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Nintendo's President Hopes To Avoid 'Return to Arrogance'

Zonk posted more than 6 years ago | from the make-sure-to-tell-reggie-that dept.

Nintendo 108

Today Newsweek's N'Gai Croal has up an interview originally held back at E3, speaking with current President of Nintendo Satoru Iwata. The piece is an interesting look inside one of the top minds at a company that has experienced unprecedented success in the last year. In the interview, Iwata states that one of his most important tasks right now is to avoid allowing the company to appear arrogant. Just because people now assume Nintendo will succeed, he needs to make sure that's not the company's view as well. "This time, we were very lucky and very fortunate that people were accepting and positive about the introduction of the Wii Balance Board and the Wii Zapper. Now, what we have to do, what's very important for us is to make sure that when those products are actually launched, we not only meet their expectations, but we surpass them so there's that gap--we thought it was going to be this, when actually it's here. We need to create that buzz. We need to create that word of mouth and that's our challenge."

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Memo to all third-party developers: (4, Interesting)

meringuoid (568297) | more than 6 years ago | (#20483197)

Don't worry guys. Even though we're back on top, we're not going to try to make you all our bitches like in the old days. You can feel safe developing for Wii and have nothing to fear from us.

Signed, Grand High Ultimate Iwata-sama-daioh.

Seriously, though, it's good news. If you remember what the old Nintendo were like, you'd see Sony and Microsoft's evil pale in comparison. They've had plenty of time to repent in the meantime, of course.

Re:Memo to all third-party developers: (4, Informative)

niola (74324) | more than 6 years ago | (#20483343)

Exactly! All you have to say is 10NES [wikipedia.org] to know how hardcore Nintendo was at controlling things

Re:Memo to all third-party developers: (4, Insightful)

steveo777 (183629) | more than 6 years ago | (#20485337)

Riiight.. I don't see how people could hold the 10NES against Nintendo. They used it (albeit mainly) to keep crapware off their systems. Yeah, they also wanted to capitalize as much as possible, but if they hadn't, do you really think Nintendo would have had the same success? There's a good chance there would have been a lot of junk that gave Nintendo a bad name and ran it into the ground.

Most the 3rd parties still made gobs of money and are still existing in one form or another. Nintendo went on to create more great systems and games (yes, even the N64... Virtual Boy? not so much).

Re:Memo to all third-party developers: (0)

Anonymous Coward | more than 6 years ago | (#20486577)

I'm guessing that tune of yours would change if the discussion were about Sony or Microsoft DRM, wouldn't it? And I hate to break the bad news to you...but if you owned a NES you would know that there was _plenty_ of officially licensed Nintendo CRAP out for the console...just like there is for any console. There were plenty of good games too, Super Mario 3 I still play today and it came out when I was still aged in the single digits...but trying to make the argument that the chip was to keep bad quality games off their machines is simply being an apologist for Nintendo.

Re:Memo to all third-party developers: (3, Insightful)

MeanderingMind (884641) | more than 6 years ago | (#20486825)

DRM restricts the user. 10NES restricted the developers.

The chip was designed for two purposes, keep crap games off the system and give Nintendo control to that effect. Was it 100% effective? Certainly not, but neither are most Spam filters. That, and there's no accounting for taste.

Take the time to read Game ver [amazon.com] , you'll have a better idea of what went on.

Re:Memo to all third-party developers: (2, Informative)

Cecil (37810) | more than 6 years ago | (#20487459)

No, he's right. Nintendo's 10NES was restricting users as well, the only difference is that there was that the third party is the one who dealt with getting around the problem, not the users. With homebrew games today, the fundamental problem is very similar, it's just that the third party developers are users themselves and no longer have the means required to get around the DRM. As a result it is the users who are now expected to get around the protections (by installing mod chips in their own consoles), and it is now suddenly seen as restricting users rights to play unlicensed games, even though it is the exact same problem at its core.

Really, it has always been about restricting users rights to play unlicensed games with their own hardware, the only difference is which party has been forced to work around the DRM. Used to be the third-party developers, now it's the users. It's equally unfair, either way.

Re:Memo to all third-party developers: (1)

Lehk228 (705449) | more than 6 years ago | (#20491373)

no 10NES does nothing to users. if a homebrew coder or fan wanted to, there is nothing preventing the removal of a 10NES chip from a licensed game and reinsertion into a RAM cart.

Re:Memo to all third-party developers: (1)

Runefox (905204) | more than 6 years ago | (#20489601)

Not totally true; Nintendo did it to gain royalties and basically license out the use of their console. If you were an upstart, you had better expect to either have a lot of money up front, or have a lot of sales to succeed in that climate. Any idiot with money could get a Nintendo license; Just look at Mattel and the crap they put out.

Some unlicensed games (and companies) weren't crapware, either. Take Tengen Tetris, which was infinitely better (albeit with licensing issues) than the Nintendo version, and which is currently extremely valuable and rare.

Now, Wisdom Tree / Color Dreams were a terrible company that made pretty equally terrible crapware using their own (crude) bypass chips that initially operated by shorting out the lockout chip with a jolt of electricity on power on.

Re:Memo to all third-party developers: (1)

brjndr (313083) | more than 6 years ago | (#20487255)

Exactly! All you have to say is 10NES to know how hardcore Nintendo was at controlling things

Wasn't that the old Andre Agassi game?

I thought it had pretty good controls.

Re:Memo to all third-party developers: (3, Interesting)

dancpsu (822623) | more than 6 years ago | (#20483345)

I think the reason why Nintendo was so harsh to third party developers is because they believed (probably rightly) that too much crap games on a system leads to bad sales. Licensing allowed for better quality control. Of course, once developers realized the demand was for good games, and not just any crap you can push on a system, they straightened up, but Nintendo was slow to back down.

Re:Memo to all third-party developers: (1)

thephotoman (791574) | more than 6 years ago | (#20483479)

So how exactly do you explain the majority of games introduced by EA, Ubisoft, and what seems like every American and European third party studio? I still strongly associate these labels with crap games.

Re:Memo to all third-party developers: (4, Insightful)

Incoherent07 (695470) | more than 6 years ago | (#20483665)

That crap has far more production value than the crap Nintendo was trying to avoid.

Re:Memo to all third-party developers: (4, Informative)

Opportunist (166417) | more than 6 years ago | (#20483973)

Hoo, boy, you haven't been playing in the 80s if you consider the junk made by EA true crap. EA games may keep you interested for 2 weeks or so, but that's at least 2 weeks of entertainment you get for your 60 bucks.

In the 80s, there were games that didn't provide 2 hours of entertainment for that money.

Re:Memo to all third-party developers: (1)

kalirion (728907) | more than 6 years ago | (#20493927)

What, falling down and climbing out of holes cannot hold your attention for two hours? You got ADD, boy?

Re:Memo to all third-party developers: (1)

Opportunist (166417) | more than 6 years ago | (#20495839)

Umm... as much as I know I'll get flamed and modded troll for it, I kinda liked the E.T. game...

Hey, I was 13 and back then we didn't really have good TV programs, ok?

Simple... (1)

0p7imu5_P2im3 (973979) | more than 6 years ago | (#20484077)

Simple: They are game publishers with large coffers. The love of money (greed) encourages the breaking of many rules, even those designed to bring in more money.

Re:Memo to all third-party developers: (1)

happyemoticon (543015) | more than 6 years ago | (#20484121)

There's a difference between a game which is merely mass-produced, formulaic or derivative and a game that is truly bad. I have to say, even though I think that the whole EA Sports franchise is banal bordering on pedestrian, if I were calling the shots I'd still keep pumping them out because, apparently, a sizable number of meatheads keep buying them. It's a good business move. You don't like those games? Well, they're not made for you, they're made for stereotypical jocks in the 14-24 bracket. Go play something with integrity like Bioshock.

Also, not every American and European game studio releases these derivative games (Irrational, Valve, Gas Powered Games and Epic to name a few of my favorites), and some Eastern game companies are guilty of over-serialization (I'm looking at you, Square/Enix), but that's offtopic. You might at this point criticize me for endorsing sequels/spiritual successors, but Bioshock's story, art, gameplay and accessibility are enough to set it apart from its parents, though its overall design is obviously descended from System Shock, and its interface is, in many ways, a simplification of System Shock's.

Re:Memo to all third-party developers: (1)

Don853 (978535) | more than 6 years ago | (#20495549)

This is a trivial point, but I think you're limiting the sports game demographic too much. It's not just meatheads, it's sports fans in general, and I'd wager it includes a lot of guys in their 30's and 40's. They want to buy the new game with the updated roster so they can play with 'their team'. If you're willing to buy $75 football tickets, park for $15 and drink $6 Miller Lites once you get there, $50 for Madden '0X doesn't seem so bad.

Re:Memo to all third-party developers: (1)

happyemoticon (543015) | more than 6 years ago | (#20501687)

Good point. I have a bit of irrational prejudice against sports and sports fans.

Re:Memo to all third-party developers: (3, Funny)

KDR_11k (778916) | more than 6 years ago | (#20484191)

It's more about Dangerous Vaults [somethingawful.com] level crap or most of those "christian" videogames.

Re:Memo to all third-party developers: (5, Insightful)

gameboyhippo (827141) | more than 6 years ago | (#20486741)

Yeah, if only Christian games were half as good as contemporary Christian music (P.O.D, Lifehouse, etc...)

Wrong Mod? (1)

mathletics (1033070) | more than 6 years ago | (#20490719)

Shouldn't this be +4 funny, not insightful?

Re:Memo to all third-party developers: (1)

Fozzyuw (950608) | more than 6 years ago | (#20483899)

think the reason why Nintendo was so harsh to third party developers is because they believed (probably rightly) that too much crap games on a system leads to bad sales.

Anyone who lived through the NES era will know that this is not true. The NES is second only to the PSONE in terms of the "If you build it, they will come" mentality. Suffice it to say it was all about making money. Wikipedia has a some good details you might be interested in reading [wikipedia.org] . The "Nintendo Seal of Quality" didn't mean much about how good a game was (in terms of "fun"). All it meant was that Nintendo was paid their license fee.

Cheers,
Fozzy

Re:Memo to all third-party developers: (1)

MeanderingMind (884641) | more than 6 years ago | (#20486935)

I'd like to point out that the reference for the statements labeling the seal of quality as a "marketing ploy" is a single book. While that is better than nothing, I can't remember ever writing a research paper in college with fewer than 3 credible sources.

Perhaps my memory is fuzzy, but this book [amazon.com] doesn't share the same assessment.

It's possible it's merely a semantic issue or a bad implication on the part of Wikipedia.

Re:Memo to all third-party developers: (1)

Runefox (905204) | more than 6 years ago | (#20489905)

Ahem. If you need any references, just get an emulator and look up some Mattel games. Perhaps look at the X-Men game, or maybe any one of the AD&D games. If you need more, there's Gilligan's Island, The Little Mermaid, Home Alone, etc, etc.

Re:Memo to all third-party developers: (1)

Fozzyuw (950608) | more than 6 years ago | (#20495897)

Perhaps my memory is fuzzy, but this book doesn't share the same assessment.

"Game Over" is definitely one of my favorite books on Nintendo. Though, it's been like 7 years since I read it, I don't recall what they said about Nintendo and their Monopoly practices. I'll have to see if I can find my copy and look through it again. It's definitely worth a read.

It's possible it's merely a semantic issue or a bad implication on the part of Wikipedia.

I might have the post wrong as I'm referring to the context of "Seal of Quality" had nothing to do with "making a good game" in the sense that that game was enjoyable. If the "Seal of Quality" means that the game worked, as in Quality Control, I think there's something to be said about that, as drcagn (715012) [slashdot.org] points out.

I believe it was "Game Over" that talked about how making a game on the NES was more or less a license to print money. You produce a game and you where practically guaranteed 'x' number of sales, considering how every rental shop stocked NES games and often multiple copies. Most grocery stores where renting NES games and VHS tapes (something I don't see much anymore), gas stations and convenience stores where stocking NES games for rent. I don't remember the last time I saw a gas station renting games.

That's the "If you Build it" mentality, but it was so long ago, I could be mixing my sources. Which is why I'll have to go back and re-read it. Either way, great book and worth a read. (I recall that it was college reading for some business classes)

Cheers,
Fozzy

Re:Memo to all third-party developers: (4, Insightful)

drcagn (715012) | more than 6 years ago | (#20488899)

Anyone who lived through the NES era will know that this is not true. The NES is second only to the PSONE in terms of the "If you build it, they will come" mentality. Suffice it to say it was all about making money. Wikipedia has a some good details you might be interested in reading. The "Nintendo Seal of Quality" didn't mean much about how good a game was (in terms of "fun"). All it meant was that Nintendo was paid their license fee.


Anyone who lived through the Atari era will know that every game on NES was gold compared to the amount of steaming shit that was put out for the 2600. Comparatively, the NES had great quality control.

Re:Memo to all third-party developers: (1)

MemoryDragon (544441) | more than 6 years ago | (#20492133)

The main problem with the Atari 2600 was its technical limitations, Pitfall did wonders, but Steve Crane knew the machine in and out, and for Pitfall2 they added custom chips on the modules. But on the average you couldnt do too much with the machine, hence most games on that machine sucked big time. The 2600 was an open platform after Atari lost the case against Activision, but the PC also is, and the junk to excellent game ratio is way better on the PC than it ever was on the 2600 for one reason it simply has more possibilities hardwarewise, and ever had even in the days when it was on the graphical level worse than the 2600.

Re:Memo to all third-party developers: (1)

brkello (642429) | more than 6 years ago | (#20483911)

How could you possibly believe that is right? Just look at the PS2...it has tons of crappy games...but it also has tons of great games. Let the people choose what they want to play...and the one with the most choices is going to do well. Bad games didn't ruin the Gamecube, that's for sure. Nintendo is much less strict now and many games coming out for the Wii are being rated extremely low. While not good for consumers, it is better for Nintendo to give more people a chance. Though the initial sales has more to do with the Wii's price than game line up at this point. And the fact that it is in so many homes will make developers want to make more games for it.

Re:Memo to all third-party developers: (2, Interesting)

king-manic (409855) | more than 6 years ago | (#20484531)

How could you possibly believe that is right? Just look at the PS2...it has tons of crappy games...but it also has tons of great games. Let the people choose what they want to play...and the one with the most choices is going to do well. Bad games didn't ruin the Gamecube, that's for sure. Nintendo is much less strict now and many games coming out for the Wii are being rated extremely low. While not good for consumers, it is better for Nintendo to give more people a chance. Though the initial sales has more to do with the Wii's price than game line up at this point. And the fact that it is in so many homes will make developers want to make more games for it.

That is relative. The bar has raised but compare any random crap game today to any game in the atari era and objectives it is better. It's not just technology but in fact our expectations have risen. It's still the 20% gems to 80% garbage ratio but todays garbage would have been yesterdays gem if released with the same hardware 15 years ago.

Games are more responsive, more engaging, less repetitive, and prettier. Often with a much better story as well.

Acclaim?!? Re:Memo to all third-party developers: (2, Insightful)

Ang31us (1132361) | more than 6 years ago | (#20485117)

I'm the biggest Nintendo fanboy of them all, but I think the quality control argument for third-party licensing is a load of crap.

The vast majority of the games made by third parties are garbage and they still get licensed for release. This was the case back in the NES days as well...remember Acclaim [wikipedia.org] ?!? Those clowns put out tons of licensed shovelware on all systems.

The only reason for third-party licensing is for the console manufacturer to make $$$ on the licensing fee.

Re:Acclaim?!? Re:Memo to all third-party developer (3, Insightful)

badboy_tw2002 (524611) | more than 6 years ago | (#20487243)

But the "quality control" isn't for "how fun a game is." There's no requirement that "the game is fun" in the list of stuff you have to pass to get certified by one of the big publishers. Basically, they're looking though a few categories of things:

a) You don't violate various trademarks of the publisher.
b) Your game doesn't crash, drop out the sound, render at 2 frames a second, sit on a black screen for 2 minutes while loading, etc.
c) Consistent UI experience
d) Do bad things that would break the system or introduce security holes.

"Crap" has nothing to do with the content but the fact that you're delivering what could be considered a valid, working piece of software. Whether or not its any good to play is up to the market to decide.

Re:Acclaim?!? Re:Memo to all third-party developer (1)

KDR_11k (778916) | more than 6 years ago | (#20491019)

Yep, unless Sony Computer Entertainment America is involved which adds

e) The game is either 3d or sold at a reduced price/part of a compilation.

Re:Acclaim?!? Re:Memo to all third-party developer (1)

badboy_tw2002 (524611) | more than 6 years ago | (#20496489)

Heh, I'm pretty sure they don't set the price. Once the publishers get their cut for pressing discs, how those boxes turn into $$$ is your problem. They of course have a suggested MSRP, but look at NFL 2k4 (5?) which sold for $20. They do have control over who they license to as a developer, so I could see them not giving out devkits to someone, but I don't know if 2d would be that big an issue. Little Big World is essentially 2d, right?

Re:Acclaim?!? Re:Memo to all third-party developer (1)

KDR_11k (778916) | more than 6 years ago | (#20504175)

Sony can refuse to license any title they want* and SCEA has a tendency to refuse when a title uses 2d graphics (little big planet uses 3d graphics AFAIK) and is not going to be sold as B rate, i.e. cheaper or in a compilation (though I'm not sure if cheaper is enough). I read that several 2d SNK titles weren't released for the PS2 outside of compilations in the US (Metal Slug series, for example) while in Europe they were sold as standalone games. Occassionally a 2d game gets through (Odin Sphere) but I have no idea what their criteria are, probably "it needs this much hype" or something.

*=They also refuse AO rated titles and rumors claim they refuse licensing sometimes to exact pressure, supposedly they were refusing PS2 licenses to companies who didn't announce games for the PS3 at some E3. The Simple Series games (mostly cheap shovelware but as Sturgeon's Law suggests not all of them suck) were also blocked by SCEA from what I heard, causing the publisher to go for the XBox 360 instead of the PS3.

Re:Acclaim?!? Re:Memo to all third-party developer (2)

NosTROLLdamus (979044) | more than 6 years ago | (#20488675)

Initially, with the NES, nintendo limited the amount of games a publisher could put out a year (5, IIRC). Keep in mind this was fresh after the Video Game crash which was caused in part by a flood of shit games for the Atari(E.T. anyone). The 2600 had no lock out and a large (for the time) installed base, so it was almost trivial to start up a studio and pump shit out.

So anyway, in America nintendo limited the amount of games a publisher could release a year, and in theory the publisher would work harder on those games and make them better. In reality the publishers just created more brand names publish under. Konami was to cadilliac as Ultra was to chevrolet. What's worse was when ALready shitty game publisher's made another tier. Then you ended up with shit like the karate kid.

Re:Memo to all third-party developers: (1)

MobileTatsu-NJG (946591) | more than 6 years ago | (#20485295)

"I think the reason why Nintendo was so harsh to third party developers is because they believed (probably rightly) that too much crap games on a system leads to bad sales."

There's no 'probably' about it. Atari learned that lesson very harshly and Nintendo set out to not repeat that mistake.

Re:Memo to all third-party developers: (1)

bckrispi (725257) | more than 6 years ago | (#20491187)

There's no 'probably' about it. Atari learned that lesson very harshly and Nintendo set out to not repeat that mistake.
The two largest and most expensive game blunders that Atari made before the crash were E.T. and Pac-Man. Both of these titles were released by Atari itself! 3rd party shops didn't damn the 2600. It was Atari's utter lack of internal quality control.

Re:Memo to all third-party developers: (1)

MemoryDragon (544441) | more than 6 years ago | (#20493871)

It was not even ET although this game was close to fraud, the main problem was that Atari tried to milk the 2600 way beyound its lifetime and hence basically almost killed the entire market. People are basically stupid, back then they thought videogames = atari, after milking the 2600 way beyound its lifetime, they basically thought atari = trash = all videogames are trash, the other group the hardcore gamers simply moved over to the really open and way better homecomputers. The video game crash gave rise to the Commodore 64 and later the Atari ST and Amiga as gaming machines. It definetly was not opening the console to third parties, the PC never ran into those troubles, neither did the Amiga or the C64.

Re:Memo to all third-party developers: (3, Insightful)

Khaed (544779) | more than 6 years ago | (#20483359)

I'm not so sure anything old Nintendo did is worse than the things Sony and Microsoft have done. Maybe their game divisions haven't done things as bad, but c'mon, both of those companies have done some seriously awful stuff: Rootkits, Windows ME...

Some of Nintendo's policies in the past, like limiting games per year, had to do with avoiding a repeat of the crash. Others were just stupid legalese (suing over the Game Genie, for example) and every big company does stupid things with lawyers.

Re:Memo to all third-party developers: (0)

Anonymous Coward | more than 6 years ago | (#20499367)

Everyone is blinded by the success of the Wii and missing the point - Nintendo was a real jerk after SNES. Nintendo left Sony hung out to dry when they backed out of the SNES CD add-on. Then they refused to switch to the CD format for fear of piracy. Finally, to top it off, their CEO dissed a complete segment of gamers:
"[People who play RPGs are] depressed gamers who like to sit alone in their dark rooms and play slow games."
http://en.wikipedia.org/wiki/Hiroshi_Yamauchi [wikipedia.org]

As we all know, after the SNES, Final Fantasy jumped to Playstation and exploded in popularity. RPGs are mainstay in Japan, and the N64 & Gamecube were pretty huge failures. That's the arrogance Iwata-san is referring to.

Re:Memo to all third-party developers: (1)

gamer4Life (803857) | more than 6 years ago | (#20483363)

I seriously doubt how Microsoft's evil can be triumphed by Nintendo. Microsoft is still going at it. At least Sony has started to embrace open standards with the PS3. (ie. Linux, 3rd party peripherals..)

I hope Nintendo can keep up it's lead while innovating further.

Acceptance? Really? (1, Troll)

EveryNickIsTaken (1054794) | more than 6 years ago | (#20483215)

This time, we were very lucky and very fortunate that people were accepting and positive about the introduction of the Wii Balance Board..
Wow. This was ridiculed by the Western gaming press. Perhaps Nintendo should avoid a "Return to Denial."

Re:Acceptance? Really? (-1, Troll)

EveryNickIsTaken (1054794) | more than 6 years ago | (#20483655)

Sorry, I forgot that speaking against Nintendo now equals mod-Troll on /.

Re:Acceptance? Really? (1)

falcon5768 (629591) | more than 6 years ago | (#20483789)

no but taking one or two reviewers opinions and stating the entire western gaming press ridiculed it would make you trollish. While it wasn't met with high praise, it wasnt laughed at by the western press either. The feeling has been though to not make it another ROB or Donky Konga.

Re:Acceptance? Really? (1)

ShadowsHawk (916454) | more than 6 years ago | (#20493675)

I picked up Donkey Konga 1 & 2 along with two sets of drums for so I could play a game with my wife. They still get a fair amount of play time to this day, so I'd say they were a decent success in our house.

Re:Acceptance? Really? (1)

Knuckles (8964) | more than 6 years ago | (#20484897)

This was ridiculed by the Western gaming press.

I suggest you pick up the latest issue of Edge.

Re:Acceptance? Really? (3, Funny)

Goaway (82658) | more than 6 years ago | (#20485155)

This was ridiculed by the Western gaming press.
Unlike, say, the Wii.

Re:Acceptance? Really? (1)

Guppy06 (410832) | more than 6 years ago | (#20485671)

"This was ridiculed by the Western gaming press."

Exactly. My sixty year old father made an unsolicited comment to me that he's heard nothing but "good things" about the Wii and mentioned the balance board in particular, and he sure as hell doesn't follow the gaming press.

Re:Acceptance? Really? (2, Insightful)

rjung2k (576317) | more than 6 years ago | (#20487403)

"This was ridiculed by the Western gaming press."

...who were drowned out by the cheers of praise from the mainstream non-gaming press. And it doesn't take a rocket scientist to realize that compliments from USA Today and The New York Times will help Nintendo more than brickabats from the likes of 1Up.

If they really want them accepted (2, Interesting)

Anonymous Coward | more than 6 years ago | (#20483255)

They need to make sure that at least 3 good games use the new devices when they come out, or shortly after. Third party help needs to be top-notch for the new peripherals. I like the balance board idea especially if it is linked to the wiimote, but SSX or Tony Hawk is never going to support it without a major push by Nintendo.

Re:If they really want them accepted (0)

Anonymous Coward | more than 6 years ago | (#20497853)

I'm waiting for Konami (?) to jump on-board the balance board and bring us Police 911 on the Wii.

Seriously; if it can determine your center of gravity, it can tell if you're leaning to one side, ducking down, or straightening up. That was all accomplished by an overhead sensor in the arcade, so it would be possible to finally port the game, or maybe a variation of it. If Konami released it, using the Balance board, I'd buy it as soon as it was out.

Once bitten (1)

SpaghettiPattern (609814) | more than 6 years ago | (#20483297)

avoid allowing the company to appear arrogant
These sound like wise words form one that realises that fame stops abrubtly when connection the spectator is lost.

Frosty Piss (-1, Troll)

Anonymous Coward | more than 6 years ago | (#20483299)

Wooot, This is relevant since Pretendo gives you nothing but piss.

It sounds like he has a right perspective on their (0)

Anonymous Coward | more than 6 years ago | (#20483349)

console success. If he can keep the company non-arrogant, they will be diligent and able to respond to changes in the industry better too.

Sounds like Sony with the PS1 (1)

tkrotchko (124118) | more than 6 years ago | (#20489267)

This sounds like the kinds of noise sony made with the PS1. They changed their tune when the PS2 was announced, and were arrogant up until about 3 months ago.

But that's good. When you buy a PS3, they give you tons of free trial downloads for games. Enough so that I haven't bought a game for the PS3 since I bought it; the demos are good enough.

Re:Sounds like Sony with the PS1 (1)

ShadowsHawk (916454) | more than 6 years ago | (#20493931)

A demo should ALWAYS be free. It's like going to a dealership and having them tell you that you need to pay $500 just to test the car out. They expect that you'll probably purchase one of their cars, so a minor expense is worth the profit that they will make on the final sale.

Still not listening... (4, Interesting)

Hamster Lover (558288) | more than 6 years ago | (#20483455)

As successful as the Wii has been, Nintendo still hasn't listened in regards to the on-line experience, which to say is nothing less than pathetic. The fact that Nintendo is steadfastly committed to the ridiculous and unwieldy "friend code" system for multiplayer games while the 360 and PS3 maintain a more workable and sensible system is probably the best example. That and the fact that just about a year after launch there are no compelling on-line games tell me that Nintendo isn't taking the Internet seriously.

"Mii Parade" and weather updates aren't going to cut it as an on-line experience these days.

Re:Still not listening... (3, Insightful)

seebs (15766) | more than 6 years ago | (#20483577)

Not listening to you, maybe.

They're listening to me just fine: If I want online play, I'll play WoW. I have zero interest in online from my console, and I want them to spend that money instead on things I do want.

Re:Still not listening... or to who? (5, Interesting)

WillAffleckUW (858324) | more than 6 years ago | (#20483639)

Not listening to you, maybe.

They're listening to me just fine: If I want online play, I'll play WoW. I have zero interest in online from my console, and I want them to spend that money instead on things I do want.


Hmmm. I also play WoW online, but I think they are listening to me about how to do online.

I like the idea of having to know someone's friend code to be able to talk with them online, and to visit their Animal Crossing II for the Wii village or their My Sims for the Wii village.

One thing I really hate are spammers and shock-jocks and curse monkeys online. If it means that I only play with friends - or at least go to a test area and make sure they are ok before I exchange friend codes with them - I am all for that.

Re:Still not listening... or to who? (1)

seebs (15766) | more than 6 years ago | (#20484635)

You have a point. It might be that Nintendo's online would actually be worth playing.

Re:Still not listening... or to who? (1)

WillAffleckUW (858324) | more than 6 years ago | (#20485747)

I think we'll have to wait until we see how it works with the games that we want to play.

Spore for the Wii downloads copies of other players' worlds, so that should work fine, and an online version could allow you to "play" in sandbox galaxies.

My Sims for the Wii should allow you to play in a friend's village while they're there, as will Animal Crossing II, but I always wonder does that mean they can mess with my stuff, put up graffiti, pick my fruit ... or does it mean any fruit they pick is regenerated and they can post on my village bulletin board and buy stuff from Nook's shops ... which would be fine. Especially if I set up a pizza parlor and they visit it and buy from my Wii Sim ...

It really depends on your style of playing. MMORPG ... maybe not. Distributed multi-instance games like those ... yeah, should be fine.

So long as I get to delete any nastygrams my friends leave ...

Re:Still not listening... or to who? (0)

Anonymous Coward | more than 6 years ago | (#20485957)

Nerf Herder!

Re:Still not listening... or to who? (4, Interesting)

rjung2k (576317) | more than 6 years ago | (#20487449)

+1 to WillAffeckUW -- unlike the grandparent post, some of us are parents who are glad that Nintendo is making it harder for my family to get harangued by foul-mouthed 10-year-olds who think drawing penises is the height of comedy. Entering a friend code once is a minor inconvenience in comparison to dealing with the endless supply of twits who show up on XBox Live.

Re:Still not listening... or to who? (1)

Wordplay (54438) | more than 6 years ago | (#20488195)

Sure, but why on earth does it need to be per-game? This is just a case of Nintendo not offering a centralized service and offloading it to each bit of component software, which is stupid, and based on a dumb-system/smart-cartridge model that didn't even play by the time they introduced it on the DS (which actually has some NVRAM storage).

Why not have a central friend-code, then per-game authorization instead, if you really see value in that? And personally, I'm at a loss for what the value would be for per-game authorization.

Anyway, almost all of the recent Nintendo online games let you -play- with random people, and the only reason you're saved by the 10-year-old curse monkeys is that there's no voice-over-IP capability for anyone. Friend codes only specify people you can specifically choose to message, play with, whatever, and serve the exact same purpose as a buddy list does on Xbox Live or PSN.

Re:Still not listening... or to who? (1)

WillAffleckUW (858324) | more than 6 years ago | (#20488305)

Why per game?

Hmm. I think I might object if I had a 10 yo playing Animal Crossing II with a friend who also owned a copy of Murder By Dagger: Destruction Apocolypse IV ....

I might not mind the first, but mind the second.

Each person is different.

Re:Still not listening... or to who? (1)

DrScotsman (857078) | more than 6 years ago | (#20489871)

You do realise the 10 year old would have to buy said hypothetical murder game as well? Unless it's a multiplayer only game that won't let you get past the title screen without anyone else to play with, I think Friend Codes are the least of anyone's worries.

I enjoy the friend code system, but I hate the concept of not a single unified friend code. It's a mild inconvenience I'll admit, but an unnecessary one.

Re:Still not listening... or to who? (1)

WillAffleckUW (858324) | more than 6 years ago | (#20496365)

I see you don't know what kids today tend to play.

I know a lot of local kids who have access to such games.

Not everyone else's family is like yours.

I think a Golden Friend Code might be fun - but something that parental supervision might be useful for.

I for one would not allow my son's friend since he was in grade 5 - who was home-schooled and used to hack games - to be such a friend.

Re:Still not listening... (3, Insightful)

uerunner (1046052) | more than 6 years ago | (#20483649)

Mario Strikers Charged has been out for over a month now and you can play it online. It does use the friend code system, but also uses a matching system to play against total strangers. The new Madden game has online play, and it does not use Nintendo's friend code system. I've not played this to see if it is any good yet, but it is a third party game using the Wii's online play which is a good step in the right direction

Re:Still not listening... (1)

Oracle of Bandwidth (528405) | more than 6 years ago | (#20490503)

I think you're assuming casual gamers care about online play the same way hardcore gamers do. Personally I own a wii because it doesn't have a 'live' component like the xbox had.

Re:Still not listening... (1)

MemoryDragon (544441) | more than 6 years ago | (#20491777)

I see that as well, recently there were news that Nintendo used homeland security to track down wii key vendors, dunno if those news were true, but I assume there are more important things like terrorist tracking instead of wii key busting to do for homeland security. Add the fact that Europe on average is treated like shit release day wise, I cannot really say Nintendo has changed that much. It is just that Sony currently is king of arrogance.

How About Releasing Some Games? (-1, Troll)

Dr Kool, PhD (173800) | more than 6 years ago | (#20483493)

I know Wii isn't marketed to real gamers, but that doesn't mean Nintendo has to sit back and not release any games. Wii Sports is about all we have and it's been ten months already...

Wii is selling on hype right now, not games and certainly not technical merit. How long until this hype machine runs out of gas?

How about "Return to Arrogance" (3, Funny)

spitzak (4019) | more than 6 years ago | (#20483995)

I can't understand why they don't want to don't want to do "Return to Arrogance", it sounds like a kewl game, though I am not familiar with the original game it is a sequel to...

Re:How about "Return to Arrogance" (1)

Notquitecajun (1073646) | more than 6 years ago | (#20485183)

"Arrogance" was released by Atari early on, for the 2600.

Re:How about "Return to Arrogance" (1)

weszz (710261) | more than 6 years ago | (#20485229)

sounds interesting... I would rent it and see what it's all about.

could be a great time, possibly like Bully or something similar.

maybe a first person shooter where you throw things at arrogant people?

Re:How About Releasing Some Games? (0)

Anonymous Coward | more than 6 years ago | (#20487257)

Right, so says the Sony shill. You also show your brilliance. [wikipedia.org]

Re:How About Releasing Some Games? (1)

G Fab (1142219) | more than 6 years ago | (#20495497)

I understand your point. The wii is behind even the PS3 in terms of overall game selection (that's an opinion), but the wii is cheap and looks great on a cheap TV. That's a big deal. You can play gamecube games (And a lot of wii owners didn't have a gamecube).

If you own a wii right now, you're an early adopter. I think you should expect a drought of games. One thing's for sure: you will have your games soon enough. Developers will not ignore the wii, but it takes time for that to reach your living room.

Next time, if you get upset when your console doesn't have a bunch of games... don't buy your console until it's been out long enough to have a bunch of games. You paid a premium for early access to a cool toy, and wiser consumers (than you or me, since I buy the new stuff too) will get better systems for less money.

Re:How About Releasing Some Games? (1)

toolie (22684) | more than 6 years ago | (#20501993)

I understand your point. The wii is behind even the PS3 in terms of overall game selection (that's an opinion), but the wii is cheap and looks great on a cheap TV.
Not just cheap TVs, but it also looks pretty decent on 60" HDTVs also. Metroid Prime 3 is just gorgeous.

As for games, there are some great ones for the Wii that are out already. The three that I play most are Trauma Center, Mario Strikers and Metroid Prime 3. Thats more than I play on the PS3. Right now I play MotoStorm and... God of War 2.

Nintendo's arrogance (1)

iamghetto (450099) | more than 6 years ago | (#20483915)

What I have always found to be most arrogant about Nintendo is the fact that they release the same software for each console they release. Granted, the games are well received and predominantly well reviewed, but as consumer it strikes me as pompus (or lazy?) of Nintendo to just release

Mario World
Mario Kart
Mario Party
Smash Bros
Metroid
Zelda

Even games that aren't that good, like Mario Golf and Mario Strikers get rehashed on every system. I understand franchises, but it just seems to me like Nintendo keeps pumping them out assuming that the games will be purchased by the faithful. That strikes me as arrogant. Of course Smash Bros, Metroid, Zelda, Mario Kart et cetera all turns out to be very good games, but as a Nintendo aficionado for the better part of two decades, I resent Nintendo for expecting me to continually buy the same type of games over and over.

*And I know there are new types of games for the Wii and DS that are innovative, but I'm talking about traditional gaming, not the "new gaming"

Re:Nintendo's arrogance (1)

shoptroll (544006) | more than 6 years ago | (#20484163)

Conversely....

PS1 and PS2 were built on the foundation of Ridge Racer, Metal Gear Solid, Final Fantasy, Gran Tourismo, Grand Theft Auto.... the list goes on.

History seems to repeat itself with the PS3, no?

Re:Nintendo's arrogance (1)

hkmwbz (531650) | more than 6 years ago | (#20484221)

So what you are saying is that it is arrogant of Nintendo to deliver titles that are of generally excellent quality, well received, and sell well? Wow. Basically, "if you supply demand, you are arrogant". If no one wanted these games, they would stop producing them.

Re:Nintendo's arrogance (2, Insightful)

meringuoid (568297) | more than 6 years ago | (#20484513)

as a Nintendo aficionado for the better part of two decades, I resent Nintendo for expecting me to continually buy the same type of games over and over.

Two decades, you say? So you remember the NES era?

Then how much does Twilight Princess resemble The Legend Of Zelda? How similar is Super Mario Galaxy to Super Mario Bros. 3? What at all does Metroid Prime 3 have to do with Metroid? The similarities are pretty superficial: character art, brand name. Just about everything else has been changed massively over the years.

You have a case with Mario Party and Smash Bros, but for the rest? Nintendo reuse popular franchises, true, but they're hardly reissuing the same games over and over. Hell, even Twilight Princess only feels so much like Ocarina because the fanboys complained so much about Majora and Wind Waker...

Re:Nintendo's arrogance (1)

mrchaotica (681592) | more than 6 years ago | (#20486079)

How similar is Super Mario Galaxy to Super Mario Bros. 3?

Let alone, how similar was Super Mario Bros. 2 to Super Mario Bros. 3?!

Re:Nintendo's arrogance (3, Interesting)

meringuoid (568297) | more than 6 years ago | (#20486297)

Let alone, how similar was Super Mario Bros. 2 to Super Mario Bros. 3?!

Not very similar at all, but it was very similar to Super Mario Bros. 1. Except ridiculously hard, so they wouldn't let us incompetent gaijin get our hands on it and fobbed us off with a rebranded reissue of bloody Doki Doki Panic. Which as it turned out wasn't actually a bad game at all.

Re:Nintendo's arrogance (1)

7Prime (871679) | more than 6 years ago | (#20488121)

I'm sick of people badmouthing franchises. In other genres, franchises are completely embraced. A game series is about as relivant as a band's discography. Because that's really what it is. When the core Square/Enix Final Fantasy Team come together (and yes, most of the core people stay the same for quite a few titles), it's no different than They Might Be Giants, or Rush, or whoever, coming out with their latest album. Many game franchises aren't even series, and even when they are, they're likely to be just as fresh and creative as the next standalone game.

I mean, did people mope when PG Woodhouse, Agatha Christy, or JR Tolkien came out with their latest Wooster & Geaves, Perot, and Lord of the Rings novels? No. Why do games have a double standard. Movies have fucked franchises, yes, but that doesn't say that all series and franchises are bad.

Re:Nintendo's arrogance (1)

BinaryOpty (736955) | more than 6 years ago | (#20493461)

In addition Nintendo doesn't milk their franchises near as badly as as others. For example, the Ratchet and Clank series or the Jak series.

Re:Nintendo's arrogance (0)

Anonymous Coward | more than 6 years ago | (#20503979)

Jak has precisely five games, one of which is for the PSP (Daxter). This is hardly milking it to death.

How many games have that stupid fucking plumber in it whether he belongs there or not?

Are you Wiitarded? Re:Nintendo's arrogance (1)

Ang31us (1132361) | more than 6 years ago | (#20485343)

Mario Strikers was a great GameCube game and is even better on the Wii. Online play is awesome!!!

Releasing a solid update to a classic series (e.g. Zelda, Mario, Metroid) is not arrogant...Nintendo is catering to its hardcore fan base by releasing these games and that's good business practice.

Re:Nintendo's arrogance (1)

BenoitRen (998927) | more than 6 years ago | (#20487345)

Even games that aren't that good, like Mario Golf and Mario Strikers get rehashed on every system.

Some examples in your list just don't apply.

Mario Party

Smash Bros

Systems: N64, GameCube, and Wii.

Metroid

While this franchise has seen a game on every Nintendo console except the N64, the series has seen a 7-year-long hiatus, so I wouldn't say they are pumping them out per se.

Mario Strikers

Mario Strikers is actually a pretty recent sub-series. Only an entry on the GameCube and the Wii.

Re:Nintendo's arrogance (1)

Lordnerdzrool (884216) | more than 6 years ago | (#20487653)

Mario Strikers bad? Have you tried the game? And I don't mean looked at screenshots of the game and determined its worth based on that, rather, actually put the game in your hands, played the tutorials and actually tried playing it? I know that when the first one released, I didn't even consider buying it. Looked bad so I decided not to. The Wii one I own, as I had received it as a gift and decided I would at least try the game, and probably never touch it again.

It doesn't collect near as much dust as I thought it would, that's for certain. Mario (insert sport here) are very easy games to underestimate, but some are actually pretty good.

Nintendo doesn't expect you to buy the new game. That's why Wii is reverse compatible with Gamecube and VC will try to the best of its ability (as far as getting third party on board) so people don't need those old systems anymore and they don't need to continue reselling the games over and over again for each new system they release. In fact, it was a response to the very criticism you bring up.

They release new versions to obtain new fans, not only to appease old ones. I never really appreciated the Metroid series until Prime. I am one of few Super Nintendo owners that were alive during the Super Metroid era but never truly got into the game, due to getting lost all the time. I pretty much loaded my brother's complete game and shot enemies around for a while with full equipment. That was my idea of playing that game back then.

After Prime, which is harder to get lost in due to 3D-maps, prepared me for VC releases of Super Metroid, I can actually say I enjoyed it now. I never realized that back when the game originally released, I never even made it to Kraid, showing how horribly lost I was back then. I didn't even know he was the first major boss you fight. (Seriously. I thought he was third to last, followed only by Ridley and Mother Brain)

Re:Nintendo's arrogance (1)

Zeussy (868062) | more than 6 years ago | (#20488883)

Compared to EA's rehash list of:

Battlefield Series
C&C (13 releases & expansions)
7+ Cricket Games
20 FIFA branded games
All Harry Potter games
20 Madden Games
13 Medal of Honours
10 Nascar Games
18 NBA Branded Games
18 Need For Speeds
17 NHL Games
31 The Sims Branded releases
12+ PGA Releases

I know a lot of them are sports games and you can't just change gameplay direction on a sports game. But C&C, Medal of Honour, Need for Speed and The Sims have never really and much deviation from the original, once you have played one you have almost played them all (sports games a different matter, they are all the same and often quite good but get updated each year, thats the hook). Each of the EA titles on their own has had many more releases than a single Nintendo game franchise. (Inless you count all Mario games under 1 franchise).

Almost every nintendo franchise you have listed there has significantly expanded and changed from the original, but has still kept their identities. The only games that havnt are Mario Party, and Mario sports games (Which are still really fun).

With a Nintendo 'brand' game I am almost assured that any game I pickup & play, I can get into almost immediately and have a lot of fun, and not really get frustrated. The same cannot be said about most of the EA titles listed, and a lot of other companies as well. The brand helps to reinforce consumer trust that with Nintendo games the consumer almost always gets a reward for that trust, in a good, fun game. End Rant

Re:Nintendo's arrogance (1)

freezingweasel (1049610) | more than 6 years ago | (#20489543)

Releasing the same software repeatedly is arrogant? To me it makes good sense. No one is saying let's release another Zelda, those nuts are sure to buy it! People are looking at sales figures and mail (snail and e) and seeing that there's a lot of demand for more of the same.

Whether you're tired of Mario Kart or not, for the person who eats, sleeps and breathes it, why bother getting a Wii before the next version is released? Stick with the GameCube in the meantime. Think it's absurd that someone would be so addicted to Mario Kart? Look at Halo. Halo can single-handedly sell X-Boxes. Nintendo has several franchises with similar power. MS would be a fool to stop releasing Halo, and Nintendo to stop releasing Mario, Metroid or Zelda.

Even if you never want to see another Mario, Metroid or Zelda again, keep in mind that these games fill Nintendo's pockets, giving them the money to take risks on Pikmin, the Wii, the DS or Animal Crossing. Whatever helps keep a desired developer afloat is good.

If anything, the one system without a Zelda, a Metroid, Super Mario or Mario Kart that Nintendo released a while back, the Virtual Boy was a HUGE disappointment. While there was logic behind not bothering to make such a title for a system that failed as quickly and horribly as the Virtual Boy did, at least one of those franchises should have been on the shelves on day one. Mario Clash just didn't cut it.

The franchises listed are a good bit of why the faithful ran out to buy the Wii to begin with. The new Zelda REALLY pushed the Wii's sales. While there's a segment who wants radical new ideas, there's another that wants more of the same. Consider the size of the Mega Man series. (Or serieses) Many people look at game instances as episodes of a beloved TV show more than as a movie, where too much is quickly old.

If we really want radical new games, we need to let people know what sort of games those might be. Did you try Katamari Damacy? (Already a series) Chu Chu Rocket? Luigi's Mansion? Look up and try the quirk games. Is there perhaps a well known website read by indie game developers where those who have ideas but not the skills or time to do something with them can post said ideas, so that someone else can run with them?

The big titles haven't completely stayed put. Super Mario 1, Lost Levels, 3, World, Land and Land 2, the "Super Mario" series died for a while. Paper Mario continued in the footsteps of Mario RPG (which left big boots the later Mario RPGs have had to struggle to fill). Many people were disappointed about having Mario 64 and Sunshine instead of Super Marios, tossing out loved mechanics. On the other hand, 64 was needed. 64 was more of an exploration game than any of the Super Mario games were. At 1st, just controlling 3d was hard enough, imagine trying to hit enemies the same size as your character with tiny fireballs. Sunshine was more of 64. With the awesome (at the time) graphics, being able to explore such a world in 3d was in itself just about game-worthy. Remember Zelda 2? Remember how different Zelda felt when it moved to 3d? Remember how much different Metroid felt as an FPS? Smash Brothers is a fairly new series. If you want mindless rehashes, look at Atari. (Although even Atari had some surprises)

Re:Nintendo's arrogance (1)

ProppaT (557551) | more than 6 years ago | (#20493409)

Nintendo's constantly pushing out new Intellectual Property, it's just that their "rehash" games are so hugely popular that they often overshadow the new IP. Then the new IP takes off and people are complaining about it being yet another "rehash" when they come out with a new game in the series.

The only reason Nintendo gets this rap is that their IP's are usually extremely successful and recognizable. Just take a look at all the characters in Smash Brothers. Nintendo honestly owns the market when it comes to instantly recognizable cultural icons.

Re:Nintendo's arrogance (2, Insightful)

Emetophobe (878584) | more than 6 years ago | (#20495351)

but it just seems to me like Nintendo keeps pumping them out assuming that the games will be purchased by the faithful

There's no assumption involved. The faithful WILL purchase them.

I resent Nintendo for expecting me to continually buy the same type of games over and over.

You don't have to buy them. The thing that other people like about Nintendo are these key franchises. Without Mario, without Zelda, without Metroid Prime, I wouldn't have purchased a Wii. First party titles are what people want, even if they are rehashes. That's the main reason I also own a PS3, for when Metal Gear Solid, Final Fantasy and Gran Turismo come out...

Exclusive franchises are important to any game console, look at Nintendo with Mario, Sony with Metal Gear Solid or Xbox with Halo... These are considered system sellers for a reason.

Take a look at this list of Video Game sales by Franchise [wikipedia.org] . Here are couple:

#1 is the Mario franchise with 193 million games sold
#4 is the Final Fantasy franchise with 75 million games sold
#7 is the Zelda franchise with 52 million games sold
#8 is the Grand Theft Auto franchise with 50 million games sold

Nintendo would be crazy to not make any more Mario games when they still have a ton of devoted fans who will continue to purchase them (I know I'll be picking up a copy of Mario Kart Wii and Super Mario Galaxy).

On a side note, a lot of the GBA/DS games I own are ports of old games like Mario 2, Mario 3, Super Mario World and The Legend of Zelda: A Link to the Past (my favourite game). I owned all these games many years ago, but I bought them again so I could play them on my DS Lite and they are still extremely fun, even 10-20 years later.

hardware forgiveness (1)

netsavior (627338) | more than 6 years ago | (#20496883)

If I want to play twilight princess, but don't have a Wii, I can buy it for the gamecube. If I miss the original Zelda, I don't have to track down a 60 dollar NES on ebay... I can just buy it for whatever Nintendo system I happen to own.

I personally use their rehash strategy not to buy each game more than once as many people claim is their goal, but so that I can choose which systems to buy and not miss out on the games I really love. I feel it is a great service to the consumer. Especially since I can buy gameboy color versions of much more expensive gameboy advance games for my toddler and he doesn't know/care the difference.

They'd have a hard time (2, Funny)

Opportunist (166417) | more than 6 years ago | (#20484013)

With competitors like Sony and MS in the console segment, they'd have a hard time to appear arrogant, so maybe they thought it ain't worth trying.

That word... (0)

Anonymous Coward | more than 6 years ago | (#20484909)

a company that has experienced unprecedented success in the last year

How is it "unprecedented"? Nintendo have had remarkable success before and sustained it for longer periods than a year. So have others in the industry.

Re:That word... (2, Interesting)

MobileTatsu-NJG (946591) | more than 6 years ago | (#20485371)

"How is it "unprecedented"? Nintendo have had remarkable success before and sustained it for longer periods than a year. So have others in the industry."

There's a couple of possibilities:

1. The Wii has broken sales records.

2. The Wii is a surprise hit. Whereas the SNES was considered a shoe-in. Its success didn't surprise anybody.

In the next installment 7 years from now (1)

Dorceon (928997) | more than 6 years ago | (#20485611)

please don't put the "we hope to avoid a return to arrogance" quote immediately before a montage of Nintendo's arrogance in the intervening years. That would be a devastating edit.

Nintendo is the new Apple (1)

Have Blue (616) | more than 6 years ago | (#20507925)

Third party support is weak, first party support is industry-leading. Technical specs are weak, user experience is industry-leading. Traditional priorities of competitors are weak, brand new ideas that happen to be just what people didn't know they were looking for are industry-leading. Hollow and obviously manufactured branding is weak, charismatic executives are industry-leading.
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