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Warhammer Online Delayed Again

Zonk posted more than 6 years ago | from the orcs-are-still-de-bestest dept.

Role Playing (Games) 63

EA Mythic CEO Mark Jacobs, in a new 'State of the Game' address on the Warhammer Herald site, revealed that Warhammer Online has been pushed back to at least April of next year. The game was originally slated for release this fall, and then was pushed to around February of next year. As always, the fearsome demon of polish is what's keeping the team hard at work through the holidays: "When we looked at our options, two paths lay before us: 1) Ship the game on time with fewer features and less polish, or 2) Extend the development cycle and spend the needed time and money to make WAR great. We chose the latter path - to invest additional time and effort in implementation and polish to make WAR great. Fortunately, we have the resources and support of EA behind us to extend our development cycle; time that will be used to make sure the game is everything we want it to be. WAR is coming, and it will be glorious." He notes also that they'll begin a new phase of testing next month, kicking Beta back into high gear.

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Admirable. (3, Informative)

EchoD (1031614) | more than 6 years ago | (#21210367)

It's good to see them taking the time to release the best game they possibly can rather than pushing an incomplete project out the door and trying to make money from it with the promise of finishing later. It never happens.

In my opinion, this is a very good decision.

Re:Admirable. (1)

Necroman (61604) | more than 6 years ago | (#21210555)

Some game companies wait until a project is ready to release before actually releasing it (Blizzard has a good record of doing this). There will be nay-sayers saying that the game must suck *blah blah blah* because they are pushing back the release date. But in reality, the company realizes that they don't want to disappoint their fans and are hoping to make an excellent game.

Re:Admirable. (1)

pthor1231 (885423) | more than 6 years ago | (#21211303)

And thats actually the reason Blizzard never gives hard ship dates. Despite doing this, some people can still get their panties in a wad. People assumed that the WoW expansion would come out around the christmas season, and then around November blizzard came out and said that it would be released after the new year, people were having a shit fit.

Re:Admirable. (1)

Fieryphoenix (1161565) | more than 6 years ago | (#21210689)

Agreed, but with corporations, never be sure that's what's going on simply because of the spin they put on the reason. This could as easily be PR speak for "the project was FUBAR the moment it began, no one knows what they are doing and we don't even have something we could PRETEND might be worth selling", as be PR speak for "we really care about making a good game.

Re:Admirable. (1)

ringbarer (545020) | more than 6 years ago | (#21210699)

Just be grateful SoE didn't have the license. That Red Bull huffing moron Smedley (who deserved to burn to death) would have forced the devs to shit out yet another sub-standard product to add to the plethora of dross on the Station Access pass. (Whose total subscriptions across all titles fail to even match Lord of the Rings Online, let alone World of Warcraft)

Re:Admirable. (1)

toolie (22684) | more than 6 years ago | (#21214063)

(Whose total subscriptions across all titles fail to even match Lord of the Rings Online, let alone World of Warcraft)
What are the subscription numbers and where did you get them?

Re:Admirable. (1)

ringbarer (545020) | more than 6 years ago | (#21216393)

The same place all MMORPG subscription numbers are obtained in the context of online advocacy:

OUT OF MY FUCKING ASS!

Re:Admirable. (0)

Anonymous Coward | more than 6 years ago | (#21211329)

It's good to see them taking the time to release the best game they possibly can rather than pushing an incomplete project out the door and trying to make money from it with the promise of finishing later.

I wouldn't take his words at face value. Make Jacobs (or any person in his shoes) won't release a press statement saying "yeah, we're really screwed up and we're not sure if we salvage the crap we made, but we're going to throw more money at it and hope it gets fixed. Hopefully, the game won't crash when it's released.". Simply said, I've seen my fair share of "we're going to 'finish' the game for our fans!" statements and the product is still a pile of crap. Even Blizzard did this with World of Warcraft and while probably having one of the best launches for an MMO (particularly considering the unprecedented success, server crashes and long queues aside) and you can ask anyone who played on Day 1 if they felt the game was "finished". Given people where level 60 within a few days and they realized there wasn't a single thing to do at that point. No BG's, open world PvP objectives, no raid dungeons, etc. It was "re-roll" a character and start over or grind out your trade skills.

Re:Admirable. (2, Insightful)

rukidding (931503) | more than 6 years ago | (#21211477)

First, I agree that this is a very good decision on their part. I also like the fact they are being transparent with their explanation to the gaming community.

But, as someone who is involved in a lot of software development efforts (as a software engineer and as project management) it frustrates me that schedule slips are becoming more and more common and acceptable for software development efforts.

I blogged about this on http://www.sheeleytech.com/ [sheeleytech.com] ...yes, blatant self-promotion :)

Re:Admirable. (1)

Leptok (1096623) | more than 6 years ago | (#21211599)

mmorpgs are NEVER finished.

Re:Admirable. (1)

Anonymous Coward | more than 6 years ago | (#21218703)

Warhammer Online has the most broken PvP/RvR ever, from what I have read on the website and their fansites.

Picture (for your WoW people) Darnassus, Orgrimmar, and other capitol cities capturable just like Halaa, a city on most realms which is pretty much forever an Alliance town on PvE servers. If the opposing side attempts to capture it, they are driven off by sheer numbers due to population imbalances.

Mythic is paying zero attention to the fact that people tend to play one faction (similar to how Alliance usually has twice to three times as many people playing as Horde), so populations get lopsided, which is something that is less of an issue with DAoC where population tended to be distributed fairly evenly among the three factions.

It will suck for the side with the less population whose capitol cities are all owned (and pwned) by the other side 24/7.

The real reason... (5, Funny)

meringuoid (568297) | more than 6 years ago | (#21210381)

to invest additional time and effort in implementation and polish to make WAR great

Polish? No. They ran out of paint.

Re:The real reason... (0)

Anonymous Coward | more than 6 years ago | (#21210459)

Did you say Polish notation [wikipedia.org] ?



No wonder it's taking forever...

Re:The real reason... (3, Funny)

Anonymous Coward | more than 6 years ago | (#21210751)

Enough red paint and they'd be done all ready. Red makes development Go Fasta.

Re:The real reason... (2, Insightful)

Homr Zodyssey (905161) | more than 6 years ago | (#21213641)

Who modded this guy down? If you know anything about Warhammer, this is funny!

Re:The real reason... (1)

Gravatron (716477) | more than 6 years ago | (#21211633)

Just paint the development tools Red, so they develop faster.

Re:The real reason... (1)

Opportunist (166417) | more than 6 years ago | (#21213079)

Oh c'mon, there's a better joke in that.

Polish? I don't friggin' care for such a small market, just ship the English version and if you don't speak English, tough luck.

RvR? (1)

PhilHibbs (4537) | more than 6 years ago | (#21210513)

and, most importantly, the best RvR system in MMORPG gaming
What's RvR?

Re:RvR? (2, Informative)

Lust (14189) | more than 6 years ago | (#21210557)

Realm vs. Realm I think

Re:RvR? (3, Informative)

jeffasselin (566598) | more than 6 years ago | (#21210577)

It's a term from DaoC meaning Realm vs Realm, aka faction PvP. Having never played DaoC, and not really liking WoW PvP myself (which is mostly factional), I never understood the fascination with it.

Re:RvR? (3, Interesting)

BlowHole666 (1152399) | more than 6 years ago | (#21210649)

The fascination with it in DAOC is the high you get when you kill another player other then a computer controlled character. It is like seeing who has the biggest dick. The more kills you have the more respect you get. On top of that you get to retake castles (this sometimes takes hours) and by taking back the castles you get your realm (or faction) things like +5% to experience earned for everyone in the realm. Also when you kill people in RVR you get bounty points. With these points you can gain new abilities to use in battle or new armor etc. So it adds a fun element to the game rather then the normal grind, or do this quest. It is dynamic content because it is PVP.

Re:RvR? (2)

jeffasselin (566598) | more than 6 years ago | (#21210947)

It is like seeing who has the biggest dick.
I play WoW, and understand how PvP works in a MMORPG, but this quote of yours is the epitome of what most PvP feels like to me.

Re:RvR? (1)

SatanicPuppy (611928) | more than 6 years ago | (#21211601)

The thing that turns me off is the gear grind. I can play hardcore until I hit the level cap, but then to have to turn around and hunt individual pieces of gear to progress, just strikes me as worthless. "Oh boy, if I run this bg 150 more times, I can get new pants."

I miss having real skill-based pvp.

Re:RvR? (1)

Gta-Klue (643989) | more than 6 years ago | (#21212471)

Have you tried Guild Wars? It's a lower level cap (20), and PVP is seperated from PVE play, so you do not NEED to grind for the good gear (but it doesn't hurt either) :) AND, its strictly skill based.

Re:RvR? (1)

Turn-X Alphonse (789240) | more than 6 years ago | (#21214173)

You forgot to mention that You can get the best items and all the skills if you buy them with real cash and you can give them to any PvP character of your choice but you can also grind for your stuff but by level 20-24mobs the best items in the game will be dropping, you just need to take parts from one or the other to make them.

But yea, Guild wars breaks the mold, it's skill based and requires real team work. Something most MMOs don't.

Re:RvR? (1)

PastaLover (704500) | more than 6 years ago | (#21253483)

But yea, Guild wars breaks the mold, it's skill based and requires real team work. Something most MMOs don't.
Having done quite a few high level dungeons in WoW I can tell you that is simply not true. Perhaps I'm missing something here but team work is what all the dungeons are currently about. Even though it sometimes turns into following some tactic some dude posted on wowwiki by the letter, it does require you have a bunch of skilled players.

Re:RvR? (3, Funny)

apparently (756613) | more than 6 years ago | (#21210949)

The fascination with it in DAOC is the high you get when you kill another player other then a computer controlled character. It is like seeing who has the biggest dick.

I don't get it: even if you win, you're still checking out some other dude's junk.

Re:RvR? (1)

BlowHole666 (1152399) | more than 6 years ago | (#21211061)

Yep. Sick game don't you think?

Re:RvR? (4, Insightful)

Andy Dodd (701) | more than 6 years ago | (#21210749)

For me, what I (and I think a lot of people) liked was the fact that except on special servers, there was a clear delineation between PvE (cooperative) areas and RvR (competitive teamplay) areas.

Also, while PvP in many games can be to varying degrees a free-for-all with large teams (guilds/alliances) usually forming and becoming successfull, DAoC was definately "large team" based by design. Also, the frontiers had a pretty well designed capture-and-hold objective system, although over time the rewards for killing other people by roaming with a small group became significantly more than cooperating with your realmmates to capture and hold an objective. The balance of the game shifted away from epic battles with large amounts of cooperation to splintered groups of 8 running all over competing for kills.

Re:RvR? (2, Informative)

Anonymous Coward | more than 6 years ago | (#21212159)

I played both games and currently play WoW. I'll try to break it down.

DAOC
  • In DAoC most PVP had a point or purpose... to take some castle, to steal a relic, etc
  • In DAoC PVP had consequences, bonuses for your player and realm, and engaging PVP goals to achieve them
  • In DAoC there was a sense of community
  • In DAoC there was a sense of danger since you had to venture into frontier lands to see the enemy

WOW

  • In WOW almost all pvp is completely pointless
  • In WOW there are few consequences or bonuses and PvP goals are very narrow (e.g. capture the flag). In the 1 battleground zone where goals are not narrow, the results of the game are completely pointless and after the game everything resets
  • In WoW there is no sense of community since Battlegrounds are randomly populated from across multiple servers. You fight along side people you may never see again
  • In WoW there is no sense of danger since you spend almost all of your time right next to the enemy in shared zones and towns. Unless you play on a special rules PVP server.

WoW has been slowly trying to make their PVP more like DAoC but without land or castles to take control of it still falls short.

Re:RvR? (3, Insightful)

Opportunist (166417) | more than 6 years ago | (#21213173)

Imagine, instead of silly capture-the-flag-like gameplay in small teams without long term effects, a competitive playing style that involves everyone on "your" side against the "other" sides, where you can claim persistant targets (well, persistant until the others claim them back, that is), with 100 vs. 100 people engaging in siege warfare.

I'm not really a big fan of PvP playing style, but when it starts to gain numbers, it's no longer just "chaaaaaarge" and hope. With people joining and leaving, such a battle can quite literally last days.

Or could, rather. Unfortunately DAoC is pretty much dead now. What's left of RvR is groups of 8 roaming the lands trying to pick away on stragglers and others that have to go into contested areas to complete a quest or two. It used to be great. But I guess this can be said of any MMORPG. It had its shiny days, it was good, it was a great time, it's over.

Re:RvR? (1)

Minicle (682844) | more than 6 years ago | (#21210605)

Realm versus Realm - Red vrs Blue - Goblins versus Dwarves - Horde versus Alliance - Good versus Evil - Side-A versus side-B

From EA Mythic's website...

RvR combat takes place on three fronts where ancient foes wage an unending war - Dwarfs vs. Greenskins, High Elf vs. Dark Elf, and Empire vs. Chaos. Players begin the game fighting their ancestral enemy, but are free to journey to other fronts to help their allies in their ongoing struggles.

Re:RvR? (0)

Anonymous Coward | more than 6 years ago | (#21216013)

What's RvR?
LOLZ @ U n00b hundredandelevetyone!!!

Dark Age (0)

BlowHole666 (1152399) | more than 6 years ago | (#21210599)

I may get trolled for this but oh well. I have played Daoc for over 5 years and the game was going so so then EA bought Mythic. Now when they update the servers and they say they will up by 5pm est they are not running till 1am the next day. Items are missing when you log in, the game randomly crashes. I had a friend who ported from one area in the game to another and it he got stuck in limbo. He had to remove and reinstall the game just to get his character back. Now for the troll part. I think Warhammer could be a good game, I hope it is a good game. But I doubt they are putting it off to polish it up. I imagine they just have so many bugs in the software that they will not pull a vista and ship it early. I know you are probably thinking "Polish and remove bugs are the same thing" Not exactly. Removing minor bugs is what I would consider polishing up, or changing a tire on a car would be a better example. I imagine the game is getting its transmission replaced. Just with past experience on how EA operates. I mean how bad are the managers where they cannot guess how long it will take them to develop a product (yes I develop software). Or how many "bugs" are in the software that you need an extra 6 months to fix the game (fall 07-April 08)? EA has been "testing" warhammer stuff in DAOC for a while now. They changed out how DAOC's chat windows worked (added tabs), how their quest work (added way points), they made the game easier for everyone (dumbed down crafting, Master Levels, and Artifacts). It is like they have been testing new interfaces win DAOC, and testing how easy they can make the game to keep people interested. DAOC is their test bed, and sad to say DAOC is going down hill. Because EA changed so much of the game they have alienated part of their user base. I wish Warhammer luck but I think it will have a good user following at the start then once people get into the game they will be searching for a new game. I could be wrong.

Re:Dark Age (1)

IndustrialComplex (975015) | more than 6 years ago | (#21210711)

Or how many "bugs" are in the software that you need an extra 6 months to fix the game (fall 07-April 08)?

Lets say they go all out, and are able to focus on JUST the bugs. It might be easier to look at it from the back to the front.

Release date (April 08)
Retail grooming (March 08-April)
Testing of new code and closure of bug reports (Jan-Feb08)
Fixing the 'bugs' or implemention of new features (November December)

Which brings us to today the beginning of November.

6 months is not a lot of time when you are talking about a massive project that is set to meet a release date.

Re:Dark Age (1)

IndustrialComplex (975015) | more than 6 years ago | (#21210733)

Sorry I shouldn't have just said 'bugs' I also am referring to content that they may be trying to finish up and get into the preliminary release.

Re:Dark Age (0)

Anonymous Coward | more than 6 years ago | (#21210959)

I think the fact that EA is letting them push the game back instead of forcing them to release too soon is a good sign. Mythic has said repeatedly that EA has them on a short leash and this supports that claim.

Re:Dark Age (0)

Anonymous Coward | more than 6 years ago | (#21211065)

(I don't agree/disagree with the poster above me, but I just can't read a very large, non-punctuated chunk of text)

I may get trolled for this but, oh well..

I have played Daoc for over 5 years and the game was going so-so, then EA bought Mythic. Now when they update the servers and they say they will up by 5pm EST, they are not running until 1am the next day. Items are missing when you log in and the game randomly crashes.

I had a friend who ported from one area in the game to another and he got stuck in limbo. He had to remove and reinstall the game just to get his character back.

Now for the troll part..

I think Warhammer could be a good game. I hope it is a good game, but I doubt they are putting it off to polish it up. I imagine they just have so many bugs in the software that they will not pull a vista and ship it early. I know you are probably thinking "Polish and remove bugs are the same thing", not exactly. Removing minor bugs is what I would consider polishing up or changing a tire on a car would be a better example. I imagine the game is getting its transmission replaced, just with past experience on how EA operates. I mean, how bad are the managers where they cannot guess how long it will take them to develop a product (yes, I develop software). How many "bugs" are in the software that you need an extra 6 months to fix the game (fall 07-April 08)?

EA has been "testing" warhammer stuff in DAOC for a while now. They changed out how DAOC's chat windows worked (added tabs), how their quest work (added way points), and made the game easier for everyone (dumbed down crafting, Master Levels, and Artifacts). It is like they have been testing new interfaces win DAOC and testing how easy they can make the game to keep people interested. DAOC is their test bed and, sad to say, DAOC is going down hill.

Because EA changed so much of the game they have alienated part of their user base. I wish Warhammer luck, but I think it will have a good user following at the start, then once people get into the game they will be searching for a new game.

I could be wrong.

Re:Dark Age (1)

BlowHole666 (1152399) | more than 6 years ago | (#21211115)

/hug

Something here does not compute: (2, Insightful)

JeremyGNJ (1102465) | more than 6 years ago | (#21210691)

Sounds like the folks over at Warhammer online need to get their story straight.

Last time they delayed it (and actually shut down the beta!) it was to "refine and polish the games core mechanics". To me there's a big difference between "polishing the game" and "polishing the CORE MECHANICS".
http://games.slashdot.org/article.pl?sid=07/10/08/2120228&from=rss [slashdot.org]

So which is it? Are they just "adding more features and polish"? or are the core mechanics still in need of work?

Re:Something here does not compute: (1)

BlowHole666 (1152399) | more than 6 years ago | (#21210705)

Considering how much EA has messed up DAOC I bet the game is fubar. (see my other post for my reasoning for that)

At this rate they're gonna win an Award! (2, Funny)

sherpajohn (113531) | more than 6 years ago | (#21211119)

Yeah, the "Duke Nukem Forever" Award. ;)

so it sucks? (1)

tero (39203) | more than 6 years ago | (#21211171)

..."spend the needed time and money to make WAR great"

So what are they saying? The game sucks now and can't be released so let's put another 6 months and polish it.
And what if it still sucks next april after putting in the extra polish? Will the EA hype marketing machine save you then?

I might be in minority, but I don't really care about polish. If you make a good game and the core mechanics work, the players will come and you can do the polish later (and get extra cred from your players because you're actually improving their experience by releasing upgrades for free). Of course if you notice your core machanics suck after 5 years of development, you're down the creek anyway.

The problem (IMHO) here might be that they're trying to go after WoW marketshare instead of just making a good game. The difference is, Blizzard has had 3 years to polish their game with input from couple of million live players and it's tough to beat. I'd much rather would see them create a great, gritty, bloody, PvP (or RvR) experience for that particular niche market (of say, 2-4 million players) and forget about the "every home has to have WAR box" mentality. If the game is good, the players will come. Forget WoW already!

They'll need it. (4, Insightful)

Fross (83754) | more than 6 years ago | (#21211267)

They know they're competing against World of Warcraft, a game that's had 2.5 years to iron out all the bugs, improve the interface, and turn it from an okay to a great experience. This is their core market, they are seeking to take players from WoW (mostly bored ones, of course) so they have to get it absolutely right on launch, or they'll lose momentum.

WoW is the game that brought MMORPGs into the mainstream - existing MMORPG players from pre-WoW are a small part of their audience. WAR is going to be aiming for that same audience, so they have to actively lure people away from one game into another.

As one of those WoW players, I am hugely looking forward to WAR and have been for a long time, I'm happy to raid SSC/BT for a couple of extra months to make sure they get everything right.

And let me into the beta, damnit.

Re:They'll need it. (0)

Anonymous Coward | more than 6 years ago | (#21212121)

You raid SSC and BT? That's a bit strange don't you think?

It would be more like, you raid BT and Hyjal or SSC and TK.

Raiding clarification :) (0, Redundant)

Fross (83754) | more than 6 years ago | (#21213827)

In SSC now (Hydross down, Lurker to 30%, should go down this week), but as WAR is delayed til April, I'm sure I'll be in BT by then :)

Re:They'll need it. (0)

Anonymous Coward | more than 6 years ago | (#21212433)

Why are you lying? No one raids ssc/bt (unless they're attuning a recruit). You meant ssc/tk.

Remember this is an MMO (2, Interesting)

SmallFurryCreature (593017) | more than 6 years ago | (#21211337)

A bug free or complete MMO does NOT exist. Although new standards are being set, quit frankly we can only say that MMO's are improving at the moment because what came before was so god awfull.

I am not just talking Ultima Online or Everquest or Star Wars Galaxies here. WoW was a bugged piece of crap as well, it is only in comparison with what came before that it seemed okay. Really, go through to patch notes and see just how much had to be fixed.

Same thing with Lord of the Rings Online, reviewed as the least bugged MMO in history. Does that mean it is bug free? No, it is like how windows users say XP is stable, as in it didn't crash once, during the posting of their comment.

Now we got an MMO company saying they need more time. Is that good or bad? Frankly no MMO ever launched on time, so it being delayed is about as much news as that the sun came up this morning. Will they really be fixing things that need to be fixed so the forums won't be filled with bugs within a day of launch? It is possible. Unlikely, but it is possible.

Since MMO companies have a long history of launching with bugs, how serious are the bugs still in the game that force it to be delayed. Game crippling bugs? Why are they still there after all this time? Is it gameplay instead that is flawed? Wouldn't be the first time that an MMO went through years of development only to realize at the last moment the game just didn't work.

I seen some comments in other forums that the game balancing ain't complete yet, but perhaps, just perhaps this company is finally trying to achieve what nobody has done before. A bug free MMO launch.

No, I don't believe it either, but hey, it is possible.

Re:Remember this is an MMO (1)

brkello (642429) | more than 6 years ago | (#21212455)

You are clearly not a programmer. With a game that size it is impossible to be bug free.

Re:Remember this is an MMO (1)

happyemoticon (543015) | more than 6 years ago | (#21213045)

You are clearly not a philosopher. Of course it's possible, it's just very difficult and unlikely :)

Re:Remember this is an MMO (-1, Flamebait)

Anonymous Coward | more than 6 years ago | (#21215709)

You are both clearly cunts. Fuck off.

Re:Remember this is an MMO (1)

Puls4r (724907) | more than 6 years ago | (#21217647)

Really? The ones that came before sucked? I can think of quite a few MMORPG's that came before WoW that didn't suck. In fact, I'd argue that WoW itself is pretty sucktastic. It's cookie cutter - so they went and stole some from other games, wrapped it in a pretty package, then pushed it out the door. Other games did it better. Asheron's Call had a seamless world. No zones, no pauses in the middle of running to "load", a giant continent, no "con" system to tell you whether you could kill a creature or not, random loot, little or no camping hunting areas, a skill based character developement system rather than a class based.... the list goes on and on. I'm sure other folks from other MMORPG's could tell you the good points of their games as well. It's a pretty myopic viewpoint to say that "all the ones that came before were awful". Pong was a damn good game in it's day and age. This is pretty simply. They've got some serious problems with the core gameplay. Let me put that another way. The game isn't any fun. You don't put off a game launch for "polish". Ok, so that character model might not be the best. If the game is fun, frankly, no one really cares much. Sounds like Mythic is in trouble. From what they did to DAOC, I'm not terribly surprised.

Damned if you do.... (2, Informative)

Hausenwulf (956554) | more than 6 years ago | (#21211575)

damned if you don't. There was no easy answer. Either they put out an unfinished game or they take the time to do it right. Kudos for taking the time to do it right.

thats racist..... (0)

Anonymous Coward | more than 6 years ago | (#21211749)

if all else fails, blame the polish....

Last nail in the coffin for Warhammer (1, Interesting)

rbanzai (596355) | more than 6 years ago | (#21212675)

Stick a fork in them, they're done. They gave it a good effort but they bungled it, and with EA over them they have had to throw out some core mechanics and inject other to satisfy their new overlord. This is not a case of "oh we just want our game to be perfect", it's a case of "we have no idea how to make this work and be competitive so we're going for our SECOND rewrite."

I really wanted Warhammer to work but their team has collapsed under the new pressure from EA to beat Warcraft. They don't need to beat it, just be competitive, and they can't with their half thought out game design. Like DDO they will just limp along for a while until they are put out of their misery, and the next person can take a crack at the license.

It's a shame that Warcraft co-opted so much of Warhammer's ideas and was so successful doing it. It was a guarantee that Warhammer would look like a late to the game clone of Warcraft, with a bastardized Dark Age of Camelot design for the core mechanics.

Re:Last nail in the coffin for Warhammer (1)

SkyFalling (1115231) | more than 6 years ago | (#21217161)

And you base all this on... what, exactly? Have you ever worked on a software project? Schedules are always overly optimistic, and there is a constant tension between getting things done well and getting something out the door, usually based on some completely arbitrary date set by the higher ups. In a typical case, from a quality-of-product perspective (which is what you should care about as a customer), delaying a few months on a multi-year project to make a good game great by really polishing it is exactly the right thing to do. Most developers know this, but many development houses don't have the wherewithal to act on that knowledge; they bow to short-term market pressures and push out the crap that fills 90% of store shelves. This is *not* a ridiculously long delay, and it's certainly not Duke Nukum Forever. The fact that they were able to make this decision, erring on the side of quality, in all likelihood is a symptom of an organization where the decision-makers have actually got their heads screwed on straight for once and know how to make the right long-term plays.

To put it in simpler terms, if it's a good game, then once it comes out and you play it for a few days you won't give a rat's ass about how long it took to arrive.

Re:Last nail in the coffin for Warhammer (1)

Gridpoet (634171) | more than 6 years ago | (#21217549)

"we have no idea how to make this work and be competitive so we're going for our SECOND rewrite."

I'm not exactly sure you know what your talking about... this isnt even Mythics FIRST rewrite... this is not the same game first attempted by Climax.

Having played the beta, i can tell you, that even in its low polished state this was an immensly enjoyable game, and the extra months of polish will really help them to capture the bored WoW market...

Re:Last nail in the coffin for Warhammer (-1)

Anonymous Coward | more than 6 years ago | (#21218133)

As a beta tester (thus the AC) I can tell you that you don't have a clue what you're talking about, OP. In it's current unfinished state the game is highly enjoyable and it's only going to get better.

Re:Last nail in the coffin for Warhammer (1)

Nextraztus (1084719) | more than 6 years ago | (#21218577)

Extending the development cycle to add extra polish didn't put the "nail in the coffin" for Unreal Tournament. Read the gamasutra postmortem on it. This is a great move, it shows they are doing everything they can to get people to like their game. World of Warcraft is likely to lose a lot of players to this game, so they have to KEEP those people from moving BACK to WoW.

WoW has almost zero polish anyways, and a lot of people that play it would likely agree :)

Re:Last nail in the coffin for Warhammer (1)

orkysoft (93727) | more than 6 years ago | (#21220709)

Warcraft looks like Warhammer, because Games Workshop didn't want to licence their world to Blizzard when they were making Warcraft, so Blizzard made their own fantasy world. And GW published some mediocre video games in the meantime (with some notable exceptions, such as Space Crusade in 1991 and Dawn of War recently).

This was such a smart business decision by GW that they are currently both shifting from their current lead-free metal to 100% platinum in their metal miniatures AND planning a 90% price decrease at the same time!

I don't buy it (1)

Opportunist (166417) | more than 6 years ago | (#21213245)

This is EA we're talking here, ok? The company that has a record of building bananaware. Now they're telling us they push back the release to "polish" the game? They don't even polish their normal games where you more or less expect a "complete" game at release, now they claim the do that for a MMORPG which is kinda supposed to ship half baked?

Sorry. Either this means "it compiles but we'd drown in support calls if we shipped it now" or something's quite fishy here.

Cool! A Minnie Driver/Anne Hathaway love scene. (1)

Impy the Impiuos Imp (442658) | more than 6 years ago | (#21214371)

> Warhammer Online Delayed Again

Says the lead developer, "We didn't realize it at first, but it turns out Warhammer sucks."

Re:Cool! A Minnie Driver/Anne Hathaway love scene. (0)

Anonymous Coward | more than 6 years ago | (#21215425)

Who the f*** decided that sentences on the Internet shall no longer be formatted with two spaces after a period?!

Me. It was a silly, bandwidth wasting convention that looked stupid.

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