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The Wiimote As Yoda Intended - A Lightsaber

Zonk posted more than 6 years ago | from the not-as-clumsy-or-random-as-a-blaster dept.

Star Wars Prequels 268

An anonymous reader writes "So what if the Wii can't handle the awesome 'next-generation' physics engine the other consoles will enjoy when Star Wars: The Force Unleashed is released? LucasArts announced today that Krome Studios is developing a version of the game for the Nintendo console, and players will finally get to use the Wiimote for its intended purpose — as a lightsaber. 'The sword-swinging action will be exclusive to the Wii version, and even then, it will only be available in an exclusive "duel mode." The description in the release says that this duel mode will be a multiplayer affair.'"

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let me be the first (5, Funny)

cyphercell (843398) | more than 6 years ago | (#20669457)

to welcome our wiimote toting sith overlords.

Yoda is a fudgepacker (-1, Troll)

Anonymous Coward | more than 6 years ago | (#20669559)

never intended to use wiimote as dildo

-1, lol

how? (0)

Anonymous Coward | more than 6 years ago | (#20670135)

yoda has a thingie? i looked at his anatomy in star wars encyclopedia and didn't see a thingie in the sketch of his anatomy...

Re:let me be the first (5, Funny)

kevin.fowler (915964) | more than 6 years ago | (#20669635)

Don't welcome them...

It's a trap!

Re:let me be the first (5, Funny)

dyslexicbunny (940925) | more than 6 years ago | (#20669677)

I for one welcome our lightsaber-dueling-related injury treating emergency room doctor overlords.

Re:let me be the first (4, Funny)

jimicus (737525) | more than 6 years ago | (#20669983)

Nobody is going to believe you were playing Star Wars naked when you sat on the wiimote, so don't even bother pretending.

Re:let me be the first (4, Funny)

monkeyboythom (796957) | more than 6 years ago | (#20670467)

You have the ring, and I see your Wii is as big as mine. Let's see how well you handle it.

Avast! (5, Funny)

ackthpt (218170) | more than 6 years ago | (#20669471)

players will finally get to use the Wiimote for its intended purpose -- as a lightsaber. 'The sword-swinging action will be exclusive to the Wii version, and even then, it will only be available in an exclusive "duel mode." The description in the release says that this duel mode will be a multiplayer affair.'"

Arrr! I be thinking it be more fun to have an actual lightsabre, be it plastic I don't be carin', with the Wii controller attached some way, so ye be hackin' and slashin' (and no small bit o' swashbucklin'!) to the dulcet tones of sommon bellowin' 'Hey, you could poke an eye out with that thing!'

We be needing cutlasses and some fing piratin' adventures, too. oX|P-)

force feedback (5, Insightful)

redcaboodle (622288) | more than 6 years ago | (#20669625)

How do you get force feedback on those things?
You'll never know if you hit something. I'm a sword fencer (2 kg bastard sword) and the experience is much more tactile then visual. Even if you consider that light sabres are much lighter than a real sword and don't have bars to protect your hand I doubt if fencing with a light sabre wii control will live up tu the experience of real fencing - even if it's just for show.

Re:force feedback (1, Funny)

Anonymous Coward | more than 6 years ago | (#20669721)

Well duh. Also, having your character die in a video game, not like actually dying!

Re:force feedback (5, Insightful)

eln (21727) | more than 6 years ago | (#20669767)

A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. I think the tactile feedback would probably be little more than it would be if one were slicing a hot knife through butter. So, fencing with a light saber in any context would not "live up to" the experience of real fencing because the weapons involved are too different.

Having said that, they could provide some sort of little vibration plus a sound coming from the Wiimote's speaker to simulate impact. Even in a simple game like Wii Sports, the baseball game provides some feedback (a noise coming from the Wiimote itself) to simulate when the bat makes contact with the ball, and that actually is enough to make it feel at least somewhat real if you're absorbed in the game. It really is amazing how much more "real" it feels when the sound from the strike is actually coming from the implement in your hand rather than from the speaker on your TV.

I think they can make this work. The Wiimote has surprising heft for something of its size, and that plus the speaker and the vibrations make it feel far more realistic than you might expect by looking at it.

Re:force feedback (2, Funny)

ackthpt (218170) | more than 6 years ago | (#20669813)

A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either. I think the tactile feedback would probably be little more than it would be if one were slicing a hot knife through butter. So, fencing with a light saber in any context would not "live up to" the experience of real fencing because the weapons involved are too different.

Arr! I be proposin' an electrical jolt whenever ye be hittin' the other curs sabre. Avast, games should be educational -- ye should be taught a lesson about fightin' with glow sticks that can kill!

aye laddie, aye laddie, where's me eye laddie? - John Byner

Re:force feedback (4, Insightful)

Luyseyal (3154) | more than 6 years ago | (#20669853)

Of course, lightsabers stop when they contact each other...

-l

Re:force feedback (2, Insightful)

rachit (163465) | more than 6 years ago | (#20669865)

A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either.
The way you say this, it sounds like its from personal experience...

Besides the GP poster was likely talking about feedback when your opponent parries with his lightsaber. Its unlikely that he was referring to the tactile feedback of when his sword slices through people. If he was, it wouldn't be wise to argue with him.

Re:force feedback (2, Informative)

Eponymous Bastard (1143615) | more than 6 years ago | (#20670333)

A Jedi can slice through a person with a light saber with no perceptible change to the momentum of the saber, so it seems likely that there is not a whole lot of tactile feedback in a "real" light saber either.
But I don't think anyone is asking to feel cutting through somebody's neck. This isn't Postal 3 we're talking about.

You want to feel when your sword hits the other, when your opponent pushes against you, when you have to block because you were blocked and can feel your opponent moving his sword to counter. With a wiimote the light saber will go through anyway and you have to just watch the screen to know. In any case getting a hit on the body will probably count as a point right away, instead of having to actually slice through the body.

In Wii boxing you have a bit of this, as you don't feel the difference between a block and a miss. Granted it's not as important there, but it would be necessary in a fencing simulator. Also Wii boxing is much slower than a prequel-style light saber battle, so it's ok to wait until people hear the swoosh of the miss.

Then again, the wiimote's motion sensor only has 3 degrees of freedom so they aren't up to the task of a real fencing simulator anyway. You can only calculate roll/inclination when the wiimote is stable, and don't have a great read on the direction you start moving afterwards.

Chances are this will play like a one-handed wii boxing (very few preset moves) crossed with a twilight princess combat engine (can move around and swing your light saber in one of the preset moves), plus a wii-baseball-like pointing of the light saber while you hold it up. The wiimote will probably help immersion but it's not like you'll have to spend a month mastering your fencing reflexes.

Re:force feedback (4, Insightful)

Luyseyal (3154) | more than 6 years ago | (#20669791)

> How do you get force feedback on those things?

Uhhhh by using the built-in functionality [wikipedia.org] of the Wiimote? That said, yes, it's just a vibration, but that vibration can tell you to stop wasting energy swinging through, etc.

-l

Re:force feedback (1)

modecx (130548) | more than 6 years ago | (#20669817)

It's a fucking lightsaber, for Pete's sake! It goes through everything like butter!

Seriously, if it were a real lightsaber simulator, it would also have olfactory feedback, so that it would squirt out a puff of eau de burning hair whenever you cut down a wookie, ewok, or exceptionally hairy Sith Lord.

Re:force feedback (4, Insightful)

nuzak (959558) | more than 6 years ago | (#20669939)

> It goes through everything like butter!

Except another lightsaber, matie. Arr!

Re:force feedback (1)

bckrispi (725257) | more than 6 years ago | (#20669957)

Everything.... except another lightsaber.

Re:force feedback (5, Funny)

CheeseTroll (696413) | more than 6 years ago | (#20670403)

How do you get force feedback on those things?

You feel the force through The Force, young padawan!

Re:Avast! (0)

Anonymous Coward | more than 6 years ago | (#20669761)

Arr maytey, and a happy talk like a pirate day to you as well.

Swill o' tha rum fer ya?

The Force is NOT With Wii. (0, Troll)

AgentBif (1061974) | more than 6 years ago | (#20670101)

Correct me if I'm wrong, but isn't the wiimote essentially just a thumb rocker that you activate by swinging? So you swing in one direction and that's just the equivalent of touching a button, right? Boolean? On-Off? Press-release? Right?

What's so great about that?

It's not like the wiimote is being tracked in 3 space with 6 degrees of freedom. You can't map the game lightsaber position to the position of the wiimote as you are holding it.

It's just wiik. It is dead to the force. There is no joy in Wii.

To achieve the true coolness that I think all of you latent Jedi crave, you need a controller about a foot long or more where both endpoints are tracked to at least centimeter resolution in three-space. (To be general the controller will need a third point to measure roll orientation along the main axis... but for lightsabers you'd only need two control points.)

And then of course it needs a bunch of buttons to control foot movement, inventory management, etc.

Re:The Force is NOT With Wii. (1)

macshome (818789) | more than 6 years ago | (#20670299)

The Wii remote can do one-to-one motion mapping in 3d space. Look at the bat in Wii sports for an example. When you are ready to swing you can waggle it above your shoulder and the motion is mapped to your on-screen character. Metroid has some motion mapping controls as well when interacting with controls in the game. Your hand is Samus's hand and the control is one-to-one analog.

Also see ExciteTruck. The remote is used sideways and maps two axis of motion to control steering and the attitude of the truck in the air.

Re:The Force is NOT With Wii. (0)

Anonymous Coward | more than 6 years ago | (#20670367)

Perhaps you should actually use one before posting crap.

Hmmm.. (0)

Anonymous Coward | more than 6 years ago | (#20669473)

I have low expectations for this game, based on Krome Studios' record. But I may end up renting it depending on the reviews of the game.

remember sony, It's not the size of your swartz (2, Funny)

BlueshiftVFX (1158033) | more than 6 years ago | (#20669483)

It's not the size of your swartz but what you can do with it!

Re:remember sony, It's not the size of your swartz (1)

_anomaly_ (127254) | more than 6 years ago | (#20669765)

What does Sony have to do with anything? Oh, you meant sonny... or it was quite the stretch of a play on words.

I see that your schwartz is as big as mine...

Re:remember sony, It's not the size of your swartz (1, Funny)

Anonymous Coward | more than 6 years ago | (#20669785)

I'm sure I'm not the only person waiting for the inevitable Wii dildonics controler. I won't just be watching the ugly, skinny, heavily tattood guy in the porn film, instead I'll get to BE that ugly guy.

Re:remember sony, It's not the size of your swartz (1)

Deagol (323173) | more than 6 years ago | (#20669875)

Sony.

(long pause)

Bony.

Re:remember sony, It's not the size of your swartz (0)

Anonymous Coward | more than 6 years ago | (#20670009)

Schwartz, not swartz. It's a Jewish name

Yes, but... (0)

Anonymous Coward | more than 6 years ago | (#20669497)

Will you be able to commit honorable lightsaber sepaku?

Waggle? (5, Insightful)

nutznboltz2003 (832752) | more than 6 years ago | (#20669505)

So will the rest of the game rely on poorly coded waggle controls to get by? I like the concept, but this has got to be hard to code, and if it is not handled correctly, we are only going to end up with another crappy Star Wars game. Instead of giving us Wii owners bad ports with waggle controls added, I think LucasArts has two options. 1) Make sure the controls work, and work well. 2) Stop the bad ports, and give us updated versions of classic LucasArts games, like Monkey Island, Maniac Mansion, and others.

Wait a second... (0, Redundant)

saveourskyline (1103211) | more than 6 years ago | (#20669517)

I always thought of the wiimote as REALLY intended for something way more sexually explicit...

Re:Wait a second... (0)

Anonymous Coward | more than 6 years ago | (#20669739)

If nintendo would open up to those third party developers more then we might see it used properly. A maid fetish game where it acts as hand, cock, and feather, etc. A typical stalking game where you get bonus points for stroking the girl and then hiding as she walks, etc. Possibilities are endless.

Brilliant..! (0)

Anonymous Coward | more than 6 years ago | (#20669869)

If nintendo would open up to those third party developers more then we might see it used properly. A maid fetish game where it acts as hand, cock, and feather, etc. A typical stalking game where you get bonus points for stroking the girl and then hiding as she walks, etc. Possibilities are endless.

You should buy lots of Nintendo stock, become chairman, and make that come true. After all, every Slashdotter is a successful investor, right? Paul the Pervert, Paul the Pervert II, and Paul the Pervert III all in the pipeline.

Re:Wait a second... (4, Funny)

MobileTatsu-NJG (946591) | more than 6 years ago | (#20669897)

"I always thought of the wiimote as REALLY intended for something way more sexually explicit..."

You'd better disable the rumble feature before you chip your teeth!

[cartman] Sweeeeeeet. [/cartman] (0)

Anonymous Coward | more than 6 years ago | (#20669519)

nm

"Exclusive! Only on the Wii ... sometimes..." (1)

MaliciousSmurf (960366) | more than 6 years ago | (#20669523)

'... and even then, it will only be available in an exclusive "duel mode."' Err, isn't that a bad thing?

Finally (4, Interesting)

loafing_oaf (1054200) | more than 6 years ago | (#20669525)

This is a great move, but it still treats the Wii as an afterthought, with a unique multiplayer module tacked on to the core game. I'll still be pining for a real lightsaber game.

Oh Balls Yeah!! (0)

Anonymous Coward | more than 6 years ago | (#20669541)

Wii strokin' time!

How about 2 sabers? (3, Interesting)

DoofusOfDeath (636671) | more than 6 years ago | (#20669549)

Both the nunchucks and the normal Wii remote have a motion sensor.

Sure, using the nunchuck to use the Force is a cool idea, but being able to play as Darth Maul has its attraction as well.

Re:How about 2 sabers? (0)

Anonymous Coward | more than 6 years ago | (#20669629)

/nerdmode

darthmaul had a double bladed sabre, so really one wiimote would work for that. /endnerdmode

Re:How about 2 sabers? (0)

Anonymous Coward | more than 6 years ago | (#20669779)

Typical. While you're at it, complain that the PS3 has the capability of using the Eye Toy to mimic your real-life lightsaber skills, thus concluding that Wii users are getting the short end of the Force once again. But then I guess you'd get stuck in some sort of creativity-driven loop where you wouldn't stop until Obi-Wan was in your basement, hooked up as player 2. Too bad Darth Maul can't play; the Wii's vastly dated hardware wouldn't be able to handle three players. (PS3 can handle four, though, what the fuck, Lucas!!!)

Re:How about 2 sabers? (1)

Jarjarthejedi (996957) | more than 6 years ago | (#20669829)

LIGHTSABER-CHUCKS! Genius! I was looking for my new awesome weapon idea of the month!

Re:How about 2 sabers? (2, Funny)

Jesterboy (106813) | more than 6 years ago | (#20670345)

I felt a great disturbance in the Force, as if millions of TVs cried out in terror and were suddenly silenced.

Re:How about 2 sabers? (1)

MBGMorden (803437) | more than 6 years ago | (#20670351)

Darth Maul's twin bladed saber had only a single (albeit slightly larger) handle, so the Wiimote could still do that.

Re:How about 2 sabers? (1)

muindaur (925372) | more than 6 years ago | (#20670521)

The WiiSaber and WiiDoubleSaber anyone?

I think it can be a new way for George to suck money out of our wallets. They can use the nunchuck code for motion sensing and you could also make the double bladed saber. I know I might spend $200 for both and they would be better especially if an artifical weight is added to give them some balance. Lightsabers were made out of metal and not plastic.

Hmm... (1)

Joseph1337 (1146047) | more than 6 years ago | (#20669551)

*whisper*Yess, and soon sex games when you can control your own... err... I`m online? Crap...

Yay! errr... I mean.... Yar! (1)

Artaxs (1002024) | more than 6 years ago | (#20669567)

My prayers be answered, mateys! An' as surely as the Pirates o' tha Carribean game be flawed an' misguided, truly this will lead ya scurvy Wii-dogs to the promised land o' riches!

Idea for the Wii controller (2, Interesting)

Penguinisto (415985) | more than 6 years ago | (#20669595)

...lightsabers aside, it gives me an idea:

How long before something similar could be put to use on a PC, for 3D/CG manipulation?

/P

Re:Idea for the Wii controller (1)

sammyF70 (1154563) | more than 6 years ago | (#20669753)

well ... the wii-mote can be used with a PC using OIS [wreckedgames.com] . so all you need is a 3D/CG application which uses the Wii input.

Re:Idea for the Wii controller (0)

Anonymous Coward | more than 6 years ago | (#20669755)

Actually, it's already in the works....

Re:Idea for the Wii controller (1)

GOES_user (852842) | more than 6 years ago | (#20669933)

GlovePIE [googlepages.com] lets you remap WiiMote controls to standard inputs. That worked great, the bigger issue for me was the bluetooth driver. I had to revert to the Microsoft one to make it work, the Dell-approved driver from Broadcom wasn't working for me.

Re:Idea for the Wii controller (0)

Anonymous Coward | more than 6 years ago | (#20670431)

While I'm exited to use the Wiimote as a lightsaber, I'm also very upset.

They could have made something ultra realistic graphicaly complemented with next-generation physics and particle effects that would give the use of the force a very nice visual touch. I hope they bring it to the PC in all glory plus motion sensing.

Can't the wiimote be used in the PC?

The very definition of... (2, Funny)

WiglyWorm (1139035) | more than 6 years ago | (#20669613)

A killer ap? I think so.

Re:The very definition of... (0)

Anonymous Coward | more than 6 years ago | (#20670327)

Only in a marathon gaming session [slashdot.org] in Chinese Internet cafe...

But how do you handle it? (2, Insightful)

Rooked_One (591287) | more than 6 years ago | (#20669645)

Ok... ignore that... Seriously - how will it handle? Any Wii owner will tell you they were very disapointed with Red Steel, so is the light saber action only going to have 3 or so programmed swings or is it going to be 100% interactive?

That is what will make this "cool".

Freedom of (light saber) motion (2, Funny)

anno1602 (320047) | more than 6 years ago | (#20669913)

or is it going to be 100% interactive?
If, as I hope it to be, it is 100% interactive, will you be able to kill your own character by tilting the wiimote towards you?

Re:But how do you handle it? (1)

iabervon (1971) | more than 6 years ago | (#20669931)

I expect they'll make it 100% interactive in the duel mode. The fundamental issue is that players tend to rely on their characters to sword-fight competently, and wouldn't bother to learn to fence to play Red Steel. On the other hand, for a special light saber duel, it's reasonable for it to be up to the player to know how to fence.

On the other hand, the Wii doesn't have a very good idea of exactly where you're pointing the wiimote when you're not pointing it at the screen, so it may have to assume that you're parrying appropriately, but that should be relatively minor.

Re:But how do you handle it? (2, Informative)

edwdig (47888) | more than 6 years ago | (#20670533)

Check out WarioWare on the Wii. One of the bosses is a sword fight. You're mainly parrying with an attack at the end, but it follows your motion really well.

Re:But how do you handle it? (1)

WiglyWorm (1139035) | more than 6 years ago | (#20669949)

Honestly, pure 1:1 movement (what you do is what you see on screen) is a bad isea. And yes, I know that's exactly what every fanboy has been praying for. I'm a fanboy too, but anyone who's played Metroid Prime 3 can tell you 1:1 motion control isn't the best (MP only uses it for a few doors and the like to open and it still feels bulky -imagine a full game based around that).

Obviously, waggle controls are a bad idea too. I'm sure there's a happy medium out there, I just hope LucasArts finds it.

Re:But how do you handle it? (3, Insightful)

UbuntuDupe (970646) | more than 6 years ago | (#20670145)

First, a minor quibble: I wasn't disappointed with Red Steel. While it didn't do what I feel was promised, the swordfighting was overall pretty cool because of how you could block. It was almost instinctive, so it allowed for better reaction times.

As for what the Wii's capable of: they really have a lot of room to innovate here that unfortunately hasn't been explored:

-It could largely solve the 1-1 motion matching problem by having the Wii detect vertical tilt as it normally does (w/ accelerometer) and horizontal motion with the pointer. If your Wiimote loses sight of the sensor bar, it can just bring your saber back in at the next place it does detect it. There is quite a wide detection angle to begin with.

-When sabers collide, make either the player push himself back (as represented by his onscreen view), or the opponent bounce backward, or some of both, so that your living-room Wiimote position, despite having "gone through" where the opponent's saber should be, is still consistent with what he sees on the screen.

Zelda used it as a sword too (0, Flamebait)

Fred Ferrigno (122319) | more than 6 years ago | (#20669683)

And it sucked righteously. Let's hope they can do better.

Re:Zelda used it as a sword too (0)

Anonymous Coward | more than 6 years ago | (#20670083)

no it didn't fuck wit. Zelda had the player waggle the wiimote in place of a button press. Little bit of a difference there.

Lightsabre dueling (4, Funny)

aapold (753705) | more than 6 years ago | (#20669687)

The logistics of lightsabers always intrigued me... some possibilities:

- How fast can they turn off and back on? By timing it right you could bypass a parry but turning it off...

- Lightsabre trap... to stop others from using it, make it look like the other end is the business end.

- While most other forms seem silly (especially the two-ended staff), putting it on a long pole would be of definite advantage in some situations. But why stop there? Can you imagine a pair of light-sabre nunchuku? HOw about a garden rake with one stuck on the end? Or why not a boomerang with twin-sabre action that turns them on a few seconds after it leaves your hand, then back off when it returns... the possibilities are endless..

Re:Lightsabre dueling (5, Funny)

MyLongNickName (822545) | more than 6 years ago | (#20669741)

You realize it was just a movie, right?

Re:Lightsabre dueling (0, Insightful)

Anonymous Coward | more than 6 years ago | (#20670201)

I have a feeling raising that point in this thread will be a complete waste of time.

Besides, I'm sure he does - he is exercising his imagination. That's rare nowadays, so whether he is using reality or fiction as a basis is not so important as long as he doesn't become obsessive. The tactical questions of using a weapon of that nature are interesting whether or not it actually exists.

Re:Lightsabre dueling (1)

OmegaBlac (752432) | more than 6 years ago | (#20670215)

Hush you! Lets not ruin what is left of his childhood that Lucas hasn't already destroyed. ;)

Re:Lightsabre dueling (1)

langelgjm (860756) | more than 6 years ago | (#20670309)

Shun! Shun the non-believer! Shunnnnnnnnnnnnnn....

Re:Lightsabre dueling (1)

fph il quozientatore (971015) | more than 6 years ago | (#20670519)

You realize it was just a movie, right?
You must be new here, my young Padawan.

Re:Lightsabre dueling (1)

greenguy (162630) | more than 6 years ago | (#20670115)

I just want to know why they were always broadsword-style. There must have been plenty of Jedis with a use for a light-stiletto, or even a penknife. Talk about not being random and clumsy.

Johnny Mnemonic (1)

InvisblePinkUnicorn (1126837) | more than 6 years ago | (#20670315)

There was something like this in that masterpiece film Johnny Mnemonic (whose brain could carry a whopping 80 gigs of data!). The bad guy had this device the size of a ring that sits on his finger, and when he pulls out one end, it creates this laser rope that will cut through anything.

Re:Johnny Mnemonic (1)

quanticle (843097) | more than 6 years ago | (#20670437)

If you read the actual William Gibson short story, (and forget about the crappy movie) you'll know that it wasn't a "laser rope" it was a monomolecular filament, which makes a whole lot more sense than the movie rendition. I'm pretty sure the movie had it the way it did because one of the properties of the filament is that its thinness makes it invisible, and that just doesn't work as well in a visual medium.

Re:Johnny Mnemonic (1)

tourvil (103765) | more than 6 years ago | (#20670513)

The bad guy had this device the size of a ring that sits on his finger, and when he pulls out one end, it creates this laser rope that will cut through anything.

He had a schwartz? Did he get the up side or the down side?

Re:Lightsabre dueling (1)

Bluesman (104513) | more than 6 years ago | (#20670399)

"HOw about a garden rake with one stuck on the end?"

Most people don't want to cauterize the weeds, they want to pull them out of the ground.

Now a light saber hedge trimmer would save a lot of time and effort.

Re:Lightsabre dueling (1)

zippthorne (748122) | more than 6 years ago | (#20670559)

If you have the force, you don't need to attach them. In fact, it always struck me as silly that everyone has just one or two. If I was a Jedi, I'd have about two dozen, and they'd all surround me in some kind of deadly sphere of force-controlled prescient deflection dance. I'd look.. well pretty stupid, actually...

Arrrr! (1)

Slagged (985600) | more than 6 years ago | (#20669691)

Avast! I can hardly wait to smite you scallywags and keelhaul ya'.

lame yoda impressions I predict (0)

Anonymous Coward | more than 6 years ago | (#20669707)

lame yoda impressions I predict

Obligatory (5, Funny)

hellfire (86129) | more than 6 years ago | (#20669727)

"I have something here for you. Your father wanted you to have this when you were old enough, but your uncle wouldn't allow it. He feared you might follow old Obi-Wan on some damn fool idealistic computer adventure like your father did. It's your father's WiiMote. This is the weapon of a Wii Knight. Not as clumsy or as random as a Joystick, but an elegant weapon for a more civilized age. For over a thousand generations, the Wii Knights were the guardians of peace and justice in the Old Republic. Before the dark times, before the PS3."

Obligatory IV: A New Oblig (1)

pravuil (975319) | more than 6 years ago | (#20669899)

"I felt a great disturbance in the Force, as if millions of voices suddenly cried out in pleasure and were suddenly silenced by some mind numbing device. I fear something wonderful has happened."

Re:Obligatory IV: A New Oblig (1)

C0rinthian (770164) | more than 6 years ago | (#20670415)

Thats no moon...ick.

Tacked on (3, Informative)

Telvin_3d (855514) | more than 6 years ago | (#20669749)

So, what they are actually saying is that they are adding a tacked on, last minute, third party mode. Then they are going to point to it and say "see we gave everyone what they were yelling for" and when no one is happy with it LucasArts is going to be all smug and start talking about how it shows the Wii was not a viable platform to start with. It is no secret that LucasArts hasn't been a big fan of the Wii because of the less powerful graphics. This is more of a slap in the face than a real attempt to port it to the Wii.

Re:Tacked on (2, Insightful)

bigstrat2003 (1058574) | more than 6 years ago | (#20670077)

Have you ever, ever heard of "Take what you can get"? I don't give a damn if it is tacked on, this feature has the potential to be truly amazing. If you blast a cool feature into oblivion because it's "tacked-on", don't blame LucasArts for not putting the work into developing a more fleshed-out version, blame yourself for causing them to think there's no interest.

Re:Tacked on (1)

Telvin_3d (855514) | more than 6 years ago | (#20670455)

I think part of the reason I have such a negative take on this is that a feature like this have the potential to be truly defining. The first game to get it right (and you know one will eventually) is going to re-define the way many games are designed. However, this attempt is so obviously tacked on that I have very low hopes that it will be anything but disappointing. By attaching a shoddy attempt to such a high profile title, the negative reaction could very well discourage other developers from experimenting with it, delaying any better attempts.

As a Swordsman... (5, Insightful)

SwordsmanLuke (1083699) | more than 6 years ago | (#20669771)

I wonder how they've approached making this work. Physics of swordplay aside, sword fighting is not easy. (Hint, *real* swordfighting doesn't look like the movies, and you can't pick it up in a couple afternoons swinging sticks at your friends.) If their simulation of sword movements is true to how each player is swinging their Wiimote, I think people may get frustrated very quickly by the fact that they're going to suck. On the other hand, if the controls are simplified to allow a preset handful of attacks, I wonder how much depth they can provide to the game.

Re:As a Swordsman... (1)

CommandoCody (1154955) | more than 6 years ago | (#20669883)

I doubt it'll be realistic at all. Think of the Wii's target market: casual & family-friendly.

I'm sure that the Nintendo lightsaber style will be energetic and cinematic, but unrealistic as anything. With that kept in mind, it might still be quite a lot of fun.

Re:As a Swordsman... (1)

Steve525 (236741) | more than 6 years ago | (#20669995)

What you say is true, but you could also say the same thing about all the beat-um-up games (learning karate takes a long time and looks nothing like DOA), first person shooters (most FPS have people who run at 30 mph, can jump several feet in the air, and can turn on a dime all the while accurately shooting 100 lb weapons) and any other game type you can think of. The key is not to go for actual realism, just some psuedo realism that feels real enough while still being fun. Just like most games, it'll definitely be simplified relative to the real thing. Whether they can succeed or not in making it fun, I have no idea.

Re:As a Swordsman... (1)

SwordsmanLuke (1083699) | more than 6 years ago | (#20670425)

What you say is true, but you could also say the same thing about all the beat-um-up games ... first person shooters ... any other game type
True, but in this case, the Wiimote is giving you a simulcra of the actual activity (in this case, swordfighting). When you're actively participating in an activity (vs control using an abstract control scheme) it's much more frustrating when your on screen avatar doesn't match what you're trying to do. I'm thinking in particular about the Boxing game packaged in Wii Sports here. My father is a fairly decent boxer in real life and he became frustrated almost immediately with the Wii boxing game because it couldn't match his movements.

It's one thing to have an abstract control scheme providing a simplified set of options to you. We understand that you cannot convey a full range of activity through a couple of thumbsticks and a handful of buttons. But when an interface is apparently trying to give you that level of immersion, too much disconnect between your actions and those of your avatar can create frustration.

Tag this "wiitard" (0)

Anonymous Coward | more than 6 years ago | (#20669773)

Search your heart, you know it to be true.

FTR: I love both Wii and Star Wars, but come on. Seriously.

Re:Tag this "wiitard" (1)

whtmarker (1060730) | more than 6 years ago | (#20669961)

This article from pro-g [pro-g.co.uk] has a better analysis of the news event.

Close combat (1)

dontspitconfetti (1153473) | more than 6 years ago | (#20669963)

People dueling each other using the Wii remote better be prepared to stand pretty close to each other. The Wii remote range isn't that far horizontally.

The duel area wouldn't include the whole room you're playing in, which would be a really nice feature for a fun duel. In these duels, I can already visualize standing in front of the TV with a limited area in which to duel. I guess the fact it feels like you're swinging a lightsaber makes up for that but still...

Re:Close combat (0)

Anonymous Coward | more than 6 years ago | (#20670517)

The duel area wouldn't include the whole room you're playing in, which would be a really nice feature for a fun duel.
Solution: Just do it with cardboard tubes.

Seriously, a cardboard tube duel is the closest you're going to get to "realistic" lightsabre duelling for a long time.

Uncomfortably Close (2, Insightful)

Applekid (993327) | more than 6 years ago | (#20669975)

Anyone else slightly disturbed how how closely the copy in TFS follows the write up at Kotaku [kotaku.com] ?

I mean, it links to Next-Gen which is fine, but if your summary lifts more than 50% of the phrases word-for-word, maybe you should be linking that, too.

Oblig... (0)

bckrispi (725257) | more than 6 years ago | (#20670001)

Yippeeee!!

I always thought a wiffle ball bat worked fine... (2, Funny)

xxxJonBoyxxx (565205) | more than 6 years ago | (#20670023)

I always thought a wiffle ball bat worked fine for a light saber. Then again, I was about 8 the last time Star Wars seemed interesting.

Fencing is one potential sword-fighting model (2, Funny)

bevoblake (1106117) | more than 6 years ago | (#20670197)

Fencing has a set of standard moves that could be modeled on the wiimote. These include the foil and epee forms that involve stabbing motions as well as the sabre form which involves cutting motions. The combination of these forms would provide a rich set of moves that would have some basis in real sword-fighting. On the downside, I have yet to figure out how to summon force lightning while fencing.

Re:Fencing is one potential sword-fighting model (1)

Pop69 (700500) | more than 6 years ago | (#20670543)

On the downside, I have yet to figure out how to summon force lightning while fencing.

Use The Force bevoblake !

Obligatory meme (2, Funny)

bioglaze (767105) | more than 6 years ago | (#20670199)

In soviet Mordor, Han used the wiimote first.

Yarrr (1)

xyph0r (1153429) | more than 6 years ago | (#20670235)

It be what the wii was made for, nay?

wow (1)

el_coyotexdk (1045108) | more than 6 years ago | (#20670285)

They just singlehandedly made 2007 a good year! :)
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