unequalled in video games today, he makes a great technology that we can use across a wide range of applications and different games within our suite of franchises. The new stuff that we're working on does have a brand new engine that John has been working on, actually is still working on today. We can't really talk any details about it; we'll see about when the timing is right for an announcement. We like to be able to talk about stuff that we can show at the same time and it's not really ready to show yet.'"

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157 comments

News Flash (2, Informative)

sokoban (142301) | more than 6 years ago | (#19342287)

A company which has not released a product in 4 years is starting work on a new product.

That's about all the article has to say.

Re:News Flash (3, Insightful)

gstoddart (321705) | more than 6 years ago | (#19342405)

A company which has not released a product in 4 years is starting work on a new product.

That's about all the article has to say.

And, that Carmack is working on it. Which, apparently to some people, is as good as Jobs promising a new product -- pure magic. :-P

I bet there will be audible squeals from some people over that alone! (Note: not me, I'm too old to squeal over such things. =)

Cheers

Re:News Flash (2, Funny)

creimer (824291) | more than 6 years ago | (#19343699)

They had to wait for the hardware to catch up with what Carmack wanted to do next. I wouldn't be surprised if the minimum hardware spec is a quad-core CPU, 1GB video card, 4GB memory and a 64-bit operating system.

Re:News Flash (1)

cptnapalm (120276) | more than 6 years ago | (#19345023)

Oh come off it. The stuff you list will be available before the game ships. Therefore they will be far too old to play the game. You'll have to wait at least a year after release for the minimum spec hardware to be of limited availability.

Re:News Flash (1)

Runefox (905204) | more than 6 years ago | (#19344327)

Same could be said about Blizzard and StarCraft II. Their last game was WoW (2004), which was released before id's last published PC game, Quake 4 (and the same year as Doom 3, their last in-house developed game), and I don't consider an expansion pack (Burning Crusade), no matter how much content is added, to be anything remotely similar to a full game.

However, to threaten the WoW-subscribers... To speak ill of their beloved in such a way as you have id, even so little as you actually have, to insult their precious... It could be... Could be disastrous .

Re:News Flash (0)

Anonymous Coward | more than 6 years ago | (#19345057)

A company which has not released a product in 4 years is starting work on a new product.

And of course if you are even one tenth of the id fanboy gamer that many of us in the over-40 programmer crowd who were utterly blown away by Commander Keen, Wolfenstein, and the original Doom when they first appeared are, then you too will enjoy a smile and a quiet rejoice at even that shred of gossip. Whatever it turns out to be, it'll be done when it's done, and there is a very high likelihood that it'll be very good.

So uh... (1)

mulvane (692631) | more than 6 years ago | (#19342311)

Where is the story here? And when is the next Duke Nukem title due?

Re:So uh... (2, Funny)

CFBMoo1 (157453) | more than 6 years ago | (#19342621)

I will laugh if iD got tired of waiting for Duke Nuke'm Forever and decided to do it themselves.

Re:So uh... (1)

mulvane (692631) | more than 6 years ago | (#19342697)

I"m sure they would have copyright problems with that...Maybe we should be expecting Nuke Dukem Forever.

Re:So uh... (1)

erroneus (253617) | more than 6 years ago | (#19343127)

..actually, trademark problems... but we know what you meant.

Re:So uh... (1)

mulvane (692631) | more than 6 years ago | (#19343203)

Glad someone did.. I really should pay more attention to my work than trying to write slashdot comment with the time constraint of my boss not seeing it.

Re:So uh... (1)

Jugalator (259273) | more than 6 years ago | (#19343111)

Maybe id Software in fact bought that intellectual property and is set to do that one. *dun dun dun*

Carmack's opinion (2, Interesting)

moderatorrater (1095745) | more than 6 years ago | (#19342359)

I wonder what John Carmack thinks of DirectX/OpenGL improvements that have come out since 2004. It'll be interesting to see what he can do with the new technologies.

Also, assuming that it's an FPS, is there any new territory to cover? It seems to have pretty much just run its source and any new IP would probably just be a new flavor of aliens/demons/WW2.

Re:Carmack's opinion (3, Funny)

jandrese (485) | more than 6 years ago | (#19342381)

Maybe they'll blow everyone's mind and release a game that isn't a FPS.

Nah, it'll never happen.

Re:Carmack's opinion (2, Funny)

nomadic (141991) | more than 6 years ago | (#19342499)

Maybe they'll blow everyone's mind and release a game that isn't a FPS.

Maybe they'll really go overboard and release a game that isn't a horror/scifi FPS seemingly based on bad 80's heavy metal album covers.

Re:Carmack's opinion (1)

Haeleth (414428) | more than 6 years ago | (#19343291)

Maybe they'll blow everyone's mind and release a game that isn't a FPS.
Nah, it'll never happen.
It already did happen, on many occasions, though apparently either before your time or so long ago that you've forgotten. ID were great long before Wolfenstein 3D.

Please, God, let the new title be Commander Keen 5...

Re:Carmack's opinion (2, Funny)

Haeleth (414428) | more than 6 years ago | (#19343313)

Er, I mean 7, of course. How embarrassing.

Re:Carmack's opinion (1)

maglor_83 (856254) | more than 6 years ago | (#19345271)

There have already been 7. Marooned on Mars, The Earth Explodes, Keen Must Die!, Keen Dreams, Secret of the Oracle, The Armageddon Machine, Aliens Ate my Babysitter.

Re:Carmack's opinion (0)

Anonymous Coward | more than 6 years ago | (#19343971)

Three, sir!

Re:Carmack's opinion (1)

nomadic (141991) | more than 6 years ago | (#19344505)

Please, God, let the new title be Commander Keen 5...

Ugh, the most overrated game series in history.

Re:Carmack's opinion (2, Informative)

KDR_11k (778916) | more than 6 years ago | (#19343621)

Back when Doom 3 was in development Carmack was talking about how they'd make a game that's not a sequel after that. He also said it'll still be an FPS. Unless they changed plans that's what's going to happen.

Keep in mind Quake was meant to be an RPG at first.

Re:Carmack's opinion (2, Funny)

mulvane (692631) | more than 6 years ago | (#19342411)

kittens!! A smart evolved bacteria that controls kittens is forcing kittens to take over the world as we know it. Its sole purpose is to eventually have a mutant controlled kitten society...The heroin of the movie must masturbate his way through the story because as you know, "masturbate and kill a kitten".

Re:Carmack's opinion (1)

svendsen (1029716) | more than 6 years ago | (#19342497)

Ya but after the 5th kitten what about the friction burns? Or be so tired be like fuck it and let the kittens rule mankind.

Re:Carmack's opinion (1)

mulvane (692631) | more than 6 years ago | (#19342557)

I was thinking about that. The lead would have to be a really multi-orgasmic female lead. Could also loosely base the plot of the story off of "La Blue Girl".

Re:Carmack's opinion (4, Funny)

jae471 (1102461) | more than 6 years ago | (#19342771)

The heroin of the movie must masturbate his way

Its about a tranny addicted to narcotics?

Re:Carmack's opinion (0)

Anonymous Coward | more than 6 years ago | (#19342581)

Also, assuming that it's an FPS...

Yeah, well, I don't think we're getting Rescue Rover 3 anytime soon there, champ.

Re:Carmack's opinion (0)

Anonymous Coward | more than 6 years ago | (#19342667)

No one gives a shit about Carmack's opinion.

Except for pc fanboys who think it is still the late 1990s...

Game engineers are still laughing about his embarrassingly inane whining about 'teh scary world of teh multicore/parallel processors'.

Re:Carmack's opinion (5, Funny)

AdmiralWeirdbeard (832807) | more than 6 years ago | (#19342717)

Dude, how bout a game with Demon Aliens fighting Zombies both in space and underground, during WWII?
How tits would that be?

Re:Carmack's opinion (1)

SanityInAnarchy (655584) | more than 6 years ago | (#19345317)

Also, assuming that it's an FPS, is there any new territory to cover?

Depends what you consider "new".

There's a lot of people who seem to think that in order to be "new" or "original", a game must have entirely new and original "gameplay", and then go debate about what that would be. Most of these people wouldn't argue about a few games -- DDR and Frequency/Amplitude were very much new, both in control style and actual gameplay.

First, new ground isn't necessary. I just got a new DDR game (having lost my old ones), and I haven't even gotten into the actually new features, like EyeToy and internet gameplay, but it already kicks ass. The gameplay is exactly the same as it always was, but there are a lot of good new songs, and the animated, dancing 3D chick is hotter and less pixelated than before, and also apparently no longer cell shaded.

I wouldn't have bought it if I didn't lose the old one, of course, because I don't think these things are worth shelling out $20-50 for some new songs. But that's all in the eye of the beholder, really. Half-Life 2: Episode 1 didn't really introduce any shockingly new gameplay since Half-Life 2, not even much in the way of new monsters. Alyx is hot as ever, but despite the hype, she's not all that much smarter than before. But I still think it's worth it, because the story was interesting enough, and there's nothing wrong with the gameplay.

For that matter, consider Counter-Strike. Really, nothing has changed since the original CS was released (free for download if you had Half-Life), yet people still play it every day. Or World of Warcraft -- are they really covering any new ground there?

I would say that FPS is just the interface, the medium, and the question you are asking is more like "Assuming it's just a video game, is there any new territory to cover?" There's always room for the truly odd and different, even if it's still technically an FPS. Consider Deus Ex, or Natural Selection. Even Cube.

So... (1)

djones101 (1021277) | more than 6 years ago | (#19342385)

Will it run on anything OTHER than Vista? Please say yes.

Re:So... (5, Informative)

Mr EdgEy (983285) | more than 6 years ago | (#19342555)

id has had a history of releasing multi-platform, hell id is one of the only major producers i know about that actually open sources its engines after they have profited enough from them. quake3, doom3, quake4 and probably previous games all run on linux, and the client came pretty quickly after release.

Re:So... (2, Informative)

Non-CleverNickName (1027234) | more than 6 years ago | (#19342977)

I'd definately expect so.

id Software is still one of the few game developers that actually create games for use on multiple OSs, including Linux. None of that DirectX 10/Vista-only crap. I installed Doom 3 on my Linux installation, and surprisingly, it actually runs quicker in Linux than it does on Windows. I dual-boot with XP for gaming, so I decided to test both out, and I was able to max out all graphical settings on the Linux install with no hiccups...my Windows installation started hiccupping once I set AA to 8x with all other settings on Ultra.

I'll be really curious to see what they come out with

Re:So... (1)

sgt scrub (869860) | more than 6 years ago | (#19343865)

I don't know of any game that runs under vista. I thought everybody was still un grading to XP. Not that Vista is an up to anything.

OpenGL? (2, Interesting)

I'll Provide The War (1045190) | more than 6 years ago | (#19342493)

He has grumbled about the slow progression of this API in the past. Is now the time when he will make the jump to Direct3D?

The Quake III engine was widely licensed for dozens of FPS titles from 1999-2005. The Doom 3 engine has been an abject failure in this regard. Epic and Valve have eaten id's lunch so to speak. Unless Carmack has made a conscious decision to stop spending time on 3rd party support so he can play with his rockets, this is something he will definitely want to address.

Re:OpenGL? (3, Insightful)

Applekid (993327) | more than 6 years ago | (#19342727)

Quite true. I also found the quote 'Our first task at id is as a single studio developer' to be quite telling in that regard, especially when, from my perspective, id games have become synonymous with "Game Graphics Engine Technical Demo++"

With Unreal and Source taking strides, maybe technology is getting to a point where the return on investment of in-depth super genius work in a graphics engine is too low to justify.

After all:
Because of the nature of Moore's law, anything that an extremely clever graphics programmer can do at one point can be replicated by a merely competent programmer some number of years later.
- John Carmack

Re:OpenGL? (1)

spiderbitendeath (577712) | more than 6 years ago | (#19343721)

I thought the Source engine started it's life as the Quake engine, and is supposed to still contain code from it.

Re:OpenGL? (1)

Kelbear (870538) | more than 6 years ago | (#19344289)

That was the half-life engine, which did start development with the quake engine as their foundation and by release, 70% had been replaced.

The Source engine was a new engine, I don't know how much had been transplanted from HL1, and if any of that had originated from id.

Re:OpenGL? (0)

Anonymous Coward | more than 6 years ago | (#19344311)

HL1 was based on the quake1 codebase with lots of modifications. Source was written "from the ground up", but I believe does still contain a tiny bit of HL1's codebase in it.

Re:OpenGL? (1)

KDR_11k (778916) | more than 6 years ago | (#19343765)

Yes but do you want your games to look like they're from two years ago? That won't fly on the PC and it won't fly on the console either (because the latter doesn't profit from moore's law regularly).

We also know the target platform already [wiiliving.com] .

Re: Gay (0)

Anonymous Coward | more than 6 years ago | (#19345069)

I wish I could mod your post gay, because it's gay. Not that there's anything wrong with being gay, but the "it's another engine tech demo" argument is tired, and even worse completely false. Carmack himself has stated that id Software earns the majority of it's revenues from game sales, not engine licensing.

Re:OpenGL? (1)

StarvingSE (875139) | more than 6 years ago | (#19343255)

Not many titles have taken advantage of the source engine either. I think it is more of a general decline in the popularity of fps games in recent years than a failure of the engine. The technology is there, but the general gaming public have moved their obsession from unreal tournament and counterstrike to WoW.

Re:OpenGL? (0)

Anonymous Coward | more than 6 years ago | (#19343491)

"The technology is there, but the general gaming public have moved their obsession from unreal tournament and counterstrike to WoW."

Oh I don't know. BF2 and GRAW1&2 are basically FPS with a squad element, and they both do well online.

Unreal is OpenGL (1)

SanityInAnarchy (655584) | more than 6 years ago | (#19344655)

There are native Linux/GL ports of every Unreal Tournament, and the original Unreal (apparently ported to the UT engine). It's true, UT2k4 had Direct3D and OpenGL renderers, using the d3d ones by default on Windows, but they do support OpenGL, and provide probably 95% of the functionality right away, and the other 5% (stencil shadows, for example) in patches.

I don't know if Carmack is going OpenGL, but I do know that if he does, it will force the API to keep pace. That's what happened with Doom 3 -- it is OpenGL only, and both vendors rushed to release updated drivers with better OpenGL support in time for the Doom 3 release. Others do the same thing, too -- Half-Life 2 and DirectX.

New, improved vaporware... (2, Insightful)

untaken_name (660789) | more than 6 years ago | (#19342505)

...Now without even a name or description! Why waste time making up a name, story, and rigged-up screenshots for your new vaporware? Just claim that you're working on something new, but it's so new and revolutionary you can't talk about it! No hassles with release dates or feature lists...those id guys really ARE geniuses.

"Mr. Carmack, how's your new game?"

"People will bow to it."

Re:New, improved vaporware... (2, Insightful)

Paralizer (792155) | more than 6 years ago | (#19344757)

They don't give out details because it makes sense not to early in development. From what I've read from the book "Masters of Doom" [amazon.com] , John Romero used to do a lot of boasting about new games before they were really ready to showcase. This became a problem because he would say stuff like, "well our game is going to do blah and blah", which is likely what they wanted at that stage in development. But maybe a few months down the road they decide that's not really want they wanted, now they have to deal with this hype that was generated for something they no longer intend to do. So thats why they don't give out much detail about their projects until it is much closer to being ready to ship.

I think long building hype sets you up for failure... Daikatana and Duke Nukem Forever?

Re:New, improved vaporware... (0)

Anonymous Coward | more than 6 years ago | (#19344895)

Hey man, I just LOVE my 'nintendo revolution'.

Commander Keen? (5, Funny)

Wise Dragon (71071) | more than 6 years ago | (#19342517)

I'd love to see a new Commander Keen game. That series was so much fun.

Re:Commander Keen? (1)

DrWho520 (655973) | more than 6 years ago | (#19342565)

I'd love to see a new Commander Keen game. That series was so much fun.
This made me laugh so hard I fell off my dinosaur. Owy, my head hurts...

Re:Commander Keen? (1)

BigDumbAnimal (532071) | more than 6 years ago | (#19342765)

From TFA:

...it's not even Commander Keen.
Sorry!

Re:Commander Keen? (1, Funny)

Anonymous Coward | more than 6 years ago | (#19343067)

From TFA:

...it's not even Commander Keen.
Sorry!
Of course not... by now he's been promoted. Prepare for... ADMIRAL Keen!!!

Re:Commander Keen? (1)

ab0mb88 (541388) | more than 6 years ago | (#19342955)

FTA:
it's not Doom, it's not Quake, it's not Wolfenstein, it's not Enemy Territory, it's not even Commander Keen.

Finally the new version of Catacomb.

Re:Commander Keen? (1)

KDR_11k (778916) | more than 6 years ago | (#19343817)

I think it was Hollenshead who said they'd make a sequel if they could get the rights back. Not sure about the person but it was an id employee so I guess they sold the rights (or didn't keep them).

Its really great! (3, Insightful)

DrWho520 (655973) | more than 6 years ago | (#19342531)

Hey everybody, we have something really great, but we cannot show you. We cannot even tell you any details. It is built on this amazing engine that is so amazing it is not even finished yet, so we really cannot show you anything. But it was designed and devoloped by this A-number one developer...the man is a fricken genius! Yeah, he did this awesome game you played four years ago.

Nothing to see here...

Re:Its really great! (5, Insightful)

DeltaSigma (583342) | more than 6 years ago | (#19342719)

I gaurantee you, what happened here is gameindustry.biz asked for some statements regarding their next title, and id gave them a straight up answer. Gameindustry.biz considered this news-worthy. If you read the entire (and very short) article, you see Hollenshed say "We can't really talk any details about it; we'll see about when the timing is right for an announcement. We like to be able to talk about stuff that we can show at the same time and it's not really ready to show yet." In other words, this isn't an an announcement that id is making. They're not trying to start the hype machine. Gameindustry.biz just get over-excited about their "exclusive."

Re:Its really great! (1)

Quila (201335) | more than 6 years ago | (#19342821)

Carmack's been known to write and throw away entire rendering engines overnight. This one must have pretty good potential if he's been sticking with it for a while.

Never happen, but... (1)

u-bend (1095729) | more than 6 years ago | (#19342609)

Wouldn't it be cool to see an id/Wii project?

Doom IV (0)

Anonymous Coward | more than 6 years ago | (#19342617)

Featuring a rehauled rendering engine that can display 4.2 million shades of darkness.

Listen to Carmack on Archive.org (4, Informative)

DeltaSigma (583342) | more than 6 years ago | (#19342635)

John Carmack's keynotes from the last three QuakeCons are available here [archive.org] . You won't get any solid answers on their next title, but in the 2006 speech you can get some clues when John Carmack starts elaborating on his game design philosophies.

Re:Listen to Carmack on Archive.org (0)

Anonymous Coward | more than 6 years ago | (#19343399)

Cool - thanks for the links :) Also, isn't this news item actually old news? Didn't Carmack already state that id was working on a new game the last QuakeCon when they were showcasing Quake Wars?

I guess you all just don't understand... (5, Interesting)

dteichman2 (841599) | more than 6 years ago | (#19342685)

I hope Id does something OTHER than an FPS game. The market for those seems to be getting pretty saturated. Imagine what they could do to an RTS with all their graphical godliness. Heck, how about an RPG. Maybe combine the best of two genres. I used to play a HL mod that had a "commander" who saw things from top-down and did the RTS stuff while everyone else was in FPS-mode (think BF2, but SciFi).

Re:I guess you all just don't understand... (1)

DeltaSigma (583342) | more than 6 years ago | (#19342807)

While I'd like to see a different genre from id on one hand, I'd also like to see their response to Halo and Gears of War. id is the original owner of the FPS format, but they're not owning recent FPS sales. They've gotten their artistic Doom 3 done-the-way-we-always-wanted-to-do-it title out. So perhaps they're readying some super-charged pure FPS revolution.

Re:I guess you all just don't understand... (2, Funny)

Anonymous Coward | more than 6 years ago | (#19343019)

I hope Id does something OTHER than an FPS game.

Everyone does first-person or third-person shooters. The "second-person shooter" world is sorely lacking, and it is here that id will show its true genius.

But I've said too much.

Re:I guess you all just don't understand... (1)

MrWhitefolkz (751859) | more than 6 years ago | (#19343047)

They also had a mod similar to this for one of the Quake games, although which name escapes me at the moment. In fact, it was a strictly two players RTS, just using quake assets. It was a neat proof-of-concept, but I don't believe it ever really caught on.

On a side note, and I know hell would have frozen over at this point, but I would love to see them bring back the people from the Doom days. Obviously it would be in a limited fashion. I fired up Doom II the other day just to goof off with a friend that I used to play with through the BBS's that allowed this type of play. It was still fun. It was definitely mindless and had no where near as much depth as most blockbuster FPS games that are out there today, but the level design was still fun and the satisfaction of watching your pixelated buddy start going berserk is still a treat.

This desire to see the old guys reunite may be because to this day, I'm still disappointed that the game that was hyped up [gamers.org] to be Quake never materialized.

Re:I guess you all just don't understand... (1)

FiloEleven (602040) | more than 6 years ago | (#19343159)

I was with you until you mentioned RTS. I don't understand the attraction to that genre at all - as soon as the "RT" is added the "S" takes a huge fall IMO. If anything, I'd look for a first-person adventure that oozes atmosphere and begs for world interaction. Think Grim Fandango crossed with Myst, only a little more action-oriented. Unfortunately, I don't think id is up to the task of developing a good tale, so I'll have to wait until the (hypothetical) engine is licensed to someone else.

Re:I guess you all just don't understand... (1)

Blakey Rat (99501) | more than 6 years ago | (#19345283)

I used to play a HL mod that had a "commander" who saw things from top-down and did the RTS stuff while everyone else was in FPS-mode (think BF2, but SciFi).

Tribes had this genre covered in 1998.

id couldn't be original if they fell out of a boat (-1, Troll)

Cathoderoytube (1088737) | more than 6 years ago | (#19342737)

id couldn't do an original game if they were the only company in the world that made video games, and everybody had extremely low standards for what they thought qualified as an original game, and everybody that played the game was previously blind for their entire lives but somehow got their sight back and the first thing they saw was the game that id software made. That is how impotant id software is. The games they release are effectivley demos for whatever new 3D engine they made, which is all the damned company is good for!!

Re:id couldn't be original if they fell out of a b (0)

Anonymous Coward | more than 6 years ago | (#19343063)

How many billions of dollars in revenue have you generated for anybody?

I'll wait for that answer before I judge your stated opinion on id Software.

Re:id couldn't be original if they fell out of a b (0)

Anonymous Coward | more than 6 years ago | (#19343383)

are you stupid? id games defined the fps genre

Re:id couldn't be original if they fell out of a b (1)

moderatorrater (1095745) | more than 6 years ago | (#19343389)

Going by the definition of originality from the US Patent Office, they were the first to combine the words "Doom" and the roman numberal "III", therefore it was original.

Re:id couldn't be original if they fell out of a b (1)

Himring (646324) | more than 6 years ago | (#19343553)

John Carmack, and id software, will go down in video game history as one of the most original, and influential, of the era -- if not of all time....

Ahem (2, Insightful)

Aminion (896851) | more than 6 years ago | (#19342813)

Will id's new engine support bleeding edge features such as brightness? *ducks*

Re:Ahem (1)

aichpvee (631243) | more than 6 years ago | (#19343049)

Don't give them any ideas! They'll do a game that's so bright all you can see is white! Then they'll decide it has to be a fucking trilogy and release a game that's all gray!

And the new title is... (1)

Joe U (443617) | more than 6 years ago | (#19342911)

The new title will be Sim Carmack. It's a simulation type game where you design some great 3d shooter games, and then do nothing but roll around in money for about 4 years.

Well, they did say original, so it's all in realtime.

Carmack used to post here (1)

sith (15384) | more than 6 years ago | (#19343137)

I know I'm ancient, but does anyone else remember when Carmack used to post on slashdot with some degree of regularity? And not just on id-related topics. Good times...

Re:Carmack used to post here (1)

Nyeerrmm (940927) | more than 6 years ago | (#19343601)

I can't say that I remember that, but it doesn't seem too surprising. This weekend at the International Space Development Conference (I'm a space nerd, not a game nerd) we were able to organize a special student event with him (about 15 of us having a conversation with him about Armadillo stuff) and he was very friendly and great to talk to (he knows his shit too, which is really impressive for it just being a really expensive hobby.)

Also, later, when some of my friends were sitting at their booth during some presentation or another he just came by and started talking to them for a while. His attitude and friendliness, along with his intimate understanding of his rockets really impressed me.

Re:Carmack used to post here (1)

MrWhitefolkz (751859) | more than 6 years ago | (#19344191)

I've never had the fortune of meeting Carmack, but he has always had that type of attitude from what I can tell. He was one of the first (that I know of) game developers to give regular updates in his .plan files (everything from game development, to hardware, to racing on the tarmac, all the way to his car) and has always been vocal about his thoughts, all intelligently formed and would admit when he was wrong. Add into the fact that he always supported a cross platform approach... Those type of traits cemented him as +5 :). Theres always someone smarter then you are, but I can't think of another developer who has made sure that the community was taken care of.

On a side note, iD software I believe (with the original QuakeWorld) was responsible for the first gamer ranking system... once again, he/they were community orientated.

Re:Carmack used to post here (1)

Floritard (1058660) | more than 6 years ago | (#19343783)

That pretty neat. And here's a complete post from John Carmack:

Thank you.

John Carmack
That got a +5 Interesting. You know you're somebody in the nerd world when you can do that on /. with just 2 words and your name.

Looks like Carmack was wrong (1)

Gen. Malaise (530798) | more than 6 years ago | (#19343933)

http://slashdot.org/comments.pl?sid=116699&cid=987 6672 [slashdot.org] "I am extremely proud of Doom 3. I think it is the best game we have ever made, and it exceeded all of my expectations. That is a rather trite phrase, but it is literally true -- I had a good set of expectations for how the game would turn out based on the technologies that it was built on, and it wound up being just plain better than that. We think a lot of people will like it. I don't follow gaming message boards, because, at its best, entertainment is going to be a subjective thing that can't win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior. This slashdot story is about as close as I want to go... Amidst all the various Doom ports and expansions, we are starting up on our next game. It will have a new rendering engine, which will be keeping me busy for a while, but the only other thing we are saying for now is that it won't be a sequel to any of our previous work. We have a really solid team that did a lot of maturing through Doom's development, so I have high hopes that it won't be another four year odyssey. John Carmack"

I wish... (1)

ninevoltz (910404) | more than 6 years ago | (#19344807)

I just wish some blockbuster game house like this would release a Linux version of their next blockbuster _first_ then give the gamers a year to wait for the Windows port. There would be so many new Linux users that Microshaft would shit their pants.
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