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World of Warcraft Patch 2.3 Coming Next Week

Zonk posted more than 6 years ago | from the faster-leveling-equals-more-raiding dept.

Role Playing (Games) 198

Blizzard has officially announced that World of Warcraft Patch 2.3 will be dropped onto live servers next Tuesday. It's a huge update to the behemoth of Massively Mutiplayer games, including elements like a new raid zone called Zul'Aman, significant class changes, new questing content in the Dustwallow Marsh zone, and an increase in leveling speeds between 20-60. The full patch notes are available on the official site. "Elsewhere Guild Banks let you keep track of and organize your stocks much more efficiently, the Auction House has been revamped so it is easier to use, and you will be able to pick up daily quests so you have something to keep you from falling asleep as you go back to the same dungeons or battlegrounds again and again. The old 40-man Alterac Valley battleground has been fiddled with, too, so it should now have extra added fun, and those of you around the mid-level mark should head to Dustwallow Marsh for new quests and speedy leveling."

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198 comments

WOW - It's So Cute! (-1, Troll)

Anonymous Coward | more than 6 years ago | (#21285139)

Gotta hand it to Blizzard, a MMORPG specifically designed for retards...

Better to have millions of dumb people sitting at home wasting their lives away than out in real life making a nuisance of themselves for the rest of the happy productive people with real lives.

Re:WOW - It's So Cute! (3, Funny)

Jhyrryl (208418) | more than 6 years ago | (#21285187)

And what does your ability to get that quip in as the first post say about your lifestyle?

Re:WOW - It's So Cute! (3, Funny)

Seakip18 (1106315) | more than 6 years ago | (#21285271)

My question is how did he finish up his heroics today and still get time to read the article before the Tempest keep Raid in 20 minutes?

Re:WOW - It's So Cute! (0)

Anonymous Coward | more than 6 years ago | (#21285289)

Uh oh, sounds like WoW loser got their feelings hurt. Why don't you post how many hours/days/years you've wasted your miserable life away sitting at home in WoW so we can all laugh at you when we think back to what we've accomplished in the same time over the past few years?

Re:WOW - It's So Cute! (4, Insightful)

Pojut (1027544) | more than 6 years ago | (#21285445)

"Time you enjoy wasting was not wasted." - John Lennon

Re:WOW - It's So Cute! (0)

Anonymous Coward | more than 6 years ago | (#21285783)

Time was wasted, you enjoy not wasting John Lennon.

Re:WOW - It's So Cute! (0, Troll)

MikeTheCannibal (1162647) | more than 6 years ago | (#21285227)

Seriously though, this is GREAT NEWS! Think about this for a minute- While we tinker away all day and night coding out the new big thing with SQL, integrating modules into programs, and screaming at your computer monitor because of incompetent customers.... These kids sit around playing WoW. They are our stepping stones! They are the ones we can use to move forward in life. They are our next generation of fast food servers ready to take our orders! This thrills me, it means more and more people are too sucked into a game than to become competition for my job and power. Let them rot away in front of a computer playing games..... It gives me an edge. Call me an asshole, but remember It takes drive to make it to the top.

Re:WOW - It's So Cute! (3, Interesting)

e1618978 (598967) | more than 6 years ago | (#21285355)

You won't make it to the very top - the very top is already occupied by the guy who inherited the business from his dad after playing WoW non-stop for 20 years. And I for one welcome our new rich kid, WoW playing overlords. Seriously, if you work so hard that you have no time at all for a little computer game here and there, then you probably will never live long enough to enjoy your hard won earnings. Your WoW playing kids will spend it right up after you die, though.

Re:WOW - It's So Cute! (1)

beowulfy (897757) | more than 6 years ago | (#21285363)

Myself and 7 other of my highly motivated and successful co-workers, who also happen to be software engineers, enjoy playing WoW when we have the time. Having drive and ambition doesn't mean you have to cut out the fun. And kids who play WoW all day would likely not be job competition weather WoW existed or not so I wouldn't get too excited.

Re:WOW - It's So Cute! (1)

Retric (704075) | more than 6 years ago | (#21286243)

IMO being a software engineer does not make you a successful person. As long as you are a wage slave you're still just another cog in the wheel. Basically success is the point at which you can retire and live your chosen lifestyle in comfort for the rest of your life until that point you are bad accident away from living in the gutter.

PS: I am a software engineer with student loans etc so feel free to take that as you will.

Re:WOW - It's So Cute! (2, Insightful)

bigstrat2003 (1058574) | more than 6 years ago | (#21286445)

This depends on what you want out of life. If you want to be a "wage slave", nothing more, then achieving that, in the field you want to work, is success.

Re:WOW - It's So Cute! but will U have a Life? (1)

WillAffleckUW (858324) | more than 6 years ago | (#21286593)

IMO being a software engineer does not make you a successful person.

He's right. All the best people are bioinformaticians.

Re:WOW - It's So Cute! (1)

beowulfy (897757) | more than 6 years ago | (#21286769)

Sure, by default no profession instantly makes you successful. But working in a highly paid field where you get to use your brain for a living is generally considered a good position to be in. If you can't handle the stress or don't feel productive within the environment that you work to the point of it making you unhappy, that's a personal problem and can usually be fixed by finding a job that better suits you. And if you're living your life, waiting for retirement to feel successful/happy, then thats a whole different ballgame. Some people start in the gutter, being a bad accident away from the gutter is a lot better.

Re:WOW - It's So Cute! (1)

bdjacobson (1094909) | more than 6 years ago | (#21285411)

Seriously though, this is GREAT NEWS! Think about this for a minute-
While we tinker away all day and night coding out the new big thing with SQL, integrating modules into programs, and screaming at your computer monitor because of incompetent customers.... These kids sit around playing WoW.

They are our stepping stones! They are the ones we can use to move forward in life. They are our next generation of fast food servers ready to take our orders! This thrills me, it means more and more people are too sucked into a game than to become competition for my job and power. Let them rot away in front of a computer playing games..... It gives me an edge. Call me an asshole, but remember It takes drive to make it to the top.
I've been at Georgia Tech for over 2 years now and play World of Warcraft. I'm living proof you can waste time and get along in life!

Re:WOW - It's So Cute! (0)

Anonymous Coward | more than 6 years ago | (#21285461)

You've waste two years of your college life sitting in your fucking dormroom or apartment playing a fucking MMORPG?

What a loser...

Re:WOW - It's So Cute! (0, Troll)

EvilGoodGuy (811015) | more than 6 years ago | (#21285531)

And how much time do you waste reading articles about things you don't care about? Then how much time spent posting anonymously because it matters if people know your internet name? What a loser...

Re:WOW - It's So Cute! (0)

Anonymous Coward | more than 6 years ago | (#21285729)

He's just mad because he got kicked out of his guild for being a Huntard.

Daily quests to keep me from falling asleep? (5, Funny)

lonesome_coder (1166023) | more than 6 years ago | (#21285167)

From TFS:

and you will be able to pick up daily quests so you have something to keep you from falling asleep as you go back to the same dungeons or battlegrounds again and again.
I know there are a lot of WoW bashers, but I have to assume there are some WoW players here as well. I don't know about the rest of you, but doing dailies makes me want to rip my hair out... ...well, I guess that does keep me from falling asleep.

Re:Daily quests to keep me from falling asleep? (1)

UncHellMatt (790153) | more than 6 years ago | (#21285543)

Oh yes indeedy, I still play. Have since about two weeks after the game went "retail". So far it's the first and only MMORPG I play (normally just an FPS) and I still enjoy it. Personally I don't bother with 90% of the daily quests or factions, simply because I only get time to play perhaps 2-3 nights each week and only for a few hours. When I am on, I much prefer to group with folks or level alts since what keeps me playing is the variety you get with each class. Sure, the same quests, often the same grinds, but what keeps me at it is that with each class and spec, you have to do many of those same quests quite differently. And in groups, you play a very different role, some easier and some more taxing.

Besides, I don't feel any burning desire for a big dragon to fly around on. I'm perfectly content to see my big Tauren Druid on Midnight :D

Re:Daily quests to keep me from falling asleep? (1)

orclevegam (940336) | more than 6 years ago | (#21286711)

Ah, a fellow alt-a-holic. I get flak from my guild sometimes because I've got so many alts and while they hit 70 a long time ago I'm just now getting to level 68. Eh, who cares, I have more fun with all my different characters, and like you I can only play a few hours randomly throughout the week. That being said I do intend to faction grind at some point because I want the high faction crafting recipes. Also need to transfer my Tauren Druid at some point. I abandoned him because I got sick of playing on a PvP server, and was having problems leveling him past 63, because I'd get ganked about 2 min after I signed on (high population older server, lots and lots of bored level 70s) by a pack of rogues (inside cities even!). Happy to report my time spent on the PvE servers has been much more enjoyable.

Slashvertisement? (0, Flamebait)

bdjacobson (1094909) | more than 6 years ago | (#21285297)

Nothing special in 2.3...

Warriors getting buffed again (no, Mace nerf is not meaningful. Intercept buff is.) so Kalgan can rock his Season 3's.

You may see this as a troll post, but Blizzard has been clear with their actions they're not interested in class balance, only in buffing (making stronger) the classes that the dev's mainly play. For those uninformed, Kalgan is the head designer/game balancer, and his current favorite class is Warrior.

To all potential WoWers, don't bother picking it up; just wait out Warhammer or something. Players are leaving in droves over this: in all the brackets of Arena PvP (main form of PvP Blizzard tries to balance around) Warriors are overrepresented. For instance, of the top 10 2v2 teams, 8 of them have Warriors. Top 10 rated 5v5 teams, 7 or 8 [don't recall] have warriors. Contrast this with the class most whined about for being overpowered, Warlocks, which have a strong showing in the 2v2 bracket (indeed they're the only thing keeping Warriors in check, and they're getting a serious nerf vs. specifically Warriors in 2.3), but fairly weak showing in the 5v5 bracket (most important bracket) being made weaker and/or not buffed in patch 2.3 like all other classes are, and you'll see just how far away from the game Blizzard has fallen. They've got some serious balancing to do if they want to stay relevant.

The last numbers from Armory mining show only 4.5m CHARACTERS across all realms and regions (EU, US, etc). That means since Armory was implemented (last couple of months) only 4.5m characters have logged on. In reality the number of active accounts would be lower. But at any rate, 4.5m is a far cry from Blizzard's 9million trumpet they like to blow to keep Vivendi shareholders happy with the Blizzard purchase.

For those only interested in PvE, it's not looking to good on that front either. If Zul'Aman is similar to Kara, there won't be many guilds progressing past it either.

Blizzard needs to keep in mind the vocal minority is not the gold pot majority.

Re:Slashvertisement? (1)

syukton (256348) | more than 6 years ago | (#21285359)

Do those mined numbers include Europe and Asia?

Re:Slashvertisement? (0)

Anonymous Coward | more than 6 years ago | (#21285649)

No his numbers do not consider the European or Asian realms.

This guy is a joke.

Re:Slashvertisement? (4, Informative)

SydShamino (547793) | more than 6 years ago | (#21285655)

Those numbers are from someone who clearly stated he's only mined about half the available armory data. And the armory only includes characters from North America and Europe, not Asia.

So about 9 million active characters in 2 of 3 game markets, and Blizzard claims 9 million total accounts active right now (and they explicitly exclude closed, expired trial, etc., accounts from "active").

Pretty much lines up, really.

Re:Slashvertisement? (1)

MarcoAtWork (28889) | more than 6 years ago | (#21285711)

So about 9 million active characters


they are not active, I know somebody who hasn't played since mid-August and his characters are still viewable in the armory.

Re:Slashvertisement? (1)

SatanicPuppy (611928) | more than 6 years ago | (#21286685)

Well, a good 10 of those characters are me, and I haven't logged on in months. Lining things up with 1 character per account is way off if you consider how many long time players there are. If I logged in every character I created since it went live, I'd probably have two dozen that were lvl 30+ and I'm hardly alone in that.

It also doesn't count item mules, auction house characters, trade skill mules, etc...Doesn't count the 2 new characters everyone started to play through the Blood Elf and Dranae starting areas.

I don't have any percentage in seeing WoW's player base rise or fall, I honestly don't care. But I think it's pretty unlikely that they have 9 million active subscribers if the Armory numbers aren't at least 18 million. That just doesn't jive with what I know about the game.

My personal experience is that membership among people I know is dropping off. Whether that is being replaced with new players, I have no idea.

Re:Slashvertisement? (0)

Anonymous Coward | more than 6 years ago | (#21285419)

Go play Vanguard, it needs people like you with no life. Oh and can I have your stuff if you leave?

Re:Slashvertisement? (0)

Anonymous Coward | more than 6 years ago | (#21285929)

These are the replies that drive the good players away from WoW:

"Can I have your stuff"
"Its fine, L2P/learn to play"
"Class balance is fine, you just suck"

Other MMOs have FAR less of this idiocy. Try hopping onto EQ2, Vanguard, or another non-WoW MMO and watch the conversations in the server general chats. They do have their moron moments, but they are relatively rare compared to the deluge of detritus found in trade channels in WoW cities. Other MMOs actually have skill needed to play, from what class abilities do what, to combinations of talents.

WoW, endgame, be it PvE, or PvP, is just about the +numbers. Maybe Blizzard should just calculate point scores, and just have it that the person with the fewer points gets the release button. Until I geared a rogue out, I wondered if I just sucked in arenas and battlegrounds. It wasn't my technique. Once I got my rogue good PvP gear, I pretty much went from crap to chewing everything in sight except a similarly geared team on the opposite faction. 95% of WoW PvP is solely the gear, and the rest maybe some lucky timing (a kick right when a mage is casting a poly, or getting that five-point crit finishing off a hunter before he gets his big red pet on you.)

If you are a PvE/raid/roleplay type person, avoid WoW. There are far better places, with far more intelligent players to venture and kick butt with than WoW. And, yes, you can still have a RL life and still do well in game. The days of 5 hour Sayrn plows and 18 hour plows in Air are long gone.

"Players leaving in droves..." (5, Funny)

brouski (827510) | more than 6 years ago | (#21285505)

Whiny players claim this after every buff or nerf, major or minor. Shouldn't the WoW user base be in negative numbers by now?

Re:"Players leaving in droves..." (1)

Blakey Rat (99501) | more than 6 years ago | (#21286931)

I helped run a MUD from 1997-2006 and we got this constantly, every time we made any change at all. We actually had a player who quit (and came back) so many times (7 I think) we just finally banned his account so he'd stop quitting. (Normally, it's not an issue, except he'd throw fits and delete his characters, then demand his characters be undeleted-- also he'd write long-winded "man this game sucks" postings on the forums. And every time he'd be a regular player again in less than a month.)

Saying you're going to quit a MUD/MMO because of a change made is the idlest of idle threats.

Re:"Players leaving in droves..." (1)

Mattsson (105422) | more than 6 years ago | (#21287217)

Saying you're going to quit a MUD/MMO because of a change made is the idlest of idle threats.
Not if you actually do quit. At least not if it's a pay 'n play, like WoW. If you make a non-profit game, you can ignore if people stop playing as long as the few who do stay like it.

Normally, it's not an issue, except he'd throw fits and delete his characters, then demand his characters be undeleted
The magic lies in having a "Delete Account" function, not just "Delete character"
Blizzard don't, but if you ask them, they'll delete your account for you. (Been there, done that)

Though, my reason for quiting WoW wasn't change, but lack of change. None of my issues with the game has changed in the last year and a half.

Re:Slashvertisement? (0)

Anonymous Coward | more than 6 years ago | (#21285633)

Everyone is aware about Kalgon's pet class, and how WoW's broken classes are, with the excuse of rock-paper-scissors thrown to the masses, or "its fine... learn to play" as the other one. Just ask a hunter how well they are received endgame is a good example of this.

WoW is so-so, but I'd skip Warhammer from what I've seen, though I hold out hope for a non-abysmal experience. Even though, technically Blizz based their stuff from Games Workshop's IP, WAR looks pretty much like the same Alliance/Horde thing, except ALL capital cities are like Halaa (If you are playing the team with the less population, you know how annoying Halaa is, and you can picture one side losing all their capital cities, and any attempts to retake them will be met by PvP zergs from the opposite side.) Guess EA/Mythic wants to make money on server transfers when people get tired of having no auction house for their side, and no real hope of taking their cities back to get one.

Mythic did OK with DAoC's RvR, but I'm pretty sure their devs don't get the lopsidedness of factions on WoW in population. Blizzard took great steps to get around the population disparities, but I wonder if the devs at Mythic even have even thought that one side may have three to four times the people as the opposite faction, and can easily take over PvP objectives with sheer numbers.

If I were going for a PvE type of experience, I'd probably go Vanguard. It has been highly hammered out and became a lot more playable than the steaming pile of it was at launch. EQ2 has been pretty much revamped and its virtually a different MMO than it was at its launch, and offers quite a lot for a player starting out, with instances soloable, groupable, or raidable at almost any level range, although until RoK comes out next week, the 65-70 experience is pretty sluggish.

Was WoW simply the least bad MMORPG? (2, Interesting)

SmallFurryCreature (593017) | more than 6 years ago | (#21285671)

I got a pet little theory about MMORPG's and that is that most players play them, because there is nothing else. WoW was king not because of its excellence, but because of its one eye in the land of the mole people.

Currently my drug is LOTRO, and I can see once again just how bad the game is. Not bad in a conventional "crash and burn" type way, but bad as in, I can't believe I am playing this, kinda way.

But I need my MMORPG fix, and for now LOTRO provides it. But I am looking constantly for something new.

I get the same feeling from other players, we know the likes of Blizzard and Turbine and SOE are yanking our chain but we need that fix and we are forever hopefull that the next supplier of our drug will get a clue and provide a FUN game.

You know what I find hardest to understand? The insistence of companies to add a tedious grind for miniscule advancements. Oh but you got to keep the player intrested, else he will quit playing after one month and then were will we get our money?

One simple answer, THE SIMS

A fun game, that easily spins as much money most MMORPG's, yet it provides player with FUN so they keep coming back for more (Sims expansion packs are not quiet as regular as once a month, but they cost more AND the company doesn't need to provide servers and customer support).

There are countless more games that get endless replay simply by being FUN! I played Bioware RPG's several times for the HELL of it. So why do MMORPG companies feel they got to add endless grinds to keep players hooked? It doesn't really work on myself, I prefer the middle game and once that is done, I move on. Considering that most MMORPG slowly die I can't think it really appeals to that many people, just most keep playing until they find somethingbetter.

Is it just LOTRO that right now is a bit deserted after the EU launch of Tabula Rasa?

Would I recommend trying LOTRO at the moment? No not really, the game is rapidly dying in for the early levels. Everyone is either working on their end game OR leaving for greener pastures. Oh that still leaves a lot of people playing, but if you want to logon during the week, be prepared for some very lonely areas. Same thing happened to EQ SWG WoW and probably countless other MMORPG's I never bothered with.

Sometimes I think the most innovative element a new MMORPG could introduce was permanent death upon achieving the top level. Reach say 100 and you got time for a few epic quests that end your characters heroic journey, before fading away and forcing you to start a new character. Gone would be the mad rush to end game, the constant demand for insanely high level extra content, the need for increased levels AND you would have a constant stream of people in all levels of the game to make newcomers feel less lonely.

Ah well, spend to long in here, need my fix. damnit, load faster I am going into withdrawal here!

Re:Was WoW simply the least bad MMORPG? (1)

colesw (951825) | more than 6 years ago | (#21286069)

Sometimes I think the most innovative element a new MMORPG could introduce was permanent death upon achieving the top level. Reach say 100 and you got time for a few epic quests that end your characters heroic journey, before fading away and forcing you to start a new character. Gone would be the mad rush to end game, the constant demand for insanely high level extra content, the need for increased levels AND you would have a constant stream of people in all levels of the game to make newcomers feel less lonely.
Welcome to LORD (Legend of the Red Dragon) from the good old days. Basically you would reach max level, defeat the Red Dragon, and then you start over at level 1 with a few of your skills a bit better (I think ... it has been a while). http://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon [wikipedia.org]

Re:Was WoW simply the least bad MMORPG? (1)

Sczi (1030288) | more than 6 years ago | (#21286511)

Ahh, LORD. One of the few things that made good use of Ripterm.

Re:Was WoW simply the least bad MMORPG? (1)

Das Modell (969371) | more than 6 years ago | (#21286073)

WoW was king not because of its excellence, but because of its one eye in the land of the mole people.

WoW is an excellent and well-designed game. If it sucked ass, people wouldn't play it. It's not like the market hasn't been saturated by MMORPGs for years.

Re:Was WoW simply the least bad MMORPG? (1)

archen (447353) | more than 6 years ago | (#21286383)

Sometimes I think the most innovative element a new MMORPG could introduce was permanent death upon achieving the top level

Possible to work in theory (like communism) but probably not workable due to human nature. Generally you look at accomplishment in obtaining levels and obtaining gear. Finally getting that then having the character die pretty much negates all you worked for at that point if you want to keep it. Aside from that you've invented a new grind where you simply cycle from low to high instead of doing high level things.

A lot of this stems from the fact that all these games take their heritage from Dungeons and Dragons. You hit a few points about the SIMS though. In the end the only way to really eliminate grind is to eliminate "leveling", and to some extent hording things. The SIMS is fun more so due to the process of game play then from the results of game play. A game may do better than World of Warcraft, but the next real revelation in online gaming will be something very different which is more well rounded in day to day fun.

I always love that line, players leaving in droves (4, Interesting)

Shivetya (243324) | more than 6 years ago | (#21285701)

The churn numbers in WOW is probably greater than many games have total. Yet if every troll post I read about WOW losing players in huge numbers were true what does it say about other games who are obviously NOT getting those players? Blizzard doesn't always do the best job at class balance but they do a far better job than other companies, their numbers attest to this. While I am taking a break from WOW I do plan on getting back in, changes in this patch may be enough for me as I can bring up some other classes and see how the game plays out for them.

Part of the magic of WOW is that it really does have separate classes where the differences are enough to grant four to six different ways to play the game. The hybrids blend obviously, but melee, magic, and ranged melee (bow), all work well and in many cases require different play styles. Magic is the most diversified where playing a priest is very different from a mage just as its different from a warlock.

I have a warrior and to claim that only classes the lead design or high placed developers are being buffed is to ignore the fact that many people with these classes have been waiting for their day in the sun. If what you implied were true the largest number of players would have long focused on Warrior - which is not the case. Shaman get some tweaks now to enhance two of their trees. Yeah warriors get some bennies here but each class received buffs as well as some tuning which tones down overpowering areas.

My beef has been that PvP/Arena gets way too much focus but obviously I am not in a majority as it appeals to large number of players. The problem of course is that these are the most competitive players and as such will be the most vocal. If they didn't bitch then Blizzard would have a problem, that would be a more clear indicator that people were leaving.

Re:I always love that line, players leaving in dro (0)

Anonymous Coward | more than 6 years ago | (#21287105)

Amongst my friends there is a network effect. If you aren't playing WoW then there isn't much to talk about.

I stopped playing about 6 months before Burning Crusade, and we haven't really hung out much since then.

Re:Slashvertisement? (1)

Rakarra (112805) | more than 6 years ago | (#21285819)

Warriors getting buffed again (no, Mace nerf is not meaningful. Intercept buff is.) so Kalgan can rock his Season 3's.

You may see this as a troll post, but Blizzard has been clear with their actions they're not interested in class balance, only in buffing (making stronger) the classes that the dev's mainly play. For those uninformed, Kalgan is the head designer/game balancer, and his current favorite class is Warrior.

If all this "Kalgan favors warriors" nonsense was actually true, then the arms tree would have had a worthwhile 41-point talent by now. Endless Rage is competing with Lightwell for the honor of "least often taken 41-point talent for someone specced into that tree." Arms warriors didn't get buffed, since because there's no reason to spec more than 31-33 points in arms, pvp warriors will still dump a bunch of points into fury and get everything they want there, just like before. In fact, you could say that the change to disarm mechanics serves as a nerf to the formerly-disarm-immune warrior. Then there are the fury warriors, and the jury is still out on whether the loss of Death Wish will be balanced by the increased threat reduction. I suppose it will depend on the encounter, but the fury warrior won't be able to ramp up his damage as much for Death Wish+Execute to burn out enraged bosses. At least prot will benefit from the expertise change. It's a bit of a nerf to my orc axe racial skill though.

Re:Slashvertisement? (3, Insightful)

Das Modell (969371) | more than 6 years ago | (#21286121)

Every class always complains that they, and they alone, have been nerfed because Blizzard doesn't care about their class. My theory is that people expect their class to be omnipotent, and when that doesn't happen they complain about nerfing and balance. It's the same thing with Team Fortress.

Re:Slashvertisement? (1)

theantipop (803016) | more than 6 years ago | (#21287009)

It's the same thing with Team Fortress.
Except it doesn't take hundred of hours to switch classes in TF.

Re:Slashvertisement? (1)

Das Modell (969371) | more than 6 years ago | (#21287131)

That's true, but many players have one class that they play more than any other. I've played a spy since 1998.

I see the same complaints made by WoW and Fortress Forever players. They're repeatedly killed by another class or they're unable to effectively utilize their own class, and they start complaining that their class sucks and needs to be powered up immediately, often to an unreasonable degree.

Re:Slashvertisement? (1)

irc.goatse.cx troll (593289) | more than 6 years ago | (#21286751)

While I agree about the warriors getting stupid buffs and warlocks getting the shaft, I have to question

For those only interested in PvE, it's not looking to good on that front either. If Zul'Aman is similar to Kara, there won't be many guilds progressing past it either.


"past it either"? Are you implying there aren't a lot of guilds that can beat kara?
http://www.wowjutsu.com/world/ [wowjutsu.com] has 33284 total guilds listed, with 99.98% full clearing kara.
If you're interested in PvE getting a pug together to clear kara is not hard. If anything ZA is a godsend to guild that can easily get 10 good players together but struggle to get 25 for ssc/tk without having to bring in people that can't dodge spouts.

The new heroic loot will also (marginally) help fill in the gaps for guilds still working on making it into hyjal. Marginally as its mostly spellhaste gear, which is severely overvalued and will not help someone otherwise too badly geared to keep up.

Also as for your armory data, I don't believe armory records chars below a certain level (10?) which can account for the discrepancy.

BEST ACRONYM EVER (2, Funny)

freshmayka (1043432) | more than 6 years ago | (#21285357)

Quick question. Would World of Warcraft have been so successful had its acronym been something like:

DOAC (Doh-Ahk)
SWG (Swig)
AO (Ayy-Ohh)
EQ (Eee-Que)


Instead the acronym is WoW... just WOW... I mean WOW!! People say WOW inside WOW all the time! Its a recursive and reinforcing acronym that keeps you locked into their subscription plan for all eternity!!!1

Re:BEST ACRONYM EVER (1)

vux984 (928602) | more than 6 years ago | (#21285477)

DOAC (Doh-Ahk)

Dark Ages of Camelot

DaoC.

Re:BEST ACRONYM EVER (0, Troll)

freshmayka (1043432) | more than 6 years ago | (#21285545)

Fuckin slashdotters... replying with a minor correction and not engaging the original question regarding the WOW acronym.

L2Reply

Re:BEST ACRONYM EVER (0)

Anonymous Coward | more than 6 years ago | (#21285745)

Maybe he didn't give a shit about your idiotic question, but does care about accuracy?

Re:BEST ACRONYM EVER (1)

vux984 (928602) | more than 6 years ago | (#21285981)

replying with a minor correction

Nobody has ever called Dark Ages "Doh Ack" ever, because that isn't how the abbreviation is spelt. So its hardly a minor correction. And in fact, I've never heard anyone call it "Day ock" either, for that matter. Most people just call it "Dark Age" or "Dark Ages" as in "Want to play Dark Age tonight?"

As for star wars, people just call it galaxies, I've never heard anyone ever say: "swig".

Re:BEST ACRONYM EVER (1)

Xentor (600436) | more than 6 years ago | (#21286385)

Actually, my WoW guild leader used to run a guild in DaoC, and he says "Day-ock" on voice chat.

But then, he mispronounces everything...

Re:BEST ACRONYM EVER (2, Informative)

Surt (22457) | more than 6 years ago | (#21285739)

Having a good acronym was one of the reasons we picked the name 'world of warcraft'. There was even an email very near the start of development suggesting that anyone talking to the press/outside world should say 'wow' if they were going to abbreviate, to make sure that would catch on, and not 'wuhwuh (ww)'.

Quit Warcraft (2, Insightful)

Anonymous Coward | more than 6 years ago | (#21285375)

Seriously. Go for without it for a month. Come back and re-evaluate the game. You won't love it as much as you used to. It's a GOOD game. Not a great one. Not worth a front page by any means.

Re:Quit Warcraft (1)

loafula (1080631) | more than 6 years ago | (#21285615)

I know he's an AC, but mod it up. And when reevaluating WoW, reevaluate how much damage it is inflicting on your life (thats like 1d-fuckin-a-million points of damage). Then lose some weight, make some friends, go out, and get laid.

Don't give me the "but it's fun" argument, either. Heroine is fun, too, and look at the toll it has on people.

Re:Quit Warcraft (1)

bigstrat2003 (1058574) | more than 6 years ago | (#21286357)

No, that's only if you're an idiot. Most people don't play WoW in lieu of paying attention to the rest of their life.

Re:Quit Warcraft (2, Insightful)

Das Modell (969371) | more than 6 years ago | (#21286023)

It's exactly the opposite for me. I play the game for a month or two and get bored, and after taking a break I want to play it again.

Not worth a front page by any means.

It's the biggest MMORPG in the world, but it shouldn't be on Slashdot's front page because you, an AC, don't personally like it that much?

Re:Quit Warcraft (3, Interesting)

Omestes (471991) | more than 6 years ago | (#21286241)

Actually I took 2 years off playing (it was WoW vs. College, college won), and started playing again about 2 months ago when a bunch of old friends started playing. I still find it fun. It has the most polish of any MMO I've played, I like the story, it ties in well with the amount of time I killed when I was younger with the Warcraft games. Also it has been saving me money, I generally buy a game a month for various consoles, and now I don't bother (Until the new Smash Bros comes out, or I get the Guitar Hero for Wii). Its a pretty good time killer, and gives me an excuse to chit-chat with friends I wouldn't talk to near as much without WoW.

I do find it funny how serious some kids take it though, to some kids it is a life-style unto itself. Which I guess is understandable, since I managed to waste most of the 90's staring at various MUDs.

On the other hand, I find it equally amusing how much some slashbots hate it.

Its a damn game, not worth forming strong opinions over.

Not True (1)

SECProto (790283) | more than 6 years ago | (#21286405)

I quit WoW in the spring of 2006 - 18 months ago. and when i read this article, i still got the urge to go play it. I won't, obviously, but it still interests me.

Re:Quit Warcraft (1)

Jugalator (259273) | more than 6 years ago | (#21287239)

The part I don't understand with WoW is why people don't get bored with all the grind before they receive their rewards, especially later on in the game.

Sure, the rewards keep getting better, but still... It's working a lot for usually virtual goods, unless you're in the rare case violating the EULA and selling your services.

I for one welcome our 12 item mail overlords (2, Funny)

WillAffleckUW (858324) | more than 6 years ago | (#21285429)

And will be glad to use the Guild Banks to fill the coffers of Squirrelly Wrath, Blood Pact, and Care Bear guilds to the brim!

At last I can store all those mechanical squirrel boxes for guild members!

Re:I for one welcome our 12 item mail overlords (1)

orclevegam (940336) | more than 6 years ago | (#21285621)

LOL! Squirrelly Wrath! I love it. Wish the guild I'm in had a name that cool. Oh well. Incidently how many servers are Care Bear on? I know of at least 4 different servers I've seen Care Bear (or some derivative such as Care Bear Club) on.

And now, I must take my squirrel to the bagel shop!

Re:I for one welcome our 12 item mail overlords (1)

WillAffleckUW (858324) | more than 6 years ago | (#21285713)

Not sure, I know other Care Bear guilds exist (I started it with Taurean Druids on one server), it's been great for having Bear Dance Parties ...

But the existence of Guild Banks in 2.3 means that guild masters (called Squirrel Masters in Squirrelly Wrath) don't have to carry around all those items and use up their own bank slots to keep them when the whole guild should be able to share items.

The 12 item per mail limit increase is also nice when you bump up a level and get new armor but want to send your old armor to a friend or alt. Won't work for bound items, of course, but a lot of basic equipment is quite expensive when you get to a new level.

Re:I for one welcome our 12 item mail overlords (1)

orclevegam (940336) | more than 6 years ago | (#21285879)

Yeah, our guild has already started a fund to buy the guild bank slots (which reminds me, when I get home I need to send out guild money bank 20g). Hadn't heard about the 12 item per mail thing before now, but that's very nice as well. Also notice that you can control click recipes to see the item now which is rather nice. Now if only there was some way to preview what a mount looks like.

Re:I for one welcome our 12 item mail overlords (1)

GaryPatterson (852699) | more than 6 years ago | (#21286937)

12-item mail = good for me!

Lately I've collected lots of herbs by killing tree elementals in Felwood, and mailing them to my wife's herbalist takes *ages*.

This is a sensible change, probably overdue but I've not played the game for long enough to really know how much pain it's caused.

Re:I for one welcome our 12 item mail overlords (1)

WillAffleckUW (858324) | more than 6 years ago | (#21286993)

Exactly. Sometimes I have in-game friends who aren't in my guild that can take basic leather and make it into good armor for a druid, for example. But they usually need a bunch of items sent, so it takes forever mailing the stacks one by one.

It will do it no good. (5, Insightful)

7-Vodka (195504) | more than 6 years ago | (#21285679)

Unfortunately this patch will never be able to reverse the bastardization they've introduced into the game.

The more they take content and put it into instances, both pve and pvp; the more it becomes a pointless game to play. Why play a Mmorpg which has turned into an Orpg? Does it matter that there can be 2k people on your server when you only ever see a dozen or so every night because the game is all instanced?

Then there's the cottage cheese-y-ness they've done with pvp. It used to take some skill, quick thinking and some organization. Now with resilience , other damage mitigation and overpowered healing that can keep anyone alive things like arena matches turn into long grind fests. The outcome of pvp encounters used to be maybe 50% skill and preparation, 20% luck and 30% gear and class make-up. With all of the changes they've introduced this past year, your typical arena match is determined by 10% skill and preparation, 5% luck, 85% gear and class make-up. Doesn't that sound exhilarating kids?

This happens with a lot of mmorpgs. They are released in a form that is slightly buggy and end up with all of these unplanned and unforeseen novelties in terms of gameplay, strategy, interaction. Then after the corporation that develops it spends a few years tightening the cogs and getting RID of the unplanned and unforseen elements as well as anything that gets complained about by the userbase, voila! You end up with a bland, boring game no one plays anymore.

I was a member of a guild with over 100 people and kept in touch with a former guild of 200. They've both dried up and shrivelled out of existence because every patch slowly turned the game more and more bland. Both 'realms' I used to frequent have died horrible deaths and the main cities are ghost towns.

Bring back the wild west. Bring back the buggy, unforseen, wild, insulting, violent mess that was Ultima Online back in the early years. There were no cookie cutter classes. There was gambling, extortion, confidence tricksters, scammers, spammers, raiders, looters, exploiters, thieves, honorable and dishonorable fighters and gangs. There was somewhat of a safety zone in towns. There were no factions, everyone and everything was fair game. There was no one way to play the game, I'm sure people have so many interesting stories about how they or friends played. I had a friend who liked to spend his time stealing useless items. He was a weird looking fellow and a clepto. He also enjoyed running around town naked. He would yell at the NPCs and get angry at the guards when they caught him and killed him. That was his take of the game.

If I wanted to play around in a world where everything gets regulated and restrained and anything that causes people to whine gets the axe I would... Not go pay $50 bucks + $15 per month to do it on a computer, there's plenty of it in a non-virtual world.

The only reason WOW hasn't collapsed like a house of soggy cards is that there is still an influx of new players and the game does have a great unique feel with LOTS of art and content to discover as you level. But once you're done leveling, the game is over.

Re:It will do it no good. (1)

ivan256 (17499) | more than 6 years ago | (#21285865)

The more they take content and put it into instances, both pve and pvp; the more it becomes a pointless game to play. Why play a Mmorpg which has turned into an Orpg? Does it matter that there can be 2k people on your server when you only ever see a dozen or so every night because the game is all instanced?


Eh, it's either that or you're competing with a few thousand other people for spawns to complete the same quest objectives.

Really the only reason the game is MMO is so they can charge you a monthly fee. All the content can be divided up between "moderately multi-player" (between 5 & 80 people), and "you wish this was single player". The online functionality in WoW is essentially a regression from optimal (which they hit with Diablo 2). It's still a good game though. Worth playing a character through the level climb at least once for each faction.

Re:It will do it no good. (1)

Necroman (61604) | more than 6 years ago | (#21285915)

The nice thing with the model Blizzard has created with Expansions of WoW, when WotLK is released they can completely change the way end-game is played. I don't expect the next expanions end-game to be the same as the current end-game. Increasing the level cap lets them introduce new concepts and remove broken ones.

Personally, I love end-game in WoW right now. You don't need to dedicate yourself to end-game raiding unless you are going for the high-end stuff. 10-man instances are a great way to raid 2 nights a week and still feel like you are acomplishing something. If you want to see the high-end instances you still have to do the 4-5 nights a week.

I think the Arena needs some serious tweaking for the time/gear rewards you get from it. I love the concept, but the gear you get from it is amazing for PvP and overpowered for PvE. I'm normally one of the top DPSers in my guild (we only run Karazhan) and I'm geared almost entirely with Arena pieces. A system where you can completely gear yourself from PvP to make PvE easy seems a little broken to me. It would be nice for a mix (or having the gear transfer over poorly between the 2 end-game activities).

Re:It will do it no good. (1)

Das Modell (969371) | more than 6 years ago | (#21285959)

Bring back the wild west. Bring back the buggy, unforseen, wild, insulting, violent mess that was Ultima Online back in the early years.

If it's anything like PvP realms in WoW, it has to suck tremendous amounts of ass. Paying a monthly fee for the priviledge of getting ganked and griefed once every five minutes by some psychopath is not my idea of fun. You're essentially paying the developers to constantly interrupt and ruin your game.

Re:It will do it no good. (1)

UncHellMatt (790153) | more than 6 years ago | (#21285993)

VERY well put!! But I do disagree with you on a couple counts.

First, personally I wouldn't like the game as much as I do if there were more griefers. From what I've read about UO (no, never played, so please pardon me if this is an inaccurate statement) it got to the point where some people could barely play the game anymore if they made the "wrong" enemy, and there was quite the plethora of people who went out of their way to be those enemies. And when I play on PvP servers, solo questing is just about impossible. Certainly it's more exciting and challenging, but there are times when some folks don't want to have to watch their back constantly. If you're wide open to attack at any time, and potentially from someone using a speed hack or item hack, the game would start to lose it's appeal.

Second, I have lots of fun still even with *cough* a few toons at 70. Respec my Druid and I go from healbot to tank. Do it again, and now I stand around and just nuke. Do the same for, say, a Paladin and you're ... well, healer or tank. Perhaps it's due to the server I'm on being one of the most populated, but when I'm out and about I always see lots of people, new and old faces, and never have much difficulty in finding a group if I'm in the mood.

Too MUCH regulation is certainly a bad thing, and perhaps there are times when Blizzard goes overboard. But IMO most of the time they have kept things in the middle of the road. Totally agree with you on PvP though... These days you don't require anything even remotely resembling skill, you just need to put in the time.

Yes that's nice (2, Insightful)

Sycraft-fu (314770) | more than 6 years ago | (#21286269)

But all that is irrelevant. Why? Because WoW is fun. That's why so many people play it. It gives a lot of entertainment in their eyes for $15/month. If it doesn't for you great, quit. However please don't pretend like the way you like games is the one and only, or that you've figured out the magic formula. If you want a different kind of game, well go look for one. I hear in terms of wild west EVE Online is a good choice. Shadowbane sounds like another. Hell, if UO is your thing, go play it, it's still in active development (released a new engine just this year).

If you don't like WoW, there's lots of other games out there, so please, don't hate on those that do. I personally think Blizzard has made excellent design decisions. I support the direction they've taken with WoW and indeed it is the first MMORPG I've played that has held my interest for more than about 8 months (DAoC holding that record). If it doesn't give you want you need in a game then don't give them your money. But don't pretend like you are the only person who's important. Many other people love it, and indeed I'm betting many of them like it for the reasons that you hate it.

Re:It will do it no good. (1)

bigstrat2003 (1058574) | more than 6 years ago | (#21286401)

YOU may want these things. A lot of people don't. Instanced PvE, at the very least, is the best damn idea ever. Raids would be incredibly annoying if you had to compete with other players to move through the dungeon, and to fend off the griefers (see: outdoor dragons). In PvP, the same is true in my opinion. World PvP sucks, battlegrounds are the way to go. And for those of you who like world PvP, they are trying to get something nice going for you in WotLK, with the Lake Wintergrasp zone (non-instanced, objective-based pvp).

Re:It will do it no good. (1)

kcornia (152859) | more than 6 years ago | (#21287253)

To be fair, reading the message boards for Everquest back in the day when guilds would fight for spawns, race past other guilds who were trying to get to the end boss, training mobs to raids, that shit provided some hilarious reading...

Instances do away with the griefing and drama that was so fun to watch from the sidelines..

I cant agree ... (1)

koutkeu (655921) | more than 6 years ago | (#21286475)

The game actually starts at lev 70 as do most other morpgs out there. Then again i guess i depends what you expect from the game. Anyone can mindlessly level up a character up to 70 without skill. To some its fun to others its a painfull grind. The real game begins when you start "raids" that require lot more time, planing, organisation, social skill. You complain that the gear is 85% of the skill but the gear reflects raiding skill ( and of course time ) but time alone wont get you the gear. If you looking to play to play a game that is 100% skill then go grab mortal kombat or tekken or any other combat game out there.

Re:It will do it no good. (1)

mingot (665080) | more than 6 years ago | (#21286743)

Bring back the buggy, unforseen, wild, insulting, violent mess that was Ultima Online back in the early years.

Always fun to daydream, but given the alternative people will always pick the safe and easy. Who's going to want to be a sheep in that game when they can just play WoW? And MMORPGs wont work when everyone is a wolf.

Re:It will do it no good. (1)

Mattsson (105422) | more than 6 years ago | (#21286845)

But once you're done leveling, the game is over.
I my opinion, it's the leveling part that needs updating. Almost all new content is for level 70.
Of course, I didn't even reach 70, so can't compare pre70 and post70 play.
After running around feeling like my character waded in concrete for the first five minutes if gameplay, my goal was to get to 40 so I could get a mount.
At around level 20, I was bored out of my mind with repetitive quests, hated PvP and loathed playing in groups, but I thought that maybe if my character could move a bit faster, it wouldn't be as bad.
At level 40, I got my mount and found it to be sooo sloooow.
At level 45, I deleted all my characters and contacted Blizzard to have my account removed.

By the way, why on earth don't they have a "Remove User Account" functionality in their account-management?

My story (0)

Anonymous Coward | more than 6 years ago | (#21285889)

I played Warcraft obsessively for nearly a year. I have a level 70 Priest decked out in 70 Dungeon Blues.

During this last summer, I played most intensely, raising the player from 34-70 in a matter of weeks (again, nothing special).

One day, I woke up and thought, "Wow. This game really doesn't matter much to me. When does it end? Will I be 40 years old and still playing?"

And with that, I closed my account.

Great game. But not for me.

I wish I could take back that year.

Re:My story (1)

ultramk (470198) | more than 6 years ago | (#21286105)

You put a YEAR in and aren't completely epicced out?

You're right, the game isn't for you.

Re:My story (2, Insightful)

bigstrat2003 (1058574) | more than 6 years ago | (#21286519)

I've played for two years, and I'm not completely epicced out, although I have a decent percentage of epics (>50%). Even if I were still in dungeon blues, I'd be ok with it. The game is not necessarily about getting purple pixels, that's just what a lot of people want out of it.

Would you like some Alterac Swiss with that whine? (4, Insightful)

0xdeadbeef (28836) | more than 6 years ago | (#21285963)

Why is that every time WoW is mentioned on Slashdot, it seems half the posts are from bitter, pathetic whiners who complain that the game no longer fulfills some need driven by personality defects?

Hey, guess what? We're glad you quit playing. And no one cares why!

Re:Would you like some Alterac Swiss with that whi (2, Insightful)

theantipop (803016) | more than 6 years ago | (#21286953)

I'm only bitter that news like this makes me want to re-activate my account. Although not playing WoW is waaaay more expensive than the $15 a month I was paying. Since I quit a month ago I've spent well over $200 on Wii and PC games :(

Great timing (0, Offtopic)

Eggplant62 (120514) | more than 6 years ago | (#21286147)

Over the past few months I've been running a L51 NE priest and a fast-leveling L56 Gnomish mage around on Zangarmarsh realm to join their older sibs in BC, L70 NE hunter and L70 NE druid. This patch comes at a good time, as that mage and priest need to get moving up. I wanna get everyone to 70 so that I can have a choice of which character to drag on guild runs.

Woot, more content.

Re:Great timing (1)

Xentor (600436) | more than 6 years ago | (#21286455)

Good move... I've got six 70s, a 65, a 52, and a 44... One of each class, and--

YES, I KNOW. I have no life...

But I tried quitting for about eight months, and realized all I replaced it with was watching bad television, so I went back.

Remove the goldfarmers first (1)

sethstorm (512897) | more than 6 years ago | (#21286495)

Still waiting for the patch that makes bans stick for goldfarming related rule violations.

Other big news... (2, Interesting)

Cyno01 (573917) | more than 6 years ago | (#21286541)

For us with engineers, Craftable Flying Mounts! Regular and epic!

Engineering: Flying Machine
Reagents:
Adamantite Frame (2)
Fel Iron Bar (30)
Handful of Fel Iron Bolts (8)
Star Wood (8)
Fel Iron Toolbox
Elemental Seaforium Charge (4)
BoP, Req Level 70, Engineering 350+ to make and at least Expert riding skill to use.

Engineering: Turbo-Charged Flying Machine
Reagents:
Flying Machine Control
Khorium Power Core (8)
Felsteel Stabilizer (8)
Hula Girl Doll
BoP, Req Level 70, Engineering 375+ to make and at least Artisan riding skill to use.

Heroin Hero - Chase the Dragon (1)

crabpeople (720852) | more than 6 years ago | (#21286763)

I almost caught it! Maybe with this new patch I'll catch it!

(anyone else think that trey and matt just got over their wow addiction?)

Changes Work For Me (1)

GaryPatterson (852699) | more than 6 years ago | (#21286837)

I'm a casual WoW player. I just play for a bit of fun, giving up time I might be watching TV or reading a book instead. The social aspect of the game is fun, but I can't commit to arranging raids or multi-person instances because something might come up that I actually care about (my wife might say "let's go out to dinner tonight!" and I'll dump WoW without a second thought).

For me, the changes make it easier to get to L60 (my only character is a L55 Paladin, so there's not much more to go), add new content and quests, and hopefully will make dungeons a bit more playable for me. That's all good as far as I'm concerned!

I've seen a lot of posts about how WoW is dumbing down RPGs, how the game balance is poor or why PvP is not as good as before. Not having been involved in this game until recently, these posts seem to be a mix of "it were better when we were young" attitudes (think Liverpudlian accent), resistance to any changes and some actual concern for the game's quality. It's a fun game today, easy to pick up, easy to put down and simple to play.

I don't play for massive challenges, I play for fun.

The changes work for me.
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