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EA Chicago Studio To Close

Zonk posted more than 6 years ago | from the less-fights-more-nights dept.

Businesses 58

Geoff Keighley, who is guest-editing Kotaku this week, has the official release from EA that their Chicago studio is closing. The 150 employees that used to work at the site are trying to be placed throughout the rest of the EA structure, while the games on tap for development there are currently on hold. The release is fairly terse when describing the reason the studio is being closed: "Each team is responsible for staying on a reasonable path to profitability. Sticking to that strategy is what gives us the financial resources and flexibility to take risks on new projects. Unfortunately, EA Chicago hasn't been able to meet that standard. The location has grown dramatically in the past three years while revenue from the games developed there has not. The number of employees has grown from 49 in 2004 to 146 people currently in the new facility in downtown Chicago. As it stands, EA Chicago has no expectation of hitting our profitability targets until FY2011 or later."

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I'm confused (4, Funny)

DarkMantle (784415) | more than 6 years ago | (#21262997)

It says in the memo that they have 146 employees. But in the articles opening paragraph that they have 150+. If that's how they count, no wonder the physics for the vehicles in BF2142 are off.

Re:I'm confused (2, Funny)

Anonymous Coward | more than 6 years ago | (#21265919)

You mean Battlefield 2150+.

Re:I'm confused (1)

DarkMantle (784415) | more than 6 years ago | (#21271925)

No mod points. Give this guy +1 funny.

Aww! (0)

zolaar (764683) | more than 6 years ago | (#21263053)

I was thinking about applying there someday.

Bummer.

Re:Aww! (1)

NosTROLLdamus (979044) | more than 6 years ago | (#21263367)

what

Re:Aww! (1)

satoshi1 (794000) | more than 6 years ago | (#21263741)

Ew, EA? I hear Midway's Chicago location is hiring, however. My roommate was looking at doing an internship there.

Could see this coming.. (0)

Anonymous Coward | more than 6 years ago | (#21263069)

This is evident based on the fact that the Chicago Bears are doing horrible [go.com] this year. Because the Madden series of games are such an integral part of the EA catalog, it only makes sense that they axe the city of one of the bad teams. If there was a St. Louis branch, that would surely have been closed ahead of the Chicago.

Re:Could see this coming.. (4, Funny)

eln (21727) | more than 6 years ago | (#21263185)

I hear the developers at the Miami branch were executed.

Gee, that's a shame. (5, Funny)

rob1980 (941751) | more than 6 years ago | (#21263087)

Now where will people in Chicago have to go for 100 hour work weeks?

Re:Gee, that's a shame. (1)

Ashmedi (1185529) | more than 6 years ago | (#21263121)

Hahaha! EA is still screwing people over for a living? I'm looking into Irvine, California right now...

Re:Gee, that's a shame. (3, Funny)

the_humeister (922869) | more than 6 years ago | (#21263197)

Now where will people in Chicago have to go for 100 hour work weeks?


why, almost any medical residency of course! nothing like overworked, sleep-deprived medical professionals taking care of your health!

Making an example (3, Interesting)

Dada (31909) | more than 6 years ago | (#21263137)

EA middle managers regularly tell employees that the head office watches each studio's performance carefully. The subtext is of course that the least performing studios could suffer layoffs or outright be shut down.

I guess they weren't bluffing...

...Next week on Worlds worst jobs (1)

Macfox (50100) | more than 6 years ago | (#21263153)

David takes on EA PHB's and learns the secrets to churning out crap, buggy games, just in time for xmas.

EA's strategy (4, Insightful)

zdude255 (1013257) | more than 6 years ago | (#21263217)

"Sticking to that strategy is what gives us the financial resources and flexibility to take risks on new projects." It's strategies like this that ensure we have such original games from EA like [Famous Person] [Sport] 200X.

Re:EA's strategy (2, Insightful)

sykopomp (1133507) | more than 6 years ago | (#21263299)

Actually, it's Madden and other sports games that sell a ton and bring EA lots of profits. While you may be put off by the idea that they might even mention innovation and creativity as part of their 'strategy', remember that all that funding that's going into Spore (and a couple of other actually good games, depending on who you ask) has to come from somewhere.

Re:EA's strategy (1)

king-manic (409855) | more than 6 years ago | (#21264375)

Spore (and a couple of other actually good games, depending on who you ask) has to come from somewhere.
A game that might be fun, might be innovative, and might be released sometime in the next year or ten is hardly a reason for anything. So far I'd say some people really got into the hype but I thought it was conceptually poor from the start.

Re:EA's strategy (1)

mwvdlee (775178) | more than 6 years ago | (#21264409)

Spore is the project by the Sims designer. Sims (and it's designer) was _bought_ by EA, not created as part of their strategy. Part of the deal of acquiring Sims was probably to let him reign free and Spore will be the result of that. If it doesn't become as big as Sims, I dare bet it'll be the end of his career at EA.

Re:EA's strategy (0)

Anonymous Coward | more than 6 years ago | (#21267801)

It's strategies like this that ensure we have such original games from EA like [Famous Person] [Sport] 200X.
I'm still upset that EA won't be coming out with Khrushchev Racquetball 2008.
Well, there's always 2009...

What did they make? (1)

ZJVavrek (952066) | more than 6 years ago | (#21263237)

Which games/series were EA Chicago responsible for, in the scheme of things? I mean, it's EA, I'm not going to be really sad about one of their studios closing, but I'm curious if there's any direct reason I should care.

Re:What did they make? (0)

Anonymous Coward | more than 6 years ago | (#21263293)

The only reason you should care is if you work at EA. With the closure of Chicago and the acquisition of Pandemic and Bioware, many people are wondering if they have a job. Specifically, those in IT, are wondering because there are a LOT of IT people to find jobs for, and not a lot of positions available. Or maybe I should point out the..... too many chiefs and not enough indians. Or maybe I should say, it doesn't hurt to respond to e-mail. or maybe I should...... maybe I have said too much.

Re:What did they make? (2, Interesting)

Ykant (318168) | more than 6 years ago | (#21263327)

As I recall, they handled the last couple of iterations of Fight Night. They also did the Def Jam Icon game. My hope is that the people at EA who thought that game was worth selling are out of a job as well.

Re:What did they make? (1)

SailorSpork (1080153) | more than 6 years ago | (#21263963)

IIRC, Fight Night Round 3 sold really well and was well received, especially because it looked really good in the XB360 demo units. Not nearly as well as, say, Madden 0X, but when there were like only 10 games for the 360 it was something to recommend besides waiting for backwards computability patches...

Re:What did they make? (1)

wdolez00 (1163607) | more than 6 years ago | (#21265391)

This is correct. I was offered a job there back in March of 2007. I guess that I am lucky that I accepted another offer.

Translation: (3, Funny)

Cinnamon (15309) | more than 6 years ago | (#21263243)

They didn't develop buggy games and slam them out the door fast enough. Let this be a lesson to the rest of you: Make crap faster.

Re:Translation: (3, Funny)

Anonymous Coward | more than 6 years ago | (#21263409)

That's why they closed EA Chicago.

Now they can afford to open EA Chennai, EA Bangladesh, EA Bangalore, EA Delhi and EA Beijing.

But remember, it has nothing to do with being cheaper and having less labor laws to deal with. It's because they're far smarter and better educated than anyone who worked in EA Chicago because there are no smart or hard working people left in this country!

Re:Translation: (0)

Anonymous Coward | more than 6 years ago | (#21263523)

LOL...... I bet you sit near me......

EA buying and selling... (4, Insightful)

NeutronCowboy (896098) | more than 6 years ago | (#21263407)

So - Pandemic and Bioware are bought for $860M, which amounts to over $1 million per person. EA Chicago, which advertised as late as October of last year that it's a happening place for high-tech game development, gets closed because it's not projected to hit its profitability targets.

Can I ask? What the fuck is going on at EA? Do they even have a clue what they want? All I see is EA shitting itself down the drain. The saddest part? The grunts - the devs, testers and other peons who slave in countless death marches - will get fired, while the execs will get millions in severance packages.

Re:EA buying and selling... (1)

pcgamez (40751) | more than 6 years ago | (#21263575)

re: $860m

The value of a company is not only in the market value of the products they produce. It is also in the market value of what they could produce and the impact they could have on your company. I suspect that a significant part of the buyout was for this reason.

Re:EA buying and selling... (1)

NeutronCowboy (896098) | more than 6 years ago | (#21263955)

Over the lifetime of their existence, which is about ten years each, they amassed at total of about $900M in REVENUE. Not profit. In order to break even on the deal, EA has to get $860M in PROFIT from these two companies. That's not gonna happen, even if we wait 20 years.

Re:EA buying and selling... (1)

aichpvee (631243) | more than 6 years ago | (#21264695)

They'll just include the Mass Effect conversation engine in Madden 2009 and claim that all the profits from Madden were due to the assets they acquired with Bioware. They're also likely to turn over sequel duty to a third string development team and have them crank out one a year for five or six years while the core teams that they bought work on the next title. Don't count out the "restructuring" they are sure to do to give the games from these teams more "mainstream" appeal to boost sales for the price of losing the hardcore fan support.

If there's one thing I'd never count out it's EA being able to pump out crap and sell a ton of it anyway. Which is not to say that they don't make some good games, FIFA has been pretty fucking sweet the last few years (aside from the horrendous World Cup edition on xbox that was more framey than a picture shop).

Re:EA buying and selling... (1)

servognome (738846) | more than 6 years ago | (#21266287)

Not profit. In order to break even on the deal, EA has to get $860M in PROFIT from these two companies. That's not gonna happen, even if we wait 20 years.
The companies they purchased have assets that can be sold off in the future. For example if EA decides to sell off the Baldur's Gate trademark, Aurora engine, or if they just decided to sell off the studios to somebody else in the future they can make profit on the deal in other ways than selling games.

Re:EA buying and selling... (1)

Macfox (50100) | more than 6 years ago | (#21263581)

Couldn't happen fast enough. While EA's quantity of quality direction exists, it drains the available pool of money for smaller operations. EA also lock out competing products with exclusive content licensing deals. Despite better game engines existing, competition suffers. Just think of the NFS situation. For years no other game developer could use any of the top supercars in their games, due to EA exclusively licensing them.

In many respects EA is like the RIAA. Old business sticking to what made them rich, but can't see the train at the end of the tunnel. As a poster above summed it up, [Famous person][and|or][sport] 200X are growing old on gamers. For every original game EA puts out they make 10 sequels.

With things like Steam, smaller developers can access larger audiences and don't need to sign away huge sums of profit share for distribution.

Re:EA buying and selling... (2, Insightful)

jollyreaper (513215) | more than 6 years ago | (#21263639)

Can I ask? What the fuck is going on at EA? Do they even have a clue what they want? All I see is EA shitting itself down the drain. The saddest part? The grunts - the devs, testers and other peons who slave in countless death marches - will get fired, while the execs will get millions in severance packages.
Look on the bright side: this is like a giant tree in the forest, massive and imposing but rotten at the core. Once it falls the canopy opens, sunlight reaches the forest floor and new saplings now have a chance to take its place. I for one am looking forward to the mighty crash.

Re:EA buying and selling... (2, Interesting)

badasscat (563442) | more than 6 years ago | (#21263663)

Can I ask? What the fuck is going on at EA? Do they even have a clue what they want?

It seems pretty clear what they want from the press release, which spells it out in no uncertain terms. They want profitability. Nothing wrong with that; they're a business, and this is a capitalist economy. You don't like it, either go somewhere else or vote your conscious for political candidates who believe in changing it, but don't blame EA for acting the way they're supposed to act within the system in which they exist.

This studio grew by 300% with no corresponding growth in profits. What is a business supposed to do? They're not running a charity for these employees.

Yes, I'm sure the hours were long and hard - I've been through it, working for a game publisher myself for 3 1/2 years. But I still understand EA's perspective. When you hire a bunch of people, you expect those people to increase your overall productivity, not just collect a paycheck, which is what it amounts to when revenue stays flat even as you bulk up the company.

The grunts - the devs, testers and other peons who slave in countless death marches - will get fired, while the execs will get millions in severance packages.

It's most likely that neither the "grunts" *nor* the execs are to blame here. Usually in a situation like this, it's middle management that's to blame - the project managers, the producers, the creative directors, etc. These are the guys responsible for the nitty-gritty decisions. These are the guys that the execs have delegated to.

Yes, it's sad that the grunts will get laid off. But that's life, and they should expect nothing less if their company isn't doing well. If they're talented, they'll quickly get hired somewhere else. If they're not talented, then maybe they shouldn't have been there in the first place.

Re:EA buying and selling... (1)

NeutronCowboy (896098) | more than 6 years ago | (#21263937)

You missed my two main points.
1) They're talking about profitability when they just laid out an ungodly amount of money to buy.... what, I don't know. Not to mention that profitability was apparently ok last year, when they were busy advertising. Something's wrong here.
2) This kind of grand strategy starts all the way at the top. My experience is that the bottom tries to make the grand vision work through free overtime and ulcers, while the grand strategists get golden parachutes.

Re:EA buying and selling... (1)

Edgewize (262271) | more than 6 years ago | (#21264591)

Your business accounting appear to be a little rusty. I think it's analogy time!

You are a dairy farmer. You have five cows. One of those cows has been eating more and more grass lately, but isn't producing much milk. What's more, the last milk it produced was extremely sour [metacritic.com] and didn't even pay for its grass. Do you keep this cow? No, because it will continue to eat grass that would be better given to other cows. You cut your losses, slaughter it, and make use of its meat to get some benefit out of the lame cow.

Now let's look at Bioware from a dairy perspective. You're still a farmer. You hear that someone might be willing to sell you a cow that has been history of producing excellent milk [metacritic.com] . What's more, cow experts are proclaiming that this cow's next batch of milk [xbox.com] will achieve record sales, and there are many hints that the cow has a long and productive life [lucasartsbioware.com] ahead of it. How much is a cow like this worth? Is it worth the expected profits of its milk for one year? Two years? Five years?

In the end, a cash cow like Bioware is worth almost anything the current owner asks. Assuming that the cow doesn't get sick and die prematurely, it will eventually pay for itself -- and more. If you believe that the cow will be healthy for longer than five years, you should gladly fork over the equivalent of five years of that cow's projected milk revenue, because in the long run it will be profitable.

Hmm. Now I'm thirsty.

Re:EA buying and selling... (0)

Anonymous Coward | more than 6 years ago | (#21266293)

I'm sorry, but I prefer to talk about all business analogies in terms of buying/selling of widgets...

Re:EA buying and selling... (1)

NeutronCowboy (896098) | more than 6 years ago | (#21268521)

Analogies are fine and dandy, but they have no place in business accounting - or accounting in general. Please show me how the Bioware/Pandemic acquisition is going to result in $860M in savings and direct profits over any foreseeable future. Keep in mind that EA acquisitions tend to have a life of about 5 years, after which they turn into mere shells of their former selves. Mass Effect could make a cool $300M in revenue - but that's revenue, not profit. Not to mention that an acquisition does not transfer profits this quickly. Book keeping and accounting take a while to be merged... I doubt that anybody at EA is going to see any of the profits from Mass Effect until Bioware's cash on hand will be transferred to EA.

Analogies are the clouds in the sky to the steel in the fire of accounting. They show you exactly what you want to see and have no relation with reality.

Re:EA buying and selling... (1)

Edgewize (262271) | more than 6 years ago | (#21270853)

I'm pretty sure that at least EA thinks that Bioware/Pandemic will provide more than $860M of value in 5 years. I'm inclined to agree:

- the two studios come with 10+ fully-owned IPs/franchises
- successful technology, tools, and development processes can be re-used throughout EA
- BioWare, known for RPG excellence, has a LucasArts-licensed MMO in production
- also in production: Sonic the Hedgehog and other low-dev-cost/high-sales-target DS games
- development costs for Mass Effect are already covered prior to the acquisition
- two sequels to Mass Effect are planned, with lower development cost than an original game

Bioware/Pandemic have been ramping up headcount in the past few years, and since their output has not ramped up accordingly, it stands to reason that they now have many games in production at various stages of completion. By acquiring them now, EA gets to reap the rewards without paying out the full development costs.

Re:EA buying and selling... (1)

Cecil (37810) | more than 6 years ago | (#21264621)

They're talking about profitability when they just laid out an ungodly amount of money to buy.... what, I don't know.

Regardless of how you feel about the sensibility of their purchase of Bioware, they've clearly decided that is the direction they want to go. Perhaps their reasoning for doing both things at once is something like this: They have a new, profitable studio in Edmonton that they've just invested a bunch of money in, and now that the dust has settled on that, they realize that it's a much better place to invest that $25 million they were just getting ready to budget for the Chicago studio next year.

Not to mention that profitability was apparently ok last year, when they were busy advertising.

Unprofitable companies and business units especially hire all the time! If you don't think it's entirely common to throw money at a financial problem, you haven't been in the business long enough.

Re:EA buying and selling... (1)

aztektum (170569) | more than 6 years ago | (#21264191)

They could always quit. But that would be taking the easy way out and wouldn't earn them sympathy.

Re:EA buying and selling... (1)

DerekLyons (302214) | more than 6 years ago | (#21264231)

Can I ask? What the fuck is going on at EA?

Profitable studios are being bought, and unprofitable ones shut down. That should be obvious.

Re:EA buying and selling... (0)

Anonymous Coward | more than 6 years ago | (#21264359)

So - Pandemic and Bioware are bought for $860M, which amounts to over $1 million per person. EA Chicago, which advertised as late as October of last year that it's a happening place for high-tech game development, gets closed because it's not projected to hit its profitability targets. Can I ask? What the fuck is going on at EA? Do they even have a clue what they want? All I see is EA shitting itself down the drain. The saddest part? The grunts - the devs, testers and other peons who slave in countless death marches - will get fired, while the execs will get millions in severance packages.

They want studios that produce hits. Fancy that. If there are, in fact, "peons who slave in countless death marches" with nothing to show for it, then that clearly has to end, yes? What the fuck are you complaining about?

Slashdot flippin' and floppin'. (0)

Anonymous Coward | more than 6 years ago | (#21264397)

"Can I ask? What the fuck is going on at EA? Do they even have a clue what they want? All I see is EA shitting itself down the drain. The saddest part? The grunts - the devs, testers and other peons who slave in countless death marches - will get fired, while the execs will get millions in severance packages."

Won't someone think of the artists?*

*For this forum the above is also ironic.

Re:EA buying and selling... (0)

Anonymous Coward | more than 6 years ago | (#21265367)

Actually I'm pretty sad to hear this news. As a hopeful (as in not yet employed) game developer based in Chicago looking for a job, this doesn't bode well for me staying in my locale. The less major studios see Chicago as a good, profitable talent-pool means the less likely they will open up operations here. This means less jobs for aspiring devs who would like to live/work in the area.

Even though I was not necessarily trustful of the work conditions at EA, I would have worked there if they offered - if only to get my foot in the door to the industry. Heres to hoping development houses still see Chicago as viable option for studio locations.

Re:EA buying and selling... (0)

Anonymous Coward | more than 6 years ago | (#21266793)

your better off at a small developer. At a small developer you learn to make games. At EA you learn to do what they tell you to do.

Re:EA buying and selling... (0)

Anonymous Coward | more than 6 years ago | (#21277819)

Ditto that... I'll agree that it's bad enough already that getting ones foot in the door doing creative work involving digital media around Chicago is like playing employment lotto. It sucks. (Or at least it does if you don't quite know the right people or have an established reputation.)

But who knows, maybe some other business might see some form of opportunity in the dumped talent pool and move in. Yet the timeframe would seem to be short for that, since many might move out of the area to ply their trades elsewhere. Also with that many employees dumped, there might be the odd upstart or two formed from the remains of the division. Maybe not in games due to some non-compete clause, but certainly there's got to be some market for CGI production that a sizable group of ex-employees with an appropriate skill-set could muster.

Re:EA buying and selling... (1)

servognome (738846) | more than 6 years ago | (#21266595)

Can I ask? What the fuck is going on at EA? Do they even have a clue what they want?
Do you have a clue about business?
It's clear EA wants more money so they are investing where they expect a greater return and cutting losses in other areas.

The grunts - the devs, testers and other peons who slave in countless death marches - will get fired, while the execs will get millions in severance packages.
What's sad is when the restaurant next door can't maintain profitability, the waitresses and chefs who slave away during the the EA lunchtime rush will lose their job, while the EA programmers get relocation packages so they can remain employed.
If you are a peon, build yourself towards becoming an executive so you can get a nice cushy severance package, or better yet start your own studio and sell it to EA for hundreds of millions.

Re:EA buying and selling... (1)

NeutronCowboy (896098) | more than 6 years ago | (#21268405)

Good grief. Not another one. Have you had a look at the actual math of the acquisition? Do you know what the Return in ROI has to be in order for the ROI to be positive? Any idea? Let me give you a hint - it's tied to the investment, and in an ugly fashion.

As for your comment on building yourself up to be an exec... I suspect I'm way ahead of you in that area. Will that make it ok when my mistakes cause you to be laid off, while I make a cool couple of million in the process? Didn't think so. Greed's a funny thing.

Re:EA buying and selling... (1)

servognome (738846) | more than 6 years ago | (#21271687)

Have you had a look at the actual math of the acquisition? Do you know what the Return in ROI has to be in order for the ROI to be positive? Any idea? Let me give you a hint - it's tied to the investment, and in an ugly fashion.
Lets see what EA bought for their $860M
From just a unit sales perspectvie
1) Two soon to be released 1M+ unit titles with most development costs already paid - Mass Effect & Mecenaries 2
2) IP for games that would expect to sell 1M+ units based on name recognition - Full Spectrum Warrior, Destroy all Humans, Star Wars Battlefront, Baldur's Gate, Sonic RPG
3) An MMO which if rumors are correct and it's Star Wars based would be another 1M+ unit seller, plus if it is any good could reap a significant steady revenue stream.
4) Other unnamed titles including a Lucas Arts project (you can sell a million copies of a spreadsheet program if you attach Star Wars to it)

On the more intangible side:
1) A development presence in the RPG space they currently lack
2) Name brands they can leverage to publish, license, etc (Mass Effect Novels)
3) Talented programers, artists, developers

From an asset perspective:
1)A number of high profile trademarks and IP they can sell off
2) Game engines
Whatever other IP (eg unfinished games) they have in the pipeline

Short-term it may not seem like a great investment, but long term there are plenty of things to leverage to make a great return.

As for your comment on building yourself up to be an exec... I suspect I'm way ahead of you in that area. Will that make it ok when my mistakes cause you to be laid off, while I make a cool couple of million in the process? Didn't think so. Greed's a funny thing.
Why not? Is it fair the executive whose desicions made the company millions should get the same seperation pacakge as the guy who just filed papers all day? The fairness of life is a funny thing, it isn't black and white.

Re:EA buying and selling... (0)

Anonymous Coward | more than 6 years ago | (#21293389)

The current CEO of EA, John Riccitiello, was one of the investors that funded the Bioware/Pandemic merger. Most people see this as his way of getting a nice payout for him and his friends. That explains why they bought the studios for a price that makes profitability pretty much impossible.

Unusually Frank Press Release (1)

quanticle (843097) | more than 6 years ago | (#21263649)

Within the EA Games Label, we are committed to running each franchise and facility as a city/state, teams with unique creative identities as well as responsibility for product quality, ship dates and profitability....Unfortunately, EA Chicago hasn't been able to meet that standard....

Is it just me, or is that snippet unusually frank for a corporate press release? Usually PR people try to spin this sort of news as the result of some kind of unexpected event that was beyond the company's control. This release says (in so many words), "The Chicago studio was so screwed up, it was unsalvageable."

Personally I find it kind of refreshing, given the normal levels of BS in these things.

Re:Unusually Frank Press Release (1)

religious freak (1005821) | more than 6 years ago | (#21264037)

Agreed. There was reference above questioning *why* this was done, but as you said... it's perfectly clear.

If a studio churns out crap games that make no money and hire too many people, it gets shut down.

Yeah, but... (1)

Malkin (133793) | more than 6 years ago | (#21269667)

It's easy to be frank, when you're blaming someone else.

Real innovation allows for project failures. (2, Interesting)

Richard Steiner (1585) | more than 6 years ago | (#21268005)

If you look at the companies and facilities which have been centers of innovation over the years (Xerox PARC, 3M, IBM, etc.), you'll notice that most of those allow folks to work on something at least part of the time which has no present or foreseen future market value at all.

The idea is that something good *might* come from these apparently far-fetched projects.

This is also true for games and game-related concepts. If teams are expected to be profitable, essentially letting sales be the main determinant for their current actions, then most of the software that they will come up with will be little more than a derivative of existing stuff.

This is why we have game sequels ad Nauseum today. :-(

I think they're shooting themselves in the foot.

Cost of Buisness in Chicago... (1)

PolishPimpin (999262) | more than 6 years ago | (#21278015)

Maybe its the fact that the high cost of business in this wonderful city I live in has driven out EA just like hundreds of other businesses. Property tax here has increased about 100% in the last few years as well as ridiculous other taxes that have been inflated by Emperor Daley and the Cook County Board Stroger Dynasty... having the highest sales tax in the nation apparently isnt enough, Daley wants to propose a tax on anything he can imagine... recently he even proposed an additional tax on BOTTLED WATER. I love this city but the Democrats here are destroying it...

Re:Cost of Buisness in Chicago... (0)

Anonymous Coward | more than 6 years ago | (#21290941)

I think you can safely assign the complete blame of this closure to kudo tsunoda, the man who ceaselessly applied his Machiavellian ways to ascend to the top of ea chicago. Then he sprinkled his "magic dust"/cum all over until the rot took hold, and thankfully the execs at the home office took action before the cancer set in upon EA.
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  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>