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Role Playing (Games)

World of Warcraft Patch 2.3 Coming Next Week 198

Blizzard has officially announced that World of Warcraft Patch 2.3 will be dropped onto live servers next Tuesday. It's a huge update to the behemoth of Massively Mutiplayer games, including elements like a new raid zone called Zul'Aman, significant class changes, new questing content in the Dustwallow Marsh zone, and an increase in leveling speeds between 20-60. The full patch notes are available on the official site. "Elsewhere Guild Banks let you keep track of and organize your stocks much more efficiently, the Auction House has been revamped so it is easier to use, and you will be able to pick up daily quests so you have something to keep you from falling asleep as you go back to the same dungeons or battlegrounds again and again. The old 40-man Alterac Valley battleground has been fiddled with, too, so it should now have extra added fun, and those of you around the mid-level mark should head to Dustwallow Marsh for new quests and speedy leveling."
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World of Warcraft Patch 2.3 Coming Next Week

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  • by lonesome_coder ( 1166023 ) on Thursday November 08, 2007 @03:52PM (#21285167)
    From TFS:

    and you will be able to pick up daily quests so you have something to keep you from falling asleep as you go back to the same dungeons or battlegrounds again and again.
    I know there are a lot of WoW bashers, but I have to assume there are some WoW players here as well. I don't know about the rest of you, but doing dailies makes me want to rip my hair out... ...well, I guess that does keep me from falling asleep.
    • The big reason I play WoW is because those dailies are there... and I never did one of them once. I could if I wanted to. Or I could PvP.

      I just do what I want to do, level an alt, chat with the guildies, play the AH for cash, tradeskill. Wander around STV ganking. Explore.

      WoW is successful because there are so many different activities you can do. If you don't like doing dailies, don't do them.
  • Quick question. Would World of Warcraft have been so successful had its acronym been something like:

    DOAC (Doh-Ahk)
    SWG (Swig)
    AO (Ayy-Ohh)
    EQ (Eee-Que)


    Instead the acronym is WoW... just WOW... I mean WOW!! People say WOW inside WOW all the time! Its a recursive and reinforcing acronym that keeps you locked into their subscription plan for all eternity!!!1
    • by vux984 ( 928602 )
      DOAC (Doh-Ahk)

      Dark Ages of Camelot

      DaoC.

    • Re: (Score:3, Informative)

      by Surt ( 22457 )
      Having a good acronym was one of the reasons we picked the name 'world of warcraft'. There was even an email very near the start of development suggesting that anyone talking to the press/outside world should say 'wow' if they were going to abbreviate, to make sure that would catch on, and not 'wuhwuh (ww)'.
    • World of Warcrack. 'Nuff said.
      • by k_187 ( 61692 )
        Really? My guild calls it world of wackoff. Either are appropriate I would think.
    • DOAC?

      Dwellers of another cellar?
  • Quit Warcraft (Score:2, Insightful)

    by Anonymous Coward
    Seriously. Go for without it for a month. Come back and re-evaluate the game. You won't love it as much as you used to. It's a GOOD game. Not a great one. Not worth a front page by any means.
    • Re: (Score:2, Insightful)

      by Das Modell ( 969371 )
      It's exactly the opposite for me. I play the game for a month or two and get bored, and after taking a break I want to play it again.

      Not worth a front page by any means.

      It's the biggest MMORPG in the world, but it shouldn't be on Slashdot's front page because you, an AC, don't personally like it that much?
      • by Jack9 ( 11421 )
        Not worth the front page because it's not news. It's an incremental content patch they've been doing since Dire Maul? So what.
    • Re:Quit Warcraft (Score:4, Interesting)

      by Omestes ( 471991 ) <{moc.liamg} {ta} {setsemo}> on Thursday November 08, 2007 @05:08PM (#21286241) Homepage Journal
      Actually I took 2 years off playing (it was WoW vs. College, college won), and started playing again about 2 months ago when a bunch of old friends started playing. I still find it fun. It has the most polish of any MMO I've played, I like the story, it ties in well with the amount of time I killed when I was younger with the Warcraft games. Also it has been saving me money, I generally buy a game a month for various consoles, and now I don't bother (Until the new Smash Bros comes out, or I get the Guitar Hero for Wii). Its a pretty good time killer, and gives me an excuse to chit-chat with friends I wouldn't talk to near as much without WoW.

      I do find it funny how serious some kids take it though, to some kids it is a life-style unto itself. Which I guess is understandable, since I managed to waste most of the 90's staring at various MUDs.

      On the other hand, I find it equally amusing how much some slashbots hate it.

      Its a damn game, not worth forming strong opinions over.
    • The part I don't understand with WoW is why people don't get bored with all the grind before they receive their rewards, especially later on in the game.

      Sure, the rewards keep getting better, but still... It's working a lot for usually virtual goods, unless you're in the rare case violating the EULA and selling your services.
  • by WillAffleckUW ( 858324 ) on Thursday November 08, 2007 @04:10PM (#21285429) Homepage Journal
    And will be glad to use the Guild Banks to fill the coffers of Squirrelly Wrath, Blood Pact, and Care Bear guilds to the brim!

    At last I can store all those mechanical squirrel boxes for guild members!
    • LOL! Squirrelly Wrath! I love it. Wish the guild I'm in had a name that cool. Oh well. Incidently how many servers are Care Bear on? I know of at least 4 different servers I've seen Care Bear (or some derivative such as Care Bear Club) on.

      And now, I must take my squirrel to the bagel shop!

    • 12-item mail = good for me!

      Lately I've collected lots of herbs by killing tree elementals in Felwood, and mailing them to my wife's herbalist takes *ages*.

      This is a sensible change, probably overdue but I've not played the game for long enough to really know how much pain it's caused.
  • by 7-Vodka ( 195504 ) on Thursday November 08, 2007 @04:26PM (#21285679) Journal
    Unfortunately this patch will never be able to reverse the bastardization they've introduced into the game.

    The more they take content and put it into instances, both pve and pvp; the more it becomes a pointless game to play. Why play a Mmorpg which has turned into an Orpg? Does it matter that there can be 2k people on your server when you only ever see a dozen or so every night because the game is all instanced?

    Then there's the cottage cheese-y-ness they've done with pvp. It used to take some skill, quick thinking and some organization. Now with resilience , other damage mitigation and overpowered healing that can keep anyone alive things like arena matches turn into long grind fests. The outcome of pvp encounters used to be maybe 50% skill and preparation, 20% luck and 30% gear and class make-up. With all of the changes they've introduced this past year, your typical arena match is determined by 10% skill and preparation, 5% luck, 85% gear and class make-up. Doesn't that sound exhilarating kids?

    This happens with a lot of mmorpgs. They are released in a form that is slightly buggy and end up with all of these unplanned and unforeseen novelties in terms of gameplay, strategy, interaction. Then after the corporation that develops it spends a few years tightening the cogs and getting RID of the unplanned and unforseen elements as well as anything that gets complained about by the userbase, voila! You end up with a bland, boring game no one plays anymore.

    I was a member of a guild with over 100 people and kept in touch with a former guild of 200. They've both dried up and shrivelled out of existence because every patch slowly turned the game more and more bland. Both 'realms' I used to frequent have died horrible deaths and the main cities are ghost towns.

    Bring back the wild west. Bring back the buggy, unforseen, wild, insulting, violent mess that was Ultima Online back in the early years. There were no cookie cutter classes. There was gambling, extortion, confidence tricksters, scammers, spammers, raiders, looters, exploiters, thieves, honorable and dishonorable fighters and gangs. There was somewhat of a safety zone in towns. There were no factions, everyone and everything was fair game. There was no one way to play the game, I'm sure people have so many interesting stories about how they or friends played. I had a friend who liked to spend his time stealing useless items. He was a weird looking fellow and a clepto. He also enjoyed running around town naked. He would yell at the NPCs and get angry at the guards when they caught him and killed him. That was his take of the game.

    If I wanted to play around in a world where everything gets regulated and restrained and anything that causes people to whine gets the axe I would... Not go pay $50 bucks + $15 per month to do it on a computer, there's plenty of it in a non-virtual world.

    The only reason WOW hasn't collapsed like a house of soggy cards is that there is still an influx of new players and the game does have a great unique feel with LOTS of art and content to discover as you level. But once you're done leveling, the game is over.

    • by ivan256 ( 17499 )

      The more they take content and put it into instances, both pve and pvp; the more it becomes a pointless game to play. Why play a Mmorpg which has turned into an Orpg? Does it matter that there can be 2k people on your server when you only ever see a dozen or so every night because the game is all instanced?

      Eh, it's either that or you're competing with a few thousand other people for spawns to complete the same quest objectives.

      Really the only reason the game is MMO is so they can charge you a monthly fee.

      • Worth playing a character through the level climb at least once for each faction.
        Don't know about that. In my opinion, the content is more or less identical no matter what class, species or faction you play.
        Sure, there are some specific content, but the differences are minor. Even playing one character up the leveling gets repetitive around level 20.
    • by Necroman ( 61604 )
      The nice thing with the model Blizzard has created with Expansions of WoW, when WotLK is released they can completely change the way end-game is played. I don't expect the next expanions end-game to be the same as the current end-game. Increasing the level cap lets them introduce new concepts and remove broken ones.

      Personally, I love end-game in WoW right now. You don't need to dedicate yourself to end-game raiding unless you are going for the high-end stuff. 10-man instances are a great way to raid 2 n
    • Yes that's nice (Score:3, Insightful)

      by Sycraft-fu ( 314770 )
      But all that is irrelevant. Why? Because WoW is fun. That's why so many people play it. It gives a lot of entertainment in their eyes for $15/month. If it doesn't for you great, quit. However please don't pretend like the way you like games is the one and only, or that you've figured out the magic formula. If you want a different kind of game, well go look for one. I hear in terms of wild west EVE Online is a good choice. Shadowbane sounds like another. Hell, if UO is your thing, go play it, it's still in a
    • YOU may want these things. A lot of people don't. Instanced PvE, at the very least, is the best damn idea ever. Raids would be incredibly annoying if you had to compete with other players to move through the dungeon, and to fend off the griefers (see: outdoor dragons). In PvP, the same is true in my opinion. World PvP sucks, battlegrounds are the way to go. And for those of you who like world PvP, they are trying to get something nice going for you in WotLK, with the Lake Wintergrasp zone (non-instanced, ob
      • by kcornia ( 152859 )
        To be fair, reading the message boards for Everquest back in the day when guilds would fight for spawns, race past other guilds who were trying to get to the end boss, training mobs to raids, that shit provided some hilarious reading...

        Instances do away with the griefing and drama that was so fun to watch from the sidelines..
    • by Chokolad ( 35911 )
      Play Eve Online then. You will get all this and more.
    • by mingot ( 665080 )
      Bring back the buggy, unforseen, wild, insulting, violent mess that was Ultima Online back in the early years.

      Always fun to daydream, but given the alternative people will always pick the safe and easy. Who's going to want to be a sheep in that game when they can just play WoW? And MMORPGs wont work when everyone is a wolf.
    • But once you're done leveling, the game is over.

      I my opinion, it's the leveling part that needs updating. Almost all new content is for level 70.
      Of course, I didn't even reach 70, so can't compare pre70 and post70 play.
      After running around feeling like my character waded in concrete for the first five minutes if gameplay, my goal was to get to 40 so I could get a mount.
      At around level 20, I was bored out of my mind with repetitive quests, hated PvP and loathed playing in groups, but I thought that maybe if my character could move a bit faster, it wouldn

      • After running around feeling like my character waded in concrete for the first five minutes if gameplay, my goal was to get to 40 so I could get a mount.

        You rolled a cow, didn't you? They always feel like they're walking on the moon, because Blizzard decided that all characters walk at the same speed regardless of cosmetic size. Try a gnome, you feel like you're zipping along... also like you're a shortass. :/ Sounds like WoW just wasn't your style, though... that's OK, I've always hated FPS games. :P

    • If its 1997 UO you want, I could not recomend EVE more.

    • Another "bring back my old exploits and unbalanced classes/weapons/spells" fans. You know that that kind of environment is only "fun" for the first few nerds who find out about it. Then everyone knows that the spear of pokey-in-the-eyey is overpowered when weilded by a talking half-dog warrior. Then everyone plays that, then the old players whine when that class is brought back to normal standards by the developers.

      Fine, you liked it before, but Im certainly not going to the play the sheep for your wolf. S
    • by seebs ( 15766 )
      I don't see anything wrong with some of the content being soloable or small-groupable. I have a small group of people I really like to play with; no objections here to the fact that I can't see the whole game (it's not as though I have finished even 50% of the part I've seen, and I've been playing over a year now).
    • Bring back the wild west. Bring back the buggy, unforseen, wild, insulting, violent mess that was Ultima Online back in the early years.
      The most awesome moments I ever had in WoW were unintended by the devs. I think the best ever was when someone in the AH set off a hunter's pet with Geddon's bomb debuff on it. A huge bang and instantly the AH was full of about 50 corpses... my mage was owned by the blast but it was still awesome.
  • by 0xdeadbeef ( 28836 ) on Thursday November 08, 2007 @04:47PM (#21285963) Homepage Journal
    Why is that every time WoW is mentioned on Slashdot, it seems half the posts are from bitter, pathetic whiners who complain that the game no longer fulfills some need driven by personality defects?

    Hey, guess what? We're glad you quit playing. And no one cares why!
    • I'm only bitter that news like this makes me want to re-activate my account. Although not playing WoW is waaaay more expensive than the $15 a month I was paying. Since I quit a month ago I've spent well over $200 on Wii and PC games :(
      • Although not playing WoW is waaaay more expensive than the $15 a month I was paying. Since I quit a month ago I've spent well over $200 on Wii and PC games :(
        Before I started playing WoW I was spending $80-$100 a weekend on drinks while out clubbing. That dropped to $30-$40 a week for rum and coke, plus $5 a week for my subscription... massive win in terms of savings. Less contact with the ladies though... :P
  • I wonder whether they take the opportunity to sign the binary, so that it plays nicely with MacOS X 10.5?

    For more info on the issue: http://homepage.mac.com/simx/technonova/C488455530/E20071107233441/ [mac.com]
    • They can't. I imagine that the changes it makes to the binary is its "anti-cheat" system. What, you expect them to package their private key with each update to that component so that the application can re-sign itself?

      What should be happening is that Apple should change their operating system to not be so damn dense. There are potentially valid reasons an application could need to change itself (like an update) and that shouldn't stop it from even running.
  • Still waiting for the patch that makes bans stick for goldfarming related rule violations.
  • Other big news... (Score:3, Interesting)

    by Cyno01 ( 573917 ) <Cyno01@hotmail.com> on Thursday November 08, 2007 @05:29PM (#21286541) Homepage
    For us with engineers, Craftable Flying Mounts! Regular and epic!

    Engineering: Flying Machine
    Reagents:
    Adamantite Frame (2)
    Fel Iron Bar (30)
    Handful of Fel Iron Bolts (8)
    Star Wood (8)
    Fel Iron Toolbox
    Elemental Seaforium Charge (4)
    BoP, Req Level 70, Engineering 350+ to make and at least Expert riding skill to use.

    Engineering: Turbo-Charged Flying Machine
    Reagents:
    Flying Machine Control
    Khorium Power Core (8)
    Felsteel Stabilizer (8)
    Hula Girl Doll
    BoP, Req Level 70, Engineering 375+ to make and at least Artisan riding skill to use.
  • I almost caught it! Maybe with this new patch I'll catch it!

    (anyone else think that trey and matt just got over their wow addiction?)

  • I'm a casual WoW player. I just play for a bit of fun, giving up time I might be watching TV or reading a book instead. The social aspect of the game is fun, but I can't commit to arranging raids or multi-person instances because something might come up that I actually care about (my wife might say "let's go out to dinner tonight!" and I'll dump WoW without a second thought).

    For me, the changes make it easier to get to L60 (my only character is a L55 Paladin, so there's not much more to go), add new content
    • Careful what you wish for.

      I'm a casual player, too. I had barely levelled my main to 60 before BC was released. I had several alts on both factions in their 30's. And I was discovering that, for a casual player at least, end game is boring.

      My options were: 1) continue to grind rep/gold at 60, 2) Level an alt through the same 1-60 grind I had just completed, or 3) devote more time to the game so that I could participate in endgame dungeons and raids.

      Fortunately, after only a few weeks, BC came out a

  • Start your torrents, Comcast users! Let's see what the fuck's up with their RST packets!
  • I just finally got audio back on my crappy intel chipset with the latest minor release from a patch a few weeks ago. I still get occasional graphics glitches.

    I wish the guys at blizzard stopped making so many patches when something works fine. It drives me nuts.
  • Looking at the release notes, many things I noticed seem to be along the lines of "here...we'll help you get up to lvl 60 quicker." Mind you, some would have helped when I was playing, specifically the nerfing of some of the elites for soloists.

    My read on it is most of the players are probably tooling around outland waiting for the 3.0 release. If you're trying to level up to 60+, you are stuck in westfall asking if anyone is running deadmines over and over, and you get a bunch of lvl7's to help :) B

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