Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Xbox Live - The Christmas Zombie

Zonk posted more than 6 years ago | from the delicious-tinsel-covered-brains dept.

XBox (Games) 160

SEWilco writes "Xbox Live is not working, as mentioned 36 hours ago in an Xbox team blog. Even if you can get logged in, multiplayer matchmaking doesn't find enough players for games. For a while Zune Marketplace was also affected. At present Zune status claims 'Up and running' while Xbox Live status continues to say 'Users may experience intermittent issues logging onto Xbox Live. Our engineers are continuing to investigate and are working to resolve this issue. We apologize for any inconvenience.' This has been been going on for days." My assumption is that this is the result of lots of new XBLA users logging in with Christmas 360s.

Sorry! There are no comments related to the filter you selected.

Sony's service, however, is unaffected (5, Funny)

Anonymous Coward | more than 6 years ago | (#21867196)

Quoted from a spokesperson, Heis Afake:

"We were worried, but while the three new users of our online service did add some strain, we managed to keep it up and running."

Re:Sony's service, however, is unaffected (1)

Qwell (684661) | more than 6 years ago | (#21868588)

Oh, you mods...

It's funny. Laugh.

Re:Sony's service, however, is unaffected (5, Funny)

elrous0 (869638) | more than 6 years ago | (#21868910)

If an online service crashes in the woods, and no one is playing it to notice, does it really crash?

Re:Sony's service, however, is unaffected (0)

Anonymous Coward | more than 6 years ago | (#21870868)

Oh right, Nintendo's online service isn't affected either.

Predates Christmas (4, Interesting)

HTH NE1 (675604) | more than 6 years ago | (#21867228)

My assumption is that this is the result of lots of new XBLA users logging in with Christmas 360s.
Not an assumption of mine. On the Firehose before Christmas weekend there were submissions reporting of problems. Though that could have been from people celebrating Christmas early, it seemed far too early still for that.

Re:Predates Christmas (2, Insightful)

gorbachev (512743) | more than 6 years ago | (#21867282)

XBL seems to be straining. There have been more issues with the service in 2007 than all previous years combined (maybe the beta testing period excluded).

What's troubling is that the mean time between failure seems to be decreasing sharply, and Microsoft seems to be unable to prevent them from happening at all. And fixing is taking longer and longer.

Re:Predates Christmas (2, Interesting)

Xzzy (111297) | more than 6 years ago | (#21867700)

Even most of 2007 was pretty rock solid. Things only started going wonky around the time of the fall update. I've been an XBL subscriber since the start and this is the only significant outage they've had that I can remember (note: my brain likes to purge old data points). Yeah, it sucks. But it's not the end of the world. There's plenty of other ways for me to waste my free time so its not like it's my sole source of entertainment.

I do find it amusing how loudly a lot of people are complaining. The same people who have spent the past couple years praising the xbox for how much better than the PS3 it is are now pulling out the pitchforks, promising to go get a PS3 if the XBL problems don't get fixed.

Loyalty is a funny thing. ;)

Re:Predates Christmas (5, Insightful)

Dan Ost (415913) | more than 6 years ago | (#21868094)

Consumer loyalty is easily earned and easily spent.
That's why companies re-brand themselves so often.

Re:Predates Christmas (1)

Nikker (749551) | more than 6 years ago | (#21868366)

Finally some one wins at Internet

Loyalty to a corporation is a stupid thing. (1)

FatSean (18753) | more than 6 years ago | (#21870198)

It's a business relationship, and if you go deeper than that, you're a sucker.

Service sucks? Quit the losers and move on to something better.

Sure, you'll lose some of your investment...but I'd rather lose some of my money than my self respect. Not that much remains of the later.

Re:Predates Christmas (4, Informative)

MBCook (132727) | more than 6 years ago | (#21867288)

Ditto. I got a 360 in mid December or so. XBox Live has been flakey since the day I got it. Sometimes you couldn't log in, sometimes you couldn't get to the marketplace. Just problems and more problems. I was worried that I would be missing something not paying for Live Gold, now I'm glad I didn't. The Christmas set only made things worse.

My last experience with XBL was in '04-'05 after Halo 2 came out. That was the last time I used the service and it worked fantastically then. This kind of thing didn't happen then.

I can't say all this surprises me too much. I've ran into more than a few questionable design choices on the 360.

I hope they get things working better. All they did was reassure me in my decision not to pay them for their "service".

Re:Predates Christmas (2, Interesting)

MoonFog (586818) | more than 6 years ago | (#21867972)

I got Orange Box and Call of Duty 4 for xmas, and COD has really been struggling at times. Playing Team Fortress 2 otoh, has worked very well all the time.

Re:Predates Christmas (1)

AmaDaden (794446) | more than 6 years ago | (#21868600)

hmm... I wonder is TF2 is hosted by Valve? They might have better servers then MS does. They have been doing the massive online games thing longer.

Re:Predates Christmas (1)

Luthair (847766) | more than 6 years ago | (#21869938)

I'm not sure how you'd classify anything Valve has done as a 'massive online game', additionally they've historically (just like all other PC FPS games) relied on their user base to host servers.

Re:Predates Christmas (2, Insightful)

Cheapy (809643) | more than 6 years ago | (#21868032)

It must be you then! GET HIM!

I started to see problems after the 22nd. Before then, everything worked really well. I thought for a while that it was my wireless connection, but I guess not.

This is the only time I've seen XBL have issues, so I wouldn't judge it just by now. It's usually great. They just did an update a few weeks ago, so that might've done this.

Re:Predates Christmas (4, Informative)

cplusplus (782679) | more than 6 years ago | (#21868140)

Funny, as a Gold user and 360 owner for a couple years now, I've never really seen any problems until recently (and slight ones at that). I doubt it will last much longer. I've been nothing but impressed with Xbox Live so far, and would be hard pressed to give up my membership.

Duh (-1, Troll)

Anonymous Coward | more than 6 years ago | (#21869284)

That's because you're a paying member.

They don't care as much if service goes down for the non-paying folks over the holidays. Plenty of things crashed, too. We had trouble playing Internet Reversi, though some of the other games were fine. I suspect something like a data center outage, but that's just speculation.

Re:Predates Christmas (1)

TDyl (862130) | more than 6 years ago | (#21868544)

Ditto. I got a 360 in mid December or so. XBox Live has been flakey since the day I got it.

So now I know onto whom the blame should fall.

Re:Predates Christmas (0)

Anonymous Coward | more than 6 years ago | (#21869822)

At first I thought it was the NAT type being too restrictive, so I went into my router and made sure the upnp ports for XBL were all going to the correct host (also set a static IP on my 360) and that didn't fix it.

Nope, you're not missing anything for not getting the gold service. I have the gold service, and while I could not log into XBL this weekend for some Halo 3 on my account, a silver account on my 360 worked fine (or so it appeared). I just played WoW instead, meh.

Re: Predates Christmas (1)

Sid Nitzerglobin (1206012) | more than 6 years ago | (#21867902)

Yup, I was noticing lots of issues with getting signed in the week of 12/16 - 12/23. I've been busy with holiday celebrations, work, and catching up on some reading since then so it hasn't really been an issue for me, but I would be pretty pissed/disappointed if this was my first experience with XBL...

That being said, I've only experienced one other disruption in service with XBL since I got my 360 in June. Overall I've been pretty darn happy with the experience.

Re:Predates Christmas (2, Interesting)

xero314 (722674) | more than 6 years ago | (#21868748)

On the Firehose before Christmas weekend...
Can someone explain how this is news that hits the main page when other articles in the firehose that are bright ass red and ready to go get completely passed over. I mean the articles about Activision and their proprietary controllers was far more news worthy than XBox Live not being able to handle increased capacity. Seriously is Activision paying the editors here to keep their bad press of the main page or is the anti-Microsoft sentiment just that high.

Xbox Live is a major selling point for me (4, Interesting)

UbuntuDupe (970646) | more than 6 years ago | (#21867272)

I'm sort of at a crossroads between getting at 360 or a PS3. The main thing driving me to get the 360 is Xbox Live, and it's kind of surprising that they can't handle a surge of new purchases. (Are they not expecting people to buy?) Without Xbox Live, the PS3 looks superior, with a free Blu-Ray drive and Wi-fi attached.

Re:Xbox Live is a major selling point for me (1)

roadkill_cr (1155149) | more than 6 years ago | (#21867384)

Here's what I think happened: people who register new accounts only do so once. The vast majority of a normal user's time is spent playing games. So of course they're not used to a huge influx of new registrations at once - it's not the normal usage of the system. They're ready for everyone once they're all on board, but getting on board is a hassle (registering with secure servers, downloading updates, etc.) It'll go back to normal in very short order I assume.

Re:Xbox Live is a major selling point for me (3, Interesting)

kevlarcowboy (996973) | more than 6 years ago | (#21867490)

While we are both speculating, I think it is related to the load on the Windows Live, .NET, ect. servers. Windows Live messenger was acting flaky for a friend the same time I was having XBOX Live login problems. Zune Marketplace is also an extension of these services.

Re:Xbox Live is a major selling point for me (2, Insightful)

oahazmatt (868057) | more than 6 years ago | (#21867542)

Actually, I've noticed it is not XBL that I've been having problems connecting to, but the Messenger, as you've noted was having trouble. I can get signed in, play online games, etc, but Messenger will not load.

Re:Xbox Live is a major selling point for me (1)

x-caiver (458687) | more than 6 years ago | (#21868524)

Yep, I'd wager you were right about that. Major game release days (like Gears of War and Halo 3) didn't see this type of issue. It is likely that most of the people who flooded online for either of those matchmaking early on already had Live accounts.

Re:Xbox Live is a major selling point for me (0)

Anonymous Coward | more than 6 years ago | (#21867444)

What are you going to play on your PS3 besides movies?

Re:Xbox Live is a major selling point for me (0)

Anonymous Coward | more than 6 years ago | (#21868224)

Maybe one of these 312 titles [wikipedia.org]

Re:Xbox Live is a major selling point for me (0)

Anonymous Coward | more than 6 years ago | (#21868950)

How many of those are a) worth playing and more importantly b) available now?

I'm using the same criteria for buying a PS3 as I do for buying any other system. I'll get it when there is an exclusive game out for it I want to play (for the PS2 that was FFX, and for the 360 it was Mass Effect. For the PS3 I suspect it will be FF13 or some other big RPG, but I'll be surprised if that's out before 2010!)

Re:Xbox Live is a major selling point for me (2, Insightful)

Blakey Rat (99501) | more than 6 years ago | (#21868594)

It's not people buying new Xboxes. After all, when Halo 2 and Halo 3 came out, Xbox Live had no trouble handling the additional load from people who don't normally play on Live. I think it's related to their last software update, or perhaps some shenanigans from some game title out there now.

That said, this isn't a total outage. I logged on to Live just yesterday, sent some Viva Pinata items to a friend (yes, make fun of me, I played Viva Pinata!) and everything worked fine. If I hadn't seen this article, I'd never know there was an issue. I do realize, though, that playing Viva Pinata and sending an item is a lot different than playing Halo 3.

Re:Xbox Live is a major selling point for me (0)

Anonymous Coward | more than 6 years ago | (#21869850)

if MS reads your loud whine-filled rantings on slashdot, they will bar you from getting an xbl account.. they are afraid you'll firehose some bullshit about "waaah, i cut my finger on the packaging and then the wireless connection raped my dog! waaah, i hate ubuntu and ms both now! waaah!"

Surely not load? (1)

iainl (136759) | more than 6 years ago | (#21867332)

They've not had _that_ massive an increase in subscriptions, surely? Not when you look percentage-wise, anyway. And yet this is the first time I've seen it so flaky, ever, after years as a subscriber. Outright down we've had, yes, but this is like it's straining under some DDOS or something; everything is there, but slow as molasses and times out a lot.

Doesn't Stop Enough (1)

roadkill_cr (1155149) | more than 6 years ago | (#21867344)

The outages in service hasn't stopped the usual flood of people (I mean, morons) I don't know trying to friend me on Live.

Anyways, anyone that expects 100% uptime out of a network is kidding themselves.

Re:Doesn't Stop Enough (1)

Slashdot Suxxors (1207082) | more than 6 years ago | (#21867436)

I don't expect 100 percent uptime, but the current situation is not acceptable.

Hell, I'd rather have no XBL than an unusable XBL.

Re:Doesn't Stop Enough (2, Funny)

JensenDied (1009293) | more than 6 years ago | (#21868300)

I have to agree, I've taken to just unplugging my cable from my 360, playing any game that updates stats online (Forza Motorsport 2, I'm looking at you) seems to want to hang out after submitting until you become disconnected, since this process is blocking, and occurs before saving this one act can take well over the length of time it takes to: a) sit through loading screens b) race and finish c) watch the ai race and finish the course(several times) d) finish a temple on zelda e) come back and disconnect live then play next race

Re:Doesn't Stop Enough (0)

Anonymous Coward | more than 6 years ago | (#21868548)

Well then what % should a user expect? 99%? 98%? For a service I pay for, I would expect near 100% uptime for the times when players are most expected to use the service (evenings, weekends, and holidays).

Frustrating (1)

n9uxu8 (729360) | more than 6 years ago | (#21867356)

I sent my friend in Indy a 360, so we could meet up online for some friendly frags, and I haven't been able to get on live at all! This is really starting to get old for a paid service...

Gotta add more (0, Flamebait)

pembo13 (770295) | more than 6 years ago | (#21867364)

RedHat boxes to help with the load.

Who cares? (3, Insightful)

Slashdot Suxxors (1207082) | more than 6 years ago | (#21867398)

Who cares what the problem is? Just fix the damn service already. I pay Microsoft for XBL. It had better damn work. Me not being able to host a private match with some of my buddies for days on end is fucking ridiculous.

Re:Who cares? (0)

Anonymous Coward | more than 6 years ago | (#21870112)

Is there a compatible server I can connect to instead of the ones which Microsoft claims to run?

Re:Who cares? (1)

Slashdot Suxxors (1207082) | more than 6 years ago | (#21870792)

You might be able to set something up with X-Link. Google it.

Let's be fair... (1, Informative)

dprust (316840) | more than 6 years ago | (#21867416)

Let's be fair, here. I've run into this problem a lot lately too and it was annoying. But, for the most part, XBL has been stable and amazing. I'm sure they'll work it out. It's too early to spit too much hate about Microsoft and how stupid they are. The XBOX 360 is a marvel of design and XBL revolutionized on-line play. That's just plain fact, no IMHOs here.

Re:Let's be fair... (1, Insightful)

Anonymous Coward | more than 6 years ago | (#21867504)

The XBOX 360 is a marvel of design and XBL revolutionized on-line play.

I can only assume you're British, as this is sarcastic wit at its finest, good sir! Pip, pip, and cheerio!

Re:Let's be fair... (0, Troll)

d3ac0n (715594) | more than 6 years ago | (#21867878)

The XBOX 360 is a marvel of design and XBL revolutionized on-line play


????

I'm afraid I'm going to have to disagree with you quite strongly there.

First of all, on the "marvel of design" part, Let me just list a few issues with that:

  - Red Ring of Death: http://support.microsoft.com/kb/907534 [microsoft.com]

  - Overheating issues: http://www.next-gen.biz/index.php?option=com_content&task=view&id=1712&Itemid=2 [next-gen.biz]

  - Scratched Disks: http://www.llamma.com/xbox360/news/Xbox-360-Game-Disc-Scratched.htm [llamma.com]

Feel free to read through the Wikipedia article for yourself for more info (yeah, I know it's Wikipedia, but this is one of the better articles): http://en.wikipedia.org/wiki/Xbox_360_technical_problems [wikipedia.org]

So, yeah, not so much a technical marvel.

And "Revolutionized online play"? Ummm.. PC games have had in-game and out of game unified matchmaking services for YEARS before the FIRST xbox came around, let alone the 360. Consoles are just playing catch-up to what pc's have had for almost a decade now. Yeah, reeeeal revolutionary... :\

May I humbly and politely suggest you remove your lips from Mr. Gates' hind quarters and reconsider your opinion in this matter.

Re:Let's be fair... (2, Insightful)

DaveCBio (659840) | more than 6 years ago | (#21868994)

Blah, blah, blah, the same old tired rant from an ignorant PC gamer. I game on pretty well every platform out there on a regular basis and there is NOTHING that comes close to the slickness and universal integration of Live. It was good on the Xbox, but it's seriously fantastic on the 360. Show me anything on the PC that allows universal friends, voice chat, messaging, score comparison, achievements, etc. on the PC without having to cobble together a bunch of different applications that all your friends need to grab as well. It's truly plug and play online gaming.

Re:Let's be fair... (0)

Anonymous Coward | more than 6 years ago | (#21869186)

I game on pretty well every platform out there on a regular basis and there is NOTHING that comes close to the slickness and universal integration of Live.
Well, if it's so slick and universal, I suggest you get online and play! Oh wait, that's exactly what TFA is talking about: It's not available! FAIL.

Re:Let's be fair... (1)

caluml (551744) | more than 6 years ago | (#21869408)

However, playing any FPS with a mouse is better than using a thumb joystick, or whatever they're called.

Re:Let's be fair... (1)

Morinaga (857587) | more than 6 years ago | (#21869636)

The 360 is my first console. I was such a PC gaming elitist that I never swallowed the PS2 crack. Anyway, I've played a ton of PC shooters competitively. I will agree that the mouse is much more precise and effective in a first person environment. However, analog movement with the stick is much better than the on/off movement of keyboard keys. I never could stand it (or never had the patience to get used to it) but I know PC gamers that are very good, if not some of the best with a trackball. I don't think it's too hard to foresee a future where the PC gaming mantra of keyboard+mouse is better than anything on a console will be a tired cliche. I don't know if it will be a touch pad (ala your laptop) or a trackball type device or some other implementation but I think consoles will evolve on that front.

I personally don't miss downloading Gamespy or other front ends for getting servers, getting teamspeak servers going, arguing over servers for competitive play or any of those things I did on the PC. Xbox live seems to take all those headaches away. I've really resisted the console platform for long time but I think the dynamic has changed a lot since it was PC vs PS1 and even PS2. I realize now that I don't have to buy $400 video cards every two years or wonder if I got a lag spike or 50 fps lower than my opponent. Everyone is basically on the same level and it's refreshing to have that peace of mind.

Re:Let's be fair... (2, Insightful)

Surlyboi (96917) | more than 6 years ago | (#21869638)

I love the "ignorant PC gamer" tag.

That said, try playing online with more than 12 people at a time on an XBox. Or... choosing which server you want to play on.

XBox live has a lot going for it, but to claim it's better than a computer on every level is specious at best.

Re:Let's be fair... (1)

bigstrat2003 (1058574) | more than 6 years ago | (#21869022)

Yeah, I'll have to agree that XBL revolutionized online play. Microsoft managed to convince console gamers to pay for what PC gamers have had free for years, that takes serious skill.

Re:Let's be fair... (1)

Richard_at_work (517087) | more than 6 years ago | (#21870214)

As a PC gamer for over a decade, I haven't ever had one centralised, unified online play centre for all my games in the same manner as the Xbox has XBox Live. While some were OK, for other games I have played in my time, I would certainly have paid for them to have had a better interface for online play, thats for sure!

Re:Let's be fair... (1)

bigstrat2003 (1058574) | more than 6 years ago | (#21870716)

Well, we'll have to agree to disagree then. I've never found the way PC games handle their multiplayer to be lacking in the slightest, so I'm rather disgusted that Microsoft offers for a fee what I can get for free, and just as good, elsewhere.

Editor strike still going on? (4, Funny)

frovingslosh (582462) | more than 6 years ago | (#21867536)

...... Even if you can get logged in, multiplayer matchmaking doesn't find enough players for games. ........ My assumption is that this is the result of lots of new XBLA users logging in with Christmas 360s.

So your theory is that because of a lot of new players, Microsoft can't find enough players for games? Would you care to rethink that theory?

No... (0)

TFer_Atvar (857303) | more than 6 years ago | (#21867726)

...his theory is that Xbox Live is having load issues due to the number of new subscribers, and that the servers are having a hard time catching up.

Server overload = Service Failure (1, Insightful)

CharonX (522492) | more than 6 years ago | (#21867748)

...... Even if you can get logged in, multiplayer matchmaking doesn't find enough players for games. ........ My assumption is that this is the result of lots of new XBLA users logging in with Christmas 360s.

So your theory is that because of a lot of new players, Microsoft can't find enough players for games? Would you care to rethink that theory?

Or it could be that countless new XBLA users are repeatedly trying to long onto Xbox Live, creating something like a distributed denial of service effect, which not only makes long-ins next to impossible, but also makes it difficult to stay logged in and finally negatively affects other services, like servers and match-maker too. Care to rethink your reply?

Re:Editor strike still going on? (0)

Anonymous Coward | more than 6 years ago | (#21868128)

So your theory is that because of a lot of new players, Microsoft can't find enough players for games?

Because there are a lot of new players, the login servers are being hammered. Because the login servers are being hammered, only a few people manage to log in. Because only a few people can log in, there are only a few people to play against, and most of those are busy playing while they can!

Would you care to rethink that theory?

I'd ask the same thing of you, but you'd have to have thought first before you can rethink.

Re:Editor strike still going on? (1)

ShawnCplus (1083617) | more than 6 years ago | (#21868304)

He obviously attending the Yogi Berra classes at the University of Logic.

This Is One Of The Reasons... (1)

BlueStrat (756137) | more than 6 years ago | (#21867770)

This is one of the reasons I haven't embraced gaming platforms, and prefer to do my gaming on a computer. At least with a computer, there are LAN gaming options (although some game platforms may have LAN gaming capabilities, they don't seem to be as flexible or easy to set up, or even as well thought-out).

This is coupled with the fact that there are many more computer games that have an offline campaign/career/single-player mode, and the newer games for PS3/XBox/etc that even bother to have a single-player offline mode usually do a very poor and limited job of it. Yes, there are exceptions on both sides, but on balance, computer-based gaming does a better job of offline/single-player play, which helps when game servers experience outages.

Multi-player gaming is fun, but I want to be able to play a game I really like after the support for online play from the makers goes away, and also if some snafu with game servers as in this case happens. I know I'd be very very angry that the expensive gaming platform and multi-player service I either bought for myself for Christmas or for some poor kid was basically un-playable for days after the holidays are over.

Cheers!

Strat

Re:This Is One Of The Reasons... (2, Insightful)

Xzzy (111297) | more than 6 years ago | (#21867868)

At least with a computer, there are LAN gaming options (although some game platforms may have LAN gaming capabilities, they don't seem to be as flexible or easy to set up, or even as well thought-out).

Every xbox game I have ever played that supported any kind of multiplayer also supported LAN based play. In fact early on, before XBL was running, it was all the games supported. Was one of the most painless things you could experience as well. Wire up all the xboxes to a hub, and every xbox that turned on would start talking to each other. Wouldn't even need a dhcp server working. Someone fires up a game and makes a server, everyone else can instantly drop in.

There may be a lot of good arguments to favor PC gaming over console gaming.. but the LAN situation ain't one of them.

Re:This Is One Of The Reasons... (1)

BlueStrat (756137) | more than 6 years ago | (#21868122)

At least with a computer, there are LAN gaming options (although some game platforms may have LAN gaming capabilities, they don't seem to be as flexible or easy to set up, or even as well thought-out).

Every xbox game I have ever played that supported any kind of multiplayer also supported LAN based play. In fact early on, before XBL was running, it was all the games supported. Was one of the most painless things you could experience as well. Wire up all the xboxes to a hub, and every xbox that turned on would start talking to each other. Wouldn't even need a dhcp server working. Someone fires up a game and makes a server, everyone else can instantly drop in.

There may be a lot of good arguments to favor PC gaming over console gaming.. but the LAN situation ain't one of them.


I'll concede that point, as I have no practical experience myself with setting up a LAN for XBox. Although I have to point out that while that may be true, finding an XBox LAN party seems to be much harder to do than a computer game LAN party. Maybe in a large city this may not hold as true. For where I am though, a mid-sized town in the midwest/Great Lakes area, I have never heard of or seen any XBox LAN parties, but finding a computer gaming LAN party isn't much problem.

Cheers!

Strat

Re:This Is One Of The Reasons... (0)

ThePlague (30616) | more than 6 years ago | (#21868752)

I'm not familiar with the intricacies of xbox or XBL, but when a "monolithic server list" for a game goes down on the PC, you can still play on the net with an IP address. That happened for the original Halo for PC a couple of months ago. Yeah, it's a bit of a pain, and you need to find another site that gives lists of games in progress, but it can be done. I would be surprised if you can do the same thing with an Xbox.

Re:This Is One Of The Reasons... (1)

Runefox (905204) | more than 6 years ago | (#21869944)

It's similar to the PC, but doesn't involve an IP. Assuming you can still access your friends list, you can simply make a private match and invite them in. Private matches are hosted directly, so once the connection is made, you don't need to worry about a monolithic server list to play with a few friends. It's what I've been doing since this whole thing started up with Live. If I can manage to get it to sign me in along with everyone else (it happens, just very slowly), then I can set up a match.

Re:This Is One Of The Reasons... (1)

assassinator42 (844848) | more than 6 years ago | (#21869864)

You must not have played Burnout 3 or Revenge, which have Live play but no LAN mode (at least on the original Xbox). I wouldn't be surprised if other EA games are like that. Although Timesplitters 3 has LAN play and had Live play until EA shut the server down. EA had to be stubborn assholes and use their own servers instead of Microsoft's.
And I'm assuming by "any kind of multiplayer" you mean "any kind of online multiplayer", as there are many local multiplayer only games.

Re:This Is One Of The Reasons... (1)

im_thatoneguy (819432) | more than 6 years ago | (#21870768)

In fact, I haven't even noticed the XBLive outages because on the first day of my time off I hooked up two Xboxes and have only played LAN games.

It even autoswitches so you don't need a crossover cable.

Re:This Is One Of The Reasons... (1)

nickj6282 (896871) | more than 6 years ago | (#21868368)

Along with Xzzy above I feel the need to point out that every single Xbox 360 game that I own that has a strong multiplayer component has an equally strong single player game as well. This includes: Halo 3, 4 of 5 games in "The Orange Box", Call of Duty 2-4, Gears of War, and a few others. These games are often cited as the pinnacle of online console multiplayer, but they are perfectly playable and enjoyable offline as well. In fact, one of the reasons that I like Call of Duty 4 so much is that all 1000 achievement points are for the single-player campaign, so I don't have to play multiplayer to get them.

Yes I know, I'm in the minority: a single-player or co-op only gamer. I don't like the multiplayer games. They're no fun when you are playing against a bunch of 14 year olds with no job, children, spouse, or responsibilities (all things that I have in abundance) who have all the time they need to figure out all the little tricks that make gaming frustrating for me.

Re:This Is One Of The Reasons... (0)

Anonymous Coward | more than 6 years ago | (#21868786)

You have an abundance of spouses?

Re:This Is One Of The Reasons... (1)

jombeewoof (1107009) | more than 6 years ago | (#21869908)

You have an abundance of spouses?
As a married man, I wouldn't wish that on anybody.

Re:This Is One Of The Reasons... (1)

Blakey Rat (99501) | more than 6 years ago | (#21868704)

This is one of the reasons I haven't embraced gaming platforms, and prefer to do my gaming on a computer. At least with a computer, there are LAN gaming options (although some game platforms may have LAN gaming capabilities, they don't seem to be as flexible or easy to set up, or even as well thought-out).

Xbox (and Xbox 360, natch) has a very well thought-out, flexible and easy-to-set-up LAN gaming capability. They call it "System Link." You don't even need crossover ethernet cables, all the ports are auto-sensing. If you want more than 2 boxes, you can use a simple $10 hub and everything works just fine.

Out of curiosity, how do you think Xbox players did Halo tournaments before Live existed?

This is coupled with the fact that there are many more computer games that have an offline campaign/career/single-player mode, and the newer games for PS3/XBox/etc that even bother to have a single-player offline mode usually do a very poor and limited job of it.

Wha...? I doubt the ratio on Xbox is any different than on PC. If anything, I think there are more PC games that are multiplayer-only, or have single-player as an afterthought. All of the Battlefield games, for example, and all of the Unreal Tournament games. And all the Quake games. And the Tribes games, except the third one... etc.

I don't have any experience of PS3, but for Xbox I think I can say you're simply wrong on this point. I can think of a few games on Xbox Live where the single-player was an afterthought: Counter-Strike for Xbox, Battlefield 2 for Xbox, uh, one fourth of the Orange Box, maybe more I can't think of.

Multi-player gaming is fun, but I want to be able to play a game I really like after the support for online play from the makers goes away, and also if some snafu with game servers as in this case happens. I know I'd be very very angry that the expensive gaming platform and multi-player service I either bought for myself for Christmas or for some poor kid was basically un-playable for days after the holidays are over.

I agree, and I hope Microsoft gets the problems with Live fixed as quickly as possible.

Re:This Is One Of The Reasons... (1)

plague3106 (71849) | more than 6 years ago | (#21868932)

This is one of the reasons I haven't embraced gaming platforms, and prefer to do my gaming on a computer. At least with a computer, there are LAN gaming options (although some game platforms may have LAN gaming capabilities, they don't seem to be as flexible or easy to set up, or even as well thought-out).

Huh? That's just silly. Take 2+ xboxs, connect to hub. You're done. How much simpler can it be? We used to have 16 player halo nights at my former employer this way.

scalable much? (0, Troll)

ILuvRamen (1026668) | more than 6 years ago | (#21867772)

Most 360 users have an original Xbox so the traffic should drop then rise as they retire the old Xbox. I doubt traffic could go up more than 50%. Wanna know my theory? Their servers suck and the whole network isn't very scalable. Either that or it hit the maximum number of simultaneous screaming eleven year olds and the servers melted.

Re:scalable much? (0)

Anonymous Coward | more than 6 years ago | (#21867990)

>Wanna know my theory? Their servers suck and the whole network isn't very scalable.

But that would mean they were running mission-critical apps on WINDOWS.....

Oh, wait. Okay.

Re:scalable much? (1)

SargentDU (1161355) | more than 6 years ago | (#21868396)

They probably wish they has Linux Servers now, but I think you are right and they used Windows 2003 or something like that.

Re:scalable much? (1)

DaveCBio (659840) | more than 6 years ago | (#21868928)

From people I know that work on Live they actually can draw on other MS servers (MSN and such) if needed for things like popular demo downloads and have in the past. I don't know if the same applies to log on and matchmaking servers. So their network is scalable to a certain extent.

Re:scalable much? (1)

n0dna (939092) | more than 6 years ago | (#21869100)

"Most 360 users have an original Xbox so the traffic should drop then rise as they retire the old Xbox."

Huh? You mean they are gaming on them both at the same time? I guess I don't understand your point.

Re:scalable much? (1)

s3n10r d1ngd0ng (930410) | more than 6 years ago | (#21870312)

I think it might have as much to do with people downloading demos as it does with people playing games online. When I got my 360 this September, the first thing I did (after playing some Halo 3 and Dead Rising, of course) was fill the better part of my 20-gig hard-drive with ten or so demos. Once I downloaded most of the demos I was interested in, I mostly stopped, and now I usually download one every week or two. I doubt I'm the only one who did this, especially since the 360 lets demos download in the background while you play. A hundred thousand or so people downloading demos as high as their high-speed internet will let them, plus another hundred thousand playing online, and hundreds of thousands more creating accounts and downloading the October update--it's not hard to imagine that kind of activity could take down Xbox Live.

try 61 days of not working (1)

greywar (640908) | more than 6 years ago | (#21867844)

Its been 61 days since my family has been able to play most of the downloaded content. I sent my xbox in for the red rings of death and when I got it back my content didn't work. I've been escalated repeatedly I've been told I would have to re-purchase all of my content I've been told I was violating federal law by recording the conversation....from someone in a foreign country. Told it would be fixed within 30 days When that failed and it wasn't and I stated they had said it would be within 30 days they basically called me a liar and said it would take a minimum of 30 days. To be fair when I pointed out the email they apologized, but said it would take 30 more days. That was 31 days ago. I can't even check now to see if it works-but as of 47 days ago it didn't. I was developing for them with the xbox xna service, but currently stopped. This christmas when it came time to choose where to spend my gaming dollars...I went with a wii again. $400 worth of gaming cash spent elsewhere. Since they won't help/listen to customers the only way to send a message is to take the money elsewhere. My idea of fun isn't spending 8 hrs trying to get my content to work-its spending 10 minutes setting up a system, and 7hrs 50 minutes playing.

Re:try 61 days of not working (1)

greywar (640908) | more than 6 years ago | (#21867870)

gah preview is your friend. I had it all nicely formatted..which didn't come through.

Re:try 61 days of not working (1)

Asmor (775910) | more than 6 years ago | (#21868868)

How did you lose your content?

DRM sucks, but I haven't had such an onerous problem with DRM and I'm on my 3rd or 4th Xbox.

As long as you still have access to the gamertag used to purchase the content, as long as that gamertag's signed in you should be able to use it.

Re:try 61 days of not working (1)

mythosaz (572040) | more than 6 years ago | (#21869086)

The problem is that this week, with the XBL outages, you can't sign in as yourself -- at all. So you're stuck not being able play your own games IF you switched to a new 360 and you need your gamertag to validate ownership.

Re:try 61 days of not working (1)

Asmor (775910) | more than 6 years ago | (#21870780)

Indeed, but I haven't seen these problems persisting for the past 61 days, as the parent complained.

Particularly vexing is that my fiancée and I have been trying to watch a show encoded in DivX... For some stupid reason, the freely-available DivX updated doesn't work unless you're signed in to Xbox Live. Now that's just stupid.

Try fixing your internet connection. (0)

Anonymous Coward | more than 6 years ago | (#21870434)

Nuff said. Yes there are problems at the moment, but no they haven't been going on any longer than the 36hrs stated. If you've been having problems for longer than this then the issue is with your connection and when the current issue is fixed you're still going to have those issues if you've don't nothing to fix them.

Re:try 61 days of not working (1)

ClamIAm (926466) | more than 6 years ago | (#21870730)

Its been 61 days since my family has been able to play most of the downloaded content [sic].

Well, these are the wages of DRM...

Creates a bad first impression (1)

Pyrix (1106657) | more than 6 years ago | (#21867846)

Xbox Live is completely fine for 360 (no pun intended) or so days of the year, and some of these new users are going to get bad first impressions of the Xbox Live system. It would be nice if I could play games though, my disc tray will not stay shut and I cannot play any of my new games, woohoo!

the word from my MS spies (0)

Anonymous Coward | more than 6 years ago | (#21867910)

I heard that the backbone of LIVE is a 500 machine server cluster, running Windows
Vista Ultimate. Prior to Christmas they finished a scheduled upgrade, replacing all
the gigabit ethernet cards. Over the next few days the changes triggered, en-mass, a
request to "re-validate your copy of windows". This went unnoticed, as they machines
were running headless and eventually they all entered "limited functionality mode -
permitting one running process and shutting down after an hour"

Beta 2 Server 2008 the culprit? (1)

n2art2 (945661) | more than 6 years ago | (#21868070)

I would like to mention that I read somewhere that Microsoft was moving all of their web servers over to 2008 - Longhorn. I wonder if this issue is related. From my experience, and a friend of mine's. . . I've been able to long in all the time. Yet my friend's account could not log in. the difference is this. . . . My account was already on the xbox, and my friend was trying to recover his gamer tag, so he could play online with me. It would get connected, but would time out on download of his gamer tag. after 1 week of trying he finally got through today.

Re:Beta 2 Server 2008 the culprit? (1)

tcolberg (998885) | more than 6 years ago | (#21870530)

Frankly, I hope that after this all gets resolved, we get an explanation of what happened. Whether by /. article, press release, or blog, I'd like to know what happened behind the scenes during what must be an insane time for the Xbox team.

Graceful degradation? (1)

SleptThroughClass (1127287) | more than 6 years ago | (#21868078)

Do other game servers degrade more gracefully? As the original journal entry asked, such as by allowing anonymous unrated games if the online identities are not available?

this isn't the first time (0)

Anonymous Coward | more than 6 years ago | (#21868364)

I love my 360 and I'm pretty patient with a downtime - but having a paid service not work properly for days is starting to be hard to justify. Imagine if WoW didn't work for a week? Why would that be unacceptable and LIVE not working for a week be considered OK?

Plus one just has to quickly look at the Wii and PS3 - yes, not the same level as Live, but they are FREE. We, as 360 users, pay for a service and if that service does not work - we have a right to complain and MS should really offer more details.

Major Nelson has been pretty quiet about it (his site is also extremely slow atm probably because he's been a main point of contact during times like these) and the MS Live Support page is B.S. "some users may experience difficulty..." with no other updates. (btw EVERY user I know has issues, I haven't seen one friend or one post that says 'i don't have any issues').

How about MS gives us a message when you log into Live or a link to a support page which will give us some more info from behind the curtain. From my old MMPORG days, I can tell you people don't mind the downtime as much as long as you let them know what the hell is going on and you are actually working on it - verifying this with communication and not just a sentence that says 'we're working on the problem' (which is all thats been said for a week now).

When I work with clients, if things take longer than expected or don't work properly, you let them know why it is and what you are doing about it and why it won't happen again - they pay me so they deserve to know. No different here, I'm paying MS for a service and I want to know why that service hasn't worked right for a week. The Xmas thing is BS too, my clients don't care what holidays are around, if they need something done or fixed, we either do it - or they take their business elsewhere. Does it suck for the people that work? Of course - but I can tell you, every company I've ever worked at - a lot of people don't mind working around Christmas. We've launched web sites on Thanksgiving, New Years, Christmas, you name it.

and this isn't the 1st time live on the 360 has had issues, during launch it had some issues, during e3 it had issues, a lot of the times when demos are released there are issues, the system constantly has some lag, and the more content, users and updates that go up, the more issues seem to occur.

People pay $4 - $8 a month - mostly to pay for more things (arcade games + downloads + tv shows + movies) or to get promotional items/advertising (which MS would get money for). How much money does one have to spend to have the system work properly?

Problems (1)

wdolez00 (1163607) | more than 6 years ago | (#21868406)

I have only had one issue recently with XBL. I wasn't able to log in for about an hour 2 days ago, but since then I haven't had any issues.

Up and running at 1:54 EST on 12-31-2007 (1)

LinuxIsRetarded (995083) | more than 6 years ago | (#21868484)

Xbox LIVE Service Status: Status: Up and running. [xbox.com]

Re:Up and running at 1:54 EST on 12-31-2007 (1)

DaveCBio (659840) | more than 6 years ago | (#21868890)

People keep saying it's down and it's not. It's been flaky as hell the last few days, but not actually down.

Re:Up and running at 1:54 EST on 12-31-2007 (2, Insightful)

SleptThroughClass (1127287) | more than 6 years ago | (#21869276)

When you wait for two hours before getting 3 people in a game which requires 8 people, and the matchmaking times out after a few minutes... it's down.

Xbox 360 problems (0, Troll)

mc moss (1163007) | more than 6 years ago | (#21868780)

With all the problems the 360 has been having over the years, I'm seriously thinking about getting a PS3 (I already have a Wii).

Re:Xbox 360 problems (1)

DaveCBio (659840) | more than 6 years ago | (#21868866)

The irony is because the 360 has the best games (yes, that's my opinion) it keeps selling despite the problems. The biggest problem (RROD) is covered by a 3 year no cost warranty and Live is stable the vast majority of the time. In fact even during this "outage" I have still been able to play.

Warranties are nice (1)

Quila (201335) | more than 6 years ago | (#21869082)

If you don't mind losing your console for a couple months at a time.

Re:Warranties are nice (1)

IKnwThePiecesFt (693955) | more than 6 years ago | (#21869612)

I know it's anecdotal, but everyone I know who's sent their xbox in got it back within 1-2 weeks, not this 1-2 months people keep talking about.

Re:Warranties are nice (1)

Quila (201335) | more than 6 years ago | (#21870002)

The guy at my game shop lost his for three months.

1-3 weeks several times in a row isn't good either.

I wouldn't suggest a 360 as your only game machine as odds are you'll be without it for a while. But we'll have to wait to see what impact the Falcon chip has on returns. It may make things better.

I do love my PS3 (1, Interesting)

Tony (765) | more than 6 years ago | (#21869950)

I really, really love my PS3. (Yes, I'm thinking of marrying it.) The PSP/PS3 interaction is pretty damned cool. I play the hell out of Warhawk, and Ratchet and Clank is one of the best games out there. Unreal Tournament looks like it's going to kick some serious ass.

That said, I wish I had Bioshock for the PS3. I played Halo 3, and it was OK, but really nothing that great. Then again, I was never impressed with the Halo series, as a whole. They are good, solid games; I just never got into the story line. Bioshock, though, seems to be interesting.

Anyway, what I'm getting at is this: the PS3 is a damned solid piece of engineering, with some great *technical* advantages over the XBox. But the XBox has some great games. Now, you can't get R&C for the XBox, nor Haze (which also looks cool). But Haze is still a month off, it seems.

If you want a PSP, though, it's damned cool the way it works with the PS3. And it has internet radio now, too. I've been using it to remote my media from the PS3, and I can access my music and videos anywhere there's an internet connection. Now, *that's* cool.

Classic Microsoft support (5, Funny)

Doug52392 (1094585) | more than 6 years ago | (#21869360)

Did anyone see the Xbox Live status at xbox.com/support? It says "Status: Users may experience intermittent issues with login, account recovery, matchmaking, and statistics. We are aware of the issue and are actively working towards a resolution. We apologize for any inconvenience.". Reminds me of a classic Microsoft joke: A helicopter was flying around above Seattle yesterday when an electrical malfunction disabled all of the aircraft's electronic navigation and communication equipment. Due to the clouds and haze the pilot could not determine his position or course to steer to the airport. The pilot saw a tall building, flew toward it, circled, drew a handwritten sign and held it in the helicopter's window. The sign said "WHERE AM I ?" in large letters. People in the tall building quickly responded to the aircraft, drew a large sign and held it in a building window. Their sign said, "YOU ARE IN A HELICOPTER." The pilot smiled, waved, looked at his map and determine the course to steer to SEATAC (Seattle/Tacoma) airport and landed safely. After they were on the ground, the co-pilot asked the pilot how the "YOU ARE IN A HELICOPTER" sign helped determine their position. The pilot responded, "I knew that had to be the MICROSOFT building because they gave me a technically correct but completely useless answer."

meanwhile, the many Id community servers carry on (0)

Anonymous Coward | more than 6 years ago | (#21869830)

no servers is what you get when you are owned

never will i buy into a console scheme
Load More Comments
Slashdot Login

Need an Account?

Forgot your password?