Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

NES Emulator for iPhone Emerges

CmdrTaco posted about 7 years ago | from the from-the-depths-of-the-lake dept.

Emulation (Games) 111

An anonymous reader writes "The first emulator for iPhone, iPhoneNES has been released. It run very slow, and has no sound, but hacker NerveGas has managed to modify the source to release an optimized version that is playable. " My favorite bit is that your controller is a clickable picture of the NES controller. Not exactly the ideal UI but still an amazing accomplishment.

cancel ×

111 comments

Sorry! There are no comments related to the filter you selected.

The Real Question... (4, Interesting)

jellomizer (103300) | about 7 years ago | (#20142645)

How do you install it on the iPhone. Or is this an Ajax app?

Re:The Real Question... (2, Informative)

dakameleon (1126377) | about 7 years ago | (#20142723)

Search around for all the info on Jailbreak, or the iphone-dev wiki.

Re:The Real Question... (5, Informative)

wannasleep (668379) | about 7 years ago | (#20142813)

Basically you have to connect the iphone to a computer, run a program called jailbreak that makes the file system readable and writable. Then you just copy files here and there on the iphone. Turn off and on and you will have an icon to the emulator on your screen. More details: you take the files in the zip and install them into the directory /Applications, you add the application to the list of applications to be shown on the screen by editing a file called DisplayOrder.plist, and finally you chmod +x the NESApp.

Re:The Real Question... (1)

bar-agent (698856) | about 7 years ago | (#20147187)

Hey, just like Linux! Bonus.

Re:The Real Question... (0)

Anonymous Coward | about 7 years ago | (#20147327)

You missed the bit where you void your warrenty...

Re:The Real Question... (0)

Anonymous Coward | about 7 years ago | (#20148801)

That's OK, unless you also void your warranty... then you'd be screwed.

Typo in parent (0, Troll)

transiency (1053062) | about 7 years ago | (#20143599)

It run very slow /quote It would appear your brain does as well.

Re:Typo in parent (1, Funny)

utopianfiat (774016) | about 7 years ago | (#20143801)

slashdot.org, so easy a caveman could do it!

oog want to play kick-ass fighting games on oog's iphone. oog bored, BORED!

"QUICK, GET THE KEYS"

Re:Typo in parent (0, Offtopic)

SilentOneNCW (943611) | about 7 years ago | (#20143949)

It run very slow /quote It would appear your brain does as well.
Nicely done.

You install it by voiding your warranty. (0)

Anonymous Coward | about 7 years ago | (#20145011)

Have fun bricking your iPhone.

Re:You install it by voiding your warranty. (1)

stonedcat (80201) | about 7 years ago | (#20149043)

Have fun bricking your iPhone.


Thanks Steve Jobs spread the FUD around a bit.

Re:The Real Question... (0)

Anonymous Coward | about 7 years ago | (#20145157)

lol, sounds like crap. iv had an nes emulator on my phone, tmobile MDA, works excellent. sounds works great and runs at a stable regular speed. :P take that iPhoners! iv had it for 4 months now, I have the option to use the touchscreen, or use real buttons like a real nes controller. trust me no matter how cool you think your iPhone is you won't be able to play nes as easliy on an I phone vs my phone. you can't feel the dpad and can't watch both the dpad and the screen efectivly. trust me sell your iPhone while its still worth something.

the windows mobile/ pocket pc nes emulator I use is pokenes
 

First? (-1, Offtopic)

Anonymous Coward | about 7 years ago | (#20142657)

Mmmaah, FP! Mama!

Why not iPhoNES (1, Interesting)

Anonymous Coward | about 7 years ago | (#20142663)

Seems quicker.

Re:Why not iPhoNES (4, Insightful)

toleraen (831634) | about 7 years ago | (#20144781)

Try searching google for iPhoNES. It seems someone else may already have a pretty high page rank for that one.

How is this newsworthy? (0, Troll)

Red Samurai (893134) | about 7 years ago | (#20142699)

Emulation is no big deal. Why are the numerous PSP emulator releases never posted? /.'s Apple nuthuggery gets more visible by the day.

Re:How is this newsworthy? (4, Interesting)

darkhitman (939662) | about 7 years ago | (#20142771)

Emulation on the PSP, at this point, is a given. Anything up to and including the PS1/N64 is pretty much emulated... The importance of this would probably be that it's the first emulator on the platform or whatnot.... still not the world's best story, but hey.

Re:How is this newsworthy? (1)

Rob T Firefly (844560) | about 7 years ago | (#20143445)

Indeed. I'm a bit surprised by all the complaining "controls are teh s uck" posts, when the point is that someone's doing the damn thing at all in the first place. It's not meant to be the greatest thing in the world right out of the gate, it's the first milestone of a charming new hack on an interesting new platform.

Re:How is this newsworthy? (1)

Wicko (977078) | about 7 years ago | (#20144277)

Was there ever any posts about emulation on the iPods? iPod has its own gameboy emulator, and I think NES emulator as well.

Re:How is this newsworthy? (3, Insightful)

Zekasu (1059298) | about 7 years ago | (#20142801)

I'm not sure if you noticed, but there's both more iPhones on the market (due to popularity) and a larger market for the iPhone (can the PSP make phone calls (out of thoe box)?), and I also would take a gamble and say the iPhone wasn't created with gaming in mind. (Not as much as the PSP, therefore different hardware specs., and a different control configuration.)

Also, you may want to check out the following:
Playstation Emulator for PSP Released [slashdot.org]
x86 Emulator on PSP Runs Windows & Linux [slashdot.org]
Gameboy Emulator Released for PSP [slashdot.org]

Re:How is this newsworthy? (1)

Endo13 (1000782) | about 7 years ago | (#20143331)

Also don't forget the obvious fact that the PSP isn't really the sort of gadget most people carry around in their pocket or take to work. But having some real video games in your cell phone (as opposed to most of the lack-luster fare you can download to your phone by paying $7.99) has a lot of potential. You know, some people have lots of "contacts" to add in their phone, and for some reason it takes a while...

Re:How is this newsworthy? (1)

edwdig (47888) | about 7 years ago | (#20144127)

Also don't forget the obvious fact that the PSP isn't really the sort of gadget most people carry around in their pocket or take to work.

The PSP is really popular among people who take mass transit to work. They're really common to see on trains, but I've rarely seen anyone with a PSP elsewhere.

Re:How is this newsworthy? (1)

PitaBred (632671) | about 7 years ago | (#20144897)

I personally prefer my DS when traveling. Same idea, though ;)

Re:How is this newsworthy? (1)

edwdig (47888) | about 7 years ago | (#20145335)

Commuters seem to use the PSP mainly for video playback. You can use a DS for that if you get some homebrew stuff, but it's no where near as nice as the PSP for that purpose.

Re:How is this newsworthy? (1)

Pollardito (781263) | about 7 years ago | (#20144103)

I'm not sure if you noticed, but there's both more iPhones on the market
this looks false, but it's hard to track down accurate iPhone sales numbers. the PSP reported sales of 6.7 million units as of January [arstechnica.com] and in the most recent 6 month period [arstechnica.com] moved 1.2 million more units, for a total of about 8 million sold. iPhone initially reported 500k units sold the first weekend, but that was later revised to 146k [nytimes.com] and it's doubtful that they really kept up that pace since the initial rush wasn't running into supply shortages as bad as some other devices have seen

Re:How is this newsworthy? (0, Offtopic)

LKM (227954) | about 7 years ago | (#20147525)

Apple sold 240'000 within 2 days. There are obviously more PSPs out there than iPhones as of now, but I have no doubt that Apple will reach its goal of selling 10 million by the end of '08.

Re:How is this newsworthy? (0, Redundant)

Cutriss (262920) | about 7 years ago | (#20144255)

there's both more iPhones on the market (due to popularity)
Ha. Hardly. There are somewhere on the order of about 20M PSPs on the market, worldwide. The iPhone has been out just under a month and a half, and only in the US. Do you mean to tell me that in its first month of sales, 13 million people, or approximately 4% of the entire US population, bought one?

I strongly doubt that many iPhones even exist.

Re:How is this newsworthy? (1)

AchiIIe (974900) | about 7 years ago | (#20144345)

>> How is this newsworthy? BLASPHEMY! Had I told you that within 45 days of the iphone release it would have been hacked to allow any program and even, ugh NES emulators I would have been modded down into oblivion. This is a closed system, on a phone, running a unix variant that descends from freebsd and netbsd. The geek factors are off the chart.

Re:How is this newsworthy? (2, Insightful)

Midnight Thunder (17205) | about 7 years ago | (#20144617)

Emulation is no big deal. Why are the numerous PSP emulator releases never posted? /.'s Apple nuthuggery gets more visible by the day.

Simple:
    - Sony = bad
    - Apple = good
    - */Linux = extra good :)

Re:How is this newsworthy? (1)

LKM (227954) | about 7 years ago | (#20147491)

The "emulation" part is not newsworthy by itself. The "for iPhone" part is what makes it newsworthy. This is one of the first non-web useful iPhone apps.

The IPhone has: 600MHZ CPU. Why slow? (1, Insightful)

Anonymous Coward | about 7 years ago | (#20142739)

I have heard that the iPhone changes the CPU frequency depending on usage; anyway 600 MHZ (maximum) is a lot for a hanheld device.
My Nokia N800 Internet Tablet has a CPU half the speed (320MHZ) and manages to do things at a reasonable speed.

Poor programming, undoubtedly. (1, Insightful)

Anonymous Coward | about 7 years ago | (#20143479)

I remember being able to use some NES emulators back in the day on my AMD K6-2 333. Meanwhile, others would be dog ass slow on my newer Athlon 600. Hell, they'd be dog ass slow on my XP 1500+. :p

Can't say I've ever programmed an emulator, but from what I can tell, there's either a good number of people out there who don't know what they're doing, or it's very easy to bork something and cause horrible performance.

Re:Poor programming, undoubtedly. (2, Informative)

Ailure (853833) | about 7 years ago | (#20146731)

You have to remember that the faster emulators tend to be either inaccurate, such as the old infamous nesticle emulator. or use lots of low-level tricks such as ZSNES (which kinda also locks them into one platform). Some emulators where close to perfect accuracy is the goal is also some of the slowest, at least in the NES emulation scene.

Re:The IPhone has: 600MHZ CPU. Why slow? (1)

Wicko (977078) | about 7 years ago | (#20144447)

My old Pentium 200mhz can handle Zsnes, although its not perfectly smooth, but definitely playable. I'd imagine the iPhone has difficulty because emulation is not the only thing its doing.

Re:The IPhone has: 600MHZ CPU. Why slow? (1)

SonnyJimATC (939056) | about 7 years ago | (#20144667)

IIRC Zsnes is written heavily in x86 asm plus it uses hacks to get certain games to run faster.

Re:The IPhone has: 600MHZ CPU. Why slow? (1)

Wicko (977078) | about 7 years ago | (#20144945)

Programs would be coded in the iPhone's own assembly language, wouldn't they? Probably not as fast as x86 asm but still, NES should not be a problem at all.

Re:The IPhone has: 600MHZ CPU. Why slow? (1)

feijai (898706) | about 7 years ago | (#20149253)

The N800's OMAP2420 has twice the cache, among other things, than the iPhone's S36400. I suspect that half the clock speed doesn't mean half the chip performance here.

Nice accomplishment but who would want to play it? (1)

rolfwind (528248) | about 7 years ago | (#20142791)

Looking at the video, I imagine the controls would absolutely suck.

Just buy a DS instead for games:/

Re:Nice accomplishment but who would want to play (1)

XxtraLarGe (551297) | about 7 years ago | (#20143021)

My guess would be people who have an iPhone...

Re:Nice accomplishment but who would want to play (1)

rolfwind (528248) | about 7 years ago | (#20143143)

One of the reasons to get excited about the iPhone was, despite being a hybridization of devices is that it does its many tasks well unlike all the devices that came before it.

But this is not one of those tasks. It's hard to enjoy a game when the control is less than adequate. I think I rather play a game designed for touchstream (why not, DS has that too -- could be done for iPhone) than trying to clunk through a game designed with a physical controller in mind.

Re:Nice accomplishment but who would want to play (0)

Anonymous Coward | about 7 years ago | (#20144037)

you must be new around here.

Consider the ubiquitous "But does it run linux?" comment. The point of getting a toaster to run linux is quite similar to getting an iPhone to run old NES games - it's simply the challenge and accomplishment in doing it.

Re:Nice accomplishment but who would want to play (2, Insightful)

Koiu Lpoi (632570) | about 7 years ago | (#20145595)

Yes, nice accomplishment indeed.

It seems that, for any device that comes out these days, we first see the NES emulator, then other emulators. This is then followed by ports of Doom, Heretic, Hexen, and maybe Duke3D. This is then followed by Linux, Quake, and Descent. It's only after all that do we see actual new things being made for a platform.

I swear, some people have nothing better to do but port old games to every platform imaginable.

Re:Nice accomplishment but who would want to play (2, Insightful)

Peganthyrus (713645) | about 7 years ago | (#20146429)

Writing your own game is hard. Writing your own game while you're figuring out how to use the platform is harder.

Getting an emulator up and running requires a lot of things to be solved: dealing with the filesystem to load ROMs, getting things to run on a regular schedule, updating the screen, taking input and using it, talking to the audio hardware... by using a pre-existing emulator that you know works, or something like Doom, you can concentrate on these sorts of tasks with an end result that's actually a decent-sized project, instead of a tiny little toy app that bounces your coder-art logo around the screen and goes 'thrummmmmm'.

You forgot Tetris clone after Tetris clone (1)

tepples (727027) | about 7 years ago | (#20149233)

It seems that, for any device that comes out these days, we first see the NES emulator, then other emulators. This is then followed by ports of Doom, Heretic, Hexen, and maybe Duke3D. This is then followed by Linux, Quake, and Descent.
You forgot the obligatory Tetris clone, then the Tetris clone with some gimmick related to an uncommon hardware feature [pineight.com] , then the Tetris clone with two dozen different options for house rules [pineight.com] ...

Re:Nice accomplishment but who would want to play (1)

tm2b (42473) | about 7 years ago | (#20149131)

Obviously, what is needed is a Bluetooth gamepad.

Interesting... (2, Interesting)

chadwik01 (1124433) | about 7 years ago | (#20142807)

Seems like a good idea but I can't imagine trying to play NES with that small of a controller. I think it would be strange on a touch screen. Button mashers sure would be fun though.

Re:Interesting... (1)

CastrTroy (595695) | about 7 years ago | (#20143191)

I can't imagine playing a video game without having actual tactile feedback on the buttons. I think this would suck in a big way. It's a nice little hack, but I can't seriously see this being any fun. First, if you put your thumb on the screen, then it would immediately interpret a button press. but if you don't put your thumbs on the top of the screen, then it's probably going to fall out of your hands. also, telling what buttons/directions you're pressing would be quite difficult without continually moving your attention away from the action to look at your hands. Granted, the controls are just below the game display area, but I can be this will still be pretty distracting.

Re:Interesting... (1)

pragma_x (644215) | about 7 years ago | (#20143323)

I disagree. I wouldn't expect the control scheme to be any less distracting than a classic gameboy.

But you have to admit, at least the iPhone is multi-touch capable. If it had the touch capability of, say, a blackberry, this would have been a huge waste of time; imagine trying to play with a caps-lock style button mode.

As for grip, I could easily see myself resting my thumbs elsewhere on the device when not pressing a button, cradling it with my fingers.

Re:Interesting... (1)

darthflo (1095225) | about 7 years ago | (#20144953)

Um could you point me to whatever Blackberry has a touchscreen or isn't able to process more than one simultaneously pressed key?

Re:Interesting... (1)

pragma_x (644215) | about 7 years ago | (#20145415)

My bad... I was thinking more about PDAs in general; Blackberries seem to be the most ubiquitous at the moment. I completely forgot that the Blackberry has a full QWERTY keyboard on it. :(

Perhaps a more fair explanation as to how important multi-touch is, would be to try to play an NES game on a PalmPilot using *only* the stylus.

Re:Interesting... (1)

computechnica (171054) | about 7 years ago | (#20143511)

The Game King can play NES and GB/GBC games. It is also a 1GB Portable MP4/MP3/FM/Voice/Camera/JPEG/TXT W/SD Slot AND 2.3'' LCD for $70

GAMEKING-II [geeks.com]

Re:Interesting... (1)

djdavetrouble (442175) | about 7 years ago | (#20143787)

off topic but I saw that, is it any good ?!? Thinking about getting it for my kid.
D

Re:Interesting... (1)

noTe (1139513) | about 7 years ago | (#20144903)

I'm sure it would be better if you held the phone in the landscape position and had the control pad on the left side and the A/B buttons on the right side similar to a PSP or old Game Gear.

Re:Interesting... (1)

BradleyUffner (103496) | about 7 years ago | (#20145145)

The nes and snes emulator for PocketPC had the same type of input method. It works well for some types of games like RPGs, and very badly for "action" games that require multiple buttons to be pressed at the same time.

Hasn't this been done before? (3, Funny)

noSignal (997337) | about 7 years ago | (#20142823)

I'm pretty sure I had one... [wikipedia.org] the phone reception sucked, but the sound worked and it had a brilliant UI.

Re:Hasn't this been done before? (1)

Zekasu (1059298) | about 7 years ago | (#20142895)

Where's the touch screen, and where's the ... Oh, I don't know, NES emulation?

nesDS (1)

tepples (727027) | about 7 years ago | (#20143131)

Where's the touch screen, and where's the ... Oh, I don't know, NES emulation?

Right here: nesDS [pocketheaven.com] . If you have a DS but don't run homebrew, you can buy a Games n' Music card and use the "DLDI-Capable Devices" instructions.

ObTopic: I have a phone to make calls. I have a DS to play games.

Re:nesDS (1)

edwdig (47888) | about 7 years ago | (#20145647)

nesDS does a really bad job of emulation. It seems to have horrible graphics issues in most games (as in your backgrounds come out as garbage or your sprites are missing).

Re:Hasn't this been done before? (1)

riffzifnab (449869) | about 7 years ago | (#20143151)

I think the parent meant to link to this obscure [wikipedia.org] product.

Re:Hasn't this been done before? (1)

veganboyjosh (896761) | about 7 years ago | (#20143067)

i think it has [benheck.com] been done before.

Re:Hasn't this been done before? (1)

ImaLamer (260199) | about 7 years ago | (#20148767)

You forgot to mention it was the top selling consumer electronics device of all time (my favourite GameBoy tidbit).

(And no I'm not British, favourite, Firefox just thinks I am during spell checks. And btw: Firefox isn't a word based on their dictionary)

thanks but no thanks (2, Funny)

electrobutter (1127667) | about 7 years ago | (#20142893)

looks cool, but I'll keep my TI-89 version thank you.

My take: (0)

Anonymous Coward | about 7 years ago | (#20142933)

No wireless. Less space than a nomad. Lame.

it's a mobile phone, of course it has wireless (1)

tepples (727027) | about 7 years ago | (#20143227)

No wireless.

O RLY? Then how does the iPhone make calls?

Sometimes your joke applies. Other times it does not.

Re:it's a mobile phone, of course it has wireless (1)

AKAImBatman (238306) | about 7 years ago | (#20143633)

Actually, I keep hearing the same thing in the form of:

No Keyboard. Less space than a Treo with a handful of miniSD cards. Lame.

vNES (2)

ThatSandersKid (1068182) | about 7 years ago | (#20143075)

Now, if that loser who runs vNES can get it working on the iPhone. (Disclaimer: I'm that loser and iPhone doesn't have java.)

WOW! (3, Funny)

Clockwurk (577966) | about 7 years ago | (#20143087)

Now the iPhone is like a smartphone from 3 years ago!

Re:WOW! (1)

Xtravar (725372) | about 7 years ago | (#20143655)

Except without the tactile feedback buttons!

Really, PocketNES can bind to hardware buttons... and it was released in 2002
http://www.freewareppc.com/utilities/pocketnes.sht ml [freewareppc.com]

Re:WOW! (1)

Darundal (891860) | about 7 years ago | (#20143709)

Which is relevant how when we are talking about a device with only one actual button?

Re:WOW! (1)

darthflo (1095225) | about 7 years ago | (#20145013)

You can run it on devices /with/ actual buttons so you /have/ tactile feedback?

Eh... (3, Funny)

iamdrscience (541136) | about 7 years ago | (#20143159)

I can't imagine playing NES games on the iPhone would be much fun. I'll buy that the tactile sensation of real buttons is unnecessary for dialing a phone or browsing a web, but it seems like it would be essential for playing most fast-paced games like most NES titles. So for the benefit of iphone users and software developers, here is a non-exhaustive list of what the iPhone is and isn't:

The iPhone is...
  • A phone
  • A music player
  • A very nice mobile web browser
  • Expensive
  • Shiny
The iPhone is not...
  • A video game platform
  • The dawn of a new revolution of electronic communications which will render all devices before it obsolete and bring eternal enlightenment to all those who lay their eyes upon its glory.

Re:Eh... (1)

tepples (727027) | about 7 years ago | (#20143263)

The iPhone is not...
  • A video game platform
Then how can we get a video game platform that runs *n?x [wikipedia.org] into the hands of English-speaking customers?

Re:Eh... (2, Funny)

dreamchaser (49529) | about 7 years ago | (#20143739)

Why does it matter what OS a handheld gaming device runs? It's an OS, not a religious text...oh wait this is Slashdot...my bad.

Re:Eh... (1)

AndersOSU (873247) | about 7 years ago | (#20143329)

The iPhone is not...

        * A video game emulation platform

I see no reason why games designed for the iPhone couldn't catch on.

I disagree (2, Insightful)

Brigadier (12956) | about 7 years ago | (#20143853)



The iPhone is a rectangular 115 x 61 x 11.6 mm touch sensitive screen, WiFi, 8 GB of memory a reasonable amount of processing power on a fairly common OS. The truth is you can use it for whatever is applicable. It also supports USB so you can plug almost anything into it. Steve Jobs isn't stupid he has a platform that can be adaptable for many things.

Video, Audio, Data Sharing, Communication, Interactivity the list goes on.

Shoot My palm I use as a web browser, video game console, organizer, music player flashlight when i need it, data drive you name it.

Re:Eh... (1)

Firehed (942385) | about 7 years ago | (#20143871)

The iPhone is not...

        * A video game platform
        * The dawn of a new revolution of electronic communications which will render all devices before it obsolete and bring eternal enlightenment to all those who lay their eyes upon its glory.

Fine, I'll give you it not being a game platform. But my right pocket, at least, is feeling pretty enlightened, thank you very much.

Re:Eh... (0)

Anonymous Coward | about 7 years ago | (#20144389)

Let me guess.... your right pocket is where you keep your money clip?

DS emulator (1)

frenchbedroom (936100) | about 7 years ago | (#20143907)

What about a DS emulator ? It would make perfect sense with the touchscreen interface !

Re:DS emulator (1)

Lord of Hyphens (975895) | about 7 years ago | (#20144003)

No. Just... no. There isn't nearly enough screen real-estate on an iPhone to start with.

Re:DS emulator (0)

Anonymous Coward | about 7 years ago | (#20146445)

And there's not enough tactile buttons. The DS has 8 buttons plus a D-pad. And anyone who watched the youtube video can clearly see that a software controller isn't the best option (you can't even hold a button down in the video, it's either always on or always off). I'll label this accomplishment as a neat, but useless one.

Yea, USB support means you can plug in a controller, but it's just not convienent when you're on the road. And if you're at home, then juse use an emulator written for PC.

Funny how people here are bashing emulation on the PS3 (a shiny but excessively expensive item), but are lauding emulation on an iPhone (also a shiny but excessively expensive item). Silly slashdotters...

Re:Eh... (2, Insightful)

thedbp (443047) | about 7 years ago | (#20144043)

this post requires a "short sighted" mod. Its been out just a hair over a month ... And the 3rd party app scene is already bustling. Just because you dont have an ounce of imagination or innovation in you doesnt mean that someone else couldn't look at the platform and devise a way to make it work, and work well.

It amazes me how the only people who are voiciferously negative about the iphone are the ones who haven't actually used one... As for myself, having used one extensively, I can absolutely see the potential for expansion into areas not built in to the device as shipped.

Re:Eh... (1)

k8to (9046) | about 7 years ago | (#20144297)

Rumplestiltskin!

Re:Eh... (1)

iamdrscience (541136) | about 7 years ago | (#20144725)

I'm not saying that there isn't a lot of potential in the iPhone as a platform, I'm just saying that for this particular use, it's less than ideal. There are plenty of other apps that I imagine would be great.

Re:Eh... (1)

Slashcrap (869349) | about 7 years ago | (#20145099)

this post requires a "short sighted" mod. Its been out just a hair over a month ... And the 3rd party app scene is already bustling. Just because you dont have an ounce of imagination or innovation in you doesnt mean that someone else couldn't look at the platform and devise a way to make it work, and work well.

Yes, that's right. It was Apple's imagination and innovation that caused them to lock down the iPhone to prevent 3rd Party apps being run on it.

Of course, I'm sure you would say that Apple applied only the most basic of protections so that they could appear to pay lip service to the demands of the big, bad cellphone companies while secretly hoping that it would be hacked asap. But you have to believe that don't you? The only alternative is the truth - that Apple lock down all of their stuff as tightly as they can in order to prevent any unsanctioned usage, but are really, really, ground breakingly shit at it. And you can hardly believe anything that suggests Apple aren't very good at something can you?

Re:Eh... (1)

Mister Whirly (964219) | about 7 years ago | (#20144467)

"The dawn of a new revolution of electronic communications which will render all devices before it obsolete and bring eternal enlightenment to all those who lay their eyes upon its glory."

Actually, that is exactly the new marketing slogan Steve Jobs is rolling out this week...

Turbo Touch 360 & Joy Sensor (0)

Anonymous Coward | about 7 years ago | (#20149065)

I'll buy that the tactile sensation of real buttons is unnecessary for dialing a phone or browsing a web, but it seems like it would be essential for playing most fast-paced games like most NES titles.

Do you actually have to tap on the screen, or can you just slide your fingers over the designated areas? Back in the 90s, Triax [nesplayer.com] released a touch-sensitive controller for all the big systems of the time. With those you just slid your finger over the pad area, no tapping.

Suncom [gamespy.com] (halfway down, or search for "Joy Sensor") also produced a similar controller back in the 80s for the 2600 (and pretty much anything else that used the same plug.)

My two cents.. (1)

Schnoogs (1087081) | about 7 years ago | (#20143243)

This is definitly cool and appeals to my inner nerd but I think this illustrates why Steve Jobs one man war on buttons won't catch on. There's something to be said about physical buttons. Let's say Apple releases an API and encourages application development for the iPhone...the lack of buttons will impact some of the most likely applications to be developed...GAMES! I think the iPhone is cool...I can't wait to see many of its features show up elsewhere but I hope that the lack of buttons stays where it is. I simply do not want to play games on a phone using the touchscreen. My two cents...carry on!

Re:My two cents.. [buttons for gaming] (0, Troll)

whit3 (318913) | about 7 years ago | (#20143963)

>I think this illustrates why Steve Jobs one man war on buttons won't catch on

Hey, it's early days yet! Figure out what buttons you want, how to arrange 'em, get
the feedback perfect and then... attach a Bluetooth antenna. Your iPhone now has
the controller of your dreams.

Ain't standards wonderful?

Obligatory rant: I've used nine-button mice (labeled with red/green/blue, circle/square/triangle,
left/center/right). I've used five-button mice. I've used three button and trackwheel mice.
I've used two-button mice, one-button mice, and at least one trackwheel system (Tektronix 4010)
with no buttons at all. When I have a choice, though, I use a one-button mouse.

If you need many buttons, you need a KEYBOARD.

Re:My two cents.. [buttons for gaming] (1)

Schnoogs (1087081) | about 7 years ago | (#20144031)

The day Nintendo includes a keyboard with their Gameboy (which has collectively sold well over 100 million units) I'll agree with you! ;) As a gamer I would be very unhappy if stuck with a one button mouse. First Person Shooters are all about speed and reaction time so fumbling with the keyboard can often get you killed. I currently use a mouse with around 6 buttons and it seems to be the most efficient for me. I seldom concern myself with the aesthetics of the setup but maybe thats why I'm not in Steve Jobs target demographic. I look form over function only when it doesn't compromise usability. Give the customers what they need not what looks pretty or adheres to a minimalistic philosophy. As you can see my perspective on this is mostly driven by my love of gaming.

Classic example of fanboi iGnorance (0)

Anonymous Coward | about 7 years ago | (#20143369)

My favorite bit is that your controller is a clickable picture of the NES controller.

Wow, you mean like the PPC phones have had with Morphgear for what, 5 years now?

Gun Support (1)

flanaganid (900938) | about 7 years ago | (#20143791)

I can't wait until they can support gun-based games with the multi-touch interface. Touch the duck to shoot it! I'll show that smartass dog what's what...

Ideal UI??? (1)

corifornia (995298) | about 7 years ago | (#20144153)

Not exactly the ideal UI but still an amazing accomplishment.
Are you kidding me?
+ - - O O
Amazzzzzing...

bluetooth (3, Interesting)

mzs (595629) | about 7 years ago | (#20144177)

The iPhone has bluetooth, maybe it will be possible to use a separate fold-out bluetooth keyboard for things like this and the terminal emulator.

Re:bluetooth (1)

inio (26835) | about 7 years ago | (#20147683)

A Wii Remote would be more ideal.

The "B" button isn't jump (1)

highspl (523486) | about 7 years ago | (#20145029)

In the youtube video, he is using the B button to jump. That's wrong. It's the A button.

http://www.consoleclassix.com/gameinfo_smario_ne s.html

Re:The "B" button isn't jump (1)

highspl (523486) | about 7 years ago | (#20145073)

Oops, bad link. Fixed link:

manual: http://www.consoleclassix.com/gameinfo_smario_nes. html [consoleclassix.com]

youtube link: http://youtube.com/watch?v=LVh429Dp7r0 [youtube.com]

Re:The "B" button isn't jump (1)

petermgreen (876956) | about 7 years ago | (#20148655)

it could just be that the emulator writer got A and B the opposite way arround from on the real controller by mistake. Button labels aren't clear enough for me to make out which is A and which is B in the youtube video.

emulator (1)

sh3l1 (981741) | about 7 years ago | (#20146011)

now if we can just get my cruddy old nes to emulate an iphone. =)

Wow- amazing (0)

Anonymous Coward | about 7 years ago | (#20146105)

Why is this amazing? NES emulator on a small computer. WOW.

Its full speed and with tolerable controls on my Treo. NES emulators exist for pretty much everything with a CPU.

photoshop. that puzzle game.

Re:Wow- amazing (1)

brett880 (970445) | about 7 years ago | (#20148191)

I hate to admit...you are correct. LOL photoshop...that puzzle game.
Load More Comments
Slashdot Login

Need an Account?

Forgot your password?

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>