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Bionic Commando Returns

Zonk posted more than 6 years ago | from the only-matters-if-you-were-born-in-the-80s dept.

Games 74

One of the most-wanted game remakes is now a realty: Capcom has revealed that they'll be bringing back Bionic Commando for the current generation of consoles. "Where the original Bionic Commando followed players on a mission to rescue a fellow agent named Super Joe, the new game's storyline appears to carry a more cynical edge. After serving his country honorably in conflict with the Imperials, technologically enhanced agent Nathan Spencer is framed for a number of crimes by his superiors and sentenced for execution. Fate intervenes, as an experimental terrorist weapon is detonated in Ascension City on the day Spencer is to be executed. With the city in ruins and Spencer uniquely equipped to handle the many skyscrapers, monorails, and suspended roadways, the government reluctantly turns to its imprisoned bionic commando for help."

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74 comments

Will he finally be able ... (5, Funny)

Alzheimers (467217) | more than 6 years ago | (#20995543)

...to jump?

Re:Will he finally be able ... (1)

Fallen Kell (165468) | more than 6 years ago | (#20995625)

Oh come on. You know that with all the weight of his arm that he can bairly walk, let alone jump. Besides we want to see the arm slinging action, not fancy feet.

Re:Will he finally be able ... (1)

petwalrus (645792) | more than 6 years ago | (#20995821)

That was my first thought too! Even just a little jumping would be good. Keep the 8-bit graphics though. :)

Re:Will he finally be able ... (1)

steveo777 (183629) | more than 6 years ago | (#20996757)

8 Bit? Nobody will ever accept that. Bump them up to 32 with hi-rez, but keep it 2D. A 3D Bionic Commando would really take away from the fast action of just flailing your arm out there to grab anything just to get away. I know that Mario and Metroid made a very successful jump into 3D, but the focus on this game it so evenly arm/gun centric that the camera would be far too frantic to gun, or far too slow to sling your arm.

Here's hoping!

Re:Will he finally be able ... (1)

karnal (22275) | more than 6 years ago | (#21001185)

I agree with the not being 3d, but maybe a 2.5d???

Gradius V made great use of the PS2's 3d power in a true 2d game - I still like playing through it, even though I've beaten it multiple times.

Sadly, Bionic looks like it's all 3d. Ugh. Time to whip out the emu on my GBA.

Re:Will he finally be able ... (1)

steveo777 (183629) | more than 6 years ago | (#21009277)

Yup. Shooters in general made the transition to 2.5D very well. You've also got titles like Viewtiful Joe [wikipedia.org] that really manage to push the limits of 2.5D. One of the first 2.5D games that I have ever played is also one of my top 10 games of all time, Einhander [wikipedia.org].

When I got home last night I took a look at the screenshots for Bionic Commando in its current form. I'm ready to be disappointed. It looks good, but nothing like you would expect from any iteration of Bionic Commando. I don't know if I like the fact that his whole arm is 'bionic' rather than just having the attatchment like that cover art that had me so entranced as a seven year old. The new look reminds me a book I read in the 3rd grade.

Re:Will he finally be able ... (1)

LKM (227954) | more than 6 years ago | (#21007339)

It looks like it's going to be yet another FPS. But I'd agree: A HD 2D (or 2.5D) version would rock my socks off. If that isn't fancy enough for a PS3 or 360 title, make it online. Or make it for the Wii (hm, bionic arm + Wii Remote = coolness???).

*sigh* (1)

Spokehedz (599285) | more than 6 years ago | (#20996673)

Why would he need his arm, if he could jump? Oh, right--because the gaps he was jumping across would be like 20-50 feet wide. Yea, you can't jump that far.

And besides, if you read the story (Yes, there is a story) you would know that he lost his arm in combat and they replaced it with the bionic one. The book even went so far as to have a bunch of things that the game didn't have. For instance, his pinky could heat up things by touching them.

I am so looking forward to this. I can see this being on the Wii easily.

Re:*sigh* (2, Interesting)

Jason Levine (196982) | more than 6 years ago | (#20997259)

Unfortunately, the article doesn't say anything about a Wii version. Just XBox 360, PS3, and PC. I think this game would fit well with the WiiMote controller. Use the button to fire your arm. Hold it down as your arm grabs something. Then swing the WiiMote and your character swings the object around. Let go of the button and it goes flying. Of course, there would be other ways to activate "swinging", "rappelling", and "climbing."

Re:*sigh* (1)

Sylver Dragon (445237) | more than 6 years ago | (#21003173)

Had the same thought. I recently played through Metroid Prime 3, and loved it. Half of the mechanics for this type of game are already there, and work quite well with the WiiMote.

Execution by bottomless pit? (2, Funny)

damn_registrars (1103043) | more than 6 years ago | (#20995577)

If the government was going to execute the bionic commando, who I recall largely only could be killed by falling into the bottomless pits, does that mean the government has found a way to build bottomless pits?

Re:Execution by bottomless pit? (1)

jimstapleton (999106) | more than 6 years ago | (#20995647)

Didn't they have to exist for you to find that out? Why cant the government use existing pits.

Sure the government can build new rivers and lakes - but they also use existing ones. They use existing oceans too (which they cannot build)

Re:Execution by bottomless pit? (2, Funny)

faloi (738831) | more than 6 years ago | (#20995749)

You mean you didn't know about Mel's Hole [wikipedia.org]?

Re:Execution by bottomless pit? (1)

rkanodia (211354) | more than 6 years ago | (#20997881)

But it wouldn't do any good - according to the link, he'd just respawn somewhere above ground anyway.

They need to release this on wii ! (1)

damn_registrars (1103043) | more than 6 years ago | (#20995905)

Come on, what dorky kid in the 80's didn't imagine having a grappling hook arm after playing the original game? The wii controller might let us flesh out that imagination just a little further...

Re:They need to release this on wii ! (1)

Ang31us (1132361) | more than 6 years ago | (#20996655)

It's really stupid of Capcom to not plan a Wii version. The grappling hook in Metroid Prime works just fine and using my left arm as a primary means of transportation and defense would be fun. It's time for a Wii game with an extendable arm or two.

IS IT CAN BE NAZI TIEM NOW PLEES? (1)

Stormwatch (703920) | more than 6 years ago | (#20995915)

Imperials? Or do they mean the REICH? The original game had nazis, the american version was butchered because Nintendo was so wussy back then. Not that it mattered much, Bionic Commando wasn't that good in the first place.

Re:IS IT CAN BE NAZI TIEM NOW PLEES? (0)

Anonymous Coward | more than 6 years ago | (#20996223)

The original game had nazis, the american version was butchered because Nintendo was so wussy back then.

Huh? Granted it's been a long time, but I'm pretty sure I remember getting to the end and finding that the final boss was Hitler.

Re:IS IT CAN BE NAZI TIEM NOW PLEES? (1)

Stormwatch (703920) | more than 6 years ago | (#20996975)

Huh? Granted it's been a long time, but I'm pretty sure I remember getting to the end and finding that the final boss was Hitler.
They didn't change his looks, but other references were removed. You should try Chris Covell's Bionic Commando 99 hack [planetemu.net], it restores all the naziness of the japanese game.

Re:IS IT CAN BE NAZI TIEM NOW PLEES? (1)

Das Modell (969371) | more than 6 years ago | (#20996989)

Yes, but he wasn't called Hitler, he was called Master-D.

Re:IS IT CAN BE NAZI TIEM NOW PLEES? (1)

Krakhan (784021) | more than 6 years ago | (#20997857)

This reminds me of how in Golgo 13: Top Secret Episode, the nazis were referred to as the Drecht organization, with (a cybernetic) Hitler being renamed as Smirk.

Nintendo did somewhat fail with the censorship there, since there was a book with a swastika on it you could collect, and you would sleep with women at certain points in the game, and even smoke a pack of cigarettes.

Too bad the difficulty of the game is absolutely brutal, especially the mazes, ugghhh!

Stupid subject removed (1)

Spokehedz (599285) | more than 6 years ago | (#20996803)

it's not that they were wussies, it was their standard and practice at the time.

Remember: Japan was part of the Axis--which included the Nazi's--during WWII, so it is a part of their culture. Over here, its a bad thing to ever mention Nazi's. Ever.

Also... What's the protocol for an argument that starts out with nazi's?

Talking about the Nutsies (1)

tepples (727027) | more than 6 years ago | (#20997203)

Also... What's the protocol for an argument that starts out with nazi's?
Let it continue. Discussions about National Socialists as such are fine. The conversation stops when somebody with no evidence of connection to National Socialism is compared with a National Socialist.

Re:Stupid subject removed (1)

sanosuke76 (887630) | more than 6 years ago | (#20999869)

Ok, perhaps it's a bad thing to mention nazis in the west, in a game. Which is why we've played Castle Wolfenstein, all the Medal of Honor games minus Rising Sun, and the Call of Duty series minus the last one, against nazis? And then there was Brothers in Arms, and (insert random huge assortment of games where you kill nazis)

I always thought the taboo was against playing AS a nazi... it's perfectly acceptable, even encouraged, to KILL nazis in games.

Dude, (1)

Ethanol-fueled (1125189) | more than 6 years ago | (#21004301)

Despite the DeNazi-ism, it was the first and the only NES game to use the word "damn", When Master-D(Hitler) calls Ladd a "damn fool". Then there was the part where you fired a missile through Hitler's head and got to see a nice cut scene depicting the bloody explosion of said head.

  Wussy indeed.

It had a plot? (1)

scribblej (195445) | more than 6 years ago | (#20995985)

Bionic Commando had a plot?! Who knew!?

Re:It had a plot? (1)

PixelScuba (686633) | more than 6 years ago | (#20998187)

I would argue that Bionic Commando had an excellent plot... at least for the era of gaming it was available in. A story of the Nazis (essentially) trying to revive Adolf Hitler to build a terrifying device. In the mean time, the Allies greatest hero, Super Joe from the old Commando game, has been captured and they send you to find him. You traverse enemy strongholds of numerous varieties, visit neutral fortifications... you wiretap enemy lines and the story unfolds before you. You learn where Super joe is held, where he's transfered and what the "Nazis" plans are.

I'll agree that this isn't an amazing and original story.. but during an era of videogames that consisted of "jump on spiders" and "Collect Points"... a game like Bionic commando, which is story driven, has a beginning and end, and is entirely possible from start to finish without relying on cheap traps and memorization, is a real accomplishment. To this day, it is one of the few NES games I can actually sit down and play... because it is a real game, complete with story.

My biggest fear of the new Bionic Commando is that it will be a 'Final Fight: Streetwise' sort of screwup.

Cheap traps and memorization (0)

Anonymous Coward | more than 6 years ago | (#21002539)

PixelScuba said of Bionic Commando:

is entirely possible from start to finish without relying on cheap traps and memorization

That may be largely true except for one little detail (this might be considered a spoiler, you have been warned)
During the final fight against Master D where you have to fling yourself into a big arc and you come down and he's in a huge helicopter with a gun turret on the bottom, I seem to recall that if you don't fire at the exact moment you're level with the helicopter window, you land and can't avoid being strafed by the gun turret no matter what you do. I'm not sure I would call it a cheap trap, but unless you're some sort of machine or have the powers of the Flash or know what's coming, it's pretty much impossible to realize you'll die when you hit the ground, figure out you have to go for the window, and make the shot the first time.

I can still remember... (1)

imrec (461877) | more than 6 years ago | (#20996113)

I can still remember watching the cut scene at the end where the antagonist's face/head blows up in bloody detail (pretty facinating for a 12 yr old. Even in 8-bit). *sigh* such satisfaction.

(of COURSE I used a gamegenie to finish it. Bionic Commando was feckin' impossible!)

 

Re:I can still remember... (0)

Anonymous Coward | more than 6 years ago | (#20996239)

I beat it without cheats... you just suck

and the last boss was hitler.

Re:I can still remember... (1)

Akaihiryuu (786040) | more than 6 years ago | (#20996329)

I beat that game quite easily without ever cheating once. I didn't find it that difficult...it was mainly just learning where to go and patterns the enemy used. The head-exploding guy was supposed to be Hitler also. I remember thinking at the time (even as a kid), boy that looks like Hitler. Of course they had changed his name in the US version, but when I read the plot of the original Japanese version (all they did was change names and edit swastikas to eagles), it was supposed to BE Hitler.

Re:I can still remember... (1)

Predathar (658076) | more than 6 years ago | (#20996569)

It was easy, I was able to finish it without dying once, I had even taped myself on a VHS tape doing it, took some time, but it was possible.

Re:I can still remember... (1)

BlueshiftVFX (1158033) | more than 6 years ago | (#20996675)

It wasn't really that tough, there were a few tricky spots but the rest was fairly straight forward. you had to do the truck encounters to earn continues, I used to (and still sometimes on emulators) be able to finish it in about 45 minutes. Now the GBC version that was like taking the tricky parts of the NES ones and making the whole game like that. that one was tough.

Re:I can still remember... (1)

CastrTroy (595695) | more than 6 years ago | (#20998603)

I found it impossible until I figured out the ultimate trick. In the "cave" on the first level, there's a spot where bad guys keep on falling in paracutes (yes, parachutes underground...) anyway, it's right before the first electric fence. blow up the electric fence, then the bad guys come down 2 by 2. Keep on shooting and collecting bullets Until you are about at 280. Then go to the end of the level, right before the boss character, and you can do the same. This ensure that you have full life when fighting the boss character. After you have 8 dots on your screen, the rest of the game is a lot easier.

Re:I can still remember... (1)

SIIHP (1128921) | more than 6 years ago | (#20998813)

"(of COURSE I used a gamegenie to finish it. Bionic Commando was feckin' impossible!)"

Took me about a day and a half playing on a weekend.

However, I had tons of trouble with Ninja Gaiden, so don't take that to mean I am bragging.

Re:I can still remember... (1)

powerpants (1030280) | more than 6 years ago | (#21002181)

However, I had tons of trouble with Ninja Gaiden, so don't take that to mean I am bragging.
Damn you, 6-2!

Re:I can still remember... (0)

Anonymous Coward | more than 6 years ago | (#21001173)

The game was easy when you figure out two tricks:

    + The medal things you collected when your helicopter was intercepted were "+1 Continues/Retry". Avoid all those interceptor trucks and you ran out of Continues.

    + You could increase your life bar by collecting those bullets. A certain amount of bullets without getting injured raises your max life, up to like 10 or so. Without being able to handle a few hits, the game sucks - so you find one of those spots near the start with people continuously parachuting in and collect bullets for 30 minutes to up your maximum life.

After this, the game is fun.

Re:I can still remember... (1)

XavidX (1117783) | more than 6 years ago | (#21007817)

Dude. I finished the game without any help and yes it was really hard. many many hours

I remember having to jump of a ledge and shot the guy in the cockpit on the way down because if i missed i was a dead man.

ahhh good times.

Please, please... (1)

Khyber (864651) | more than 6 years ago | (#20996225)

Keep to the original game in which there is NO JUMPING.

That was half of the challenge of the game, right there. You can't jump, only use your bionic grappling arm to drag your metal-laden butt from skyscraper to skyscraper. I loved that concept so much that I ended up not touching Castlevania and Contra for months!

Re:Please, please... (1)

TuringTest (533084) | more than 6 years ago | (#20997211)

Take a chance to try Zelda:Twilight Princess. You'll love the Double Clawshots. Even though you can normally jump, the latest levels are designed so as you have to hang from one wall to other with extensible chains, all over the place.

Life Lessons I learned from Bionic Commando- (1)

Tebriel (192168) | more than 6 years ago | (#20996251)

Add your own!

1) The more bullets you possess, the more damage you can take.

Re:Life Lessons I learned from Bionic Commando- (2, Funny)

Murrdox (601048) | more than 6 years ago | (#20996611)

2) Do NOT fire your gun in Neutral territory! 3) Do NOT fly a helicopter over trucks. You will be attacked.

Re:Life Lessons I learned from Bionic Commando- (1)

mr_mischief (456295) | more than 6 years ago | (#20998153)

Just hit A+B+Start when the whiteshirts start coming after you. You'll be fine. And you want to fly over trucks, especially once you have the wide cannon or Super Joe's machine gun. You can't continue if you don't.

Pi pi pi. We have found an intruder. We are going to attack...

Re:Life Lessons I learned from Bionic Commando- (0)

Anonymous Coward | more than 5 years ago | (#21057843)

3) Helicopters are only capable of flying along roadways, evidently at ground level.

4) Even when face-to-face, it's often prudent to talk via communicator.

5) Fat guys are unable to punch you if you crouch.

6) Hitler can spontaneously electrocute people while submerged in liquid.

Actually #4 is true, given how often I msg someone at work sitting nearby. ;)

LOVE Bionic Commando (1)

Murrdox (601048) | more than 6 years ago | (#20996279)

Solving Bionic Commando on the NES without cheating is one of my "Nerd Accomplishments". I still remember the final "Boss Battle" which simply required a PERFECTLY TIMED rocket launcher into Hitler's helicopter as your character fell to his death. You miss, you die. Hope you have a few lives stored up for the end, because that's only as many shots as you get at the final boss. The game was SO much fun, it never got old. My only criticism with the game was that there were many many weapons in the game, but once you got the Bazooka gun, there was little reason to ever use any of the other ones. Granted this WAS on the NES. We can't really ask for weapon switching on this generation of a game. Not many games of this time had that sort of capability. I'm SO happy they're making a remake of Bionic Commando. I can't wait!

Re:LOVE Bionic Commando (1)

lordmetroid (708723) | more than 6 years ago | (#20996337)

It is sad, no neo-nazis and no resurrected hitler in this new sequal... How could they be so stupid to not have the nazis included? Dang, I doubt I want this game just because it doesn't follow the nazi theme from the original Japanese version. Hopefully in Japan, they will still be playing against nazis, but I doubt it!

Re:LOVE Bionic Commando (1)

Tebriel (192168) | more than 6 years ago | (#20997955)

They probably want to be able to sell the game in Germany, hence no Nazis.

Re:LOVE Bionic Commando (1)

modecx (130548) | more than 6 years ago | (#20998453)

They could have done what they did for Return to Castle Wolfenstein: take out all of the swastikas, replace them with a stylized logo, and change the names of the relevant characters to something similar.

Re:LOVE Bionic Commando (1)

Whyte Panther (868438) | more than 6 years ago | (#20997983)

I hated that part... I rented Bionic Commando as a kid, and managed to get there with like 4 lives left, but I couldn't make the shot. I never did finish the game and see the ending. :(

Re:LOVE Bionic Commando (1)

CastrTroy (595695) | more than 6 years ago | (#20998809)

I'm not sure if it made any difference, but I swear, that when you're fighting the Albatross(??) that it was easier to swing up and get to the spot where you could shoot the glowing orb if you had the machine gun. Using the machine gun, I would get up there most of the time, but using the bazooka, it seems like the arm was just a little bit shorter, causing me to not be able to reach up there on most occasions. With machine gun, I could get up there 9/10 times, with the bazooka it was about 3/10.

Re:LOVE Bionic Commando (0)

Anonymous Coward | more than 5 years ago | (#21057727)

I still remember the final "Boss Battle" which simply required a PERFECTLY TIMED rocket launcher into Hitler's helicopter as your character fell to his death. You miss, you die. Hope you have a few lives stored up for the end, because that's only as many shots as you get at the final boss.

Not true... you could Continue, and unlike other levels, if you started the final level again it would take you right back to the helicopter jump instead of the beginning of the level. And you can easily earn as many Continues as you like, so there's no limit to how many times you could try the jump.

hmm (0)

Anonymous Coward | more than 6 years ago | (#20996683)

To help the game live up to its pedigree, Capcom has made development of the game an international affair. An American producer, a Japanese creative advisor, and Stockholm, Sweden-based studio GRIN will be collaborating on the project.

Please don't let the Japanese side handle either the dialogue, or the naming of any characters...

what about the Arcade version? or the GBC version? (1)

BlueshiftVFX (1158033) | more than 6 years ago | (#20996789)

I remeber seeing the Arcade version when I was a kid thinking it looked so much cooler then the NES 8 bit version, and then was so excited to get the GBC version which was freakin tough! It was like all the hard parts of the NES version (Which overall wasn't hard) and made the whole game that way. I could finish the NES one in about 45 minutes and after a few times through could make the last guy shot in the first shot, but the GBC version? forget about it! I never finished that one, I only got a bout halfway through. that one was hard!

Re:what about the Arcade version? or the GBC versi (1)

Taulin (569009) | more than 6 years ago | (#21020001)

I got the game for the Amiga, which was an almost exact translation of the arcade version, except they music was much better. The 5th state, the one with the big robots, even had an opera woman singing in part of it. After many MANY tries, I finally beat it. Of course I also beat Obliterator.

Communicate (0)

Anonymous Coward | more than 6 years ago | (#20997265)

fjhgdjh $^%&^%#@ fhdeyttiyhg

AWW FUCK! I brought the wrong backpack AGAIN!?!?!

What? No Wii? (1)

AragornSonOfArathorn (454526) | more than 6 years ago | (#20997777)

They REALLY need to make a Wii version of this. The Wii remote is perfect for this sort of thing (think Double Clawshot from Zelda: Twilight Princess). Besides, a Wii version would sell like hotcakes, especially if they hyped it up by releasing the original NES Bionic Commando to the Virtual Console prior to the new game's release.

For the love of all that is holy and sacred... (1)

Loosifur (954968) | more than 6 years ago | (#20997779)

...let this come out on the Wii. Couldn't RTFA because the site's blocked at work. I'll go back to salivating over the awesomeness that could be the grappling hook/Wiimote...

Re:No Wii for us... (1)

Fallen Kell (165468) | more than 6 years ago | (#20998023)

And yet again another great game that would be absolutely perfect for the interactive hardware that is the Wii will not be released on it. PC, XBOX360, and PS3 need only apply....

Cool! A Minnie Driver/Anne Hathaway love scene. (1)

Impy the Impiuos Imp (442658) | more than 6 years ago | (#20998283)

> technologically enhanced agent Nathan Spencer is framed for a number of crimes by his
> superiors and sentenced for execution. Fate intervenes, as an experimental terrorist
> weapon is detonated in Ascension City on the day Spencer is to be executed. With the
> city in ruins and Spencer uniquely equipped to handle the many skyscrapers, monorails,
> and suspended roadways, the government reluctantly turns to its imprisoned bionic commando for help.

"Unfortunately," the story continues, "Nathan is nowhere to be found, having taken full advantage of the wide-open, non-linear sandbox-like nature of the game. All the agent sent to retrieve Nathan can find is 'pwn3d, suxxorz!' scrawled on a partially collapsed wall of the prision."

No more guild wars for me... (1)

geminidomino (614729) | more than 6 years ago | (#20998835)

I read that as "Ascalon City" TWICE.

Still, the idea of a new BC is promising... just either lose the limited continues or the split-second-timed helicopter shooting (but keep the exploding Hitler!)

Realistic Jumps (1)

MaWeiTao (908546) | more than 6 years ago | (#20999063)

They could definitely let that guy jump. Just have him jump as high as a real life human does instead of the superhuman 30ft jumps Mario pulls off. It wouldn't negate the need for that bionic arm at all.

It's kind of funny how this guy somehow seemed crippled compared to his video game brethren because of his inability to jump.

Re:Realistic Jumps (0)

Anonymous Coward | more than 5 years ago | (#21057499)

Or, you know, maybe jumping is impractical due to the weight of the bionic arm or something?

Work with me here. ;)

Music (1)

kn0tw0rk (773805) | more than 6 years ago | (#21003327)

I got around to playing this again after hearing a cool remix of the 1st level tune done by Romeo Knight that I found on www.remix64.com

Must admit my memories of the game were from the c64 conversion which I played as a kid, but the arcade version emulated on the PS2 is pretty good to revisit nostalgia.
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