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PS3 Rumble Controller Confirmed

Zonk posted more than 6 years ago | from the rumble-and-tumble dept.

PlayStation (Games) 177

IGN was playing a build of the upcoming title Burnout: Paradise when they noticed something new about the controller in their hands: it was shaking. The rumble-equipped PlayStation 3 controller is almost certainly a reality at this point, with Kaz Harai's keynote tomorrow expected to officially announce the product. "The controller we were using to play the demo looked exactly like a standard Sixaxis, except that it had a sticker on the bottom that said 'RUMBLE.' It also felt notably heavier than the standard Sixaxis."

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Frosty Pissssss (-1, Offtopic)

Anonymous Coward | more than 6 years ago | (#20670015)

Avast! A big ole rumblin mug of the frosty stuff. YARRRRRRRRRRRRRRRRRRRRRRRRRRR!

weight (1)

moderatorrater (1095745) | more than 6 years ago | (#20670029)

I'm going to miss how light the sixaxis is right now. It was the first thing I noticed when I picked one up and I'm a fan. For certain games, I would even go so far as to say that I would prefer the lighter version over the rumble ability (except for those games where the rumble gives feedback that I can't get better elsewhere).

Re:weight (1)

Supergibbs (786716) | more than 6 years ago | (#20670123)

Rumble trumps all! Think of the exercise we'll get from a heavier controller. We'll have another Wii situation [timesonline.co.uk] :-)

Re:weight (2, Insightful)

brkello (642429) | more than 6 years ago | (#20671181)

Why would you miss it? If you have it, just keep using and don't use rumble unless there is some game that really requires it.

Re:weight (1)

traindirector (1001483) | more than 6 years ago | (#20672663)

I'm going to miss how light the sixaxis is right now.

I won't. The current SIXAXIS feels cheap. The first generation of DUALSHOCK 2s felt great--they felt like they had a good build quality and were more than a couple of pieces of cheap plastic. Even the later DUALSHOCKs lost some weight and some of that "quality" feeling. I'm not saying that the build quality has actually gone down. I wouldn't know. Holding the SIXAXIS just doesn't give me the same warm fuzzies that the heavier, more substantial DUALSHOCKs did.

That's funny (2, Interesting)

wamerocity (1106155) | more than 6 years ago | (#20670051)

I remember when the PS3 first came out, the PR guy tried to spin the lack of Rumble as a good thing because it was "last generation." However, it turned out the company that they licensed the technology from would license it any longer and they finally came to terms a few months ago. PR is a funny thing. If anything, this will be good cause it will allow me to at least get rumble back in my ps2 games, a feature that I really missed. Now just to see how long before it hits the shelves and how much it will be. I really hope that this replaces the sixaxis and they just call it "the sixaxis rumble" or something silly so they don't have to increase the price much. Any word on whether the new controllers have a significantly bigger battery, or are they simply just wired?

Re:That's funny (1)

provigilman (1044114) | more than 6 years ago | (#20671217)

Yeah, they also claimed that the Rubmle technology and the motion-sensing technology couldn't both fit into the controller. It's too bad they don't have Pinnocio working for them, with all the lying they're doing his nose could've supplied enough wood to rebuild the entire city of New Orleans!

Whee! (-1, Flamebait)

nbvb (32836) | more than 6 years ago | (#20670059)

Wheeee!!

Oh, wait, I mean Wii.

Anyway, enjoy the rumble. My Wiimotes do that too, and it even has a little speaker to provide aural feedback in response to user interface events.

Re:Whee! (0, Flamebait)

insanius (1058584) | more than 6 years ago | (#20670213)

preface: i own all 3 current gen consoles...
i love how the ps3 and wii guys take shots at each other and the xbox crowd. all of their arguments are hardware based because they have no games to argue about.
now...what do i want to play today on my 360....decisions, decisions...

Re:Whee! (3, Funny)

bateleur (814657) | more than 6 years ago | (#20670807)

what do i want to play today on my 360....decisions, decisions...
An FPS? ;-)

Re:Whee! (1)

ivan256 (17499) | more than 6 years ago | (#20670963)

Madden.

And somebody pass him the funnel. ;-)

Re:Whee! (1, Redundant)

provigilman (1044114) | more than 6 years ago | (#20672075)

Blue Dragon is an FPS??? Oh wait...I forgot, it's a hotly anticipated and highly rated RPG. Better luck next time. ;)

Re:Whee! (1)

trdrstv (986999) | more than 6 years ago | (#20671197)

preface: i own all 3 current gen consoles... i love how the ps3 and wii guys take shots at each other and the xbox crowd. all of their arguments are hardware based because they have no games to argue about. now...what do i want to play today on my 360....decisions, decisions...

Preface. I too own all 3 systems, and yes the 360 has more good games but currently that's like "Beating two quadruple amputies at swingball." [escapistmagazine.com]

Re:Whee! (0, Troll)

AuMatar (183847) | more than 6 years ago | (#20671363)

But not a single one I'd pay 10 bucks to play, let alone 50.

Re:Whee! (-1, Troll)

Anonymous Coward | more than 6 years ago | (#20670409)

Hell yeah, wii strokin' time! Dumbass PS3.

But.... (1, Insightful)

NoobHunter (1090113) | more than 6 years ago | (#20670075)

Will this save the PS3? Consider that Heavenly Sword was supposed to be a console seller...it turned out to be a 5 hours affair with 2 hours of cutscenes and gameplay that made me think of God of War, Dynasty Warriors and Ninety-Nine Nights....'cept with a much prettier lead character.

If I was Sony right now, I'd worry more about the driness of the system's game library rather than the cool new features avialable for the system. In the mean time, let me itterate the games that are gonna makes owning a 360 sooo sweet...*Drools over Halo 3 adverts..*

Re:But.... (1)

Pojut (1027544) | more than 6 years ago | (#20670229)

::sigh:: another madden gamer...

Halo 3 looks fun and all, but there are far more exciting things coming out for the system than Halo 3...

Mass Effect, Too Human, Fable 2, the next Burnout game, the Warhammer RTS, the next Splinter Cell, the Orange Box, Condemned: Criminal Origins, Fallout 3...

Seriously. There is WAY more coming out for the system than Halo 3...why do people keep focusing on just that?

Re:But.... (1)

NoobHunter (1090113) | more than 6 years ago | (#20670283)

did you read my post? "Let me Count the number of games..." I was counting...COUNTING! Halo 3 is just one of them...well...the closest one to this time anyways.

Re:But.... (1)

Pojut (1027544) | more than 6 years ago | (#20670321)

Sorry...It's just my initial reaction whenever I read or hear someone talking about how great the system is and then Halo 3 is the game that gets mentioned...twas a similar situation with the first Xbox 8D

Re:But.... (1)

provigilman (1044114) | more than 6 years ago | (#20672187)

But why all of the Halo 3 hate? I understand that there are those out there who play nothing but Madden and Halo, but there are also those of us who play games like Blue Dragon, Bioshock, Project Sylpheed and will be playing the hell out of Mass Effect.

Just because we also happen to love the Halo series isn't a bad thing. A group of my friends and I still get together for Halo:CE LAN parties even, and they're definitely not "Madden Gamers"...although a few of them do happen to play that franchise too. ;)

Re:But.... (1)

Pojut (1027544) | more than 6 years ago | (#20672335)

It's not hate, it's frustration that it gets so much attention when better, lesser known games are exactly that: lesser known.

I'm not suprised, it's not like I didn't expect a huge marketing blitz and a lot of talk...but it still annoys me regardless:-)

Re:But.... (1)

Sciros (986030) | more than 6 years ago | (#20670387)

Ninja Gaiden 2, Resident Evil 5 == might end up being the two best games for the console when all is said and done (well along with Halo 3 if it fully delivers).

There's also the Gears of War sequels... hopefully...

Re:But.... (2, Funny)

Pojut (1027544) | more than 6 years ago | (#20670459)

Blasphemy.

I left out Ninja Gaiden 2 in my list in a post a little above yours.

I have shamed my family.

Re:But.... (1)

19thNervousBreakdown (768619) | more than 6 years ago | (#20671639)

WOAH! Whattha whosit WHERE? Ninja Gaiden 2 for the 360? AAAAAHAHAAAA! Where's the article!? I NEED CONFIRMATION! WILL THERE BE MULTIPLAYER!?!

Sorry. I just regressed a little, but do you actually have concrete info about NG2? I haven't bought a next-gen system yet... I've literally been waiting to see which console this comes out on.

Re:But.... (1)

Sciros (986030) | more than 6 years ago | (#20672097)

Yeah, there's gameplay footage and a "teaser" and screenshots available -- I think you can check ign.com for them. It's officially on 360; in fact it's being published by MS rather than TECMO as far as I know so there's no way it will be cross-platform, heh.

Oh, and yes, the game PWNS N000BZ hard!! Looks wicked.

Re:But.... (1)

19thNervousBreakdown (768619) | more than 6 years ago | (#20672157)

I'm taking a week off as soon as that game comes out.

Nothing about multiplayer, though. Oh well, if they had that I'd be the next guy dead after playing 96 hours straight. Well, maybe if I got myself on an IV feeder and a catheter... but then I'd wear my fingers down to nubs. Maybe I could rivet steel tips on, it'd hurt a lot at first, but I think the benefits outweigh...

Re:But.... (1)

Sciros (986030) | more than 6 years ago | (#20672201)

Yeah this game is 50% of the reason I got a 360 a year ago. (The rest of its game library including upcoming games is the other 50%.) It was my favorite game of the previous generation, besides Morrowind which I played on PC. NG2 is likely to be my fav game of this generation not counting Oblivion, heh. Gotta get both my action and adventure fix, heh.

Missing the Game of the Year... (2, Interesting)

trdrstv (986999) | more than 6 years ago | (#20670635)

Halo 3, Mass Effect, Too Human, Fable 2, the next Burnout game, the Warhammer RTS, the next Splinter Cell, the Orange Box, Condemned: Criminal Origins, Fallout 3...

Seriously. There is WAY more coming out for the system than Halo 3...why do people keep focusing on just that?

What? No love for 2007's GOTY? [wikipedia.org] Not to outright disrespect the other games, but I'll probably put more time into that than Halo3, Smash Bros and Warhawk combined.

Re:Missing the Game of the Year... (1)

Pojut (1027544) | more than 6 years ago | (#20670675)

Nope, no love for Rock Band...not a big fan of those style games (most likely because I suck at them, lol)

I am kicking myself for not including Ninja Gaiden 2 though...not sure what the hell I was thinking with that one...

Re:But.... (1)

nullChris (222844) | more than 6 years ago | (#20671071)

Could be something to do with the fact that it is not only highly anticipated, but also officially available in 6 days.
I'm totally excited about Mass Effect, Too Human, Fable 2, the Orange Box, and Fallout 3. None of those are coming out in 6 days, though.

Re:But.... (1)

Pojut (1027544) | more than 6 years ago | (#20671089)

Yeah...I had actually completely forgotten that it was that close....here's to hoping that november gets here just as fast ;-)

Re:But.... (1)

bigstrat2003 (1058574) | more than 6 years ago | (#20671583)

Halo 3 looks fun and all, but there are far more exciting things coming out for the system than Halo 3...
Not necessarily. I'm looking forward to some of those games quite a bit (Mmmm, Mass Effect), but none of them compare to my excitement for Halo 3 (finale to the best FPS series ever!). You don't have to be a "Madden gamer" (I'm assuming you're referencing the sterotypical Halo player) to really, really want the game.

Re:But.... (1)

Pojut (1027544) | more than 6 years ago | (#20671643)

Don't get me wrong, I really want it too...but when you get right down to it, it's still Halo. It can't possibly stray too far from the first two games, otherwise it would piss off too many people.

I'm sure it will be a great game, it's just that it doesn't really seem to be introducing anything spectacularly new...I know, I know, the whole "reserve judgment until after you have played it" deal...still, I think it's reasonable to expect it to be More of the Same(TM), just (much) prettier.

Personally, I hope the next story arch they make a series out of is a tactical shooter similar to Full Spectrum Warrior...now THAT would be sweet.

Re:But.... (1)

bigstrat2003 (1058574) | more than 6 years ago | (#20671809)

So, by your own logic, you shouldn't look forward to Ninja Gaiden 2, because it'll still be Ninja Gaiden, when you get down to it. ;)

I'm under no illusions that Halo 3 will rock the boat, my point was just that you don't have to be a dumb, beer-guzzling frat boy (or whatever "dumb Halo player" stereotype you prefer) to think that it's the best game coming out for the 360 that we know of.

Re:But.... (1)

Pojut (1027544) | more than 6 years ago | (#20671857)

hey hey, no fair turning my own illogical logic against me! 8D

Anyway, I know you don't have to be the beer-guzzling fratboy, it's just that I find people that are fanatical about it tend to be a certain kind of gamer (i.e. the type that don't delve into unknowns like Ico, Psychonauts, etc.) I know that is a very broad generlization and I know that I am wrong, but just in my own experience that is what it seems to be.

I suppose another thing about it is I've been playing FPS games since Catacomb 3D...it takes quite a lot (Quake, Half-Life 2, Bioshock, etc.) for me to be excited about one.

For me, Mass Effect, Fable 2, and Prototype are tied for the stuff I am most excited about.

Re:But.... (0)

gurps_npc (621217) | more than 6 years ago | (#20670443)

They are trying to compete with Ninentdo. This is in effect their answer to the Wii Remote, etc. etc. It is a poos, sub-standard response. But they are smarter than you. The library will only increase if they give developers a reason to come to them. Right now, developers are more interested in building for the Wii, which requires more creativity and less pure data.

Re:But.... (5, Insightful)

JordanL (886154) | more than 6 years ago | (#20670563)

Will this save the PS3? Consider that Heavenly Sword was supposed to be a console seller...it turned out to be a 5 hours affair with 2 hours of cutscenes and gameplay that made me think of God of War, Dynasty Warriors and Ninety-Nine Nights....'cept with a much prettier lead character.
First, I work as a video game reporter, among other things. I've been to these shows, though sadly I didn't make it to TGS this year. (Last year was fun though.)

Us people in the know have been very harsh on Sony about Heavenly Sword's length, but you know what, all the common video game consumer friends I have with a PS3 have called me up to ask if I absolutely loved the game as much as them... and when I tried to explain that it was great but short, most of them told me in a matter of fact way that the game was like an epic movie that you got to play, and that being short made sense to them because it kicked ass in the short time it played and it didn't have tons of filler, which they didn't want.

Us 'elite' gamers have been giving it a bad rap, and I know that this is simply anecdotal, but it appears to me that the ho-hum consumer actually appreciates the shortness vs. the content.

Re:But.... (1)

EggyToast (858951) | more than 6 years ago | (#20670641)

I think it's more that it's a game that is at least good on the PS3. When you've only had crappy games for the past year, a game that is great but short seems that much greater. A truly great game has staying power, and remains fun long after it's beaten. Ask your friends again in January how often they've played Heavenly Sword.

Or, even better, in January ask them if they feel they got their $60 worth out of the title. You can also point out that if you spend $60 on DVDs you'd get more entertainment time from the movies than the video game.

Re:But.... (1)

king-manic (409855) | more than 6 years ago | (#20670727)

Us people in the know have been very harsh on Sony about Heavenly Sword's length, but you know what, all the common video game consumer friends I have with a PS3 have called me up to ask if I absolutely loved the game as much as them... and when I tried to explain that it was great but short, most of them told me in a matter of fact way that the game was like an epic movie that you got to play, and that being short made sense to them because it kicked ass in the short time it played and it didn't have tons of filler, which they didn't want.

Yeah I would have preferred halo trimmed by about 50% since thats how much filler you had to go through to play the unique or interesting parts. Most modern games could be trimmed in a similar way. I guess they add the filler to prevent from being "rental" material. If you blow your load in 6h with no foreplay then they have less incentive to buy it versus rent it. So a game that requires a lot of foreplay may convince someone to work harder for the same err.. nerdgasm.

Re:But.... (3, Funny)

ivan256 (17499) | more than 6 years ago | (#20671099)

But my favorite part of first-person shooters are the parts where you fight your way back through areas you were already in to extend the playtime. I especially appreciate it when they strip you of all your weapons first.

BTW, Doom 3 is my favorite game ever.

Re:But.... (1)

toolie (22684) | more than 6 years ago | (#20670739)

It isn't just the shortness of the game. Every single fight seems the same. There is the occasional 'aim and shoot' with either a crossbow, or cannon or whatever, but the majority is 'swarm of guys come at you, kill them'. At least the GoW series had different styles of enemies. In HS, they were all the same (at least until I got to the point where I said screw it and went back to finish GOW2).

Re:But.... (1)

NoobHunter (1090113) | more than 6 years ago | (#20670859)

Don't get me wrong...from what I've seen and played in Heavenly Sword, the game is freaking cool (the titles it reminded me of are all games that have a special place in my library..) but unlike all the other ones, this one was done and over with quicker than I could blink! Mebe game pricing should be related to it's length because paying 60 bucks for that would have made me feel ripped off at the end!

Having said that...the PS3 has TONS of potential and a massive amount of staying power. But when you look at how Sony is reigning it in, you quickly make comparisons that equate to giving a professional grade movie camera to someone who barely knows how to use it...a somewhat decent yet lacking result at best.
Now, don't get me wrong...if the PS3 manages to avoid being the DreamCast part 2, I will gladly invest in one. At this time though, I just can't warrant it. Rather get a Wii so I can finally play the Lightsabre game!

Re:But.... (1)

Pojut (1027544) | more than 6 years ago | (#20670961)

Woah there, bud. The Dreamcast had some AWESOME AWESOME games...It's popularity continues to rise even long after it's "death".

It is definately a console that I shall never sell.

Re:But.... (1)

NoobHunter (1090113) | more than 6 years ago | (#20671587)

True but the Dreamcast was a system that had the potential to reach levels of popularity that Sony and Microsoft now have with their systems but it suffered the same problem that the PS3 is now suffering....a sore lack of direction and poor marketing. Otherwise, you are right...I will never get rid of mine either because the games on it were splendid.

Re:But.... (1)

Pojut (1027544) | more than 6 years ago | (#20671701)

That's the funny thing about the marketing aspect... I saw commercials on TV all the time for both the system and games for the system (remember the 9/9/99 deal?) It is completely beyond me why more people didn't buy one.

The only thing I can think of is that they were taking the Sega Saturn as an indication of what the console was going to be like. For what it's worth, the Saturn's library as a whole was rather horrible, however the games that were good were REALLY good.

Honestly, I bet that if Sega started to resell them for say....$50 dollars...they would still be able to sell a lot of them. ESPECIALLY given the user-created content that is available for it.

Re:But.... (1)

rtechie (244489) | more than 6 years ago | (#20672895)

The crappy controllers didn't help either. This was the first system I've used where the third-party MadCatz controllers were DRAMATICALLY superior to the standard controllers. And piracy was also a factor.

Re:But.... (1)

Pojut (1027544) | more than 6 years ago | (#20672989)

I know I am in the minority, but I actually liked the Dreamcast controller...it was ugly as sin, but it fit rather comfortably in my hand.

People don't buy systems for "Rental" games... (2, Insightful)

trdrstv (986999) | more than 6 years ago | (#20672497)

Us people in the know have been very harsh on Sony about Heavenly Sword's length, but you know what, all the common video game consumer friends I have with a PS3 have called me up to ask if I absolutely loved the game as much as them... and when I tried to explain that it was great but short, most of them told me in a matter of fact way that the game was like an epic movie that you got to play, and that being short made sense to them because it kicked ass in the short time it played and it didn't have tons of filler, which they didn't want.

Us 'elite' gamers have been giving it a bad rap, and I know that this is simply anecdotal, but it appears to me that the ho-hum consumer actually appreciates the shortness vs. the content.

The issue is that the game isn't worth the $60, let alone the system cost on top of it. People were banking on this game being a system seller, and it flatly isn't one. People buy systems for games that are truly epic in scale (like an Oblivion, a Zelda, or a Final Fantasy) or for something they simply can't find anywhere else (like WiiSports, or Steel Battalion). They do not buy a system for a game that they can rent, beat in a weekend and feel satisfied due to no real replay value.

This game isn't a system seller. It's something that is fun, and enjoyable and I would recommend it as a RENT to PS3 players who enjoyed God of War, but were turned off by its length, difficulty or depth.

Re:But.... (1)

nuzak (959558) | more than 6 years ago | (#20670931)

> gameplay that made me think of God of War, Dynasty Warriors and Ninety-Nine Nights

One of these things is not like the other... If a game has gameplay like God of War, I am sold. Hell, GOW3 together with Ratchet and Clank might move a PS3 for me if I ever stop playing the 360. But from the screens I've seen, it indeed does look more like DW or N3, games where it's fun to mow down enemies for the first minute, then it literally gets as boring as actual mowing.

Re:But.... (1)

Reapman (740286) | more than 6 years ago | (#20671109)

It felt very much like God of War to me, and I really enjoyed the combat more to be honest. In Heavenly Sword you have three "stances" that change your attacks radically. Getting crowded in use the ranged attack to back everyone up then focus on one guy with speed or the big attack stances. You switch back and forth on the fly (controlled with the shoulder buttons) time your counter attacks right and it's an instant kill for you mixed with a sweet CS sometimes. Getting banged up and flung in the air? Shake the controller a bit and She'll use the Heavenly Blade to counter and rip the guy a new oriface.

I haven't played Dynasty or N3, but I'm really digging the combat compared to God of War. If i sound excited about the game, it's because I am :P Ya the length sucks for most, but my time is far less available then when I was younger so I appreciate that I can actually finish a game for once.

YMMV, but that's my 2 cents. LIke anything rent before you get it I say, but I would definitly try it out, especially if you liked God Of War.

Re:But.... (1)

nuzak (959558) | more than 6 years ago | (#20671329)

> I haven't played Dynasty or N3

That would explain it. Dynasty Warriors (and its clones, like N3) is a distilled archetype of "repetitive". In these games, you face hundreds, thousands of enemies spawned by the Great Clone Brush In The Sky, and plow through them with spectacular attacks, scattering them by the dozens with each hit. It's really cool, for about a minute of gameplay. Then you realize that gameplay consists inevitably of mashing the same button, over and over and over and over and over and over. For some inexplicable reason, there's this core of purchasers who still buy DW titles, so they keep making them (the latest one slaps a Gundam skin on the same game).

Sounds to me like HS isn't quite as bad as all that, but at six hours, that's the very definition of a rental title.

Re:But.... (1)

bigstrat2003 (1058574) | more than 6 years ago | (#20671849)

HS is pretty amazing, imo. It's not as good as it could be (enemies do some REALLY cheap things sometimes, and the plot is generic), but it's a ton of fun to play. The voice acting is also some of the best I've seen in a game, especially the main villian, brought to life so well by Andy Serkis. And in what is an extreme rarity among games, the game is as much fun to watch as it is to play.

Not to mention that since I had so much fun, I'm definitely going to replay it quite a bit. Well worth the $60, imho.

Re:But.... (1)

hansamurai (907719) | more than 6 years ago | (#20672269)

it turned out to be a 5 hours affair with 2 hours of cutscenes
Honestly I'd much rather play a short, great game than a long, drawn out, decent game. When I was in high school I could play video games for 40 hours a week but all through college and now as a nine-to-fiver, I can barely manage three hours a week. That's part of the reason why I started my own video game review site, where I only review the first hour of a game ( http://www.thefirsthourblog.com/ [thefirsthourblog.com] ).

and gameplay that made me think of God of War
And that's bad how? God of War plays great. I've never played Heavenly Sword, heck I don't even own a PS3, but everything you've said so far sounds rather appealing to me. Except for maybe the 2 hours of cutscenes, but then again, I love the Metal Gear Solid series.

last gen? (2, Insightful)

spazard1 (943876) | more than 6 years ago | (#20670221)

i thought sony said that rumble was last gen?

Re:last gen? (3, Funny)

Kohath (38547) | more than 6 years ago | (#20670491)

Way to go. What a zinger! You really zinged them.

That will teach them to try to promote their choices as the best ones. They won't try that again.

I look forward to the future of marketing slogans you've created. "It's only as good as it is", "We like it, but you should make up your own mind", "Adequate. At least for us.", and so on.

No more hype ever. Not for us. Someone on the net might have a counterpoint, after all.

(This post makes me feel British.)

Re:last gen? (1)

MobileTatsu-NJG (946591) | more than 6 years ago | (#20671629)

"Way to go. What a zinger! You really zinged them."

That's funny if.. like.. you don't know the whole history of the SIXAXIS/Rumble story. To everybody else, it's yet another example of how Sony's been tripping over its arrogance over the last two years. Instead of just saying "We don't want to pay the licensing for it, and we don't think our customers will mind..." they spouted several different stories from technical problems with the unit to claiming it's not a big deal anyway. So yes, you're right, that'll teach them to promote their choices as the best ones, that is when they choose to be dishonest.

There actually are several reasons why Sony's been hard to take seriously lately. A bunch of people didn't spontaneously wake up with a craving to hate them.

Re:last gen? (1)

Khaed (544779) | more than 6 years ago | (#20671869)

There actually are several reasons why Sony's been hard to take seriously lately. A bunch of people didn't spontaneously wake up with a craving to hate them.

and man, if I did wake up with an unusual urge to hate Sony with no actual reason, I might start wearing a tinfoil hat to keep Bill Gates's mind control rays out.

Re:last gen? (1)

gamer4Life (803857) | more than 6 years ago | (#20671885)

Or because the whole patent was a sham, that Microsoft bought into to prevent Sony from using it - ala SCO.

Microsoft and Immersion are the real villains here. Of course if you're a Microsoft/XBox 360 fanboy, you won't care.

Re:last gen? (1)

MobileTatsu-NJG (946591) | more than 6 years ago | (#20672025)

"Or because the whole patent was a sham, that Microsoft bought into to prevent Sony from using it - ala SCO."

Yeah, that makes sense. That's why Sony'll never rumble in their controllers. Oh wait...

"Of course if you're a Microsoft/XBox 360 fanboy, you won't care."

I'm not an XBOX fan, yet, I do not care. You'd look less like an overzealous Sony fan if you didn't jump to silly conclusions like that. :)

Re:last gen? (2, Informative)

This_Is_My_Happening (1151393) | more than 6 years ago | (#20672199)

MS is a villain in a lot of areas, but not in this case. Immersion sued both MS and Sony for using rumble technology in their consoles without licencing it.

MS bought a share of Immersion as a settlement, while Sony decided to keep fighting and eventually lost. I think it was obvious to both companies at the start that Immersion had a good case - MS quickly decided to settle while Sony decided not to. The 10% share of Immersion that MS bought as a settlement has nothing to do with Sony refusing to settle. If anything, seeing MS settle should have been a good clue to Sony that they might want to settle as well.

Sony paid a lot for their lack of forsight too; It cost MS about 25 million to settle. Sony got stuck with a bill 4 times as much, not counting the years of legal fees. Sony gambled and lost. It was their decision, not MS's.

I'd also like to point out that Immersion isn't the standard patent troll that we hear about on Slashdot all the time. They actively develop and sell their technologies, not just sit on patents and litigate their way to profit like some other companies. MS and Sony both used their designs without permission, and there was a good reason Sony lost their fight. Immersion isnt a villian either.

Side note: Nintendo wasn't sued because their rumble technology works differently, and was developed in house. Immersion has a patent on a specific method of providing rumble feedback, not just rumble feedback in general. Since Nintendo used a different method, they were fine. MS and Sony (for some dumb reason) both decided to use the same method Immersion had patented.

Re:last gen? (1)

Kohath (38547) | more than 6 years ago | (#20672517)

you don't know the whole history of the SIXAXIS/Rumble story

Sure I do.

it's yet another example of how Sony's been tripping over its arrogance over the last two years

That's a fine opinion. I guess I don't care about "arrogance", whether it be imagined or real, lasting two years or more or less. It's a game console. The arrogance is just a bonus. You can have the arrogance I got with mine, BTW, I'm not using it.

You may want to be in love with the company that makes your game console. I don't have that requirement.

they spouted several different stories from technical problems with the unit to claiming it's not a big deal anyway. So yes, you're right, that'll teach them to promote their choices as the best ones, that is when they choose to be dishonest.

You don't know that much about marketing and advertisement, do you? Every advertising and marketing claim can be considered dishonest from some perspective of ultimate purity (or if you are the competition).

They never claimed to have rumble. That would be a straight-up lie.

Why should anyone care why? If you knew why, would your games would be more fun? What's the specific benefit to knowing why? (Everyone knew it was because of the Immersion dispute anyway. I guess knowing that has been making my DVDs have higher resolution and better sound all along. Hmm.)

There actually are several reasons why Sony's been hard to take seriously lately. A bunch of people didn't spontaneously wake up with a craving to hate them.

Got to hate someone, right? You can't, um, just buy or not buy a product based on what it does versus what you want and how much money it costs. Hate is required. Needed.

(It calls us, waking us at night, putting orangish images in our heads with flashes of teeth. We have directed it, but have not tamed it. It is still wild, it is. We must hold it tightly...)

Re:last gen? (1)

MobileTatsu-NJG (946591) | more than 6 years ago | (#20672793)

"You may want to be in love with the company that makes your game console. I don't have that requirement."

Right. If you have a PS3 right now, you purchased it as an investment. That means the stuff they do down the road is important to you. You care whether you're part of a flame war or not.

"Why should anyone care why? If you knew why, would your games would be more fun? What's the specific benefit to knowing why"

You'd care if the company selling you stuff was lying to you, right? No? Okay, you're a good little consumer keeping the economy alive. I admire that.

"You can't, um, just buy or not buy a product based on what it does versus what you want and how much money it costs. Hate is required. Needed."

Amusingly, I wouldn't be replying to a post right now if you took your own advice.

Re:last gen? (1)

Kohath (38547) | more than 6 years ago | (#20672897)

you purchased it as an investment.

It's a game and Blu-Ray player. I play games and Blu-Rays on it.

You'd care if the company selling you stuff was lying to you, right? No?

I focus on what matters to me. Then I check whether it meets my requirements. I didn't buy it thinking it had feature X and then later find out it didn't. I checked before I bought it.

If any company is guilty of that kind of thing, it's Microsoft, BTW. I don't think people bought their 360 thinking it would crap-out on them. (Nothing against the 360. I may buy one when they have a more reliable one. It has some great exclusive games.)

Amusingly, I wouldn't be replying to a post right now if you took your own advice.

I like pie.

Remember this? (2, Informative)

igotmybfg (525391) | more than 6 years ago | (#20670427)

"We have no plans to do so in the standard controller that ships with PlayStation 3. I believe that the Sixaxis controller offers game designers and developers far more opportunity for future innovation than rumble ever did. Now, rumble I think was the last generation feature; it's not the next-generation feature. I think motion sensitivity is. And we don't see the need to do that." - Phil Harrison, President, Sony Worldwide, 26 Feb 2007

hahaha

Re:Remember this? (1)

Gravatron (716477) | more than 6 years ago | (#20670803)

What exactly would they say? They were being SUED at the time. I think Phil even later admitted that. All it was was trying to spin a bad situation. I'd wadger this controller has been in prototype for a long, long time and now is the first time they can really show it off with games.

Re:Remember this? (1)

nickyj (142376) | more than 6 years ago | (#20671337)

Prototype for a long time??? Do you remember the boomerang controller? They haven't change anything. They really need to change it to make it more ergonomic or cooler or something, but their controller is the only one that is still last gen looking.

Adding Rumble helps, but please fix the rest... (3, Interesting)

trdrstv (986999) | more than 6 years ago | (#20670485)

Ok, I missed Rumble (at least in MotorStorm), but please can you fix a few other things while you're at it?

1) Sixaxis Tilt is Not nearly sensitive enough to be useful. Please figure out a Fix or Hire someone who worked on ExciteTruck to do it for you.

2) The R2 & L2 Buttonie-trigger thing. Either make them proper buttons (like L1, R1), or triggers (like the 360), don't care which but this inbetween solution you have now is bad.

3) Swap the left Analog and Dpad. MS, Nintendo and Sega all did so because it is more comfortable to play 3D games that way. Bolting the Dual analogs at the bottom made sense in the PS1 era, but not 2 gens later.

4) User replaceable Battery. Make it AAA, AA, or Proprietary; I don't care which so long as I can swap it with another in a few seconds without disassembly.

Re:Adding Rumble helps, but please fix the rest... (1)

Ang31us (1132361) | more than 6 years ago | (#20670713)

"Hire someone who worked on ExciteTruck to do it for you."

AMEN, my brutha! Excite Truck's tilt control using the WiiMote is an excellent model for how Sony should implement tilt control on the SixAxis rumble. While Sony gets to work on fixing the issues you listed, I have an item to add to your list:

5) Bring the price down to $250, so I will be willing to buy one for my living room.

Re:Adding Rumble helps, but please fix the rest... (0, Troll)

ivan256 (17499) | more than 6 years ago | (#20670891)

Swap the left Analog and Dpad. MS, Nintendo and Sega all did so because it is more comfortable to play 3D games that way.


5. Don't listen to this guy. Leave the D-Pad right where it is. It's 1000x better that way. If you're going to move them, put them in the same place on both sides of the controller. If you're going to move them up, you'll have to make the controller wider, otherwise your thumbs won't be properly aligned with the analog sticks.

Also: Somebody get this guy a copy of super-rub-a-dub, or something so he can realize that the problems he's having with the tilt are because of the game developers, not the controller....

Re:Adding Rumble helps, but please fix the rest... (3, Interesting)

Chris Burke (6130) | more than 6 years ago | (#20671451)

5. Don't listen to this guy. Leave the D-Pad right where it is. It's 1000x better that way. If you're going to move them, put them in the same place on both sides of the controller. If you're going to move them up, you'll have to make the controller wider, otherwise your thumbs won't be properly aligned with the analog sticks.

Don't listen to the guy who thinks unnecessary hand stress is 1000x better. No, really. Putting the most used control down and to the right means you have to bend your thumb outward away from it's natural configuration. The reason you don't put them in the same place on both sides is because on the right side you want the buttons to be where it is most natural to push them -- imagine if they put the 4 primary buttons where the right analog stick is now. Hard to hit them, right? Right, because it's an unnatural position. The goal is to have the most neutral hand position for the most common items. MS and N understand this.

Back in the PS1, when the DPad was the most common item, Sony put the analog stick where it is for that reason. Keeping it out of the way of the DPad, so the DPad would be just as familiar and comfortable as it used to be. There was no excuse for keeping it in the same place on the PS2, and for the PS3 still having the mostly useless DPad where the thumb most naturally rests is idiotic. They keep it that way solely because of the brand recognition. But some people have convinced themselves that these historical reasons that de-emphasized the analog stick are actually ergonomic reasons that favor the analog stick. That the current location is the ideal spot for the analog stick, even though it was originally put in that spot exactly because it isn't the ideal spot for primary input.

If you really think down and to the right is the best, most optimal and comfortable position for the primary input method, why did zero controllers have that setup with the Dpad? The original PS1 controller didn't put the D-pad or buttons in that area, they put it in the upward position so that it's easiest to reach, just like everyone else.

Re:Adding Rumble helps, but please fix the rest... (1)

bigstrat2003 (1058574) | more than 6 years ago | (#20671505)

Don't listen to the guy who thinks unnecessary hand stress is 1000x better.
Don't listen to this guy...

*waits for a "Don't listen to this guy" post in response*

In all seriousness, I do disagree, though. There's nothing wrong with the way the controller is now.

Re:Adding Rumble helps, but please fix the rest... (1)

ivan256 (17499) | more than 6 years ago | (#20672275)

Don't listen to the guy who thinks unnecessary hand stress is 1000x better. No, really. Putting the most used control down and to the right means you have to bend your thumb outward away from it's natural configuration.


Whether you have to bend your thumb down to get to where the lower control is has to do with the width of the controller, where you grip the controller, and how far apart your elbows are when you hold the controller.

If you're bending your thumbs to reach the analog stick, you're holding the controller wrong, plain and simple.

I really honestly don't give a shit why they didn't put the D-pad there in the first place. The original Playstation controller from pre-DualShock was a total piece of crap. Using their rationale for the design of that particular product to justify the movement of the controls today is just plain broken, and a stupid rhetorical argument anyway.

Re:Adding Rumble helps, but please fix the rest... (1)

Chris Burke (6130) | more than 6 years ago | (#20672709)

If you're bending your thumbs to reach the analog stick, you're holding the controller wrong, plain and simple.

Wrong, how it's designed to be held, same difference. They made the controller wrong. Unless your forearms are at 180 degrees, you're bending your thumb to reach the sticks. If they made the controller correctly, there would be no issue of having to hold it "right" where "right" means "unlike the handgrips are designed for you to hold it".

I really honestly don't give a shit why they didn't put the D-pad there in the first place. The original Playstation controller from pre-DualShock was a total piece of crap. Using their rationale for the design of that particular product to justify the movement of the controls today is just plain broken, and a stupid rhetorical argument anyway.

Uh, it's the rationale behind which the analog stick ended up in its current position; you're relying on it to justify not moving the stick like it or not.

I agree the original PSX controller was a piece of crap. And then they hacked analog controls onto that piece of crap, resulting in the piece of crap knows as Dual Shock. They didn't change anything about the controller other than to add awkwardly placed analog sticks. The idea that a piece of crap that was then hacked to add additional controls just by chance ended up having the ideal position of those controls, while everyone who designed those controls in from the beginning did it wrong, is just silly.

Non-crap controllers put the analog stick in the right place, because they were designed with the analog stick from the beginning. The crappiness of the original PSX controller is not an argument against that, it's just an example of why playstation controllers have continued to suck: Their designers can't make good controllers, and their fans convince themselves that it's the opposite and everyone else is the crappy designer, so they don't ask for better.

Re:Adding Rumble helps, but please fix the rest... (1)

bigstrat2003 (1058574) | more than 6 years ago | (#20672975)

their fans convince themselves that it's the opposite and everyone else is the crappy designer, so they don't ask for better.
That's one of the most idiotic things I've ever seen on slashdot. Do you seriously believe that no one actually likes the controllers? Not everyone agrees with you. Deal with it, rather than throwing fanboy-like accusations.

Re:Adding Rumble helps, but please fix the rest... (1)

MDiehr (1065156) | more than 6 years ago | (#20671623)

1000x better? Try pressing L1/L2 while using the left analog stick. It kind of sucks, you have to make a big letter C with your left hand.

Re:Adding Rumble helps, but please fix the rest... (0)

Anonymous Coward | more than 6 years ago | (#20671075)

3) Swap the left Analog and Dpad. MS, Nintendo and Sega all did so because it is more comfortable to play 3D games that way. Bolting the Dual analogs at the bottom made sense in the PS1 era, but not 2 gens later.

Your opinion. I don't get much difference, nor does my extremely coordination-challenged gf. Nintendo put it there because the majority of games were still using the d-pad for movement. Microsoft put it there because Nintendo gamers were used to it there. Or maybe Sony has the layout patented (seems unlikely). PS[1-3] gamers are used to the stick placement, and if you want another console, the competition is over that-a-way.

Re:Adding Rumble helps, but please fix the rest... (1)

Pojut (1027544) | more than 6 years ago | (#20671431)

Sorry, but I gotta agree with the "swap location" group...I find that I have to actually stretch my thumb slightly to use a Playstation controller as opposed to simply resting my hand as it falls on the xbox/360/gamecube controller...I also find that my hand gets fatigued quicker on a Playstation controller than it does on either of the others.

Anytime I have to adjust how my hands naturally rest on a controller into a position where I have to use muscle control to KEEP them in that position...yeah, that's what they call a bad design.

Re:Adding Rumble helps, but please fix the rest... (1)

sanosuke001 (640243) | more than 6 years ago | (#20672249)

so.... your thumb gets fatigued because the left stick is on the bottom? Well, how about the right stick? You do know that your left hand is the mirror image of your right... it should be equal if indeed it happens. I think you're full of shit. Either that, or you have tiny hands... Either way, the right one should still give you trouble just as must as the left one does.

I can't stand that the Xbox controller has them misaligned. It makes me have to hold the controller at an angle to work with them both.

Re:Adding Rumble helps, but please fix the rest... (1)

Pojut (1027544) | more than 6 years ago | (#20672301)

Actually, yes, my right thumb in certain genres (FPS comes to mind) does in fact get tired faster than my left with with an xbox/360/gamcube controller. And with a playstation controller, with certain genres, they do both get fatigued just as quickly.

Re:Adding Rumble helps, but please fix the rest... (1)

Pojut (1027544) | more than 6 years ago | (#20672359)

One other thing. If you have to hold a controller at a weird angle just so you can keep your hands in their natural position, then it is quite clear which gaming system was your first.

Either that, or you're full of shit. (See how stupid that sounds?)

Re:Adding Rumble helps, but please fix the rest... (1)

British (51765) | more than 6 years ago | (#20672091)

3) Swap the left Analog and Dpad. MS, Nintendo and Sega all did so because it is more comfortable to play 3D games that way. Bolting the Dual analogs at the bottom made sense in the PS1 era, but not 2 gens later.

How come no 3rd party(Mad Catz, etc) has done this yet? You would think they would sell d-pad/left analog swapped game pads for PS2 or PS3 by the truck load to Xbox converts.

As for the analog triggers, they should have made them concave-shaped so your fingers don't slip off in all the action. I guess they were more concerned with their "me too" functionality.

As for the battery life, that's why I stick with wired controllers + extension cord. It's no big deal to me to have a wire to the console.

Re:Adding Rumble helps, but please fix the rest... (1)

MS-06FZ (832329) | more than 6 years ago | (#20672579)

3) Swap the left Analog and Dpad. MS, Nintendo and Sega all did so because it is more comfortable to play 3D games that way. Bolting the Dual analogs at the bottom made sense in the PS1 era, but not 2 gens later.
Oh, yuck. No way in hell do I want that. Analog sticks are fine where they are. Beautiful symmetry.

Those L2/R2 triggers are a mess, though, as you say. I shudder to think what it'd be like trying to play "Amplitude" on a controller like that...

Sod that! Women can use dildos instead, but... (0)

Anonymous Coward | more than 6 years ago | (#20670537)

where are the bloody PS3 steering wheels? We've more racing games than you can shake a stick at, and yet there are no official wheels for the PS3 in the US (and Europe?). Just a hope and pray selection for the PS2, which may or may not be supported properly. Which the manufacturer, game publishers and sony won't create a definitive list of what products fully work with with games.

"almost a certainty" != confirmed (1, Insightful)

Shadowlore (10860) | more than 6 years ago | (#20670587)

Subject says it all.

Re:"almost a certainty" != confirmed (0)

Anonymous Coward | more than 6 years ago | (#20671229)

we'll see after tomorrow

Re:"almost a certainty" != confirmed (2, Funny)

brkello (642429) | more than 6 years ago | (#20671239)

The sun will come up tomorrow.

This can't be 100% confirmed, but still, I will guarantee you it is going to happen.

$ony (1)

Swordopolis (1159065) | more than 6 years ago | (#20670601)

Hooray for having to buy all new controllers again! I'm sure your average PS3 owner is going to enjoy buying 2-4 of these new things at $50 a pop. Just when I'd thought that their old ways of nickel-and-diming you with peripherals had disappeared.............

Re:$ony (1)

TriezGamer (861238) | more than 6 years ago | (#20670777)

I would buy new controllers with rumble features, but I wouldn't replace a perfectly functional controller at that price. I don't have a PS3, but if I did, I'd wait till my current controller(s) died before replacing it just for a rumble feature.

Re:$ony (0)

Anonymous Coward | more than 6 years ago | (#20671989)

Why is this a problem?

If you like not having rumble, then you can keep your current controllers. You lose nothing. No one is taking anything away from you. You're not missing features of new games, because you've already said you don't want rumble. The new rumble enhanced games will play 100% fine with your current controller.

But if you like rumble, now you can get it.

It's almost a year after the PS3's release. This is not like apple did with the iPhone where they doubled the memory for 2/3 the price within a month or two. If a car manufacturer offered the same car a year later with upgraded features, would you complain?

Re:$ony (1)

Swordopolis (1159065) | more than 6 years ago | (#20672705)

Except that cars DO change and add features every year. Also, it's annoying that they're adding this feature after they said they weren't going to use it. And it leaves anyone who really does want it out in the cold for being an early adopter. Suppose Ford made a brand new car and didn't include extra airbags, even though a large chunk of the user base wanted them and they were pretty much standard in most models of cars for years beforehand, because Ford said the car was safe enough to ride in already. What would you say if for next year's model, they suddenly added the airbags and went around touting those airbags as a key feature of the car?

Battery life? (3, Interesting)

neumayr (819083) | more than 6 years ago | (#20670615)

I'd imagine that rumble feature to be quite power hungry, so what will that do to sixaxis' battery life? Get it down to wiimote level or even worse?

Re:Battery life? (1)

Duffy13 (1135411) | more than 6 years ago | (#20670943)

While still annoying, it looks like that 10ft USB cable now has a purpose.

Re:Battery life? (1)

Xtravar (725372) | more than 6 years ago | (#20671009)

What? I have wireless rumbling controllers for last gen's consoles. Logitech has made them for some time, and the battery life is decent.

I just bought Colin McRae's Helicopter Rally (0, Troll)

Anonymous Coward | more than 6 years ago | (#20670921)

It keeps crashing. Any advice?

I got yer advice right here (1)

Tony (765) | more than 6 years ago | (#20671201)

It keeps crashing. Any advice?

Learn to fly?

Re:I just bought Colin McRae's Helicopter Rally (1)

randuev (1032770) | more than 6 years ago | (#20672831)

you son of a bitch, humphrey. (c) cannibal the musical

for those that complain about additional cost (0, Offtopic)

rubberbandball (1076739) | more than 6 years ago | (#20671975)

Let's see. My 360 cost me $399+tax, let's just call it $400.

Wireless adapter, because unlike the PS3 there is no built in and i really don't feel like running a cable through my f*cking living room: $100

Wireless headset, because wtf is the point to playing online without it: $60
I realize that i could have bought a less expensive headset, but come on.. WE'RE NEXT GEN HERE!

XBL Account: $100 (it's been 2 years since release folks!)

Total spent:$610, tax withheld.

5 months into owning it, i get a red ring and ship it back to Microsoft. At this point in owning it, my warranty has expired, so they ream me for $150 and almost 6 months of not having a system.

Total cost: $760, tax, AND SHIPPING FEES (they made me pay the return shipping fee, nice touch, withheld.

Let's just add $50, because what's the point of owning a gaming console without having games? I'll even give it the lowball of $50 instead of paying $60. Let's just say i bought viva pinata.

$860 to make my XBOX playable.

As for the PS3, i bought the 60g console at release, $600. And resistance, because that sh*t is awesome.

$650.

Now i'm not a math major, (i'm a fund accountant) and i'm not that big of a nerd either, though i do enjoy reading the Dr. Mcninja webcomic. But last time i checked, $860 is more than $650. PS3's bluetooth means i can use my cellphone headset instead of buying a console specific headset for online play, and since it has built in wireless.. well duh. Even if M$ didn't make you pay $150 to fix your console, the cost of the xbox incurred is still $710, which is still $60 more than you're paying for a PS3.

Spending $50 on a controller for rumble is an acceptable cost when you consider the hell that M$ has put some people through.

Unless you're a f*cking moron and bought the HD DVD drive. Then you deserve everything that you get.

Re:for those that complain about additional cost (1)

entmike (469980) | more than 6 years ago | (#20672215)

$860 to make my XBOX playable.

With the exception of you citing the $150 repair fee, all that other stuff is completely optional to make your XBOX "playable". You might as well have included the gas it took you to drive to Best Buy and your electricity bill to make the number even more meaningless.

Re:for those that complain about additional cost (0)

Anonymous Coward | more than 6 years ago | (#20672527)

You assume the poster wants to play games solo. Whether we like it or not, more and more big titles are for online multiple user game play.

Re:for those that complain about additional cost (1)

provigilman (1044114) | more than 6 years ago | (#20672619)

Yeah cuz, you know, it toally makes sense for you to factor in the cost of a wireless headset when the 360 already comes packaged with a wired one. It also totally makes sense to completely discount the wireless headset from your phone as a "cost". I have no bluetooth headset for my phone, so I guess that means that PS3 will magically cost more for me then according to your logic.

Just as a counterpoint though, let me run down what it took to get my 360 "playable".

$400.

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