Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

E3 Previews - Force Unleashed and Fracture

Zonk posted more than 7 years ago | from the various-kinds-of-spikey-bits dept.

E3 16

LucasArts has been focusing of late on a tight integration between technology and story. Their two big E3 offerings are great examples of this philosophy, with Star Wars: The Force Unleashed probably the better known of the two. There was apparently just some footage shown at the event, which will be rebroadcast tonight during the show Entertainment Tonight. IGN has a slightly longer writeup on the game, looking into the idea of "kicking ass with the Force". The other title LucasArts was showing this week, Fracture , uses over-the-top terrain deformation technology to imply certain things about its future setting. From Joystiq's coverage: "We saw a bangalore grenade launcher, that sends a grenade rippling through the ground like you would see Bugs Bunny dig in Looney Toons. The ground above it would raise a little, and the explosive would eventually pop its head out of the ground to claim its victim. A vortex could be created which acted just as its namesake implies, and also seen was a gun that created a large boulder from surrounding terrain and hurled it like a bowling ball. We also saw an extreme use of terraforming with the the magma spike, which shot a column straight up into the sky. If you're standing on it, you get a new, higher platform. If you destroy it, the remnants serve as a hindrance to incoming traffic."

cancel ×

16 comments

Sorry! There are no comments related to the filter you selected.

Interesting (1)

MajinBlayze (942250) | more than 7 years ago | (#19842957)

WoW! the force unleashed seams pretty cool, and I will admit that I've been a fan of the Jedi Knight/Dark Forces series (yes, I *Have* the original Dark Forces game (I just might pull it out when I get home today)), despite the fact that a few have been fairly repetitive. It's too bad that you only get to choose one side of the force, as that has been one of my favorite aspects of the games so far. It would be kind of fun (albeit frustrating) to play a light side jedi trying to save people, only to end up failing in the end (as you couldn't completely succede; that would ruin continuity).

Re:Interesting (1)

Wicko (977078) | more than 7 years ago | (#19843409)

Haha the original Dark Force game is fantastic, good ole Doom style star wars shooter :)

Re:Interesting (4, Funny)

Rakishi (759894) | more than 7 years ago | (#19843533)

As long as I can force grip people then drop them over a ledge I'll be happy.

Re:Interesting (1)

Katmando911 (1039906) | more than 7 years ago | (#19844083)

Continuity be damned! They could have multiple endings some of which just aren't canon

Re:Interesting (2, Interesting)

SnowNinja (1051628) | more than 7 years ago | (#19844177)

In Jedi Academy, or JK3 you get to dabble in both sides. If you choose dark powers, you have to adjust your strategy to reflect that, and the Jedi Masters warn you about your choice of force powers.
I don't want to ruin it, but if you so choose, at the end of the game you can fall to the dark side.

asdfpif ijsdaj WAaaaaaaa 9wad9 bbbb (1)

R00BYtheN00BY (1118945) | more than 7 years ago | (#19843041)

dsof 4ifeh good sir maidf4wjef0 ogiuvfttdb uyjjfdv vfb jnoitbsrg0b g09je5ingo[ bvhsing sernvaeoui hgrfasdvhrkjc zdxhhrduwthae v zs9b gaer 9vib wa4fwao vb;zdvbzbsbbwe bfo.bsds fg wi hfhfbwbwfrwf9iuweer 89hdfyga gbalbviphd98ephgrthb rh98sdfsatutrhwefbevbdsvhawefhf e08hsd nfaebfibiuvaebfihdfbuigabhh jnoitdwfhatsuhadfaifhayer 98hwadbudufdhfdfhewfhasuhadfaifha gfjgh98hwadbudunjgjyhyfsda iajf vondfst 4hgvofg vhuj

Am I the only one surprised? (1)

Wicko (977078) | more than 7 years ago | (#19843277)

Fracture looks like a very promising idea, and a lot of fun, but I was very surprised when I learned it was by LucasArts. I guess I never pictured LucasArts making games about any other IP than Star Wars (as of late anyway), much less one so intertwined with physics. Valve, maybe, but LucasArts? Well, not that I'm complaining, in fact this is fantastic, a good example to follow for other developers.

Re:Am I the only one surprised? (2, Funny)

ShadowsHawk (916454) | more than 7 years ago | (#19847725)

Please don't give Valve any ideas! I really would like to get Episode 2 before the end of the decade.

But... (1)

Zencyde (850968) | more than 7 years ago | (#19843329)

I'm pretty sure that they could have done so much more with this game by releasing it on PC and taking advantage of a physics card of some sort. Does anyone know how far they've come with GPU physics emulation?

Re:But... (1)

AuMatar (183847) | more than 7 years ago | (#19843483)

Sure- for both people with a physics card.

Re:But... (1)

Zencyde (850968) | more than 7 years ago | (#19843601)

I was putting more focus on the idea of using GPU based physics. Nvidia was developing software to take hold of a graphics card last I checked. I'm not sure how far it's come though.

Re:But... (1)

bWareiWare.co.uk (660144) | more than 7 years ago | (#19847351)

Nvidia have added some hardware primarily for physics to their newest graphics cards along with some driver support for using the GPU for more then graphics (as have ATI). Nvidia also released bunch of press about Havok's FX. This is an add-on to the most popular game physics engine that offloads processing onto modern GPUs (current reports indicate it works much better on ATI cards, so Nvidia probably isn't shouting quit so load now). However I don't think Havok have ported FX to consoles (where there physics library is extensively used). This seems extremely odd as it is entirely Shader Model 3.0 based and should work more or less unmodified. I assume this implies that console performance is entirely bottlenecked on their GPUs and the are literally no games that would benefit from this.

I'd rather play a Star Wars graphic adventure (0)

Anonymous Coward | more than 7 years ago | (#19843615)

"Kicking ass with the Force" does not sound like an intelligent premise for a game.

Re:I'd rather play a Star Wars graphic adventure (0)

Anonymous Coward | more than 7 years ago | (#19843935)

Since when was the "Space Opera" genre an intelligent premise for anything?

Scorched... (3, Interesting)

huestis (1127491) | more than 7 years ago | (#19845753)

Just a thought... from the brief description of the weapons in Fracture does anyone else see similarity to Scorched Earth? Just wondering.

Re:Scorched... (1)

bombshelter13 (786671) | more than 7 years ago | (#19846135)

Yes, that's exactly the comparison the author made in the article.
Check for New Comments
Slashdot Login

Need an Account?

Forgot your password?

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>