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Okami Confirmed for the Wii

Zonk posted more than 6 years ago | from the painting-till-your-arm-falls-off dept.

Wii 68

The highly unique PlayStation 2 title Okami will see new life as a title for the Wii console. Boasting a beautiful visual style and a 'drawing' game mechanic that would seem to presage the Wii's motion control, it will almost certainly fit in well with the Wii's existing stable of games. Eurogamer also note that "the game lends itself rather well to the potential of Nintendo's Wiimote for control. Amaterasu's Celestial Brush - a paintbrush used in combat and for solving puzzles - is a perfect fit for the Wiimote, and so it proves, while combat will also include various "motion-controlled physical attacks"."

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68 comments

Not Surprised (1)

NJamesUR (777030) | more than 6 years ago | (#21030317)

I've heard from many people that this is an amazing game, however I was never able to play it on the PS2. I'm looking forward to trying it out on the Wii, I just hope they optimize the control scheme to utilize the capabilities of the Wiimote.

Re:Not Surprised (1)

Tickenest (544722) | more than 6 years ago | (#21030405)

Yes, YES! Okami is an amazing game! Those people were right! Seriously, I was thinking not that long ago about my personal "10 Games on a Desert Island" list and I was like, "You know, I've played a lot of games on a lot of systems, but I really think Okami gets a spot on that list." On the other hand, I think people are making a bigger deal out of the Wiimote capabilities and how they fit the game than there really is. Sure, it does fit well, but honestly, the brush was really easy to do with the DualShock controller, too. I'm sure it'll still be great on the Wii, though.

Re:Not Surprised (1)

zstlaw (910185) | more than 6 years ago | (#21030825)

My top ten list of games for a desert island consisted solely of MMO games, that way I could go on general chat and say "Help! I am trapped on a desert island".

Of course replies would be something like "Were Manrik5 wife?", "lol", and "desert island FTL!". But at least I could play warcraft. :-)

More seriously the Okami game does feel perfect for the Wii control scheme I was sad that it came out a year too early to be on the Wii. I felt it would have been a perfect match even as I played the original on the PS2.

Re:Not Surprised (1)

Brothernone (928252) | more than 6 years ago | (#21031273)

Yes, it did work well, but there is definatly a big difference. Using the WiiMote is much closer to an actual brush, and I imagine be much easier to use. I only hope they tighten up a few of the drawings..nothing like trying to draw a bomb, and using blossom. My only concern is wether or not the people from Clover were brought back together for this or not. I'm curious as to wether the chances are better of getting a sequal if the Wii version sells well. I admit i'm intrigued by the story enough to wonder what happens afterward.

Re:Not Surprised (1)

antime (739998) | more than 6 years ago | (#21031275)

Yes, YES! Okami is an amazing game!
It's a good game, but it's more than just a little inspired by Zelda.

Re:Not Surprised (1)

meringuoid (568297) | more than 6 years ago | (#21031373)

It's a good game, but it's more than just a little inspired by Zelda.

A little unfair. It's fine to place Ocarina as an ancestor of Okami - I doubt anyone would deny that. But the similarity would be much less clear if not for the coincidence that Nintendo independently hit on the wolf motif for Twilight Princess.

Re:Not Surprised (1)

LKM (227954) | more than 6 years ago | (#21037075)

The similarity isn't the wolf. It's the whole gameplay, the fetch quests, the talking... It's basically a Zelda game. Not that there's anything wrong with this; it's a great Zelda game, after all.

Re:Not Surprised (1)

ultranova (717540) | more than 6 years ago | (#21031951)

It's a good game, but it's more than just a little inspired by Zelda.

The concept of evolution applies to game design. Succesful games get their qualities passed on to future generations, and less succesful ones don't. Sometimes a game can be so succesful it starts a whole new genre - compare the emergence of RTS and FPS games to the emergence of reptiles and mammals, for example. And there is a tendency towards greater complexity, just as in evolution.

I think it is wonderful irony that evolution explains so well the behavior of a system with multiple Intelligent Designers competing with each other about the success of their creations - especially when those designers are, in a sense, creating whole worlds and realities :).

Re:Not Surprised (1)

LKM (227954) | more than 6 years ago | (#21037047)

The brush was acceptable on the PS2, but then, you mostly drew circles and straight lines (and a lot of people I know had issues with drawing the circles). Maybe for the Wii, they can spice that up a little.

Re:Not Surprised (1)

zstlaw (910185) | more than 6 years ago | (#21030689)

Even when playing the original the game just FELT like a gamecube game. The sensibilities, the audience, the graphics, the gameplay. It felt like a Nintendo first-party game. (Which is a good thing generally)

My girlfriend and I kept making the mistake of turning on the gamecube instead of the PS2 when wanting to play as it felt like it belonged on the Nintendo console. It does seem a excellent fit for the Wii "brush"-like control scheme.

Re:Not Surprised (1)

LKM (227954) | more than 6 years ago | (#21037953)

Absolutely. I would go as far as claim that this game would have sold better on the Cube than on the PS2. I think Cube owners bought the Cube exactly because they expected Nintendo to make games like these. For all intents and purposes, this is a Nintendo game, except that Nintendo didn't actually make it. It has all the Nintendo hallmarks: Super-high production value, funny dialogue, no real voice-overs, interesting graphics, Zelda-like gameplay.

I really, really hope this sells a shitload of copies on the Wii (I'll do my part and buy the third copy of it), and maybe Capcom might even make a sequel...

Re:Not Surprised (0)

Anonymous Coward | more than 6 years ago | (#21081689)

I'll second that. The entire time I was playing Okami, I felt as if I was on the wrong console. I imagined that game with the Cube's controller and load times and I think I may have wept a little. Such a gorgeous, well-constructed game didn't deserve those long loading screens and those signature PlayStation terrain pops, not to mention the generic button arrangement on the PS2 controller that I hate hate HATE. (Seriously, triangle is cancel? TRIANGLE? Like I can even remember which button that is.)

I also thought Shadow of the Colossus would have been glorious on the Cube, but of course, that was a Sony title, so whatcha gonna do?

Re:Not Surprised (1)

renegadesx (977007) | more than 6 years ago | (#21033039)

While most publishers gave last year's Game of the Year award to Zelda and to a lesser extent Gears, IGN gave it to Okami, for good reason: it is an incredible game.

I personally consider it equal first with best PS2 games ever, the other being Katamari Damacy, yes I do put it in a higher class than God of War, Vice City and other big PS2 hits, it's that good.

Took them long enough (1)

hansamurai (907719) | more than 6 years ago | (#21030393)

Okami is a great game (though the first hour or so is a snore) that will fit perfectly on the Wii. I already beat it on the PS2 so I won't be buying it, but it will reach a whole new audience on the Wii. The game deserves to sell more as it is so original and so fun.

Re:Took them long enough (1)

the dark hero (971268) | more than 6 years ago | (#21030721)

The big downfall of the game were its poor sales. It really didn't deserve to be ignored as much as it did. i've only played tidbits of it and loved everything about the game. its been recommended so many times and it remains on my "to do " list. If it sells well this time perhaps the creative group behind Okami won't be so discouraged.

Re:Took them long enough (3, Informative)

hansamurai (907719) | more than 6 years ago | (#21031499)

Unfortunately the creative group behind Okami has been officially disbanded. I think the real minds behind Okami are still together at a new studio but I don't think anyone knows what they're working on.

Old:
http://en.wikipedia.org/wiki/Clover_Studio [wikipedia.org]

New:
http://en.wikipedia.org/wiki/Seeds_(developer) [wikipedia.org]

New new (Seeds merged with some other company to form PlatinumGames)
No wikipedia article

Re:Took them long enough (1, Redundant)

EggyToast (858951) | more than 6 years ago | (#21034045)

I think the worst part is how difficult it is for consumers to rediscover some of these people's work after the studio disbands. For instance, someone falling in love with Planescape:Torment will soon discover that BlackIsle hasn't existed for quite some time. But the people who spearheaded the game are still making video games.

It seems like it's often a perverted treasure hunt to track down what old, disbanded studios have reformed themselves as, and if their more current products are similar to their old stuff. And, perhaps more importantly, if it maintains the same level of quality.

Re:Took them long enough (1)

buffer-overflowed (588867) | more than 6 years ago | (#21032673)

I always thought they made a huge mistake releasing Okami on the PS2, where it just kinda got drowned out. It would've probably done much better on the Gamecube.

If they port it well enough and quick enough, it may get some of the respect it deserves.

Its about time (-1, Flamebait)

Anonymous Coward | more than 6 years ago | (#21030459)

I love how the games are starting to trickle in for this box.

Seriously, the game developers get it now. This is the start of the flood.

This game was designed for the wii, i don't care what anyone says. Its like releasing DDR for the green screen Game Boy.

So many more games that utilize the control scheme will come out and make everyone drool and cry. I still wish it had 8 cores and a real power supply...

Re:Its about time (3, Informative)

meringuoid (568297) | more than 6 years ago | (#21030975)

I love how the games are starting to trickle in for this box. Seriously, the game developers get it now. This is the start of the flood.

Don't get overexcited; it's another PS2 remake.

It's only really of note because it's an excellent game, and there are clear advantages to a Wii port (i.e. Wiimote for brush + installed base of Zelda fans who'll appreciate this kind of game a LOT).

It's exclusives and new games that we want to see on Wii. Those, too, are appearing, but not in such great numbers. Maybe that's because there's a huge back catalogue of PS2 games, it's not so hard to port them, the world is full of Wii owners = profit! And it suits me because I never had a PS2. But a big new third-party release would be very nice indeed.

Re:Its about time (1)

SierraPete (834755) | more than 6 years ago | (#21035529)

So many more games that utilize the control scheme will come out and make everyone drool and cry. I still wish it had 8 cores and a real power supply...

You are correct on the drool/cry portion. But the Wii has proven that you don't need a monster processor (or 8) under the hood. You need gameplay--something that was lost as the processing power went up in those other boxes. Everything else is eye candy.

Re:Its about time (1)

skepticult (110933) | more than 6 years ago | (#21037413)

Frankly, the 360 has the best gameplay on the market right now. I don't think it was lost at all.

Bioshock, Halo, PGR, Forza, Catan, Geometry Wars, Guitar Hero, Mass Effect on the way, Gears, Crackdown, Skate, plus the best online console gaming available.

A lot of great exclusives, and generally the best version of multiplatform releases. Most of the game genres are covered in depth with the exception of platforming games. I don't think any of those games are lacking in gameplay. The Wii library is incredibly weak right now, and it is hard to have a lot of great gameplay when you don't have a lot of great games.

With the exception of the rate the Wii is selling at, right now it is looking like a replay of the N64 and Gamecube. A couple of cool first party releases a year, and not a lot else that is worth playing.

Re:Its about time (1)

Floritard (1058660) | more than 6 years ago | (#21042485)

I just don't get you 360 owners. I'm really not trying to troll here, it's a decent system (when it doesn't break down), but it really doesn't have an interesting console game library. Crackdown seems pretty solid, there's one for you. And while Mass Effect doesn't appeal to me I know people are pining for it. Although Bioware was just bought by EA so expect that one to go multiplatform. PGR and Forza really should just be folded into one series, and while they're solid titles, racing games are like assholes (every console has them.. wait broken analogy). As for the remainder you can play most all of those games on PC (with the exception of GoW and Halo 3, but only for the time being), with arguably a better (mouse/kb) experience for the FPS games. Skate's the only game I'm really interested in your little list, and that's EA multiplatform anyway.

In a 360, you really just have a glorified PC, and yet less reliable (imagine how fast Dell would go out of business with those failure rates). It isn't even as though it's much cheaper to go with consoles anymore, as you're already likely to have a PC to start with so why not just throw that money at a decent video card and a gamepad. If all Microsoft is going to offer is typical PC games on their console then why bother anyway? I'm not even saying PS3 or Wii has a better library, but everyone needs to stop fellating Microsoft as if the 360 is anything beyond a console with a decent online experience (another thing found on a PC, and for free) with a year lead in the marketplace with frankly not much to show for it. We should all demand better from all these console makers. Meanwhile I'll just stick with my PC until someone gives me a reason to buy another console.

Okami and the voices (1)

LameAssTheMity (998266) | more than 6 years ago | (#21030621)

I really enjoyed the gameplay of Okami, but I found the 'voices' to be a little bit ANNOYING.

I stopped playing about halfway through, the constant Morse code noises were driving me insane.

Re:Okami and the voices (1)

zstlaw (910185) | more than 6 years ago | (#21030939)

The "gibberish" voices are actually a very common solution to internationalization so that they can have a pretty decent vocal track that has emotion and tone and yet does not need a million different language tracks utilizing 3rd rate actors do be deployed around the world. It is much easier to translate in game text than it is to re-record all sound files.

I generally find that good "scrambled" voice actors are preferable to second rate English voice actors. Good first rate voice acting in English is better, but I have only seen a couple games that I felt had that level of voice acting. And then much of the disk is used up on sound-files for the varying language and Dolby channel configurations.

Re:Okami and the voices (1)

JCSoRocks (1142053) | more than 6 years ago | (#21031119)

Maybe he just hasn't played Zelda: Twilight Princess or any of the other games that do it... I do agree though, the voice acting in some games is terrible and just ruins the game. I also would prefer gibberish over that.

Re:Okami and the voices (1)

Surye (580125) | more than 6 years ago | (#21033843)

Yea, I really liked Midna's voice, and it would have been easily ruined by a bad voice actor. Though this was a first party game, and if it wasn't developed for a Gamecube disc, I would have been upset at them not employing GOOD voice acting.

Re:Okami and the voices (1)

nuzak (959558) | more than 6 years ago | (#21032363)

I always thought the voices fit. You're a wolf. You bark. They don't understand you either. At least you have your godly powers of comprehension to know what they're actually saying.

I could still do with a little less Issun at all times.

Re:Okami and the voices (1)

LKM (227954) | more than 6 years ago | (#21037977)

I have nothing against voice-overs, except that 99% of all voice-overs just plain suck, especially if you're not living in the US and get crappy translations. I prefer the gibberish voices to actual voice-overs. I think the voices just fit the sureal gameplay in Okami. I also love the voices in Animal Crossing.

Re:Okami and the voices (1)

Verteiron (224042) | more than 6 years ago | (#21032359)

Yeah. Hopefully they fix those up for the Wii release. I haven't even played the game, but I've watched a couple of gameplay videos on youtube and the "voices" make me want to fastforward the video. They should take a(nother) page from Zelda's book and just use one or two sounds to establish the character's voice, then shut them up from then on!

Potential platform for extras? (1)

VTMarik (880085) | more than 6 years ago | (#21030769)

Maybe, since it has been so long since Okami came out originally, they'll do what Capcom did for the PS2 port of RE4. I wouldn't be surprised if they added in some new areas and extended the game a bit, to give everyone a reason to buy it.

Re:Potential platform for extras? (1)

lexarius (560925) | more than 6 years ago | (#21033563)

...they'll do what Capcom did for the PS2 port of RE4.
What, you mean give it a completely ridiculous control scheme? I can see it now: Hold the (2) button to enter canvas mode, then use the Control Stick to move the paintbrush, and hold down both A and B to apply paint!

Hooray! (2, Interesting)

meringuoid (568297) | more than 6 years ago | (#21030785)

How many of us bought Wii on launch day in order to play Zelda?

Well, that's a pretty strong core market for Okami right there. I am definitely getting me some of this.

Re:Hooray! (1)

ubrgeek (679399) | more than 6 years ago | (#21030999)

I know I did. I played it for about three hours, realized that I was being led along by the nose and that I just didn't seem to care about Link anymore after the myriad of oh-so-similar adventures and haven't turned it on since. Zelda was actually the reason I bought the Wii. Glad to see there are other games that look like they have the same potential I wished Zelda had actually realized.

Re:Hooray! (1)

rizzo420 (136707) | more than 6 years ago | (#21032443)

agreed. i played zelda for quite some time and haven't picked it up again in quite some time. i have more fun with games like rayman now. if zelda wasn't the same type of stuff over and over again, it'd be fun. eventually i think i'll pick it up just to say i beat it.

Re:Hooray! (1)

earthbound kid (859282) | more than 6 years ago | (#21033029)

The beginning of TP is a bit slow, to be sure, but after you become a wolf, it's pretty awesome. I remember the pre-wolf parts being like, "We waited so long for this?" but post-wolf was really epic and impressive.

Lycanthropii (0)

Anonymous Coward | more than 6 years ago | (#21034029)

The beginning of TP is a bit slow, to be sure, but after you become a wolf, it's pretty awesome.
Sounds intriguing, but doesn't it make holding the Wiimote a bit difficult?

Re:Hooray! (2, Interesting)

TuringTest (533084) | more than 6 years ago | (#21033211)

You should take your Zelda copy back from the shelf and give it another try. Twilight Princess high points are not in the adventure (which is quite lame) but in the tourism. Contemplating dawn and sunset at different stations of the year, all while practicing fishing or climbing to the hills, is an artistic experience on its own.

The world is full with absolutely gorgeous outlooks, which change from one time to the next that you visit them if you take the time to relax and just watch. Never before, except in Severance - Blade of Darkness, I had an urge in a videogame to stop following the storyline and just sit there, watching the graphics.

Once you reach the main village, with the abundance of minigames and side-quests you may abandon the main history and still have a lot of fun with the game.

Re:Hooray! (1)

macshit (157376) | more than 6 years ago | (#21036675)

You should take your Zelda copy back from the shelf and give it another try. Twilight Princess high points are not in the adventure (which is quite lame) but in the tourism.

Oh, I dunno... I agree the "tourist" aspects are great, and certainly the overall story is pretty much the "same old same old", but I found many parts of the story quite affecting; Nintendo may be guilty of tired plots, but they're very, very good at the little details.

In particular, the whole twilight realm was wonderfully atmospheric. Running along the impossibly high castle rooftops in the twilight, with the wind threatening to blow you off, was just magical, and Midna was a wonderfully engaging companion, obnoxious and vulnerable in ways that seemed far more real than the typical ultra-sterotypical FF character.

However, you're right that the funnest thing to do was just run around and explore, it was a wonderfully fleshed out world despite its adherence to so many well-worn Zelda cliches. Again, it's the details that really nail it, e.g., the dogs and cats in the town .. I wonder if they stole simulation code from Nintendogs, as their behavior was eerily realistic!

[Character animation/simulation seems to be one thing that Nintendo is particularly good at. Like the cats and dogs, the way many the enemies and NPCs in twilight-princess moved was impressively smooth and natural, even during fights. That's something that definitely isn't true of many of their competitors -- even on powerful machines like the PS3, you see way too many headline games that have lavish high-resolution graphics, but jerky unrealistic character movement, completely devoid of any sense of momentum...]

Re:Hooray! (1)

TuringTest (533084) | more than 6 years ago | (#21039065)

In particular, the whole twilight realm was wonderfully atmospheric. Running along the impossibly high castle rooftops in the twilight, with the wind threatening to blow you off, was just magical, and Midna was a wonderfully engaging companion, obnoxious and vulnerable in ways that seemed far more real than the typical ultra-sterotypical FF character.
Yes, that's what I mean. Though the sequence of goals is a traditional and boring "we have to find all the pieces of the magic item to defeat the bad guy", the dramatic scenes (specially those related to Minda) are quite well done. I loved the touching feelings when she gets ill and can't barely move, laying on your back.

[Character animation/simulation seems to be one thing that Nintendo is particularly good at. Like the cats and dogs, the way many the enemies and NPCs in twilight-princess moved was impressively smooth and natural, even during fights. That's something that definitely isn't true of many of their competitors -- even on powerful machines like the PS3, you see way too many headline games that have lavish high-resolution graphics, but jerky unrealistic character movement, completely devoid of any sense of momentum...]
And the best is that it provides the little details that make the whole feel like a real world. Even though you know that everything is scripted, it doesn't feel scripted. On many other games, the NPCs are like information kiosks; here they feel like real people - just a little bit frozen at an scene. But their conversation changes as evolves if you come back at a later scene. That also contributes to make them feel a bit more realistic.

Re:Hooray! (1)

arb phd slp (1144717) | more than 6 years ago | (#21034181)

How many of us struggled to get a Wii for nine months after launch day in order to play Zelda? (I'm almost done, now.)

This is the best gaming news I've heard in a long time. I hardly ever buy on launch day, but I WILL be getting this, and probably on the first day.

Please (4, Insightful)

zsouthboy (1136757) | more than 6 years ago | (#21030919)

Please please please buy this game.

Seriously.

We, gamers, are not helping ourselves by buying EA-churned out crap.

Buy this game instead, and support something UNIQUE!

I was so bummed to hear that the studio had been canned.

Re:Please (1)

EggyToast (858951) | more than 6 years ago | (#21034109)

Technically, wouldn't BioWare and Pandemic fall under the "EA-churned out crap" now?

I'm all for rallying against sequelitis and license cash-ins, but I've been getting the distinct impression that EA has been trying hard to create unique games, rather than churning out crap. I mean, any company is going to be focused on growth, and they've made numerous mention that growth is through new and innovative games.

After all, there's no reason to buy BioWare if you're interested in churning out same-old crap. It's a waste of money if that's the case.

Re:Please (1)

LKM (227954) | more than 6 years ago | (#21037111)

Yeah, it has to be said: EA is probably still one of the worse developers, but they do seem to be trying. I really love the whole idea of skate, which is the first THPS competitor that is not a total clone of the game. If only they framerate on the PS3 wasn't so attrocious...

Re:Please (1)

KDR_11k (778916) | more than 6 years ago | (#21038665)

Well, Bioware hasn't made any new games since the buyout so it's a bit early to tell if they can maintain their level of quality under EA leadership.

Re:Please (1)

Boogaroo (604901) | more than 6 years ago | (#21035191)

You know I'll be buying it.
I never owned a PS2 and was DREAMING they would make this for the Wii. I don't care if there's no new content, being able to draw with the Wii remote will be far more appreciated than with the analog sticks.

There's quite a few more games I'd love to see even a straight port of. You hear people screaming about the Wii has nothing but PS2 ports, but this is one game that will benefit greatly from the Wii controls.

Re:Please (0)

Anonymous Coward | more than 6 years ago | (#21036933)

Visual style aside, there's not a great deal unique about Okami. It's a new take on the Zelda-style action adventure formula with an interesting drawing mechanic.

It's a very good game, but don't kid yourself into thinking it's not formulaic.

This is excellent (1)

Nitroadict (1005509) | more than 6 years ago | (#21031385)

I am so glad I decided to snub the PS2 version (and a few other good ps2 games) and got a Wii instead. Sucks for the people who have to re-buy the same game again though :\.

Re:This is excellent (0)

Anonymous Coward | more than 6 years ago | (#21031965)

Noone is forcing anyone to rebuy their game, I mean, I didn't buy a new copy of RE4 for the Wii just because it game out, I played it on the GameCube. It is an option for those who wish it.

Re:This is excellent (1)

NotZed (19455) | more than 6 years ago | (#21037289)

Well maybe if you'd bought it, the original developers would still be around, and would already be working on a sequel or other new and interesting stuff.

Instead you're just going to get a port of a game that already worked just fine on the PS2, done by a publisher trying to make more money out of the idea.

Here's to hoping for... (2, Interesting)

Kilraven (1101873) | more than 6 years ago | (#21031477)

...a $29.99 to $39.99 price range, a well-done Wii control scheme, and a lot of love. Not to sound pessimistic - I do have love for Capcom, and this is not directed at them solely - but recent ports to the Wii have just felt lacking. Then again, I've been fretting over Katamari's fate on the Wii, too.

Maybe I AM a pessimist.

Re:Here's to hoping for... (1)

LKM (227954) | more than 6 years ago | (#21037137)

The Wii version of RE4 turned out pretty awesome, clearly the best version of the game. I have the highest hopes for this. If they manage to make one of my top five games for the PS2 even better, it's going to be one of the best games of this and the last generation. I already bought two copies for the PS2, and I'll definitely buy this again, just to encourage development of games like these in my own little way.

What a coincidence! (1)

7Prime (871679) | more than 6 years ago | (#21031655)

I just started replaying Okami the other day, because I've been working on some computer animation, for a commercial, that was very much inspired by Okami, and I felt the need to go back and play it again. I just got Blue Dragon last night, so I'll probably stop playing Okami for a while, which is good, because I will be the first in line to pick up a Wii version. The only improvements on the game I could see are Widescreen and anti-aliasing, both which the Wii provide nearly out of the box. This just made my day!

Capcom loves Wiimakes (1)

seebs (15766) | more than 6 years ago | (#21031751)

Apparently, Capcom sold 750,000 copies of RE4 for Wii -- despite the title having been popular, and thus played pretty widely already, on both the PS2 and Gamecube.

So I think this only makes sense. I hope we start seeing more original content, but then, one of the things that the Wii needs is for people to make enough money while learning to use it that they can do more games for it.

Okami is a mediocre game (0, Flamebait)

MobyDisk (75490) | more than 6 years ago | (#21033015)

Okami had a fun concept with the really cool rendering technique, and with the concept of drawing. But overall, it is a mediocre game. It is probably more of a kids game, being really easy, having really repetitive fights, and long drawn out dialog that I could read way faster than the game presented it to me. It was frustrating, and although I liked the story, I am beating the game over the course of many many months so that the curiosity of what comes next exceeds the boredom of the game's pacing.

Slow text speed is common (1)

NekoYasha (1040568) | more than 6 years ago | (#21034443)

I don't know why, but Japanese games all seem to have text speeds slower even for a six years old child.

Re:Slow text speed is common (1)

Yosho (135835) | more than 6 years ago | (#21043369)

The reason is that it takes far fewer characters to make a sentence in Japanese than it does in English -- I believe about three times fewer, on average. That's why a per-character speed that is just fine in Japanese will be too slow in English.

Re:Okami is a mediocre game (1)

Floritard (1058660) | more than 6 years ago | (#21041811)

I like Okami, but his criticisms are valid. Clearly this thread is being frequented by Okamiphiles only, as the parent didn't deserve flamebait moderation. As much as I would have rather played this game on the Wii, I already started it on PS2 and that's where I'll finish it. It is just a bit too plodding to pick up again for the Wii, but if you haven't played it yet, perfect chance to do so now with all of the parent's caveats to be kept in mind. I was actually surprised at how much of a kid's game Okami is, considering that drawing with a virtual stylus using a PS2 analog controller isn't really the easiest thing for a child to do (at least going by how much people have bitched about the difficulty of the analog control in Mario Sunshine, which was easy by comparison).

Ah good (0)

Anonymous Coward | more than 6 years ago | (#21034715)

Wii will finally get a good game that's not the 20th remake of some Nintendo series.

Other remakes I'd like to see (1)

LKM (227954) | more than 6 years ago | (#21037187)

Yeah, originals are more important, but there are a few remakes or ports I'd love to see on the Wii.

I'd like to see Psychonauts make it to the Wii, although frankly I don't think the Wii Remote would add much to the game. However, there are genres where the Wii Remote would work well: Why doesn't LucasArts release a compilation of some of their classic adventures on the Wii? From Monkey Island to Grim Fandango, they have a huge number of awesome games.

What about RTS? I think Total Annihilation, Starcraft or Warcraft 2 would work great on the Wii. Blizzard could even update them and incorporate Mii support so you'd see who you were battling online :-)

Others?

Re:Other remakes I'd like to see (1)

donaldm (919619) | more than 6 years ago | (#21038839)

I have just recently got Psychonauts and am playing it on my PS3 which really IMHO makes the game look fantastic on a HDTV. The game from my perspective is what I would call fun and challenging although not overly hard (so far) but it has very unusual and quirky game-play with excellent voice acting which are some of the things I actually look for in a game that IMHO is sadly missing from many of the games on the so called next generation consoles.

As far as porting Psychonauts to the Wii it may be possible, however according to some sources the barrier of porting the game to the Gamecube and thus to the Wii is due to the fact that there weren't enough buttons on the controller, although I would withhold judgement on that. Still you do need to select powers really quickly if you want to defeat some bosses.

Psychonauts like Okami is a game that is IMHO original and unusual however it also got lost in the huge amount of games that are available for the PS2 and unfortunately was a loss maker for the company even though the game reviewers raved about it. I think they may have broken even now, but it hurt the company. All the above aside I cannot see a Wii version being made since the current game-play would not be suitable for the Wii-mote, still you never know.

As far as RTS games go they would work on the standard definition display of the Wii but at the moment the RTS game developers are not really that interested in the Wii, preferring high resolution graphics and game-play requiring serious computing power. That may change in the future but I really would not hold my breath waiting.

Re:Other remakes I'd like to see (1)

KDR_11k (778916) | more than 6 years ago | (#21038877)

Lucas Arts could add SCUMMVM to the Virtual Console. That might work better than a compilation disc.

Re:Other remakes I'd like to see (1)

LKM (227954) | more than 6 years ago | (#21039315)

Great idea. Most games aren't that big; although Grim Fandango only came on a CD, so I don't know how big it; probably to big for the Wii's internal memory.

Well this could be a win win (1)

AbRASiON (589899) | more than 6 years ago | (#21037709)

Finally some decent games for the Wii which AREN'T for kids or socialites throwing parties.
(There are gamers out there who play SP only games for a good storyline, honest - and we don't always have room mates either!)

The Wii has absoloutely no appeal with this demographic, trust me - I know, I am that demographic.

As for Okami, I started it on PS2, looked awesome, however if the Wii edition has no widescreen, consider it useless as far as I'm concerned.

Re:Well this could be a win win (1)

Yusaku Godai (546058) | more than 6 years ago | (#21039257)

I wouldn't say useless. Widescreen would definitely be a big plus (and I don't see why it couldn't have it assuming it's well-coded). But this game, what with much of the gameplay revolving around brush strokes, was meant for the Wii. When I first heard about it my immediate thought was that it should have been a Wii game.
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