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High-Tech Vest Lets Gamers Take a Hit

Zonk posted about 7 years ago | from the he-can't-take-it-there dept.

Toys 117

mytrip passed on a link to a PC World post about a unique accessory for FPS gamers. Called the 3rdSpace Gaming Vest, its goal is to translate in-game impacts into physical sensations. "Designed by a surgeon, the vest was originally created for use in the medical field to poke and prod patients in order to get a sense for what they were feeling. Since then, the vest has been adapted for the game industry, capable of delivering hits and shots exactly where you would feel them. Utilizing air pouches — four on front, four in back — the vest nudges and jabs gamers at eight different contact points."

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use in porn (3, Insightful)

timmarhy (659436) | about 7 years ago | (#21053477)

I predict the porno industry will find a use for it first, always being on the cutting edge as they are.

Re:use in porn (1)

Tablizer (95088) | about 7 years ago | (#21053525)

I predict the porno industry will find a use for it first, always being on the cutting edge as they are.

Can't wait for The Larry Craig Experience 2.0, eh? ;-)
         

Re:use in porn (3, Funny)

PopeRatzo (965947) | about 7 years ago | (#21053941)

Can't wait for The Larry Craig Experience 2.0, eh? ;-)
Leisure Suit Larry Craig

Re:use in porn (1)

Captain Splendid (673276) | about 7 years ago | (#21056147)

I was thinking more: "Wide Stance: The Larry Craig Chronicles" - gonna make Link look like Crash Bandicoot!

Re:use in porn (3, Funny)

rucs_hack (784150) | about 7 years ago | (#21053991)

I predict the porno industry will find a use for it first, always being on the cutting edge as they are.

Goddam! Rule 34 moves fast these days.

Re:use in porn (1)

Junior J. Junior III (192702) | about 7 years ago | (#21057085)

Indeed.

Also, I can't wait to "overclock" one of these so it can do actual damage to a person. Then we'll finally see who's a "hardcore" gamer.

Interesting (1, Funny)

Anonymous Coward | about 7 years ago | (#21053487)

Heart thumping
Super Mario Brothers? I
Don't think so.
        - Anonymous

Re:Interesting (1)

Goldberg's Pants (139800) | about 7 years ago | (#21053673)

I misread it as "Let's Lamers Take a Hit"... I was looking forward to pounding some...

Re:Interesting (2, Funny)

Anonymous Coward | about 7 years ago | (#21053719)

Yeah, but that'll last all of five minutes until it's protocol is reverse engineered and they start flooding you with hits or something. Could you imagine the possibilities, if they ever make one of these that actually has any kick in it? Ohh hoho, I have a new perl project.

Re:Interesting (2, Insightful)

Arthur Grumbine (1086397) | about 7 years ago | (#21053791)

In more important news, scientists are baffled by the latest reports from the independent research group 3rd Space [pcworld.com] apparently claiming that there are only 8 spots on the human body where you can actually be hit by a projectile.

Get on the wire. Tell everyone how to shoot these bastards down.

Re:Interesting (2, Insightful)

Obyron (615547) | about 7 years ago | (#21054925)

Cheers. I thought the same thing when I read the summary. How can it claim to let you feel a hit exactly where it hit you, and then turn around and say that it only uses 8 contact points? By what rape of English does that mean "exactly?"

Re:Interesting (1)

DaedalusHKX (660194) | about 7 years ago | (#21056221)

Hmmm... how about acquiring some Dragon Skin (tm) and using that and having a buddy slug you with an AK47 or an M16 right in those 4 spots.

Much more "life like".

Course Dragon Skin (tm) costs about $3500.00 USD, but it actually has practical uses (like helping you survive an unarmed walk to the store to gawk at all the shit you cant afford once the economy tanks).

Hmmm... (-1, Offtopic)

erareno (1103509) | about 7 years ago | (#21053491)

What does Jack Thompson have to say about this? I wonder...

Re:Hmmm... (-1, Troll)

Anonymous Coward | about 7 years ago | (#21053619)

why do you wonder? are you a fucking idiot?

Re:Hmmm... (-1, Troll)

Anonymous Coward | about 7 years ago | (#21053639)

What does Jack Thompson have to say about this? I wonder...
Probably something that required him to include gay porn in his legal filing.

Re:Hmmm... (0)

Anonymous Coward | about 7 years ago | (#21054785)

What does German bukkake have to do with this?

Gaming? (2, Insightful)

excelblue (739986) | about 7 years ago | (#21053499)

Sure wouldn't wanna use this when playing the next version of UT. Wonder what getting blown up into a few chunks feels like... Wouldn't like to know =D

Re:Gaming? (2, Funny)

MORB (793798) | about 7 years ago | (#21054425)

Bleh.
That goddamn stinger minigun would get even more annoying.

I saw (5, Funny)

slyn (1111419) | about 7 years ago | (#21053505)

I saw "take a hit" and wondered why /. had an article about gamers playing stoned, only to RTFS and feel like an idiot.

Re:I saw (1)

ScrewMaster (602015) | about 7 years ago | (#21054973)

Plus which if you were stoned and playing with that vest you probably wouldn't get much out of it anyway. "Whoa, dude ... I thought I felt something."

Re:I saw (1)

jbrader (697703) | about 7 years ago | (#21056885)

I'm gonna guess you've never actually smoked marijuana.

Re:I saw (1)

UncleTogie (1004853) | about 7 years ago | (#21056581)

I saw "take a hit" and wondered why /. had an article about gamers playing stoned, only to RTFS and feel like an idiot.

I'd be happy finding out why my best scores in games are when I'm lit...

Network (5, Funny)

Anonymous Coward | about 7 years ago | (#21053509)

i hope it can be used over the net, so i can finally punch the guy who won't capture the flag.

Re:Network (1)

Tablizer (95088) | about 7 years ago | (#21053529)

i hope it can be used over the net, so i can finally punch the guy who won't capture the flag.

First Punch!
     

Re:Network (1)

russ1337 (938915) | about 7 years ago | (#21054835)

i hope it can be used over the net, so i can finally punch the guy who won't capture the flag.
I hope it comes with a couple of extra hairy tennis balls so the teabagging will actually make them gag.

Only a matter of time (2, Insightful)

hyades1 (1149581) | about 7 years ago | (#21053515)

Can underpants be far behind?

Re:Only a matter of time (1)

hyades1 (1149581) | about 7 years ago | (#21056443)

Take a look at my earlier comment and the one immediately following it and how the two are scored (Only a matter of time, -1 Off topic vs OK But, +2 Funny), then tell me the grader isn't an asshole.

Okay, but (3, Funny)

Tablizer (95088) | about 7 years ago | (#21053517)

I'm NOT gonna wear their wired cod piece

Re:Okay, but (0)

Anonymous Coward | about 7 years ago | (#21054369)

Why not? Could be fun. And probably pretty safe compared to the real thing.

It wont be long... (3, Funny)

l0ungeb0y (442022) | about 7 years ago | (#21053519)

Soon you'll be able to feel me stabbing you in the face in the next vi/emacs flamewar.

Re:It wont be long... (1)

Tablizer (95088) | about 7 years ago | (#21053567)

Soon you'll be able to feel me stabbing you in the face in the next vi/emacs flamewar.

Doctors will have to find ways to remove parentheses from one's ass after the Lisp-heads attack. Just don't get into flamewars about languages with asterisks; those can really hurt.
     

Thank god for that camo scheme (3, Funny)

RichPowers (998637) | about 7 years ago | (#21053531)

Otherwise it would've looked totally stupid...

Re:Thank god for that camo scheme (0)

Anonymous Coward | about 7 years ago | (#21053623)

It looks like a life vest for gay outdoorsmen.

Market for this? (4, Insightful)

Paul_Hindt (1129979) | about 7 years ago | (#21053543)

People generally don't really buy such "specialty gaming peripherals", especially not the mass gaming market. While the idea itself is rather cool (although it would be cooler if it had electric shocks for the masochistic among us), these kinds of devices just never seem to catch on.

The video game market has seen all kinds of niche peripherals throughout the years...octagonal rings to stand in, treadmills to run on, gloves and goggles to wear, scores of vibrating chairs and seats, weird orbs and wheels and hands-free input devices...loads and loads of things. People just don't really buy them because they either don't work as well as intended, they only work well with a couple of different games, or the peripheral is just too damn expensive for most of us.

However, where such oddities really shine is in the arcade. It would be awesome to build arcade game unit that incorporated different input or sensory technologies which would really immerse the player into another world. Arcade games are perfect for that sort of thing because a whole game is built around the external unit.

Re:Market for this? (3, Insightful)

toolie (22684) | about 7 years ago | (#21053577)

I think this is a product looking for a market. We did tests using something similar (called a 'tactile vest') to see if the added cues helped tactical pilots avoid terrain and identify the direction of targets quicker. The answer was an overwhelming 'no', the pilots hated it.

So far its been through the medical field and the aerospace field. I guess gaming is the next stop on trying to find a problem to fit this solution.

3D positional audio to indicate threats (1)

AHumbleOpinion (546848) | about 7 years ago | (#21053633)

Tactile cues to indicate target/threat orientation? With all the vibrations and jarring movement a pilot normally experiences I'm not surprised it didn't pan out. I recall research using positional audio to give pilots threat cues with audible warnings appearing to come from the direction of the threat. I never heard of anything coming out of that research, I wonder where it went wrong.

Re:3D positional audio to indicate threats (1)

toolie (22684) | about 7 years ago | (#21055839)

The tactile testing was done quite a while ago. It was before the 3D audio.

Audio cueing is still ongoing. The first experiments showed some promise, but the pilots couldn't pinpoint the direction fast enough. One of the problems is how noisy the cockpits are already. There is constant chatter from the different channels, crew coordination, and outside noise (especially with weapons firing).

Re:3D positional audio to indicate threats (1)

CastrTroy (595695) | about 7 years ago | (#21056457)

This just made me think of a really good idea. There's this guy who built a belt that vibrated on whichever side of his body was facing north. After a couple of weeks, he said he had a really good sense of direction, and always knew what direction it was to his house, or to some other firmiliar place. Anyway, if pilots could use this type of technology to have more spacial awareness about where they were. From my experiences in flight simulator, and Descent, it's very easy to get disoriented, and forget which direction is up, and to figure out where you're located when you're focused on the enemy. Having some cues other than the visual ones to clue you into where you are could be quite useful.

Re:3D positional audio to indicate threats (0)

Anonymous Coward | about 7 years ago | (#21057419)

I think that's what he's talking about, actually. There was a guy who invented a vest with a bunch of buzzers on it. He apparently could fly blindfolded with it on, just by using the buzzers to orient himself. They were testing it for a while, but I guess it didn't pan out.

Re:Market for this? (1)

lena_10326 (1100441) | about 7 years ago | (#21053725)

People generally don't really buy such "specialty gaming peripherals", especially not the mass gaming market.
I think any new game device needs to be supported or bundled with the current killer game in order to be adopted. Most of these devices aren't on the radar because they're so niche and their audience is so small.

I also think a lot of the ones that didn't catch on weren't quite ready. They reeked of prototypinitus; clunky, very expensive, and didn't really add any improved means of controlling or sensing.

The vest seems interesting though.. and it's not a bad opening price.

Re:Market for this? (2, Interesting)

Turn-X Alphonse (789240) | about 7 years ago | (#21053759)

The most recent Gundam game has done just this in the arcade. It's taken the anime cockpits and made 'real' versions of them, the same lay out and everything, it seems to be quite the interesting game.

http://www.akihabaranews.com/en/news-14983-Akihabara+News+test+Senjo+No+Kizuna%2C+the+ultimate+Mecha+Simulator+Arcade+Game..html [akihabaranews.com] has a video of it, but the guy has no clue what he's talking about nor really doing IMO.

Re:Market for this? (4, Insightful)

cp.tar (871488) | about 7 years ago | (#21053773)

Well, I seem to recall such a gaming vest from some ten years ago... designed for Doom II, IIRC...

So the first thing I thought was, wait, isn't that old news? Even by /. standards, really... (or is it another featured article for the 10th anniversary?)

Anyway... I'd say there is a limited level of immersion people are generally comfortable with.
I don't see this being beaten up while playing a game catching on any more than I see the scents accompanying movie pictures catching on. Maybe you'd like the scent of apple pie, but when zombies start walking around, not only the odd teenage girl will walk out to throw up - most people will.

Too much immersion is simply no longer enjoyable, at least when that immersion includes negative stimuli. Someone above said he wouldn't wear the codpiece; I say, if they made the codpiece alone and paired it with a sex game, they might be on to something.

Though I've always wondered whether the day will come when we'll be able to pick fights over the internet, wearing certain clothes to feel the other guy's punches... cyber violence at its most literal... ;)

Re:Market for this? (1)

stranger_to_himself (1132241) | about 7 years ago | (#21053851)

However, where such oddities really shine is in the arcade.

Yeah this'd be really cool in Laser Quest or something like that.

More like Lice Quest (1)

riker1384 (735780) | about 7 years ago | (#21053997)

I don't see a wearable vest catching on in public arcades.

Re:Market for this? (2, Funny)

kingtonm (208158) | about 7 years ago | (#21054203)

I sort of see what you're saying, but it's so cheap,why not? I mean $189 that's what, £15? That's the cost of a pint of beer and a packet of pork scratchings where I come from.

Re:Market for this? (0)

HouseArrest420 (1105077) | about 7 years ago | (#21054289)

it costs $189 for a pint of beer and a pack of pork scratchings (whatever those are) where you're from...jeez, and I thought I was getting ripped at the store. Do yourself a favor, get online, buy yourself a cheap $80 ticket to Philadelphia International, give me a call...and I'll take you someplace where you can get that pint of beer and something (not sure on scratchings) made out of pork for little under $10. Then you can take that $100 and do something nice...like chip in on my very own gaming vest lol.

Ever heard of a niche market? (2, Interesting)

SmallFurryCreature (593017) | about 7 years ago | (#21054247)

Quickly get on the phone to Ferrari, they are about to go bust, they make a niche product and Paul Hindt claims that means there is no market.

Believe it or not everything has to be mass market to be a success. In fact the only requirement for a product to be successfull is for it to sell for more then it costs to produce. IF this company can produce say a thousand devices and sell them at a profit, they have made a... can you guess it, thats right, a profit.

If they are not, well then they will join a long line of companies that failed, this includes companies with a niche product and companies with a mass-market product.

Just dive into the world of add-ons for MS FLight Simulator. Talk about a niche market, flight sims ain't all that popular, you specialize in a specific product and then produce add-ons that cost a fortune. Yet some companies have been around for ages, selling special hardware designed for ONE game.

If you want to be even more niche, try MS Train Simulator. Even less appeal then a flight simulator, and it too has companies selling special control units.

Since these companies been around for ages now, somehow they must have made that niche market work for them.

As for coding for it, considering that the most popular first person shooters can be heavily modded already, it ain't all that hard to translate impacts in the game that otherwise might be used to alter the HUD to send a message to a usb device.

Re:Ever heard of a niche market? (1)

CastrTroy (595695) | about 7 years ago | (#21056493)

I almost didn't believe you, until I Googled it, and found this train simulator controller. [raildriver.com]

Re:Market for this? (1)

Lobster Quadrille (965591) | about 7 years ago | (#21054341)

yeah, niche peripherals like dance floors and guitar simulators will never take off.

Only a matter of time (1)

inKubus (199753) | about 7 years ago | (#21053545)

Only a matter of time before they figure out a way to use this with pr0n. Not that I'm against it.

Think of the uses for a suit like this! (1)

doyoulikeworms (1094003) | about 7 years ago | (#21053551)

Hey baby, wanna cyber?

Wii peripheral? (1)

Calydor (739835) | about 7 years ago | (#21053573)

I can't help but think that this would be the next logical peripheral for the Wii. Imagine an upgraded tennis game with proper collision detection; the ball could actually hit you, or you could bump into the other players, or into the walls, all felt with light 'punches' from this vest. Or the boxing game, getting pummeled IRL as well as in the game. This has very good potential, especially for the Wii which is already aiming to make games more interactive than we're used to.

You call that realism? (5, Funny)

QuickFox (311231) | about 7 years ago | (#21053589)

Utilizing air pouches -- four on front, four in back -- the vest nudges and jabs gamers at eight different contact points."
Air pouches? Nudges and jabs? You call that realism? Tsss! Wake me up when they've got a vest that will kill you for real.

Re:You call that realism? (1)

Adambomb (118938) | about 7 years ago | (#21053603)

I just want the ability to "Bitchslap-OIP".

Re:You call that realism? (0)

Anonymous Coward | about 7 years ago | (#21054081)

I remember reading an article back in the Genesis days about a vest that you could plug into the system that would translate sound into force feedback. It turned out some 4 year old had turned the volume up too loud and ended up getting killed and it was pulled form the market immediately afterwards. I can't remember the name and my googlefu appears to be too weak to find the story, but that was the first thing the article made me think of.

Re:You call that realism? (1)

freakmn (712872) | about 7 years ago | (#21056043)

I remember reading an article back in the Genesis days about a vest that you could plug into the system that would translate sound into force feedback. It turned out some 4 year old had turned the volume up too loud and ended up getting killed and it was pulled form the market immediately afterwards. I can't remember the name and my googlefu appears to be too weak to find the story, but that was the first thing the article made me think of.
I can't find anything on a death, but might you be talking about the Aura Interactor Vest [inventiondb.com] ? It appears to be exactly what you're talking about.

Re:You call that realism? (1)

Walt Dismal (534799) | about 7 years ago | (#21056701)

I still have an Aura, and I don't see that it is capable of generating enough audio 'force' to kill a kid. That is, the acoustic energy output in watts is low and while it can deliver 'thumps', even a stream of them could not kill a wearer unless they trigger defibrillation. Which would be really atypical.

Re:You call that realism? (1)

HouseArrest420 (1105077) | about 7 years ago | (#21054315)

Are you serious? And you complain about that camper that never leaves his spawn! Imagine what effect that would have. You'd have some 11 year old running around like billy bad @ss who'd scream like a girl, swearing hacker up and down, the first time he felt the flash hit him in the back of the head. Then you'd have some 17 year old mamma's boy who does nothing but camp his spawn with an awp and hide whenever he hears footsteps. Wait...that's not that much different then what happens now. Oh well, at least it gives a new spin on team killing. LOL! I'm all up for it! Turn these boys into men! Semper Fi Do or Die lol!!!

That's easy ... (1)

j-min (1011011) | about 7 years ago | (#21054573)

... just join the U.S. military.

Too soon?

Re:You call that realism? (0)

Anonymous Coward | about 7 years ago | (#21054867)

So THAT'S how they're recruiting all those young suicide bombers!

Re:You call that realism? (1)

david.given (6740) | about 7 years ago | (#21056053)

Wake me up when they've got a vest that will kill you for real.

Oh, those have been around for years. Just wear a Rangers shirt in the wrong area of Glasgow...

Re:You call that realism? (1)

networkassault (1176303) | about 7 years ago | (#21056191)

You can have that death. This is messed up. "Yeah, we want to make a product that hurts the gamers that buy our products. It'll sell like hotcakes! We're sure that gamers will simply love it!" Does anyone have any actual intent to buy one?

Brilliant marketing (5, Insightful)

nacturation (646836) | about 7 years ago | (#21053595)

With no ability to register any shots to your arms, legs, crotch, ass, or headshots... plus only four air bags on front and back, it sounds like it sure can let me feel *exactly* where I'd get hit.
 

Re:Brilliant marketing (1)

DavidD_CA (750156) | about 7 years ago | (#21053781)

I don't think the marketing claims to make it *exactly* like real combat. But, you gotta admit that's a bit cooler than a force-feedback controller.

Not that I'd want one, but still it's a step forward to more realistic consumer-priced VR stuff.

Re:Brilliant marketing (1)

HouseArrest420 (1105077) | about 7 years ago | (#21054339)

Do you have to really feel EXACTLY where your being hit? Your telling me the lower right bag pumping into your lower back wont make you turn around and scan from where you got hit at? What difference does it make if you got hit in your foot or in the back of your leg.....I know what direction your in, and in an FPS, after figuring where the fires coming from the only thing left to do is move your mouse up, down then click. At least this will be a step above hit boxes. I mean...the right and bottom hitbox come up....where'd you get hit from?? Of course from behind and to the right...but up or down??? With the vest...(at least I hope) you'd be able to tell because the top, bottom, or both would let you know.

Re:Brilliant marketing (1)

Fred_A (10934) | about 7 years ago | (#21054373)

With no ability to register any shots to your arms, legs, crotch, ass, or headshots... plus only four air bags on front and back, it sounds like it sure can let me feel *exactly* where I'd get hit.
*Exactly* isn't really required IMO, but a fairly good indication of direction would be useful.
Beyond that a rough indication of the body part (even just up middle low) would be more than enough.

Re:Brilliant marketing (1)

wboelen (916816) | about 7 years ago | (#21054855)

With no ability to register any shots to your arms, legs, crotch, ass, or headshots... plus only four air bags on front and back, it sounds like it sure can let me feel *exactly* where I'd get hit.

So with a couple of enhancements I can finally kick people in the nuts over the net? Great!

I like the way you think :p

What a headache... (5, Funny)

creimer (824291) | about 7 years ago | (#21053627)

Don't forget the headband attachment so you can enjoy every headshot in UT3. :P

Re:What a headache... (4, Funny)

EnsilZah (575600) | about 7 years ago | (#21053903)

Or the teabagging that comes after.

Stay Alive (1)

Paranoia Agent (887026) | about 7 years ago | (#21053665)

You die in the game, you die for real.

What about a cable to ... (1)

JackMeyhoff (1070484) | about 7 years ago | (#21053669)

... pull us back and bounce us off our bedroom wall in response to a hit?

Getting closer (2, Funny)

Racemaniac (1099281) | about 7 years ago | (#21053687)

first step into realising that ever so popular bash.org quote

  get up
  get on up
  get up
  get on up
  and DANCE
* nmp3bot dances :D- i'm going to become rich and famous after i invent a device that allows you to stab people in the face over the internet

8 places /= "exactly" (1)

FredThompson (183335) | about 7 years ago | (#21053711)

How do 8 air bags, 4 in front and 4 in back, translate into " capable of delivering hits and shots exactly where you would feel them"?

Not possible. Gimmick. Hyperbole of the Slashdot variety, similar to "everybody thinks xxx"...

Re:8 places /= "exactly" (1)

appleguru (1030562) | about 7 years ago | (#21053793)

Well, we tend to not have a whole lot of nerves on our back and chest (Think "low resolution" sensory perception here)... so 4 contact points on the back and front would actually be not that bad. If you don't believe me, have a friend/family member poke you in the back with an unspecified number of fingers and try to guess how many they poked you with... bet you're wrong ;)

Re:8 places /= "exactly" (1)

FredThompson (183335) | about 7 years ago | (#21053839)

Words have definitions. The definition of "exactly" is "exact", not "near to" or "around the area of", "sort of" or "in the vicinity". Break a rip or rip a muscle, you'll be able to tell exactly where it hurts with a lot higher degree of accuracy than dull pressure on 1/4 of your front or back. The only thing this vest simlulates is pressure in a relative area of your torso, it's nowhere near "exactly" what you would feel. Again, Slashdot hyperbole. This thing is about as "exact" as a Nintendo power glove.

Re:8 places /= "exactly" (0)

Anonymous Coward | about 7 years ago | (#21054033)

Well mindspring boy, if you had actually *read* the article you would have seen that the quote about "exact" come from the article itself. I'm sure the person reporting this article just submitted the quote and the link - both of which are accurate references to the story.

It's plenty... (1)

Twisted64 (837490) | about 7 years ago | (#21054805)

For Street Fighter, I believe 8 directions would cover 100% of the directions you could possibly get hit from.

One step closer to playing 007's "Domination" (1)

Zymergy (803632) | about 7 years ago | (#21053859)

We need to combine this new gaming vest with these technologies:
http://www.theregister.co.uk/2001/06/08/electric_shock_game_controller/ [theregister.co.uk]
http://www.newscientist.com/article/dn831-shocking-games.html [newscientist.com]
So at last the world can finally experience "Domination" (as played by 007 and Maximilian Largo in "Never Say Never Again"): http://en.wikipedia.org/wiki/Never_Say_Never_Again#Domination_within_the_film [wikipedia.org]
(Now we just need some interactive game 3D holography...)

interesting (1)

Sobieski (1032500) | about 7 years ago | (#21053949)

The Matrix has you, Player 1

done before, but not for gaming (3, Informative)

baelmain (1176943) | about 7 years ago | (#21054073)

The Navy's been working on a system similar to this for years. However, where this system is for gaming, theirs is for pilots, Seals, etc (anyone who might need more info than they can look at). Its not in full use yet, but the website is http://www.namrl.navy.mil/accel/tsas/ [navy.mil] . Since everything but the homepage is broken, here's a brief rundown: normal vest, pneumatically activated vibrating bumps (about 30 sewn into the vest, each about the size of a dime), air pumps, controller. Program the controller to activate the pumps based on whatever input you want (ie, where is and how far away is the ground, where is the enemy). Each pump is tied to one bump (vibro-tactile actuator, if you want to get all nerdy). With the right controller setup, you can fly blind, land in a snowstorm, or lose sight of an enemy without losing awareness of where they are.

Interactor on camo (2, Informative)

randomErr (172078) | about 7 years ago | (#21054301)

It just looks like an Interactor with cmo covering to me.

Get one now: http://www.allproducts.com/manufacture98/vrgi/product1.html [allproducts.com]

Re:Interactor on camo (1)

Walpurgiss (723989) | about 7 years ago | (#21054331)

Lol I remember the interactor, came out around the time of the u r not e (red colored e) PSX ad campaign. I still have one in my basement somewhere. Never really worked like they said so I was pretty disappointed with it just translating any sound into rumble. But I guess that is really all it could have done given what it was working with console wise.

Primitive (1)

FridayBob (619244) | about 7 years ago | (#21054435)

Air pouches?! And only eight? Is that all they could come up with? I would have expected something a little more advanced. For example, low-voltage electric shocks would not only be more realistically distracting, but could certainly be applied with a higher resolution. Kind of like a larger version of this old idea [theregister.co.uk] .

In Soviet Russia... (0, Redundant)

hasbeard (982620) | about 7 years ago | (#21054459)

game plays you. (My first ever Soviet Russia comment).

Re:In Soviet Russia... (0)

Anonymous Coward | about 7 years ago | (#21054873)

with any luck it will be your last

safety protocols (1)

NoBozo99 (836289) | about 7 years ago | (#21055223)

Captain! They've removed the safety protocols on the holodeck!

Feels weird (2, Interesting)

DMGregory (1176995) | about 7 years ago | (#21055243)

I got a chance to try this out at the GDC in San Francisco this past March. The TN Games guys had the booth next to ours and were really nice.

I'm not much of a shooter player, so I felt pretty confused wearing it. Whenever I got hit in the back I kept physically turning around and looking over my shoulder as if someone had tapped me on the back to say, "You suck, let someone else try" ^_-

Since I'm not used to the conventions of shooter games, it was kind of helpful in telling me when I was being attacked by an off-screen enemy, and (roughly) which way I should turn to look for this thing. Takes a lot of getting used-to to associate the physical sensations with your game presence, though, instead of your actual one.

humm (1)

crashelite (882844) | about 7 years ago | (#21055691)

i remember seeing this somewhere a long time ago for NES (and it failed) but it used electric shock for feed back :)

Re:humm (1)

galaxia26 (918378) | about 7 years ago | (#21055927)

So I'm NOT the only one to remember it. Thank goodness, I was afraid I was getting old. I do seem to remember a more recent incarnation, maybe for the Playstation?

Designed by a Surgeon? (1)

mkcmkc (197982) | about 7 years ago | (#21056299)

Gosh, it's designed by a surgeon! Wow! That's gotta be way better than, say, having it designed by a gamer or an engineer! I want a car that's been designed by a surgeon! And a house! And I think surgeons should write the tunes for Brittany Spears' next album...

Re:Designed by a Surgeon? (0)

Anonymous Coward | about 7 years ago | (#21057551)

If a surgeon tells you to eat your weight in red meat everyday, you'd probably do it.
If a gamer told you to invest in microsoft 20 years ago, you'd probably shrug him off.

Fact is, nobody listens to gamers, not even game companies. Thats like having pigs telling the farmer what they like and enjoy... the farmer just dosen't care.

In Soviet Russia... (1)

noidentity (188756) | about 7 years ago | (#21056857)

In Soviet Russia, camo vest shoots YOU!

New tag needed (0, Offtopic)

nadamucho (1063238) | about 7 years ago | (#21056945)

halo3isbestplayednaked

Finally (1)

trezima (1168921) | about 7 years ago | (#21057597)

I can't help but think that finally God listened to that prayer "please allow me to punch people over standard TCP/IP".
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